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Thread Statistics | Show CCP posts - 2 post(s) |
IrishWebster
Molon Labe. General Tso's Alliance
179
|
Posted - 2014.06.21 14:56:00 -
[1] - Quote
I haven't had a chance to actually talk to you yet; I'm a huge "fanboi" if you will, regardless of the sad news that's come out about DUST's future while I've been deployed overseas, and YOU, Rattati... A Marine can't help but like a guy who's succinct, factual, TRUTHFUL, and not afraid to call people out. Anyway, I still love this game, and can't wait to get home and spend all my SP on Gal commandos and play with the new weapons.
However... I still have a LOT of points invested in the sniper skill tree, and it's a skill tree that I've neglected to capitalize on for a long time now. The class is... well, sorely lacking. Damage output, ability to deliver effective fire on target, specialized modules, etc., are all lacking here.
The simplest of my gripes is something that I've seen come up lately in the forums about turrets, and thus I believe could be changed relatively easily- the RETICULE. I bloody HATE this thing. This is what I feel is preventing snipers from really being able to deliver effective fire on point targets, and thus really contribute to the fight. At any significant range, it completely obscures the target. How can I make head shots reliably when the entire target is covered by my reticule? Can we possibly get this solid dot replaced by a hollow circle? You could make the open space the same size as the current dot is now, or maybe even up to 50% larger. Think more in terms of the Halo sniper reticule. I always thought it was nice how tight it was, allowing you to SEE, but still have to immensely accurate.
If I get a response to this, I'll put down more of my thoughts on how to better the class. I seem to remember somewhere that you Devs were talking about taking a look at sniper life a while back, but I could be mistaken. Whaddya say?
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IrishWebster
Molon Labe. General Tso's Alliance
179
|
Posted - 2014.06.21 15:01:00 -
[2] - Quote
~Reserved~ |
IrishWebster
Molon Labe. General Tso's Alliance
180
|
Posted - 2014.06.21 15:18:00 -
[3] - Quote
IVIaster LUKE wrote:I miss you guys (snipers). The good o'l days of "Manus Peak".
Lol
Embarrassingly, I never learned any of the names of the maps. I just run around, hiding behind buildings, laying in bushes, crouching under staircases, and shoot as many faceplates as I can hit. With that reticule though, it's just... hard. In real life, We'll have either an "non" reticule, with the stadia lines dropping off before the connect at a center point, or an open reticule like the one I described, or a chevron that's set just below where you'll actually be placing your target. People say Battlefield scopes faithfully render the idea, even if I know from experience that other garbage shooters (Call of Dookey, I'm looking at you. ) do not.
I HATE having my target stand off at 300+ meters, having the reticle blink between red and blue, even though I've not moved a single millimeter. It's a combination of a lot of things- the sniper scope in this game feels like it's magnification is weak, more akin to 4x than whatever the game says it is (I can't remember). I also feel strongly about having a zoom option, at least to switch between magnification levels- say, a setting for 10X and a setting for 40x/60x. That's about where normal RL scopes weigh in. Some even go up to 80x and 160x. If we can't get a change of reticule, could we get better zoom apertures so that the reticule doesn't cover up my whole target at range? |
IrishWebster
Molon Labe. General Tso's Alliance
180
|
Posted - 2014.06.21 15:43:00 -
[4] - Quote
Yeeeuuuupppp wrote:Ratati, can I haz more Thales? Hard to do point defense against proto sentinels and proto logistics with an ishukone with 2 damage mods and prof 3. Ps. Don't tell me to use the charge, because I hate it.
Are you being serious? The ishukone is awesome. It has a great RoF, and stacking damage mods makes it easy. You shouldn't be whining about proficiency though. Lvl 3 isn't lvl 5, after all. Skill up to max before you ask for more damage or officer rifles. We snipers don't need an "easy button," I'd just like to see some more friendly implementation to make our niche more viable. |
IrishWebster
Molon Labe. General Tso's Alliance
180
|
Posted - 2014.06.21 16:01:00 -
[5] - Quote
Egonz4 wrote:Snipers should be last thing to be buffed......the red line makes them op
Excuse my french, but f*** redline snipers.
In any case, I think that making the sniper class more viable might bring them closer to the fight. A lot of the fear behind a sniper staying in the redline is how vulnerable we are. No real ability to fight in a concerted engagement makes it really, really risky to come in closer, especially since the class IS so weak, and has no benefit to up-close combat. We have to fit ridiculously expensive modules to make us even remotely effective- this makes people afraid to come closer. Unless you have all sniper skills to lvl 5 and fit nothing but proto, you might as well go play militia assault. |
IrishWebster
Molon Labe. General Tso's Alliance
180
|
Posted - 2014.06.21 16:07:00 -
[6] - Quote
Cody Sietz wrote:Egonz4 wrote:Snipers should be last thing to be buffed......the red line makes them op Sadly, I agree. I don't hate snipers or their rifles...but i do hate the redline and the people sit inside of it. Low risk, high reward.
I agree as well. But maybe if we make snipers actually dangerous, they wouldn't have to sit in the redline?
