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lunatis orrak
Band of The Hawkx Lokun Listamenn
8
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Posted - 2014.04.10 23:48:00 -
[61] - Quote
KingBabar wrote:lunatis orrak wrote:KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of
players. O by the way you spelled answer wrong Hmm apparently you havent been paying attention to the update weapons now are shield or armor preferentialmeaning that when ya shoot that guy rocking 500 armor and **** for shield its probrobly not the one to mess with using a scrambler laser ectnotice in your skill tree that weapon pproficiency no longer does 3 percent more damage per level it does 3 percent more to either armor orshield and guy im sorry but if you think that you should be able to run through a hmg and it have no stopping power you need to play james bond on the n64 ya know before they pulled any sort of reality into the effects of fps I'll ansver with as much relevance as this BS you spew out: Your mom. Please learn to read, and write too....
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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Piercing Serenity
PFB Pink Fluffy Bunnies
605
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Posted - 2014.04.10 23:59:00 -
[62] - Quote
Yeah, I just disagree with you here King.
The point of the new changes to the battlefield is to make it so that no one feels completely comfortable with running one weapon for every situation. Has that ideal been reached? Obviously not. We still fight in a brick-tank meta with poor armor vs. shield balance. But this is a good first step.
- If you want to take down an Amarr heavy, strip the shields and get your teammate to gank - If you want to be more versatile, get a scrambler rifle and magsec smg - Utilize supply depots more - If you want the best of both worlds (in terms of flexibility), get a commando
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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1st Lieutenant Tiberius
0uter.Heaven
1583
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Posted - 2014.04.11 00:22:00 -
[63] - Quote
Ziiro Celeste wrote:Microwave does 90/110 while Gamma does 120/80. Multi-spectrum could do 100/100 and Infrared could do 85/115.
Yes, yes, yes, yes!
When I tried out EVE this was the coolest thing about the turrets, we need this implemented in Dust. We need to pay for our ammo! make it a negligible cost but it needs to be implemented! Then the ScR can have awesome focusing crystals :D
Make a request on the Feedback section!
The Sinwarden
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Delanus Turgias
Subdreddit Test Alliance Please Ignore
364
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Posted - 2014.04.11 00:29:00 -
[64] - Quote
Aero Yassavi wrote:Scrambler rifle doesn't need a buff, but the proficiency changes need to be reworked. When you innately have 120% against shields you don't really need to be damaging shields much more, especially because shields can't stack that highly, but being stuck at 80% against armor while other guns at getting up to 125% against armor is very bad.
In my opinion proficiency simply needs to change to something unrelated to damage buffs and perhaps tailored specifically for each weapon. This right here is the problem. Nobody, and I mean NOBODY, thought the ScR needed help doing damage to shields, it's already got a 20% bonus towards them, but the combined proficiency changes and damage mod Nerf have killed it. If proficiency gave it bonus damage to armor instead of shields, then I would definitely use it more, or even if they dropped it to a +15/-15 base bonus versus shields/armor, but for now my only primary weapon since it's release gets tossed in the pile of useless weapons. Also, CCP managed to balance the Magsec by giving it a crap ton of kick, but somehow failed to apply the same drawback to the railrifle, which would have made it less OP than just giving it a 5% larger damage Nerf than the other rifles. So now the still-OP rail rifle is my go to.
Closed Beta Vet since May, 2012
TEST Alliance Best Alliance
Proud owner of essentially every BPO in Dust
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Dengar Skirata
The Third Day Galactic Skyfleet Empire
99
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Posted - 2014.04.11 00:34:00 -
[65] - Quote
VALCORE72 wrote:that slow effect is bull sh.it didnt happen till 1.7 . they need a tad bit off the cr and the rr assault . rr assault is crazy OP
Hahahahahahahahahahahah yeah, sure it is.
