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Ripley Riley
Incorruptibles
1643
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Posted - 2014.04.10 15:52:00 -
[31] - Quote
KingBabar wrote:The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The CR is vastly outperforming every other rifle in Dust right now. Except for the RR's range, I don't see a reason to use any other rifle beside the CR, and that is bad. Very bad.
I'd like to see a small drop in damage (5% sounds about right), small drop in optimal range (5 - 6m), and a small increase in fitting requirements. Implementing those small changes should keep it beastly, while letting other rifles shine.
KingBabar wrote:The HMG is in my opinion the most unbalanced gun in the game.
I think the CR is worse, but still, the HMG would take the silver in an I-WIN Weapon Championship. I don't personally fit an HMG so I can't speak to balance, but it needs something. Someone said that while reloading the HMG you should be forced to take a knee, effectively making you immobile while reloading. This would create windows of opportunity to take out PRO HMG + PRO Sentinels.
He imposes order on the chaos of organic evolution...
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stlcarlos989
SVER True Blood General Tso's Alliance
1279
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Posted - 2014.04.10 15:56:00 -
[32] - Quote
What a joke stop trying to use an SCR against armor tanked suits and learn to use your sidearm. More people stack armor then shields so a weapon that smashes shields won't be as good as one that smashes armor. If shields and armor were balanced and there was an even distribution of people who shield tanked vs armor tanked then the SCR would be just as competitive as the CR.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Enji Elric
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
202
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Posted - 2014.04.10 16:00:00 -
[33] - Quote
KingBabar wrote: I have both of these to level three.
The CR, WAHHH I hate getting killed by it.
The Scrambler, single shot edition, has become another unicorn. NO it hasn't. WTF there are Viziam Scrubs everwhere. biomass yourchar.
QQ HMG kills me a lot I'm Sad. NERF IT. WAAAAH. Nerf it so I don't have to try to flank the sentinel. Tweaking these Three weapons would make me happy.
Shouldn't you be busy biomassing characters?
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Enji Elric
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
202
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Posted - 2014.04.10 16:04:00 -
[34] - Quote
It is my opinion as well of many i play with, these weapons are fine stop F**kin with them. Rail Rifles however seem to have a lot more hate... whatev though really.
Wanna play with your nerf hammer babar go play MAG..... ohhh wait.. too soon? |
Contaminator Aquarius
WASTELAND JUNK REMOVAL Top Men.
53
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Posted - 2014.04.10 16:04:00 -
[35] - Quote
lol I was using it a bunch the other day. Still as good as I remember. No you won't power through armor tanked heavies but you aren't supposed to be able to. With some careful play and a sidearm that gets bonuses to armor and you can shred anything. I think its actually quite balanced right now.
admitting you are being illogical doesn't validate your point. It shows you know you are being dumb and keep talking
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1st Lieutenant Tiberius
0uter.Heaven
1578
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Posted - 2014.04.10 16:30:00 -
[36] - Quote
Jenova Rhapsodos wrote:Speaking from a competitive environment, the Scrambler is pointless this build. The Combat Rifle is almost always more practical. I'm sure the Scrambler might still feel like a monster in pubs as it still wrecks most ADV/STD suits if you're a decent shot. But with the damage being significantly nerfed and the heat build-up remaining the same, the damage output of the weapon is seriously lower. This is currently made even worse due to the Amarr Assault bonus not applying on spawn.
I've personally switched to a Six Kin or Boundless for PC, the ScR simply does not compare and I free up an extra 12 PG. The Combat Rifle excels at up to 70m which is just short of the Scrambler's optimum range anyway. And outside of that range, the Rail Rifle is still much easier to use, whilst being equally powerful, without the risk of overheat. The Scrambler still has an excellent alpha damage and the charge shot has its uses, but it is clearly outclassed by the Combat Rifle.
I don't even want to talk about the HMG slow-down effect... I find it infinitely more infuriating than even cloaked shotgunners.
Just no.
