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IrishWebster
Molon Labe. General Tso's Alliance
179
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Posted - 2014.06.21 14:56:00 -
[1] - Quote
I haven't had a chance to actually talk to you yet; I'm a huge "fanboi" if you will, regardless of the sad news that's come out about DUST's future while I've been deployed overseas, and YOU, Rattati... A Marine can't help but like a guy who's succinct, factual, TRUTHFUL, and not afraid to call people out. Anyway, I still love this game, and can't wait to get home and spend all my SP on Gal commandos and play with the new weapons.
However... I still have a LOT of points invested in the sniper skill tree, and it's a skill tree that I've neglected to capitalize on for a long time now. The class is... well, sorely lacking. Damage output, ability to deliver effective fire on target, specialized modules, etc., are all lacking here.
The simplest of my gripes is something that I've seen come up lately in the forums about turrets, and thus I believe could be changed relatively easily- the RETICULE. I bloody HATE this thing. This is what I feel is preventing snipers from really being able to deliver effective fire on point targets, and thus really contribute to the fight. At any significant range, it completely obscures the target. How can I make head shots reliably when the entire target is covered by my reticule? Can we possibly get this solid dot replaced by a hollow circle? You could make the open space the same size as the current dot is now, or maybe even up to 50% larger. Think more in terms of the Halo sniper reticule. I always thought it was nice how tight it was, allowing you to SEE, but still have to immensely accurate.
If I get a response to this, I'll put down more of my thoughts on how to better the class. I seem to remember somewhere that you Devs were talking about taking a look at sniper life a while back, but I could be mistaken. Whaddya say?
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IrishWebster
Molon Labe. General Tso's Alliance
179
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Posted - 2014.06.21 15:01:00 -
[2] - Quote
~Reserved~ |
IVIaster LUKE
Shadow Company HQ Lokun Listamenn
543
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Posted - 2014.06.21 15:09:00 -
[3] - Quote
I miss you guys (snipers). The good o'l days of "Manus Peak".
"We're in the spirit world now Billy...is that a chicken?"
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IrishWebster
Molon Labe. General Tso's Alliance
180
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Posted - 2014.06.21 15:18:00 -
[4] - Quote
IVIaster LUKE wrote:I miss you guys (snipers). The good o'l days of "Manus Peak".
Lol
Embarrassingly, I never learned any of the names of the maps. I just run around, hiding behind buildings, laying in bushes, crouching under staircases, and shoot as many faceplates as I can hit. With that reticule though, it's just... hard. In real life, We'll have either an "non" reticule, with the stadia lines dropping off before the connect at a center point, or an open reticule like the one I described, or a chevron that's set just below where you'll actually be placing your target. People say Battlefield scopes faithfully render the idea, even if I know from experience that other garbage shooters (Call of Dookey, I'm looking at you. ) do not.
I HATE having my target stand off at 300+ meters, having the reticle blink between red and blue, even though I've not moved a single millimeter. It's a combination of a lot of things- the sniper scope in this game feels like it's magnification is weak, more akin to 4x than whatever the game says it is (I can't remember). I also feel strongly about having a zoom option, at least to switch between magnification levels- say, a setting for 10X and a setting for 40x/60x. That's about where normal RL scopes weigh in. Some even go up to 80x and 160x. If we can't get a change of reticule, could we get better zoom apertures so that the reticule doesn't cover up my whole target at range? |
Yeeeuuuupppp
360
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Posted - 2014.06.21 15:36:00 -
[5] - Quote
Ratati, can I haz more Thales? Hard to do point defense against proto sentinels and proto logistics with an ishukone with 2 damage mods and prof 3. Ps. Don't tell me to use the charge, because I hate it.
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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IrishWebster
Molon Labe. General Tso's Alliance
180
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Posted - 2014.06.21 15:43:00 -
[6] - Quote
Yeeeuuuupppp wrote:Ratati, can I haz more Thales? Hard to do point defense against proto sentinels and proto logistics with an ishukone with 2 damage mods and prof 3. Ps. Don't tell me to use the charge, because I hate it.
