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Foxhound Elite
The Rainbow Effect Dirt Nap Squad.
696
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Posted - 2014.04.25 23:59:00 -
[1] - Quote
They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf.
Python pilot, troop-transport specialist and an all-round ballbag.
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Youmadbroyolo
Crux Special Tasks Group Gallente Federation
16
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Posted - 2014.04.26 00:05:00 -
[2] - Quote
Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf.
That is balanced and effective AV. They should be denying you the ability to loiter in their areas of coverage and have a good chance of shooting you down, if you flee after the first shot and have good speed and maneuverability you should get away easy.
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Foxhound Elite
The Rainbow Effect Dirt Nap Squad.
696
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Posted - 2014.04.26 00:11:00 -
[3] - Quote
Youmadbroyolo wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. That is balanced and effective AV. They should be denying you the ability to loiter in their areas of coverage and have a good chance of shooting you down, if you flee after the first shot and have good speed and maneuverability you should get away easy.
I know, been flying since you installed the game! It's just to effectively assist my team , I find it hard to fight somebody 1 v 1 with a handheld weapon that takes less than 2 million SP to max out, and I'm one of the most experienced pilots in the game. At least increase the prices of the forge gun for that much power?!
Python pilot, troop-transport specialist and an all-round ballbag.
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Alex-P-Keaton Kramer
Edimmu Warfighters Gallente Federation
91
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Posted - 2014.04.26 00:12:00 -
[4] - Quote
Youmadbroyolo wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. That is balanced and effective AV. They should be denying you the ability to loiter in their areas of coverage and have a good chance of shooting you down, if you flee after the first shot and have good speed and maneuverability you should get away easy.
https://www.youtube.com/watch?v=tRVUOGUmxJI
http://i58.tinypic.com/15f3muh.png
http://i57.tinypic.com/301n33b.jpg
http://i58.tinypic.com/30c4pwk.jpg
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7208
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Posted - 2014.04.26 00:14:00 -
[5] - Quote
Alex-P-Keaton Kramer wrote: Correct.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Youmadbroyolo
Crux Special Tasks Group Gallente Federation
17
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Posted - 2014.04.26 00:17:00 -
[6] - Quote
Foxhound Elite wrote:Youmadbroyolo wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. That is balanced and effective AV. They should be denying you the ability to loiter in their areas of coverage and have a good chance of shooting you down, if you flee after the first shot and have good speed and maneuverability you should get away easy. I know, been flying since you installed the game! It's just to effectively assist my team , I find it hard to fight somebody 1 v 1 with a handheld weapon that takes less than 2 million SP to max out, and I'm one of the most experienced pilots in the game. At least increase the prices of the forge gun for that much power?!
Isk is a poor balancer, really veh prices should be reduced. SP is also a pretty shite balancer.
and its far far more then 2 mil max out a forge gun. got to remember the prof and reload speed skills for it effect its dps largely.
Dropships need to be getting high rewards for veh spawning troops from their MCU's. and better rewards for dropping troops off near captureable objectives and for those troops killing enemyies.
God the warpoints I would share for not having to call in my own dam dropship to get to a high place with my forgegun.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7209
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Posted - 2014.04.26 00:24:00 -
[7] - Quote
Foxhound Elite wrote: I know, been flying since you installed the game! It's just to effectively assist my team , I find it hard to fight somebody 1 v 1 with a handheld weapon that takes less than 2 million SP to max out, and I'm one of the most experienced pilots in the game. At least increase the prices of the forge gun for that much power?!
Except you conveniently mention the other skills involved such as Modules, Proficiency, Weapon Upgrades, and a whole ton of other skills required for that Forge Gun to not be a useless sack of $#!t.
And most importantly, No. If you truly want to be effective to your team, then ask your team to help you by taking care of the AVers. I'm sorry you want to be invulnerable to AV while plunking near OHK missiles at them.
AVer > Dropship > Infantry > Dropship
That's a balance of power where everyone has both a strength, and a weakness; all on a 1:1:1 ratio. What seems to be the problem with this model?
Additionally, no the SP required for AV weapons does not need to be increased; you can use your Dropship at anytime, while the AVer can only use his AV when the enemy has vehicles
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3647
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Posted - 2014.04.26 00:29:00 -
[8] - Quote
Foxhound Elite wrote:Youmadbroyolo wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. That is balanced and effective AV. They should be denying you the ability to loiter in their areas of coverage and have a good chance of shooting you down, if you flee after the first shot and have good speed and maneuverability you should get away easy. I know, been flying since you installed the game! It's just to effectively assist my team , I find it hard to fight somebody 1 v 1 with a handheld weapon that takes less than 2 million SP to max out, and I'm one of the most experienced pilots in the game. At least increase the prices of the forge gun for that much power?!
My forge suit costs as much as an advanced fit tank, and is infinitely more vulnerable.
So basically, no.
You have my sympathy to an extent though. The problem is you're attempting to do something with an ADS that was never meant to be done with that kind of aircraft. ADS were created to get people to an area FAST, and then allow the pilot to cover those he deployed with his gun for as long as he can until he gets shot down. People like yourself have become incredibly good with them, but that still doesn't really mean they are supposed to be used in that manner.
Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns. |
jerrmy12 kahoalii
Proficiency V.
1273
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Posted - 2014.04.26 00:32:00 -
[9] - Quote
Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. I 3 shot all assault shipmwahahaha
I <3 girl gamers
Tears, sweet delicious tears
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buzzzzzzz killllllllll
TRA1LBLAZERS
508
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Posted - 2014.04.26 00:32:00 -
[10] - Quote
Himiko Kuronaga wrote:Foxhound Elite wrote:Youmadbroyolo wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. That is balanced and effective AV. They should be denying you the ability to loiter in their areas of coverage and have a good chance of shooting you down, if you flee after the first shot and have good speed and maneuverability you should get away easy. I know, been flying since you installed the game! It's just to effectively assist my team , I find it hard to fight somebody 1 v 1 with a handheld weapon that takes less than 2 million SP to max out, and I'm one of the most experienced pilots in the game. At least increase the prices of the forge gun for that much power?! My forge suit costs as much as an advanced fit tank, and is infinitely more vulnerable. So basically, no. You have my sympathy to an extent though. The problem is you're attempting to do something with an ADS that was never meant to be done with that kind of aircraft. ADS were created to get people to an area FAST, and then allow the pilot to cover those he deployed with his gun for as long as he can until he gets shot down. People like yourself have become incredibly good with them, but that still doesn't really mean they are supposed to be used in that manner. Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns.
finally someone who understands the purpose of an ads and doesnt use it as a solo fighter jet
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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T8R Raid
BIG BAD W0LVES Canis Eliminatus Operatives
202
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Posted - 2014.04.26 00:33:00 -
[11] - Quote
Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf.
git good scrub
i laughs at forge gunners until theres more than 3 of them. then i think about different strafing/bombing runs to pick off one then circle do it again, think of what an epileptic squirrel in midair looks like then try to imitate, forge gunners hate epileptic squirrels.
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
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jerrmy12 kahoalii
Proficiency V.
1273
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Posted - 2014.04.26 00:33:00 -
[12] - Quote
Foxhound Elite wrote:Youmadbroyolo wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. That is balanced and effective AV. They should be denying you the ability to loiter in their areas of coverage and have a good chance of shooting you down, if you flee after the first shot and have good speed and maneuverability you should get away easy. I know, been flying since you installed the game! It's just to effectively assist my team , I find it hard to fight somebody 1 v 1 with a handheld weapon that takes less than 2 million SP to max out, and I'm one of the most experienced pilots in the game. At least increase the prices of the forge gun for that much power?! Nono Decrease all prices of all proto av Fix dropships
I <3 girl gamers
Tears, sweet delicious tears
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7211
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Posted - 2014.04.26 00:33:00 -
[13] - Quote
Himiko Kuronaga wrote: Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns.
And that would be balanced... how exactly?
Unless that requires several units to operate of course.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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jerrmy12 kahoalii
Proficiency V.
1273
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Posted - 2014.04.26 00:35:00 -
[14] - Quote
Atiim wrote:Himiko Kuronaga wrote: Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns.
And that would be balanced... how exactly? Unless that requires several units to operate of course. Like an attack heli irl
I <3 girl gamers
Tears, sweet delicious tears
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Assault Swarm Launcher
35
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Posted - 2014.04.26 00:36:00 -
[15] - Quote
Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. Please don't ever post on these forums again for the rest of your existence.
The community thanks you.
[...]
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Youmadbroyolo
Crux Special Tasks Group Gallente Federation
20
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Posted - 2014.04.26 00:37:00 -
[16] - Quote
Atiim wrote:Himiko Kuronaga wrote: Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns.
And that would be balanced... how exactly? Unless that requires several units to operate of course.
+1 such a aircraft would be completely unbalanced everyone would just fly those and we would never see a ADS again. The only heavy aircraft on the field is the MCC. And why the mcc would not just shoot down such a threat or the eve ships in orbit would not just knock it out of the sky would be beyond me.
Then we would have all the ADS players complain about how their ADS are now useless and how they wasted all that SP. |
jerrmy12 kahoalii
Proficiency V.
1273
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Posted - 2014.04.26 00:37:00 -
[17] - Quote
Assault Swarm Launcher wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. Please don't ever post on these forums again for the rest of your existence. The community thanks you. The python is underpowered to even, swarms I see swarms wreck pythons as well as forges Dropships need isk decrease More pg and cpu All proto av needs to be 20k or 27k
I <3 girl gamers
Tears, sweet delicious tears
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m twiggz
Pradox One Proficiency V.
579
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Posted - 2014.04.26 00:44:00 -
[18] - Quote
Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. Forge gunners also don't move around very often. If you get hit and see the direction in which you took damage it shouldn't be very difficult for you to figure out where they are. Awareness is OP. Just saying. |
T8R Raid
BIG BAD W0LVES Canis Eliminatus Operatives
204
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Posted - 2014.04.26 00:55:00 -
[19] - Quote
m twiggz wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. Forge gunners also don't move around very often. If you get hit and see the direction in which you took damage it shouldn't be very difficult for you to figure out where they are. Awareness is OP. Just saying.
Perfectly said, i'll allow myself to get shot once to get a bead on their location. then its over unless theres more than 3 of them. 3 seems to be about the number where there's too many, if they manage to hit you once each in a volley.
