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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8093
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Posted - 2014.04.26 08:26:00 -
[1] - Quote
I look at this very pragmatically. I run my Incubus with a Complex Powergrid Expansion, Complex 120mm Armor Plate, and Complex Light Armor Repper along with a basic afterburner. It has 950 shield and 4247 armor and 93.75 armor rep. The biggest forge threat to dropships are breach forge guns. Let's just say someone is using a Wirykomi Breach Forge Gun with Level 5 Proficiency, a bad situation for the ADS pilot.
First shot: Wipes shields and takes me down to 2925.7 armor. Second shot: 4.5 seconds later. We'll give it another 0.5 seconds to hit me. Shields are still wiped but I got back up to 3394.5 armor. Shot hits and I'm down to 738 armor. Third shot. Armor regens to 1206.7 armor. Shot hits. I'm going down.
So essentially, after getting hit by any forge gun I assume the worst and think to myself "I have 10 seconds to get out of here or I'm a gonner." And by out of there, that means completely out of range. You don't want to wait for the second shot to hit before you start fleeing, or else the third punishing blow may hit while you're trying to escape. Yes, many times this means that that infantry that you only need one more shot on or that HAV you only need one more shot on gets to live another day, but if you value your ship enough it is worth it. And hey, sometimes you can take shots as you're fleeing and still get that kill!
So yeah, at least for how I fit the Incubus the CPU and PG are plenty to survive, and if I die to a forge or rail it is simply because I got arrogant and thought I could get another few shots off before I have to turn on my afterburners. When I'm running a Grimsnes then I have to start fleeing ASAP upon getting hit because it's so damn slow, but it's generally fine because I'm not shooting anyone, just transporting. As far as the Myron/Python go, I don't have enough experience with them to comment.
Amarr are the good guys.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8094
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Posted - 2014.04.26 08:36:00 -
[2] - Quote
darkiller240 wrote:Dropships are fine, the ADS just needs a price reduction other then that their fine If you're running with XT-1's then it can get pretty expensive, but the AT-1's are almost just as good and much cheaper. My Incubus fit with AT-1, Basic Afterburner, Complex PG Upgrade, Complex 120mm Armor Plate, and Complex Light Repper is only 427k. My Incubus with 2 AT-1's (I'm an equal opportunity flyer!), Complex Afterburner, Complex PG Upgrade, Enhanced 120mm Armor Plate, and Complex Light Armor Repper is 450k. I generally make around 200k from flying, sometimes more. That means I can afford to lose one ship every other match and break even, which seems more than generous. I actually make a profit many days of exclusively piloting.
Amarr are the good guys.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8098
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Posted - 2014.04.27 10:19:00 -
[3] - Quote
Bethhy wrote:Dropships in DUST are ass backwards...
They play an offensive role instead of a defensive...
Dropships need significant more survivability and ALOT less DPS potential...
Dropships facilitate fights and highlight one of the cooler aspects of gameplay DUST 514 has... They should be completely about staying power... Not offensive power.
Dropship Pilots also need to be vulnerable to Fire. So someone can shoot them out if they are careless with positioning.
Agreed, but we all know the main reason most people go to Assault Dropships is for something to ease them over until fighter jets, which was sort of the reasoning they were even implemented into the game. Honestly dropships should of never had a front mounted pilot operated turret to begin with.
Amarr are the good guys.
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