Are you being serious? The ishukone is awesome. It has a great RoF, and stacking damage mods makes it easy. You shouldn't be whining about proficiency though. Lvl 3 isn't lvl 5, after all. Skill up to max before you ask for more damage or officer rifles. We snipers don't need an "easy button," I'd just like to see some more friendly implementation to make our niche more viable. |
Egonz4
363
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Posted - 2014.06.21 15:56:00 -
[7] - Quote
Snipers should be last thing to be buffed......the red line makes them op
Master of The Flaylock
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IrishWebster
Molon Labe. General Tso's Alliance
180
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Posted - 2014.06.21 16:01:00 -
[8] - Quote
Egonz4 wrote:Snipers should be last thing to be buffed......the red line makes them op
Excuse my french, but f*** redline snipers.
In any case, I think that making the sniper class more viable might bring them closer to the fight. A lot of the fear behind a sniper staying in the redline is how vulnerable we are. No real ability to fight in a concerted engagement makes it really, really risky to come in closer, especially since the class IS so weak, and has no benefit to up-close combat. We have to fit ridiculously expensive modules to make us even remotely effective- this makes people afraid to come closer. Unless you have all sniper skills to lvl 5 and fit nothing but proto, you might as well go play militia assault. |
Cody Sietz
Sver true blood Dirt Nap Squad.
3388
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Posted - 2014.06.21 16:03:00 -
[9] - Quote
Egonz4 wrote:Snipers should be last thing to be buffed......the red line makes them op Sadly, I agree.
I don't hate snipers or their rifles...but i do hate the redline and the people sit inside of it. Low risk, high reward.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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IrishWebster
Molon Labe. General Tso's Alliance
180
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Posted - 2014.06.21 16:07:00 -
[10] - Quote
Cody Sietz wrote:Egonz4 wrote:Snipers should be last thing to be buffed......the red line makes them op Sadly, I agree. I don't hate snipers or their rifles...but i do hate the redline and the people sit inside of it. Low risk, high reward.
I agree as well. But maybe if we make snipers actually dangerous, they wouldn't have to sit in the redline?
I DEFINITELY want a redline fix. it's a sink hole into which good game balance and mechanics have gone to drown and die. |
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Appia Vibbia
Molon Labe. General Tso's Alliance
2992
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Posted - 2014.06.21 18:37:00 -
[11] - Quote
It all comes down to this: do you think balancing DUST should focus on End-Game players that have all skills at level 5 and nearly unlimited ISK and only run Proto suits with proto modules. Then once end-game is on equal terms to change the differences between tiers so that public contracts can be competitive and fun for players that don't have max skills.
Or do you think the game should focus balance on Public Contracts where there are equal number of people all running MLT, STD, ADV, and PRO gear simultaneously. Focusing on the FotM gear and toning it down until equal distribution of items/gear/suits/etc. then tweaking numbers for high-end players
Hotfix Alpha & Bravo have been working in the first style. While snipers seems to be taking the second style of balancing. I agree with the first style because I am an end-game player. I'm ahead of the game, if something changes and becomes the new FoTM I've already skilled into it before it is OP. When a FotM item is reduced I don't often complain because I have back-up items and playstyles to use. I've got a variety of low-SP alts (about 5M SP) so I understand the desire for just bringing in Pub match balance first. But because of that style the Sniper has been balanced for Pub Matches while other weapons are balanced for Planetary Conquest.
The sniper rifle is situational at best. I can use a shotgun, swarm launcher, mass driver, laser rifle, or the 4 racial rifles for an entire match without using a different one.You can do that in Pubs with a sniper but you won't be helping your team. you can't run point defense with the low damage it does. you can be a deterrent in paths that people follow because you can't render the enemies.