This guy gets it. Yeah sure the ScR is still dominating in Pubs but thats because we go against Idiots, Dumb shield tankers, MLT suits and idiots. I hardly ever use my ScR in PC now and its a compounding effect due to the bug where skills don't apply. The gun is pointless at a competitive level and this is exactly what I said was going to happen when you balance things based on pubs, the ScR gets hit the hardest with the proficiency changes because sure yeah its a shield killer, but then that means you're going to have immense trouble using it as a finishing weapon, the CR or HMG on the other hand is just; easy.
I'm not sure about buffs to the ScR because first and foremost I want my skills to be applied when I spawn in, only then can I really measure how useful/useless the ScR is in a competitive environment, I can't do that when I have to wait 2 minutes for my bonuses to apply else I have it pop in my face after one volley.
With the changes in proficiency you have effectively made "finishing" weapons and non 'finishing" weapons, since armor is the last line of defense having weapons with proficiency to armor is more valuable than having weapons with proficiency to shield, seriously what is the point of having more shield damage? I see no point finishing my ScR proficiency and instead am focusing on my CR and SMG proficiency.
This is an imbalance IMO
The Sinwarden
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steadyhand amarr
TeamPlayers Dirt Nap Squad.
2814
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Posted - 2014.04.10 16:50:00 -
[37] - Quote
.... ScR is fine i still top score bords with it the std version with no damage mods..
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Cody Sietz
Bullet Cluster Lokun Listamenn
2985
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Posted - 2014.04.10 17:15:00 -
[38] - Quote
I really hate the Semi-auto ScR but it might have been punched a little to hard there. I will reserve judgement till they get all the bonuses sorted out and the scout/heavy extravaganza does down a bit more.
1.7 the ScR was OP.
1.8? I'm waiting to hear from the guys I know who use it most.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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2Berries
Ghosts of Dawn General Tso's Alliance
103
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Posted - 2014.04.10 17:27:00 -
[39] - Quote
1.7 SCR was OP. Never saw anyone who solely shield tanked. The nerf to SCR was a buff to shield extenders and made cal scouts viable. Otherwise it would be ssdd for cal scouts while the other races scouts would be enjoying the rebirth of the role. I find in hard to say SCR is UP now, it fulfills it's role well when used for the intended purpose and in the hands of a skilled user. It is extremely useful on my cal scout for the beginning of matches, when scouts are sprinting to objectives. Seems like they still instantly panick when their shields go missing as they begin to hack.
CR & HMG-no clue, don't use, enjoyed your comments. |
KingBabar
The Rainbow Effect
2167
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Posted - 2014.04.10 17:29:00 -
[40] - Quote
Too many to ansver individually so I'll try this:
@ MonkeyMac: Increasing the time betwen buersts is a very bad idea. You remove the skill aspect of the gun, making all that uses it putting out the same DPS. With lowered damage and the current firerate the guys who can shoot faster and still be accurate will be rewarded with a better DPS than the other guy.
@ Steadyhand Amarr - so you top the boards in PC with that gun? Really? Or are we talking about pubs here?
- As stated in the OP, using a SMG/Scr combo just doesn't work. The Scr has the second longest range in the game, its ablity to put down a lot of alpha damage at range is the gus strongpoint shooting someone at 80 metres and then switching to my SMG? Not a valid point.
@Stcarlos- So I'm supposed to not use the Scr vs armor tanked suits? So I should roam the battlefield and tell the armor tanked suits to not shoot back at me cause I'm a Scr user? Or try to finidh them off with m SMG at 80 meters distance? Can't you see how increadibly stupid your point is?
- The Scr got a 8.8 % general damage reduction - add in the profficiency damage loss to armor and the nerf to damage mods (The nerf to damage mods affect this weapon more than any other. One thing is that its a high Alpha weapon which works best dealing loads of damage quickly and then pull back a little, myself and many others have used to use it with 2-3 complex damage mods and full profficiency, thats were much of the QQ threads came from.)
