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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
922
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Posted - 2014.04.26 01:35:00 -
[31] - Quote
jerrmy12 kahoalii wrote:Assault Swarm Launcher wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. Please don't ever post on these forums again for the rest of your existence. The community thanks you. The python is underpowered to even, swarms I see swarms wreck pythons as well as forges Dropships need isk decrease More pg and cpu All proto av needs to be 20k or 27k
I agree that the ADS should be cheaper, but lol on swarms.
standard advanced swarms are quite literally useless, and of course swarms are still bugged. Also you can outrun swarms super-easy.
Fixing swarms
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Duran Lex
Fraternity of St. Venefice Amarr Empire
809
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Posted - 2014.04.26 01:44:00 -
[32] - Quote
Youmadbroyolo wrote:Atiim wrote:Himiko Kuronaga wrote: Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns.
And that would be balanced... how exactly? Unless that requires several units to operate of course. +1 such a aircraft would be completely unbalanced everyone would just fly those and we would never see a ADS again. The only heavy aircraft on the field is the MCC. And why the mcc would not just shoot down such a threat or the eve ships in orbit would not just knock it out of the sky would be beyond me. Then we would have all the ADS players complain about how their ADS are now useless and how they wasted all that SP.
One day I hope for an MCC gamemode.
A corporation shells out the money for the beast. The in game vehicles are the null cannons, and the infantry has to stop the vehicles from destroying the MCC. With the player controlled MCC raining down ordinance left and right and dropping installations in tactical locations. ...
Almost gives me a boner. |
ZDub 303
TeamPlayers Dirt Nap Squad.
2549
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Posted - 2014.04.26 01:48:00 -
[33] - Quote
Dropships are overpowered as it is and you want to buff them further!?!?
Sigh... *facepalm* |
The dark cloud
The Rainbow Effect
2900
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Posted - 2014.04.26 01:59:00 -
[34] - Quote
Yes to ISK reduction to assault dropships, no to CPU+PG buff.
Head of public relations from The Rainbow Effect.
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xxwhitedevilxx M
Maphia Clan Unit Unicorn
2330
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Posted - 2014.04.26 02:03:00 -
[35] - Quote
The dark cloud wrote:Yes to ISK reduction to assault dropships, no to CPU+PG buff.
This ^
Today, I really had to use a Gastun FG with a mate using a Breach FG in order to 3 shots an Incubus (and the last shot was pretty hard to land)
-#Firmocosìperchènonhopersonalità
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Alena Ventrallis
PAND3M0N1UM Top Men.
1216
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Posted - 2014.04.26 02:08:00 -
[36] - Quote
Himiko Kuronaga wrote:Foxhound Elite wrote:Youmadbroyolo wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. That is balanced and effective AV. They should be denying you the ability to loiter in their areas of coverage and have a good chance of shooting you down, if you flee after the first shot and have good speed and maneuverability you should get away easy. I know, been flying since you installed the game! It's just to effectively assist my team , I find it hard to fight somebody 1 v 1 with a handheld weapon that takes less than 2 million SP to max out, and I'm one of the most experienced pilots in the game. At least increase the prices of the forge gun for that much power?! My forge suit costs as much as an advanced fit tank, and is infinitely more vulnerable. So basically, no. You have my sympathy to an extent though. The problem is you're attempting to do something with an ADS that was never meant to be done with that kind of aircraft. ADS were created to get people to an area FAST, and then allow the pilot to cover those he deployed with his gun for as long as he can until he gets shot down. People like yourself have become incredibly good with them, but that still doesn't really mean they are supposed to be used in that manner. Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns. Then they need a significant cut in price. 320k for a disposable ship? ADS are for close air support, much like an Apache or Cobra. Regular DS are more of a Huey or banana chopper, for lifting men and supplies from place to place. Heavy aircraft would probably be more like an AC-130 gunship.
That's what you get!! - DA Rick
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Ars Kaykx
The Rainbow Effect Dirt Nap Squad.
8
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Posted - 2014.04.26 02:40:00 -
[37] - Quote
Bro, if a solo forger hits us 3 times in a row. We should crash and burn. Being honest with ourselves, ADS is pretty much God mode. It's the feckin stupid collision damage that's the real killer at the moment.