"fix the redline" is this false dichotomy that it is the sole balancing factor within the sniper rifle's use. We want to balance the weapon, not listen to people that are just going to take away from the discussion by derailing it or spitefully adding in things because they hate the role in general.
Flag "fix the redline" posts because they're derailing, trolling, and generally disrespective of the conversation.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Cogadh Draco
WarRavens Final Resolution.
44
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Posted - 2014.06.21 20:16:00 -
[12] - Quote
Snipers need no buff or nerf, I'd say they are fine the way they are. For those who say it's iffy on damage, it can peg someone from ACROSS the map. So if you want a damage buff, I say nerf the range so you have to get outta the red line.
Either keep your ability to have your unlimited range and keep the damage as it is, or you lose your range with a damage buff so you have to step outta your red line. |
Cpl Foster USMC
The dyst0pian Corporation Zero-Day
1004
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Posted - 2014.06.21 21:41:00 -
[13] - Quote
+1 for your name... +100 for Chesty Puller +100 for Semper Fi +100 for Sniper Love
stop by if you see me in the Redline area...I'll be cooking MRE's and shootin' redberries......
stop complaining about Valid Tactics and kill those bastards....you bastards
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Everything Dies
Crux Special Tasks Group Gallente Federation
769
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Posted - 2014.06.21 21:45:00 -
[14] - Quote
1. Give snipers some sort of reticule for hipfire (even if it's bigger than the HMGs)--just give some idea of where my shot will go if I need to defend myself!
2. Better zoom when scoping would be more beneficial than a simple damage buff, as a buff would punish newer players that can only run low-EHP suits much more than proto vets.
Split the two variations of sniper rifles (not counting the charge, which exists unto itself) and give the tactical rifles the zoom of the Thales and let the regular versions approach the Thales damage output.
Mike Patton is the greatest singer in music. Proof:
Listen
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Mex-0
The dyst0pian Corporation Zero-Day
21
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Posted - 2014.06.21 22:02:00 -
[15] - Quote
IrishWebster wrote:Egonz4 wrote:Snipers should be last thing to be buffed......the red line makes them op Excuse my french, but f*** redline snipers. In any case, I think that making the sniper class more viable might bring them closer to the fight. A lot of the fear behind a sniper staying in the redline is how vulnerable we are. No real ability to fight in a concerted engagement makes it really, really risky to come in closer, especially since the class IS so weak, and has no benefit to up-close combat. We have to fit ridiculously expensive modules to make us even remotely effective- this makes people afraid to come closer. Unless you have all sniper skills to lvl 5 and fit nothing but proto, you might as well go play militia assault.
Usually, I die because a proto fitted redline sniper shoots me down while i am hacking an objective. But that doesn't matter for me that much since I can just hunt them down after respawning. I actually like redline snipers. It's just fun to kill them after sneaking up on them in my Caldari scout.
Just your average combat rifle wielding scout.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
944
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Posted - 2014.06.21 22:20:00 -
[16] - Quote
Sniper love?
Difficult, considering the redline has yet to receive some Dev hate (go ahead, flag my post for bringing up a major balancing aspect crucial to the topic).
Many of my suits already can get one/two shotted. So what sort or "love" is needed? More damage? Maybe at lower tiers, unless you want to add more problems to the standard/advanced/prototype progression equation (which is currently screwed up, but CCP has made slightly better with Bravo).
Or maybe "love" as in amount of sway. Can't say if decreasing scope sway would be negative, so by all means, go for it.
Or perhaps "love" as in other aspects, like range/ROF/clip/etc. Range is good. I can be pegged from people deeply embedded in the redline when I am in the middle of a map (usually where the Dom objective is&beyond). People actually in the map can hit even further. Range is fine. ROF seems fine enough. Clip for snipers seems good (but variants may [not?] have issues). Zoom? Eh, go for it.