I DEFINITELY want a redline fix. it's a sink hole into which good game balance and mechanics have gone to drown and die. |
IrishWebster
Molon Labe. General Tso's Alliance
196
|
Posted - 2014.06.22 02:25:00 -
[7] - Quote
Vicious Minotaur wrote:Sniper love?...
...So really, fix the small things (render/reticule/whatever). Then, if that isn't enough, a longer look (that includes the redline) may be in order. So yeah. I'm down for some small sniper love.
This is exactly what my post is about. All of the other information you just brought up... I didn't. Lol We're in agreement. These two things are my main issue; the others can wait. |
IrishWebster
Molon Labe. General Tso's Alliance
196
|
Posted - 2014.06.22 02:28:00 -
[8] - Quote
Leovarian L Lavitz wrote:How to fix snipers: Increase their headshot damage multiplier the closer they get.
Keep the current multiplier the same for the super long shot, it will be the base. Then, coming in from 600 meters add +50% headshot damage modifier at 300 meters, add another +50% (for a total of +100%) at 200 meters, then add another 50% at 150 meters (for a total of an additional +150%), and add another 50% at 100 meters (+200% head shot multiplier), and a final +50% at 50 meters or closer for a grand final bonus of 250% bonus on top of the current head shot bonus.
600 Meters: Current Headshot Bonus 300 Meters: Current Headshot bonus + 50% 200 Meters: Current Headshot bonus + 100% 150 Meters: Current Headshot Bonus + 150% 100 Meters: Current Headshot Bonus + 200% 50 Meters: Current Headshot Bonus + 250%
This rewards snipers for getting out of the redline and encourages them to get into the action! As the risk increases, their reward increases, and overall fun increases.
I LOVE the idea of scaling head shot rewards, although I believe that these, especially piled on top of the bonus we already have (I have no idea what it actually is) would likely be... excessive. Lol I don't think anyone should be able to one-shot a fully tanked sentinel of any kind, and these numbers sound like they could damn near one-shot a Maddy. Maybe CCP could use their data hamsters to drum up some good numbers? |
IrishWebster
Molon Labe. General Tso's Alliance
196
|
Posted - 2014.06.22 02:36:00 -
[9] - Quote
Ryme Intrinseca wrote:Appia Vibbia wrote:"fix the redline" is this false dichotomy that it is the sole balancing factor within the sniper rifle's use. We want to balance the weapon, not listen to people that are just going to take away from the discussion by derailing it or spitefully adding in things because they hate the role in general.
Flag "fix the redline" posts because they're derailing, trolling, and generally disrespective of the conversation. 'Fix the redline' is the entirety of the conversation about snipers. How can you possibly 'balance' a role without addressing the fact that the role is immune to receiving damage from players in any other role?
I've got to back up the guys on the "redline isn't the main issue" front. I've been sniping from WELL outside the redline (meaning in the playable area) AND from within it's lofty protection (being a douche, admittedly), and got popped by a rail tank who was IN the redline, regardless. They have better zoom functions than we do, and more accuracy at long range with zero sway (as they should. A tank is a f***ing machine.).
The issue is not MAINLY the redline. The issue is offering a sniper incentive to LEAVE it. The dude whose idea it was to offer headshot bonuses scaled to diminishing distance is a frickin genius. That's one great incentive to leave the redline. What about WP bonuses for shots fired from a sniper rifle outside the redline? like only 35 WP for kills while inside the redline, while a solid 60 for kills outside?
We can't whine about one class and call for action against the redline. There are WAY more classes being used that can't abuse the mechanic, and so it affects too few voices, and so not enough voices will be heard to change it. Let's get snipers into a position that it benefits them to LEAVE the redline, instead of trying to get it abolished. The redline DOES NEED TO GO, but that's not what this thread is about.
Let's stay on topic. |
IrishWebster
Molon Labe. General Tso's Alliance
196
|
Posted - 2014.06.22 02:37:00 -
[10] - Quote
Michael Arck wrote:No. Nope. Nah. Negative.
Well, at least no one can say that you didn't bring a well informed, carefully thought out counter argument to bear on the subject.
Thank you for your sage input. |
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IrishWebster
Molon Labe. General Tso's Alliance
196
|
Posted - 2014.06.22 02:40:00 -
[11] - Quote
Ryme Intrinseca wrote:Mike De Luca wrote:Ryme Intrinseca wrote:Appia Vibbia wrote:"fix the redline" is this false dichotomy that it is the sole balancing factor within the sniper rifle's use. We want to balance the weapon, not listen to people that are just going to take away from the discussion by derailing it or spitefully adding in things because they hate the role in general.
Flag "fix the redline" posts because they're derailing, trolling, and generally disrespective of the conversation. 'Fix the redline' is the entirety of the conversation about snipers. How can you possibly 'balance' a role without addressing the fact that the role is immune to receiving damage from players in any other role? ADS', tanks, forgers, n drive by heavies say otherwise. And at the absolute very LEAST the reticule needs to change, hard to hit uplinks n such at higher end ranges. ADS - personally I think they're unbalanced but they do actually take significant damage from large rails, forges, even swarms now the resistance bug is fixed. Tanks - take significant damage from all of the above plus JLAVs, plasma cannons, AV grenades, remote explosives, proxies. Forgers - guess you mean tower forgers, who take damage from snipers, dropships, infantry dropped by dropships, and OBs (their location is much easier to work out than snipers' as they are much shorter ranged than snipers [they have no scope] and fire massive bolts of lightning). Drive by heavies - vulnerable to everything tanks are vulnerable to. Only redline snipers take literally no damage unless a red in the same role is involved.