So in practical effect the gun has lost rougly 33% of its damage vs armor. Yes I know its not supposed to shred to a Gallente fatsuit but as it stands now, the gun is close to pointless compared to the other rifles. I can't see any scenario where this gun is the best to use, short of fighting a team of shield tankers and I'm not holding my breath on that one.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2168
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Posted - 2014.04.10 17:32:00 -
[41] - Quote
The Terminator T-1000 wrote:Yet another nerf/buff thread.......ZZZZZZ No wonder they cant fix all the bugs. BTW the hmg is working as intended. When I get hit by it I can always get out of the way so i dont know what you are talking about.
Well as you can clearly see in this thread I'mfar from the only one. I recorded a very "nice" death to this effect yesterday, l'll upload it during the weekend.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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KingBabar
The Rainbow Effect
2168
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Posted - 2014.04.10 17:40:00 -
[42] - Quote
lunatis orrak wrote:KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of
players. Hmm apparently you havent been paying attention to the update weapons now are shield or armor preferentialmeaning that when ya shoot that guy rocking 500 armor and **** for shield its probrobly not the one to mess with using a scrambler laser ectnotice in your skill tree that weapon pproficiency no longer does 3 percent more damage per level it does 3 percent more to either armor orshield and guy im sorry but if you think that you should be able to run through a hmg and it have no stopping power you need to play james bond on the n64 ya know before they pulled any sort of reality into the effects of fps
I'll ansver with as much relevance as this BS you spew out:
Your mom.
Please learn to read, and write too....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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poison Diego
NECROM0NGERS Caps and Mercs
385
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Posted - 2014.04.10 18:08:00 -
[43] - Quote
oh king... ur cute. now when it doesnt kill a scout with 1 charge you go cry? it still packs a huge punch but u might not be able to kill a heavy without overheating I guess...
Why not just put cloaks on ADSs, Forgeguns on scouts and make heavies only be able to use sidearms?
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Monkey MAC
Rough Riders..
2469
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Posted - 2014.04.10 18:10:00 -
[44] - Quote
KingBabar wrote:Too many to ansver individually so I'll try this:
@ MonkeyMac: Increasing the time betwen buersts is a very bad idea. You remove the skill aspect of the gun, making all that uses it putting out the same DPS. With lowered damage and the current firerate the guys who can shoot faster and still be accurate will be rewarded with a better DPS than the other guy. What? Spamming a button at about 6 times a second to achieve full auto and thus incredibly powerful DPS is a skill? So lets just say we give a straight damage nerf, what about the poor guy who can only manage 4 times a second? Hegets royally screwed, you nerf it a bit more till the point where only 6 taps a second is enough to be competitive, the weapon is then considered broke due to its lack of DPS by the general community. So instead of punishing everyone who isn't the Rocky Balboa of button pressing or modded controller user. We limit the bursts per second, which is the only other thing you can control. At full blast the CR reaches over twice the amount of DPS of equivalent rifles, therfore reducing the maximum number of bursts from 6 to 3 reduces the weapons DPS, without punishing those who aren't abusing the weapon.
@ Steadyhand Amarr - so you top the boards in PC with that gun? Really? Or are we talking about pubs here? Why would you use STD in PC? Of course he is talking Pubs and FW you know where about 80% of the games playerbase currently reside. Where you get more diversity than just the FOTM Spam that is PC.
- As stated in the OP, using a SMG/Scr combo just doesn't work. The Scr has the second longest range in the game, its ablity to put down a lot of alpha damage at range is the gus strongpoint shooting someone at 80 metres and then switching to my SMG? Not a valid point. So get a commando and finish them of with a Rail Rifle then, if you know the weapons strong points are so damn strong, stop whining about the weak points.
@Stcarlos- So I'm supposed to not use the Scr vs armor tanked suits? So I should roam the battlefield and tell the armor tanked suits to not shoot back at me cause I'm a Scr user? Or try to finidh them off with m SMG at 80 meters distance? Can't you see how increadibly stupid your point is? Pretty much, you are using a Shield Centric weapon, therfore you will be good against Shields and weak to armour, that is called balance. What you do is you get a friend with either Rail Rifle or Combat Rifle to deal with the Armour for you, as is there job. CCP are trying to push for things like damage profiles to make more of a difference, if you don't like the concept feel free to leave.
