|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Leovarian L Lavitz
Last VenDetta. Dark Taboo
1100
|
Posted - 2014.06.21 22:27:00 -
[1] - Quote
How to fix snipers: Increase their headshot damage multiplier the closer they get.
Keep the current multiplier the same for the super long shot, it will be the base. Then, coming in from 600 meters add +50% headshot damage modifier at 300 meters, add another +50% (for a total of +100%) at 200 meters, then add another 50% at 150 meters (for a total of an additional +150%), and add another 50% at 100 meters (+200% head shot multiplier), and a final +50% at 50 meters or closer for a grand final bonus of 250% bonus on top of the current head shot bonus.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
|
Leovarian L Lavitz
Last VenDetta. Dark Taboo
1103
|
Posted - 2014.06.22 03:04:00 -
[2] - Quote
IrishWebster wrote:Leovarian L Lavitz wrote:How to fix snipers: Increase their headshot damage multiplier the closer they get.
Keep the current multiplier the same for the super long shot, it will be the base. Then, coming in from 600 meters add +50% headshot damage modifier at 300 meters, add another +50% (for a total of +100%) at 200 meters, then add another 50% at 150 meters (for a total of an additional +150%), and add another 50% at 100 meters (+200% head shot multiplier), and a final +50% at 50 meters or closer for a grand final bonus of 250% bonus on top of the current head shot bonus.
600 Meters: Current Headshot Bonus 300 Meters: Current Headshot bonus + 50% 200 Meters: Current Headshot bonus + 100% 150 Meters: Current Headshot Bonus + 150% 100 Meters: Current Headshot Bonus + 200% 50 Meters: Current Headshot Bonus + 250%
This rewards snipers for getting out of the redline and encourages them to get into the action! As the risk increases, their reward increases, and overall fun increases. I LOVE the idea of scaling head shot rewards, although I believe that these, especially piled on top of the bonus we already have (I have no idea what it actually is) would likely be... excessive. Lol I don't think anyone should be able to one-shot a fully tanked sentinel of any kind, and these numbers sound like they could damn near one-shot a Maddy. Maybe CCP could use their data hamsters to drum up some good numbers?
I ran the numbers, a fully tanked sentinal dies to one shot only with thales @ 50 meters. I feel that risking the thales at 50 meters is definitely worth the 1 shot kill reward.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
|
Leovarian L Lavitz
Last VenDetta. Dark Taboo
1103
|
Posted - 2014.06.22 03:15:00 -
[3] - Quote
IrishWebster wrote:Leovarian L Lavitz wrote:IrishWebster wrote:Leovarian L Lavitz wrote:How to fix snipers: Increase their headshot damage multiplier the closer they get.
Keep the current multiplier the same for the super long shot, it will be the base. Then, coming in from 600 meters add +50% headshot damage modifier at 300 meters, add another +50% (for a total of +100%) at 200 meters, then add another 50% at 150 meters (for a total of an additional +150%), and add another 50% at 100 meters (+200% head shot multiplier), and a final +50% at 50 meters or closer for a grand final bonus of 250% bonus on top of the current head shot bonus.
600 Meters: Current Headshot Bonus 300 Meters: Current Headshot bonus + 50% 200 Meters: Current Headshot bonus + 100% 150 Meters: Current Headshot Bonus + 150% 100 Meters: Current Headshot Bonus + 200% 50 Meters: Current Headshot Bonus + 250%
This rewards snipers for getting out of the redline and encourages them to get into the action! As the risk increases, their reward increases, and overall fun increases. I LOVE the idea of scaling head shot rewards, although I believe that these, especially piled on top of the bonus we already have (I have no idea what it actually is) would likely be... excessive. Lol I don't think anyone should be able to one-shot a fully tanked sentinel of any kind, and these numbers sound like they could damn near one-shot a Maddy. Maybe CCP could use their data hamsters to drum up some good numbers? I ran the numbers, a fully tanked sentinal dies to one shot head shot only with thales @ 50 meters. I feel that risking the thales at 50 meters is definitely worth the 1 head shot kill reward. Body damage is the same! (Damage modded pro commando, prof V sniper rifle) Even though, what kind of damage would you be able to do at 200 meters in a single headshot? I feel like the numbers are also too linear. Maybe increasing jumps between distances along a bell curve, for instance? Besides, in real life, a round needs a certain distance to counter-act precession and wobbling, let alone to achieve terminal velocity. I feel like such a regimented increase in damage across such a regular interval is... unrealistic. I was thinking about saying that the increase raises steadily the closer you get (so getting closer than 50 meters increases it point for point up to +300% at 0 meters). This is a scifi-railgun.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
|
Leovarian L Lavitz
BATTLE SURVEY GROUP Dark Taboo
1135
|
Posted - 2014.07.10 00:57:00 -
[4] - Quote
When I snipe.. I get on the back of my methana with my railgun. Super duper effective, downside is that I'm targetable by AV. And snipers.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
|
|
|
|