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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
lithkul devant
Ostrakon Agency Gallente Federation
258
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Posted - 2014.06.23 19:12:00 -
[1] - Quote
Look, sniper rifles do not need to be made to be very good in this game currently, if they are made to be able to hit over 300m or futher consistently and have strong power you will ruin the entire game. Let me list why.
1. Sniper rifles have no falloff damage. 2. With a charge sniper rifle or thale's people can get upwards of 20 kills without ever having to leave the red zone. 3. Dust provides a red zone to protect snipers and others that no other game really provides this amount of protection. 4. If sniper rifles are made better people will start using mouse and keyboard with Dust in order to get excessively long range kills, some already do. (With a mouse I can get sniper rifle kills that would make your mouth drop, I play on a controller currently but I can switch over) 5. It can be hard to hunt down snipers or they can be in spots where they can not be hit by nearly 80% of the weapons in the game.
If you make sniper rifles to good they will become the FOTM as most people already do not want to enter the battlefield unless they have to due to vehicles. Currently I've actually had domination matches where the enemy team did not even enter the battlefield and took it upon them selves to have everyone sniping with either forge guns, sniper rifles, or rail tanks. |
lithkul devant
Ostrakon Agency Gallente Federation
258
|
Posted - 2014.06.23 19:23:00 -
[2] - Quote
WeapondigitX V7 wrote:I think all the sniper rifles should have a 'hollow dot aiming reticle' where the dot is slightly larger but is 'hollow' in the center, meaning it has not been filled up in the center. (100% see through at the center of the dot)
All sniper rifles should have there zoom increased, having a variable zoom would be 'icing on the cake' (variable zoom means 2 or 3 zoom options that I can cycle through at the push of a button)
Increase the headshot damage multiplier of all regular sniper variants until all suits are killed in 1 headshot shot, but the toughest heavies take 2 headshots to die from a regular sniper variant (tactical variants of snipers should take 3 head shots to kill a heavy).
A headshot to a heavy with 1500 total hp should take roughly 950 hp from an advanced regular sniper (without damage mods). Roughly 800 hp from a standard regular sniper.
Charge snipers should take 2 headshots to kill a heavy as well. 1 headshot should be roughly 1100 damage without damage mods.
Add a small charge time to the thale sniper rifle.
hahaha no, you want a sniper rifle to not only get increased zoom but the power to 2 shot a heavy. Would you also like to have a hover pack and be able to have automatic weapon fire upon your stick of the almighty, oh and should we give you free unlimited cloaking as well while we are on the topic of complete god modding?
You're out of your mind, I would quit this game and never look back if this was implimented. You could literally control the entire map with a single Thale's sniper rifle from ontop of an MCC.
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lithkul devant
Ostrakon Agency Gallente Federation
263
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Posted - 2014.06.25 01:47:00 -
[3] - Quote
Gavr1Io Pr1nc1p wrote:Fix for snipers: Reduce range to 300-400 meters, buff all damage by 25%, GIVE IT A BETTER RETICLE(optional), make headshot multiplier 300%. Also, don't allow KBM sniping, its wayyyy too easy, esp. compared to sniping with a controller
Easy, concrete (except for the reticle), and a good solid fix
No for a few reasons
1. You can't possibly program in which weapons can be used by mouse and which by controller. You are also in essence beta testing Legion, so mouse controlls are vital. 2. A flat out buff on damage would make the Thale's rifle godly in all modes. 3. That isn't a range reduction for more then half of the sniper rifles if not all of them.
Now if you wanted to make this work here's what you would ask for.
1. Rework the numbers on sniper rifles to make them competitive, similar to how rifles were currently reworked. 2. The headshot multiplier which you had suggested is a good start to aiding the sniper rifle. 3. If damage is to increase drastically, reduce range drastically so that snipers can not operate so effectively in the red zone. |
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