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Dericha
Heaven's Lost Property Dirt Nap Squad.
37
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Posted - 2014.04.26 03:10:00 -
[38] - Quote
Alena Ventrallis wrote:Himiko Kuronaga wrote:Foxhound Elite wrote:Youmadbroyolo wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. That is balanced and effective AV. They should be denying you the ability to loiter in their areas of coverage and have a good chance of shooting you down, if you flee after the first shot and have good speed and maneuverability you should get away easy. I know, been flying since you installed the game! It's just to effectively assist my team , I find it hard to fight somebody 1 v 1 with a handheld weapon that takes less than 2 million SP to max out, and I'm one of the most experienced pilots in the game. At least increase the prices of the forge gun for that much power?! My forge suit costs as much as an advanced fit tank, and is infinitely more vulnerable. So basically, no. You have my sympathy to an extent though. The problem is you're attempting to do something with an ADS that was never meant to be done with that kind of aircraft. ADS were created to get people to an area FAST, and then allow the pilot to cover those he deployed with his gun for as long as he can until he gets shot down. People like yourself have become incredibly good with them, but that still doesn't really mean they are supposed to be used in that manner. Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns. Then they need a significant cut in price. 320k for a disposable ship? ADS are for close air support, much like an Apache or Cobra. Regular DS are more of a Huey or banana chopper, for lifting men and supplies from place to place. Heavy aircraft would probably be more like an AC-130 gunship.
"I should be able to spam flying death machines that shrug off proto breach forges!" You already have those, especially considering forges dummy fire now.
Also, a forge gun would one shot an Apache, frying it's circuitry and possibly melting the people inside a la Raiders of the Lost Ark. Missles blow them up. Tanks can also be one-shotted by items like Bazookas and RPGs. There are RIFLES that can take out tanks. We have none of these. We have 2 items, when used in groups of 3 or more, and all hit in quick succession, may... MAY take out your favorite vehicle of choice. Vehicles also cost 660k isk, maybe. Abrams cost over $6M. Off-road max speeds: 25mph. You all are doing like 40-50. I think you vehicle drivers are doing just fine, with your Duna style 36-0 games.
And as for infantry dying to bullets, I have one word for you: 50Cent. |
Youmadbroyolo
Crux Special Tasks Group Gallente Federation
27
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Posted - 2014.04.26 04:20:00 -
[39] - Quote
Himiko Kuronaga wrote:Atiim wrote:Himiko Kuronaga wrote: Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns.
And that would be balanced... how exactly? Unless that requires several units to operate of course. Implementation of heavy gunships happens at the same time as fighters. Anti-aircraft tanks have also been said to be in the works. Battlefields need to expand before fighters can come in, and player counts inside of battles need to uncap as well in order to justify specific hard-counters like anti-aircraft tanks and installations. 16 player slots just isn't enough to waste on arbitrary things like that in an organized match at the moment.
So things that are never going to happen basically. |
jerrmy12 kahoalii
Proficiency V.
1274
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Posted - 2014.04.26 05:30:00 -
[40] - Quote
Magnus Amadeuss wrote:jerrmy12 kahoalii wrote:Assault Swarm Launcher wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. Please don't ever post on these forums again for the rest of your existence. The community thanks you. The python is underpowered to even, swarms I see swarms wreck pythons as well as forges Dropships need isk decrease More pg and cpu All proto av needs to be 20k or 27k I agree that the ADS should be cheaper, but lol on swarms. standard advanced swarms are quite literally useless, and of course swarms are still bugged. Also you can outrun swarms super-easy. OH and they have a lol range of 150m, which is nothing to a dropship. I use no afterburner
I <3 girl gamers
Tears, sweet delicious tears
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jerrmy12 kahoalii
Proficiency V.