Literally every argument you've just made also applies to snipers. I've been popped by tanks, forge snipers (not always on top of towers, there, homie), ADS, scouts, etc. Let's get our heads out of whining about a crutch (vis-a-vis, the redline. That IS what it is), and get talking about making incentives for snipers to LEAVE the accursed place.
Topic. Stay on it. |
IrishWebster
Molon Labe. General Tso's Alliance
196
|
Posted - 2014.06.22 02:49:00 -
[12] - Quote
Poonmunch wrote:1. The mid-tier sniper rifles are essentially useless. They need something. Better zoom maybe.
2. The actual zoomed-in sniper reticule is far too busy. Give me a simple cross hair. The thread crosshair I tape on my TV screen is a pain in the ass. My cat keeps pulling it off.
3. Having to fit a ck.0 commando suit with 3 complex damage mods and a charge sniper rifle just to bring a proto heavy to half armor is a bit silly.
4. All headshots with a sniper rifle should be automatic kills on any suit. Period.
5. Having to use a dropship to get a good sniping location is silly. The lack of sniper locations in the middle of maps (aside from buildings) is a pain. But if the devs want me to stay out of the middle of maps, I will.
6. Give me a hip fire reticule.
All of the above things are giving snipers incentive to sit behind the redline. Make snipers more effective at medium range and they'll come in closer.
Agree on 1. Better zoom across the board makes it more a niche weapon, and expresses it's actual purpose.
2. Yep. First and foremost, we need a new reticule. This solid dot in the middle of the screen obscuring targets at the intended range of engagement is... well, stupid.
3. Eh... yes and no. I don't want this setup to be able to that kind of damage with a body shot, but it should do this with a headshot. Heavies should at least be able to take two head shots. This is the future; they're tanks with legs, for God's sake.
4. No. HELL no. People would cry "OP!" until the sniper rifle got nerved into oblivion, and I wouldn't blame them. We don't need an easy button- if you can't hit the head twice, be an assault man.
5. Yes. Using a derpship to get anywhere useful is a chore, and requires skills that are completely superfluous in sniping.
6. NO. Rambo never used a sniper rifle, and he's the only man who's allowed to fire from the hip. Get an SMG and use a sidearm, or be a commando sniper and pack an AR. Problem solved. Sniper rifles are a niche weapon, not frickin hip cannons. |
IrishWebster
Molon Labe. General Tso's Alliance
196
|
Posted - 2014.06.22 02:58:00 -
[13] - Quote
Cogadh Draco wrote:IrishWebster wrote:
6. NO. Rambo never used a sniper rifle, and he's the only man who's allowed to fire from the hip. Get an SMG and use a sidearm, or be a commando sniper and pack an AR. Problem solved. Sniper rifles are a niche weapon, not frickin hip cannons.
I remember the days when you could hip fire a charge rifle and it would go in one solid direction... NO HIP FIRE RETICLE!!!
This. That's f***ing terrifying. I vote no.
In NO world should I be allowed to hip fire a sniper rifle twice, automatically outgunning some super-SP-invested sneaky son of a bee sting who managed to sneak up on me while scoped in. He deserves his kill as much as you do, for outplaying you.
Sorry.
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IrishWebster
Molon Labe. General Tso's Alliance
196
|
Posted - 2014.06.22 03:09:00 -
[14] - Quote
Leovarian L Lavitz wrote:IrishWebster wrote:Leovarian L Lavitz wrote:How to fix snipers: Increase their headshot damage multiplier the closer they get.
Keep the current multiplier the same for the super long shot, it will be the base. Then, coming in from 600 meters add +50% headshot damage modifier at 300 meters, add another +50% (for a total of +100%) at 200 meters, then add another 50% at 150 meters (for a total of an additional +150%), and add another 50% at 100 meters (+200% head shot multiplier), and a final +50% at 50 meters or closer for a grand final bonus of 250% bonus on top of the current head shot bonus.
600 Meters: Current Headshot Bonus 300 Meters: Current Headshot bonus + 50% 200 Meters: Current Headshot bonus + 100% 150 Meters: Current Headshot Bonus + 150% 100 Meters: Current Headshot Bonus + 200% 50 Meters: Current Headshot Bonus + 250%
This rewards snipers for getting out of the redline and encourages them to get into the action! As the risk increases, their reward increases, and overall fun increases. I LOVE the idea of scaling head shot rewards, although I believe that these, especially piled on top of the bonus we already have (I have no idea what it actually is) would likely be... excessive. Lol I don't think anyone should be able to one-shot a fully tanked sentinel of any kind, and these numbers sound like they could damn near one-shot a Maddy. Maybe CCP could use their data hamsters to drum up some good numbers? I ran the numbers, a fully tanked sentinal dies to one shot head shot only with thales @ 50 meters. I feel that risking the thales at 50 meters is definitely worth the 1 head shot kill reward. Body damage is the same! (Damage modded pro commando, prof V sniper rifle)
Even though, what kind of damage would you be able to do at 200 meters in a single headshot? I feel like the numbers are also too linear. Maybe increasing jumps between distances along a bell curve, for instance? Besides, in real life, a round needs a certain distance to counter-act precession and wobbling, let alone to achieve terminal velocity. I feel like such a regimented increase in damage across such a regular interval is... unrealistic. |
IrishWebster
Molon Labe. General Tso's Alliance
210
|
Posted - 2014.06.22 14:17:00 -
[15] - Quote
Cpl Foster USMC wrote:#6- Chuck Norris is also allowed to fire from the hip.... #6C- Arnold too....
