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IrishWebster
Molon Labe. General Tso's Alliance
196
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Posted - 2014.06.22 02:40:00 -
[31] - Quote
Ryme Intrinseca wrote:Mike De Luca wrote:Ryme Intrinseca wrote:Appia Vibbia wrote:"fix the redline" is this false dichotomy that it is the sole balancing factor within the sniper rifle's use. We want to balance the weapon, not listen to people that are just going to take away from the discussion by derailing it or spitefully adding in things because they hate the role in general.
Flag "fix the redline" posts because they're derailing, trolling, and generally disrespective of the conversation. 'Fix the redline' is the entirety of the conversation about snipers. How can you possibly 'balance' a role without addressing the fact that the role is immune to receiving damage from players in any other role? ADS', tanks, forgers, n drive by heavies say otherwise. And at the absolute very LEAST the reticule needs to change, hard to hit uplinks n such at higher end ranges. ADS - personally I think they're unbalanced but they do actually take significant damage from large rails, forges, even swarms now the resistance bug is fixed. Tanks - take significant damage from all of the above plus JLAVs, plasma cannons, AV grenades, remote explosives, proxies. Forgers - guess you mean tower forgers, who take damage from snipers, dropships, infantry dropped by dropships, and OBs (their location is much easier to work out than snipers' as they are much shorter ranged than snipers [they have no scope] and fire massive bolts of lightning). Drive by heavies - vulnerable to everything tanks are vulnerable to. Only redline snipers take literally no damage unless a red in the same role is involved.
Literally every argument you've just made also applies to snipers. I've been popped by tanks, forge snipers (not always on top of towers, there, homie), ADS, scouts, etc. Let's get our heads out of whining about a crutch (vis-a-vis, the redline. That IS what it is), and get talking about making incentives for snipers to LEAVE the accursed place.
Topic. Stay on it. |
Egonz4
367
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Posted - 2014.06.22 02:41:00 -
[32] - Quote
IrishWebster wrote:Cody Sietz wrote:Egonz4 wrote:Snipers should be last thing to be buffed......the red line makes them op Sadly, I agree. I don't hate snipers or their rifles...but i do hate the redline and the people sit inside of it. Low risk, high reward. I agree as well. But maybe if we make snipers actually dangerous, they wouldn't have to sit in the redline? I DEFINITELY want a redline fix. it's a sink hole into which good game balance and mechanics have gone to drown and die. No, it doesn't matter how powerful they'll be...people will still take the easy way out
Master of The Flaylock
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Cogadh Draco
WarRavens Final Resolution.
50
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Posted - 2014.06.22 02:44:00 -
[33] - Quote
Snake Sellors wrote:I would be genuinely happy just to hear that snipers are getting some attention. I'll even be pleased at this point if rattati comes on to this thread and says "your having a laugh we all hate snipers". to the thread I say this, the sniper rifles are not in a good place and are far from 'fine' don't believe me? grab an ishukone and go do a p.c match... if you also happen to believe that a sniper should be within 300 meters then PLEASE do it within that range... I Already know what happens at this suggestion, I've tried it as well as other tactics. Too many people will keep going on about redlines everytime there is a sniper thread and everytime I say "snipers are not the only people that use the red line therefore it is not snipers you are complaining about go and make a thread about red lines in the suggestions threads" "snipers do not care about the red line, the fact that they use it stems from the lack of half decent vantage points inside the middle of the map areas, we never asked for bowl shape maps, and I can honestly say I have never seen a sniper asking for any kind of extra red line benefits" Please note I have even added threads myself asking for changes to the red line areas and you know what folks.. I didn't see a single one of you people who regularly say about snipers getting no help til the red line is gone put so much as a plus one on there even though the suggestion would of completely fixed the problem. so you say about the red lines being the reason to keep anybody who enjoys sniping in a bad place in this game... ok I CALL B.S I don't for a second believe that the red line being taken away would stop you complaining about snipers. anybody who has seen good results from a good sniper recently has seen it in a pub match. If I'm wrong feel free to post on here saying what you saw in a p.c match that means that snipers are still 'fine' . only from p.c battles . not including thales rifles, you can not gain a thales rifle through choice. to the author, +1 mate I'm a dedicated sniper in this game and I miss being able to take part in p.c matches in the way I like. so good luck getting a positive response mate, fingers crossed. (before anybody gets all 'your a coward', etc I also play heavy and a.v roles. sniping is my preferred game style and my corp would agree with me that I am an asset to the team when I do it.)