Or "love" as in maps? Because unless a client side update happens (a long shot), sniper friendly maps won't happen.
And regardless, any serious sniper love (that directly improves killing potential) without first/simultaneously addressing the redline issue would be foolish. But there I go again, realizing that some issues can overlap.
So really, fix the small things (render/reticule/whatever). Then, if that isn't enough, a longer look (that includes the redline) may be in order. So yeah. I'm down for some small sniper love.
I am a minotaur.
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Leovarian L Lavitz
Last VenDetta. Dark Taboo
1100
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Posted - 2014.06.21 22:27:00 -
[17] - Quote
How to fix snipers: Increase their headshot damage multiplier the closer they get.
Keep the current multiplier the same for the super long shot, it will be the base. Then, coming in from 600 meters add +50% headshot damage modifier at 300 meters, add another +50% (for a total of +100%) at 200 meters, then add another 50% at 150 meters (for a total of an additional +150%), and add another 50% at 100 meters (+200% head shot multiplier), and a final +50% at 50 meters or closer for a grand final bonus of 250% bonus on top of the current head shot bonus.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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Snake Sellors
Hellstorm Inc League of Infamy
105
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Posted - 2014.06.21 22:49:00 -
[18] - Quote
I would be genuinely happy just to hear that snipers are getting some attention.
I'll even be pleased at this point if rattati comes on to this thread and says "your having a laugh we all hate snipers".
to the thread I say this, the sniper rifles are not in a good place and are far from 'fine' don't believe me? grab an ishukone and go do a p.c match... if you also happen to believe that a sniper should be within 300 meters then PLEASE do it within that range...
I Already know what happens at this suggestion, I've tried it as well as other tactics.
Too many people will keep going on about redlines everytime there is a sniper thread and everytime I say
"snipers are not the only people that use the red line therefore it is not snipers you are complaining about go and make a thread about red lines in the suggestions threads"
"snipers do not care about the red line, the fact that they use it stems from the lack of half decent vantage points inside the middle of the map areas, we never asked for bowl shape maps, and I can honestly say I have never seen a sniper asking for any kind of extra red line benefits" Please note I have even added threads myself asking for changes to the red line areas and you know what folks..
I didn't see a single one of you people who regularly say about snipers getting no help til the red line is gone put so much as a plus one on there even though the suggestion would of completely fixed the problem.
so you say about the red lines being the reason to keep anybody who enjoys sniping in a bad place in this game... ok I CALL B.S
I don't for a second believe that the red line being taken away would stop you complaining about snipers.
anybody who has seen good results from a good sniper recently has seen it in a pub match.
If I'm wrong feel free to post on here saying what you saw in a p.c match that means that snipers are still 'fine' . only from p.c battles . not including thales rifles, you can not gain a thales rifle through choice.
to the author, +1 mate I'm a dedicated sniper in this game and I miss being able to take part in p.c matches in the way I like. so good luck getting a positive response mate, fingers crossed.
(before anybody gets all 'your a coward', etc I also play heavy and a.v roles. sniping is my preferred game style and my corp would agree with me that I am an asset to the team when I do it.) |
Ryme Intrinseca
The Rainbow Effect
1382
|
Posted - 2014.06.21 23:09:00 -
[19] - Quote
Appia Vibbia wrote:"fix the redline" is this false dichotomy that it is the sole balancing factor within the sniper rifle's use. We want to balance the weapon, not listen to people that are just going to take away from the discussion by derailing it or spitefully adding in things because they hate the role in general.
Flag "fix the redline" posts because they're derailing, trolling, and generally disrespective of the conversation. The troll is strong with this one. |
Mike De Luca
Storm Wind Strikeforce Caldari State
111
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Posted - 2014.06.21 23:16:00 -
[20] - Quote
Ryme Intrinseca wrote:Appia Vibbia wrote:"fix the redline" is this false dichotomy that it is the sole balancing factor within the sniper rifle's use. We want to balance the weapon, not listen to people that are just going to take away from the discussion by derailing it or spitefully adding in things because they hate the role in general.