Chuck Norris doesn't count. I said "... man allowed to fire from the hip."
Chuck Norris is much more than a mere man. How dare you imply otherwise.
Arnold... I'm sorry, but he doesn't count anymore. I can't take that dude seriously. He's the governor of arguably the most ridiculous state in the USA, where the Marine Corps forces me to live. Oh, the crazy sh*t that I've seen...
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IrishWebster
Molon Labe. General Tso's Alliance
210
|
Posted - 2014.06.22 14:26:00 -
[16] - Quote
Kallas Hallytyr wrote: Again, they won't, because so many would just take the easy way out. Give them the buffs, by all means, but the redline needs to be pushed back 200m, so that all of the incredible positions are not protected by the redline.
Can you provide some in-depth reasoning for why moving the redline back 200 meters would solve the redline abuse problem?
I humbly disagree, but that's only because I think that the redline is a shortcut solution to a crippling and at best, lackluster spawning mechanic. I'd love to talk about the redline, but perhaps we should start another thread for this. This particular thread is about sniping and how it could be made better (not just for snipers, but to change the way snipers play the game, and therefore eliminating a lot of the whining being done by crybaby dust bunnies), which does NOT necessarily include changing the redline. Would it help?
Probably.
But... removing the redline for all snipers right now would mean eliminating the niche entirely, more likely than not, which I doubt is CCP's primary objective. Case in point; the sniper class is badly gimped. Our weapons are basically an afterthought. |
IrishWebster
Molon Labe. General Tso's Alliance
212
|
Posted - 2014.06.22 16:10:00 -
[17] - Quote
Heimdallr69 wrote:I have snipers maxed out and I do not want them changed. This fixes the redline sniper abuse.
How does this fix anything?
Bad troll is bad. |
IrishWebster
Molon Labe. General Tso's Alliance
212
|
Posted - 2014.06.22 20:37:00 -
[18] - Quote
Heimdallr69 wrote:IrishWebster wrote:Heimdallr69 wrote:I have snipers maxed out and I do not want them changed. This fixes the redline sniper abuse. How does this fix anything? Bad troll is bad. The fact that hardly anyone redline snipes now. Honestly I wanted the redline removed but this will do. Go back to hiding in your redline.
Lol I don't snipe in the redline, and neither is this the point that I'm addressing. Attempting to hijack the thread by typing two random statements that are both disjointed and completely opinionated, lacking any supporting evidence or argument is trolling. In any case, if you're going to participate in the conversation, be constructive, and please stay on topic.
Thank ye kindly. |
IrishWebster
Molon Labe. General Tso's Alliance
214
|
Posted - 2014.06.22 20:58:00 -
[19] - Quote
Heimdallr69 wrote:IrishWebster wrote:Heimdallr69 wrote:IrishWebster wrote:Heimdallr69 wrote:I have snipers maxed out and I do not want them changed. This fixes the redline sniper abuse. How does this fix anything? Bad troll is bad. The fact that hardly anyone redline snipes now. Honestly I wanted the redline removed but this will do. Go back to hiding in your redline. Lol I don't snipe in the redline, and neither is this the point that I'm addressing. Attempting to hijack the thread by typing two random statements that are both disjointed and completely opinionated, lacking any supporting evidence or argument is trolling. In any case, if you're going to participate in the conversation, be constructive, and please stay on topic. Thank ye kindly. Fine, fine. They're supposed to have customizations so you can change the scopes etc.. I'm assuming they'd have the same option for the reticule but they have yet to confirm the date for customizations. This was a while ago, maybe a year?
Ugh. I remember that. It WAS a long, long while ago, and I doubt it'll happen, now that the game has basically been put on the back-burner for Project Legion. The most I feel we can hope for, since they're working on changing the reticule for turret weapons, is a change of the default reticule for snipers.
I'm trying to stay small in my requests in the hopes that the ease of actually delivering makes it more likely to actually happen. Lol |
IrishWebster
Molon Labe. General Tso's Alliance
214
|
Posted - 2014.06.22 21:03:00 -
[20] - Quote
Vicious Minotaur wrote:IrishWebster wrote: Arnold... I'm sorry, but he doesn't count anymore. I can't take that dude seriously. He's the governor of arguably the most ridiculous state in the USA, where the Marine Corps forces me to live. Oh, the crazy sh*t that I've seen...
Good 'ol Ahnold. No longer the governor of anything except himself. Plus, he owns a tank. The one he used to pilot back in his time in the Austrian military. I don't see Chuck Norris doing anything cool now that he's old. Old age Arnie > old age Chuck (e cheese) Norris. Uh... Anyway... Snipers? Uh, yeah, maps need some of those stupid roof walls removed that prevent sniping and heavies from being able to get off the building. Plus, more ladders. Verticality is good for not just snipers, but good for creating interesting, non-one dimensional fights.
