Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
KingBabar
The Rainbow Effect Dirt Nap Squad.
2161
|
Posted - 2014.04.10 10:46:00 -
[1] - Quote
As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of players.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
VALCORE72
NECROM0NGERS Caps and Mercs
125
|
Posted - 2014.04.10 10:51:00 -
[2] - Quote
that slow effect is bull sh.it didnt happen till 1.7 . they need a tad bit off the cr and the rr assault . rr assault is crazy op |
getu pfool
SVER True Blood General Tso's Alliance
2
|
Posted - 2014.04.10 10:51:00 -
[3] - Quote
the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. |
Happy Violentime
OMFGZOMBIESRUN
336
|
Posted - 2014.04.10 10:55:00 -
[4] - Quote
*yawn* |
KingBabar
The Rainbow Effect Dirt Nap Squad.
2161
|
Posted - 2014.04.10 10:57:00 -
[5] - Quote
getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun.
The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor.
With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being:
915,2 Points of damage vs armor before overheat. That means that you cna barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage bost then perhaps an overheat reduction?
The numbers tell one tale and the practical usage tels another, oth say tha this gun is currently UP compared to the other 3 main Battle rifles.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
BL4CKST4R
WarRavens League of Infamy
2457
|
Posted - 2014.04.10 11:01:00 -
[6] - Quote
The scrambler rifle definately doesn't need a buff, the scrambler rifle and combat rifle are the only two weapons I have to get a couple of rounds off first or I will be melted instantly, even in my Gallente sentinel I cannot fight a scrambler rifle 1v1 without getting the first shot, or forcing them to overheat.
Not saying its OP but I am running 800 armor HP and I still die before I can blink... although I can't counter the combat rifle like I can the SCR...
For the Federation!
|
Zetsumi Ravencroft
Ultramarine Corp
27
|
Posted - 2014.04.10 11:03:00 -
[7] - Quote
I still see scrambler rifle kills pop up quite a fair bit, so it might just be the people you're fighting with and against just aren't users of it... or they aren't using it properly and going for the head since it's more of a marksman rifle then the usual burst/auto assault rifle type weapons.
As for that HMG slow down effect... I have never noticed anything of the sort being on both the business end of HMGs, and being the one firing HMGs at others while running my Sentinel, since people I hit seem to keep moving just fine, otherwise I'd have killed a lot more scouts if this 'slowdown effect' actually exists.
However, with how the hit detection works and the RoF on the HMG... maybe it doesn't have a slow down effect itself, but the server having to figure out the results of the many, many rounds that are being fired at you is what slows you down? Just some musings on my end, since that could very well be the case... gah, wish I had the link to that post I saw where someone explained how the server calculated the data for all of the hitscan type weapons in Dust (IE: Anything that is not the Mass Driver, Flaylock, PLC, Forge, or Swarms... and I think missiles).
M.A.G - Former RAVEN
|
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
283
|
Posted - 2014.04.10 11:05:00 -
[8] - Quote
screw all the guns...... buff the assault rifle to pre-1.8 levels.
Elite Gallenten Soldier
|
KingBabar
The Rainbow Effect Dirt Nap Squad.
2163
|
Posted - 2014.04.10 11:13:00 -
[9] - Quote
Racro 01 Arifistan wrote:screw all the guns...... buff the assault rifle to pre-1.8 levels.
Thats laughable. The Duvolle is still king of CQC and the Creodron is a beast this build, try it, you'll be amazed.
The Tac AR should get a kick reduction but thats it.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
VALCORE72
NECROM0NGERS Caps and Mercs
126
|
Posted - 2014.04.10 11:14:00 -
[10] - Quote
BL4CKST4R wrote:The scrambler rifle definately doesn't need a buff, the scrambler rifle and combat rifle are the only two weapons I have to get a couple of rounds off first or I will be melted instantly, even in my Gallente sentinel I cannot fight a scrambler rifle 1v1 without getting the first shot, or forcing them to overheat.
Not saying its OP but I am running 800 armor HP and I still die before I can blink... although I can't counter the combat rifle like I can the SCR...
listen to the sound of it . you will be able to tell most of the time what type of controlers hes usen. fireing the 6kin cr vs one usen tubo controlers you see a big gap in damage output |
|
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
283
|
Posted - 2014.04.10 12:18:00 -
[11] - Quote
KingBabar wrote:Racro 01 Arifistan wrote:screw all the guns...... buff the assault rifle to pre-1.8 levels. Thats laughable. The Duvolle is still king of CQC and the Creodron is a beast this build, try it, you'll be amazed. The Tac AR should get a kick reduction but thats it.
i know iam just saying that the ar damge is still slitghyl too little. an extra 2 poitns of damage and i;ll be happy
Elite Gallenten Soldier
|
NAV HIV
The Generals General Tso's Alliance
1402
|
Posted - 2014.04.10 12:39:00 -
[12] - Quote
KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of players.
Problem with CR - it outclasses almost any other rifle... It's a good weapon, but what is the counter to it ?! AR would be a great counter if the AR had a scope... Trust me, if CCP adds a Scope to the AR, then We'd see AR is OP threads Again
SCR - As you've mentioned is a Unicorn.. Someone lost 16 Viziams last night !!!
HMG - Good Weapon, but there seems to be some sort of bug going on.... It seems to stop my movement, sometimes the bullets shoot through covers (Boxes, containers, Walls even), twice so far the bullet seemed to have chased me behind cover. As funny as it sounds, if i jump left/right with a Scout, it's a very decent gap... Specially if i'm jumping behind cover... |
thesupertman
Better Hide R Die
278
|
Posted - 2014.04.10 12:43:00 -
[13] - Quote
DON'T NERF! Buff the weak stuff!
The new commandos should have a better paint job. Look at the Amarr one!
1.8 is fun. Cant wait for the new build!
|
Bunny Demon
Capital Acquisitions LLC Dirt Nap Squad.
105
|
Posted - 2014.04.10 13:01:00 -
[14] - Quote
getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. Cloak ScR works too, it's what I use as my main. Kind of like the shotgun but with a longer range
|
Atiim
Living Like Larry Schwag
6521
|
Posted - 2014.04.10 13:02:00 -
[15] - Quote
Quote: The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
Seems working as intended to me. Especially the parts in bold.
I agree with nerfing the RR and CR, but buffing the SCR will cause the TTK to be lowered.
Though maybe that's why the Assault Scrambler Rifle is there. So you can choose between quick, high alpha damage, or smaller alpha but greater damage over time.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
216
|
Posted - 2014.04.10 13:08:00 -
[16] - Quote
Yeah, no, the scrambler rifle is deadly. Against shields. Even the scrambler pistol eats shields like breakfast cereal. Against armor it's not as good but that's the idea, it's a weapon designed to eat shields more than armor. It's fine and working as intended, it doesn't need a buff. It's funny, Amarr's premiere weapon is best against Caldari who are supposed allies. |
Bones McGavins
TacoCat Industries
638
|
Posted - 2014.04.10 13:20:00 -
[17] - Quote
Yep Scr is fine. The reason cbr feels stronger is because more folks armor tank
The charge mechanic is no joke either. Front loading that much damage or being able To ohk most suits with a headshot is huge. Any time flanking is failing or the enemy is on a roof or keeping the fight long rng a charged Scr can kill folks who normally just back up a few feet for cover as soon as damage comes
The charged shot brings abilities the cbr doesn't have. Plus it has a better range. Pretty much on any suit but a scout the Scr is better. You just see a ton of scouts now. And cbr is pretty much the only solid scout wepon aside from shotty |
CRYPT3C W0LF
SilenT AngelS
570
|
Posted - 2014.04.10 13:32:00 -
[18] - Quote
Honestly, the Burst Combat rifle auto nerfs itself when there's huge amounts of lag, while every other full auto weapon remains nearly uneffected. To add on, I hardly never see anyone using a Burst CR, but rather the ACR, as I can assume some people aren't able to handle the burst variants and use it effectively. Now obviously, both the Burst CR & Singleshot Scrambler rifle are far more difficult to use, which is why there is greater reward compared to the other guns in there clase
And to finish it off, any gun can be considered "OP" if the player knows how to utilize it effectively with its Pro's and Con's... Simply put, 1.8 is the most balanced patch I've been around for, which is amazing
I Make Youtube Videos!:)
Forum evolution, the cycle must continue...
|
lordjanuz
Norwegian Dust514 Corporation Top Men.
318
|
Posted - 2014.04.10 14:04:00 -
[19] - Quote
I would say HMG is fine right now. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7999
|
Posted - 2014.04.10 14:17:00 -
[20] - Quote
Scrambler rifle doesn't need a buff, but the proficiency changes need to be reworked. When you innately have 120% against shields you don't really need to be damaging shields much more, especially because shields can't stack that highly, but being stuck at 80% against armor while other guns at getting up to 125% against armor is very bad.
In my opinion proficiency simply needs to change to something unrelated to damage buffs and perhaps tailored specifically for each weapon.
Amarr are the good guys.
|
|
Monkey MAC
Rough Riders..
2460
|
Posted - 2014.04.10 14:17:00 -
[21] - Quote
The Combat Rifle does not need a damage nerf, it needs a hard cap on delay between burst, no more than 3 bursts a second, this will force its DPS down to other rifles.
Projectile damage profiles however need another look at however. Currently it's +10% to armour and -5% to shields. This is the only damage profile which gives an unbalanced profile and is why projectile weapons are so effective. Change that to +20% Armour and -20% Shields to match explosives damage profiles, this will also balance out the CR more.
The Scrambler Rifle does not need a buff of any kind. The point of the weapon is to powerful against shields it does not make sense to give such a massive bonus without taking something else. I will however point out the Scrambler Rifle still does exceptionally well against anything but heavies and are ALMOST uncounterable by the characteristcly lower EHP minmatar suits. Don't expect to take a scrambler rifle to a gallantean (the Amarrs racial weakness) and expect to win without A LOT of skill.
HMGs do need to have the snare effect removed, infact all weapons do. On that much we can agree, however no damage nerfs or operation nerfs are required.
The only other thing that needs adjustment is rail rifles, which need increased recoil amd dratically less hipfire accuracy.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Monkey MAC
Rough Riders..
2460
|
Posted - 2014.04.10 14:20:00 -
[22] - Quote
KingBabar wrote:getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being: 915,2 Points of damage vs armor before overheat. That means that you can barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage boost then perhaps an overheat reduction? The numbers tell one tale and the practical usage tells another, both say that this gun is currently UP compared to the other 3 main Battle rifles.
915.2 Damage how many armour suits do you know stacking that much armour? (Heavies excluded)
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Commander Tuna
KILL-EM-QUICK RISE of LEGION
101
|
Posted - 2014.04.10 14:28:00 -
[23] - Quote
I totally get Heavy role but the hmg kills way to quick. Ttk was definitely increased and the hmg should have been tweaked as well. |
The Terminator T-1000
Skynet Incorporated
383
|
Posted - 2014.04.10 14:50:00 -
[24] - Quote
Yet another nerf/buff thread.......ZZZZZZ
No wonder they cant fix all the bugs.
BTW the hmg is working as intended. |
Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4118
|
Posted - 2014.04.10 15:02:00 -
[25] - Quote
KingBabar wrote:getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being: 915,2 Points of damage vs armor before overheat. That means that you can barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage boost then perhaps an overheat reduction? The numbers tell one tale and the practical usage tells another, both say that this gun is currently UP compared to the other 3 main Battle rifles.
Working as intended.
It's an anti shield weapon. It's not SUPPOSED to take down heavy armor tanks. This is why we created damage profiles and have the new proficiency changes.
Why don't you run an SMG or Magsec with the scrambler? Strip shields with scrambler, and then shred remaining armor with the Mag or SMG
Combat rifle does need a tone down, but in all honesty, it's excellent damage profile is a selling point of the weapon.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
|
Lordsmash
Dead Man's Game
11
|
Posted - 2014.04.10 15:20:00 -
[26] - Quote
The slow down effect is infuriating and should be removed. Hit detection is better than before. |
lunatis orrak
Band of The Hawkx Lokun Listamenn
6
|
Posted - 2014.04.10 15:35:00 -
[27] - Quote
KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of players.
Hmm apparently you havent been paying attention to the update weapons now are shield or armor preferentialmeaning that when ya shoot that guy rocking 500 armor and **** for shield its probrobly not the one to mess with using a scrambler laser ectnotice in your skill tree that weapon pproficiency no longer does 3 percent more damage per level it does 3 percent more to either armor orshield and guy im sorry but if you think that you should be able to run through a hmg and it have no stopping power you need to play james bond on the n64 ya know before they pulled any sort of reality into the effects of fps
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
Lucifalic
Nos Nothi
404
|
Posted - 2014.04.10 15:42:00 -
[28] - Quote
The hit detection fix IS the snare effect. Notice it with any high rof weapon. Hmg #1. Acr #2.
This was noticed by the pre-1.8 scout community due to speed tanking becoming even less viable.
Fix hit detection for real without this terrible snare mechanic then we can actually balance weapons.
Also peoples personal bias to weapons needs to stop
Here since Closed beta. Scout for life.
|
Jenova Rhapsodos
Fatal Absolution
415
|
Posted - 2014.04.10 15:45:00 -
[29] - Quote
KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of players.
+1
Speaking from a competitive environment, the Scrambler is pointless this build. The Combat Rifle is almost always more practical. I'm sure the Scrambler might still feel like a monster in pubs as it still wrecks most ADV/STD suits if you're a decent shot. But with the damage being significantly nerfed and the heat build-up remaining the same, the damage output of the weapon is seriously lower. This is currently made even worse due to the Amarr Assault bonus not applying on spawn.
I've personally switched to a Six Kin or Boundless for PC, the ScR simply does not compare and I free up an extra 12 PG. The Combat Rifle excels at up to 70m which is just short of the Scrambler's optimum range anyway. And outside of that range, the Rail Rifle is still much easier to use, whilst being equally powerful, without the risk of overheat. The Scrambler still has an excellent alpha damage and the charge shot has its uses, but it is clearly outclassed by the Combat Rifle.
I don't even want to talk about the HMG slow-down effect... I find it infinitely more infuriating than even cloaked shotgunners.
Just no.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
|
Awesome Pantaloons
Lokapalas.
445
|
Posted - 2014.04.10 15:51:00 -
[30] - Quote
Agree with ScR buff, CR nerf, even though I usually don't support buffs or nerfs as the cycling of these is what has ruined Dust. As an avid HMG user, I'm glad to see that this isn't another call for touching the damage. I was killing fine before the introduction of pushback. It's not necessary and doesn't add much to the game. I'd be fine with it disappearing. As long as HMG remains the CQC king (as it should) other changes are fine.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
|
|
Ripley Riley
Incorruptibles
1643
|
Posted - 2014.04.10 15:52:00 -
[31] - Quote
KingBabar wrote:The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The CR is vastly outperforming every other rifle in Dust right now. Except for the RR's range, I don't see a reason to use any other rifle beside the CR, and that is bad. Very bad.