1274
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Posted - 2014.04.26 05:31:00 -
[41] - Quote
xxwhitedevilxx M wrote:The dark cloud wrote:Yes to ISK reduction to assault dropships, no to CPU+PG buff. This ^ Today, I really had to use a Gastun FG with a mate using a Breach FG in order to 3 shots an Incubus (and the last shot was pretty hard to land) Lol noob My adv forge 3 shots incubus, also weak spot, is ez mode
I <3 girl gamers
Tears, sweet delicious tears
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Sev Alcatraz
Bullet Cluster
630
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Posted - 2014.04.26 05:34:00 -
[42] - Quote
Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf.
Go away....you ass hats are running rampant because the only that that was keeping you in check was nerfed ...
closed beta Vet
>In a man to man fight, the winner is he who has one more round in his magazine. Erwin Rommel
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Thumb Green
The Valyrian Guard
986
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Posted - 2014.04.26 05:37:00 -
[43] - Quote
The only way they're 2-3 shot'ing you with a hardener on is if they're hitting the weak spot in which case, that's what happens when the weak spot is hit.
Support Orbital Spawns
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jerrmy12 kahoalii
Proficiency V.
1274
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Posted - 2014.04.26 05:55:00 -
[44] - Quote
Ok missile turrets need a nerf now My hardened 2.9k incubus just died faster than I could react, under .75 of a second, thats just broken, more than rails
I <3 girl gamers
Tears, sweet delicious tears
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EternalRMG
KNIGHTZ OF THE ROUND Lokun Listamenn
877
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Posted - 2014.04.26 06:30:00 -
[45] - Quote
First: learn2fly Second: kill fg is nog hard with any ads Python can unloud his whole clip in a few secs while the incubus can tank more than 3 shots so pleasd just point and click it is really easy
BPOs for Sale
Dust Player Since: July 2012
Best Assault Dropship Pilot in the Game
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EternalRMG
KNIGHTZ OF THE ROUND Lokun Listamenn
877
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Posted - 2014.04.26 06:31:00 -
[46] - Quote
jerrmy12 kahoalii wrote:Ok missile turrets need a nerf now My hardened 2.9k incubus just died faster than I could react, under .75 of a second, thats just broken, more than rails Harders are useless you are Speed tanking
BPOs for Sale
Dust Player Since: July 2012
Best Assault Dropship Pilot in the Game
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jerrmy12 kahoalii
Proficiency V.
1274
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Posted - 2014.04.26 06:40:00 -
[47] - Quote
EternalRMG wrote:jerrmy12 kahoalii wrote:Ok missile turrets need a nerf now My hardened 2.9k incubus just died faster than I could react, under .75 of a second, thats just broken, more than rails Harders are useless you are Speed tanking 2.9k armor Hardener Missiles and damage moda need nerfing Reload speed needa buffing Balanced Like make it so you cant instakill when someone is hardened Thats all I want
I <3 girl gamers
Tears, sweet delicious tears
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The dark cloud
The Rainbow Effect
2903
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Posted - 2014.04.26 06:52:00 -
[48] - Quote
jerrmy12 kahoalii wrote:Ok missile turrets need a nerf now My hardened 2.9k incubus just died faster than I could react, under .75 of a second, thats just broken, more than rails Erm how about you dont try to play cat and mouse with a missile tank then? They are fully automatic and if you are in the line of sight you get wrecked.
Head of public relations from The Rainbow Effect.
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wripple
TeamPlayers Dirt Nap Squad.
177
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Posted - 2014.04.26 07:49:00 -
[49] - Quote
Well I certainly didn't expect this kind of a message from you, seeing as how often I see you in the air. Hint: Don't use hardeners on an ADS, they are only good for ramming other pesky dropships and the occasional RDV. The ADS is a medium vehicle, meaning it relies pretty heavily on hit and run tactics more than tanks. I'd share builds with you, but I seem to go against you so often in pubs that I'd probably be shooting myself in the knee by doing so. |
darkiller240
K-A-O-S theory
765
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Posted - 2014.04.26 08:00:00 -
[50] - Quote
Dropships are fine, the ADS just needs a price reduction other then that their fine
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8093
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Posted - 2014.04.26 08:26:00 -
[51] - Quote
I look at this very pragmatically. I run my Incubus with a Complex Powergrid Expansion, Complex 120mm Armor Plate, and Complex Light Armor Repper along with a basic afterburner. It has 950 shield and 4247 armor and 93.75 armor rep. The biggest forge threat to dropships are breach forge guns. Let's just say someone is using a Wirykomi Breach Forge Gun with Level 5 Proficiency, a bad situation for the ADS pilot.