Not intending to insult but I stopped reading after 'sniping in PCs'... Normally in PCs there isn't room for snipers, unless your an absolute beastly sniper that has the capability to guard a control node and take out different forms of protoers. Only two MAYBE three snipers leap to mind who are any good. I haven't seen you in action, so I can't judge fairly on you.
Most snipers I face off against are 'CoD' like snipers, or just get a dropshit to go MCC sniping. So rarely any will get an inch of respect from me. TO TOPIC, perhaps boost the zoom fidelity and the actual aim retinal, but otherwise you better skill up and get a few damage mods to better your chances as a sniper. |
IrishWebster
Molon Labe. General Tso's Alliance
196
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Posted - 2014.06.22 02:49:00 -
[34] - Quote
Poonmunch wrote:1. The mid-tier sniper rifles are essentially useless. They need something. Better zoom maybe.
2. The actual zoomed-in sniper reticule is far too busy. Give me a simple cross hair. The thread crosshair I tape on my TV screen is a pain in the ass. My cat keeps pulling it off.
3. Having to fit a ck.0 commando suit with 3 complex damage mods and a charge sniper rifle just to bring a proto heavy to half armor is a bit silly.
4. All headshots with a sniper rifle should be automatic kills on any suit. Period.
5. Having to use a dropship to get a good sniping location is silly. The lack of sniper locations in the middle of maps (aside from buildings) is a pain. But if the devs want me to stay out of the middle of maps, I will.
6. Give me a hip fire reticule.
All of the above things are giving snipers incentive to sit behind the redline. Make snipers more effective at medium range and they'll come in closer.
Agree on 1. Better zoom across the board makes it more a niche weapon, and expresses it's actual purpose.
2. Yep. First and foremost, we need a new reticule. This solid dot in the middle of the screen obscuring targets at the intended range of engagement is... well, stupid.
3. Eh... yes and no. I don't want this setup to be able to that kind of damage with a body shot, but it should do this with a headshot. Heavies should at least be able to take two head shots. This is the future; they're tanks with legs, for God's sake.
4. No. HELL no. People would cry "OP!" until the sniper rifle got nerved into oblivion, and I wouldn't blame them. We don't need an easy button- if you can't hit the head twice, be an assault man.
5. Yes. Using a derpship to get anywhere useful is a chore, and requires skills that are completely superfluous in sniping.
6. NO. Rambo never used a sniper rifle, and he's the only man who's allowed to fire from the hip. Get an SMG and use a sidearm, or be a commando sniper and pack an AR. Problem solved. Sniper rifles are a niche weapon, not frickin hip cannons. |
Cogadh Draco
WarRavens Final Resolution.
51
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Posted - 2014.06.22 02:54:00 -
[35] - Quote
IrishWebster wrote:
6. NO. Rambo never used a sniper rifle, and he's the only man who's allowed to fire from the hip. Get an SMG and use a sidearm, or be a commando sniper and pack an AR. Problem solved. Sniper rifles are a niche weapon, not frickin hip cannons.
I remember the days when you could hip fire a charge rifle and it would go in one solid direction... NO HIP FIRE RETICLE!!!
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IrishWebster
Molon Labe. General Tso's Alliance
196
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Posted - 2014.06.22 02:58:00 -
[36] - Quote
Cogadh Draco wrote:IrishWebster wrote:
6. NO. Rambo never used a sniper rifle, and he's the only man who's allowed to fire from the hip. Get an SMG and use a sidearm, or be a commando sniper and pack an AR. Problem solved. Sniper rifles are a niche weapon, not frickin hip cannons.
I remember the days when you could hip fire a charge rifle and it would go in one solid direction... NO HIP FIRE RETICLE!!!
This. That's f***ing terrifying. I vote no.
In NO world should I be allowed to hip fire a sniper rifle twice, automatically outgunning some super-SP-invested sneaky son of a bee sting who managed to sneak up on me while scoped in. He deserves his kill as much as you do, for outplaying you.