I'd like to see a small drop in damage (5% sounds about right), small drop in optimal range (5 - 6m), and a small increase in fitting requirements. Implementing those small changes should keep it beastly, while letting other rifles shine.
KingBabar wrote:The HMG is in my opinion the most unbalanced gun in the game.
I think the CR is worse, but still, the HMG would take the silver in an I-WIN Weapon Championship. I don't personally fit an HMG so I can't speak to balance, but it needs something. Someone said that while reloading the HMG you should be forced to take a knee, effectively making you immobile while reloading. This would create windows of opportunity to take out PRO HMG + PRO Sentinels.
He imposes order on the chaos of organic evolution...
|
stlcarlos989
SVER True Blood General Tso's Alliance
1279
|
Posted - 2014.04.10 15:56:00 -
[32] - Quote
What a joke stop trying to use an SCR against armor tanked suits and learn to use your sidearm. More people stack armor then shields so a weapon that smashes shields won't be as good as one that smashes armor. If shields and armor were balanced and there was an even distribution of people who shield tanked vs armor tanked then the SCR would be just as competitive as the CR.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
|
Enji Elric
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
202
|
Posted - 2014.04.10 16:00:00 -
[33] - Quote
KingBabar wrote: I have both of these to level three.
The CR, WAHHH I hate getting killed by it.
The Scrambler, single shot edition, has become another unicorn. NO it hasn't. WTF there are Viziam Scrubs everwhere. biomass yourchar.
QQ HMG kills me a lot I'm Sad. NERF IT. WAAAAH. Nerf it so I don't have to try to flank the sentinel. Tweaking these Three weapons would make me happy.
Shouldn't you be busy biomassing characters?
|
Enji Elric
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
202
|
Posted - 2014.04.10 16:04:00 -
[34] - Quote
It is my opinion as well of many i play with, these weapons are fine stop F**kin with them. Rail Rifles however seem to have a lot more hate... whatev though really.
Wanna play with your nerf hammer babar go play MAG..... ohhh wait.. too soon? |
Contaminator Aquarius
WASTELAND JUNK REMOVAL Top Men.
53
|
Posted - 2014.04.10 16:04:00 -
[35] - Quote
lol I was using it a bunch the other day. Still as good as I remember. No you won't power through armor tanked heavies but you aren't supposed to be able to. With some careful play and a sidearm that gets bonuses to armor and you can shred anything. I think its actually quite balanced right now.
admitting you are being illogical doesn't validate your point. It shows you know you are being dumb and keep talking
|
1st Lieutenant Tiberius
0uter.Heaven
1578
|
Posted - 2014.04.10 16:30:00 -
[36] - Quote
Jenova Rhapsodos wrote:Speaking from a competitive environment, the Scrambler is pointless this build. The Combat Rifle is almost always more practical. I'm sure the Scrambler might still feel like a monster in pubs as it still wrecks most ADV/STD suits if you're a decent shot. But with the damage being significantly nerfed and the heat build-up remaining the same, the damage output of the weapon is seriously lower. This is currently made even worse due to the Amarr Assault bonus not applying on spawn.
I've personally switched to a Six Kin or Boundless for PC, the ScR simply does not compare and I free up an extra 12 PG. The Combat Rifle excels at up to 70m which is just short of the Scrambler's optimum range anyway. And outside of that range, the Rail Rifle is still much easier to use, whilst being equally powerful, without the risk of overheat. The Scrambler still has an excellent alpha damage and the charge shot has its uses, but it is clearly outclassed by the Combat Rifle.
I don't even want to talk about the HMG slow-down effect... I find it infinitely more infuriating than even cloaked shotgunners.
Just no.
This guy gets it. Yeah sure the ScR is still dominating in Pubs but thats because we go against Idiots, Dumb shield tankers, MLT suits and idiots. I hardly ever use my ScR in PC now and its a compounding effect due to the bug where skills don't apply. The gun is pointless at a competitive level and this is exactly what I said was going to happen when you balance things based on pubs, the ScR gets hit the hardest with the proficiency changes because sure yeah its a shield killer, but then that means you're going to have immense trouble using it as a finishing weapon, the CR or HMG on the other hand is just; easy.
I'm not sure about buffs to the ScR because first and foremost I want my skills to be applied when I spawn in, only then can I really measure how useful/useless the ScR is in a competitive environment, I can't do that when I have to wait 2 minutes for my bonuses to apply else I have it pop in my face after one volley.
With the changes in proficiency you have effectively made "finishing" weapons and non 'finishing" weapons, since armor is the last line of defense having weapons with proficiency to armor is more valuable than having weapons with proficiency to shield, seriously what is the point of having more shield damage? I see no point finishing my ScR proficiency and instead am focusing on my CR and SMG proficiency.
This is an imbalance IMO
The Sinwarden
|
steadyhand amarr
TeamPlayers Dirt Nap Squad.
2814
|
Posted - 2014.04.10 16:50:00 -
[37] - Quote
.... ScR is fine i still top score bords with it the std version with no damage mods..
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
Cody Sietz
Bullet Cluster Lokun Listamenn
2985
|
Posted - 2014.04.10 17:15:00 -
[38] - Quote
I really hate the Semi-auto ScR but it might have been punched a little to hard there. I will reserve judgement till they get all the bonuses sorted out and the scout/heavy extravaganza does down a bit more.
1.7 the ScR was OP.
1.8? I'm waiting to hear from the guys I know who use it most.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
2Berries
Ghosts of Dawn General Tso's Alliance
103
|
Posted - 2014.04.10 17:27:00 -
[39] - Quote
1.7 SCR was OP. Never saw anyone who solely shield tanked. The nerf to SCR was a buff to shield extenders and made cal scouts viable. Otherwise it would be ssdd for cal scouts while the other races scouts would be enjoying the rebirth of the role. I find in hard to say SCR is UP now, it fulfills it's role well when used for the intended purpose and in the hands of a skilled user. It is extremely useful on my cal scout for the beginning of matches, when scouts are sprinting to objectives. Seems like they still instantly panick when their shields go missing as they begin to hack.
CR & HMG-no clue, don't use, enjoyed your comments. |
KingBabar
The Rainbow Effect
2167
|
Posted - 2014.04.10 17:29:00 -
[40] - Quote
Too many to ansver individually so I'll try this:
@ MonkeyMac: Increasing the time betwen buersts is a very bad idea. You remove the skill aspect of the gun, making all that uses it putting out the same DPS. With lowered damage and the current firerate the guys who can shoot faster and still be accurate will be rewarded with a better DPS than the other guy.
@ Steadyhand Amarr - so you top the boards in PC with that gun? Really? Or are we talking about pubs here?
- As stated in the OP, using a SMG/Scr combo just doesn't work. The Scr has the second longest range in the game, its ablity to put down a lot of alpha damage at range is the gus strongpoint shooting someone at 80 metres and then switching to my SMG? Not a valid point.
@Stcarlos- So I'm supposed to not use the Scr vs armor tanked suits? So I should roam the battlefield and tell the armor tanked suits to not shoot back at me cause I'm a Scr user? Or try to finidh them off with m SMG at 80 meters distance? Can't you see how increadibly stupid your point is?
- The Scr got a 8.8 % general damage reduction - add in the profficiency damage loss to armor and the nerf to damage mods (The nerf to damage mods affect this weapon more than any other. One thing is that its a high Alpha weapon which works best dealing loads of damage quickly and then pull back a little, myself and many others have used to use it with 2-3 complex damage mods and full profficiency, thats were much of the QQ threads came from.)
So in practical effect the gun has lost rougly 33% of its damage vs armor. Yes I know its not supposed to shred to a Gallente fatsuit but as it stands now, the gun is close to pointless compared to the other rifles. I can't see any scenario where this gun is the best to use, short of fighting a team of shield tankers and I'm not holding my breath on that one.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
|
KingBabar
The Rainbow Effect
2168
|
Posted - 2014.04.10 17:32:00 -
[41] - Quote
The Terminator T-1000 wrote:Yet another nerf/buff thread.......ZZZZZZ No wonder they cant fix all the bugs. BTW the hmg is working as intended. When I get hit by it I can always get out of the way so i dont know what you are talking about.
Well as you can clearly see in this thread I'mfar from the only one. I recorded a very "nice" death to this effect yesterday, l'll upload it during the weekend.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
KingBabar
The Rainbow Effect
2168
|
Posted - 2014.04.10 17:40:00 -
[42] - Quote
lunatis orrak wrote:KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of
players. Hmm apparently you havent been paying attention to the update weapons now are shield or armor preferentialmeaning that when ya shoot that guy rocking 500 armor and **** for shield its probrobly not the one to mess with using a scrambler laser ectnotice in your skill tree that weapon pproficiency no longer does 3 percent more damage per level it does 3 percent more to either armor orshield and guy im sorry but if you think that you should be able to run through a hmg and it have no stopping power you need to play james bond on the n64 ya know before they pulled any sort of reality into the effects of fps
I'll ansver with as much relevance as this BS you spew out:
Your mom.
Please learn to read, and write too....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
poison Diego
NECROM0NGERS Caps and Mercs
385
|
Posted - 2014.04.10 18:08:00 -
[43] - Quote
oh king... ur cute. now when it doesnt kill a scout with 1 charge you go cry? it still packs a huge punch but u might not be able to kill a heavy without overheating I guess...
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies only be able to use sidearms?
|
Monkey MAC
Rough Riders..
2469
|
Posted - 2014.04.10 18:10:00 -
[44] - Quote
KingBabar wrote:Too many to ansver individually so I'll try this:
@ MonkeyMac: Increasing the time betwen buersts is a very bad idea. You remove the skill aspect of the gun, making all that uses it putting out the same DPS. With lowered damage and the current firerate the guys who can shoot faster and still be accurate will be rewarded with a better DPS than the other guy. What? Spamming a button at about 6 times a second to achieve full auto and thus incredibly powerful DPS is a skill? So lets just say we give a straight damage nerf, what about the poor guy who can only manage 4 times a second? Hegets royally screwed, you nerf it a bit more till the point where only 6 taps a second is enough to be competitive, the weapon is then considered broke due to its lack of DPS by the general community. So instead of punishing everyone who isn't the Rocky Balboa of button pressing or modded controller user. We limit the bursts per second, which is the only other thing you can control. At full blast the CR reaches over twice the amount of DPS of equivalent rifles, therfore reducing the maximum number of bursts from 6 to 3 reduces the weapons DPS, without punishing those who aren't abusing the weapon.
@ Steadyhand Amarr - so you top the boards in PC with that gun? Really? Or are we talking about pubs here? Why would you use STD in PC? Of course he is talking Pubs and FW you know where about 80% of the games playerbase currently reside. Where you get more diversity than just the FOTM Spam that is PC.
- As stated in the OP, using a SMG/Scr combo just doesn't work. The Scr has the second longest range in the game, its ablity to put down a lot of alpha damage at range is the gus strongpoint shooting someone at 80 metres and then switching to my SMG? Not a valid point. So get a commando and finish them of with a Rail Rifle then, if you know the weapons strong points are so damn strong, stop whining about the weak points.
@Stcarlos- So I'm supposed to not use the Scr vs armor tanked suits? So I should roam the battlefield and tell the armor tanked suits to not shoot back at me cause I'm a Scr user? Or try to finidh them off with m SMG at 80 meters distance? Can't you see how increadibly stupid your point is? Pretty much, you are using a Shield Centric weapon, therfore you will be good against Shields and weak to armour, that is called balance. What you do is you get a friend with either Rail Rifle or Combat Rifle to deal with the Armour for you, as is there job. CCP are trying to push for things like damage profiles to make more of a difference, if you don't like the concept feel free to leave.
- The Scr got a 8.8 % general damage reduction - add in the profficiency damage loss to armor and the nerf to damage mods (The nerf to damage mods affect this weapon more than any other. One thing is that its a high Alpha weapon which works best dealing loads of damage quickly and then pull back a little, myself and many others have used to use it with 2-3 complex damage mods and full profficiency, thats were much of the QQ threads came from.) Yeah you were all whining because you can melt EVERYHING anymore, god forbid you should actually have to use tactics and/or different weapon types.
So in practical effect the gun has lost rougly 33% of its damage vs armor. Yes I know its not supposed to shred to a Gallente fatsuit but as it stands now, the gun is close to pointless compared to the other rifles. I can't see any scenario where this gun is the best to use, short of fighting a team of shield tankers and I'm not holding my breath on that one. Why? Whenever I run my Mass Driver which lost just as much (even including a 20 HP damage buff) against shields, all I ever seem to encounter is Shield Tankers, its called tactics, if theymare run armour centric suits, you run armour centric weapons.
So in short your whining that your weapon which absolutely shreds shields as per a designed positive actually uas a negative that meams it's not always the best answer for all situations.
Why do you think Combat Rifles are popular? Why do you think people use Hybrid Weaponry?
I don't see people complaining the LR is underpowered any more but it still took the same hit against armour efficency.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Toby Flenderson
research lab
462
|
Posted - 2014.04.10 19:17:00 -
[45] - Quote
KingBabar wrote:getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being: 915,2 Points of damage vs armor before overheat. That means that you can barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage boost then perhaps an overheat reduction? The numbers tell one tale and the practical usage tells another, both say that this gun is currently UP compared to the other 3 main Battle rifles.
Damage mods would help against armor. It has great range, destroys shield instantly, and has a crazy headshot multiplier. For that you trade effectiveness against armor. If you want to kill armor enemies, don't use a SCR. If you engage them then expect it to be tough to finish the job. I don't think it should be buffed. |
1st Lieutenant Tiberius
0uter.Heaven
1583
|
Posted - 2014.04.10 19:23:00 -
[46] - Quote
steadyhand amarr wrote:.... ScR is fine i still top score bords with it the std version with no damage mods..
In pubs
The Sinwarden
|
Hansei Kaizen
The Jackson Five
112
|
Posted - 2014.04.10 19:33:00 -
[47] - Quote
No buffing no nerfing! Dont distract Ccp from PvE! After that... Whatever. I wont care anymore.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
|
Cyrius Li-Moody
0uter.Heaven
4671
|
Posted - 2014.04.10 19:34:00 -
[48] - Quote
Balance armor and shields and maybe everyone won't armor tank. If everyone doesn't armor tank then you'll have people to kill outside of the Minmatar. The problem isn't entirely with the gun.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
41
|
Posted - 2014.04.10 19:42:00 -
[49] - Quote
The ScR is TOO specialized and its proficiency bonus is overkill imo. The ScR already does 120% to shields, with proficiency V, I'm doing 139% to shields which is ludicrous, why would I ever need to do THAT much damage to one tanking method?
Unless you apply damage modifiers to the ScR, it will always only do 80% towards armor, so in my situation, my ScR's damage profile is 139/80 in an era where everyone is stacking as much armor as they possibly can beneath their shields.
The ScR isn't UP per se, it is just a perfect storm of proficiency changes, damage mod nerf, rifle nerf, and everyone brick tanking that makes the ScR feel weaker than it actually is.