First shot: Wipes shields and takes me down to 2925.7 armor. Second shot: 4.5 seconds later. We'll give it another 0.5 seconds to hit me. Shields are still wiped but I got back up to 3394.5 armor. Shot hits and I'm down to 738 armor. Third shot. Armor regens to 1206.7 armor. Shot hits. I'm going down.
So essentially, after getting hit by any forge gun I assume the worst and think to myself "I have 10 seconds to get out of here or I'm a gonner." And by out of there, that means completely out of range. You don't want to wait for the second shot to hit before you start fleeing, or else the third punishing blow may hit while you're trying to escape. Yes, many times this means that that infantry that you only need one more shot on or that HAV you only need one more shot on gets to live another day, but if you value your ship enough it is worth it. And hey, sometimes you can take shots as you're fleeing and still get that kill!
So yeah, at least for how I fit the Incubus the CPU and PG are plenty to survive, and if I die to a forge or rail it is simply because I got arrogant and thought I could get another few shots off before I have to turn on my afterburners. When I'm running a Grimsnes then I have to start fleeing ASAP upon getting hit because it's so damn slow, but it's generally fine because I'm not shooting anyone, just transporting. As far as the Myron/Python go, I don't have enough experience with them to comment.
Amarr are the good guys.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8094
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Posted - 2014.04.26 08:36:00 -
[52] - Quote
darkiller240 wrote:Dropships are fine, the ADS just needs a price reduction other then that their fine If you're running with XT-1's then it can get pretty expensive, but the AT-1's are almost just as good and much cheaper. My Incubus fit with AT-1, Basic Afterburner, Complex PG Upgrade, Complex 120mm Armor Plate, and Complex Light Repper is only 427k. My Incubus with 2 AT-1's (I'm an equal opportunity flyer!), Complex Afterburner, Complex PG Upgrade, Enhanced 120mm Armor Plate, and Complex Light Armor Repper is 450k. I generally make around 200k from flying, sometimes more. That means I can afford to lose one ship every other match and break even, which seems more than generous. I actually make a profit many days of exclusively piloting.
Amarr are the good guys.
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Tesfa Alem
Death by Disassociation Top Men.
111
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Posted - 2014.04.26 09:33:00 -
[53] - Quote
I fly a grimness with Two heavy reps, dual PG enhanchers and dual scans. No burners, no armor plates, no hardeners;.I like to constantly light up the entire map for my squad, geting 300 or more war points off of intel kill assist. It still takes three shots from a forge gun to shoot me down sure, but its only an issue with multple forge gunners. I can dance around a single forge gun easy enough.
I'm not shooting back by the way, which means the forge gunner is going to continue letting off rounds untill he runs out, my squad kills him, or I leave the area. Unlike assault pilots who can.
So an proto'd out ADS with XT missiles should have no reall issue with three shots from a forge gun. Especially considering Foxtrots playstyle, a Python can recharge shields and flee before the second forge round recharges. You can make a pass and let off 3 XT missile rounds that will surely kill any suit before he can fire single round shot at you.
Right now its an issue to tackle multiple forge guns, as it should be. Coordinated AV should kill any vehicle, i don't give a flying f*** how much SP you dumped into it.
Redline for Thee, but no Redline for Me.
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Dauth Jenkins
Ultramarine Corp
503
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Posted - 2014.04.26 09:35:00 -
[54] - Quote
Atiim wrote:Foxhound Elite wrote: I know, been flying since you installed the game! It's just to effectively assist my team , I find it hard to fight somebody 1 v 1 with a handheld weapon that takes less than 2 million SP to max out, and I'm one of the most experienced pilots in the game. At least increase the prices of the forge gun for that much power?!