Yeah, but... this happened, and then THIS happened.
Check. Mate.
Agreed. More roofs should be opened up, and ladders would be a great boon, ESPECIALLY if we didn't have to stop in JUST the right spot to be able to hit a frickin button to climb up them... in slow motion. It's a very antiquated mechanic, really. We ought to be able to just have sticky physics with ladders that just allow us to run up to them and start climbing.
But... these are some issues that would likely require a client update, and thus aren't likely to be implemented any time soon. I'd really just be happy to get a not-so-crappy reticule. Lol |
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IrishWebster
Molon Labe. General Tso's Alliance
217
|
Posted - 2014.06.23 02:06:00 -
[21] - Quote
Cpl Foster USMC wrote:+1 for your name... +100 for Chesty Puller +100 for Semper Fi +100 for Sniper Love stop by if you see me in the Redline area...I'll be cooking MRE's and shootin' redberries......
Whoa. The platoon on second deck in boot had a DI named Sgt Foster. That dude was a demon. Lol AMAZING drill instructor. What do you like about my name? My actual name, or alliance name?
Let's get this reticule changed, for Chesty, and some all-around sniper love for Hathcock. Lol
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IrishWebster
Molon Labe. General Tso's Alliance
225
|
Posted - 2014.06.23 20:43:00 -
[22] - Quote
CCP Rattati wrote:I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparantly, I am not even sure they venture into Tac AR or SCR at all.
Feel free to share, we have no specific hate/love with snipers, they should have a viable place on the battlefield like all of our weapons.
It seems that the general consensus is that the majority of us would like the hollow reticule, and that quite a few still would like things like increased damage with lessened range (range being a temporary fix to redline abuse issues), and increasing headshot multipliers proportionate to decreases in distance to target.
A few want a hip-fire reticule (I would like to strongly voice my opinion AGAINST this idea, for reasons I've stated already and can readily expound upon), a bullet trail showing where the round came from (I actually love this idea- maybe it stays around for 3 seconds so you can get a decent idea of where the sniper is hiding?) and enemy tagging (wonderful idea- maybe an added module to give the ability? A sniper-niche item).
Variable zoom is something that's been mentioned often, alternatively we'd like a scope with a higher level of zoom. The current one is embarrassing. Some sort of mechanic to overcome the game's tendency not to render things at a certain distance to save processing power for other portions of the game, so that when you look through a sniper scope, it treats the zoom level like the actual distance you are from the target. To clarify: you're 300 meters away from a target, but the game won't render a character model because he's too far away. scope in- magnification at 4X means he'll effectively appear to be about 70-80 meters away, hence the game renders him as if were actually only that far. Rendering is a HUGE issue. This is probably the biggest problem I have with sniping, as it stands. The second biggest issue is probably the reticule.
Rattati, it's awesome that you took the time to answer some joe ******* like me. I don't know if you know what it means to the community to have someone, especially in a position such as yours, constantly interfacing directly with players, whether it's to address concerns or just to weigh in on some trivial matter.
It means a lot.
Thank you.
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IrishWebster
Molon Labe. General Tso's Alliance
225
|
Posted - 2014.06.23 20:50:00 -
[23] - Quote
ChribbaX wrote:Everything Dies wrote:1. Give snipers some sort of reticule for hipfire (even if it's bigger than the HMGs)--just give some idea of where my shot will go if I need to defend myself! def needs this, aiming randomly hoping to hit something when defending myself is just silly
I'm sorry dude, but no. That's not what a sniper rifle is for. If you want to fight close up, get a sidearm, or pay attention/snipe with a partner to guard you. If you're good enough to warrant it, someone will be glad to play as a team.
Sniper rifles are long distance weapons. Could you imagine trying to fire a frickin .50 cal Barret from the hip? You'd rip your bloody arms off. Sci-Fi or no, that's just ridiculous, and so completely unbalanced, it's just laughable. We'd have a**holes just running around cities hip firing the enemy team into frickin oblivion. |
IrishWebster
Molon Labe. General Tso's Alliance
225
|
Posted - 2014.06.23 20:56:00 -
[24] - Quote
WeapondigitX V7 wrote:Increase the headshot damage multiplier of all regular sniper variants until all suits are killed in 1 headshot shot, but the toughest heavies take 2 headshots to die from a regular sniper variant (tactical variants of snipers should take 3 head shots to kill a heavy).
A headshot to a heavy with 1500 total hp should take roughly 950 hp from an advanced regular sniper (without damage mods). Roughly 800 hp from a standard regular sniper.
Charge snipers should take 2 headshots to kill a heavy as well. 1 headshot should be roughly 1100 damage without damage mods.
Add a small charge time to the thale sniper rifle.
I think that this is just asking for easy mode. I don't WANT easy mode. I still want sniping to remain a highly skilled niche that not everyone can do. This isn't Call of Duty, gents. Not everyone can go grab a sniper rifle, lay down beneath the bulldozer and pop every idiot who sprints around the corner.