Sorry.
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Leovarian L Lavitz
Last VenDetta. Dark Taboo
1103
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Posted - 2014.06.22 03:04:00 -
[37] - Quote
IrishWebster wrote:Leovarian L Lavitz wrote:How to fix snipers: Increase their headshot damage multiplier the closer they get.
Keep the current multiplier the same for the super long shot, it will be the base. Then, coming in from 600 meters add +50% headshot damage modifier at 300 meters, add another +50% (for a total of +100%) at 200 meters, then add another 50% at 150 meters (for a total of an additional +150%), and add another 50% at 100 meters (+200% head shot multiplier), and a final +50% at 50 meters or closer for a grand final bonus of 250% bonus on top of the current head shot bonus.
600 Meters: Current Headshot Bonus 300 Meters: Current Headshot bonus + 50% 200 Meters: Current Headshot bonus + 100% 150 Meters: Current Headshot Bonus + 150% 100 Meters: Current Headshot Bonus + 200% 50 Meters: Current Headshot Bonus + 250%
This rewards snipers for getting out of the redline and encourages them to get into the action! As the risk increases, their reward increases, and overall fun increases. I LOVE the idea of scaling head shot rewards, although I believe that these, especially piled on top of the bonus we already have (I have no idea what it actually is) would likely be... excessive. Lol I don't think anyone should be able to one-shot a fully tanked sentinel of any kind, and these numbers sound like they could damn near one-shot a Maddy. Maybe CCP could use their data hamsters to drum up some good numbers?
I ran the numbers, a fully tanked sentinal dies to one shot only with thales @ 50 meters. I feel that risking the thales at 50 meters is definitely worth the 1 shot kill reward.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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IrishWebster
Molon Labe. General Tso's Alliance
196
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Posted - 2014.06.22 03:09:00 -
[38] - Quote
Leovarian L Lavitz wrote:IrishWebster wrote:Leovarian L Lavitz wrote:How to fix snipers: Increase their headshot damage multiplier the closer they get.
Keep the current multiplier the same for the super long shot, it will be the base. Then, coming in from 600 meters add +50% headshot damage modifier at 300 meters, add another +50% (for a total of +100%) at 200 meters, then add another 50% at 150 meters (for a total of an additional +150%), and add another 50% at 100 meters (+200% head shot multiplier), and a final +50% at 50 meters or closer for a grand final bonus of 250% bonus on top of the current head shot bonus.
600 Meters: Current Headshot Bonus 300 Meters: Current Headshot bonus + 50% 200 Meters: Current Headshot bonus + 100% 150 Meters: Current Headshot Bonus + 150% 100 Meters: Current Headshot Bonus + 200% 50 Meters: Current Headshot Bonus + 250%
This rewards snipers for getting out of the redline and encourages them to get into the action! As the risk increases, their reward increases, and overall fun increases. I LOVE the idea of scaling head shot rewards, although I believe that these, especially piled on top of the bonus we already have (I have no idea what it actually is) would likely be... excessive. Lol I don't think anyone should be able to one-shot a fully tanked sentinel of any kind, and these numbers sound like they could damn near one-shot a Maddy. Maybe CCP could use their data hamsters to drum up some good numbers? I ran the numbers, a fully tanked sentinal dies to one shot head shot only with thales @ 50 meters. I feel that risking the thales at 50 meters is definitely worth the 1 head shot kill reward. Body damage is the same! (Damage modded pro commando, prof V sniper rifle)
Even though, what kind of damage would you be able to do at 200 meters in a single headshot? I feel like the numbers are also too linear. Maybe increasing jumps between distances along a bell curve, for instance? Besides, in real life, a round needs a certain distance to counter-act precession and wobbling, let alone to achieve terminal velocity. I feel like such a regimented increase in damage across such a regular interval is... unrealistic. |
Leovarian L Lavitz
Last VenDetta. Dark Taboo
1103
|
Posted - 2014.06.22 03:15:00 -
[39] - Quote
IrishWebster wrote:Leovarian L Lavitz wrote:IrishWebster wrote:Leovarian L Lavitz wrote:How to fix snipers: Increase their headshot damage multiplier the closer they get.
