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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3647
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Posted - 2014.04.26 00:29:00 -
[1] - Quote
Foxhound Elite wrote:Youmadbroyolo wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. That is balanced and effective AV. They should be denying you the ability to loiter in their areas of coverage and have a good chance of shooting you down, if you flee after the first shot and have good speed and maneuverability you should get away easy. I know, been flying since you installed the game! It's just to effectively assist my team , I find it hard to fight somebody 1 v 1 with a handheld weapon that takes less than 2 million SP to max out, and I'm one of the most experienced pilots in the game. At least increase the prices of the forge gun for that much power?!
My forge suit costs as much as an advanced fit tank, and is infinitely more vulnerable.
So basically, no.
You have my sympathy to an extent though. The problem is you're attempting to do something with an ADS that was never meant to be done with that kind of aircraft. ADS were created to get people to an area FAST, and then allow the pilot to cover those he deployed with his gun for as long as he can until he gets shot down. People like yourself have become incredibly good with them, but that still doesn't really mean they are supposed to be used in that manner.
Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3653
|
Posted - 2014.04.26 01:14:00 -
[2] - Quote
Atiim wrote:Himiko Kuronaga wrote: Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns.
And that would be balanced... how exactly? Unless that requires several units to operate of course.
Implementation of heavy gunships happens at the same time as fighters. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3658
|
Posted - 2014.04.26 22:26:00 -
[3] - Quote
Youmadbroyolo wrote:Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns.
And that would be balanced... how exactly? Unless that requires several units to operate of course. Implementation of heavy gunships happens at the same time as fighters. Anti-aircraft tanks have also been said to be in the works. Battlefields need to expand before fighters can come in, and player counts inside of battles need to uncap as well in order to justify specific hard-counters like anti-aircraft tanks and installations. 16 player slots just isn't enough to waste on arbitrary things like that in an organized match at the moment. So things that are never going to happen basically.
They'll happen.
Just going to take a lot longer than anybody wants. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3659
|
Posted - 2014.04.26 22:57:00 -
[4] - Quote
You gota understand how a corporation thinks. CCP still has enough dev resources plugged into this game to produce content. MMO games that are no longer profitable first fire off the majority of their staff so it can no longer produce content. This has not happened yet.
They then keep the game afloat with a skeleton crew assigned to maintain it. When numbers drop enough that they can no longer justify the server and skeleton crew, they pull the plug.
We are a long way away from the skeleton crew stage. CCP spent many years in devtime on this title and they want to see a return on that investment. They also realize that their title is garbage and it is bottlenecked by hardware issues and poor code that can't be fixed by an army of programmers all at once. This is the majority of what holds us back. When we make the leap to PS4 you will start seeing a lot more change happening at a much faster pace. There are assets completed that cannot be used right now for one reason or another.
The other unknown is how much of a population jump we will get when it bridges over to PS4. The game will most likely continue to be well staffed until that point has been reached, and depending on the outcome, may receive more resources afterwards. If the outcome is poor, I imagine content support will end roughly a year after that point. |
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