I would like to give the sniper better tools to reach out and touch someone, but it definitely needs to stay a NICHE weapon; NOT something for use by every dude who is scared to lose a suit down in the field.
Toward the topic of being a niche weapon, I think that's why the weapon hasn't seen much change, despite the different weapons being released, and all the buffs and bug fixes etc. The rifle seems as if it's only regularly used by such a small group of people that are already comfortable with it, because (and I'm included) we've been told that it isn't going to be changed. I once emailed support to ask for an investment of SP to be returned because of how bugged out rendering is for snipers. I was obviously turned down, and I can understand why, but... it's how I prefer to play. I LIKE sniping, more than I do running assault, and in a sandbox type of universe, well... I'd really like sniping to be fun, not a chore. |
IrishWebster
Molon Labe. General Tso's Alliance
228
|
Posted - 2014.06.24 02:37:00 -
[25] - Quote
The Eristic wrote:Enemy tagging would be brilliant.
Totally agree. Like I said, maybe we could get a module to do it? Sort of like a sniper niche item? |
IrishWebster
Molon Labe. General Tso's Alliance
230
|
Posted - 2014.06.24 14:49:00 -
[26] - Quote
Mobius Kaethis wrote:[quote=Jathniel]
There are no snipers in current pc matces. That is what the metrics will show.
I'm inclined to agree. I obviously don't have the access to the data that Devs have, but I've seen it before I left for Afghan. Snipers are uncommon in PC, because their role is rarely critical. They can't do enough to justify removing a body from the frontline assault. |
IrishWebster
Molon Labe. General Tso's Alliance
233
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Posted - 2014.06.24 21:44:00 -
[27] - Quote
Cenex Langly wrote:CCP Rattati wrote:I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparently, I am not even sure they venture into Tac AR or SCR at all.
Feel free to share, we have no specific hate/love with snipers, they should have a viable place on the battlefield like all of our weapons. I beg you with all that I have to not touch the sniper rifles. They can already one shot scouts when shot in the foot! They drop many a heavy suit with that Thale. They are in a perfectly fine spot. We don't need any other OP weapon with a one shot kill that can sit in an area that is completely unreachable or can cover an objective without any way to stop it. You should focus on reducing the complete open areas in the game. I once read DUST is supposed to be a tactical shooter yet I can hardly find cover on most maps to hide behind. When I duck I get head shot because my body doesn't fully go into cover, which takes away from the tactical part. You're probably asking why I'm bringing this up in a sniper thread, it's because snipers can shoot inside objectives they can shoot just about anywhere. Sometimes in battle I just want to hide behind something for a moment to regenerate, to drop a strike, to.. do something that requires me to not be moving constantly and we don't have that in DUST at the moment. Snipers can attack every single area of a map (other than 2 maps with an inside objective). Anyway, my thoughts.
We must have been playing a VASTLY different game for the last year and some odd months. In what world are snipers this all-powerful, constant menace who lurk over every hiding place and objective in pubs or PC?
Even Rattati himself said that the sniper rifle is used by a very small subset of players, and the metrics haves really changed at all across all of the updates. I know from personal experience that sniper rifles and GOOD snipers are a damn rarity, let alone a constant menace to the fun of the game such as you claim.
Please, if you can prove these statements, continue, but if not... quiet down. Some of us really do enjoy playing a sniper role, and there just isn't a good way to do it in DUST. Sniping, at the moment, is weak at best. You've got to be a real ace, and from what I've seen so far, you've got to be using a mouse and keyboard to be truly effective at it. Even then... I've yet to see any snipers making a real impact on the outcome of a game. Sorry gents. We really need some sort of niche, and right now... we've not got one. |
IrishWebster
Molon Labe. General Tso's Alliance
237
|
Posted - 2014.06.25 02:38:00 -
[28] - Quote
CCP Rattati wrote:Reduce range, increase headshot multiplier, increase damage on some (not thales), make other variants than charged/thales useful, new reticule (don't know how easy that will be).
Reward good snipers that get consistent headshots Bring snipers out of the redline Increase their effective dps so they may be PC viable
I also liked the idea of fewer shots in the clip and faster reload to come with the higher damage profile.
First, i just wanna brag that you liked a post of mine. I screen-shotted that notification to talk smack to some of my corp mates (anti-sniper types, Lol).
Anyway, yes. All of this. Emphasis on the reticule. PLEASE. I'll pay the dev who does it out of my own pocket. With beer. The beer will not have been in my pocket. Probably.
Also, don't forget the tagging feature. If it's possible, that would give us a direct means by which to funnel intel to our squads- we could maybe tie it in to a scanner functionality? We tag people, and it shows up on squad mates' screens if they're directly in line of sight, or on the mini map if they're also scanned. A thought for Legion, perhaps. Maybe just the LoS option for DUST. It'd be a gimme tie in for WP's too, maybe something small like 15 WP per kill that we've tagged.
I love the reduced range idea to bring people out of the redline, as long as the reduced range is still outside the effective and optimal ranges of the assault rifle class, so as to differentiate between roles of the rifles. Maybe an effective range of around 200-280 meters, with a huge damage falloff occurring at 350 meters or so to give it a good range profile. I'm not sure what the numbers are currently, so I'm just spit balling. Real life physics support the idea, in any case. Bullets lose stability over long range flight and begin to wobble, losing most of their forward momentum and thus stopping power.
