Jenova Rhapsodos
Fatal Absolution
415
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Posted - 2014.04.10 15:45:00 -
[1] - Quote
KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of players.
+1
Speaking from a competitive environment, the Scrambler is pointless this build. The Combat Rifle is almost always more practical. I'm sure the Scrambler might still feel like a monster in pubs as it still wrecks most ADV/STD suits if you're a decent shot. But with the damage being significantly nerfed and the heat build-up remaining the same, the damage output of the weapon is seriously lower. This is currently made even worse due to the Amarr Assault bonus not applying on spawn.
I've personally switched to a Six Kin or Boundless for PC, the ScR simply does not compare and I free up an extra 12 PG. The Combat Rifle excels at up to 70m which is just short of the Scrambler's optimum range anyway. And outside of that range, the Rail Rifle is still much easier to use, whilst being equally powerful, without the risk of overheat. The Scrambler still has an excellent alpha damage and the charge shot has its uses, but it is clearly outclassed by the Combat Rifle.
I don't even want to talk about the HMG slow-down effect... I find it infinitely more infuriating than even cloaked shotgunners.
Just no.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
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