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Thread Statistics | Show CCP posts - 2 post(s) |
IrishWebster
Molon Labe. General Tso's Alliance
225
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Posted - 2014.06.23 20:50:00 -
[91] - Quote
ChribbaX wrote:Everything Dies wrote:1. Give snipers some sort of reticule for hipfire (even if it's bigger than the HMGs)--just give some idea of where my shot will go if I need to defend myself! def needs this, aiming randomly hoping to hit something when defending myself is just silly
I'm sorry dude, but no. That's not what a sniper rifle is for. If you want to fight close up, get a sidearm, or pay attention/snipe with a partner to guard you. If you're good enough to warrant it, someone will be glad to play as a team.
Sniper rifles are long distance weapons. Could you imagine trying to fire a frickin .50 cal Barret from the hip? You'd rip your bloody arms off. Sci-Fi or no, that's just ridiculous, and so completely unbalanced, it's just laughable. We'd have a**holes just running around cities hip firing the enemy team into frickin oblivion. |
IrishWebster
Molon Labe. General Tso's Alliance
225
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Posted - 2014.06.23 20:56:00 -
[92] - Quote
WeapondigitX V7 wrote:Increase the headshot damage multiplier of all regular sniper variants until all suits are killed in 1 headshot shot, but the toughest heavies take 2 headshots to die from a regular sniper variant (tactical variants of snipers should take 3 head shots to kill a heavy).
A headshot to a heavy with 1500 total hp should take roughly 950 hp from an advanced regular sniper (without damage mods). Roughly 800 hp from a standard regular sniper.
Charge snipers should take 2 headshots to kill a heavy as well. 1 headshot should be roughly 1100 damage without damage mods.
Add a small charge time to the thale sniper rifle.
I think that this is just asking for easy mode. I don't WANT easy mode. I still want sniping to remain a highly skilled niche that not everyone can do. This isn't Call of Duty, gents. Not everyone can go grab a sniper rifle, lay down beneath the bulldozer and pop every idiot who sprints around the corner.
I would like to give the sniper better tools to reach out and touch someone, but it definitely needs to stay a NICHE weapon; NOT something for use by every dude who is scared to lose a suit down in the field.
Toward the topic of being a niche weapon, I think that's why the weapon hasn't seen much change, despite the different weapons being released, and all the buffs and bug fixes etc. The rifle seems as if it's only regularly used by such a small group of people that are already comfortable with it, because (and I'm included) we've been told that it isn't going to be changed. I once emailed support to ask for an investment of SP to be returned because of how bugged out rendering is for snipers. I was obviously turned down, and I can understand why, but... it's how I prefer to play. I LIKE sniping, more than I do running assault, and in a sandbox type of universe, well... I'd really like sniping to be fun, not a chore. |
The Eristic
Dust 90210
483
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Posted - 2014.06.23 22:20:00 -
[93] - Quote
Enemy tagging would be brilliant.
Reality is the original Rorschach.
Verily! So much for all that.
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IrishWebster
Molon Labe. General Tso's Alliance
228
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Posted - 2014.06.24 02:37:00 -
[94] - Quote
The Eristic wrote:Enemy tagging would be brilliant.
Totally agree. Like I said, maybe we could get a module to do it? Sort of like a sniper niche item? |
Strker Remorse
OSG Planetary Operations Covert Intervention
19
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Posted - 2014.06.24 04:27:00 -
[95] - Quote
CCP Rattati wrote:
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparantly, I am not even sure they venture into Tac AR or SCR at all..
Yup...that would be because with all the buffs to armour, shields, TTK and such the sniper rifle as a weapons class has been nerfed. of course any serious discussion on snipers as a class or buffs to the weapons are quickly drown out by the redline trolls and the usual outpouring of sniper hate.
there have been a number of posts since 1.8 dropped asking for CCP to look at this issue....this is the first thread that a DEV has actually responded to. and as expected it was a negative response.
"That bastards been sitting up in the rocks all morning just waiting for two idiots to line up in his sights."
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fragmentedhackslash
Last VenDetta.
304
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Posted - 2014.06.24 05:22:00 -
[96] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2224900#post2224900
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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fragmentedhackslash
Last VenDetta.
304
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Posted - 2014.06.24 05:24:00 -
[97] - Quote
I am not even going to comment on this issue. I have made a very balanced case for several changes to the mechanics of the sniper roll over the last 12 months and been completely ignored, not going to even bother again, even though it will affect negativly the primary role of my character and the effectivness I have in field.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1492
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Posted - 2014.06.24 07:08:00 -
[98] - Quote
Jathniel wrote:CCP Rattati wrote:I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparantly, I am not even sure they venture into Tac AR or SCR at all.