Keep the current multiplier the same for the super long shot, it will be the base. Then, coming in from 600 meters add +50% headshot damage modifier at 300 meters, add another +50% (for a total of +100%) at 200 meters, then add another 50% at 150 meters (for a total of an additional +150%), and add another 50% at 100 meters (+200% head shot multiplier), and a final +50% at 50 meters or closer for a grand final bonus of 250% bonus on top of the current head shot bonus.
600 Meters: Current Headshot Bonus 300 Meters: Current Headshot bonus + 50% 200 Meters: Current Headshot bonus + 100% 150 Meters: Current Headshot Bonus + 150% 100 Meters: Current Headshot Bonus + 200% 50 Meters: Current Headshot Bonus + 250%
This rewards snipers for getting out of the redline and encourages them to get into the action! As the risk increases, their reward increases, and overall fun increases. I LOVE the idea of scaling head shot rewards, although I believe that these, especially piled on top of the bonus we already have (I have no idea what it actually is) would likely be... excessive. Lol I don't think anyone should be able to one-shot a fully tanked sentinel of any kind, and these numbers sound like they could damn near one-shot a Maddy. Maybe CCP could use their data hamsters to drum up some good numbers? I ran the numbers, a fully tanked sentinal dies to one shot head shot only with thales @ 50 meters. I feel that risking the thales at 50 meters is definitely worth the 1 head shot kill reward. Body damage is the same! (Damage modded pro commando, prof V sniper rifle) Even though, what kind of damage would you be able to do at 200 meters in a single headshot? I feel like the numbers are also too linear. Maybe increasing jumps between distances along a bell curve, for instance? Besides, in real life, a round needs a certain distance to counter-act precession and wobbling, let alone to achieve terminal velocity. I feel like such a regimented increase in damage across such a regular interval is... unrealistic. I was thinking about saying that the increase raises steadily the closer you get (so getting closer than 50 meters increases it point for point up to +300% at 0 meters). This is a scifi-railgun.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Summ Dude
Direct Action Resources
370
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Posted - 2014.06.22 05:34:00 -
[40] - Quote
A slightly different direction, but I had an idea a while back of letting snipers tag enemies for their squad. This would hopefully give snipers more options for WP, while also increasing their utility to a squad beyond just shooting people.
As for your suggestions, I see nothing wrong with a more precise reticle and actual zoom options.
On the topic of the redline (sorry to bring it up again), I have yet to see a persuasive argument against simply removing any WP gain from actions taken within the redline.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
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Strker Remorse
OSG Planetary Operations Covert Intervention
16
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Posted - 2014.06.22 12:20:00 -
[41] - Quote
Egonz4 wrote:Snipers should be last thing to be buffed......the red line makes them op
yup what is a sniper discussion without a redline troll.
"That bastards been sitting up in the rocks all morning just waiting for two idiots to line up in his sights."
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Cpl Foster USMC
The dyst0pian Corporation Zero-Day
1008
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Posted - 2014.06.22 13:03:00 -
[42] - Quote
IrishWebster wrote:Poonmunch wrote:1. The mid-tier sniper rifles are essentially useless. They need something. Better zoom maybe.
2. The actual zoomed-in sniper reticule is far too busy. Give me a simple cross hair. The thread crosshair I tape on my TV screen is a pain in the ass. My cat keeps pulling it off.
3. Having to fit a ck.0 commando suit with 3 complex damage mods and a charge sniper rifle just to bring a proto heavy to half armor is a bit silly.
4. All headshots with a sniper rifle should be automatic kills on any suit. Period.
5. Having to use a dropship to get a good sniping location is silly. The lack of sniper locations in the middle of maps (aside from buildings) is a pain. But if the devs want me to stay out of the middle of maps, I will.
