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KingBabar
The Rainbow Effect Dirt Nap Squad.
2161
|
Posted - 2014.04.10 10:46:00 -
[1] - Quote
As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of players.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect Dirt Nap Squad.
2161
|
Posted - 2014.04.10 10:57:00 -
[2] - Quote
getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun.
The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor.
With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being:
915,2 Points of damage vs armor before overheat. That means that you cna barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage bost then perhaps an overheat reduction?
The numbers tell one tale and the practical usage tels another, oth say tha this gun is currently UP compared to the other 3 main Battle rifles.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect Dirt Nap Squad.
2163
|
Posted - 2014.04.10 11:13:00 -
[3] - Quote
Racro 01 Arifistan wrote:screw all the guns...... buff the assault rifle to pre-1.8 levels.
Thats laughable. The Duvolle is still king of CQC and the Creodron is a beast this build, try it, you'll be amazed.
The Tac AR should get a kick reduction but thats it.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2167
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Posted - 2014.04.10 17:29:00 -
[4] - Quote
Too many to ansver individually so I'll try this:
@ MonkeyMac: Increasing the time betwen buersts is a very bad idea. You remove the skill aspect of the gun, making all that uses it putting out the same DPS. With lowered damage and the current firerate the guys who can shoot faster and still be accurate will be rewarded with a better DPS than the other guy.
@ Steadyhand Amarr - so you top the boards in PC with that gun? Really? Or are we talking about pubs here?
- As stated in the OP, using a SMG/Scr combo just doesn't work. The Scr has the second longest range in the game, its ablity to put down a lot of alpha damage at range is the gus strongpoint shooting someone at 80 metres and then switching to my SMG? Not a valid point.
@Stcarlos- So I'm supposed to not use the Scr vs armor tanked suits? So I should roam the battlefield and tell the armor tanked suits to not shoot back at me cause I'm a Scr user? Or try to finidh them off with m SMG at 80 meters distance? Can't you see how increadibly stupid your point is?
- The Scr got a 8.8 % general damage reduction - add in the profficiency damage loss to armor and the nerf to damage mods (The nerf to damage mods affect this weapon more than any other. One thing is that its a high Alpha weapon which works best dealing loads of damage quickly and then pull back a little, myself and many others have used to use it with 2-3 complex damage mods and full profficiency, thats were much of the QQ threads came from.)
So in practical effect the gun has lost rougly 33% of its damage vs armor. Yes I know its not supposed to shred to a Gallente fatsuit but as it stands now, the gun is close to pointless compared to the other rifles. I can't see any scenario where this gun is the best to use, short of fighting a team of shield tankers and I'm not holding my breath on that one.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2168
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Posted - 2014.04.10 17:32:00 -
[5] - Quote
The Terminator T-1000 wrote:Yet another nerf/buff thread.......ZZZZZZ No wonder they cant fix all the bugs. BTW the hmg is working as intended. When I get hit by it I can always get out of the way so i dont know what you are talking about.
Well as you can clearly see in this thread I'mfar from the only one. I recorded a very "nice" death to this effect yesterday, l'll upload it during the weekend.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2168
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Posted - 2014.04.10 17:40:00 -
[6] - Quote
lunatis orrak wrote:KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of
players. Hmm apparently you havent been paying attention to the update weapons now are shield or armor preferentialmeaning that when ya shoot that guy rocking 500 armor and **** for shield its probrobly not the one to mess with using a scrambler laser ectnotice in your skill tree that weapon pproficiency no longer does 3 percent more damage per level it does 3 percent more to either armor orshield and guy im sorry but if you think that you should be able to run through a hmg and it have no stopping power you need to play james bond on the n64 ya know before they pulled any sort of reality into the effects of fps
I'll ansver with as much relevance as this BS you spew out:
Your mom.
Please learn to read, and write too....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2172
|
Posted - 2014.04.10 20:17:00 -
[7] - Quote
Ziiro Celeste wrote:The ScR is TOO specialized and its proficiency bonus is overkill imo. The ScR already does 120% to shields, with proficiency V, I'm doing 139% to shields which is ludicrous, why would I ever need to do THAT much damage to one tanking method?
Unless you apply damage modifiers to the ScR, it will always only do 80% towards armor, so in my situation, my ScR's damage profile is 139/80 in an era where everyone is stacking as much armor as they possibly can beneath their shields.