The forgotten "A" in AAA
|
Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
150
|
Posted - 2014.04.10 19:47:00 -
[50] - Quote
KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of players.
That slow down effect is real on the HMG. But it also exists on all other rifle type weapons with a high rate of fire. I don't know if it's projectile weapons specifically, but I've gotten hit by multiple AR's, Combat Rifles, and Rail Rifles while trying to run away and they all slowed me down in my Minmatar heavy sentinel. So it's not just the HMG. |
|
Mordecai Sanguine
What The French Red Whines.
593
|
Posted - 2014.04.10 19:52:00 -
[51] - Quote
BL4CKST4R wrote:The scrambler rifle definately doesn't need a buff, the scrambler rifle and combat rifle are the only two weapons I have to get a couple of rounds off first or I will be melted instantly, even in my Gallente sentinel I cannot fight a scrambler rifle 1v1 without getting the first shot, or forcing them to overheat.
Not saying its OP but I am running 800 armor HP and I still die before I can blink... although I can't counter the combat rifle like I can the SCR...
Actually ScR is pointless. Everybody is armor tank even shield tanker have 500 armor......
20% penality + Proficiency useless on it + overheat makes him almost impossible to use. Even killing oNE target makes you overheat......
"still die before i blink" => Not with an Scr against a 800 armor i can tell you.
800 armor means AT LEAST 12-14 shots of proto (which is insane to fit...20PG LOLWUT ?) + several damage mods. And even, he needs to shred shield before making something like 15-17 shots. Oh wait..... did you say overheat ?
In fact he can't EVEN kill you in one time. (My numbers was maded if he don't miss any of his shot....)
Scrambler was maded to shred Shields. PROBLEM, there's no high shield value, and even everybody that have high shield also have high armor (Heavies). Second problem fitting cost.
Anyway i'm using it with Mass Driver on my Amarr Commando. 32% against armor 32% Against shield, Deal with it. (Proficiencies !) Beast in CQC, beast in Long range. |
KingBabar
The Rainbow Effect
2172
|
Posted - 2014.04.10 20:17:00 -
[52] - Quote
Ziiro Celeste wrote:The ScR is TOO specialized and its proficiency bonus is overkill imo. The ScR already does 120% to shields, with proficiency V, I'm doing 139% to shields which is ludicrous, why would I ever need to do THAT much damage to one tanking method?
Unless you apply damage modifiers to the ScR, it will always only do 80% towards armor, so in my situation, my ScR's damage profile is 139/80 in an era where everyone is stacking as much armor as they possibly can beneath their shields.
The ScR isn't UP per se, it is just a perfect storm of proficiency changes, damage mod nerf, rifle nerf, and everyone brick tanking that makes the ScR feel weaker than it actually is.
You obviously say it much better than me.
I saw this coming when I saw the changes a couple of weeks before 1.8 launched.
When thinking about the whole scenario I suggest a reduction to the overheat as the best way to balance it, unless of course other factors like shield/armor balance or proff skill changes hapens, a 2o% increase? Giving it 20 shots before overheat (from 16) or charged + 5 and 2 with the Amarr assault suit or charged + 7. Basically reducing the overheat for single shots, not for charged shots.
Any better ideas?
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
Joel II X
Dah Gods O Bacon
2234
|
Posted - 2014.04.10 20:19:00 -
[53] - Quote
Scrambler Rifle is fine. It was designed to melt the shield loving Minmatar.
The CR was designed around the fact that Amarr was dual tank. Now that they are not, the CR is good against everything and feels OP because it's still too god damn fast and the damage was only lowered a tad bit. It's still the best Rifle in the game.
I feel as if the RR is "okay" now. |
Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
45
|
Posted - 2014.04.10 20:20:00 -
[54] - Quote
KingBabar wrote:Ziiro Celeste wrote:The ScR is TOO specialized and its proficiency bonus is overkill imo. The ScR already does 120% to shields, with proficiency V, I'm doing 139% to shields which is ludicrous, why would I ever need to do THAT much damage to one tanking method?
Unless you apply damage modifiers to the ScR, it will always only do 80% towards armor, so in my situation, my ScR's damage profile is 139/80 in an era where everyone is stacking as much armor as they possibly can beneath their shields.
The ScR isn't UP per se, it is just a perfect storm of proficiency changes, damage mod nerf, rifle nerf, and everyone brick tanking that makes the ScR feel weaker than it actually is. You obviously say it much better than me. I saw this coming when I saw the changes a couple of weeks before 1.8 launched. When thinking about the whole scenario I suggest a reduction to the overheat as the best way to balance it, unless of course other factors like shield/armor balance or proff skill changes hapens, a 2o% increase? Giving it 20 shots before overheat (from 16) or charged + 5 and 2 with the Amarr assault suit or charged + 7. Basically reducing the overheat for single shots, not for charged shots. Any better ideas?
As far as buffs, no.
The only thing that I can see rectifying this and also bringing a new level to the game along with it is the implementation of ammo types. The ScR would get a variety of frequency crystals just like in EVE which would then be used to tweak its damage profile.
For example, let's say Microwave does 90/110 while Gamma does 120/80. Multi-spectrum could do 100/100 and Infrared could do 85/115.
The forgotten "A" in AAA
|
Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
218
|
Posted - 2014.04.10 20:31:00 -
[55] - Quote
Oh no, people are stacking armor plates to give themselves more HP, the game must be broken... seriously? Your argument to buff one weapon and nerf others is because people are playing the game as intended? Sigh, the developers are finally balancing this game like we've all wanted and you're still complaining that 'it's the wrong balances'... I never thought I'd say this ever but... HTFU. I use Scrambler and Laser weapons exclusively and I'm not complaining in the slightest. Not in the slightest. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3450
|
Posted - 2014.04.10 20:33:00 -
[56] - Quote
HMG is long range?
What? |
yoda boss
MARIJUANASUPPORTERS
3
|
Posted - 2014.04.10 20:37:00 -
[57] - Quote
if you get mowed down by heavy machine gun that's totally normal. that's what the gun is supposed to do. Stop crying
. *Free bpo for new recruits. https://dust514.com/recruit/fCH9zc/
*Do Work. Paying 10 mil isk to 1st to 100k wp.
|
Nocturnal Soul
Immortal Retribution
2765
|
Posted - 2014.04.10 20:49:00 -
[58] - Quote
The gun sucks balls when against armor, like if I went against a bricked tanked cal scout with 300 armor I'd lose every time.
Its alright everyone, no need to worry it's just an Amarr scout :(
|
MythTanker
The Phoenix Federation
33
|
Posted - 2014.04.10 21:04:00 -
[59] - Quote
KingBabar wrote:Racro 01 Arifistan wrote:screw all the guns...... buff the assault rifle to pre-1.8 levels. Thats laughable. The Duvolle is still king of CQC and the Creodron is a beast this build, try it, you'll be amazed. The Tac AR should get a kick reduction but thats it. Kids this is what drugs do to you. The HMG is rightfully the king of CQC. btw it deserves no nerf, its fine. The AR could use a buff to make it more viable, as long as CCP does not turn it into AR514.
Heavies are OP? Say that to the buisness end of my HMG you peasent.
|
lunatis orrak
Band of The Hawkx Lokun Listamenn
8
|
Posted - 2014.04.10 23:43:00 -
[60] - Quote
KingBabar wrote:lunatis orrak wrote:KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of
players. Hmm apparently you havent been paying attention to the update weapons now are shield or armor preferentialmeaning that when ya shoot that guy rocking 500 armor and **** for shield its probrobly not the one to mess with using a scrambler laser ectnotice in your skill tree that weapon pproficiency no longer does 3 percent more damage per level it does 3 percent more to either armor orshield and guy im sorry but if you think that you should be able to run through a hmg and it have no stopping power you need to play james bond on the n64 ya know before they pulled any sort of reality into the effects of fps I'll ansver with as much relevance as this BS you spew out: Your mom. Please learn to read, and write too....
Hmm interesting i got the perfect solution for you go pick up cod where you can be babyd and everything is equal and if someone spanks that ass they have to be a glitcher take your crybaby ass on out and dont let the door hit you in the ass on the way
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
|
lunatis orrak
Band of The Hawkx Lokun Listamenn
8
|
Posted - 2014.04.10 23:48:00 -
[61] - Quote
KingBabar wrote:lunatis orrak wrote:KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of
players. O by the way you spelled answer wrong Hmm apparently you havent been paying attention to the update weapons now are shield or armor preferentialmeaning that when ya shoot that guy rocking 500 armor and **** for shield its probrobly not the one to mess with using a scrambler laser ectnotice in your skill tree that weapon pproficiency no longer does 3 percent more damage per level it does 3 percent more to either armor orshield and guy im sorry but if you think that you should be able to run through a hmg and it have no stopping power you need to play james bond on the n64 ya know before they pulled any sort of reality into the effects of fps I'll ansver with as much relevance as this BS you spew out: Your mom. Please learn to read, and write too....
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
Piercing Serenity
PFB Pink Fluffy Bunnies
605
|
Posted - 2014.04.10 23:59:00 -
[62] - Quote
Yeah, I just disagree with you here King.
The point of the new changes to the battlefield is to make it so that no one feels completely comfortable with running one weapon for every situation. Has that ideal been reached? Obviously not. We still fight in a brick-tank meta with poor armor vs. shield balance. But this is a good first step.
- If you want to take down an Amarr heavy, strip the shields and get your teammate to gank - If you want to be more versatile, get a scrambler rifle and magsec smg - Utilize supply depots more - If you want the best of both worlds (in terms of flexibility), get a commando
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
|
1st Lieutenant Tiberius
0uter.Heaven
1583
|
Posted - 2014.04.11 00:22:00 -
[63] - Quote
Ziiro Celeste wrote:Microwave does 90/110 while Gamma does 120/80. Multi-spectrum could do 100/100 and Infrared could do 85/115.
Yes, yes, yes, yes!
When I tried out EVE this was the coolest thing about the turrets, we need this implemented in Dust. We need to pay for our ammo! make it a negligible cost but it needs to be implemented! Then the ScR can have awesome focusing crystals :D
Make a request on the Feedback section!
The Sinwarden
|
Delanus Turgias
Subdreddit Test Alliance Please Ignore
364
|
Posted - 2014.04.11 00:29:00 -
[64] - Quote
Aero Yassavi wrote:Scrambler rifle doesn't need a buff, but the proficiency changes need to be reworked. When you innately have 120% against shields you don't really need to be damaging shields much more, especially because shields can't stack that highly, but being stuck at 80% against armor while other guns at getting up to 125% against armor is very bad.
In my opinion proficiency simply needs to change to something unrelated to damage buffs and perhaps tailored specifically for each weapon. This right here is the problem. Nobody, and I mean NOBODY, thought the ScR needed help doing damage to shields, it's already got a 20% bonus towards them, but the combined proficiency changes and damage mod Nerf have killed it. If proficiency gave it bonus damage to armor instead of shields, then I would definitely use it more, or even if they dropped it to a +15/-15 base bonus versus shields/armor, but for now my only primary weapon since it's release gets tossed in the pile of useless weapons. Also, CCP managed to balance the Magsec by giving it a crap ton of kick, but somehow failed to apply the same drawback to the railrifle, which would have made it less OP than just giving it a 5% larger damage Nerf than the other rifles. So now the still-OP rail rifle is my go to.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
|
Dengar Skirata
The Third Day Galactic Skyfleet Empire
99
|
Posted - 2014.04.11 00:34:00 -
[65] - Quote
VALCORE72 wrote:that slow effect is bull sh.it didnt happen till 1.7 . they need a tad bit off the cr and the rr assault . rr assault is crazy OP
Hahahahahahahahahahahah yeah, sure it is.
// Author of the Dust Spec Ops Tactics Handbook
// Templis Dragonaur
// Caldari Loyalist
// MAG Veteran (RAVEN)
|
LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
416
|
Posted - 2014.04.11 00:52:00 -
[66] - Quote
KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of players.
Being a very frequent CR user, I'm kind of biased against a CR nerf, but I can understand why we all need one so I'd "begrudgingly" support it lol.
As for HMG, I literally HATE that gun in its current form. That instant "stop" effect from it is a crutch for heavy users. I don't care what anyone says, IT IS. If I could completely immobilize a target with my AR, CR, or other weapon for a couple seconds, I could easily kill them almost instantly as well. No other gun in Dust, except maybe the laser, can do that (and nowhere near the capacity the HMG does). I was able to tolerate HMGs even before 1.8 I just learned to work around them and actually enjoyed the guys who were good at defending objectives with them (and still do); they made matches challenging and required more strategy.
However, now with the constant heavy spam BS, it is almost impossible to avoid them completely, particularly in Dom matches. It is starting to get to the point where I've gone up against teams using 80-90% heavy suits, all with an HMG. They're fricken FOTM scrubs. You have to use the currently most OP and in my opinion due to the "stoppage" broken gun, with a suit with built in resistances and a huge HP reserve just to get kills? You can bring in the sneakiest scout you want, or tankiest logi suit, or even another heavy, if there's 6-8 guys all in heavy suits with HMGs and a repper logi camping a single objective; there's NO way anyone is ever going to be able to get in there without an OB or a tank (and not always even then if it's in a building like the Gallente facility)
Always the last person to leave. Always the one cleaning up people's messes.
|
axINVICTUSxa
BIG BAD W0LVES Canis Eliminatus Operatives
103
|
Posted - 2014.04.11 01:00:00 -
[67] - Quote
As much as I'd love to say "QQ Some more nothing's going to get done about it"
I'd actually love to see this happen. Even though I did spend a chunk of SP in CR, I also spent SP in ScR and they're great for scout suits too--so I'd love to see this happen.
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
|
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4992
|
Posted - 2014.04.11 01:03:00 -
[68] - Quote
CR vs SCR: GÖª CR has -5% to shields & +10% vs Armor 1 Complex Damage mod= 100% to shields and 115% to armor, not taking into account PROFICIENCY.
GÖªFitting requirements are a joke on the CR. A pain PG wise for the SCR rifle.
GÖªThe CR does more damage per button press (all 3 bullets) at STD level than a PROTO SCR.(not taking into consideration the Charged shot.)
GÖªInsane Rof for Close quarters and Controlled bursts for longer ranges + a good aiming sight make the CR a powerful weapon at most ranges. Unlike the SCR.
GÖªArmor tanking is STILL the most used type of HP increase, so that reduced the effectiveness of the SCR even more. Even with x2 Complex Damage mods, the SCR still does a pitiful 90% to armor....
GÖªCR DOES NOT HAVE OVERHEAT MECHANIC.
nuff said.
DO NOT NERF WEAPONS THAT WORK. Just BUFF the SCR.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
|
PLAYSTTION
GamersForChrist
89
|
Posted - 2014.04.11 01:04:00 -
[69] - Quote
leave hmg and scrambler balance cr a little bit more
-Open Beta Vet 20 mil sp-
Laser+Flaylock
Dust 514 recruitment link here.
|
axINVICTUSxa
BIG BAD W0LVES Canis Eliminatus Operatives
103
|
Posted - 2014.04.11 01:05:00 -
[70] - Quote
LEHON Xeon wrote: Being a very frequent CR user, I'm kind of biased against a CR nerf, but I can understand why we all need one so I'd "begrudgingly" support it lol.