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
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THUNDERGROOVE
Fatal Absolution Dirt Nap Squad.
726
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Posted - 2014.04.26 01:01:00 -
[20] - Quote
This, as a person who has piloted ships for quite a long time most of the times I get hit by AV I have no idea where it came from.
The hit markers that let you know what direction it came from are wrong 90% of the time.
TDBS
My * points to her interface{} if you know what I mean
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T8R Raid
BIG BAD W0LVES Canis Eliminatus Operatives
205
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Posted - 2014.04.26 01:02:00 -
[21] - Quote
My biggest threat on the field is the RDV materialization touch of death. Kamikaze ranks 2nd, too blind sidey. 1st one always gets me by materializing into the space i currently occupy. 2nd one usually misses me a couple times and just make my eyes roll in a 'what a *****' way.
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
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T8R Raid
BIG BAD W0LVES Canis Eliminatus Operatives
205
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Posted - 2014.04.26 01:08:00 -
[22] - Quote
THUNDERGROOVE wrote:This, as a person who has piloted ships for quite a long time most of the times I get hit by AV I have no idea where it came from.
The hit markers that let you know what direction it came from are wrong 90% of the time.
i have never had problem finding forge gunners or swarmers. dont use the hit markers, use the actual impact, what direction did it rock you? what side did you hear the boom? these are your clues, not some CCP gimmick.
Unchecked dishonesty can promote the perception that one must cheat to remain competitive.
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3653
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Posted - 2014.04.26 01:14:00 -
[23] - Quote
Atiim wrote:Himiko Kuronaga wrote: Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns.
And that would be balanced... how exactly? Unless that requires several units to operate of course.
Implementation of heavy gunships happens at the same time as fighters. |
Henchmen21
Planet Express LLC
988
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Posted - 2014.04.26 01:16:00 -
[24] - Quote
T8R Raid wrote:THUNDERGROOVE wrote:This, as a person who has piloted ships for quite a long time most of the times I get hit by AV I have no idea where it came from.
The hit markers that let you know what direction it came from are wrong 90% of the time. i have never had problem finding forge gunners or swarmers. dont use the hit markers, use the actual impact, what direction did it rock you? what side did you hear the boom? these are your clues, not some CCP gimmick.
Just because you can work around it doesn't mean CCP shouldn't fix the hit indicators. Particularly as the camera views suck so very much.
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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DUST Fiend
OSG Planetary Operations Covert Intervention
13112
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Posted - 2014.04.26 01:17:00 -
[25] - Quote
My biggest complaint is how fitting turrets makes it impossible for you to have a halfway survivable fit against any kind of AV that isn't terribad.
I would love to see a 10% reduction to the PG/CPU fitting requirements of small turrets per level added into the Assault Dropship skill. This would let you fit a side gun and keep the exact same fits you have right now, or just one gun with a slight buff to PG/CPU overall.
My Music Videos & Fan Fiction
Incubus Pilot, ISK plz
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Obodiah Garro
Tech guard RISE of LEGION
993
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Posted - 2014.04.26 01:19:00 -
[26] - Quote
Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf.
this is total horseshit, if an incubus can dance a jig around my rail hav then they sure as hell can do the moves on a forge gunner
Nemo me impune lacessit
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Mojo XXXIII
Abandoned Privilege Top Men.
38
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Posted - 2014.04.26 01:21:00 -
[27] - Quote
Lrn2dodge |
Mossellia Delt
Militaires Sans Jeux
1271
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Posted - 2014.04.26 01:27:00 -
[28] - Quote
Foxhound Elite wrote:Youmadbroyolo wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. That is balanced and effective AV. They should be denying you the ability to loiter in their areas of coverage and have a good chance of shooting you down, if you flee after the first shot and have good speed and maneuverability you should get away easy. I know, been flying since you installed the game! It's just to effectively assist my team , I find it hard to fight somebody 1 v 1 with a handheld weapon that takes less than 2 million SP to max out, and I'm one of the most experienced pilots in the game. At least increase the prices of the forge gun for that much power?!
210k ISK for my proto forge fit. About 120k ISK for a std dropships About 600k ISK for an ADS.
Also note the speed of the ADS, how 90% of weapons went effective vs the ADS and how you don't always die from loosing the ADS.
Join the Channel - CPM1 Candidates - Get to know who's running.
Delt for CPM1
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Echo 1991
WarRavens Final Resolution.
228
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Posted - 2014.04.26 01:29:00 -
[29] - Quote
Obodiah Garro wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. this is total horseshit, if an incubus can dance a jig around my rail hav then they sure as hell can do the moves on a forge gunner The incubus currently takes less damage than the python atm. Its 55/55% damage from swarms that an incubus. Where as the python takes normal damage from swarms 80/120% |
Mojo XXXIII
Abandoned Privilege Top Men.
38
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Posted - 2014.04.26 01:35:00 -
[30] - Quote
Echo 1991 wrote:Obodiah Garro wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. this is total horseshit, if an incubus can dance a jig around my rail hav then they sure as hell can do the moves on a forge gunner The incubus currently takes less damage than the python atm. Its 55/55% damage from swarms that an incubus. Where as the python takes normal damage from swarms 80/120%
...or they could just fly straight up, and there's not a damn thing the swarm launcher could do to either one of them.
Just saying. |
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
922
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Posted - 2014.04.26 01:35:00 -
[31] - Quote
jerrmy12 kahoalii wrote:Assault Swarm Launcher wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. Please don't ever post on these forums again for the rest of your existence. The community thanks you. The python is underpowered to even, swarms I see swarms wreck pythons as well as forges Dropships need isk decrease More pg and cpu All proto av needs to be 20k or 27k
I agree that the ADS should be cheaper, but lol on swarms.
standard advanced swarms are quite literally useless, and of course swarms are still bugged. Also you can outrun swarms super-easy.
Fixing swarms
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Duran Lex
Fraternity of St. Venefice Amarr Empire
809
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Posted - 2014.04.26 01:44:00 -
[32] - Quote
Youmadbroyolo wrote:Atiim wrote:Himiko Kuronaga wrote: Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns.
And that would be balanced... how exactly? Unless that requires several units to operate of course. +1 such a aircraft would be completely unbalanced everyone would just fly those and we would never see a ADS again. The only heavy aircraft on the field is the MCC. And why the mcc would not just shoot down such a threat or the eve ships in orbit would not just knock it out of the sky would be beyond me. Then we would have all the ADS players complain about how their ADS are now useless and how they wasted all that SP.
One day I hope for an MCC gamemode.
A corporation shells out the money for the beast. The in game vehicles are the null cannons, and the infantry has to stop the vehicles from destroying the MCC. With the player controlled MCC raining down ordinance left and right and dropping installations in tactical locations. ...
Almost gives me a boner. |
ZDub 303
TeamPlayers Dirt Nap Squad.
2549
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Posted - 2014.04.26 01:48:00 -
[33] - Quote
Dropships are overpowered as it is and you want to buff them further!?!?
Sigh... *facepalm* |
The dark cloud
The Rainbow Effect
2900
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Posted - 2014.04.26 01:59:00 -
[34] - Quote
Yes to ISK reduction to assault dropships, no to CPU+PG buff.
Head of public relations from The Rainbow Effect.
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
2330
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Posted - 2014.04.26 02:03:00 -
[35] - Quote
The dark cloud wrote:Yes to ISK reduction to assault dropships, no to CPU+PG buff.
This ^
Today, I really had to use a Gastun FG with a mate using a Breach FG in order to 3 shots an Incubus (and the last shot was pretty hard to land)
-#Firmocosìperchènonhopersonalità
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Alena Ventrallis
PAND3M0N1UM Top Men.
1216
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Posted - 2014.04.26 02:08:00 -
[36] - Quote
Himiko Kuronaga wrote:Foxhound Elite wrote:Youmadbroyolo wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. That is balanced and effective AV. They should be denying you the ability to loiter in their areas of coverage and have a good chance of shooting you down, if you flee after the first shot and have good speed and maneuverability you should get away easy. I know, been flying since you installed the game! It's just to effectively assist my team , I find it hard to fight somebody 1 v 1 with a handheld weapon that takes less than 2 million SP to max out, and I'm one of the most experienced pilots in the game. At least increase the prices of the forge gun for that much power?! My forge suit costs as much as an advanced fit tank, and is infinitely more vulnerable. So basically, no. You have my sympathy to an extent though. The problem is you're attempting to do something with an ADS that was never meant to be done with that kind of aircraft. ADS were created to get people to an area FAST, and then allow the pilot to cover those he deployed with his gun for as long as he can until he gets shot down. People like yourself have become incredibly good with them, but that still doesn't really mean they are supposed to be used in that manner. Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns. Then they need a significant cut in price. 320k for a disposable ship? ADS are for close air support, much like an Apache or Cobra. Regular DS are more of a Huey or banana chopper, for lifting men and supplies from place to place. Heavy aircraft would probably be more like an AC-130 gunship.
That's what you get!! - DA Rick
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Ars Kaykx
The Rainbow Effect Dirt Nap Squad.
8
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Posted - 2014.04.26 02:40:00 -
[37] - Quote
Bro, if a solo forger hits us 3 times in a row. We should crash and burn. Being honest with ourselves, ADS is pretty much God mode. It's the feckin stupid collision damage that's the real killer at the moment.
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Dericha
Heaven's Lost Property Dirt Nap Squad.
37
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Posted - 2014.04.26 03:10:00 -
[38] - Quote
Alena Ventrallis wrote:Himiko Kuronaga wrote:Foxhound Elite wrote:Youmadbroyolo wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. That is balanced and effective AV. They should be denying you the ability to loiter in their areas of coverage and have a good chance of shooting you down, if you flee after the first shot and have good speed and maneuverability you should get away easy. I know, been flying since you installed the game! It's just to effectively assist my team , I find it hard to fight somebody 1 v 1 with a handheld weapon that takes less than 2 million SP to max out, and I'm one of the most experienced pilots in the game. At least increase the prices of the forge gun for that much power?! My forge suit costs as much as an advanced fit tank, and is infinitely more vulnerable. So basically, no. You have my sympathy to an extent though. The problem is you're attempting to do something with an ADS that was never meant to be done with that kind of aircraft. ADS were created to get people to an area FAST, and then allow the pilot to cover those he deployed with his gun for as long as he can until he gets shot down. People like yourself have become incredibly good with them, but that still doesn't really mean they are supposed to be used in that manner. Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns. Then they need a significant cut in price. 320k for a disposable ship? ADS are for close air support, much like an Apache or Cobra. Regular DS are more of a Huey or banana chopper, for lifting men and supplies from place to place. Heavy aircraft would probably be more like an AC-130 gunship.