Enough of me ranting. You got the gist just fine. THANK you for listening. Maybe when I get home from this dusty, dry, dreary country, I can return to sniping with a smile.
Thanks for the consideration, Rattati. Much appreciated. |
IrishWebster
Molon Labe. General Tso's Alliance
239
|
Posted - 2014.06.25 03:21:00 -
[29] - Quote
J4yne C0bb wrote:IrishWebster wrote:Also, don't forget the tagging feature. If it's possible, that would give us a direct means by which to funnel intel to our squads- we could maybe tie it in to a scanner functionality? We tag people, and it shows up on squad mates' screens if they're directly in line of sight, or on the mini map if they're also scanned. A thought for Legion, perhaps. Maybe just the LoS option for DUST. It'd be a gimme tie in for WP's too, maybe something small like 15 WP per kill that we've tagged. I like this. I think part of the reason we don't have the 'overwatch' sniper role anymore is due to scanners, but I always thought it was cool to have a good sniper on your team providing intel for the rest of the squad. Promotes team play, gives snipers an additional valuable role in the squad, instead of just lone wolfs looking for kills.
I forgot to mention;
If the player that got tagged is also scanned, the tag would be seen through objects, just like you can see the tags for all of the null cannons no mater where you are or what's between you and the objective. A small, unobtrusive tag, like a tiny little square speech bubble looking thing with a point on the bottom, pointing to the center of the avatar's head. Just an idea.
If the player isn't scanned AND tagged, the tag only pops up above their head if some portion of them is directly in line of sight, making them easier to spot. |
IrishWebster
Molon Labe. General Tso's Alliance
243
|
Posted - 2014.06.25 10:59:00 -
[30] - Quote
Strker Remorse wrote:
reduce range? snipers work from a distance. if anything snipers need longer range, but I suppose that you think a good range would be 300m rather than the current 600m.
fewer shots per clip? right now the protos only have 5 shots or 3 shots per clip.
Have you even equipped a sniper rifle?
when it can take 7 shots to kill a heavy (if he will stay still that long) reducing the clip size is possibly the stupidest thing I've seen coming out of a DEV
removing snipers from the redline? this is a game mechanic that has no place in a discussion on snipers....every player takes advantage of the redline from, spawning forge gunners to lav gunners to tankers to ADS.
But If you want snipers out of the redline then give me a sniper rifle that will allow me to snipe into the redline from anywhere on the map and a scope that will resolve a player anywhere on the map. make the redline more unsafe.
Most of the "snipers" inputting feedback here are not snipers but sniper haters (anyone who asks for a clip reduction or range reduction is not a sniper).
I would suggest that you create a sniper and actually play the role (walk a few 100k in a sniper's boots) before you come down from your perch and pronounce how you know how to make sniper weapons better. Hell I'll even let you cheat and create a character and just give them the skill points...
I think you're coming off a bit strong. Reduced range is a necessary balance if we're to get the damage buff we need. We'll still have AWESOME range- 300 meters is WELL past the effective of any assault rifle.
Smaller clip size I don't particularly like, but I definitely agree with the premise- if they give us a rifle that can two-shot a heavy (with well placed head shots, that is), it should only have a max of 2-3 shots in the magazine. I'm sorry, but kill and reload is a rest balance. If you can kill-kill-kill-reload, which is what it'd be with current mag size, we'd be the most overpowered death machines in the game.
In any case, you are not the end-all be-all of snipers, and don't get to define the class based on some arbitrary idea in your head of what a sniper should be. Snipers need to gtfo of the redline, and we need mrs power. We don't need 600 meters of range- the game won't even render that frickin far, homie. Neither will the scopes we have right now allow us to SEE that damn far.
Don't say ridiculous things just because you feel strongly about a subject. Come in cool, respectful, and level headed. If you can't do that, no one will listen to you. |
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IrishWebster
Molon Labe. General Tso's Alliance
246
|
Posted - 2014.06.25 14:52:00 -
[31] - Quote
aaaasdff ertgfdd wrote:IrishWebster wrote:Yeeeuuuupppp wrote:Ratati, can I haz more Thales? Hard to do point defense against proto sentinels and proto logistics with an ishukone with 2 damage mods and prof 3. Ps. Don't tell me to use the charge, because I hate it. Are you being serious? The ishukone is awesome. It has a great RoF, and stacking damage mods makes it easy. You shouldn't be whining about proficiency though. Lvl 3 isn't lvl 5, after all. Skill up to max before you ask for more damage or officer rifles. We snipers don't need an "easy button," I'd just like to see some more friendly implementation to make our niche more viable. Id like to see a sniper ever be useful. Most worthless class here. I dont even let snipers stay in my squad. And its all because you have that redline to hide in. Thales is a ohk on many suits, combine that with position in the redline that makes them unkillable, if not unfindable, and too much of a buff will make them a huge pain in the pleasure of this game. I'm sorry you feel your class is underserved but we definitely do not need snipers too powerful in this game. Snipers have the potentional to ruin a shooter, simply because of their popularity they restrict movement, make people less inclined to run around. And at its worst it becomes MW3 and BO2, I liked COD before quick scoping and no scoping became the fit of the game. Almost forgot, just some FYI for you snipers. Almost all of you talk too damn much, you people talk and give intel about every damn thing moving on the field the whole game. Your blocking out my music, and killimg my high. Ya we get it dudes are coming, pushing Alpha. Ok now stfu for 5 seconds and get a damn kill. Just chill, you dont have to tell us every thing.
First point: We're trying to make it so that a class that already exists IS useful. You're arguing the same thing that we are- we're currently useless. Like a screen door on a submarine. If you want to complain that we're useless and then say that we NEED to remain useless... make up your mind. We're trying to implement changes that will prevent people from being "God mode" like the no-scoping no lifers of Call of Duty, while still keeping our favored play style fun. We don't whine that "those stupid assault suits always come kill us and ruin our fun sniping," so I say slay and slay alike. It's not your play style- got it. Assault isn't ours. We like the cold, calculating, surgical feel of taking some mother lover out at a couple hundred plus meters. Clearly sniping didn't kill ANY of those games, because they're still the most bought and sold franchises in the history of video games.
Stop. Whining.
Second point: You're literally the ONLY person I've ever heard complain about an overabundance of intel. You're clearly a solo player, loving the lone-wolf life. That isn't the kind of game that DUST 514 is set up to be. Perhaps your point of view is the estranged one here, and not ours?
Anyway, please do not begrudge anyone their particular play style, especially based on something so flimsy as a personal opinion blatantly presented as false fact. Sorry dude. Looks like sniping will always and forever be a part of the world you play in.
Final word to the wise:
Duck, because I see you. |
IrishWebster
Molon Labe. General Tso's Alliance
246
|
Posted - 2014.06.25 14:56:00 -
[32] - Quote
Kurai-Ronin wrote:NO!!! Pro and Thale snipers are already one hit kill on most suits so no more improvements if they want to tweak it it should be a nerf TxT
If you could read, the Dev himself has literally acknowledged IN THIS THREAD that the Thale rifle's damage profile doesn't need to be touched.
However, out of curiosity... if the only thing about the proto sniper rifles' damage profile that's changing is the headshot multiplier, and the only kind of hit that can one hit kill "most suits" in the game is a head shot... why do you care if the damage profile is buffed?
If they're ALREADY KILLING most suits in one hit, as you so claim (without any of that nasty factual stuff like, supporting evidence), what would actually CHANGE with a better headshot bonus?
Nothing. That's what. |
IrishWebster
Molon Labe. General Tso's Alliance
246
|
Posted - 2014.06.25 14:58:00 -
[33] - Quote
calisk galern wrote:Kurai-Ronin wrote:NO!!! Pro and Thale snipers are already one hit kill on most suits so no more improvements if they want to tweak it it should be a nerf TxT scouts.. scouts are most suits now, but other suits do exist. that said i've known brick tanked scouts that can easily survive thale shots.
You sir, get a high five, just for being reasonable.
Crushing crybaby whiners one at a time, just so my people can finally get some much needed TLC. |
IrishWebster
Molon Labe. General Tso's Alliance
248
|
Posted - 2014.06.25 15:01:00 -
[34] - Quote
Iron Wolf Saber wrote:even as a lone wolf I used to be an intel spewer until they took team comms away.
Me too, when the game first started. I love being useful- a sniper with a high powered rifle, a good vantage point and a scanner is a dangerous thing. Scanner keeps me close enough to the battle to see and be seen, good vantage point makes it hard to get to me (but not impossible. Screw the weak-sauce redline snipers), and my rifle lets me take out someone hacking an objective, or help decide a close fight and save a squad mate's otherwise doomed clone. There's a certain precision, a surgical employment that a sniper enjoys. No other niche gives us that high. |
IrishWebster
Molon Labe. General Tso's Alliance
252
|
Posted - 2014.06.26 02:51:00 -
[35] - Quote
Snake Sellors wrote:@ Irish Webster +1 from me. "duck because I see you " classic.. +10 for the enjoying being a useful sniper post +100 for trying to keep the vantage point alive +1000 for the shared joy in the hunt. cold and clinical precision, a good description as for a sniper thread with a dev & cpm on here... Priceless. if it works out you may have earned immunity from my rifle
Well that'll be awkward.
"Hey squad leader, I can't shoot this guy. We... have an agreement."
Lol Whatever. Sounds funny. I'm down. |
IrishWebster
Molon Labe. General Tso's Alliance
252
|
Posted - 2014.06.26 02:54:00 -
[36] - Quote
Jadek Menaheim wrote:ChribbaX wrote:Everything Dies wrote:1. Give snipers some sort of reticule for hipfire (even if it's bigger than the HMGs)--just give some idea of where my shot will go if I need to defend myself! def needs this, aiming randomly hoping to hit something when defending myself is just silly Now I can peal off my no scope sticker decal. http://www.amazon.com/BGR-Mods-No-Scope-Decal/dp/B003F1M3Q0
If they implement a hip-fire reticule, I will never stop flaming CCP. Ever.
I will move to Iceland and picket their studio.
... please tell me you don't actually have one of those on your frickin TV. |
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