- The Scr got a 8.8 % general damage reduction - add in the profficiency damage loss to armor and the nerf to damage mods (The nerf to damage mods affect this weapon more than any other. One thing is that its a high Alpha weapon which works best dealing loads of damage quickly and then pull back a little, myself and many others have used to use it with 2-3 complex damage mods and full profficiency, thats were much of the QQ threads came from.) Yeah you were all whining because you can melt EVERYHING anymore, god forbid you should actually have to use tactics and/or different weapon types.
So in practical effect the gun has lost rougly 33% of its damage vs armor. Yes I know its not supposed to shred to a Gallente fatsuit but as it stands now, the gun is close to pointless compared to the other rifles. I can't see any scenario where this gun is the best to use, short of fighting a team of shield tankers and I'm not holding my breath on that one. Why? Whenever I run my Mass Driver which lost just as much (even including a 20 HP damage buff) against shields, all I ever seem to encounter is Shield Tankers, its called tactics, if theymare run armour centric suits, you run armour centric weapons.
So in short your whining that your weapon which absolutely shreds shields as per a designed positive actually uas a negative that meams it's not always the best answer for all situations.
Why do you think Combat Rifles are popular? Why do you think people use Hybrid Weaponry?
I don't see people complaining the LR is underpowered any more but it still took the same hit against armour efficency.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Toby Flenderson
research lab
462
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Posted - 2014.04.10 19:17:00 -
[45] - Quote
KingBabar wrote:getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being: 915,2 Points of damage vs armor before overheat. That means that you can barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage boost then perhaps an overheat reduction? The numbers tell one tale and the practical usage tells another, both say that this gun is currently UP compared to the other 3 main Battle rifles.
Damage mods would help against armor. It has great range, destroys shield instantly, and has a crazy headshot multiplier. For that you trade effectiveness against armor. If you want to kill armor enemies, don't use a SCR. If you engage them then expect it to be tough to finish the job. I don't think it should be buffed. |
1st Lieutenant Tiberius
0uter.Heaven
1583
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Posted - 2014.04.10 19:23:00 -
[46] - Quote
steadyhand amarr wrote:.... ScR is fine i still top score bords with it the std version with no damage mods..
In pubs
The Sinwarden
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Hansei Kaizen
The Jackson Five
112
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Posted - 2014.04.10 19:33:00 -
[47] - Quote
No buffing no nerfing! Dont distract Ccp from PvE! After that... Whatever. I wont care anymore.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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Cyrius Li-Moody
0uter.Heaven
4671
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Posted - 2014.04.10 19:34:00 -
[48] - Quote
Balance armor and shields and maybe everyone won't armor tank. If everyone doesn't armor tank then you'll have people to kill outside of the Minmatar. The problem isn't entirely with the gun.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
41
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Posted - 2014.04.10 19:42:00 -
[49] - Quote
The ScR is TOO specialized and its proficiency bonus is overkill imo. The ScR already does 120% to shields, with proficiency V, I'm doing 139% to shields which is ludicrous, why would I ever need to do THAT much damage to one tanking method?
Unless you apply damage modifiers to the ScR, it will always only do 80% towards armor, so in my situation, my ScR's damage profile is 139/80 in an era where everyone is stacking as much armor as they possibly can beneath their shields.
The ScR isn't UP per se, it is just a perfect storm of proficiency changes, damage mod nerf, rifle nerf, and everyone brick tanking that makes the ScR feel weaker than it actually is.
The forgotten "A" in AAA
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Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
150
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Posted - 2014.04.10 19:47:00 -
[50] - Quote
KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of players.