As for HMG, I literally HATE that gun in its current form. That instant "stop" effect from it is a crutch for heavy users. I don't care what anyone says, IT IS. If I could completely immobilize a target with my AR, CR, or other weapon for a couple seconds, I could easily kill them almost instantly as well. No other gun in Dust, except maybe the laser, can do that (and nowhere near the capacity the HMG does). I was able to tolerate HMGs even before 1.8 I just learned to work around them and actually enjoyed the guys who were good at defending objectives with them (and still do); they made matches challenging and required more strategy.
However, now with the constant heavy spam BS, it is almost impossible to avoid them completely, particularly in Dom matches. It is starting to get to the point where I've gone up against teams using 80-90% heavy suits, all with an HMG. They're fricken FOTM scrubs. You have to use the currently most OP and in my opinion due to the "stoppage" broken gun, with a suit with built in resistances and a huge HP reserve just to get kills? You can bring in the sneakiest scout you want, or tankiest logi suit, or even another heavy, if there's 6-8 guys all in heavy suits with HMGs and a repper logi camping a single objective; there's NO way anyone is ever going to be able to get in there without an OB or a tank (and not always even then if it's in a building like the Gallente facility)
Actually, I'm all for these heavies. As a scout sniper pre-1.8, this stuff is fun for me.
Trust. Who needs armor modules and all that jazz, when you can snipe heavies from mountains for fun?
Its incredibly funny mind you when the entire enemy team is using slow ass heavies. Especially when they try to run up a slope you're sniping from..the truth is to kill me they have to keep running--but they can't kill me WHILE running. During that time, being such a big fat target, they've already accrued 800+ damage from my ML/STD Sniper rifle if not dead.
While a group of them charging up your slope is challenging (depending on their weapon), it isn't impossible.
I welcome the challenge more heavies bring. I think people finally realized running heavy suits is cheaper than proto-ass dropsuits that have less eHP than Sentinels and Commandoes.
And besides, its nice to have a few capable Cal and Galmandos around.
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
|
|
LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
416
|
Posted - 2014.04.11 01:20:00 -
[71] - Quote
axINVICTUSxa wrote:LEHON Xeon wrote: Being a very frequent CR user, I'm kind of biased against a CR nerf, but I can understand why we all need one so I'd "begrudgingly" support it lol.
As for HMG, I literally HATE that gun in its current form. That instant "stop" effect from it is a crutch for heavy users. I don't care what anyone says, IT IS. If I could completely immobilize a target with my AR, CR, or other weapon for a couple seconds, I could easily kill them almost instantly as well. No other gun in Dust, except maybe the laser, can do that (and nowhere near the capacity the HMG does). I was able to tolerate HMGs even before 1.8 I just learned to work around them and actually enjoyed the guys who were good at defending objectives with them (and still do); they made matches challenging and required more strategy.
However, now with the constant heavy spam BS, it is almost impossible to avoid them completely, particularly in Dom matches. It is starting to get to the point where I've gone up against teams using 80-90% heavy suits, all with an HMG. They're fricken FOTM scrubs. You have to use the currently most OP and in my opinion due to the "stoppage" broken gun, with a suit with built in resistances and a huge HP reserve just to get kills? You can bring in the sneakiest scout you want, or tankiest logi suit, or even another heavy, if there's 6-8 guys all in heavy suits with HMGs and a repper logi camping a single objective; there's NO way anyone is ever going to be able to get in there without an OB or a tank (and not always even then if it's in a building like the Gallente facility)
Actually, I'm all for these heavies. As a scout sniper pre-1.8, this stuff is fun for me. Trust. Who needs armor modules and all that jazz, when you can snipe heavies from mountains for fun? Its incredibly funny mind you when the entire enemy team is using slow ass heavies. Especially when they try to run up a slope you're sniping from..the truth is to kill me they have to keep running--but they can't kill me WHILE running. During that time, being such a big fat target, they've already accrued 800+ damage from my ML/STD Sniper rifle if not dead. While a group of them charging up your slope is challenging (depending on their weapon), it isn't impossible. I welcome the challenge more heavies bring. I think people finally realized running heavy suits is cheaper than proto-ass dropsuits that have less eHP than Sentinels and Commandoes. And besides, its nice to have a few capable Cal and Galmandos around.
I don't mind commandos. I don't mind forge gun users. What gets me is all these scrubs with HMGs camping an objective, in all these sentinel suits. I guess what pisses me off is the magnitude of them in matches now. Before it used to be a couple guys that ran one and if you ran into one you were f'ed. Now you have 1/2 to 3/4 the other team using them. It's stupid. It's gotten to the point where you can't even go into buildings anymore without seeing at least two no matter where you are.
Just like today my squad was doing a skirmish at the Gallente facility. One of our guys went out to hack an outside objective because we needed an extra letter as it was almost tied up and the MCCs were almost out of health. He went out in his usual logi suit even, and he couldn't even get in because they had 4 guys, every single one in a heavy suit, sitting on an outside objective. I guess being a sniper you don't really ever have to (or choose to) go and hack objectives or ever worry about them closing in on you with multiple HMGs as a rule, so while I understand what you think and why, I do not really find it applicable because you're not directly fighting them the majority of the time.
Always the last person to leave. Always the one cleaning up people's messes.
|
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
993
|
Posted - 2014.04.11 01:36:00 -
[72] - Quote
the CR and SR are fine.
you do know that they are Supposed to go AGAINST each other (factioon wise). since amar fight minmatar they got to have some high ROF weapons with increadible dps like they are now. do you know how squishy matari are against a SR but yet in a way amarr are squishy when against a CR so they go hand in hand with each other.
the RR and AR should be like that too but obviously in there own ways, sadly they arent because the RR does a sh*t ton of dmg but the AR does "balanced" dmg even though the AR could use a dmg buff
amarr do inasane shield dmg and minmatar do insane armor dmg. in a straight up fight with 2 proto out suits (1 matari and 1 amarr) the person to win would be the 1 with the better skill.
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
|
Denn Maell
PIanet Express Canis Eliminatus Operatives
267
|
Posted - 2014.04.11 01:59:00 -
[73] - Quote
Before we talk about nerfing or buffing weapons, lets look at this.
Armor tanking is more preferable right now due to the shear difference in effective health that comes from it, but also because of the comparative ease of fitting. Its difficult to shield tank on a Caldari suit to fit gear without a CPU upgrade. I believe the same could have been said about the minmatar pre-1.8 but I haven't checked recently. On the other hand we have a gallant sentinel who can fit a full proto fit without any CPU/PG upgrades necessary.
So there are many benefits to armor tanking even shield-prefered races and roles. Hence more people fit a plate or two for protection rather than an extender. Meanwhile we also have cries of slayer-this and slayer-that.
I wish for another balance pass on shields v. armor, and then we can address the weapons.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
|
Doctor Day
THE SUPERHEROS
51
|
Posted - 2014.04.11 02:07:00 -
[74] - Quote
AR is op to me,even the milita ar is op
Obvious troll is Obvious
|
Garth Mandra
The Southern Legion League of Infamy
375
|
Posted - 2014.04.11 02:44:00 -
[75] - Quote
The fitting of the various rifles definitely needs looking at (a proto SMG is harder to fit than a proto CR for example).
I use the CR because it's just simply better.
The change to proficiency gave anti-armour weapons a noticeable advantage simply because suits have more armour than shields. Taking out armour also results in a kill. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4993
|
Posted - 2014.04.11 02:58:00 -
[76] - Quote
Garth Mandra wrote:The fitting of the various rifles definitely needs looking at (a proto SMG is harder to fit than a proto CR for example).
I use the CR because it's just simply better.
The change to proficiency gave anti-armour weapons a noticeable advantage simply because suits have more armour than shields. Taking out armour also results in a kill.
Same here. I use the Boundless CR.
No reason to use any other weapon.
AGAIN, im not saying it needs a nerf (maybe just FITTING wise) , but the SCR needs a buff to go in par with the CR.
MAYBE: RETURN the high RoF it had pre 1.8. keep the damage nerf of course , but let us shoot quick successive shots after a charged one.
The AR, needs to STAY exactly the same,EXCEPT with the damage it had pre 1.8.
This way things would be balanced i think.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
|
Atiim
Living Like Larry Schwag
6571
|
Posted - 2014.04.11 03:11:00 -
[77] - Quote
There is no problem with the SCR.
You simply need to get used to the fact that your weapon actually has a downside and can't insta-kill everything in sight. Do I see Mass Driver users complaining that they can't reliably kill a Shield Tanked suit? No?
Then HTFU.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
1st Lieutenant Tiberius
0uter.Heaven
1586
|
Posted - 2014.04.11 03:30:00 -
[78] - Quote
Atiim wrote:There is no problem with the SCR.
You simply need to get used to the fact that your weapon actually has a downside and can't insta-kill everything in sight. Do I see Mass Driver users complaining that they can't reliably kill a Shield Tanked suit? No?
Then HTFU.
One word: Flux Grenade.
You're basically telling me that I just spend all my SP on the ScR and the Amarr Assault so I can have a glorified flux grenade. While you can just carry around basic flux nades and lob Mass Driver rounds with impunity or spray CR bullets with great affect. Its the fact that now the ScR, the main weapon of the Amarr Assault, has turned into an opener weapon where as the CR, HMG, MD etc are finishing weapons as they are proficient against armor, the last line of defense.
I have proficiency 4 ScR and I wouldn't even bother getting it to 5 because whats the point of 3% more Damage towards shields when I can focus my SP on getting almost 40% more damage to armor with the CR. If I want to main my Amarrian Rifle without having to rely to hard on other weapons I should be able to, no?
And to Checkmate, we can already fire consecutive shots after a charge shot Idk what you're talking about. Firing volleys that are initiated by a charge shot is the only true way to use the ScR, spamming R1 is not skillful use of the ScR. Lets find a different way to fix the ScR
I don't want to go around saying the ScR needs a buff because I can still do work with it granted I'm not a complete numbskull but first and foremost the glitch where bonuses and skills do not apply needs to get fixed this is a priority.
Second, I don't want to say the ScR needs a damage boost because then it'll be OP I would rather see a change in proficiency; perhaps a further heat reduction bonus? or the idea of adding focus crystals to change the damage profiles. Lets not try to nerf/buff the weapon but find a middle ground where skillful play is still the most important variable to do well with the suit but have it so that, as the Amarrian main rifle, be a viable weapon to fully invest in and main.
The Sinwarden
|
Principus Shmoof Triariian
Sardianii-Triarii Planetary Services Armed-n-Hammered
86
|
Posted - 2014.04.11 03:32:00 -
[79] - Quote
less nerf/buff, more new content please. |
1st Lieutenant Tiberius
0uter.Heaven
1586
|
Posted - 2014.04.11 03:34:00 -
[80] - Quote
Maybe 3% or 2% Heat reduction per level as ScR proficiency so that people who heavily invest in the ScR and does not use the Amarr Assault can still use it as a viable main weapon and Amarr Assault users effectively turn the combination of a truly lethal Weapons System.
I have heavily invested into the Amarr Assault and the Scrambler Rifle and I could likely do equal if not better with a Scout and a Basic CR.
Lets not buff willy nilly but make all weapons equally viable
The Sinwarden
|
|
VonSpliff
TeamPlayers Dirt Nap Squad.
141
|
Posted - 2014.04.11 03:37:00 -
[81] - Quote
Racro 01 Arifistan wrote:screw all the guns...... buff the assault rifle to pre-1.8 levels.
Wtf AR was junk in 1.7 they are actually better than 1.7 but still not quite on the field as CR Rr and charged Scr. The carthum Scr on the other hand took a big hit. It literally can not get through armor.
"It never got weird enough for me." Dr. T
|
Espartoi
Orkz Clan
173
|
Posted - 2014.04.11 03:40:00 -
[82] - Quote
I just read the title...pfff.
But you get late, the April's fool past some days ago.
Hail to all Winmatars. 07
|
Cinnamon267
137
|
Posted - 2014.04.11 05:49:00 -
[83] - Quote
I see a surprising amount of assault scrambler's. I mean, a lot of them. Pretty crazy, actually. |
Kira Takizawa
uptown456 Proficiency V.
187
|
Posted - 2014.04.11 06:41:00 -
[84] - Quote
Just sounds like crying because his toy isn't as good as it used to be.. But I agree with the HMG slowing ya down thing and the CR and RR nerf still too good
Story of the Merc
|
Pvt Numnutz
R 0 N 1 N
1083
|
Posted - 2014.04.11 07:48:00 -
[85] - Quote
Lol, yes let's also buff the rail rifle too!!! |
Lynn Beck
Wake N' Bake Inc Top Men.
1092
|
Posted - 2014.04.11 08:13:00 -
[86] - Quote
KingBabar wrote:getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being: 915,2 Points of damage vs armor before overheat. That means that you can barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage boost then perhaps an overheat reduction? The numbers tell one tale and the practical usage tells another, both say that this gun is currently UP compared to the other 3 main Battle rifles. MATH. You don't balance off of numbers.
The SCR isn't being used because panzies who rely on 25% heat reduction refuse to use their 800DPS spamfire rifle without the ability to spam 1600 damage in 1 burst.
Now if you want it to work you have to 'gasp' NOT spamfire to win. :O
Hit with 1 charge shot. Full. Hit with 2nd charge shot. 3/4. Hit with 2 PULSED uncharges.(by pulsed i mean give it a bit to cool off between the 2)
If still not dead, apply sidearm juice liberally to enemy face. If still not dead: You're dumb, bad, and a terrible shot.
General John Ripper is my 2nd best friend!
|
1st Lieutenant Tiberius
0uter.Heaven
1592
|
Posted - 2014.04.11 08:24:00 -
[87] - Quote
Lynn Beck wrote:KingBabar wrote:getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being: 915,2 Points of damage vs armor before overheat. That means that you can barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage boost then perhaps an overheat reduction? The numbers tell one tale and the practical usage tells another, both say that this gun is currently UP compared to the other 3 main Battle rifles. MATH. You don't balance off of numbers. The SCR isn't being used because panzies who rely on 25% heat reduction refuse to use their 800DPS spamfire rifle without the ability to spam 1600 damage in 1 burst. Now if you want it to work you have to 'gasp' NOT spamfire to win. :O Hit with 1 charge shot. Full. Hit with 2nd charge shot. 3/4. Hit with 2 PULSED uncharges.(by pulsed i mean give it a bit to cool off between the 2) If still not dead, apply sidearm juice liberally to enemy face. If still not dead: You're dumb, bad, and a terrible shot.