6. Give me a hip fire reticule.
All of the above things are giving snipers incentive to sit behind the redline. Make snipers more effective at medium range and they'll come in closer. Agree on 1. Better zoom across the board makes it more a niche weapon, and expresses it's actual purpose. 2. Yep. First and foremost, we need a new reticule. This solid dot in the middle of the screen obscuring targets at the intended range of engagement is... well, stupid. 3. Eh... yes and no. I don't want this setup to be able to that kind of damage with a body shot, but it should do this with a headshot. Heavies should at least be able to take two head shots. This is the future; they're tanks with legs, for God's sake. 4. No. HELL no. People would cry "OP!" until the sniper rifle got nerved into oblivion, and I wouldn't blame them. We don't need an easy button- if you can't hit the head twice, be an assault man. 5. Yes. Using a derpship to get anywhere useful is a chore, and requires skills that are completely superfluous in sniping. 6. NO. Rambo never used a sniper rifle, and he's the only man who's allowed to fire from the hip. Get an SMG and use a sidearm, or be a commando sniper and pack an AR. Problem solved. Sniper rifles are a niche weapon, not frickin hip cannons.
#6- Chuck Norris is also allowed to fire from the hip.... #6C- Arnold too....
stop complaining about Valid Tactics and kill those bastards....you bastards
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Snake Sellors
Hellstorm Inc League of Infamy
106
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Posted - 2014.06.22 13:40:00 -
[43] - Quote
Your right draco, you haven't seen me in action.
even in 1.7 I could still be asked to take part in p.c battles as a sniper.
"skill up to get damage mods" good idea, good advice for any sniper who hasn't already.
along with get the calmando suit to proto, fit three of them and make sure that you get your proficiency up to level 5. also your reload speed is worth investing in and so are nano hives.
"I stopped paying attention at p.c battles" this is my point. why should ANY player be penalised in this way?
please name one other player type who is considered a waste of a slot when they have already skilled into the role as far as they can?
sniping Is my preferred role not my only one, at the moment I can take part in p.c battles but I know that I could be a much better team member as a sniper because I have already done it before.
(and yes I do play as part of the team.)
nice to see so many people on here staying on topic. I do actually like the idea of increasing headshot damage in ratio to distance, however I seriously doubt that many people would get anywhere as a sniper within the ranges of other rifles whilst zoom ranges are fixed and there is no reticule.
.another problem would be that if scopes were fixed to allow that kind of play you will get quick scopers. .people don't want a sniper up close who can actually compete with their cqc weapons even if there was one made it would not be a sniper rifle. .Headshots from a sniper rifle should be a ohk most of the time but I do agree that heavy suits that are fully skilled into should take two. .if the range of sniper rifles range were to be decreased at the same time as decent vantages being placed into the maps then a sniper would be able to only cover for example one objective area at a time. (I'm not one for reducing sniper range at all, but it could work like this) .reducing the red line is not a bad idea as far as sniping goes it would mean some of the positions become non red line, but you would risk having times of being red lined with no way of re-spawning. . I wholeheartedly agree that snipers should be able to tag targets for our squads, meaning we could be a spotter as part of our role. . I think that the scopes should improved. . I also agree with the 'hollow" reticule . I don't think that needing a dropship Is that bad but I will agree it's a hinderance in ambush modes now
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Kallas Hallytyr
Skullbreakers
491
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Posted - 2014.06.22 13:40:00 -
[44] - Quote
Poonmunch wrote:3. Having to fit a ck.0 commando suit with 3 complex damage mods and a charge sniper rifle just to bring a proto heavy to half armor is a bit silly.
In what way is it silly? Proto suits are just as much of a pain for us on the ground as for you in your hills. Fitting proto stuff to counter proto stuff is...reasonable.
Poonmunch wrote:4. All headshots with a sniper rifle should be automatic kills on any suit. Period.
No ******* way. Can you say easy mode at that point? Seriously, what would be the point of Sentinels/Commandos at that point when Captain Redline can just destroy them with minimal risk and regardless of tank. With that you would utterly destroy heavies of all forms, so no way.
As others, and myself, have suggested however, a headshot multiplier or some kind of progression would be reasonable: many sniper headshots are one-hit kills against those of us who do not just brick tank, or are at least enormous chunks of HP against moderately tanked suits.
Poonmunch5 wrote:. Having to use a dropship to get a good sniping location is silly. The lack of sniper locations in the middle of maps (aside from buildings) is a pain. But if the devs want me to stay out of the middle of maps, I will.
