RemingtonBeaver
Molon Labe. General Tso's Alliance
727
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Posted - 2014.04.26 11:14:00 -
[1] - Quote
I've been trying to exclusively do nothing but fly here lately. It's like burning money.
A price reduction would be nice.
The things that kill me, listed by most often to least.
RDVs. They either won't drop my ship or play a cute little game where the hover over head for 15 seconds instead of leaving. If an enemy calls in a vehicle you better believe that RDV pilot is aiming for my ADS.
Other dropships. Wrecking like a boss. Friendly and enemy. I plow into Pythons all the time, but occasionally something dumb happens like my ship gets hung up on theirs and hitting the ground does me in. I've had one dropship scare me with its turrets and it was a buddy flying an Incubus with Rail Turrets. It could lay some serious damage.. I've seen some Pythons that could vomit missiles like nobodies business, but they hardly ever even put a dent in my armor.
Rail tanks. Railtanks were at #1 for a long time being as they could shoot you from anywhere in the redline. Now they just shoot at you and run back into the redline. They should be called "Run to the Redline Rail Tanks" now. It's good seeing them going against other tanks instead of sitting in the redline. I honestly wish they weren't in the game at all. Even nerfed they're still terrible for sitting on or near the redline.
Forge Gunners. I can maneuver fairly well so a forger is going to have to either "A" be on top of his game or "B" be working in tandem with another forge gunner. Being as I grab a forge gun from time to time I know how effective this is. Two forge gunners running breach and calling a target and hitting it simultaneous is absolutely devastating.
Missle Tanks. This one is actually scaring me a bit. I've seen a missile tank drop a ship in seconds. I think as tankers start experimenting a bit more with it we'll start seeing more missile tanks called in for anti-air ops. The biggest problem with missiles I find is that the hit detection will often tell you you're being hit on the opposite side. I've experimented enough with missile tanks and turrets to confirm that it is consistently inaccurate.
Operator error. The thing that bothers me the most is when I get hit with any AV/turret weapon I have to counter steer like a maniac. Trying to stay on target is nigh impossible while being hit. Occasionally it will prove fatal as being hit during a maneuver in a tight place will ultimately mean banging into some walls. The damage varies greatly. I've lost my fair share of ADSs to crashing. Whether it's the ground, a building, or touching the MCC. This should probably be higher on the list lol.
Swarms. They need some love. Some proto-swarms will still send me running though..you know when three or more people are using them.
TL;DR ADS does not need a buff. A price reduction would be nice, but only because you'll lose more ships to glitches (mystery damage, magic RDVs, and inconsistent impact damage) than you ever will to AV. It feels more balanced than it ever has. There are more ADS vs ADS fights happening than ever before.
Even that was TL;DR OP does not know what he's talking about.
We can pickle that.
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