Or
Step 1: Grab any Combat Rifle/HMG Step 2: Spam R1 or Hold it down Step 3: ???? Step 4: Profit
I agree with you that Spamming R1 is not skillful use of the ScR, I have always advocated for well aimed volleys. With that said you're idea of the correct way to use the ScR will get you killed, any other weapon (CR for example) will out dps you before you can take a breather to line up another charge shot.
Now imagine in Planetary Conquest, to those who have only played pubs; it is a completely different world. Balancing weapons based on pubs kills it in Planetary Conquest, why do you think you only see CRs, HMGs and shottys in PC nowadays?
Do. Not. Balance. For. Pubs.
The Sinwarden
|
Spectral Clone
Dust2Dust. Top Men.
2194
|
Posted - 2014.04.11 08:46:00 -
[88] - Quote
Buff breach scrambler pistol!!!111oenoneone!111
I cannot kill fast enough with it already.
Alt#1 Scout gk.0 - ScR, CR, RR, PLC, SMG
Alt#2 Madrugar - Ion Cannon
Alt#3 Commando gk.0 - Shotgun, AR
|
Spectral Clone
Dust2Dust. Top Men.
2194
|
Posted - 2014.04.11 08:48:00 -
[89] - Quote
1st Lieutenant Tiberius wrote: why do you think you only see CRs, HMGs and shottys in PC nowadays?
Because the game runs at 20 frames/s?
If we had a good framerate, the meta would immidiately change to high alpha, low RoF weapons.
Alt#1 Scout gk.0 - ScR, CR, RR, PLC, SMG
Alt#2 Madrugar - Ion Cannon
Alt#3 Commando gk.0 - Shotgun, AR
|
Espeon Bons
Escrow Removal and Acquisition Dirt Nap Squad.
98
|
Posted - 2014.04.11 09:41:00 -
[90] - Quote
Laser is the new scrambler
I QQ for respec. :)
|
|
Monkey MAC
Rough Riders..
2478
|
Posted - 2014.04.11 10:32:00 -
[91] - Quote
1st Lieutenant Tiberius wrote:Lynn Beck wrote:KingBabar wrote:getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being: 915,2 Points of damage vs armor before overheat. That means that you can barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage boost then perhaps an overheat reduction? The numbers tell one tale and the practical usage tells another, both say that this gun is currently UP compared to the other 3 main Battle rifles. MATH. You don't balance off of numbers. The SCR isn't being used because panzies who rely on 25% heat reduction refuse to use their 800DPS spamfire rifle without the ability to spam 1600 damage in 1 burst. Now if you want it to work you have to 'gasp' NOT spamfire to win. :O Hit with 1 charge shot. Full. Hit with 2nd charge shot. 3/4. Hit with 2 PULSED uncharges.(by pulsed i mean give it a bit to cool off between the 2) If still not dead, apply sidearm juice liberally to enemy face. If still not dead: You're dumb, bad, and a terrible shot. Or Step 1: Grab any Combat Rifle/HMG Step 2: Spam R1 or Hold it down Step 3: ???? Step 4: Profit I agree with you that Spamming R1 is not skillful use of the ScR, I have always advocated for well aimed volleys. With that said you're idea of the correct way to use the ScR will get you killed, any other weapon (CR for example) will out dps you before you can take a breather to line up another charge shot. Now imagine in Planetary Conquest, to those who have only played pubs; it is a completely different world. Balancing weapons based on pubs kills it in Planetary Conquest, why do you think you only see CRs, HMGs and shottys in PC nowadays? Do. Not. Balance. For. Pubs.
Because there the FOTMs.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Monkey MAC
Rough Riders..
2478
|
Posted - 2014.04.11 10:44:00 -
[92] - Quote
KING CHECKMATE wrote:Garth Mandra wrote:The fitting of the various rifles definitely needs looking at (a proto SMG is harder to fit than a proto CR for example).
I use the CR because it's just simply better.
The change to proficiency gave anti-armour weapons a noticeable advantage simply because suits have more armour than shields. Taking out armour also results in a kill. Same here. I use the Boundless CR.No reason to use any other weapon.AGAIN, im not saying it needs a nerf ( maybe just FITTING wise) , but the SCR needs a buff to go in par with the CR. MAYBE: RETURN the high RoF it had pre 1.8. keep the damage nerf of course , but let us shoot quick successive shots after a charged one.The AR, needs to STAY exactly the same,EXCEPT with the damage it had pre 1.8. This way things would be balanced i think.
No no no, the Combat Rifle definitely needs some changes to its effectiveness of operation.
1) Cap the Burst Fire rate As it stands you can spam the Combat Rifle to fire 6 bursts a second giving a ridiculous amount of DPS, in the region of +800 damage, which is almost twice the amount of other rifles. Like the Tac AR before it, the CR needs a forced delay between bursts, such that you may only achieve 4 bursts a second.
2)Give Projectiles a fairer damage profile Give projectiles a +20% to armour and -20% to shields. Currently Projectiles are BETTER than hybrid projectiles because they have the same positive but lower penalty. This NEEDS to change
3)The AR needs something small like 3-4% damage buff/returned nothing more.
4) The RR needs Magsec levels of recoil and slightly wider hipfire.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
KingBabar
The Rainbow Effect
2184
|
Posted - 2014.04.11 10:47:00 -
[93] - Quote
knight guard fury wrote:the CR and SR are fine.
you do know that they are Supposed to go AGAINST each other (factioon wise). since amar fight minmatar they got to have some high ROF weapons with increadible dps like they are now. do you know how squishy matari are against a SR but yet in a way amarr are squishy when against a CR so they go hand in hand with each other.
the RR and AR should be like that too but obviously in there own ways, sadly they arent because the RR does a sh*t ton of dmg but the AR does "balanced" dmg even though the AR could use a dmg buff
amarr do inasane shield dmg and minmatar do insane armor dmg. in a straight up fight with 2 proto out suits (1 matari and 1 amarr) the person to win would be the 1 with the better skill.
And in what make-believe game are you playing? What you're describeing may very well be CCPs intention, but its very far from the actual Battlefield conditions we face.
My CR, Boundless or Six Kin shreds through armor and Shield tanked suits without any problem. I can go up against a Caldari Heavy With a CR no prblem at all, it takes a little longer but odds are in my favor in regards to dropping him before a reload. Going up against an armor tanked suit, like a Gallente Heavy With a Scr rifle is close to impossible. Even before 1,8 I needed 2,5 charged torso shots, and thats With an Amarr suit and 2 complex damage mods.... Now I'd need what? 5 charged shots while using the current dmg mods. Practically an impossible task.
And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby ways of playing....
I have a Clip of me being shredded by a HMG where the pushback effect is shown very clearly. I'l make a vid of it and change the speed etc and I'll post it later tonight so you can see what I mean.
Judging by the replies in this thread it seems like some People get this a lot and some don't get it at all. It mightbe a case of latency affecting everything bringing it Down to a crawl due to the sheer amount of info of registering all those bullets hitting. So perhaps its more of a bug than an actual intended gameplay mechanic. In any case, its annoying as hell and it completely breaks the weapon.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
Faquira Bleuetta
Fatal Absolution Dirt Nap Squad.
315
|
Posted - 2014.04.11 10:49:00 -
[94] - Quote
Scr and lag dont fit well together |
Monkey MAC
Rough Riders..
2479
|
Posted - 2014.04.11 11:21:00 -
[95] - Quote
KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage.
If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak.
Nothing to do with the gun itself.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
KingBabar
The Rainbow Effect
2185
|
Posted - 2014.04.11 11:33:00 -
[96] - Quote
Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself.
Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little.
In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot:
72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone.
With the Viziam I can get: 16*60 = 960 point of damage and then it overheats....
(Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...)
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
Mordecai Sanguine
What The French Red Whines.
594
|
Posted - 2014.04.11 11:35:00 -
[97] - Quote
The problem is Proficiencies, they're even worse than before : Level 5
Laser weapons : 135% to shield / 80 to armor. Shield are low and shield users have always like 400 armor just after...... Useless. Just like a permanent 20% damage reduction. Twice more fitting cost (even more). Overheat. Worst weapon reaction to lags or low framerate.
Hybrid Rail : 90% to shield / 125% to armor. Shred shield easily, then TOTALLY destroy armor with his ****** up 125% (higher than explsives/ Anti-armor spec weapon ...)
Hybrid Blast : 125% to shield / 90% to armor Shred shield easily, easier than ScR with no prof.... but who cares ? then it start being hard to destroy armor.. Still too strong against shield for an Hybrid weapons.
CR / HMG : 95% to shield / 125% to armor DESTROY EVERYTHING PUSH R1 TO PENTAKILL EZ MODE. TO MAKE IT EVEN MORE EZ, FITTING COST REDUCED.
MD / FLAYLOCK / Locus : 80% to shield / 135% to armor PUSH R1 OR GRENADE TO KILL DON'T CARE ABOUT SHIELD JUST SHOOT TO PASS THROUGH AND THEN ONESHOT ARMOR. IF YOU MISS DON'T WORRY SPLASH IS HERE.
Weapon balance must be Minmatarr.......Just sayin' |
Happy Violentime
OMFGZOMBIESRUN
343
|
Posted - 2014.04.11 11:38:00 -
[98] - Quote
Maybe if you want to run a scrambler you should try and squad up with some people and work as a team? You take out the shields they take out the armour - you know, use teamwork
If on the other hand you want to play rambo thinking you can solo everyone it probably won't get you very far in this game, it's not COD. Maybe have a look in the 'rookie training grounds' forum and see if you can pick up some tips? |
Monkey MAC
Rough Riders..
2479
|
Posted - 2014.04.11 11:40:00 -
[99] - Quote
KingBabar wrote:Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself. Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little. In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot: 72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone. With the Viziam I can get: 16*60 = 960 point of damage and then it overheats.... (Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...)
And what about DPS? 960 is still A LOT of damage with the exception of a completly bricked gal heavy, who even then only reaches 1200 armour, you have enough damage to deal with the majority of suits in the game. The fact that 2 suits just about survive your onslaught actually shows just how powerful the weapon is.
Tell me exactly how many suits can reach 960 Armour without being brick tanked?
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Mordecai Sanguine
What The French Red Whines.
596
|
Posted - 2014.04.11 11:42:00 -
[100] - Quote
Happy Violentime wrote:Maybe if you want to run a scrambler you should try and squad up with some people and work as a team? You take out the shields they take out the armour - you know, use teamwork If on the other hand you want to play rambo thinking you can solo everyone it probably won't get you very far in this game, it's not COD. Maybe have a look in the 'rookie training grounds' forum and see if you can pick up some tips?
Or... take a CR/ RR play solo god mod and Instant kill everyone.
"you take out the shield they take out armor" PROBLEM, they can take out shield as fast as you and then destroy armor. You just CAN'T do the same. When people don't need you but you need them, it's called dependance. Not teamwork. This is the problem, the way of playing you're just sayin' are ONLY applied to ONE wepaon class.... WHY ?
A Rambo STD CR is more effective than a Proto ScR.....Seriously.... |
|
KingBabar
The Rainbow Effect
2185
|
Posted - 2014.04.11 11:47:00 -
[101] - Quote
Happy Violentime wrote:Maybe if you want to run a scrambler you should try and squad up with some people and work as a team? You take out the shields they take out the armour - you know, use teamwork If on the other hand you want to play rambo thinking you can solo everyone it probably won't get you very far in this game, it's not COD. Maybe have a look in the 'rookie training grounds' forum and see if you can pick up some tips?
With over 500 CB's played I reckon I know more about teamwork than you my good sir.
It says a lot about Your character when you reply in this manner, the "We hate KingBabar Club" is that way ---->
And Your argument is that this gun is meant for stripping Shields before teammates join in and finish the job With "proper guns".
Thank you very much, you basically made a very good point on my behalf in this discussion....
And lastly, what has rambo playstyle to do With anything? So I'm suppose to be abe to go 1 vs 1 With any gun but this cause its too weak vs armor and thats ok and balanced to you?
Moron.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
Mordecai Sanguine
What The French Red Whines.
596
|
Posted - 2014.04.11 11:52:00 -
[102] - Quote
Monkey MAC wrote:KingBabar wrote:Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself. Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little. In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot: 72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone. With the Viziam I can get: 16*60 = 960 point of damage and then it overheats.... (Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...) And what about DPS? 960 is still A LOT of damage with the exception of a completly bricked gal heavy, who even then only reaches 1200 armour, you have enough damage to deal with the majority of suits in the game. The fact that 2 suits just about survive your onslaught actually shows just how powerful the weapon is. Tell me exactly how many suits can reach 960 Armour without being brick tanked?
Hmmm are you stupid ? FIRST, nobody have 100% accuracy in this game. SECOND, on the ScR 1/8 of shots are not registred because of lag / hit detection / Netcode.
Because it's a Semi-auto, missing some shots AND shots landing but not registred is a HUGE loss of DPS against other wepaons that can miss half mag and still have higher DPS......
THIRD : Damage profile, RR and CR can have 125% on armor, dude it means a STD CR makes better work than Proto Vizian double damage mods on armor. While CR is NOT an Anti-armor weapon at all but HYBRID.
As he said, a Viziam can shot about 960 damage before it overheat, which is the equivalent of empty mag on a CR. STD CR : 27 x 54 = 1458 damage WITHOUT damage profile and NO damager. PRO CR : 29.7 x 54 = 1609.
At same level : TWICE MORE DAMAGE. And with NO DAMAGER, NO DAMAGE PROFILE on CR. Double damager, Damage profile and Proficiency 5 on ScR.
Yeaaah so balanced......... Must be Minmatarr.... |
jerrmy12 kahoalii
940
|
Posted - 2014.04.11 11:53:00 -
[103] - Quote
KingBabar wrote:Happy Violentime wrote:Maybe if you want to run a scrambler you should try and squad up with some people and work as a team? You take out the shields they take out the armour - you know, use teamwork If on the other hand you want to play rambo thinking you can solo everyone it probably won't get you very far in this game, it's not COD. Maybe have a look in the 'rookie training grounds' forum and see if you can pick up some tips? With over 500 CB's played I reckon I know more about teamwork than you my good sir. It says a lot about Your character when you reply in this manner, the "We hate KingBabar Club" is that way ----> And Your argument is that this gun is meant for stripping Shields before teammates join in and finish the job With "proper guns". Thank you very much, you basically made a very good point on my behalf in this discussion.... And lastly, what has rambo playstyle to do With anything? So I'm suppose to be abe to go 1 vs 1 With any gun but this cause its too weak vs armor and thats ok and balanced to you? Moron. You do know that the scr is super overpowered vs caldari and minmatar, right?