Again, this is a fix about the redline, and to a certain degree the access to higher buildings, but also because you are operating with blinkers on: for some reason many snipers simply sit in the redline and snipe from long range, where actually fighting at relatively short distances in the map would cure a lot of ills.
Find a nook on Bravo and cover the Charlie advance, then move up and do it again for Alpha. You don't need to be 500,000m away to do your job, it's just that so many snipers refuse to risk their lives like every other merc actually fighting in the burnzone.
Poonmunch wrote:All of the above things are giving snipers incentive to sit behind the redline. Make snipers more effective at medium range and they'll come in closer.
Again, they won't, because so many would just take the easy way out. Give them the buffs, by all means, but the redline needs to be pushed back 200m, so that all of the incredible positions are not protected by the redline. |
Heimdallr69
Nyain San
2624
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Posted - 2014.06.22 13:55:00 -
[45] - Quote
I have snipers maxed out and I do not want them changed. This fixes the redline sniper abuse.
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IrishWebster
Molon Labe. General Tso's Alliance
210
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Posted - 2014.06.22 14:17:00 -
[46] - Quote
Cpl Foster USMC wrote:#6- Chuck Norris is also allowed to fire from the hip.... #6C- Arnold too....
Chuck Norris doesn't count. I said "... man allowed to fire from the hip."
Chuck Norris is much more than a mere man. How dare you imply otherwise.
Arnold... I'm sorry, but he doesn't count anymore. I can't take that dude seriously. He's the governor of arguably the most ridiculous state in the USA, where the Marine Corps forces me to live. Oh, the crazy sh*t that I've seen...
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IrishWebster
Molon Labe. General Tso's Alliance
210
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Posted - 2014.06.22 14:26:00 -
[47] - Quote
Kallas Hallytyr wrote: Again, they won't, because so many would just take the easy way out. Give them the buffs, by all means, but the redline needs to be pushed back 200m, so that all of the incredible positions are not protected by the redline.
Can you provide some in-depth reasoning for why moving the redline back 200 meters would solve the redline abuse problem?
I humbly disagree, but that's only because I think that the redline is a shortcut solution to a crippling and at best, lackluster spawning mechanic. I'd love to talk about the redline, but perhaps we should start another thread for this. This particular thread is about sniping and how it could be made better (not just for snipers, but to change the way snipers play the game, and therefore eliminating a lot of the whining being done by crybaby dust bunnies), which does NOT necessarily include changing the redline. Would it help?
Probably.
But... removing the redline for all snipers right now would mean eliminating the niche entirely, more likely than not, which I doubt is CCP's primary objective. Case in point; the sniper class is badly gimped. Our weapons are basically an afterthought. |
IrishWebster
Molon Labe. General Tso's Alliance
212
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Posted - 2014.06.22 16:10:00 -
[48] - Quote
Heimdallr69 wrote:I have snipers maxed out and I do not want them changed. This fixes the redline sniper abuse.
How does this fix anything?
Bad troll is bad. |
Heimdallr69
Nyain San
2624
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Posted - 2014.06.22 16:48:00 -
[49] - Quote
IrishWebster wrote:Heimdallr69 wrote:I have snipers maxed out and I do not want them changed. This fixes the redline sniper abuse. How does this fix anything? Bad troll is bad. The fact that hardly anyone redline snipes now. Honestly I wanted the redline removed but this will do. Go back to hiding in your redline.
Removed inappropriate content - CCP Logibro
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
957
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Posted - 2014.06.22 19:02:00 -
[50] - Quote
IrishWebster wrote: Arnold... I'm sorry, but he doesn't count anymore. I can't take that dude seriously. He's the governor of arguably the most ridiculous state in the USA, where the Marine Corps forces me to live. Oh, the crazy sh*t that I've seen...
Good 'ol Ahnold. No longer the governor of anything except himself.
Plus, he owns a tank. The one he used to pilot back in his time in the Austrian military. I don't see Chuck Norris doing anything cool now that he's old. Old age Arnie > old age Chuck (e cheese) Norris.
Uh... Anyway... Snipers? Uh, yeah, maps need some of those stupid roof walls removed that prevent sniping and heavies from being able to get off the building. Plus, more ladders. Verticality is good for not just snipers, but good for creating interesting, non-one dimensional fights.