// Author of the Dust Spec Ops Tactics Handbook
// Templis Dragonaur
// Caldari Loyalist
// MAG Veteran (RAVEN)
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
416
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Posted - 2014.04.11 00:52:00 -
[66] - Quote
KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of players.
Being a very frequent CR user, I'm kind of biased against a CR nerf, but I can understand why we all need one so I'd "begrudgingly" support it lol.
As for HMG, I literally HATE that gun in its current form. That instant "stop" effect from it is a crutch for heavy users. I don't care what anyone says, IT IS. If I could completely immobilize a target with my AR, CR, or other weapon for a couple seconds, I could easily kill them almost instantly as well. No other gun in Dust, except maybe the laser, can do that (and nowhere near the capacity the HMG does). I was able to tolerate HMGs even before 1.8 I just learned to work around them and actually enjoyed the guys who were good at defending objectives with them (and still do); they made matches challenging and required more strategy.
However, now with the constant heavy spam BS, it is almost impossible to avoid them completely, particularly in Dom matches. It is starting to get to the point where I've gone up against teams using 80-90% heavy suits, all with an HMG. They're fricken FOTM scrubs. You have to use the currently most OP and in my opinion due to the "stoppage" broken gun, with a suit with built in resistances and a huge HP reserve just to get kills? You can bring in the sneakiest scout you want, or tankiest logi suit, or even another heavy, if there's 6-8 guys all in heavy suits with HMGs and a repper logi camping a single objective; there's NO way anyone is ever going to be able to get in there without an OB or a tank (and not always even then if it's in a building like the Gallente facility)
Always the last person to leave. Always the one cleaning up people's messes.
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axINVICTUSxa
BIG BAD W0LVES Canis Eliminatus Operatives
103
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Posted - 2014.04.11 01:00:00 -
[67] - Quote
As much as I'd love to say "QQ Some more nothing's going to get done about it"
I'd actually love to see this happen. Even though I did spend a chunk of SP in CR, I also spent SP in ScR and they're great for scout suits too--so I'd love to see this happen.
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4992
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Posted - 2014.04.11 01:03:00 -
[68] - Quote
CR vs SCR: GÖª CR has -5% to shields & +10% vs Armor 1 Complex Damage mod= 100% to shields and 115% to armor, not taking into account PROFICIENCY.
GÖªFitting requirements are a joke on the CR. A pain PG wise for the SCR rifle.
GÖªThe CR does more damage per button press (all 3 bullets) at STD level than a PROTO SCR.(not taking into consideration the Charged shot.)
GÖªInsane Rof for Close quarters and Controlled bursts for longer ranges + a good aiming sight make the CR a powerful weapon at most ranges. Unlike the SCR.
GÖªArmor tanking is STILL the most used type of HP increase, so that reduced the effectiveness of the SCR even more. Even with x2 Complex Damage mods, the SCR still does a pitiful 90% to armor....
GÖªCR DOES NOT HAVE OVERHEAT MECHANIC.
nuff said.
DO NOT NERF WEAPONS THAT WORK. Just BUFF the SCR.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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PLAYSTTION
GamersForChrist
89
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Posted - 2014.04.11 01:04:00 -
[69] - Quote
leave hmg and scrambler balance cr a little bit more
-Open Beta Vet 20 mil sp-
Laser+Flaylock
Dust 514 recruitment link here.
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axINVICTUSxa
BIG BAD W0LVES Canis Eliminatus Operatives
103
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Posted - 2014.04.11 01:05:00 -
[70] - Quote
LEHON Xeon wrote: Being a very frequent CR user, I'm kind of biased against a CR nerf, but I can understand why we all need one so I'd "begrudgingly" support it lol.
As for HMG, I literally HATE that gun in its current form. That instant "stop" effect from it is a crutch for heavy users. I don't care what anyone says, IT IS. If I could completely immobilize a target with my AR, CR, or other weapon for a couple seconds, I could easily kill them almost instantly as well. No other gun in Dust, except maybe the laser, can do that (and nowhere near the capacity the HMG does). I was able to tolerate HMGs even before 1.8 I just learned to work around them and actually enjoyed the guys who were good at defending objectives with them (and still do); they made matches challenging and required more strategy.