Closed beta vet
Tears, sweet delicious tears
|
jerrmy12 kahoalii
940
|
Posted - 2014.04.11 11:55:00 -
[104] - Quote
Mordecai Sanguine wrote:Monkey MAC wrote:KingBabar wrote:Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself. Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little. In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot: 72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone. With the Viziam I can get: 16*60 = 960 point of damage and then it overheats.... (Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...) And what about DPS? 960 is still A LOT of damage with the exception of a completly bricked gal heavy, who even then only reaches 1200 armour, you have enough damage to deal with the majority of suits in the game. The fact that 2 suits just about survive your onslaught actually shows just how powerful the weapon is. Tell me exactly how many suits can reach 960 Armour without being brick tanked? Hmmm are you stupid ? FIRST, nobody have 100% accuracy in this game. SECOND, on the ScR 1/8 of shots are not registred because of lag / hit detection / Netcode. Because it's a Semi-auto, missing some shots AND shots landing but not registred is a HUGE loss of DPS against other wepaons that can miss half mag and still have higher DPS...... THIRD : Damage profile, RR and CR can have 125% on armor, dude it means a STD CR makes better work than Proto Vizian double damage mods on armor. While CR is NOT an Anti-armor weapon at all but HYBRID. As he said, a Viziam can shot about 960 damage before it overheat, which is the equivalent of empty mag on a CR. STD CR : 27 x 54 = 1458 damage WITHOUT damage profile and NO damager. PRO CR : 29.7 x 54 = 1609. At same level : TWICE MORE DAMAGE. And with NO DAMAGER, NO DAMAGE PROFILE on CR. Double damager, Damage profile and Proficiency 5 on ScR. Yeaaah so balanced......... Must be Minmatarr.... No, they do 110% to armor
Closed beta vet
Tears, sweet delicious tears
|
KingBabar
The Rainbow Effect
2185
|
Posted - 2014.04.11 11:55:00 -
[105] - Quote
Monkey MAC wrote:KingBabar wrote:Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself. Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little. In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot: 72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone. With the Viziam I can get: 16*60 = 960 point of damage and then it overheats.... (Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...) And what about DPS? 960 is still A LOT of damage with the exception of a completly bricked gal heavy, who even then only reaches 1200 armour, you have enough damage to deal with the majority of suits in the game. The fact that 2 suits just about survive your onslaught actually shows just how powerful the weapon is. Tell me exactly how many suits can reach 960 Armour without being brick tanked?
With all my guns I can kill any suit in the game before I have to reload, With most guns I can miss half my shots and still kill most opponents. This is the case of every single weapon in the game except the Scr. A fatsuit today can easily get 1700-1800 HP, remember, I still need to take out the Shields before I get to the armor. Its simply not possible to kill most fatsuits and indeed armor tanked medium suits without overheating.
I'm not asking for a damage buff anymore, but a reduction to the overheat mechanic is needed.
SO a scr can do 960 before overheat, the Ascr can do 2300 before reload and this is ok and balanced in Your opinion? A Duvolle does about 1800 damage per Clip A Boundles CR does about the same, I could co on....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
jerrmy12 kahoalii
940
|
Posted - 2014.04.11 11:58:00 -
[106] - Quote
KingBabar wrote:Monkey MAC wrote:KingBabar wrote:Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself. Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little. In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot: 72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone. With the Viziam I can get: 16*60 = 960 point of damage and then it overheats.... (Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...) And what about DPS? 960 is still A LOT of damage with the exception of a completly bricked gal heavy, who even then only reaches 1200 armour, you have enough damage to deal with the majority of suits in the game. The fact that 2 suits just about survive your onslaught actually shows just how powerful the weapon is. Tell me exactly how many suits can reach 960 Armour without being brick tanked? With all my guns I can kill any suit in the game before I have to reload, With most guns I can miss half my shots and still kill most opponents. This is the case of every single weapon in the game except the Scr. A fatsuit today can easily get 1700-1800 HP, remember, I still need to take out the Shields before I get to the armor. Its simply not possible to kill most fatsuits and indeed armor tanked medium suits without overheating. I'm not asking for a damage buff anymore, but a reduction to the overheat mechanic is needed. SO a scr can do 960 before overheat, the Ascr can do 2300 before reload and this is ok and balanced in Your opinion? A Duvolle does about 1800 damage per Clip A Boundles CR does about the same, I could co on.... You have alpha weapon, it would be unbalanced to give it the same dpc as full auto rifles
Closed beta vet
Tears, sweet delicious tears
|
Mordecai Sanguine
What The French Red Whines.
596
|
Posted - 2014.04.11 11:59:00 -
[107] - Quote
jerrmy12 kahoalii wrote: No, they do 110% to armor
With proficiencies it's 125% Wake up. |
jerrmy12 kahoalii
940
|
Posted - 2014.04.11 12:03:00 -
[108] - Quote
Mordecai Sanguine wrote:jerrmy12 kahoalii wrote: No, they do 110% to armor
With proficiencies it's 125% Wake up. All of us know the rr, cr, and the scr is op/partly op (scr)
Closed beta vet
Tears, sweet delicious tears
|
Mordecai Sanguine
What The French Red Whines.
596
|
Posted - 2014.04.11 12:03:00 -
[109] - Quote
Quote:You have alpha weapon, it would be unbalanced to give it the same dpc as full auto rifles
WHAT THE **** ? Dude, just get out, 2 post 2 bullshit, you clearly don't know what you are saying. And about what you're talking about.
Alpha weapons, semi auto weapons at the contrary ALWAYS need to have higher DPS than Full auto weapons, because DPS of alpha wepaon can't be reached.
Problem : With Damage profile, their DPS is LOWER than Full auto weapon. + It's no longer an Alpha weapon, his RoF is now LOCKED. (still can't be achieved.)
Max RoF is 705RPM (really hard to achieve, lose all accuracy with) With damage profile *****, ScR lose 20% damage, while others wins 25% you see the problem ?
|
KingBabar
The Rainbow Effect
2186
|
Posted - 2014.04.11 12:04:00 -
[110] - Quote
jerrmy12 kahoalii wrote:KingBabar wrote:Happy Violentime wrote:Maybe if you want to run a scrambler you should try and squad up with some people and work as a team? You take out the shields they take out the armour - you know, use teamwork If on the other hand you want to play rambo thinking you can solo everyone it probably won't get you very far in this game, it's not COD. Maybe have a look in the 'rookie training grounds' forum and see if you can pick up some tips? With over 500 CB's played I reckon I know more about teamwork than you my good sir. It says a lot about Your character when you reply in this manner, the "We hate KingBabar Club" is that way ----> And Your argument is that this gun is meant for stripping Shields before teammates join in and finish the job With "proper guns". Thank you very much, you basically made a very good point on my behalf in this discussion.... And lastly, what has rambo playstyle to do With anything? So I'm suppose to be abe to go 1 vs 1 With any gun but this cause its too weak vs armor and thats ok and balanced to you? Moron. You do know that the scr is super overpowered vs caldari and minmatar, right?
Caldari Assault With RR vs Amarr Assault With Scr = About on Equal terms. The Viziam will shred Shields but its a weapon that can't be spammed and it takes skill to use. The RR will shred armor and are far easier to use. So IMO, they are fairly balanced vs each other, agreed?
The sad part is that the Caldari RR combo will be more or less equally effective vs anything else as well, while the Viziam Amarr setup is very weak vs armor tanked suits. So yes, there definately is an imbalance going on...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
|
jerrmy12 kahoalii
940
|
Posted - 2014.04.11 12:05:00 -
[111] - Quote
Mordecai Sanguine wrote:Quote:You have alpha weapon, it would be unbalanced to give it the same dpc as full auto rifles WHAT THE **** ? Dude, just get out, 2 post 2 bullshit, you clearly don't know what you are saying. And about what you're talking about. Alpha weapons, semi auto weapons at the contrary ALWAYS need to have higher DPS than Full auto weapons, because DPS of alpha wepaon can't be reached. Problem : With Damage profile, their DPS is LOWER than Full auto weapon. + It's no longer an Alpha weapon, his RoF is now LOCKED. (still can't be achieved.) Max RoF is 705RPM (really hard to achieve, lose all accuracy with) With damage profile *****, ScR lose 20% damage, while others wins 25% you see the problem ? Thats because some rifles are op And charged shot, or the pulse spam 85% armor 115% shields, that fix it?
Closed beta vet
Tears, sweet delicious tears
|
Mordecai Sanguine
What The French Red Whines.
596
|
Posted - 2014.04.11 12:06:00 -
[112] - Quote
jerrmy12 kahoalii wrote:Mordecai Sanguine wrote:jerrmy12 kahoalii wrote: No, they do 110% to armor
With proficiencies it's 125% Wake up. All of us know the rr, cr, and the scr is op/partly op (scr)
Okay..... You're drunk, go home. Seems like you don't have 1.8 anyway..... "All of us know" blah lbah, you're still talking with 1.7 numbers......seriously, Update yourself.
ScR is UNDERDOG, since Proficiencies changes, Hard nerf, AND stealth nerf. (RoF was nerfed, he's no longer unlimited) |
jerrmy12 kahoalii
940
|
Posted - 2014.04.11 12:06:00 -
[113] - Quote
KingBabar wrote:jerrmy12 kahoalii wrote:KingBabar wrote:Happy Violentime wrote:Maybe if you want to run a scrambler you should try and squad up with some people and work as a team? You take out the shields they take out the armour - you know, use teamwork If on the other hand you want to play rambo thinking you can solo everyone it probably won't get you very far in this game, it's not COD. Maybe have a look in the 'rookie training grounds' forum and see if you can pick up some tips? With over 500 CB's played I reckon I know more about teamwork than you my good sir. It says a lot about Your character when you reply in this manner, the "We hate KingBabar Club" is that way ----> And Your argument is that this gun is meant for stripping Shields before teammates join in and finish the job With "proper guns". Thank you very much, you basically made a very good point on my behalf in this discussion.... And lastly, what has rambo playstyle to do With anything? So I'm suppose to be abe to go 1 vs 1 With any gun but this cause its too weak vs armor and thats ok and balanced to you? Moron. You do know that the scr is super overpowered vs caldari and minmatar, right? Caldari Assault With RR vs Amarr Assault With Scr = About on Equal terms. The Viziam will shred Shields but its a weapon that can't be spammed and it takes skill to use. The RR will shred armor and are far easier to use. So IMO, they are fairly balanced vs each other, agreed? The sad part is that the Caldari RR combo will be more or less equally effective vs anything else as well, while the Viziam Amarr setup is very weak vs armor tanked suits. So yes, there definately is an imbalance going on... So, gives it no right to render 2 races 100% useless And lol skill to use, it doesn't, just spam spam spam, kilk shield tankers before they down your shields in that armor suit.
Closed beta vet
Tears, sweet delicious tears
|
jerrmy12 kahoalii
940
|
Posted - 2014.04.11 12:07:00 -
[114] - Quote
Mordecai Sanguine wrote:jerrmy12 kahoalii wrote:Mordecai Sanguine wrote:jerrmy12 kahoalii wrote: No, they do 110% to armor
With proficiencies it's 125% Wake up. All of us know the rr, cr, and the scr is op/partly op (scr) Okay..... You're drunk, go home. Seems like you don't have 1.8 anyway..... "All of us know" blah lbah, you're still talking with 1.7 numbers......seriously, Update yourself. ScR is UNDERDOG, since Proficiencies changes, Hard nerf, AND stealth nerf. (RoF was nerfed, he's no longer unlimited) The scr is partly op because of shield damage It needs a buff and nerf
Closed beta vet
Tears, sweet delicious tears
|
Atiim
Living Like Larry Schwag
6582
|
Posted - 2014.04.11 12:19:00 -
[115] - Quote
@1st Lieutenant Tiberius
Not really. A Flux Grenade can't kill someone, and the only way to lob rounds with "impunity" is if you allow them to. Though you could always utilize the same tactics as other weapon users (in reverse). Simply strip their shields, and then toss in a Basic Locus Grenade. That's a guaranteed 600HP of damage, which will leave any Armor tanker (who's still living) with a giant hole in them.
Yes, it's not a finisher weapon. So what? Every rifle was not designed for the same purpose (bar killing people), and every rifle works differently, as opposed to being a re-skin with different color bullets. Is that a problem?
What are you going on about? It's not like anyone would get prof V on a rifle anyways. Also, there's something really wrong with your math. At Proficiency V, the Scrambler Rifle would have a 35% shield bias, while the Combat Rifle would only have 25% armor bias.
No, you should not be able to. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon. Being the inverse of Explosive Weaponry, it should have similar downsides to it. Welcome To New Eden, where you have to make a sacrifice for extreme damage biases.
Increasing the heat sink would just allow you to Charge and then spam R1 for an insta-kill, and remove the need to pace your shots properly. Buffing it's heat sink wouldn't reward proper and skilled use, it would reward spam.
If you want a buff, use the Amarr Commando for it's damage bonus (you can even carry another Light Weapon to make up for it's downsides). Otherwise, HTFU
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6582
|
Posted - 2014.04.11 12:21:00 -
[116] - Quote
Mordecai Sanguine wrote:jerrmy12 kahoalii wrote: No, they do 110% to armor
With proficiencies it's 125% Wake up. With Proficiency V a Scrambler Rifle is 135%.
What's your point?
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
jerrmy12 kahoalii
942
|
Posted - 2014.04.11 12:21:00 -
[117] - Quote
Atiim wrote:@1st Lieutenant Tiberius
Not really. A Flux Grenade can't kill someone, and the only way to lob rounds with "impunity" is if you allow them to. Though you could always utilize the same tactics as other weapon users (in reverse). Simply strip their shields, and then toss in a Basic Locus Grenade. That's a guaranteed 600HP of damage, which will leave any Armor tanker (who's still living) with a giant hole in them.
Yes, it's not a finisher weapon. So what? Every rifle was not designed for the same purpose (bar killing people), and every rifle works differently, as opposed to being a re-skin with different color bullets. Is that a problem?
What are you going on about? It's not like anyone would get prof V on a rifle anyways. Also, there's something really wrong with your math. At Proficiency V, the Scrambler Rifle would have a 35% shield bias, while the Combat Rifle would only have 25% armor bias.
No, you should not be able to. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon. Being the inverse of Explosive Weaponry, it should have similar downsides to it. Welcome To New Eden, where you have to make a sacrifice for extreme damage biases.
Increasing the heat sink would just allow you to Charge and then spam R1 for an insta-kill, and remove the need to pace your shots properly. Buffing it's heat sink wouldn't reward proper and skilled use, it would reward spam.
If you want a buff, use the Amarr Commando for it's damage bonus (you can even carry another Light Weapon to make up for it's downsides). Otherwise, HTFU Ok im on it, bonermobile to the rescue!
Closed beta vet
Tears, sweet delicious tears
|
Echo 1991
WarRavens League of Infamy
207
|
Posted - 2014.04.11 12:22:00 -
[118] - Quote
The SCR does not need a buff. The tac AR needs a buff. It cant hit anything and does similar damage to armour. However, both weapons have to deal less damage to armour because they are designed to destroy shields. |
Echo 1991
WarRavens League of Infamy
207
|
Posted - 2014.04.11 12:27:00 -
[119] - Quote
Also love how no one is taking into account the fact a charged shot if it hits strips shields and some armour. |
KingBabar
The Rainbow Effect
2187
|
Posted - 2014.04.11 12:32:00 -
[120] - Quote
Atiim wrote:@1st Lieutenant Tiberius
Not really. A Flux Grenade can't kill someone, and the only way to lob rounds with "impunity" is if you allow them to. Though you could always utilize the same tactics as other weapon users (in reverse). Simply strip their shields, and then toss in a Basic Locus Grenade. That's a guaranteed 600HP of damage, which will leave any Armor tanker (who's still living) with a giant hole in them.
