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![lunatis orrak lunatis orrak](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
lunatis orrak
Band of The Hawkx Lokun Listamenn
6
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Posted - 2014.04.10 15:35:00 -
[1] - Quote
KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of players.
Hmm apparently you havent been paying attention to the update weapons now are shield or armor preferentialmeaning that when ya shoot that guy rocking 500 armor and **** for shield its probrobly not the one to mess with using a scrambler laser ectnotice in your skill tree that weapon pproficiency no longer does 3 percent more damage per level it does 3 percent more to either armor orshield and guy im sorry but if you think that you should be able to run through a hmg and it have no stopping power you need to play james bond on the n64 ya know before they pulled any sort of reality into the effects of fps
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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![lunatis orrak lunatis orrak](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
lunatis orrak
Band of The Hawkx Lokun Listamenn
8
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.10 23:43:00 -
[2] - Quote
KingBabar wrote:lunatis orrak wrote:KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of
players. Hmm apparently you havent been paying attention to the update weapons now are shield or armor preferentialmeaning that when ya shoot that guy rocking 500 armor and **** for shield its probrobly not the one to mess with using a scrambler laser ectnotice in your skill tree that weapon pproficiency no longer does 3 percent more damage per level it does 3 percent more to either armor orshield and guy im sorry but if you think that you should be able to run through a hmg and it have no stopping power you need to play james bond on the n64 ya know before they pulled any sort of reality into the effects of fps I'll ansver with as much relevance as this BS you spew out: Your mom. Please learn to read, and write too....
Hmm interesting i got the perfect solution for you go pick up cod where you can be babyd and everything is equal and if someone spanks that ass they have to be a glitcher take your crybaby ass on out and dont let the door hit you in the ass on the way
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
![lunatis orrak lunatis orrak](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
lunatis orrak
Band of The Hawkx Lokun Listamenn
8
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.10 23:48:00 -
[3] - Quote
KingBabar wrote:lunatis orrak wrote:KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of
players. O by the way you spelled answer wrong Hmm apparently you havent been paying attention to the update weapons now are shield or armor preferentialmeaning that when ya shoot that guy rocking 500 armor and **** for shield its probrobly not the one to mess with using a scrambler laser ectnotice in your skill tree that weapon pproficiency no longer does 3 percent more damage per level it does 3 percent more to either armor orshield and guy im sorry but if you think that you should be able to run through a hmg and it have no stopping power you need to play james bond on the n64 ya know before they pulled any sort of reality into the effects of fps I'll ansver with as much relevance as this BS you spew out: Your mom. Please learn to read, and write too....
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
![lunatis orrak lunatis orrak](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
lunatis orrak
Band of The Hawkx Lokun Listamenn
9
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.11 12:37:00 -
[4] - Quote
Takahiro Kashuken wrote:HMG is fine dont get caught in CQC
Slow down happens with all weapons and seems to be worst with scouts
Yes it does and yes it is and rightly so
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
![lunatis orrak lunatis orrak](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
lunatis orrak
Band of The Hawkx Lokun Listamenn
10
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.11 12:44:00 -
[5] - Quote
Everyone grab a stick and a rock each make sure there the same size as the next guys though because thats what its gonna take for all these babys to stop crying nerf / buff
I got a great word for you. ! ADAPT !
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
|
![lunatis orrak lunatis orrak](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
lunatis orrak
Band of The Hawkx Lokun Listamenn
11
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.11 13:11:00 -
[6] - Quote
KingBabar wrote:lunatis orrak wrote:Everyone grab a stick and a rock each make sure there the same size as the next guys though because thats what its gonna take for all these babys to stop crying nerf / buff
I got a great word for you. ! ADAPT ! ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) Again and again and again..... I have absolutely no problem With adapting.... Its a simple matter of not using the gun, I can stick to : - Duvolle AR - Creodron AR - Freedom MD - Assault MD - kalakiota - Assault RR - Boundless CR - Six Kin - Carthrum Ascr - Carthrum Assault SMG and scrambler pistol I just think its a shame that this gun isn't a viable option for high Level play anymore, in fact, I think its so bad compared to all my other guns that I've even stopped using it for pubs. Balance = Variation
I understand you would like to use your weapon in the same capacity as before but it is over with for now no need to get upset happens to everyone just be glad they did not do it like they did pre 1.8 lasers and mass drivers
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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