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Thread Statistics | Show CCP posts - 2 post(s) |
Strker Remorse
OSG Planetary Operations Covert Intervention
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Posted - 2014.06.22 12:20:00 -
[1] - Quote
Egonz4 wrote:Snipers should be last thing to be buffed......the red line makes them op
yup what is a sniper discussion without a redline troll.
"That bastards been sitting up in the rocks all morning just waiting for two idiots to line up in his sights."
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Strker Remorse
OSG Planetary Operations Covert Intervention
19
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Posted - 2014.06.24 04:27:00 -
[2] - Quote
CCP Rattati wrote:
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparantly, I am not even sure they venture into Tac AR or SCR at all..
Yup...that would be because with all the buffs to armour, shields, TTK and such the sniper rifle as a weapons class has been nerfed. of course any serious discussion on snipers as a class or buffs to the weapons are quickly drown out by the redline trolls and the usual outpouring of sniper hate.
there have been a number of posts since 1.8 dropped asking for CCP to look at this issue....this is the first thread that a DEV has actually responded to. and as expected it was a negative response.
"That bastards been sitting up in the rocks all morning just waiting for two idiots to line up in his sights."
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Strker Remorse
OSG Planetary Operations Covert Intervention
20
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Posted - 2014.06.25 04:11:00 -
[3] - Quote
CCP Rattati wrote:Reduce range, increase headshot multiplier, increase damage on some (not thales), make other variants than charged/thales useful, new reticule (don't know how easy that will be).
Reward good snipers that get consistent headshots Bring snipers out of the redline Increase their effective dps so they may be PC viable
I also liked the idea of fewer shots in the clip and faster reload to come with the higher damage profile.
reduce range? snipers work from a distance. if anything snipers need longer range, but I suppose that you think a good range would be 300m rather than the current 600m.
fewer shots per clip? right now the protos only have 5 shots or 3 shots per clip.
Have you even equipped a sniper rifle?
when it can take 7 shots to kill a heavy (if he will stay still that long) reducing the clip size is possibly the stupidest thing I've seen coming out of a DEV
removing snipers from the redline? this is a game mechanic that has no place in a discussion on snipers....every player takes advantage of the redline from, spawning forge gunners to lav gunners to tankers to ADS.
But If you want snipers out of the redline then give me a sniper rifle that will allow me to snipe into the redline from anywhere on the map and a scope that will resolve a player anywhere on the map. make the redline more unsafe.
Most of the "snipers" inputting feedback here are not snipers but sniper haters (anyone who asks for a clip reduction or range reduction is not a sniper).
I would suggest that you create a sniper and actually play the role (walk a few 100k in a sniper's boots) before you come down from your perch and pronounce how you know how to make sniper weapons better. Hell I'll even let you cheat and create a character and just give them the skill points...
"That bastards been sitting up in the rocks all morning just waiting for two idiots to line up in his sights."
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