Yes, it's not a finisher weapon. So what? Every rifle was not designed for the same purpose (bar killing people), and every rifle works differently, as opposed to being a re-skin with different color bullets. Is that a problem?
What are you going on about? It's not like anyone would get prof V on a rifle anyways. Also, there's something really wrong with your math. At Proficiency V, the Scrambler Rifle would have a 35% shield bias, while the Combat Rifle would only have 25% armor bias.
No, you should not be able to. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon. Being the inverse of Explosive Weaponry, it should have similar downsides to it. Welcome To New Eden, where you have to make a sacrifice for extreme damage biases.
Increasing the heat sink would just allow you to Charge and then spam R1 for an insta-kill, and remove the need to pace your shots properly. Buffing it's heat sink wouldn't reward proper and skilled use, it would reward spam.
If you want a buff, use the Amarr Commando for it's damage bonus (you can even carry another Light Weapon to make up for it's downsides). Otherwise, HTFU
You wouldn't be able to spam anything. You'd go from 16 to 20 shots With my suggestion, harldy enough to break the Balance. You could then do one charge shot + 6 single shots, still far from enough to take Down a properly tanked armor suit. I'd hardly Call shooting 20 shots or 1 charged +6 before overheat as "spamming". Lets use the Words for what they actually mean, usin the Word "spam" for 20 shots before overheat, you can just aswell label anything as spam...
I'm not asking for this un to become God-mode, far from it, I just want it to be relevant. Seing the killfeed in an average game and its Clear that this gun has become a unicorn. I'd like more diversity than RR - CR - HMG and shotguns...
So these guns are meant for fun and are not intended to be a viable alternative for competitve play and thats ok With you.
Fair enough.
Yeah and I have proff 5 on 5 light weapons...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
|
jerrmy12 kahoalii
944
|
Posted - 2014.04.11 12:34:00 -
[121] - Quote
KingBabar wrote:Atiim wrote:@1st Lieutenant Tiberius
Not really. A Flux Grenade can't kill someone, and the only way to lob rounds with "impunity" is if you allow them to. Though you could always utilize the same tactics as other weapon users (in reverse). Simply strip their shields, and then toss in a Basic Locus Grenade. That's a guaranteed 600HP of damage, which will leave any Armor tanker (who's still living) with a giant hole in them.
Yes, it's not a finisher weapon. So what? Every rifle was not designed for the same purpose (bar killing people), and every rifle works differently, as opposed to being a re-skin with different color bullets. Is that a problem?
What are you going on about? It's not like anyone would get prof V on a rifle anyways. Also, there's something really wrong with your math. At Proficiency V, the Scrambler Rifle would have a 35% shield bias, while the Combat Rifle would only have 25% armor bias.
No, you should not be able to. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon. Being the inverse of Explosive Weaponry, it should have similar downsides to it. Welcome To New Eden, where you have to make a sacrifice for extreme damage biases.
Increasing the heat sink would just allow you to Charge and then spam R1 for an insta-kill, and remove the need to pace your shots properly. Buffing it's heat sink wouldn't reward proper and skilled use, it would reward spam.
If you want a buff, use the Amarr Commando for it's damage bonus (you can even carry another Light Weapon to make up for it's downsides). Otherwise, HTFU You wouldn't be able to spam anything. You'd go from 16 to 20 shots With my suggestion, harldy enough to break the Balance. You could then do one charge shot + 6 single shots, still far from enough to take Down a properly tanked armor suit. I'm not asking for this un to become God-mode, far from it, I just want it to be relevant. Seing the killfeed in an average game and its Clear that this gun has become a unicorn. I'd like more diversity than RR - CR - HMG and shotguns... So these guns are meant for fun and are not intended to be a viable alternative for competitve play and thats ok With you. Fair enough. Yeah and I have proff 5 on 5 light weapons... And yet I use my md for fun....not much dps there...Although scouts hate me...
Closed beta vet
Tears, sweet delicious tears
|
Takahiro Kashuken
Red Star. EoN.
3298
|
Posted - 2014.04.11 12:35:00 -
[122] - Quote
HMG is fine dont get caught in CQC
Slow down happens with all weapons and seems to be worst with scouts |
lunatis orrak
Band of The Hawkx Lokun Listamenn
9
|
Posted - 2014.04.11 12:37:00 -
[123] - Quote
Takahiro Kashuken wrote:HMG is fine dont get caught in CQC
Slow down happens with all weapons and seems to be worst with scouts
Yes it does and yes it is and rightly so
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
KingBabar
The Rainbow Effect
2188
|
Posted - 2014.04.11 12:40:00 -
[124] - Quote
jerrmy12 kahoalii wrote:KingBabar wrote:Atiim wrote:@1st Lieutenant Tiberius
Not really. A Flux Grenade can't kill someone, and the only way to lob rounds with "impunity" is if you allow them to. Though you could always utilize the same tactics as other weapon users (in reverse). Simply strip their shields, and then toss in a Basic Locus Grenade. That's a guaranteed 600HP of damage, which will leave any Armor tanker (who's still living) with a giant hole in them.
Yes, it's not a finisher weapon. So what? Every rifle was not designed for the same purpose (bar killing people), and every rifle works differently, as opposed to being a re-skin with different color bullets. Is that a problem?
What are you going on about? It's not like anyone would get prof V on a rifle anyways. Also, there's something really wrong with your math. At Proficiency V, the Scrambler Rifle would have a 35% shield bias, while the Combat Rifle would only have 25% armor bias.
No, you should not be able to. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon. Being the inverse of Explosive Weaponry, it should have similar downsides to it. Welcome To New Eden, where you have to make a sacrifice for extreme damage biases.
Increasing the heat sink would just allow you to Charge and then spam R1 for an insta-kill, and remove the need to pace your shots properly. Buffing it's heat sink wouldn't reward proper and skilled use, it would reward spam.
If you want a buff, use the Amarr Commando for it's damage bonus (you can even carry another Light Weapon to make up for it's downsides). Otherwise, HTFU You wouldn't be able to spam anything. You'd go from 16 to 20 shots With my suggestion, harldy enough to break the Balance. You could then do one charge shot + 6 single shots, still far from enough to take Down a properly tanked armor suit. I'm not asking for this un to become God-mode, far from it, I just want it to be relevant. Seing the killfeed in an average game and its Clear that this gun has become a unicorn. I'd like more diversity than RR - CR - HMG and shotguns... So these guns are meant for fun and are not intended to be a viable alternative for competitve play and thats ok With you. Fair enough. Yeah and I have proff 5 on 5 light weapons... And yet I use my md for fun....not much dps there...Although scouts hate me...
I often use my MD for CB's. Very effective and super effective at taking out Equipment. An excellent sollution for taking out the typical blob of Gallente Heavy+logis standing on 14 rep hives. I took out 11 equioments With 2 shots a week ago....
The MD is also very good both as an anti scout weapon or as a general CQC/city map weapon where you have walls all over the Place giving you slpash damage...
The weapon is also by me mostly used for fun and drunk Fridays, but its still an effective though situational weapon.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
jerrmy12 kahoalii
944
|
Posted - 2014.04.11 12:42:00 -
[125] - Quote
KingBabar wrote:jerrmy12 kahoalii wrote:KingBabar wrote:Atiim wrote:@1st Lieutenant Tiberius
Not really. A Flux Grenade can't kill someone, and the only way to lob rounds with "impunity" is if you allow them to. Though you could always utilize the same tactics as other weapon users (in reverse). Simply strip their shields, and then toss in a Basic Locus Grenade. That's a guaranteed 600HP of damage, which will leave any Armor tanker (who's still living) with a giant hole in them.
Yes, it's not a finisher weapon. So what? Every rifle was not designed for the same purpose (bar killing people), and every rifle works differently, as opposed to being a re-skin with different color bullets. Is that a problem?
What are you going on about? It's not like anyone would get prof V on a rifle anyways. Also, there's something really wrong with your math. At Proficiency V, the Scrambler Rifle would have a 35% shield bias, while the Combat Rifle would only have 25% armor bias.
No, you should not be able to. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon. Being the inverse of Explosive Weaponry, it should have similar downsides to it. Welcome To New Eden, where you have to make a sacrifice for extreme damage biases.
Increasing the heat sink would just allow you to Charge and then spam R1 for an insta-kill, and remove the need to pace your shots properly. Buffing it's heat sink wouldn't reward proper and skilled use, it would reward spam.
If you want a buff, use the Amarr Commando for it's damage bonus (you can even carry another Light Weapon to make up for it's downsides). Otherwise, HTFU You wouldn't be able to spam anything. You'd go from 16 to 20 shots With my suggestion, harldy enough to break the Balance. You could then do one charge shot + 6 single shots, still far from enough to take Down a properly tanked armor suit. I'm not asking for this un to become God-mode, far from it, I just want it to be relevant. Seing the killfeed in an average game and its Clear that this gun has become a unicorn. I'd like more diversity than RR - CR - HMG and shotguns... So these guns are meant for fun and are not intended to be a viable alternative for competitve play and thats ok With you. Fair enough. Yeah and I have proff 5 on 5 light weapons... And yet I use my md for fun....not much dps there...Although scouts hate me... I often use my MD for CB's. Very effective and super effective at taking out Equipment. An excellent sollution for taking out the typical blob of Gallente Heavy+logis standing on 14 rep hives. I took out 11 equioments With 2 shots a week ago.... The MD is also very good both as an anti scout weapon or as a general CQC/city map weapon where you have walls all over the Place giving you slpash damage... The weapon is also by me mostly used for fun and drunk Fridays, but its still an effective though situational weapon. Testing No. No. No. No, No. No.
Closed beta vet
Tears, sweet delicious tears
|
lunatis orrak
Band of The Hawkx Lokun Listamenn
10
|
Posted - 2014.04.11 12:44:00 -
[126] - Quote
Everyone grab a stick and a rock each make sure there the same size as the next guys though because thats what its gonna take for all these babys to stop crying nerf / buff
I got a great word for you. ! ADAPT !
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
jerrmy12 kahoalii
944
|
Posted - 2014.04.11 12:45:00 -
[127] - Quote
lunatis orrak wrote:Everyone grab a stick and a rock each make sure there the same size as the next guys though because thats what its gonna take for all these babys to stop crying nerf / buff
I got a great word for you. ! ADAPT ! Lol
Closed beta vet
Tears, sweet delicious tears
|
KingBabar
The Rainbow Effect
2188
|
Posted - 2014.04.11 13:04:00 -
[128] - Quote
lunatis orrak wrote:Everyone grab a stick and a rock each make sure there the same size as the next guys though because thats what its gonna take for all these babys to stop crying nerf / buff
I got a great word for you. ! ADAPT !
Again and again and again.....
I have absolutely no problem With adapting.... Its a simple matter of not using the gun, I can stick to : - Duvolle AR - Creodron AR - Freedom MD - Assault MD - kalakiota - Assault RR - Boundless CR - Six Kin - Carthrum Ascr - Carthrum Assault SMG and scrambler pistol
I just think its a shame that this gun isn't a viable option for high Level play anymore, in fact, I think its so bad compared to all my other guns that I've even stopped using it for pubs.
Balance = Variation
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
Echo 1991
WarRavens League of Infamy
208
|
Posted - 2014.04.11 13:10:00 -
[129] - Quote
KingBabar wrote:lunatis orrak wrote:Everyone grab a stick and a rock each make sure there the same size as the next guys though because thats what its gonna take for all these babys to stop crying nerf / buff
I got a great word for you. ! ADAPT ! Again and again and again..... I have absolutely no problem With adapting.... Its a simple matter of not using the gun, I can stick to : - Duvolle AR - Creodron AR - Freedom MD - Assault MD - kalakiota - Assault RR - Boundless CR - Six Kin - Carthrum Ascr - Carthrum Assault SMG and scrambler pistol I just think its a shame that this gun isn't a viable option for high Level play anymore, in fact, I think its so bad compared to all my other guns that I've even stopped using it for pubs. Balance = Variation The gun is fine king. Its just being outclassed. The CR and RR are still a bit OTT especially the CR. But the gun is fine.
|
lunatis orrak
Band of The Hawkx Lokun Listamenn
11
|
Posted - 2014.04.11 13:11:00 -
[130] - Quote
KingBabar wrote:lunatis orrak wrote:Everyone grab a stick and a rock each make sure there the same size as the next guys though because thats what its gonna take for all these babys to stop crying nerf / buff
I got a great word for you. ! ADAPT ! Again and again and again..... I have absolutely no problem With adapting.... Its a simple matter of not using the gun, I can stick to : - Duvolle AR - Creodron AR - Freedom MD - Assault MD - kalakiota - Assault RR - Boundless CR - Six Kin - Carthrum Ascr - Carthrum Assault SMG and scrambler pistol I just think its a shame that this gun isn't a viable option for high Level play anymore, in fact, I think its so bad compared to all my other guns that I've even stopped using it for pubs. Balance = Variation
I understand you would like to use your weapon in the same capacity as before but it is over with for now no need to get upset happens to everyone just be glad they did not do it like they did pre 1.8 lasers and mass drivers
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
|
Luk Manag
of Terror TRE GAFFEL
409
|
Posted - 2014.04.11 13:38:00 -
[131] - Quote
CEO Pyrex told us that we should give up the nerf-buff culture (right after scouts are hp nerfed- in the same sentence lol).
I say, buff shield extenders by 15%, and base shields by 5% on all the suits. ScR would then be recognized for it's OPness. ScR already owns my Caldari Scout, and my Minmatar Assault (both shield tanked), so I usually run away from the Amarrian weapons.
There will be bullets. ACR+SMG [CEO of Terror]
|
Mordecai Sanguine
What The French Red Whines.
596
|
Posted - 2014.04.11 13:44:00 -
[132] - Quote
Atiim wrote:Mordecai Sanguine wrote:jerrmy12 kahoalii wrote: No, they do 110% to armor
With proficiencies it's 125% Wake up. With Proficiency V a Scrambler Rifle is 135%. What's your point?
That having a 135% buff on a minor ehp (ONE unit over 20 unit types have over 600 shield) Is not worth it for 20% penality on 650 armor which is 95% of actul fitting.
While CR have 125% on 95% of ennemy ehp (even shield tanker is Armor tanky). And only 5% penality on shield.
This is the problem. If you don't see the problem into the actual Meta, nobody can anything for you..... |
Echo 1991
WarRavens League of Infamy
209
|
Posted - 2014.04.11 13:49:00 -
[133] - Quote
You assume that all suits have more armour than shields which is wrong. |
Atiim
Living Like Larry Schwag
6585
|
Posted - 2014.04.11 13:53:00 -
[134] - Quote
The only problem I see here is the fact that people believe that a Laser Weapon is underpowered because it's ineffective against armor.