Except you conveniently forgot to mention the other skills involved such as Modules, Proficiency, Weapon Upgrades, and a whole ton of other skills required for that Forge Gun to not be a useless sack of $#!t. And most importantly, No. If you truly want to be effective to your team, then ask your team to help you by taking care of the AVers. I'm sorry you want to be invulnerable to AV while plunking near OHK missiles at them. AVer > Dropship > Infantry > AVer That's a balance of power where everyone has both a strength, and a weakness; all on a 1:1:1 ratio. What seems to be the problem with this model? Additionally, no the SP required for AV weapons does not need to be increased; you can use your Dropship at anytime, while the AVer can only use his AV when the enemy has vehicles
Actually, most heavies take 3 or 4 shots to down now, so... also, your balancing the game around a dropships variant, not dropships as a whole
-Sincerely
--The Dual Swarm Commando
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Nirwanda Vaughns
426th Infantry
603
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Posted - 2014.04.26 09:43:00 -
[55] - Quote
ever tried to hit a DS with a forge? not an easy task. even the best FG gunners will miss a couple of shots. is it fair a DS/ADS can just hover above a bunch of infantry and get kill after kill camping a spawn? no. you loiter, you get a forge round up your ass. as it stands things are getting pretty balanced in terms of AV/Vehicles now. a few small tweaks to swarm ranges (either via skills or modules) and getting AV nades back to 3 and i think things should be almost there
Rolling with the punches
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iTbagyou
Capital Acquisitions LLC Dirt Nap Squad.
264
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Posted - 2014.04.26 11:10:00 -
[56] - Quote
Already nerfed the best counter to ads when they killed my railgun range, now you want more? Typical
Official spokesman of Lipton Tea.
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RemingtonBeaver
Molon Labe. General Tso's Alliance
727
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Posted - 2014.04.26 11:14:00 -
[57] - Quote
I've been trying to exclusively do nothing but fly here lately. It's like burning money.
A price reduction would be nice.
The things that kill me, listed by most often to least.
RDVs. They either won't drop my ship or play a cute little game where the hover over head for 15 seconds instead of leaving. If an enemy calls in a vehicle you better believe that RDV pilot is aiming for my ADS.
Other dropships. Wrecking like a boss. Friendly and enemy. I plow into Pythons all the time, but occasionally something dumb happens like my ship gets hung up on theirs and hitting the ground does me in. I've had one dropship scare me with its turrets and it was a buddy flying an Incubus with Rail Turrets. It could lay some serious damage.. I've seen some Pythons that could vomit missiles like nobodies business, but they hardly ever even put a dent in my armor.
Rail tanks. Railtanks were at #1 for a long time being as they could shoot you from anywhere in the redline. Now they just shoot at you and run back into the redline. They should be called "Run to the Redline Rail Tanks" now. It's good seeing them going against other tanks instead of sitting in the redline. I honestly wish they weren't in the game at all. Even nerfed they're still terrible for sitting on or near the redline.
Forge Gunners. I can maneuver fairly well so a forger is going to have to either "A" be on top of his game or "B" be working in tandem with another forge gunner. Being as I grab a forge gun from time to time I know how effective this is. Two forge gunners running breach and calling a target and hitting it simultaneous is absolutely devastating.
Missle Tanks. This one is actually scaring me a bit. I've seen a missile tank drop a ship in seconds. I think as tankers start experimenting a bit more with it we'll start seeing more missile tanks called in for anti-air ops. The biggest problem with missiles I find is that the hit detection will often tell you you're being hit on the opposite side. I've experimented enough with missile tanks and turrets to confirm that it is consistently inaccurate.
Operator error. The thing that bothers me the most is when I get hit with any AV/turret weapon I have to counter steer like a maniac. Trying to stay on target is nigh impossible while being hit. Occasionally it will prove fatal as being hit during a maneuver in a tight place will ultimately mean banging into some walls. The damage varies greatly. I've lost my fair share of ADSs to crashing. Whether it's the ground, a building, or touching the MCC. This should probably be higher on the list lol.
Swarms. They need some love. Some proto-swarms will still send me running though..you know when three or more people are using them.
TL;DR ADS does not need a buff. A price reduction would be nice, but only because you'll lose more ships to glitches (mystery damage, magic RDVs, and inconsistent impact damage) than you ever will to AV. It feels more balanced than it ever has. There are more ADS vs ADS fights happening than ever before.
Even that was TL;DR OP does not know what he's talking about.
We can pickle that.
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Pvt Numnutz
R 0 N 1 N
1137
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Posted - 2014.04.26 11:42:00 -
[58] - Quote
Himiko Kuronaga wrote:
My forge suit costs as much as an advanced fit tank, and is infinitely more vulnerable.
So basically, no.
You have my sympathy to an extent though. The problem is you're attempting to do something with an ADS that was never meant to be done with that kind of aircraft. ADS were created to get people to an area FAST, and then allow the pilot to cover those he deployed with his gun for as long as he can until he gets shot down. People like yourself have become incredibly good with them, but that still doesn't really mean they are supposed to be used in that manner.
Now had we a heavy aircraft, this would be a different conversation. I would fully expect those gunships to laugh at a forge gun. Hell I'd expect them to laugh at several forge guns.
I agree the assault dropship is meant to be used with a crew and shock troopers to truly reach its full potential. However I believe fox hound is talking about a larger problem and a side of dropshipping most people are unfamiliar with. I know fox hound is quite active in PC, one of only two dedicated pilots I know that gets contracts in that world. Currently in PC the GC (ground commanders) don't like to load up a full dropship as it subtracts from Tue limited pool of mercs on the ground and puts them in something that is very vulnerable and easily countered when trying to preform its true role. The problem is we lack enough soldiers in a battle to have a dedicated dropship squad, and maps that are too small to warrent the need of fast aerial transport. Instead ADS pilots are tasked with scouting, placing uplinks, the occasional extract and providing light infantry support, relying on heavy hitters like tanks to combat other hard targets rather than have two gunners in the dropship. As good as pilots like fox hound and sir snugglz are (probably the best two pilots in the game) they are limited to what they can do with only their pilot gun. This can be quite frustrating when you want to seriously support your team, especially with all the hard work it takes to get to the ace level and the isk/sp investment, but lack the troops to drop or the fire power without gunners makes it difficult to be as useful as most ace pilots know the dropship can be.
This is the main reason I have not gone into pc, I feel the role of a dropship pilot is just not quite there yet. When we have more boots on the ground in matches that will allow for dedicated shock trooper teams and game modes like conquest that will require rapid redeployment across a larger theater then I will try to get my foot in the door. Until then the dropship pilot role seems (to me) limited at high level play.
Not entirely sure if this is where fox hound is coming from, however this is what I have come to understand about PC dropship gameplay from a very reliable source. So fox hound please correct me if I'm wrong.
Tl;Dr you are correct that this how dropships are suppose to work, but at PC level play ADS are limited to operating in a more gunship style role. More troops in matches and reason to transport are needed for the true dropship role.
Edit: messed up the quote lol |
Pvt Numnutz
R 0 N 1 N
1137
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Posted - 2014.04.26 11:57:00 -
[59] - Quote
m twiggz wrote:Foxhound Elite wrote:They simply don't have enough survivability to go against the likes of a single forgegunner, seeing as their positions are hard to spot and they're smaller targets. They're back to two-three shotting dropships with the hardener nerf. Forge gunners also don't move around very often. If you get hit and see the direction in which you took damage it shouldn't be very difficult for you to figure out where they are. Awareness is OP. Just saying. I don't think you understand how hard it is to see where a forge gun hits you from, 75% of the time they don't render. 100% of the time (unless you happen to be flying in the direction they shoot) you don't know where it came from as the hit marker tells you the opposite and even if it was correct you know it came from the left, but now he doesn't render, you have to leave and if your at a high altitude you won't see much of anything (if by some miracle they did render) |
Ld Collins
Molon Labe. General Tso's Alliance
131
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Posted - 2014.04.26 13:03:00 -
[60] - Quote
Ads are the deadliest vehicles in the game. I'd have to say the most dangerous to infantry and tanks is the incubus. If the connection is solid your railgun shots will connect. To make a grim almost impossible to take down just fir 1 railgun and the most armor with a rep. If your gunner is good you'll be fine one shot from a rail tank or forge just hit the after burner then your shield booster. The armor rep will do its job and you will have full shields. I dont have an incubus fit but its similar just no shield booster. |
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