That slow down effect is real on the HMG. But it also exists on all other rifle type weapons with a high rate of fire. I don't know if it's projectile weapons specifically, but I've gotten hit by multiple AR's, Combat Rifles, and Rail Rifles while trying to run away and they all slowed me down in my Minmatar heavy sentinel. So it's not just the HMG. |
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Mordecai Sanguine
What The French Red Whines.
593
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Posted - 2014.04.10 19:52:00 -
[51] - Quote
BL4CKST4R wrote:The scrambler rifle definately doesn't need a buff, the scrambler rifle and combat rifle are the only two weapons I have to get a couple of rounds off first or I will be melted instantly, even in my Gallente sentinel I cannot fight a scrambler rifle 1v1 without getting the first shot, or forcing them to overheat.
Not saying its OP but I am running 800 armor HP and I still die before I can blink... although I can't counter the combat rifle like I can the SCR...
Actually ScR is pointless. Everybody is armor tank even shield tanker have 500 armor......
20% penality + Proficiency useless on it + overheat makes him almost impossible to use. Even killing oNE target makes you overheat......
"still die before i blink" => Not with an Scr against a 800 armor i can tell you.
800 armor means AT LEAST 12-14 shots of proto (which is insane to fit...20PG LOLWUT ?) + several damage mods. And even, he needs to shred shield before making something like 15-17 shots. Oh wait..... did you say overheat ?
In fact he can't EVEN kill you in one time. (My numbers was maded if he don't miss any of his shot....)
Scrambler was maded to shred Shields. PROBLEM, there's no high shield value, and even everybody that have high shield also have high armor (Heavies). Second problem fitting cost.
Anyway i'm using it with Mass Driver on my Amarr Commando. 32% against armor 32% Against shield, Deal with it. (Proficiencies !) Beast in CQC, beast in Long range. |
KingBabar
The Rainbow Effect
2172
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Posted - 2014.04.10 20:17:00 -
[52] - Quote
Ziiro Celeste wrote:The ScR is TOO specialized and its proficiency bonus is overkill imo. The ScR already does 120% to shields, with proficiency V, I'm doing 139% to shields which is ludicrous, why would I ever need to do THAT much damage to one tanking method?
Unless you apply damage modifiers to the ScR, it will always only do 80% towards armor, so in my situation, my ScR's damage profile is 139/80 in an era where everyone is stacking as much armor as they possibly can beneath their shields.
The ScR isn't UP per se, it is just a perfect storm of proficiency changes, damage mod nerf, rifle nerf, and everyone brick tanking that makes the ScR feel weaker than it actually is.
You obviously say it much better than me.
I saw this coming when I saw the changes a couple of weeks before 1.8 launched.
When thinking about the whole scenario I suggest a reduction to the overheat as the best way to balance it, unless of course other factors like shield/armor balance or proff skill changes hapens, a 2o% increase? Giving it 20 shots before overheat (from 16) or charged + 5 and 2 with the Amarr assault suit or charged + 7. Basically reducing the overheat for single shots, not for charged shots.
Any better ideas?
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Joel II X
Dah Gods O Bacon
2234
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Posted - 2014.04.10 20:19:00 -
[53] - Quote
Scrambler Rifle is fine. It was designed to melt the shield loving Minmatar.
The CR was designed around the fact that Amarr was dual tank. Now that they are not, the CR is good against everything and feels OP because it's still too god damn fast and the damage was only lowered a tad bit. It's still the best Rifle in the game.
I feel as if the RR is "okay" now. |
Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
45
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Posted - 2014.04.10 20:20:00 -
[54] - Quote
KingBabar wrote:Ziiro Celeste wrote:The ScR is TOO specialized and its proficiency bonus is overkill imo. The ScR already does 120% to shields, with proficiency V, I'm doing 139% to shields which is ludicrous, why would I ever need to do THAT much damage to one tanking method?
Unless you apply damage modifiers to the ScR, it will always only do 80% towards armor, so in my situation, my ScR's damage profile is 139/80 in an era where everyone is stacking as much armor as they possibly can beneath their shields.