If you ask yourself "Are SCRs great against shields?" and the answer is yes, then the weapon is fine and working as intended. If you answer no, then you should probably remove DUST from your PS3.
[/thread]
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
50
|
Posted - 2014.04.11 13:56:00 -
[135] - Quote
Atiim wrote:The only problem I see here is the fact that people believe that a Laser Weapon is underpowered because it's ineffective against armor.
If you ask yourself "Are SCRs great against shields?" and the answer is yes, then the weapon is fine and working as intended. If you answer no, then you should probably remove DUST from your PS3.
[/thread]
Oh hush Atiim, you're just happy you're not being one shotted by scramblers any more. Let me guess, you use the OP combat rifle though don't you?
The forgotten "A" in AAA
|
Echo 1991
WarRavens League of Infamy
210
|
Posted - 2014.04.11 14:23:00 -
[136] - Quote
Ziiro Celeste wrote:Atiim wrote:The only problem I see here is the fact that people believe that a Laser Weapon is underpowered because it's ineffective against armor.
If you ask yourself "Are SCRs great against shields?" and the answer is yes, then the weapon is fine and working as intended. If you answer no, then you should probably remove DUST from your PS3.
[/thread] Oh hush Atiim, you're just happy you're not being one shotted by scramblers any more. Let me guess, you use the OP combat rifle though don't you? The combat rifle being op is the reason the scrambler looks like its under performing but its not. It has the highest alpha damage of any weapon that can be used at medium range. Do i complain that my plasma rifle isnt as good at destroying armour as a rail? No. Its the way the gun is meant to work.
|
Monkey MAC
Rough Riders..
2481
|
Posted - 2014.04.11 15:05:00 -
[137] - Quote
Mordecai Sanguine wrote:Monkey MAC wrote:KingBabar wrote:Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself. Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little. In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot: 72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone. With the Viziam I can get: 16*60 = 960 point of damage and then it overheats.... (Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...) And what about DPS? 960 is still A LOT of damage with the exception of a completly bricked gal heavy, who even then only reaches 1200 armour, you have enough damage to deal with the majority of suits in the game. The fact that 2 suits just about survive your onslaught actually shows just how powerful the weapon is. Tell me exactly how many suits can reach 960 Armour without being brick tanked? Hmmm are you stupid ? FIRST, nobody have 100% accuracy in this game. SECOND, on the ScR 1/8 of shots are not registred because of lag / hit detection / Netcode. Because it's a Semi-auto, missing some shots AND shots landing but not registred is a HUGE loss of DPS against other wepaons that can miss half mag and still have higher DPS...... THIRD : Damage profile, RR and CR can have 125% on armor, dude it means a STD CR makes better work than Proto Vizian double damage mods on armor. While CR is NOT an Anti-armor weapon at all but HYBRID. As he said, a Viziam can shot about 960 damage before it overheat, which is the equivalent of empty mag on a CR. STD CR : 27 x 54 = 1458 damage WITHOUT damage profile and NO damager. PRO CR : 29.7 x 54 = 1609. At same level : TWICE MORE DAMAGE. And with NO DAMAGER, NO DAMAGE PROFILE on CR. Double damager, Damage profile and Proficiency 5 on ScR. Yeaaah so balanced......... Must be Minmatarr....
We aren't dealing with accuracy here, we are dealing with raw numbers, I can not be held accountable for someone else's poor aim.
1/8? I think if hit detection were really that poor everyone would still be complaining about it, also once again I can not be held accountable for someone else's poor connection.
Third I am with you on the profile if you actually bother to read, we need to give projectile the same damage profile as explosive, this does not however effect the scrambler rifle. Also by Hybrid, as described in game, hybrid weapons are moderately effective against both damage types. Also why aren't you also complaining about the AR which is a hybrid weapon? The CR needs changing such that its damage profile is not better than its hybrid variant. Match it to explosives +20% Armour -20% Shields Although this still has no bearing on Scrambler Rifle effectiveness.
If the Scrambler rifle hits 960 which as you say is a mags worth of CR then that is balance. Because if you purposefully don't overheat, by lowing your DPS slightly you can get considerably higher damage per mag. Assuming the magazine even comes into since you can reload and cooldown (provided you don't overheat) at the same time.
The point is a Scrambler Rifle can reach 2,900 Damage per mag compared to the Combat rifles 1,500. If you actually took the time to lower your DPS slightly you could take more advantage of that fact, instead most ScR users do one of 2 things. Spam 60dmg shots till they overheat in about 1.9 seconds or they charge shot and cooldown.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
The dark cloud
The Rainbow Effect
2742
|
Posted - 2014.04.11 15:12:00 -
[138] - Quote
Babar whats the point of this? I thought you got your passive scanning skills axed out? It should be by no means a issue for you to evade heavies. If you try to take on a heavy up front as a scout you deserve to die. And lol the HMG has a short range and sucks hard at medium-long range. It has the effictive range like a SMG maybe slightly more.
Head of public relations from The Rainbow Effect.
|
KingBabar
The Rainbow Effect
2189
|
Posted - 2014.04.11 15:28:00 -
[139] - Quote
The dark cloud wrote:Babar whats the point of this? I thought you got your passive scanning skills axed out? It should be by no means a issue for you to evade heavies. If you try to take on a heavy up front as a scout you deserve to die. And lol the HMG has a short range and sucks hard at medium-long range. It has the effictive range like a SMG maybe slightly more.
You know me Cloud, "evading" isn't really an option...
No the damage and range is all good, no issues. But when I get hit my character freezes up, even "at range" and I'm immobilized and I die, Its either a too strong pushback effect or its some kind of hit-detection latency bug. I dunno.
And as far as passive scanning goes, If I could tell the difference obetween a fatty and the other suits by different tacnet icons it would be all good, as it is now I can't really tell the difference.
In any case, I rarely go front to front vs a fatty with my scout suit, at least I don't attend to do so....
If I could get all my targets to nearly stop moving when getting hit by my SMG I'd gladly toss all other guns out the window....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
Spkr4theDead
Red Star. EoN.
1991
|
Posted - 2014.04.11 16:11:00 -
[140] - Quote
KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of players. So you want your favorite weapon buffed? How... obvious
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
Balamob
SVER True Blood General Tso's Alliance
22
|
Posted - 2014.04.11 16:40:00 -
[141] - Quote
It doesnt need a buff on dmg.... it needs a reduction to overheat. Think about it, now that u deal less dmg is more likely thaat u will overheat before u kill someone, without mention u wont survive a second encounter. So ccp doesnt have to change his dmg structure for 1.8.
Being a Templar is a vow for life.
|
1st Lieutenant Tiberius
0uter.Heaven
1597
|
Posted - 2014.04.11 17:49:00 -
[142] - Quote
Balamob wrote:It doesnt need a buff on dmg.... it needs a reduction to overheat. Think about it, now that u deal less dmg is more likely thaat u will overheat before u kill someone, without mention u wont survive a second encounter. So ccp doesnt have to change his dmg structure for 1.8.
See if you have any ideas for this thread I made
The Sinwarden
|
Pisidon Gmen
Ivory Vanguard
38
|
Posted - 2014.04.11 17:53:00 -
[143] - Quote
most weapons in the game are op get use to it and dont expect any (fix) to any thing 4 a long time ! ccp cant seem to pull there heads out when it comes to any simple update always have to do 30 things at 1 time when 1 small adj could make the diffrence
|
Pisidon Gmen
Ivory Vanguard
38
|
Posted - 2014.04.11 18:05:00 -
[144] - Quote
KingBabar wrote:getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being: 915,2 Points of damage vs armor before overheat. That means that you can barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage boost then perhaps an overheat reduction? The numbers tell one tale and the practical usage tells another, both say that this gun is currently UP compared to the other 3 main Battle rifles.
consider that the other main battler rifles are still op combat still has to high a fire rate with trigger spam makes it a submachen assault rifle not a combat rifle there is still the problem of stacking damage mods the problem wasn't the 10% damage it was the use of 3 to 5 of them on 1 logie suit rr is still high damage on the right drop suit with damage mods not that a scrambler needs a buff also take this if u cant kill something with what you use it you are targeting the wrong suits no 1 weapon in the game will kill every thing you cant compare 1 set up vs another in the game with out knowing all the players skills |
Atiim
Living Like Larry Schwag
6590
|
Posted - 2014.04.11 18:20:00 -
[145] - Quote
Ziiro Celeste wrote: Oh hush Atiim, you're just happy you're not being one shotted by scramblers any more. Let me guess, you use the OP combat rifle though don't you?
Allow me to re-apply your biased logic here.
Atiim wrote: Oh hush Ziiro, you're just mad your not one shotting with scramblers anymore. Let me guess, you used the OP scrambler rifle though didn't you?
And for the record, I use every weapon in the game. (Even Flaylocks)
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
57
|
Posted - 2014.04.11 18:28:00 -
[146] - Quote
Atiim wrote:Ziiro Celeste wrote: Oh hush Atiim, you're just happy you're not being one shotted by scramblers any more. Let me guess, you use the OP combat rifle though don't you?
Allow me to re-apply your biased logic here. Atiim wrote: Oh hush Ziiro, you're just mad your not one shotting with scramblers anymore. Let me guess, you used the OP scrambler rifle though didn't you?
And for the record, I use every weapon in the game. (Even Flaylocks)
ScR was never OP brotato chip, CR has always been OP, the ignorant masses were just too ignorant to realize it and cried over the RR instead.
The forgotten "A" in AAA
|
Atiim
Living Like Larry Schwag
6590
|
Posted - 2014.04.11 18:32:00 -
[147] - Quote
Ziiro Celeste wrote: ScR was never OP brotato chip, CR has always been OP, the ignorant masses were just too ignorant to realize it and cried over the RR instead.
Considering how it had an insanely low TTK when compared to every other weapon in the game, it was just about as OP as the Combat Rifle, Assault Rifle, and Rail Rifle.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
57
|
Posted - 2014.04.11 18:35:00 -
[148] - Quote
Atiim wrote:Ziiro Celeste wrote: ScR was never OP brotato chip, CR has always been OP, the ignorant masses were just too ignorant to realize it and cried over the RR instead.
Considering how it had an insanely low TTK when compared to every other weapon in the game, it was just about as OP as the Combat Rifle, Assault Rifle, and Rail Rifle.
Overheat brosiedon. CR can take out a heavy EZ MOAD like...the ScR can't OHK a heavy, you have to charge shot, spam, overheat, spam some more, and most likely you'll be dead before you manage that.
CR > all
The forgotten "A" in AAA
|
Chunky Munkey
Amarr Templars Amarr Empire
3861
|
Posted - 2014.04.11 18:36:00 -
[149] - Quote
KingBabar wrote:getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being: 915,2 Points of damage vs armor before overheat. That means that you can barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage boost then perhaps an overheat reduction? The numbers tell one tale and the practical usage tells another, both say that this gun is currently UP compared to the other 3 main Battle rifles.
You can stagger your bursts you know?
No.
|
Atiim
Living Like Larry Schwag
6590
|
Posted - 2014.04.11 18:39:00 -
[150] - Quote
Ziiro Celeste wrote: Overheat brosiedon. CR can take out a heavy EZ MOAD like...the ScR can't OHK a heavy, you have to charge shot, spam, overheat, spam some more, and most likely you'll be dead before you manage that.
CR > all
That's because of the heavy's armor, which is in no way a problem.
Just do what your inverse profile (Explosive) users do; use a grenade to finish them off. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon, which should never be effective against armored targets by itself.
Which brings me back to my original question. "Are SCRs effective against shields?"
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
|
Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
58
|
Posted - 2014.04.11 18:49:00 -
[151] - Quote
Atiim wrote:Ziiro Celeste wrote: Overheat brosiedon. CR can take out a heavy EZ MOAD like...the ScR can't OHK a heavy, you have to charge shot, spam, overheat, spam some more, and most likely you'll be dead before you manage that.
CR > all
That's because of the heavy's armor, which is in no way a problem. Just do what your inverse profile (Explosive) users do; use a grenade to finish them off. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon, which should never be effective against armored targets by itself. Which brings me back to my original question. "Are SCRs effective against shields?"
Of course they are, they are TOO effective against shields. No one needs to do 139% towards one form of tanking especially when the name of the game is ARMOR TANKING 514. The proficiency change killed the ScR.
Answer me this - you don't think that it's wrong that you have to pull out a sidearm because your main weapon isn't viable for eradicating a target every single engagement? I understand pulling out a sidearm as a last ditch effort, but even a terrible weapon such as the AR can kill enemies without having to whip out a sidearm every single time, the ScR struggles because it is far too specialized towards shields in a game where everyone uses armor.
The forgotten "A" in AAA
|
medomai grey
WarRavens League of Infamy
582
|
Posted - 2014.04.11 19:16:00 -
[152] - Quote
The only thing that could be done to adjust scrambler rifles is to slightly tune down the heat build up. If you have no SP invested into scrambler rifles and/or Amarr assault suit, the weapon will likely overheat every time you kill someone if it doesn't explode in your face first. With the later being the more common case.
Medium frame EHP is not medium
|
Chunky Munkey
Amarr Templars Amarr Empire
3868
|
Posted - 2014.04.11 21:22:00 -
[153] - Quote
Arbitrary post.
No.
|
yoda boss
MARIJUANASUPPORTERS
4
|
Posted - 2014.04.12 08:33:00 -
[154] - Quote
the assault machine gun is complete ****. Why?
. *Free bpo for new recruits. https://dust514.com/recruit/fCH9zc/
*Do Work. Paying 10 mil isk to 1st to 100k wp.
|
GHOSTLY ANNIHILATOR
Ahrendee Mercenaries Dirt Nap Squad.
1191
|
Posted - 2014.04.12 08:37:00 -
[155] - Quote
Another rage thread created by the same person who died to these weapons quit crying and adapt.
31 Mil SP VET , TANK / DS PILOT
CLICK HERE FOR ACTIVE DUST 514 YOUTUBE VIDEOS
|
Sourdough Muffins
Royal Uhlans Amarr Empire
107
|
Posted - 2014.04.12 08:42:00 -
[156] - Quote
Overheat mechanic on the ScR is pretty annoying to get used to but I don't really feel like it is underpowered or overpowered. I can insta-gib Scouts most of the time and blow through Mediums shields and half their armor with a charged shot. Followed up by a few quick blasts and most people are dead. The only problem like I said is the overheat mechanic. Reducing that would probably be what you would want without touching damage. |
The Shadow514
L.O.T.I.S. D.E.F.I.A.N.C.E
11
|
Posted - 2014.04.12 10:32:00 -
[157] - Quote
The HMG is not OP at all and the scrambler rifle oh my god that weapon is beastly. I don't see how people can complain about the HMG its meant to shred you that's its purpose 'back up or die" besides I can stack 3 complex plates have 1102 armour and the assault scarmbler rifle knocks me down to 326 if not dead. |
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |