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Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
41
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Posted - 2014.04.10 19:42:00 -
[1] - Quote
The ScR is TOO specialized and its proficiency bonus is overkill imo. The ScR already does 120% to shields, with proficiency V, I'm doing 139% to shields which is ludicrous, why would I ever need to do THAT much damage to one tanking method?
Unless you apply damage modifiers to the ScR, it will always only do 80% towards armor, so in my situation, my ScR's damage profile is 139/80 in an era where everyone is stacking as much armor as they possibly can beneath their shields.
The ScR isn't UP per se, it is just a perfect storm of proficiency changes, damage mod nerf, rifle nerf, and everyone brick tanking that makes the ScR feel weaker than it actually is.
The forgotten "A" in AAA
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Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
45
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Posted - 2014.04.10 20:20:00 -
[2] - Quote
KingBabar wrote:Ziiro Celeste wrote:The ScR is TOO specialized and its proficiency bonus is overkill imo. The ScR already does 120% to shields, with proficiency V, I'm doing 139% to shields which is ludicrous, why would I ever need to do THAT much damage to one tanking method?
Unless you apply damage modifiers to the ScR, it will always only do 80% towards armor, so in my situation, my ScR's damage profile is 139/80 in an era where everyone is stacking as much armor as they possibly can beneath their shields.
The ScR isn't UP per se, it is just a perfect storm of proficiency changes, damage mod nerf, rifle nerf, and everyone brick tanking that makes the ScR feel weaker than it actually is. You obviously say it much better than me. I saw this coming when I saw the changes a couple of weeks before 1.8 launched. When thinking about the whole scenario I suggest a reduction to the overheat as the best way to balance it, unless of course other factors like shield/armor balance or proff skill changes hapens, a 2o% increase? Giving it 20 shots before overheat (from 16) or charged + 5 and 2 with the Amarr assault suit or charged + 7. Basically reducing the overheat for single shots, not for charged shots. Any better ideas?
As far as buffs, no.
The only thing that I can see rectifying this and also bringing a new level to the game along with it is the implementation of ammo types. The ScR would get a variety of frequency crystals just like in EVE which would then be used to tweak its damage profile.
For example, let's say Microwave does 90/110 while Gamma does 120/80. Multi-spectrum could do 100/100 and Infrared could do 85/115.
The forgotten "A" in AAA
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Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
50
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Posted - 2014.04.11 13:56:00 -
[3] - Quote
Atiim wrote:The only problem I see here is the fact that people believe that a Laser Weapon is underpowered because it's ineffective against armor.
If you ask yourself "Are SCRs great against shields?" and the answer is yes, then the weapon is fine and working as intended. If you answer no, then you should probably remove DUST from your PS3.
[/thread]
Oh hush Atiim, you're just happy you're not being one shotted by scramblers any more. Let me guess, you use the OP combat rifle though don't you?
The forgotten "A" in AAA
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Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
57
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Posted - 2014.04.11 18:28:00 -
[4] - Quote
Atiim wrote:Ziiro Celeste wrote: Oh hush Atiim, you're just happy you're not being one shotted by scramblers any more. Let me guess, you use the OP combat rifle though don't you?
Allow me to re-apply your biased logic here. Atiim wrote: Oh hush Ziiro, you're just mad your not one shotting with scramblers anymore. Let me guess, you used the OP scrambler rifle though didn't you?
And for the record, I use every weapon in the game. (Even Flaylocks)
ScR was never OP brotato chip, CR has always been OP, the ignorant masses were just too ignorant to realize it and cried over the RR instead.
The forgotten "A" in AAA
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Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
57
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Posted - 2014.04.11 18:35:00 -
[5] - Quote
Atiim wrote:Ziiro Celeste wrote: ScR was never OP brotato chip, CR has always been OP, the ignorant masses were just too ignorant to realize it and cried over the RR instead.
Considering how it had an insanely low TTK when compared to every other weapon in the game, it was just about as OP as the Combat Rifle, Assault Rifle, and Rail Rifle.
Overheat brosiedon. CR can take out a heavy EZ MOAD like...the ScR can't OHK a heavy, you have to charge shot, spam, overheat, spam some more, and most likely you'll be dead before you manage that.
CR > all
The forgotten "A" in AAA
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Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
58
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Posted - 2014.04.11 18:49:00 -
[6] - Quote
Atiim wrote:Ziiro Celeste wrote: Overheat brosiedon. CR can take out a heavy EZ MOAD like...the ScR can't OHK a heavy, you have to charge shot, spam, overheat, spam some more, and most likely you'll be dead before you manage that.
CR > all
That's because of the heavy's armor, which is in no way a problem. Just do what your inverse profile (Explosive) users do; use a grenade to finish them off. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon, which should never be effective against armored targets by itself. Which brings me back to my original question. "Are SCRs effective against shields?"
Of course they are, they are TOO effective against shields. No one needs to do 139% towards one form of tanking especially when the name of the game is ARMOR TANKING 514. The proficiency change killed the ScR.
Answer me this - you don't think that it's wrong that you have to pull out a sidearm because your main weapon isn't viable for eradicating a target every single engagement? I understand pulling out a sidearm as a last ditch effort, but even a terrible weapon such as the AR can kill enemies without having to whip out a sidearm every single time, the ScR struggles because it is far too specialized towards shields in a game where everyone uses armor.
The forgotten "A" in AAA
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