Flag "fix the redline" posts because they're derailing, trolling, and generally disrespective of the conversation. 'Fix the redline' is the entirety of the conversation about snipers. How can you possibly 'balance' a role without addressing the fact that the role is immune to receiving damage from players in any other role? ADS', tanks, forgers, n drive by heavies say otherwise. And at the absolute very LEAST the reticule needs to change, hard to hit uplinks n such at higher end ranges.
what i think of when charging fg
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Michael Arck
4801
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Posted - 2014.06.21 23:33:00 -
[21] - Quote
No. Nope. Nah. Negative.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Ryme Intrinseca
The Rainbow Effect
1382
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Posted - 2014.06.21 23:35:00 -
[22] - Quote
Mike De Luca wrote:Ryme Intrinseca wrote:Appia Vibbia wrote:"fix the redline" is this false dichotomy that it is the sole balancing factor within the sniper rifle's use. We want to balance the weapon, not listen to people that are just going to take away from the discussion by derailing it or spitefully adding in things because they hate the role in general.
Flag "fix the redline" posts because they're derailing, trolling, and generally disrespective of the conversation. 'Fix the redline' is the entirety of the conversation about snipers. How can you possibly 'balance' a role without addressing the fact that the role is immune to receiving damage from players in any other role? ADS', tanks, forgers, n drive by heavies say otherwise. And at the absolute very LEAST the reticule needs to change, hard to hit uplinks n such at higher end ranges. ADS - personally I think they're unbalanced but they do actually take significant damage from large rails, forges, even swarms now the resistance bug is fixed. Tanks - take significant damage from all of the above plus JLAVs, plasma cannons, AV grenades, remote explosives, proxies. Forgers - guess you mean tower forgers, who take damage from snipers, dropships, infantry dropped by dropships, and OBs (their location is much easier to work out than snipers' as they are much shorter ranged than snipers [they have no scope] and fire massive bolts of lightning). Drive by heavies - vulnerable to everything tanks are vulnerable to. Only redline snipers take literally no damage unless a red in the same role is involved. |
Mike De Luca
Storm Wind Strikeforce Caldari State
111
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Posted - 2014.06.21 23:51:00 -
[23] - Quote
Ryme Intrinseca wrote:Mike De Luca wrote:Ryme Intrinseca wrote:Appia Vibbia wrote:"fix the redline" is this false dichotomy that it is the sole balancing factor within the sniper rifle's use. We want to balance the weapon, not listen to people that are just going to take away from the discussion by derailing it or spitefully adding in things because they hate the role in general.
Flag "fix the redline" posts because they're derailing, trolling, and generally disrespective of the conversation. 'Fix the redline' is the entirety of the conversation about snipers. How can you possibly 'balance' a role without addressing the fact that the role is immune to receiving damage from players in any other role? ADS', tanks, forgers, n drive by heavies say otherwise. And at the absolute very LEAST the reticule needs to change, hard to hit uplinks n such at higher end ranges. ADS - personally I think they're unbalanced but they do actually take significant damage from large rails, forges, even swarms now the resistance bug is fixed. Tanks - take significant damage from all of the above plus JLAVs, plasma cannons, AV grenades, remote explosives, proxies. Forgers - guess you mean tower forgers, who take damage from snipers, dropships, infantry dropped by dropships, and OBs (their location is much easier to work out than snipers' as they are much shorter ranged than snipers [they have no scope] and fire massive bolts of lightning). Drive by heavies - vulnerable to everything tanks are vulnerable to. Only redline snipers take literally no damage unless a red in the same role is involved. -face palm- i mean those are the things a sniper must worry about even while in the redline.....
what i think of when charging fg
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Ryme Intrinseca
The Rainbow Effect
1382
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Posted - 2014.06.22 00:10:00 -
[24] - Quote
Mike De Luca wrote:Ryme Intrinseca wrote:Mike De Luca wrote:Ryme Intrinseca wrote:Appia Vibbia wrote:"fix the redline" is this false dichotomy that it is the sole balancing factor within the sniper rifle's use. We want to balance the weapon, not listen to people that are just going to take away from the discussion by derailing it or spitefully adding in things because they hate the role in general.
Flag "fix the redline" posts because they're derailing, trolling, and generally disrespective of the conversation. 'Fix the redline' is the entirety of the conversation about snipers. How can you possibly 'balance' a role without addressing the fact that the role is immune to receiving damage from players in any other role? ADS', tanks, forgers, n drive by heavies say otherwise. And at the absolute very LEAST the reticule needs to change, hard to hit uplinks n such at higher end ranges. ADS - personally I think they're unbalanced but they do actually take significant damage from large rails, forges, even swarms now the resistance bug is fixed. Tanks - take significant damage from all of the above plus JLAVs, plasma cannons, AV grenades, remote explosives, proxies. Forgers - guess you mean tower forgers, who take damage from snipers, dropships, infantry dropped by dropships, and OBs (their location is much easier to work out than snipers' as they are much shorter ranged than snipers [they have no scope] and fire massive bolts of lightning). Drive by heavies - vulnerable to everything tanks are vulnerable to. Only redline snipers take literally no damage unless a red in the same role is involved. -face palm- i mean those are the things a sniper must worry about even while in the redline..... I was giving you the benefit of the doubt. Sounds like you should position yourself better. |
Kallas Hallytyr
Skullbreakers
490
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Posted - 2014.06.22 00:52:00 -
[25] - Quote
Anything that can 'counter' the redline sniper (tankers included, though the railgun range nerf has curtailed their existence sharply) requires great risk And enormously disproportionate effort: the sniper is likely embedded in a difficult to reach nook; often heavily tanked in a Proto Logi/Heavy, possibly with a heavy dose of triage hives; protected by the redline timer! Which severely curtails offensive action against them.
Quite simply sniper love can only come at the same time as the redline is truly looked at. Pushing the redline 200m back (with relevant spawn tinkering) would solve a lot mof redline issues by making redline sniping entirely inefficient.
On the subject of reasonable sniper buffs, however, I agree strongly with the headshot damage multiplier and the scope/zoom fidelity being improved. Increased headshot multiplier rewards accuracy and the zoom fidelity allows the sniper to employ their range and actually land some headshots outside of luck at range.
All that said, any discussion about snipers, in the current state of the game, must include discussion about the redline: declining to discuss the redline is disingenuous, because the redline simply IS a very large factor, due to its currently awful placing on not just some but most maps. |
Poonmunch
Sanguis Defense Syndicate
1009
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Posted - 2014.06.22 01:15:00 -
[26] - Quote
1. The mid-tier sniper rifles are essentially useless. They need something. Better zoom maybe.
2. The actual zoomed-in sniper reticule is far too busy. Give me a simple cross hair. The thread crosshair I tape on my TV screen is a pain in the ass. My cat keeps pulling it off.
3. Having to fit a ck.0 commando suit with 3 complex damage mods and a charge sniper rifle just to bring a proto heavy to half armor is a bit silly.
4. All headshots with a sniper rifle should be automatic kills on any suit. Period.
5. Having to use a dropship to get a good sniping location is silly. The lack of sniper locations in the middle of maps (aside from buildings) is a pain. But if the devs want me to stay out of the middle of maps, I will.
6. Give me a hip fire reticle.
All of the above things are giving snipers incentive to sit behind the redline. Make snipers more effective at medium range and they'll come in closer.
Anyone who buys AUR now is a fool.
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IrishWebster
Molon Labe. General Tso's Alliance
196
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Posted - 2014.06.22 02:25:00 -
[27] - Quote
Vicious Minotaur wrote:Sniper love?...
...So really, fix the small things (render/reticule/whatever). Then, if that isn't enough, a longer look (that includes the redline) may be in order. So yeah. I'm down for some small sniper love.
This is exactly what my post is about. All of the other information you just brought up... I didn't. Lol We're in agreement. These two things are my main issue; the others can wait. |
IrishWebster
Molon Labe. General Tso's Alliance
196
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Posted - 2014.06.22 02:28:00 -
[28] - Quote
Leovarian L Lavitz wrote:How to fix snipers: Increase their headshot damage multiplier the closer they get.
Keep the current multiplier the same for the super long shot, it will be the base. Then, coming in from 600 meters add +50% headshot damage modifier at 300 meters, add another +50% (for a total of +100%) at 200 meters, then add another 50% at 150 meters (for a total of an additional +150%), and add another 50% at 100 meters (+200% head shot multiplier), and a final +50% at 50 meters or closer for a grand final bonus of 250% bonus on top of the current head shot bonus.
600 Meters: Current Headshot Bonus 300 Meters: Current Headshot bonus + 50% 200 Meters: Current Headshot bonus + 100% 150 Meters: Current Headshot Bonus + 150% 100 Meters: Current Headshot Bonus + 200% 50 Meters: Current Headshot Bonus + 250%
This rewards snipers for getting out of the redline and encourages them to get into the action! As the risk increases, their reward increases, and overall fun increases.
I LOVE the idea of scaling head shot rewards, although I believe that these, especially piled on top of the bonus we already have (I have no idea what it actually is) would likely be... excessive. Lol I don't think anyone should be able to one-shot a fully tanked sentinel of any kind, and these numbers sound like they could damn near one-shot a Maddy. Maybe CCP could use their data hamsters to drum up some good numbers? |
IrishWebster
Molon Labe. General Tso's Alliance
196
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Posted - 2014.06.22 02:36:00 -
[29] - Quote
Ryme Intrinseca wrote:Appia Vibbia wrote:"fix the redline" is this false dichotomy that it is the sole balancing factor within the sniper rifle's use. We want to balance the weapon, not listen to people that are just going to take away from the discussion by derailing it or spitefully adding in things because they hate the role in general.
Flag "fix the redline" posts because they're derailing, trolling, and generally disrespective of the conversation. 'Fix the redline' is the entirety of the conversation about snipers. How can you possibly 'balance' a role without addressing the fact that the role is immune to receiving damage from players in any other role?
I've got to back up the guys on the "redline isn't the main issue" front. I've been sniping from WELL outside the redline (meaning in the playable area) AND from within it's lofty protection (being a douche, admittedly), and got popped by a rail tank who was IN the redline, regardless. They have better zoom functions than we do, and more accuracy at long range with zero sway (as they should. A tank is a f***ing machine.).
The issue is not MAINLY the redline. The issue is offering a sniper incentive to LEAVE it. The dude whose idea it was to offer headshot bonuses scaled to diminishing distance is a frickin genius. That's one great incentive to leave the redline. What about WP bonuses for shots fired from a sniper rifle outside the redline? like only 35 WP for kills while inside the redline, while a solid 60 for kills outside?
We can't whine about one class and call for action against the redline. There are WAY more classes being used that can't abuse the mechanic, and so it affects too few voices, and so not enough voices will be heard to change it. Let's get snipers into a position that it benefits them to LEAVE the redline, instead of trying to get it abolished. The redline DOES NEED TO GO, but that's not what this thread is about.
Let's stay on topic. |
IrishWebster
Molon Labe. General Tso's Alliance
196
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Posted - 2014.06.22 02:37:00 -
[30] - Quote
Michael Arck wrote:No. Nope. Nah. Negative.
Well, at least no one can say that you didn't bring a well informed, carefully thought out counter argument to bear on the subject.
Thank you for your sage input. |
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