"I should be able to spam flying death machines that shrug off proto breach forges!" You already have those, especially considering forges dummy fire now.
Also, a forge gun would one shot an Apache, frying it's circuitry and possibly melting the people inside a la Raiders of the Lost Ark. Missles blow them up. Tanks can also be one-shotted by items like Bazookas and RPGs. There are RIFLES that can take out tanks. We have none of these. We have 2 items, when used in groups of 3 or more, and all hit in quick succession, may... MAY take out your favorite vehicle of choice. Vehicles also cost 660k isk, maybe. Abrams cost over $6M. Off-road max speeds: 25mph. You all are doing like 40-50. I think you vehicle drivers are doing just fine, with your Duna style 36-0 games.
And as for infantry dying to bullets, I have one word for you: 50Cent. |
Youmadbroyolo
Crux Special Tasks Group Gallente Federation
27
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Posted - 2014.04.26 04:20:00 -
[39] - Quote
Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns.
And that would be balanced... how exactly? Unless that requires several units to operate of course. Implementation of heavy gunships happens at the same time as fighters. Anti-aircraft tanks have also been said to be in the works. Battlefields need to expand before fighters can come in, and player counts inside of battles need to uncap as well in order to justify specific hard-counters like anti-aircraft tanks and installations. 16 player slots just isn't enough to waste on arbitrary things like that in an organized match at the moment.
So things that are never going to happen basically. |
jerrmy12 kahoalii
Proficiency V.
1274
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Posted - 2014.04.26 05:30:00 -
[40] - Quote
Magnus Amadeuss wrote:jerrmy12 kahoalii wrote:Assault Swarm Launcher wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. Please don't ever post on these forums again for the rest of your existence. The community thanks you. The python is underpowered to even, swarms I see swarms wreck pythons as well as forges Dropships need isk decrease More pg and cpu All proto av needs to be 20k or 27k I agree that the ADS should be cheaper, but lol on swarms. standard advanced swarms are quite literally useless, and of course swarms are still bugged. Also you can outrun swarms super-easy. OH and they have a lol range of 150m, which is nothing to a dropship. I use no afterburner
I <3 girl gamers
Tears, sweet delicious tears
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jerrmy12 kahoalii
Proficiency V.
1274
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Posted - 2014.04.26 05:31:00 -
[41] - Quote
xxwhitedevilxx M wrote:The dark cloud wrote:Yes to ISK reduction to assault dropships, no to CPU+PG buff. This ^ Today, I really had to use a Gastun FG with a mate using a Breach FG in order to 3 shots an Incubus (and the last shot was pretty hard to land) Lol noob My adv forge 3 shots incubus, also weak spot, is ez mode
I <3 girl gamers
Tears, sweet delicious tears
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Sev Alcatraz
Bullet Cluster
630
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Posted - 2014.04.26 05:34:00 -
[42] - Quote
Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf.
Go away....you ass hats are running rampant because the only that that was keeping you in check was nerfed ...
closed beta Vet
>In a man to man fight, the winner is he who has one more round in his magazine. Erwin Rommel
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Thumb Green
The Valyrian Guard
986
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Posted - 2014.04.26 05:37:00 -
[43] - Quote
The only way they're 2-3 shot'ing you with a hardener on is if they're hitting the weak spot in which case, that's what happens when the weak spot is hit.
Support Orbital Spawns
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jerrmy12 kahoalii
Proficiency V.
1274
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Posted - 2014.04.26 05:55:00 -
[44] - Quote
Ok missile turrets need a nerf now My hardened 2.9k incubus just died faster than I could react, under .75 of a second, thats just broken, more than rails
I <3 girl gamers
Tears, sweet delicious tears
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EternalRMG
KNIGHTZ OF THE ROUND Lokun Listamenn
877
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Posted - 2014.04.26 06:30:00 -
[45] - Quote
First: learn2fly Second: kill fg is nog hard with any ads Python can unloud his whole clip in a few secs while the incubus can tank more than 3 shots so pleasd just point and click it is really easy
BPOs for Sale
Dust Player Since: July 2012
Best Assault Dropship Pilot in the Game
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EternalRMG
KNIGHTZ OF THE ROUND Lokun Listamenn
877
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Posted - 2014.04.26 06:31:00 -
[46] - Quote
jerrmy12 kahoalii wrote:Ok missile turrets need a nerf now My hardened 2.9k incubus just died faster than I could react, under .75 of a second, thats just broken, more than rails Harders are useless you are Speed tanking
BPOs for Sale
Dust Player Since: July 2012
Best Assault Dropship Pilot in the Game
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jerrmy12 kahoalii
Proficiency V.
1274
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Posted - 2014.04.26 06:40:00 -
[47] - Quote
EternalRMG wrote:jerrmy12 kahoalii wrote:Ok missile turrets need a nerf now My hardened 2.9k incubus just died faster than I could react, under .75 of a second, thats just broken, more than rails Harders are useless you are Speed tanking 2.9k armor Hardener Missiles and damage moda need nerfing Reload speed needa buffing Balanced Like make it so you cant instakill when someone is hardened Thats all I want
I <3 girl gamers
Tears, sweet delicious tears
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The dark cloud
The Rainbow Effect
2903
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Posted - 2014.04.26 06:52:00 -
[48] - Quote
jerrmy12 kahoalii wrote:Ok missile turrets need a nerf now My hardened 2.9k incubus just died faster than I could react, under .75 of a second, thats just broken, more than rails Erm how about you dont try to play cat and mouse with a missile tank then? They are fully automatic and if you are in the line of sight you get wrecked.
Head of public relations from The Rainbow Effect.
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wripple
TeamPlayers Dirt Nap Squad.
177
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Posted - 2014.04.26 07:49:00 -
[49] - Quote
Well I certainly didn't expect this kind of a message from you, seeing as how often I see you in the air. Hint: Don't use hardeners on an ADS, they are only good for ramming other pesky dropships and the occasional RDV. The ADS is a medium vehicle, meaning it relies pretty heavily on hit and run tactics more than tanks. I'd share builds with you, but I seem to go against you so often in pubs that I'd probably be shooting myself in the knee by doing so. |
darkiller240
K-A-O-S theory
765
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Posted - 2014.04.26 08:00:00 -
[50] - Quote
Dropships are fine, the ADS just needs a price reduction other then that their fine
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8093
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Posted - 2014.04.26 08:26:00 -
[51] - Quote
I look at this very pragmatically. I run my Incubus with a Complex Powergrid Expansion, Complex 120mm Armor Plate, and Complex Light Armor Repper along with a basic afterburner. It has 950 shield and 4247 armor and 93.75 armor rep. The biggest forge threat to dropships are breach forge guns. Let's just say someone is using a Wirykomi Breach Forge Gun with Level 5 Proficiency, a bad situation for the ADS pilot.
First shot: Wipes shields and takes me down to 2925.7 armor. Second shot: 4.5 seconds later. We'll give it another 0.5 seconds to hit me. Shields are still wiped but I got back up to 3394.5 armor. Shot hits and I'm down to 738 armor. Third shot. Armor regens to 1206.7 armor. Shot hits. I'm going down.
So essentially, after getting hit by any forge gun I assume the worst and think to myself "I have 10 seconds to get out of here or I'm a gonner." And by out of there, that means completely out of range. You don't want to wait for the second shot to hit before you start fleeing, or else the third punishing blow may hit while you're trying to escape. Yes, many times this means that that infantry that you only need one more shot on or that HAV you only need one more shot on gets to live another day, but if you value your ship enough it is worth it. And hey, sometimes you can take shots as you're fleeing and still get that kill!
So yeah, at least for how I fit the Incubus the CPU and PG are plenty to survive, and if I die to a forge or rail it is simply because I got arrogant and thought I could get another few shots off before I have to turn on my afterburners. When I'm running a Grimsnes then I have to start fleeing ASAP upon getting hit because it's so damn slow, but it's generally fine because I'm not shooting anyone, just transporting. As far as the Myron/Python go, I don't have enough experience with them to comment.
Amarr are the good guys.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8094
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Posted - 2014.04.26 08:36:00 -
[52] - Quote
darkiller240 wrote:Dropships are fine, the ADS just needs a price reduction other then that their fine If you're running with XT-1's then it can get pretty expensive, but the AT-1's are almost just as good and much cheaper. My Incubus fit with AT-1, Basic Afterburner, Complex PG Upgrade, Complex 120mm Armor Plate, and Complex Light Repper is only 427k. My Incubus with 2 AT-1's (I'm an equal opportunity flyer!), Complex Afterburner, Complex PG Upgrade, Enhanced 120mm Armor Plate, and Complex Light Armor Repper is 450k. I generally make around 200k from flying, sometimes more. That means I can afford to lose one ship every other match and break even, which seems more than generous. I actually make a profit many days of exclusively piloting.
Amarr are the good guys.
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Tesfa Alem
Death by Disassociation Top Men.
111
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Posted - 2014.04.26 09:33:00 -
[53] - Quote
I fly a grimness with Two heavy reps, dual PG enhanchers and dual scans. No burners, no armor plates, no hardeners;.I like to constantly light up the entire map for my squad, geting 300 or more war points off of intel kill assist. It still takes three shots from a forge gun to shoot me down sure, but its only an issue with multple forge gunners. I can dance around a single forge gun easy enough.
I'm not shooting back by the way, which means the forge gunner is going to continue letting off rounds untill he runs out, my squad kills him, or I leave the area. Unlike assault pilots who can.
So an proto'd out ADS with XT missiles should have no reall issue with three shots from a forge gun. Especially considering Foxtrots playstyle, a Python can recharge shields and flee before the second forge round recharges. You can make a pass and let off 3 XT missile rounds that will surely kill any suit before he can fire single round shot at you.
Right now its an issue to tackle multiple forge guns, as it should be. Coordinated AV should kill any vehicle, i don't give a flying f*** how much SP you dumped into it.