The ScR isn't UP per se, it is just a perfect storm of proficiency changes, damage mod nerf, rifle nerf, and everyone brick tanking that makes the ScR feel weaker than it actually is. You obviously say it much better than me. I saw this coming when I saw the changes a couple of weeks before 1.8 launched. When thinking about the whole scenario I suggest a reduction to the overheat as the best way to balance it, unless of course other factors like shield/armor balance or proff skill changes hapens, a 2o% increase? Giving it 20 shots before overheat (from 16) or charged + 5 and 2 with the Amarr assault suit or charged + 7. Basically reducing the overheat for single shots, not for charged shots. Any better ideas?
As far as buffs, no.
The only thing that I can see rectifying this and also bringing a new level to the game along with it is the implementation of ammo types. The ScR would get a variety of frequency crystals just like in EVE which would then be used to tweak its damage profile.
For example, let's say Microwave does 90/110 while Gamma does 120/80. Multi-spectrum could do 100/100 and Infrared could do 85/115.
The forgotten "A" in AAA
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Byozuma Kegawa
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
218
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Posted - 2014.04.10 20:31:00 -
[55] - Quote
Oh no, people are stacking armor plates to give themselves more HP, the game must be broken... seriously? Your argument to buff one weapon and nerf others is because people are playing the game as intended? Sigh, the developers are finally balancing this game like we've all wanted and you're still complaining that 'it's the wrong balances'... I never thought I'd say this ever but... HTFU. I use Scrambler and Laser weapons exclusively and I'm not complaining in the slightest. Not in the slightest. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3450
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Posted - 2014.04.10 20:33:00 -
[56] - Quote
HMG is long range?
What? |
yoda boss
MARIJUANASUPPORTERS
3
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Posted - 2014.04.10 20:37:00 -
[57] - Quote
if you get mowed down by heavy machine gun that's totally normal. that's what the gun is supposed to do. Stop crying
. *Free bpo for new recruits. https://dust514.com/recruit/fCH9zc/
*Do Work. Paying 10 mil isk to 1st to 100k wp.
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Nocturnal Soul
Immortal Retribution
2765
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Posted - 2014.04.10 20:49:00 -
[58] - Quote
The gun sucks balls when against armor, like if I went against a bricked tanked cal scout with 300 armor I'd lose every time.
Its alright everyone, no need to worry it's just an Amarr scout :(
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MythTanker
The Phoenix Federation
33
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Posted - 2014.04.10 21:04:00 -
[59] - Quote
KingBabar wrote:Racro 01 Arifistan wrote:screw all the guns...... buff the assault rifle to pre-1.8 levels. Thats laughable. The Duvolle is still king of CQC and the Creodron is a beast this build, try it, you'll be amazed. The Tac AR should get a kick reduction but thats it. Kids this is what drugs do to you. The HMG is rightfully the king of CQC. btw it deserves no nerf, its fine. The AR could use a buff to make it more viable, as long as CCP does not turn it into AR514.
Heavies are OP? Say that to the buisness end of my HMG you peasent.
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lunatis orrak
Band of The Hawkx Lokun Listamenn
8
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Posted - 2014.04.10 23:43:00 -
[60] - Quote
KingBabar wrote:lunatis orrak wrote:KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of
players. Hmm apparently you havent been paying attention to the update weapons now are shield or armor preferentialmeaning that when ya shoot that guy rocking 500 armor and **** for shield its probrobly not the one to mess with using a scrambler laser ectnotice in your skill tree that weapon pproficiency no longer does 3 percent more damage per level it does 3 percent more to either armor orshield and guy im sorry but if you think that you should be able to run through a hmg and it have no stopping power you need to play james bond on the n64 ya know before they pulled any sort of reality into the effects of fps I'll ansver with as much relevance as this BS you spew out: Your mom. Please learn to read, and write too....
Hmm interesting i got the perfect solution for you go pick up cod where you can be babyd and everything is equal and if someone spanks that ass they have to be a glitcher take your crybaby ass on out and dont let the door hit you in the ass on the way
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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