The ScR isn't UP per se, it is just a perfect storm of proficiency changes, damage mod nerf, rifle nerf, and everyone brick tanking that makes the ScR feel weaker than it actually is.
You obviously say it much better than me.
I saw this coming when I saw the changes a couple of weeks before 1.8 launched.
When thinking about the whole scenario I suggest a reduction to the overheat as the best way to balance it, unless of course other factors like shield/armor balance or proff skill changes hapens, a 2o% increase? Giving it 20 shots before overheat (from 16) or charged + 5 and 2 with the Amarr assault suit or charged + 7. Basically reducing the overheat for single shots, not for charged shots.
Any better ideas?
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2184
|
Posted - 2014.04.11 10:47:00 -
[8] - Quote
knight guard fury wrote:the CR and SR are fine.
you do know that they are Supposed to go AGAINST each other (factioon wise). since amar fight minmatar they got to have some high ROF weapons with increadible dps like they are now. do you know how squishy matari are against a SR but yet in a way amarr are squishy when against a CR so they go hand in hand with each other.
the RR and AR should be like that too but obviously in there own ways, sadly they arent because the RR does a sh*t ton of dmg but the AR does "balanced" dmg even though the AR could use a dmg buff
amarr do inasane shield dmg and minmatar do insane armor dmg. in a straight up fight with 2 proto out suits (1 matari and 1 amarr) the person to win would be the 1 with the better skill.
And in what make-believe game are you playing? What you're describeing may very well be CCPs intention, but its very far from the actual Battlefield conditions we face.
My CR, Boundless or Six Kin shreds through armor and Shield tanked suits without any problem. I can go up against a Caldari Heavy With a CR no prblem at all, it takes a little longer but odds are in my favor in regards to dropping him before a reload. Going up against an armor tanked suit, like a Gallente Heavy With a Scr rifle is close to impossible. Even before 1,8 I needed 2,5 charged torso shots, and thats With an Amarr suit and 2 complex damage mods.... Now I'd need what? 5 charged shots while using the current dmg mods. Practically an impossible task.
And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby ways of playing....
I have a Clip of me being shredded by a HMG where the pushback effect is shown very clearly. I'l make a vid of it and change the speed etc and I'll post it later tonight so you can see what I mean.
Judging by the replies in this thread it seems like some People get this a lot and some don't get it at all. It mightbe a case of latency affecting everything bringing it Down to a crawl due to the sheer amount of info of registering all those bullets hitting. So perhaps its more of a bug than an actual intended gameplay mechanic. In any case, its annoying as hell and it completely breaks the weapon.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2185
|
Posted - 2014.04.11 11:33:00 -
[9] - Quote
Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself.
Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little.
In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot:
72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone.
With the Viziam I can get: 16*60 = 960 point of damage and then it overheats....
(Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...)
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2185
|
Posted - 2014.04.11 11:47:00 -
[10] - Quote
Happy Violentime wrote:Maybe if you want to run a scrambler you should try and squad up with some people and work as a team? You take out the shields they take out the armour - you know, use teamwork If on the other hand you want to play rambo thinking you can solo everyone it probably won't get you very far in this game, it's not COD. Maybe have a look in the 'rookie training grounds' forum and see if you can pick up some tips?
With over 500 CB's played I reckon I know more about teamwork than you my good sir.
It says a lot about Your character when you reply in this manner, the "We hate KingBabar Club" is that way ---->
And Your argument is that this gun is meant for stripping Shields before teammates join in and finish the job With "proper guns".
Thank you very much, you basically made a very good point on my behalf in this discussion....
And lastly, what has rambo playstyle to do With anything? So I'm suppose to be abe to go 1 vs 1 With any gun but this cause its too weak vs armor and thats ok and balanced to you?
Moron.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2185
|
Posted - 2014.04.11 11:55:00 -
[11] - Quote
Monkey MAC wrote:KingBabar wrote:Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself. Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little. In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot: 72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone. With the Viziam I can get: 16*60 = 960 point of damage and then it overheats.... (Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...) And what about DPS? 960 is still A LOT of damage with the exception of a completly bricked gal heavy, who even then only reaches 1200 armour, you have enough damage to deal with the majority of suits in the game. The fact that 2 suits just about survive your onslaught actually shows just how powerful the weapon is. Tell me exactly how many suits can reach 960 Armour without being brick tanked?
With all my guns I can kill any suit in the game before I have to reload, With most guns I can miss half my shots and still kill most opponents. This is the case of every single weapon in the game except the Scr. A fatsuit today can easily get 1700-1800 HP, remember, I still need to take out the Shields before I get to the armor. Its simply not possible to kill most fatsuits and indeed armor tanked medium suits without overheating.
I'm not asking for a damage buff anymore, but a reduction to the overheat mechanic is needed.
SO a scr can do 960 before overheat, the Ascr can do 2300 before reload and this is ok and balanced in Your opinion? A Duvolle does about 1800 damage per Clip A Boundles CR does about the same, I could co on....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2186
|
Posted - 2014.04.11 12:04:00 -
[12] - Quote
jerrmy12 kahoalii wrote:KingBabar wrote:Happy Violentime wrote:Maybe if you want to run a scrambler you should try and squad up with some people and work as a team? You take out the shields they take out the armour - you know, use teamwork If on the other hand you want to play rambo thinking you can solo everyone it probably won't get you very far in this game, it's not COD. Maybe have a look in the 'rookie training grounds' forum and see if you can pick up some tips? With over 500 CB's played I reckon I know more about teamwork than you my good sir. It says a lot about Your character when you reply in this manner, the "We hate KingBabar Club" is that way ----> And Your argument is that this gun is meant for stripping Shields before teammates join in and finish the job With "proper guns". Thank you very much, you basically made a very good point on my behalf in this discussion.... And lastly, what has rambo playstyle to do With anything? So I'm suppose to be abe to go 1 vs 1 With any gun but this cause its too weak vs armor and thats ok and balanced to you? Moron. You do know that the scr is super overpowered vs caldari and minmatar, right?
Caldari Assault With RR vs Amarr Assault With Scr = About on Equal terms. The Viziam will shred Shields but its a weapon that can't be spammed and it takes skill to use. The RR will shred armor and are far easier to use. So IMO, they are fairly balanced vs each other, agreed?
The sad part is that the Caldari RR combo will be more or less equally effective vs anything else as well, while the Viziam Amarr setup is very weak vs armor tanked suits. So yes, there definately is an imbalance going on...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2187
|
Posted - 2014.04.11 12:32:00 -
[13] - Quote
Atiim wrote:@1st Lieutenant Tiberius
Not really. A Flux Grenade can't kill someone, and the only way to lob rounds with "impunity" is if you allow them to. Though you could always utilize the same tactics as other weapon users (in reverse). Simply strip their shields, and then toss in a Basic Locus Grenade. That's a guaranteed 600HP of damage, which will leave any Armor tanker (who's still living) with a giant hole in them.
Yes, it's not a finisher weapon. So what? Every rifle was not designed for the same purpose (bar killing people), and every rifle works differently, as opposed to being a re-skin with different color bullets. Is that a problem?
What are you going on about? It's not like anyone would get prof V on a rifle anyways. Also, there's something really wrong with your math. At Proficiency V, the Scrambler Rifle would have a 35% shield bias, while the Combat Rifle would only have 25% armor bias.
No, you should not be able to. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon. Being the inverse of Explosive Weaponry, it should have similar downsides to it. Welcome To New Eden, where you have to make a sacrifice for extreme damage biases.
Increasing the heat sink would just allow you to Charge and then spam R1 for an insta-kill, and remove the need to pace your shots properly. Buffing it's heat sink wouldn't reward proper and skilled use, it would reward spam.
If you want a buff, use the Amarr Commando for it's damage bonus (you can even carry another Light Weapon to make up for it's downsides). Otherwise, HTFU
You wouldn't be able to spam anything. You'd go from 16 to 20 shots With my suggestion, harldy enough to break the Balance. You could then do one charge shot + 6 single shots, still far from enough to take Down a properly tanked armor suit. I'd hardly Call shooting 20 shots or 1 charged +6 before overheat as "spamming". Lets use the Words for what they actually mean, usin the Word "spam" for 20 shots before overheat, you can just aswell label anything as spam...
I'm not asking for this un to become God-mode, far from it, I just want it to be relevant. Seing the killfeed in an average game and its Clear that this gun has become a unicorn. I'd like more diversity than RR - CR - HMG and shotguns...
So these guns are meant for fun and are not intended to be a viable alternative for competitve play and thats ok With you.
Fair enough.
Yeah and I have proff 5 on 5 light weapons...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2188
|
Posted - 2014.04.11 12:40:00 -
[14] - Quote
jerrmy12 kahoalii wrote:KingBabar wrote:Atiim wrote:@1st Lieutenant Tiberius
Not really. A Flux Grenade can't kill someone, and the only way to lob rounds with "impunity" is if you allow them to. Though you could always utilize the same tactics as other weapon users (in reverse). Simply strip their shields, and then toss in a Basic Locus Grenade. That's a guaranteed 600HP of damage, which will leave any Armor tanker (who's still living) with a giant hole in them.
Yes, it's not a finisher weapon. So what? Every rifle was not designed for the same purpose (bar killing people), and every rifle works differently, as opposed to being a re-skin with different color bullets. Is that a problem?
What are you going on about? It's not like anyone would get prof V on a rifle anyways. Also, there's something really wrong with your math. At Proficiency V, the Scrambler Rifle would have a 35% shield bias, while the Combat Rifle would only have 25% armor bias.
No, you should not be able to. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon. Being the inverse of Explosive Weaponry, it should have similar downsides to it. Welcome To New Eden, where you have to make a sacrifice for extreme damage biases.
Increasing the heat sink would just allow you to Charge and then spam R1 for an insta-kill, and remove the need to pace your shots properly. Buffing it's heat sink wouldn't reward proper and skilled use, it would reward spam.
If you want a buff, use the Amarr Commando for it's damage bonus (you can even carry another Light Weapon to make up for it's downsides). Otherwise, HTFU You wouldn't be able to spam anything. You'd go from 16 to 20 shots With my suggestion, harldy enough to break the Balance. You could then do one charge shot + 6 single shots, still far from enough to take Down a properly tanked armor suit. I'm not asking for this un to become God-mode, far from it, I just want it to be relevant. Seing the killfeed in an average game and its Clear that this gun has become a unicorn. I'd like more diversity than RR - CR - HMG and shotguns... So these guns are meant for fun and are not intended to be a viable alternative for competitve play and thats ok With you. Fair enough. Yeah and I have proff 5 on 5 light weapons... And yet I use my md for fun....not much dps there...Although scouts hate me...
I often use my MD for CB's. Very effective and super effective at taking out Equipment. An excellent sollution for taking out the typical blob of Gallente Heavy+logis standing on 14 rep hives. I took out 11 equioments With 2 shots a week ago....
The MD is also very good both as an anti scout weapon or as a general CQC/city map weapon where you have walls all over the Place giving you slpash damage...
The weapon is also by me mostly used for fun and drunk Fridays, but its still an effective though situational weapon.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2188
|
Posted - 2014.04.11 13:04:00 -
[15] - Quote
lunatis orrak wrote:Everyone grab a stick and a rock each make sure there the same size as the next guys though because thats what its gonna take for all these babys to stop crying nerf / buff
I got a great word for you. ! ADAPT !
Again and again and again.....
I have absolutely no problem With adapting.... Its a simple matter of not using the gun, I can stick to : - Duvolle AR - Creodron AR - Freedom MD - Assault MD - kalakiota - Assault RR - Boundless CR - Six Kin - Carthrum Ascr - Carthrum Assault SMG and scrambler pistol
I just think its a shame that this gun isn't a viable option for high Level play anymore, in fact, I think its so bad compared to all my other guns that I've even stopped using it for pubs.
Balance = Variation
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2189
|
Posted - 2014.04.11 15:28:00 -
[16] - Quote
The dark cloud wrote:Babar whats the point of this? I thought you got your passive scanning skills axed out? It should be by no means a issue for you to evade heavies. If you try to take on a heavy up front as a scout you deserve to die. And lol the HMG has a short range and sucks hard at medium-long range. It has the effictive range like a SMG maybe slightly more.
You know me Cloud, "evading" isn't really an option...
No the damage and range is all good, no issues. But when I get hit my character freezes up, even "at range" and I'm immobilized and I die, Its either a too strong pushback effect or its some kind of hit-detection latency bug. I dunno.
And as far as passive scanning goes, If I could tell the difference obetween a fatty and the other suits by different tacnet icons it would be all good, as it is now I can't really tell the difference.
In any case, I rarely go front to front vs a fatty with my scout suit, at least I don't attend to do so....
If I could get all my targets to nearly stop moving when getting hit by my SMG I'd gladly toss all other guns out the window....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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