Redline for Thee, but no Redline for Me.
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Dauth Jenkins
Ultramarine Corp
503
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Posted - 2014.04.26 09:35:00 -
[54] - Quote
Atiim wrote:Foxhound Elite wrote: I know, been flying since you installed the game! It's just to effectively assist my team , I find it hard to fight somebody 1 v 1 with a handheld weapon that takes less than 2 million SP to max out, and I'm one of the most experienced pilots in the game. At least increase the prices of the forge gun for that much power?!
Except you conveniently forgot to mention the other skills involved such as Modules, Proficiency, Weapon Upgrades, and a whole ton of other skills required for that Forge Gun to not be a useless sack of $#!t. And most importantly, No. If you truly want to be effective to your team, then ask your team to help you by taking care of the AVers. I'm sorry you want to be invulnerable to AV while plunking near OHK missiles at them. AVer > Dropship > Infantry > AVer That's a balance of power where everyone has both a strength, and a weakness; all on a 1:1:1 ratio. What seems to be the problem with this model? Additionally, no the SP required for AV weapons does not need to be increased; you can use your Dropship at anytime, while the AVer can only use his AV when the enemy has vehicles
Actually, most heavies take 3 or 4 shots to down now, so... also, your balancing the game around a dropships variant, not dropships as a whole
-Sincerely
--The Dual Swarm Commando
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Nirwanda Vaughns
426th Infantry
603
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Posted - 2014.04.26 09:43:00 -
[55] - Quote
ever tried to hit a DS with a forge? not an easy task. even the best FG gunners will miss a couple of shots. is it fair a DS/ADS can just hover above a bunch of infantry and get kill after kill camping a spawn? no. you loiter, you get a forge round up your ass. as it stands things are getting pretty balanced in terms of AV/Vehicles now. a few small tweaks to swarm ranges (either via skills or modules) and getting AV nades back to 3 and i think things should be almost there
Rolling with the punches
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iTbagyou
Capital Acquisitions LLC Dirt Nap Squad.
264
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Posted - 2014.04.26 11:10:00 -
[56] - Quote
Already nerfed the best counter to ads when they killed my railgun range, now you want more? Typical
Official spokesman of Lipton Tea.
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RemingtonBeaver
Molon Labe. General Tso's Alliance
727
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Posted - 2014.04.26 11:14:00 -
[57] - Quote
I've been trying to exclusively do nothing but fly here lately. It's like burning money.
A price reduction would be nice.
The things that kill me, listed by most often to least.
RDVs. They either won't drop my ship or play a cute little game where the hover over head for 15 seconds instead of leaving. If an enemy calls in a vehicle you better believe that RDV pilot is aiming for my ADS.
Other dropships. Wrecking like a boss. Friendly and enemy. I plow into Pythons all the time, but occasionally something dumb happens like my ship gets hung up on theirs and hitting the ground does me in. I've had one dropship scare me with its turrets and it was a buddy flying an Incubus with Rail Turrets. It could lay some serious damage.. I've seen some Pythons that could vomit missiles like nobodies business, but they hardly ever even put a dent in my armor.
Rail tanks. Railtanks were at #1 for a long time being as they could shoot you from anywhere in the redline. Now they just shoot at you and run back into the redline. They should be called "Run to the Redline Rail Tanks" now. It's good seeing them going against other tanks instead of sitting in the redline. I honestly wish they weren't in the game at all. Even nerfed they're still terrible for sitting on or near the redline.
Forge Gunners. I can maneuver fairly well so a forger is going to have to either "A" be on top of his game or "B" be working in tandem with another forge gunner. Being as I grab a forge gun from time to time I know how effective this is. Two forge gunners running breach and calling a target and hitting it simultaneous is absolutely devastating.
Missle Tanks. This one is actually scaring me a bit. I've seen a missile tank drop a ship in seconds. I think as tankers start experimenting a bit more with it we'll start seeing more missile tanks called in for anti-air ops. The biggest problem with missiles I find is that the hit detection will often tell you you're being hit on the opposite side. I've experimented enough with missile tanks and turrets to confirm that it is consistently inaccurate.
Operator error. The thing that bothers me the most is when I get hit with any AV/turret weapon I have to counter steer like a maniac. Trying to stay on target is nigh impossible while being hit. Occasionally it will prove fatal as being hit during a maneuver in a tight place will ultimately mean banging into some walls. The damage varies greatly. I've lost my fair share of ADSs to crashing. Whether it's the ground, a building, or touching the MCC. This should probably be higher on the list lol.
Swarms. They need some love. Some proto-swarms will still send me running though..you know when three or more people are using them.
TL;DR ADS does not need a buff. A price reduction would be nice, but only because you'll lose more ships to glitches (mystery damage, magic RDVs, and inconsistent impact damage) than you ever will to AV. It feels more balanced than it ever has. There are more ADS vs ADS fights happening than ever before.
Even that was TL;DR OP does not know what he's talking about.
We can pickle that.
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Pvt Numnutz
R 0 N 1 N
1137
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Posted - 2014.04.26 11:42:00 -
[58] - Quote
Himiko Kuronaga wrote:
My forge suit costs as much as an advanced fit tank, and is infinitely more vulnerable.
So basically, no.
You have my sympathy to an extent though. The problem is you're attempting to do something with an ADS that was never meant to be done with that kind of aircraft. ADS were created to get people to an area FAST, and then allow the pilot to cover those he deployed with his gun for as long as he can until he gets shot down. People like yourself have become incredibly good with them, but that still doesn't really mean they are supposed to be used in that manner.
Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns.
I agree the assault dropship is meant to be used with a crew and shock troopers to truly reach its full potential. However I believe fox hound is talking about a larger problem and a side of dropshipping most people are unfamiliar with. I know fox hound is quite active in PC, one of only two dedicated pilots I know that gets contracts in that world. Currently in PC the GC (ground commanders) don't like to load up a full dropship as it subtracts from Tue limited pool of mercs on the ground and puts them in something that is very vulnerable and easily countered when trying to preform its true role. The problem is we lack enough soldiers in a battle to have a dedicated dropship squad, and maps that are too small to warrent the need of fast aerial transport. Instead ADS pilots are tasked with scouting, placing uplinks, the occasional extract and providing light infantry support, relying on heavy hitters like tanks to combat other hard targets rather than have two gunners in the dropship. As good as pilots like fox hound and sir snugglz are (probably the best two pilots in the game) they are limited to what they can do with only their pilot gun. This can be quite frustrating when you want to seriously support your team, especially with all the hard work it takes to get to the ace level and the isk/sp investment, but lack the troops to drop or the fire power without gunners makes it difficult to be as useful as most ace pilots know the dropship can be.
This is the main reason I have not gone into pc, I feel the role of a dropship pilot is just not quite there yet. When we have more boots on the ground in matches that will allow for dedicated shock trooper teams and game modes like conquest that will require rapid redeployment across a larger theater then I will try to get my foot in the door. Until then the dropship pilot role seems (to me) limited at high level play.
Not entirely sure if this is where fox hound is coming from, however this is what I have come to understand about PC dropship gameplay from a very reliable source. So fox hound please correct me if I'm wrong.
Tl;Dr you are correct that this how dropships are suppose to work, but at PC level play ADS are limited to operating in a more gunship style role. More troops in matches and reason to transport are needed for the true dropship role.
Edit: messed up the quote lol |
Pvt Numnutz
R 0 N 1 N
1137
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Posted - 2014.04.26 11:57:00 -
[59] - Quote
m twiggz wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. Forge gunners also don't move around very often. If you get hit and see the direction in which you took damage it shouldn't be very difficult for you to figure out where they are. Awareness is OP. Just saying. I don't think you understand how hard it is to see where a forge gun hits you from, 75% of the time they don't render. 100% of the time (unless you happen to be flying in the direction they shoot) you don't know where it came from as the hit marker tells you the opposite and even if it was correct you know it came from the left, but now he doesn't render, you have to leave and if your at a high altitude you won't see much of anything (if by some miracle they did render) |
Ld Collins
Molon Labe. General Tso's Alliance
131
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Posted - 2014.04.26 13:03:00 -
[60] - Quote
Ads are the deadliest vehicles in the game. I'd have to say the most dangerous to infantry and tanks is the incubus. If the connection is solid your railgun shots will connect. To make a grim almost impossible to take down just fir 1 railgun and the most armor with a rep. If your gunner is good you'll be fine one shot from a rail tank or forge just hit the after burner then your shield booster. The armor rep will do its job and you will have full shields. I dont have an incubus fit but its similar just no shield booster. |
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Foxhound Elite
The Rainbow Effect Dirt Nap Squad.
697
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Posted - 2014.04.26 14:10:00 -
[61] - Quote
EternalRMG wrote:First: learn2fly Second: kill fg is nog hard with any ads Python can unloud his whole clip in a few secs while the incubus can tank more than 3 shots so pleasd just point and click it is really easy
better pilot than you
Python pilot, troop-transport specialist and an all-round ballbag.
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Foxhound Elite
The Rainbow Effect Dirt Nap Squad.
697
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Posted - 2014.04.26 14:15:00 -
[62] - Quote
Everyone just assumes i'm talking about a Python or an Incubus! Sure, I fly a Python mostly but I also include the standard variants. I mean, why bother fly a Myron with 3000+ shields if it still can get shot down by one guy with one forge gun, or one guy with a swarm launcher? It's too slow to get away yet its shields still can get dwindled down to zero in one clip by each handheld weapon! outrageous.
Python pilot, troop-transport specialist and an all-round ballbag.
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Echo 1991
WarRavens Final Resolution.
228
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Posted - 2014.04.26 14:22:00 -
[63] - Quote
Foxhound Elite wrote:Everyone just assumes i'm talking about a Python or an Incubus! Sure, I fly a Python mostly but I also include the standard variants. I mean, why bother fly a Myron with 3000+ shields if it still can get shot down by one guy with one forge gun, or one guy with a swarm launcher? It's too slow to get away yet its shields still can get dwindled down to zero in one clip by each handheld weapon! outrageous. One person with a PROTO AV weapon. If you know you are getting shot at just fly away. If you know AV is gonna be trying to shoot you down fly higher. Dont moan about AV being able to do its job. If you think its too slow try get a speed buff instead of trying to gimp AV. |
Foxhound Elite
The Rainbow Effect Dirt Nap Squad.
697
|
Posted - 2014.04.26 14:24:00 -
[64] - Quote
Echo 1991 wrote:Foxhound Elite wrote:Everyone just assumes i'm talking about a Python or an Incubus! Sure, I fly a Python mostly but I also include the standard variants. I mean, why bother fly a Myron with 3000+ shields if it still can get shot down by one guy with one forge gun, or one guy with a swarm launcher? It's too slow to get away yet its shields still can get dwindled down to zero in one clip by each handheld weapon! outrageous. One person with a PROTO AV weapon. If you know you are getting shot at just fly away. If you know AV is gonna be trying to shoot you down fly higher. Dont moan about AV being able to do its job.
it's not just proto, you goon. also even proto av vs pythons, still unbalanced when they can 1 v 1, shouldn't be the case.
1 infantryman does not equal 1 vehicle, except for LAVs, of course.
Python pilot, troop-transport specialist and an all-round ballbag.
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Bendtner92
Imperfects Negative-Feedback
1912
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Posted - 2014.04.26 14:26:00 -
[65] - Quote
Foxhound Elite wrote:Everyone just assumes i'm talking about a Python or an Incubus! Sure, I fly a Python mostly but I also include the standard variants. I mean, why bother fly a Myron with 3000+ shields if it still can get shot down by one guy with one forge gun, or one guy with a swarm launcher? It's too slow to get away yet its shields still can get dwindled down to zero in one clip by each handheld weapon! outrageous. AV = Anti Vehicle. Dropship = Vehicle.
Do you really think that a direct counter to your Dropship should be mostly ineffective? That's currently the situation with HAVs (at least with some AV weapons) and that's outrageous! If the direct counter to something is mostly ineffective you might as well remove it as there would be no reason to ever use it over other direct counters (in this case it could be Railgun HAVs).
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Echo 1991
WarRavens Final Resolution.
228
|
Posted - 2014.04.26 14:30:00 -
[66] - Quote
If the maps were bigger, AV was better and more people were in matches i would be inclined to agree with you about the whole 1 v 1 thing but as that is not the case it has to stay that way. Balance has to be involved. If it takes 3 people to down a dropship the ground battle becomes 15 v 13 which is wrong. |
Thumb Green
The Valyrian Guard
986
|
Posted - 2014.04.26 14:35:00 -
[67] - Quote
Foxhound Elite wrote:Echo 1991 wrote:Foxhound Elite wrote:Everyone just assumes i'm talking about a Python or an Incubus! Sure, I fly a Python mostly but I also include the standard variants. I mean, why bother fly a Myron with 3000+ shields if it still can get shot down by one guy with one forge gun, or one guy with a swarm launcher? It's too slow to get away yet its shields still can get dwindled down to zero in one clip by each handheld weapon! outrageous. One person with a PROTO AV weapon. If you know you are getting shot at just fly away. If you know AV is gonna be trying to shoot you down fly higher. Dont moan about AV being able to do its job. it's not just proto, you goon. also even proto av vs pythons, still unbalanced when they can 1 v 1, shouldn't be the case. 1 infantryman does not equal 1 vehicle, except for LAVs, of course. 1 Anti-vehicle does equal 1 vehicle.
1 proto anti-vehicle is greater than 1 standard vehicle.
I swear, it's as if you dedicated vehicle users think AV weapons, specifically designed to kill vehicles, should be no more than sling shots shooting clumps of dirt at you.
Support Orbital Spawns
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Mojo XXXIII
Abandoned Privilege Top Men.
43
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Posted - 2014.04.26 14:40:00 -
[68] - Quote
Foxhound Elite wrote:Everyone just assumes i'm talking about a Python or an Incubus! Sure, I fly a Python mostly but I also include the standard variants. I mean, why bother fly a Myron with 3000+ shields if it still can get shot down by one guy with one forge gun, or one guy with a swarm launcher? It's too slow to get away yet its shields still can get dwindled down to zero in one clip by each handheld weapon! outrageous.
Lol@one guy with a swarm launcher!
Maybe if the pilot is a complete scrub rookie, makes no effort to evade, has zero shield rechargers, and the guy with the launcher has a nanohive, a perfectly clear shot, none of the pilot's infantry teammates shooting at him, and all the time in the world then maybe, just maybe, he can rack up a few damage points before the dropship hits a building and blows up (denying the AV both the kill and vehicle destruction points for all his efforts).
I can only assume that you've never actually tried AV yourself, or you'd understand that it is nowhere near as easy as you seem to think it is. |
Zaaeed Massani
RisingSuns Dark Taboo
350
|
Posted - 2014.04.26 15:27:00 -
[69] - Quote
HELL to the NO.
Give Swarms a 50% flight speed buff and a 5% damage buff, then sure.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
330
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Posted - 2014.04.26 15:31:00 -
[70] - Quote
jerrmy12 kahoalii wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. I 3 shot all assault shipmwahahaha
then i fling missiles at you.
Elite Gallenten Soldier
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Tesfa Alem
Death by Disassociation Top Men.
111
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Posted - 2014.04.26 15:46:00 -
[71] - Quote
Foxhound Elite wrote:Everyone just assumes i'm talking about a Python or an Incubus! Sure, I fly a Python mostly but I also include the standard variants. I mean, why bother fly a Myron with 3000+ shields if it still can get shot down by one guy with one forge gun, or one guy with a swarm launcher? It's too slow to get away yet its shields still can get dwindled down to zero in one clip by each handheld weapon! outrageous.
Now i'm starting to wonder if your trying to farm likes or troll AV guys, yet its pilots who are rejecting the concept that dropships are vulnerable to a single forge gunner. Losing a ship to single Swarm launcher is rediculous, and already covered by Judge Rhadamanthus in one of his videos.
You want more PG and CPU for dropships, i'll take it. I want my ships to be better. I want to have more varied fits rather than just Armor or shield modules.
To say its because of the current state of AV is illogical at best. Lest we forget Single player AV was so ineffective post 1.7 that CCP handed out WP for damaging vehicles who more often than not get away.
Redline for Thee, but no Redline for Me.
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Foxhound Elite
The Rainbow Effect Dirt Nap Squad.
697
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Posted - 2014.04.26 16:44:00 -
[72] - Quote
Mojo XXXIII wrote:Foxhound Elite wrote:Everyone just assumes i'm talking about a Python or an Incubus! Sure, I fly a Python mostly but I also include the standard variants. I mean, why bother fly a Myron with 3000+ shields if it still can get shot down by one guy with one forge gun, or one guy with a swarm launcher? It's too slow to get away yet its shields still can get dwindled down to zero in one clip by each handheld weapon! outrageous. Lol@one guy with a swarm launcher! Maybe if the pilot is a complete scrub rookie, makes no effort to evade, has zero shield rechargers, and the guy with the launcher has a nanohive, a perfectly clear shot, none of the pilot's infantry teammates shooting at him, and all the time in the world then maybe, just maybe, he can rack up a few damage points before the dropship hits a building and blows up (denying the AV both the kill and vehicle destruction points for all his efforts). I can only assume that you've never actually tried AV yourself, or you'd understand that it is nowhere near as easy as you seem to think it is.
proto forge and swarms, mate.
Python pilot, troop-transport specialist and an all-round ballbag.
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Mojo XXXIII
Abandoned Privilege Top Men.
43
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Posted - 2014.04.26 16:57:00 -
[73] - Quote
Foxhound Elite wrote:Mojo XXXIII wrote:Foxhound Elite wrote:Everyone just assumes i'm talking about a Python or an Incubus! Sure, I fly a Python mostly but I also include the standard variants. I mean, why bother fly a Myron with 3000+ shields if it still can get shot down by one guy with one forge gun, or one guy with a swarm launcher? It's too slow to get away yet its shields still can get dwindled down to zero in one clip by each handheld weapon! outrageous. Lol@one guy with a swarm launcher! Maybe if the pilot is a complete scrub rookie, makes no effort to evade, has zero shield rechargers, and the guy with the launcher has a nanohive, a perfectly clear shot, none of the pilot's infantry teammates shooting at him, and all the time in the world then maybe, just maybe, he can rack up a few damage points before the dropship hits a building and blows up (denying the AV both the kill and vehicle destruction points for all his efforts). I can only assume that you've never actually tried AV yourself, or you'd understand that it is nowhere near as easy as you seem to think it is. proto forge and swarms, mate.
Then you must be trolling, because you should know how ridiculous your "one guy with a swarm launcher" claim is, mate. |
Foxhound Elite
The Rainbow Effect Dirt Nap Squad.
697
|
Posted - 2014.04.26 17:06:00 -
[74] - Quote
Mojo XXXIII wrote:Foxhound Elite wrote:Mojo XXXIII wrote:Foxhound Elite wrote:Everyone just assumes i'm talking about a Python or an Incubus! Sure, I fly a Python mostly but I also include the standard variants. I mean, why bother fly a Myron with 3000+ shields if it still can get shot down by one guy with one forge gun, or one guy with a swarm launcher? It's too slow to get away yet its shields still can get dwindled down to zero in one clip by each handheld weapon! outrageous. Lol@one guy with a swarm launcher! Maybe if the pilot is a complete scrub rookie, makes no effort to evade, has zero shield rechargers, and the guy with the launcher has a nanohive, a perfectly clear shot, none of the pilot's infantry teammates shooting at him, and all the time in the world then maybe, just maybe, he can rack up a few damage points before the dropship hits a building and blows up (denying the AV both the kill and vehicle destruction points for all his efforts). I can only assume that you've never actually tried AV yourself, or you'd understand that it is nowhere near as easy as you seem to think it is. proto forge and swarms, mate. Then you must be trolling, because you should know how ridiculous your "one guy with a swarm launcher" claim is, mate.
nah i'm just frustrated how one guy with a swarm and keep me off a position , like after one volley, I'll have to bug out of there. I'm not trolling, it's not that he'll kill me, i'm skilled enough to know when to run and when to fight and I kill more than any pilot out there. Ask the public, check the leaderboards. But the fact that one guy can actually disable me from getting into the fray with one swarm launcher? let alone there would be two-three, depending on how much i'm murdering the enemy team . Yet I see people asking for a swarm speed buff ? That's just greedy. Dropships should be able to take more of a punch than that, because 9 times out of 10 there's more than one AV guy on the enemy team. AV should be about teamwork to take out the overall vehicle threat, as in time your shots with your squadmates etc. not free for all random fire and then complain it got away with no health after 1 shot from your forge / swarm. Get a grip.
Python pilot, troop-transport specialist and an all-round ballbag.
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Mojo XXXIII
Abandoned Privilege Top Men.
43
|
Posted - 2014.04.26 17:18:00 -
[75] - Quote
Foxhound Elite wrote:Mojo XXXIII wrote:Foxhound Elite wrote:Mojo XXXIII wrote:Foxhound Elite wrote:Everyone just assumes i'm talking about a Python or an Incubus! Sure, I fly a Python mostly but I also include the standard variants. I mean, why bother fly a Myron with 3000+ shields if it still can get shot down by one guy with one forge gun, or one guy with a swarm launcher? It's too slow to get away yet its shields still can get dwindled down to zero in one clip by each handheld weapon! outrageous. Lol@one guy with a swarm launcher! Maybe if the pilot is a complete scrub rookie, makes no effort to evade, has zero shield rechargers, and the guy with the launcher has a nanohive, a perfectly clear shot, none of the pilot's infantry teammates shooting at him, and all the time in the world then maybe, just maybe, he can rack up a few damage points before the dropship hits a building and blows up (denying the AV both the kill and vehicle destruction points for all his efforts). I can only assume that you've never actually tried AV yourself, or you'd understand that it is nowhere near as easy as you seem to think it is. proto forge and swarms, mate. Then you must be trolling, because you should know how ridiculous your "one guy with a swarm launcher" claim is, mate. nah i'm just frustrated how one guy with a swarm and keep me off a position , like after one volley, I'll have to bug out of there. I'm not trolling, it's not that he'll kill me, i'm skilled enough to know when to run and when to fight and I kill more than any pilot out there. Ask the public, check the leaderboards. But the fact that one guy can actually disable me from getting into the fray with one swarm launcher? let alone there would be two-three, depending on how much i'm murdering the enemy team . Yet I see people asking for a swarm speed buff ? That's just greedy. Dropships should be able to take more of a punch than that, because 9 times out of 10 there's more than one AV guy on the enemy team. AV should be about teamwork to take out the overall vehicle threat, as in time your shots with your squadmates etc. not free for all random fire and then complain it got away with no health after 1 shot from your forge / swarm. Get a grip.
When it requires a team, working together, to operate a vehicle, then we'll talk about how many AV it should take to destroy one. As it is now, it's just one guy killing one other guy, the pilot has just chosen a much more expensive loadout, that's all.
For tanks and dropships, the pilot should be restricted to an AV-only weapon. If you want protection from infantry AV, equip a turret and bring a friend to watch your back - teamwork.
IMO, there's no reason, if I choose to spend my SP and ISK for the specific purpose of AV, that I shouldn't be able to kill ONE guy who is using the exact equipment that I am specifically optimized and designed to counter, by using nothing more than skill and outplaying him, like any other matchup in the game. |
The dark cloud
The Rainbow Effect
2914
|
Posted - 2014.04.26 17:57:00 -
[76] - Quote
Previously:
-before hardener nerf swarms=100% useless vs dropships making them easy mode -after nerf= hardeners wont prevent that swarms get trough the regen threshold which means that damage sticks
Simple sayd alot of pilots are angry that their godmode vehicle is gone. ironically armor derpships (including the gorgon militia derpship) can still perma tank swarmlaunchers even at proto lvl. This is hillarious cause swarms are supposed to work better vs armor then shields. This leads me to:
-Python gets hit by 3 volleys from proto swarms and it falls down like a brick -incubus just sits above the swarm launcher guy and couldnt care less about him and perma tanks it.
This seems not right to me.
Head of public relations from The Rainbow Effect.
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Zaaeed Massani
RisingSuns Dark Taboo
351
|
Posted - 2014.04.26 19:11:00 -
[77] - Quote
The dark cloud wrote:
This seems not right to me.
Gallente Dropships are still bugged so that they only take 55% damage from swarms.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Zirzo Valcyn
Kameira Lodge Amarr Empire
491
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Posted - 2014.04.26 19:50:00 -
[78] - Quote
i drop a heavy/hmg on forge gunner. gallente doesnt fare much better but we can evade them easy enough.. i accept the FG is my bane. we try to kill forges with my gunner we stand about a %30 chance each pass which imo is fair. the FG is vulnerable to a lot when he is focused on DS. it's a thrill kill when we manage to kill one that is aware of us. if i tried to solo him it would be about a zero% chance unless he was super terrible.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Zirzo Valcyn
Kameira Lodge Amarr Empire
491
|
Posted - 2014.04.26 19:59:00 -
[79] - Quote
Alena Ventrallis wrote:Himiko Kuronaga wrote:Foxhound Elite wrote:Youmadbroyolo wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. That is balanced and effective AV. They should be denying you the ability to loiter in their areas of coverage and have a good chance of shooting you down, if you flee after the first shot and have good speed and maneuverability you should get away easy. I know, been flying since you installed the game! It's just to effectively assist my team , I find it hard to fight somebody 1 v 1 with a handheld weapon that takes less than 2 million SP to max out, and I'm one of the most experienced pilots in the game. At least increase the prices of the forge gun for that much power?! My forge suit costs as much as an advanced fit tank, and is infinitely more vulnerable. So basically, no. You have my sympathy to an extent though. The problem is you're attempting to do something with an ADS that was never meant to be done with that kind of aircraft. ADS were created to get people to an area FAST, and then allow the pilot to cover those he deployed with his gun for as long as he can until he gets shot down. People like yourself have become incredibly good with them, but that still doesn't really mean they are supposed to be used in that manner. Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns. Then they need a significant cut in price. 320k for a disposable ship? ADS are for close air support, much like an Apache or Cobra. Regular DS are more of a Huey or banana chopper, for lifting men and supplies from place to place. Heavy aircraft would probably be more like an AC-130 gunship. the price is the only thing holding back the kamikazee scrubs.. if they reduce the price the forums will errupt with cries about the huge wave of kamikazee ADS that will follow.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Jason Pearson
State Terrestrial Mercenaries
4204
|
Posted - 2014.04.26 20:04:00 -
[80] - Quote
Saw 1 AVer take you on earlier. Looked like you really struggled with that 34/0 at the end :P
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
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Bethhy
Ancient Exiles. Dirt Nap Squad.
1851
|
Posted - 2014.04.26 20:12:00 -
[81] - Quote
Dropships in DUST are ass backwards...
They play an offensive role instead of a defensive...
Dropships need significant more survivability and ALOT less DPS potential...
Dropships facilitate fights and highlight one of the cooler aspects of gameplay DUST 514 has... They should be completely about staying power... Not offensive power.
Dropship Pilots also need to be vulnerable to Fire. So someone can shoot them out if they are careless with positioning.
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DUST Fiend
OSG Planetary Operations Covert Intervention
13126
|
Posted - 2014.04.26 21:04:00 -
[82] - Quote
Bethhy wrote:Dropships in DUST are ass backwards...
They play an offensive role instead of a defensive...
Dropships need significant more survivability and ALOT less DPS potential...
Dropships facilitate fights and highlight one of the cooler aspects of gameplay DUST 514 has... They should be completely about staying power... Not offensive power.
Dropship Pilots also need to be vulnerable to Fire. So someone can shoot them out if they are careless with positioning.
It doesn't help that standard dropships are worthless, assault dropships are wanna be fighters, and logistics ships were removed from the game.
CCP has absolutely no idea what they want from vehicles. Also, until we get bigger maps with real player counts and game types that actually have even the faintest hint of complexity to them, there is NO reason to play any kind of support role as a vehicle, and this is by DESIGN.
My Music Videos & Fan Fiction
Incubus Pilot, ISK plz
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1281
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Posted - 2014.04.26 21:08:00 -
[83] - Quote
I get more DSs with RDVs than anything.
Dropship pilots come in two classes cowards and greedy bastards. The greedy ones die the easiest.
Crush them
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3658
|
Posted - 2014.04.26 22:26:00 -
[84] - Quote
Youmadbroyolo wrote:Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns.
And that would be balanced... how exactly? Unless that requires several units to operate of course. Implementation of heavy gunships happens at the same time as fighters. Anti-aircraft tanks have also been said to be in the works. Battlefields need to expand before fighters can come in, and player counts inside of battles need to uncap as well in order to justify specific hard-counters like anti-aircraft tanks and installations. 16 player slots just isn't enough to waste on arbitrary things like that in an organized match at the moment. So things that are never going to happen basically.
They'll happen.
Just going to take a lot longer than anybody wants. |
DUST Fiend
OSG Planetary Operations Covert Intervention
13129
|
Posted - 2014.04.26 22:34:00 -
[85] - Quote
Himiko Kuronaga wrote:Youmadbroyolo wrote:Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns.
And that would be balanced... how exactly? Unless that requires several units to operate of course. Implementation of heavy gunships happens at the same time as fighters. Anti-aircraft tanks have also been said to be in the works. Battlefields need to expand before fighters can come in, and player counts inside of battles need to uncap as well in order to justify specific hard-counters like anti-aircraft tanks and installations. 16 player slots just isn't enough to waste on arbitrary things like that in an organized match at the moment. So things that are never going to happen basically. They'll happen. Just going to take a lot longer than anybody wants. I see you still have faith.
In time, you too will come to the Dark Side. In time....
Also, until CCP removes team specific redlines and balances the game around that, the maps will NEVER open up in any significant way.
My Music Videos & Fan Fiction
Incubus Pilot, ISK plz
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3659
|
Posted - 2014.04.26 22:57:00 -
[86] - Quote
You gota understand how a corporation thinks. CCP still has enough dev resources plugged into this game to produce content. MMO games that are no longer profitable first fire off the majority of their staff so it can no longer produce content. This has not happened yet.
They then keep the game afloat with a skeleton crew assigned to maintain it. When numbers drop enough that they can no longer justify the server and skeleton crew, they pull the plug.
We are a long way away from the skeleton crew stage. CCP spent many years in devtime on this title and they want to see a return on that investment. They also realize that their title is garbage and it is bottlenecked by hardware issues and poor code that can't be fixed by an army of programmers all at once. This is the majority of what holds us back. When we make the leap to PS4 you will start seeing a lot more change happening at a much faster pace. There are assets completed that cannot be used right now for one reason or another.
The other unknown is how much of a population jump we will get when it bridges over to PS4. The game will most likely continue to be well staffed until that point has been reached, and depending on the outcome, may receive more resources afterwards. If the outcome is poor, I imagine content support will end roughly a year after that point. |
DUST Fiend
OSG Planetary Operations Covert Intervention
13134
|
Posted - 2014.04.26 23:01:00 -
[87] - Quote
Lets just hope they manage to turn their public appeal around before they make that jump, or they may simply never be able to keep up with these newer games coming out, and thus the game will always be little more than a niche shooter that never truly feels like an extension of New Eden.
Right now, I think the best thing for DUST is that no one really knows about it. Let it stay in the dark while it goes through these rather painful growing pains.
All good things come with time, but time also decays all things: we will simply have to wait and see. Fanfest will be a strong indicator of if CCP is actually capable of pulling it off, or merely blowing smoke.
My Music Videos & Fan Fiction
Incubus Pilot, ISK plz
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
2333
|
Posted - 2014.04.26 23:18:00 -
[88] - Quote
jerrmy12 kahoalii wrote:xxwhitedevilxx M wrote:The dark cloud wrote:Yes to ISK reduction to assault dropships, no to CPU+PG buff. This ^ Today, I really had to use a Gastun FG with a mate using a Breach FG in order to 3 shots an Incubus (and the last shot was pretty hard to land) Lol noob My adv forge 3 shots incubus, also weak spot, is ez mode
Damn, you're obviously lying. 3 shots are never enough on an Incubus, unless the pilot is headless and didn't fit it.
-#Firmocosìperchènonhopersonalità
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jerrmy12 kahoalii
Proficiency V.
1279
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Posted - 2014.04.26 23:22:00 -
[89] - Quote
xxwhitedevilxx M wrote:jerrmy12 kahoalii wrote:xxwhitedevilxx M wrote:The dark cloud wrote:Yes to ISK reduction to assault dropships, no to CPU+PG buff. This ^ Today, I really had to use a Gastun FG with a mate using a Breach FG in order to 3 shots an Incubus (and the last shot was pretty hard to land) Lol noob My adv forge 3 shots incubus, also weak spot, is ez mode Damn, you're obviously lying. 3 shots are never enough on an Incubus, unless the pilot is headless and didn't fit it. Then your a ****** Also l2aim 1 weak spot hit and its done
I <3 girl gamers
Tears, sweet delicious tears
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DUST Fiend
OSG Planetary Operations Covert Intervention
13136
|
Posted - 2014.04.26 23:25:00 -
[90] - Quote
jerrmy12 kahoalii wrote:xxwhitedevilxx M wrote:jerrmy12 kahoalii wrote:xxwhitedevilxx M wrote:The dark cloud wrote:Yes to ISK reduction to assault dropships, no to CPU+PG buff. This ^ Today, I really had to use a Gastun FG with a mate using a Breach FG in order to 3 shots an Incubus (and the last shot was pretty hard to land) Lol noob My adv forge 3 shots incubus, also weak spot, is ez mode Damn, you're obviously lying. 3 shots are never enough on an Incubus, unless the pilot is headless and didn't fit it. Then your a ****** Also l2aim 1 weak spot hit and its done You aren't going to chew through over 5000 HP in one shot, even to the weak spot. Just saying.
My Music Videos & Fan Fiction
Incubus Pilot, ISK plz
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jerrmy12 kahoalii
Proficiency V.
1279
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Posted - 2014.04.26 23:33:00 -
[91] - Quote
jerrmy12 kahoalii wrote:xxwhitedevilxx M wrote:jerrmy12 kahoalii wrote:xxwhitedevilxx M wrote:The dark cloud wrote:Yes to ISK reduction to assault dropships, no to CPU+PG buff. This ^ Today, I really had to use a Gastun FG with a mate using a Breach FG in order to 3 shots an Incubus (and the last shot was pretty hard to land) Lol noob My adv forge 3 shots incubus, also weak spot, is ez mode Damn, you're obviously lying. 3 shots are never enough on an Incubus, unless the pilot is headless and didn't fit it. Then your a ****** Also l2aim 1 weak spot hit and its done You aren't going to chew through over 5000 HP in one shot, even to the weak spot. Just saying. [/quote] 1 weak spot hit 2 other shots Your done Ive killed dropships using afterburner
I <3 girl gamers
Tears, sweet delicious tears
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Bruttuss Brutor
ZERO TAX MERCS
4
|
Posted - 2014.04.27 01:07:00 -
[92] - Quote
Atiim wrote:Foxhound Elite wrote: I know, been flying since you installed the game! It's just to effectively assist my team , I find it hard to fight somebody 1 v 1 with a handheld weapon that takes less than 2 million SP to max out, and I'm one of the most experienced pilots in the game. At least increase the prices of the forge gun for that much power?!
Except you conveniently forgot to mention the other skills involved such as Modules, Proficiency, Weapon Upgrades, and a whole ton of other skills required for that Forge Gun to not be a useless sack of $#!t. And most importantly, No. If you truly want to be effective to your team, then ask your team to help you by taking care of the AVers. I'm sorry you want to be invulnerable to AV while plunking near OHK missiles at them. AVer > Dropship > Infantry > AVer That's a balance of power where everyone has both a strength, and a weakness; all on a 1:1:1 ratio. What seems to be the problem with this model? Additionally, no the SP required for AV weapons does not need to be increased; you can use your Dropship at anytime, while the AVer can only use his AV when the enemy has vehicles
This is the truth right here. And don't forget now that the range on rail tanks have been cut from 600m to 300m all they gotta do is hit there after burners and drop in behind you. Thats if they don't see you first. I miss the days in 1.7 when a guy is spamming an ADS. I would be having a good match and the i get blew up by an ADS. so i call in my rail tank a blast him out of the sky. So rewarding. But you can't do that anymore. F*ck ADS |
Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
65
|
Posted - 2014.04.27 01:30:00 -
[93] - Quote
xxwhitedevilxx M wrote:The dark cloud wrote:Yes to ISK reduction to assault dropships, no to CPU+PG buff. This ^ Today, I really had to use a Gastun FG with a mate using a Breach FG in order to 3 shots an Incubus (and the last shot was pretty hard to land)
You brought out a Gatsun's... for and ADS? Jesus... now that's overkill. A single ADV breach forge can two shot an Incubus or Python. Also, leading your target helps considerably with weapons and against vehicles. As a pilot, a good number of forge gun rounds miss, as they don't lead their targets, which I don't find too difficult to do when forge gunning another ADS.
Knowing how to fly and ADS helps considerably when countering them when on the ground, especially when bunny hoping around missiles. |
Youmadbroyolo
Crux Special Tasks Group Gallente Federation
45
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Posted - 2014.04.27 10:11:00 -
[94] - Quote
Foxhound Elite wrote:Mojo XXXIII wrote:Foxhound Elite wrote:Mojo XXXIII wrote:Foxhound Elite wrote:Everyone just assumes i'm talking about a Python or an Incubus! Sure, I fly a Python mostly but I also include the standard variants. I mean, why bother fly a Myron with 3000+ shields if it still can get shot down by one guy with one forge gun, or one guy with a swarm launcher? It's too slow to get away yet its shields still can get dwindled down to zero in one clip by each handheld weapon! outrageous. Lol@one guy with a swarm launcher! Maybe if the pilot is a complete scrub rookie, makes no effort to evade, has zero shield rechargers, and the guy with the launcher has a nanohive, a perfectly clear shot, none of the pilot's infantry teammates shooting at him, and all the time in the world then maybe, just maybe, he can rack up a few damage points before the dropship hits a building and blows up (denying the AV both the kill and vehicle destruction points for all his efforts). I can only assume that you've never actually tried AV yourself, or you'd understand that it is nowhere near as easy as you seem to think it is. proto forge and swarms, mate. Then you must be trolling, because you should know how ridiculous your "one guy with a swarm launcher" claim is, mate. nah i'm just frustrated how one guy with a swarm and keep me off a position , like after one volley, I'll have to bug out of there. I'm not trolling, it's not that he'll kill me, i'm skilled enough to know when to run and when to fight and I kill more than any pilot out there. Ask the public, check the leaderboards. But the fact that one guy can actually disable me from getting into the fray with one swarm launcher? let alone there would be two-three, depending on how much i'm murdering the enemy team . Yet I see people asking for a swarm speed buff ? That's just greedy. Dropships should be able to take more of a punch than that, because 9 times out of 10 there's more than one AV guy on the enemy team. AV should be about teamwork to take out the overall vehicle threat, as in time your shots with your squadmates etc. not free for all random fire and then complain it got away with no health after 1 shot from your forge / swarm. Get a grip. Z
That is the dumbest thing i have ever heard, Veh dont deserve anymore ratio based balance then they already get. nothing about a dropship denotes or a veh denotes a ratio based advantage. in fact veh in combat are more prone to damage maint and breakage then a inf unit. price is your only def, and if you want that lowered guess what you should die as much to a mlt swarm launcher as a proto suit does to a exile rifle. You deserve no more advantange. if anything veh drivers are spoiled by easy KD ratios and only 1% of weapons in game that can attack them. I say give you guys a price drop so vech prices are equal to dropsuits and make you as throwaway as drop suits are.
Veh uses are so entitled it makes me sick.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8098
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Posted - 2014.04.27 10:19:00 -
[95] - Quote
Bethhy wrote:Dropships in DUST are ass backwards...
They play an offensive role instead of a defensive...
Dropships need significant more survivability and ALOT less DPS potential...
Dropships facilitate fights and highlight one of the cooler aspects of gameplay DUST 514 has... They should be completely about staying power... Not offensive power.
Dropship Pilots also need to be vulnerable to Fire. So someone can shoot them out if they are careless with positioning.
Agreed, but we all know the main reason most people go to Assault Dropships is for something to ease them over until fighter jets, which was sort of the reasoning they were even implemented into the game. Honestly dropships should of never had a front mounted pilot operated turret to begin with.
Amarr are the good guys.
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
2342
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Posted - 2014.04.27 11:51:00 -
[96] - Quote
DUST Fiend wrote:jerrmy12 kahoalii wrote:xxwhitedevilxx M wrote:jerrmy12 kahoalii wrote: Lol noob My adv forge 3 shots incubus, also weak spot, is ez mode
Damn, you're obviously lying. 3 shots are never enough on an Incubus, unless the pilot is headless and didn't fit it. Then your a ****** Also l2aim 1 weak spot hit and its done You aren't going to chew through over 5000 HP in one shot, even to the weak spot. Just saying.
Let him believe he can, one should always nod to certain kind of very special people.
Also, as soon as you charge the third shot the Incubus recovered more or less 400 * 4 seconds (1600 HP); the situation would be even more critical if you just wait to aim for the "weak spot". The more you wait, the more it recovers. Now shut the hell up, non-factor.
-#Firmocosìperchènonhopersonalità
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Zaaeed Massani
RisingSuns Dark Taboo
351
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Posted - 2014.04.27 12:42:00 -
[97] - Quote
Aero Yassavi wrote:Bethhy wrote:Dropships in DUST are ass backwards...
They play an offensive role instead of a defensive...
Dropships need significant more survivability and ALOT less DPS potential...
Dropships facilitate fights and highlight one of the cooler aspects of gameplay DUST 514 has... They should be completely about staying power... Not offensive power.
Dropship Pilots also need to be vulnerable to Fire. So someone can shoot them out if they are careless with positioning.
Agreed, but we all know the main reason most people go to Assault Dropships is for something to ease them over until fighter jets, which was sort of the reasoning they were even implemented into the game. Honestly dropships should of never had a front mounted pilot operated turret to begin with.
Totally agree with this. They're transports, not dedicated combat vehicles.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
69
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Posted - 2014.04.27 15:45:00 -
[98] - Quote
Zaaeed Massani wrote:Aero Yassavi wrote:Bethhy wrote:Dropships in DUST are ass backwards...
They play an offensive role instead of a defensive...
Dropships need significant more survivability and ALOT less DPS potential...
Dropships facilitate fights and highlight one of the cooler aspects of gameplay DUST 514 has... They should be completely about staying power... Not offensive power.
Dropship Pilots also need to be vulnerable to Fire. So someone can shoot them out if they are careless with positioning.
Agreed, but we all know the main reason most people go to Assault Dropships is for something to ease them over until fighter jets, which was sort of the reasoning they were even implemented into the game. Honestly dropships should of never had a front mounted pilot operated turret to begin with. Totally agree with this. They're transports, not dedicated combat vehicles.
Except that the ASSAULT dropship was converted into a combat vehicle, and should have those benefits as such. That's like saying the logistics dropsuit should have never received more than 2-4 equipment slots, and never received the skills to them, as the basic frame only had one. Also, assault suits should never have had a bonus to weapons, as that seems totally ludicrous and overpowered, as the basic frame does not have these benefits.
The Myron and Grimsnes are the basic frames of dropships, without skills or benefits, while the Assault and Logistic dropships are their specializations with their intended roles. |
The dark cloud
The Rainbow Effect
2920
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Posted - 2014.04.27 15:54:00 -
[99] - Quote
Temias Mercurial wrote:Zaaeed Massani wrote:Aero Yassavi wrote:Bethhy wrote:Dropships in DUST are ass backwards...
They play an offensive role instead of a defensive...
Dropships need significant more survivability and ALOT less DPS potential...
Dropships facilitate fights and highlight one of the cooler aspects of gameplay DUST 514 has... They should be completely about staying power... Not offensive power.
Dropship Pilots also need to be vulnerable to Fire. So someone can shoot them out if they are careless with positioning.
Agreed, but we all know the main reason most people go to Assault Dropships is for something to ease them over until fighter jets, which was sort of the reasoning they were even implemented into the game. Honestly dropships should of never had a front mounted pilot operated turret to begin with. Totally agree with this. They're transports, not dedicated combat vehicles. Except that the ASSAULT dropship was converted into a combat vehicle, and should have those benefits as such. That's like saying the logistics dropsuit should have never received more than 2-4 equipment slots, and never received the skills to them, as the basic frame only had one. Also, assault suits should never have had a bonus to weapons, as that seems totally ludicrous and overpowered, as the basic frame does not have these benefits. The Myron and Grimsnes are the basic frames of dropships, without skills or benefits, while the Assault and Logistic dropships are their specializations with their intended roles. Wrong the grimsnes can be converted into a highly tanked troop transporter with a CRU and afterburner. Sure it doesnt has any gun on it but it can take quite alot of damage and its possible to provide a mobile spawnpoint for your team. I do that sometimes when i run solo on ambush and know that the opposition will spam tanks. I ehlp out with providing the blueberrys a save spot to spawn and just **** of the tankers on the opposition.
Head of public relations from The Rainbow Effect.
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Temias Mercurial
Knights Of Ender Galactic Skyfleet Empire
69
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Posted - 2014.04.27 15:59:00 -
[100] - Quote
The dark cloud wrote:Temias Mercurial wrote:Zaaeed Massani wrote:Aero Yassavi wrote:Bethhy wrote:Dropships in DUST are ass backwards...
They play an offensive role instead of a defensive...
Dropships need significant more survivability and ALOT less DPS potential...
Dropships facilitate fights and highlight one of the cooler aspects of gameplay DUST 514 has... They should be completely about staying power... Not offensive power.
Dropship Pilots also need to be vulnerable to Fire. So someone can shoot them out if they are careless with positioning.
Agreed, but we all know the main reason most people go to Assault Dropships is for something to ease them over until fighter jets, which was sort of the reasoning they were even implemented into the game. Honestly dropships should of never had a front mounted pilot operated turret to begin with. Totally agree with this. They're transports, not dedicated combat vehicles. Except that the ASSAULT dropship was converted into a combat vehicle, and should have those benefits as such. That's like saying the logistics dropsuit should have never received more than 2-4 equipment slots, and never received the skills to them, as the basic frame only had one. Also, assault suits should never have had a bonus to weapons, as that seems totally ludicrous and overpowered, as the basic frame does not have these benefits. The Myron and Grimsnes are the basic frames of dropships, without skills or benefits, while the Assault and Logistic dropships are their specializations with their intended roles. Wrong the grimsnes can be converted into a highly tanked troop transporter with a CRU and afterburner. Sure it doesnt has any gun on it but it can take quite alot of damage and its possible to provide a mobile spawnpoint for your team. I do that sometimes when i run solo on ambush and know that the opposition will spam tanks. I ehlp out with providing the blueberrys a save spot to spawn and just **** of the tankers on the opposition.
What part of that was wrong? I'm merely referring to how the Myron and Grimsnes are merely the basic frames AND HAVE NO SKILLS OF THIER OWN. The vehicle itself has no skill. It's not a specialization, and has no intended role, You do whatever you want with it. Putting any level into dropship operation offers you nothing other than 1) unlocking access to dropships 2) unlocking the skill tree for ADS. |
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syzygiet
Vherokior Combat Logistics Minmatar Republic
14
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Posted - 2014.04.27 19:30:00 -
[101] - Quote
You got to be kidding me, with after burners after the first hit you can go straight up and a forge gun wont be able to hit you before the second charge finishes. If you think you are some kind of tank and want to take a couple of hits that is on you.
At best, as a solo forger i can deter a drop ship from stick around any one place for long which is the purpose of AV, with a noob pilot i can damage it enough to get 75 points rarely i am able to kill off a dropship by myself. |
Foxhound Elite
The Rainbow Effect Dirt Nap Squad.
699
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Posted - 2014.04.27 21:44:00 -
[102] - Quote
syzygiet wrote:You got to be kidding me, with after burners after the first hit you can go straight up and a forge gun wont be able to hit you before the second charge finishes. If you think you are some kind of tank and want to take a couple of hits that is on you.
At best, as a solo forger i can deter a drop ship from stick around any one place for long which is the purpose of AV, with a noob pilot i can damage it enough to get 75 points rarely i am able to kill off a dropship by myself.
1 forger can destroy a dropship in three hits , ask the french. just did a PC match vs them and hunk TM alone hit me every time. I guess you need to just have more experience / SP in it, but he can 3 shot a dropship, it means everyone else has the potential. I'm talking about a Python with over 2500+ shield HP . 1 guy with a handheld weapon should not be able to solo a vehicle like that, and I'm flying fast, gaining altitude, barrel-rolling, etc to avoid these shots but they still CAN 3 shot me which drives me to make threads like this, and wondering why a hand hel mining tool was even added to the game as an anti-vehicle weapon. rails and swarms are enough.
Python pilot, troop-transport specialist and an all-round ballbag.
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Assault Swarm Launcher
44
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Posted - 2014.04.27 21:56:00 -
[103] - Quote
Foxhound Elite wrote:1 guy with a handheld weapon should not be able to solo a vehicle like that And why is this?
[...]
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Mojo XXXIII
Abandoned Privilege Top Men.
81
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Posted - 2014.04.27 21:56:00 -
[104] - Quote
Foxhound Elite wrote:syzygiet wrote:You got to be kidding me, with after burners after the first hit you can go straight up and a forge gun wont be able to hit you before the second charge finishes. If you think you are some kind of tank and want to take a couple of hits that is on you.
At best, as a solo forger i can deter a drop ship from stick around any one place for long which is the purpose of AV, with a noob pilot i can damage it enough to get 75 points rarely i am able to kill off a dropship by myself. 1 forger can destroy a dropship in three hits , ask the french. just did a PC match vs them and hunk TM alone hit me every time. I guess you need to just have more experience / SP in it, but he can 3 shot a dropship, it means everyone else has the potential. I'm talking about a Python with over 2500+ shield HP . 1 guy with a handheld weapon should not be able to solo a vehicle like that, and I'm flying fast, gaining altitude, barrel-rolling, etc to avoid these shots but they still CAN 3 shot me which drives me to make threads like this, and wondering why a hand hel mining tool was even added to the game as an anti-vehicle weapon. rails and swarms are enough.
Did you ever stop to consider that maybe, just maybe he is just better at shooting Dropships than you are at evading?
There's an expression: "A bad workman always blames his tools"
Don't get me wrong, I'm not suggesting that you're bad, just that you shouldn't blame his weapon if he beat you with superior skill.
And I'm not suggesting it should be EASY for any AV to solo any vehicle, only that it should be POSSIBLE (with player skill ultimately being the determining factor). |
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