Feel free to share, we have no specific hate/love with snipers, they should have a viable place on the battlefield like all of our weapons. Rattati. Metrics on public matches may be where you want it to be. But try to collect data from major PC battles. I'm going to go out on a limb, and say that you will likely only find the Thale's with reasonable usage and kill rate. Nothing short of it is really going to hold against organized proto'd enemies. Snipers usually end up DELIBERATELY being relegated to objective camping, because they can hardly put down otherwise. If you don't have a Thale's or a Charge Sniper damage-modded out the ass, then you sir, are objective camping. That is the VERY same thing that CCP Remnant said he was trying to PREVENT when the newer maps were introduced. We got a conflict of interest here.
There are no snipers in current pc matces. That is what the metrics will show.
Fun > Realism
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Lynn Beck
NoGameNoLife
1902
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Posted - 2014.06.24 08:01:00 -
[99] - Quote
Can we just give it a optimal range of 400m, and a Effective of 590, with absolute being 599?
Make the headshot bonus250%, instead of 175%.
If possible, please change the reticule to a small circle with a + with no crosssectionin the middle.
| --- --- |
Kinda like that?
Dammit it won't read right >.<
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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IrishWebster
Molon Labe. General Tso's Alliance
230
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Posted - 2014.06.24 14:49:00 -
[100] - Quote
Mobius Kaethis wrote:[quote=Jathniel]
There are no snipers in current pc matces. That is what the metrics will show.
I'm inclined to agree. I obviously don't have the access to the data that Devs have, but I've seen it before I left for Afghan. Snipers are uncommon in PC, because their role is rarely critical. They can't do enough to justify removing a body from the frontline assault. |
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Snake Sellors
Hellstorm Inc League of Infamy
112
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Posted - 2014.06.24 17:32:00 -
[101] - Quote
Wow, Rattati, earlier I posted I would be genuinely happy if a dev posted on this thread at all... I meant it.
thank you for that.
just a few points 1.yes snipers are at the moment in a good place for pub matches, but only if you are using a prototype rifle with damage mods. more basic rifles will not be getting good scores and are only viable for counter sniping.
2.I have 26 mill sp and the large majority of it is in sniping, when I decided what to go proto in i based the decision on what i am good at and what I enjoy doing, I didn't pick the role in order to be rendered useless in battles for my corp. Sniping is not the only thing I do, I am also a caldari sentinel and I do fairly well with it, but I prefer to snipe in fps games. I actually enjoy the gameplay of being a sniper, I don't care about kdr and it's not a matter of gun game.
3.About balancing sniper rifles, just a thought here not a suggestion but there are no positions where a sniper can kill people from without being at risk of being killed, ok it means a change of plan to be dealt with but it is possible. .if a sniper was a real threat on the battlefield due to having a dangerous weapon people would be less likely to react to them with complacency, in other words a sniper would have to move regularly because players will actively seek them out.
on to suggestions (please bear in mind that im also thinking about p.c battles
1.I think that a sniper rifle needs a boost to the headshot multiplier at the moment it's not enough. I would ideally suggest that yes one headshot should kill the majority of dropsuits at proto level. (don't forget this is the maximum damage available) (I understand that people are not going to agree.. be patient.)
2.the reticule for the sniper rifles, most people on here say they want this, I personally haven't noticed a problem but I do think this sounds much better than the current one, and it wouldn't increase damage.
3. tagging enemies or at the very least vehicles, I think that this would be a great thing for snipers to start being useful again and it would also allow friendly snipers to highlight enemy ones that they cant kill.
these are the suggestions put forward by the snipers here.
IF nobody wants to agree to the first one, a standby suggestion: . decrease the amount of time the charge rifle takes to charge and make the ammo skill give us 1 extra bullet (preferably per clip) per level it really should of been changed a long time ago anyway. if the snipers aren't supposed to kill by oneshots that's fine but can you at least make it so that multiple shots are possible?
with a reticule change and an increase in ammo with quicker firing on the high damage rifle the sniper rifles should become more able to cope including in p.c But ONLY in the hands of skilled people who can get headshots. body shots will continue to be laughable and just waste ammo but people who can headshot will be able to do so more than once before the target calmly walks away. for the other variants the increase in ammo per clip should be enough, if not then we could look into headshot damage.
in order to balance I would suggest a large increase in isk for proto rifles, if we can't effect the red line and people are not happy with the current level of risk then increase the cost instead.(although I would like to know what high 'reward' we are supposed to be getting.) and this would make people more inclined to use advanced sniper rifles in pub matches as most people do with other weapons now. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
751
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Posted - 2014.06.24 18:14:00 -
[102] - Quote
CCP Rattati wrote:I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparently, I am not even sure they venture into Tac AR or SCR at all.
Feel free to share, we have no specific hate/love with snipers, they should have a viable place on the battlefield like all of our weapons.
I beg you with all that I have to not touch the sniper rifles. They can already one shot scouts when shot in the foot! They drop many a heavy suit with that Thale. They are in a perfectly fine spot.
We don't need any other OP weapon with a one shot kill that can sit in an area that is completely unreachable or can cover an objective without any way to stop it.
You should focus on reducing the complete open areas in the game. I once read DUST is supposed to be a tactical shooter yet I can hardly find cover on most maps to hide behind. When I duck I get head shot because my body doesn't fully go into cover, which takes away from the tactical part.
You're probably asking why I'm bringing this up in a sniper thread, it's because snipers can shoot inside objectives they can shoot just about anywhere. Sometimes in battle I just want to hide behind something for a moment to regenerate, to drop a strike, to.. do something that requires me to not be moving constantly and we don't have that in DUST at the moment. Snipers can attack every single area of a map (other than 2 maps with an inside objective).
Anyway, my thoughts.
Newb
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IrishWebster
Molon Labe. General Tso's Alliance
233
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Posted - 2014.06.24 21:44:00 -
[103] - Quote
Cenex Langly wrote:CCP Rattati wrote:I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparently, I am not even sure they venture into Tac AR or SCR at all.
Feel free to share, we have no specific hate/love with snipers, they should have a viable place on the battlefield like all of our weapons. I beg you with all that I have to not touch the sniper rifles. They can already one shot scouts when shot in the foot! They drop many a heavy suit with that Thale. They are in a perfectly fine spot. We don't need any other OP weapon with a one shot kill that can sit in an area that is completely unreachable or can cover an objective without any way to stop it. You should focus on reducing the complete open areas in the game. I once read DUST is supposed to be a tactical shooter yet I can hardly find cover on most maps to hide behind. When I duck I get head shot because my body doesn't fully go into cover, which takes away from the tactical part. You're probably asking why I'm bringing this up in a sniper thread, it's because snipers can shoot inside objectives they can shoot just about anywhere. Sometimes in battle I just want to hide behind something for a moment to regenerate, to drop a strike, to.. do something that requires me to not be moving constantly and we don't have that in DUST at the moment. Snipers can attack every single area of a map (other than 2 maps with an inside objective). Anyway, my thoughts.
We must have been playing a VASTLY different game for the last year and some odd months. In what world are snipers this all-powerful, constant menace who lurk over every hiding place and objective in pubs or PC?
Even Rattati himself said that the sniper rifle is used by a very small subset of players, and the metrics haves really changed at all across all of the updates. I know from personal experience that sniper rifles and GOOD snipers are a damn rarity, let alone a constant menace to the fun of the game such as you claim.
Please, if you can prove these statements, continue, but if not... quiet down. Some of us really do enjoy playing a sniper role, and there just isn't a good way to do it in DUST. Sniping, at the moment, is weak at best. You've got to be a real ace, and from what I've seen so far, you've got to be using a mouse and keyboard to be truly effective at it. Even then... I've yet to see any snipers making a real impact on the outcome of a game. Sorry gents. We really need some sort of niche, and right now... we've not got one. |
Alena Ventrallis
The Neutral Zone Psychotic Alliance
1393
|
Posted - 2014.06.24 21:58:00 -
[104] - Quote
Make snipers a one hit kill to the body on all but sentinels.
Give them one round per magazine, with 3 reserve, and make them eat up a lot of nanites.
Tie scope sway to suit size. Lights have the least sway, heavy suits the most, and mediums in between. Commandos would count as medium suits for the purposes of determining scope sway. Heavy suits should always have scope sway.
This gives snipers the one hit kills that they should have, while balancing them with low ammo that would need constant replacement of hives to sustain, and most of all, a dedicated sniper suit would be running either a medium or a light suit, meaning they are more easily killed.
Calmanndo user with nova knives: Because someone has to do it.
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J4yne C0bb
Molon Labe. General Tso's Alliance
397
|
Posted - 2014.06.24 22:24:00 -
[105] - Quote
lithkul devant wrote:WeapondigitX V7 wrote:I think all the sniper rifles should have a 'hollow dot aiming reticle' where the dot is slightly larger but is 'hollow' in the center, meaning it has not been filled up in the center. (100% see through at the center of the dot)
All sniper rifles should have there zoom increased, having a variable zoom would be 'icing on the cake' (variable zoom means 2 or 3 zoom options that I can cycle through at the push of a button)
Increase the headshot damage multiplier of all regular sniper variants until all suits are killed in 1 headshot shot, but the toughest heavies take 2 headshots to die from a regular sniper variant (tactical variants of snipers should take 3 head shots to kill a heavy).
A headshot to a heavy with 1500 total hp should take roughly 950 hp from an advanced regular sniper (without damage mods). Roughly 800 hp from a standard regular sniper.
Charge snipers should take 2 headshots to kill a heavy as well. 1 headshot should be roughly 1100 damage without damage mods.
Add a small charge time to the thale sniper rifle. hahaha no, you want a sniper rifle to not only get increased zoom but the power to 2 shot a heavy. Would you also like to have a hover pack and be able to have automatic weapon fire upon your stick of the almighty, oh and should we give you free unlimited cloaking as well while we are on the topic of complete god modding? You're out of your mind, I would quit this game and never look back if this was implimented. You could literally control the entire map with a single Thale's sniper rifle from ontop of an MCC. Yeah, speaking as a heavy, lolfukno to all of this.
I will admit a bias to freaking hating snipers, but admittedly, they are not as big a problem as they used to be, like back in the days of old Manus Peak, so I wouldn't be opposed to them getting a little love, but absolutely no update that rewards redline sniping.
I really like the idea of reducing the effective range of the sniper rifle to keep snipers out the redline, combined with a increase in DPS to reward how close the sniper is to his target. That kind of sniper playstyle, I can respect. I'll still probably hate it, but I respect it.
Dust 514... another leaf on the wind.
PSN ID: B16D4mnHer0
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B-F M
Ghosts of Dawn General Tso's Alliance
15
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Posted - 2014.06.24 22:32:00 -
[106] - Quote
Cat Merc wrote:Snipers have the least amount of risk, hence their reward should be very low.
Increase their risk by forcing them out of the redline and making weapon fire show them on the minimap (So they have to displace after taking shots), then we can talk. (Do that to all weapons in general, not just snipers)
^^ yep. |
B-F M
Ghosts of Dawn General Tso's Alliance
15
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Posted - 2014.06.24 22:34:00 -
[107] - Quote
I would be happy with thales having a random chance (1 in 3) of misfiring, immediately killing the operator. |
Gelhad Thremyr
Quebec United
317
|
Posted - 2014.06.24 22:50:00 -
[108] - Quote
Yeeeuuuupppp wrote:Ratati, can I haz more Thales? Hard to do point defense against proto sentinels and proto logistics with an ishukone with 2 damage mods and prof 3. Ps. Don't tell me to use the charge, because I hate it.
I do agree that snipers should be feared by heavies, since they dont fear much considereding they shred anything with proper repair tool... |
Gavr1Io Pr1nc1p
605
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Posted - 2014.06.24 22:54:00 -
[109] - Quote
Fix for snipers: Reduce range to 300-400 meters, buff all damage by 25%, GIVE IT A BETTER RETICLE(optional), make headshot multiplier 300%. Also, don't allow KBM sniping, its wayyyy too easy, esp. compared to sniping with a controller
Easy, concrete (except for the reticle), and a good solid fix
"Goddamn it! I have to take out my plasma cannon to kill him cause I can't kill him with my flay lock!"
-Buzz Kill
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lithkul devant
Ostrakon Agency Gallente Federation
263
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Posted - 2014.06.25 01:47:00 -
[110] - Quote
Gavr1Io Pr1nc1p wrote:Fix for snipers: Reduce range to 300-400 meters, buff all damage by 25%, GIVE IT A BETTER RETICLE(optional), make headshot multiplier 300%. Also, don't allow KBM sniping, its wayyyy too easy, esp. compared to sniping with a controller
Easy, concrete (except for the reticle), and a good solid fix
No for a few reasons
1. You can't possibly program in which weapons can be used by mouse and which by controller. You are also in essence beta testing Legion, so mouse controlls are vital. 2. A flat out buff on damage would make the Thale's rifle godly in all modes. 3. That isn't a range reduction for more then half of the sniper rifles if not all of them.
Now if you wanted to make this work here's what you would ask for.
1. Rework the numbers on sniper rifles to make them competitive, similar to how rifles were currently reworked. 2. The headshot multiplier which you had suggested is a good start to aiding the sniper rifle. 3. If damage is to increase drastically, reduce range drastically so that snipers can not operate so effectively in the red zone. |
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Atiim
NoGameNoLife
9806
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Posted - 2014.06.25 01:53:00 -
[111] - Quote
THUNDERGROOVE wrote:CCP Rattati wrote:I am not even sure they venture into Tac AR or SCR at all.
Nothing does. 99% of people who snipe in DUST tend to be 250-400 meters in their spawn. Source?
I want SLAVs, not SLAVEs.
"Many things in life are subjective, morality is one of them..."
-HAND
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Atiim
NoGameNoLife
9806
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Posted - 2014.06.25 01:55:00 -
[112] - Quote
Gavr1Io Pr1nc1p wrote:Fix for snipers: Reduce range to 300-400 meters, buff all damage by 25%, GIVE IT A BETTER RETICLE(optional), make headshot multiplier 300%. Also, don't allow KBM sniping, its wayyyy too easy, esp. compared to sniping with a controller
Easy, concrete (except for the reticle), and a good solid fix Then can we make it to where you can't use DS3 with a rifle? I mean it's wayyyy to easy, especially compared to sniping with KB/M.
I want SLAVs, not SLAVEs.
"Many things in life are subjective, morality is one of them..."
-HAND
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knight guard fury
Carbon 7 Iron Oxide.
1063
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Posted - 2014.06.25 02:00:00 -
[113] - Quote
giving snipers good hip fire would make it like halo and the halo sniper would be insanely OP in this game.
it would be 50 cal. no scope head shot 514
In Rust We Trust
Vherokior Warrior
My Honor is for the Republic
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Mike De Luca
Storm Wind Strikeforce Caldari State
117
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Posted - 2014.06.25 02:08:00 -
[114] - Quote
knight guard fury wrote:giving snipers good hip fire would make it like halo and the halo sniper would be insanely OP in this game.
it would be 50 cal. no scope head shot 514 Don't want the hipfire, but I'd LOVE that reticule
what i think of when charging fg
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CCP Rattati
C C P C C P Alliance
3140
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Posted - 2014.06.25 02:09:00 -
[115] - Quote
Reduce range, increase headshot multiplier, increase damage on some (not thales), make other variants than charged/thales useful, new reticule (don't know how easy that will be).
Reward good snipers that get consistent headshots Bring snipers out of the redline Increase their effective dps so they may be PC viable
I also liked the idea of fewer shots in the clip and faster reload to come with the higher damage profile.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Yeeeuuuupppp
378
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Posted - 2014.06.25 02:17:00 -
[116] - Quote
CCP Rattati wrote:Reduce range, increase headshot multiplier, increase damage on some (not thales), make other variants than charged/thales useful, new reticule (don't know how easy that will be).
Reward good snipers that get consistent headshots Bring snipers out of the redline Increase their effective dps so they may be PC viable
I also liked the idea of fewer shots in the clip and faster reload to come with the higher damage profile. No good vantage points outside of red line? No new mountains or buildings? :( but I like the idea of rewarding snipers that are capable of getting consistent head shots
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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IrishWebster
Molon Labe. General Tso's Alliance
237
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Posted - 2014.06.25 02:38:00 -
[117] - Quote
CCP Rattati wrote:Reduce range, increase headshot multiplier, increase damage on some (not thales), make other variants than charged/thales useful, new reticule (don't know how easy that will be).
Reward good snipers that get consistent headshots Bring snipers out of the redline Increase their effective dps so they may be PC viable
I also liked the idea of fewer shots in the clip and faster reload to come with the higher damage profile.
First, i just wanna brag that you liked a post of mine. I screen-shotted that notification to talk smack to some of my corp mates (anti-sniper types, Lol).
Anyway, yes. All of this. Emphasis on the reticule. PLEASE. I'll pay the dev who does it out of my own pocket. With beer. The beer will not have been in my pocket. Probably.
Also, don't forget the tagging feature. If it's possible, that would give us a direct means by which to funnel intel to our squads- we could maybe tie it in to a scanner functionality? We tag people, and it shows up on squad mates' screens if they're directly in line of sight, or on the mini map if they're also scanned. A thought for Legion, perhaps. Maybe just the LoS option for DUST. It'd be a gimme tie in for WP's too, maybe something small like 15 WP per kill that we've tagged.
I love the reduced range idea to bring people out of the redline, as long as the reduced range is still outside the effective and optimal ranges of the assault rifle class, so as to differentiate between roles of the rifles. Maybe an effective range of around 200-280 meters, with a huge damage falloff occurring at 350 meters or so to give it a good range profile. I'm not sure what the numbers are currently, so I'm just spit balling. Real life physics support the idea, in any case. Bullets lose stability over long range flight and begin to wobble, losing most of their forward momentum and thus stopping power.
Enough of me ranting. You got the gist just fine. THANK you for listening. Maybe when I get home from this dusty, dry, dreary country, I can return to sniping with a smile.
Thanks for the consideration, Rattati. Much appreciated. |
J4yne C0bb
Molon Labe. General Tso's Alliance
398
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Posted - 2014.06.25 03:14:00 -
[118] - Quote
IrishWebster wrote:Also, don't forget the tagging feature. If it's possible, that would give us a direct means by which to funnel intel to our squads- we could maybe tie it in to a scanner functionality? We tag people, and it shows up on squad mates' screens if they're directly in line of sight, or on the mini map if they're also scanned. A thought for Legion, perhaps. Maybe just the LoS option for DUST. It'd be a gimme tie in for WP's too, maybe something small like 15 WP per kill that we've tagged.
I like this. I think part of the reason we don't have the 'overwatch' sniper role anymore is due to scanners, but I always thought it was cool to have a good sniper on your team providing intel for the rest of the squad. Promotes team play, gives snipers an additional valuable role in the squad, instead of just lone wolfs looking for kills.
Dust 514... another leaf on the wind.
PSN ID: B16D4mnHer0
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IrishWebster
Molon Labe. General Tso's Alliance
239
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Posted - 2014.06.25 03:21:00 -
[119] - Quote
J4yne C0bb wrote:IrishWebster wrote:Also, don't forget the tagging feature. If it's possible, that would give us a direct means by which to funnel intel to our squads- we could maybe tie it in to a scanner functionality? We tag people, and it shows up on squad mates' screens if they're directly in line of sight, or on the mini map if they're also scanned. A thought for Legion, perhaps. Maybe just the LoS option for DUST. It'd be a gimme tie in for WP's too, maybe something small like 15 WP per kill that we've tagged. I like this. I think part of the reason we don't have the 'overwatch' sniper role anymore is due to scanners, but I always thought it was cool to have a good sniper on your team providing intel for the rest of the squad. Promotes team play, gives snipers an additional valuable role in the squad, instead of just lone wolfs looking for kills.
I forgot to mention;
If the player that got tagged is also scanned, the tag would be seen through objects, just like you can see the tags for all of the null cannons no mater where you are or what's between you and the objective. A small, unobtrusive tag, like a tiny little square speech bubble looking thing with a point on the bottom, pointing to the center of the avatar's head. Just an idea.
If the player isn't scanned AND tagged, the tag only pops up above their head if some portion of them is directly in line of sight, making them easier to spot. |
SponkSponkSponk
The Southern Legion Final Resolution.
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Posted - 2014.06.25 03:26:00 -
[120] - Quote
IrishWebster wrote:I love the reduced range idea to bring people out of the redline, as long as the reduced range is still outside the effective and optimal ranges of the assault rifle class, so as to differentiate between roles of the rifles. Maybe an effective range of around 200-280 meters, with a huge damage falloff occurring at 350 meters or so to give it a good range profile. I'm not sure what the numbers are currently, so I'm just spit balling. Real life physics support the idea, in any case. Bullets lose stability over long range flight and begin to wobble, losing most of their forward momentum and thus stopping power.
Let's tweak this idea.
1. Increase headshot multiplier from the current 1.95x to 2.5x (90/110% body shot, 175/215% old headshot -> 225/275% new headshot) 2. Add falloff damage to sniper rifles so it doesn't have 599m optimal, but instead effective range of, say, 200m + 200m effective (past that, damage reduction of 70% like all other weapons outside effective range). This gives wiggle room to adjust the ability to adjust range based on tier and sub-type of weapons. 3. (optional) falloff damage reduction is ignored for head shots, so you'll always do a crit hit at all ranges when you head shot someone.
Dust/Eve transfers
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