I am a minotaur.
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IrishWebster
Molon Labe. General Tso's Alliance
212
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Posted - 2014.06.22 20:37:00 -
[51] - Quote
Heimdallr69 wrote:IrishWebster wrote:Heimdallr69 wrote:I have snipers maxed out and I do not want them changed. This fixes the redline sniper abuse. How does this fix anything? Bad troll is bad. The fact that hardly anyone redline snipes now. Honestly I wanted the redline removed but this will do. Go back to hiding in your redline.
Lol I don't snipe in the redline, and neither is this the point that I'm addressing. Attempting to hijack the thread by typing two random statements that are both disjointed and completely opinionated, lacking any supporting evidence or argument is trolling. In any case, if you're going to participate in the conversation, be constructive, and please stay on topic.
Thank ye kindly. |
Heimdallr69
Nyain San
2624
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Posted - 2014.06.22 20:55:00 -
[52] - Quote
IrishWebster wrote:Heimdallr69 wrote:IrishWebster wrote:Heimdallr69 wrote:I have snipers maxed out and I do not want them changed. This fixes the redline sniper abuse. How does this fix anything? Bad troll is bad. The fact that hardly anyone redline snipes now. Honestly I wanted the redline removed but this will do. Go back to hiding in your redline. Lol I don't snipe in the redline, and neither is this the point that I'm addressing. Attempting to hijack the thread by typing two random statements that are both disjointed and completely opinionated, lacking any supporting evidence or argument is trolling. In any case, if you're going to participate in the conversation, be constructive, and please stay on topic. Thank ye kindly. Fine, fine. They're supposed to have customizations so you can change the scopes etc.. I'm assuming they'd have the same option for the reticule but they have yet to confirm the date for customizations. This was a while ago, maybe a year?
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IrishWebster
Molon Labe. General Tso's Alliance
214
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Posted - 2014.06.22 20:58:00 -
[53] - Quote
Heimdallr69 wrote:IrishWebster wrote:Heimdallr69 wrote:IrishWebster wrote:Heimdallr69 wrote:I have snipers maxed out and I do not want them changed. This fixes the redline sniper abuse. How does this fix anything? Bad troll is bad. The fact that hardly anyone redline snipes now. Honestly I wanted the redline removed but this will do. Go back to hiding in your redline. Lol I don't snipe in the redline, and neither is this the point that I'm addressing. Attempting to hijack the thread by typing two random statements that are both disjointed and completely opinionated, lacking any supporting evidence or argument is trolling. In any case, if you're going to participate in the conversation, be constructive, and please stay on topic. Thank ye kindly. Fine, fine. They're supposed to have customizations so you can change the scopes etc.. I'm assuming they'd have the same option for the reticule but they have yet to confirm the date for customizations. This was a while ago, maybe a year?
Ugh. I remember that. It WAS a long, long while ago, and I doubt it'll happen, now that the game has basically been put on the back-burner for Project Legion. The most I feel we can hope for, since they're working on changing the reticule for turret weapons, is a change of the default reticule for snipers.
I'm trying to stay small in my requests in the hopes that the ease of actually delivering makes it more likely to actually happen. Lol |
IrishWebster
Molon Labe. General Tso's Alliance
214
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Posted - 2014.06.22 21:03:00 -
[54] - Quote
Vicious Minotaur wrote:IrishWebster wrote: Arnold... I'm sorry, but he doesn't count anymore. I can't take that dude seriously. He's the governor of arguably the most ridiculous state in the USA, where the Marine Corps forces me to live. Oh, the crazy sh*t that I've seen...
Good 'ol Ahnold. No longer the governor of anything except himself. Plus, he owns a tank. The one he used to pilot back in his time in the Austrian military. I don't see Chuck Norris doing anything cool now that he's old. Old age Arnie > old age Chuck (e cheese) Norris. Uh... Anyway... Snipers? Uh, yeah, maps need some of those stupid roof walls removed that prevent sniping and heavies from being able to get off the building. Plus, more ladders. Verticality is good for not just snipers, but good for creating interesting, non-one dimensional fights.
Yeah, but... this happened, and then THIS happened.
Check. Mate.
Agreed. More roofs should be opened up, and ladders would be a great boon, ESPECIALLY if we didn't have to stop in JUST the right spot to be able to hit a frickin button to climb up them... in slow motion. It's a very antiquated mechanic, really. We ought to be able to just have sticky physics with ladders that just allow us to run up to them and start climbing.
But... these are some issues that would likely require a client update, and thus aren't likely to be implemented any time soon. I'd really just be happy to get a not-so-crappy reticule. Lol |
IrishWebster
Molon Labe. General Tso's Alliance
217
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Posted - 2014.06.23 02:06:00 -
[55] - Quote
Cpl Foster USMC wrote:+1 for your name... +100 for Chesty Puller +100 for Semper Fi +100 for Sniper Love stop by if you see me in the Redline area...I'll be cooking MRE's and shootin' redberries......
Whoa. The platoon on second deck in boot had a DI named Sgt Foster. That dude was a demon. Lol AMAZING drill instructor. What do you like about my name? My actual name, or alliance name?
Let's get this reticule changed, for Chesty, and some all-around sniper love for Hathcock. Lol
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Yeeeuuuupppp
363
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Posted - 2014.06.23 03:36:00 -
[56] - Quote
IrishWebster wrote:Yeeeuuuupppp wrote:Ratati, can I haz more Thales? Hard to do point defense against proto sentinels and proto logistics with an ishukone with 2 damage mods and prof 3. Ps. Don't tell me to use the charge, because I hate it. Are you being serious? The ishukone is awesome. It has a great RoF, and stacking damage mods makes it easy. You shouldn't be whining about proficiency though. Lvl 3 isn't lvl 5, after all. Skill up to max before you ask for more damage or officer rifles. We snipers don't need an "easy button," I'd just like to see some more friendly implementation to make our niche more viable. I haven't gotten a thales in ages. I just wanna murder peeps, but whenever I do have a thales they chase me. I tried the kaalakiota, good for counter snipping which is what I rarely have to do. I just can't seem to do lots of damage with the ishukone, I don't like having to 4 shot heavies. I can't skill or to proficiency V because I'm saving for my minmstar assault, so I'm kinda stuck
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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calisk galern
BurgezzE.T.F General Tso's Alliance
2579
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Posted - 2014.06.23 04:43:00 -
[57] - Quote
Egonz4 wrote:Snipers should be last thing to be buffed......the red line makes them op
well your in luck, i'm pretty sure every other piece of equipment, suit, weapon, and vehicle has been addressed since the sniper rifle was last looked at.
ffs AR's have been buffed then re-nerfed 3 times overs, since SR's were last buffed |
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CCP Rattati
C C P C C P Alliance
3064
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Posted - 2014.06.23 05:36:00 -
[58] - Quote
I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparantly, I am not even sure they venture into Tac AR or SCR at all.
Feel free to share, we have no specific hate/love with snipers, they should have a viable place on the battlefield like all of our weapons.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
962
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Posted - 2014.06.23 05:43:00 -
[59] - Quote
IrishWebster wrote:Yeah, but... this happened, and then THIS happened. Check. Mate. Agreed. More roofs should be opened up, and ladders would be a great boon, ESPECIALLY if we didn't have to stop in JUST the right spot to be able to hit a frickin button to climb up them... in slow motion. It's a very antiquated mechanic, really. We ought to be able to just have sticky physics with ladders that just allow us to run up to them and start climbing. But... these are some issues that would likely require a client update, and thus aren't likely to be implemented any time soon. I'd really just be happy to get a not-so-crappy reticule. Lol
I see your Chuck Norris propaganda and I raise you a personal message from Ahnold to you: here.
But, if you insist on Chuck, you may be interested in helping him out: call today!
And... Yeah, you are right on the ladders/roof point. Maybe with Legion. I myself would very much like a variable zoom with greater magnification capabilities. Hopefully that is more feasible.
I am a minotaur.
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THUNDERGROOVE
Fatal Absolution
954
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Posted - 2014.06.23 05:47:00 -
[60] - Quote
CCP Rattati wrote:I am not even sure they venture into Tac AR or SCR at all.
Nothing does. 99% of people who snipe in DUST tend to be 250-400 meters in their spawn.
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
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