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Thread Statistics | Show CCP posts - 2 post(s) |
J4yne C0bb
Molon Labe. General Tso's Alliance
397
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Posted - 2014.06.24 22:24:00 -
[1] - Quote
lithkul devant wrote:WeapondigitX V7 wrote:I think all the sniper rifles should have a 'hollow dot aiming reticle' where the dot is slightly larger but is 'hollow' in the center, meaning it has not been filled up in the center. (100% see through at the center of the dot)
All sniper rifles should have there zoom increased, having a variable zoom would be 'icing on the cake' (variable zoom means 2 or 3 zoom options that I can cycle through at the push of a button)
Increase the headshot damage multiplier of all regular sniper variants until all suits are killed in 1 headshot shot, but the toughest heavies take 2 headshots to die from a regular sniper variant (tactical variants of snipers should take 3 head shots to kill a heavy).
A headshot to a heavy with 1500 total hp should take roughly 950 hp from an advanced regular sniper (without damage mods). Roughly 800 hp from a standard regular sniper.
Charge snipers should take 2 headshots to kill a heavy as well. 1 headshot should be roughly 1100 damage without damage mods.
Add a small charge time to the thale sniper rifle. hahaha no, you want a sniper rifle to not only get increased zoom but the power to 2 shot a heavy. Would you also like to have a hover pack and be able to have automatic weapon fire upon your stick of the almighty, oh and should we give you free unlimited cloaking as well while we are on the topic of complete god modding? You're out of your mind, I would quit this game and never look back if this was implimented. You could literally control the entire map with a single Thale's sniper rifle from ontop of an MCC. Yeah, speaking as a heavy, lolfukno to all of this.
I will admit a bias to freaking hating snipers, but admittedly, they are not as big a problem as they used to be, like back in the days of old Manus Peak, so I wouldn't be opposed to them getting a little love, but absolutely no update that rewards redline sniping.
I really like the idea of reducing the effective range of the sniper rifle to keep snipers out the redline, combined with a increase in DPS to reward how close the sniper is to his target. That kind of sniper playstyle, I can respect. I'll still probably hate it, but I respect it.
Dust 514... another leaf on the wind.
PSN ID: B16D4mnHer0
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J4yne C0bb
Molon Labe. General Tso's Alliance
398
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Posted - 2014.06.25 03:14:00 -
[2] - Quote
IrishWebster wrote:Also, don't forget the tagging feature. If it's possible, that would give us a direct means by which to funnel intel to our squads- we could maybe tie it in to a scanner functionality? We tag people, and it shows up on squad mates' screens if they're directly in line of sight, or on the mini map if they're also scanned. A thought for Legion, perhaps. Maybe just the LoS option for DUST. It'd be a gimme tie in for WP's too, maybe something small like 15 WP per kill that we've tagged.
I like this. I think part of the reason we don't have the 'overwatch' sniper role anymore is due to scanners, but I always thought it was cool to have a good sniper on your team providing intel for the rest of the squad. Promotes team play, gives snipers an additional valuable role in the squad, instead of just lone wolfs looking for kills.
Dust 514... another leaf on the wind.
PSN ID: B16D4mnHer0
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J4yne C0bb
Molon Labe. General Tso's Alliance
398
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Posted - 2014.06.25 04:33:00 -
[3] - Quote
IrishWebster wrote:J4yne C0bb wrote:IrishWebster wrote:Also, don't forget the tagging feature. If it's possible, that would give us a direct means by which to funnel intel to our squads- we could maybe tie it in to a scanner functionality? We tag people, and it shows up on squad mates' screens if they're directly in line of sight, or on the mini map if they're also scanned. A thought for Legion, perhaps. Maybe just the LoS option for DUST. It'd be a gimme tie in for WP's too, maybe something small like 15 WP per kill that we've tagged. I like this. I think part of the reason we don't have the 'overwatch' sniper role anymore is due to scanners, but I always thought it was cool to have a good sniper on your team providing intel for the rest of the squad. Promotes team play, gives snipers an additional valuable role in the squad, instead of just lone wolfs looking for kills. I forgot to mention; If the player that got tagged is also scanned, the tag would be seen through objects, just like you can see the tags for all of the null cannons no mater where you are or what's between you and the objective. A small, unobtrusive tag, like a tiny little square speech bubble looking thing with a point on the bottom, pointing to the center of the avatar's head. Just an idea. If the player isn't scanned AND tagged, the tag only pops up above their head if some portion of them is directly in line of sight, making them easier to spot. I'm kinda with you. I like the idea of it working similar to a regular scanner -- a very long range, but extremely narrow field of view scan tool, and by narrow I mean the width of the sniper scope. It would have a decent cooldown time to prevent abuse, and targets would stay lite for perhaps a longer period like 30 to 60 seconds. This way, the squad lead could have time to set an attack order if he desired. I would grant more WP, something like +25/+35 if a lit target is destroyed.
If we combined this with a reduction in effective range of the sniper, snipers could be long-range lookouts for their squad, and still get WP for helping out.
I think the ability to scan and also kill the target might be a bit OP, though. I like the idea of a trade-off: if you want to stay sniper from the redline, you can light the enemy up for your squad, but be too far away to do much damage; however, the closer you are, the more damage you do, but the scanner isn't as useful because of it's narrow field of view.
Dust 514... another leaf on the wind.
PSN ID: B16D4mnHer0
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