However, now with the constant heavy spam BS, it is almost impossible to avoid them completely, particularly in Dom matches. It is starting to get to the point where I've gone up against teams using 80-90% heavy suits, all with an HMG. They're fricken FOTM scrubs. You have to use the currently most OP and in my opinion due to the "stoppage" broken gun, with a suit with built in resistances and a huge HP reserve just to get kills? You can bring in the sneakiest scout you want, or tankiest logi suit, or even another heavy, if there's 6-8 guys all in heavy suits with HMGs and a repper logi camping a single objective; there's NO way anyone is ever going to be able to get in there without an OB or a tank (and not always even then if it's in a building like the Gallente facility)
Actually, I'm all for these heavies. As a scout sniper pre-1.8, this stuff is fun for me.
Trust. Who needs armor modules and all that jazz, when you can snipe heavies from mountains for fun?
Its incredibly funny mind you when the entire enemy team is using slow ass heavies. Especially when they try to run up a slope you're sniping from..the truth is to kill me they have to keep running--but they can't kill me WHILE running. During that time, being such a big fat target, they've already accrued 800+ damage from my ML/STD Sniper rifle if not dead.
While a group of them charging up your slope is challenging (depending on their weapon), it isn't impossible.
I welcome the challenge more heavies bring. I think people finally realized running heavy suits is cheaper than proto-ass dropsuits that have less eHP than Sentinels and Commandoes.
And besides, its nice to have a few capable Cal and Galmandos around.
I wallow in pools of blood and wash myself anew, I throw away my ugly self in order to become something beautiful...
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
416
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Posted - 2014.04.11 01:20:00 -
[71] - Quote
axINVICTUSxa wrote:LEHON Xeon wrote: Being a very frequent CR user, I'm kind of biased against a CR nerf, but I can understand why we all need one so I'd "begrudgingly" support it lol.
As for HMG, I literally HATE that gun in its current form. That instant "stop" effect from it is a crutch for heavy users. I don't care what anyone says, IT IS. If I could completely immobilize a target with my AR, CR, or other weapon for a couple seconds, I could easily kill them almost instantly as well. No other gun in Dust, except maybe the laser, can do that (and nowhere near the capacity the HMG does). I was able to tolerate HMGs even before 1.8 I just learned to work around them and actually enjoyed the guys who were good at defending objectives with them (and still do); they made matches challenging and required more strategy.
However, now with the constant heavy spam BS, it is almost impossible to avoid them completely, particularly in Dom matches. It is starting to get to the point where I've gone up against teams using 80-90% heavy suits, all with an HMG. They're fricken FOTM scrubs. You have to use the currently most OP and in my opinion due to the "stoppage" broken gun, with a suit with built in resistances and a huge HP reserve just to get kills? You can bring in the sneakiest scout you want, or tankiest logi suit, or even another heavy, if there's 6-8 guys all in heavy suits with HMGs and a repper logi camping a single objective; there's NO way anyone is ever going to be able to get in there without an OB or a tank (and not always even then if it's in a building like the Gallente facility)
Actually, I'm all for these heavies. As a scout sniper pre-1.8, this stuff is fun for me. Trust. Who needs armor modules and all that jazz, when you can snipe heavies from mountains for fun? Its incredibly funny mind you when the entire enemy team is using slow ass heavies. Especially when they try to run up a slope you're sniping from..the truth is to kill me they have to keep running--but they can't kill me WHILE running. During that time, being such a big fat target, they've already accrued 800+ damage from my ML/STD Sniper rifle if not dead. While a group of them charging up your slope is challenging (depending on their weapon), it isn't impossible. I welcome the challenge more heavies bring. I think people finally realized running heavy suits is cheaper than proto-ass dropsuits that have less eHP than Sentinels and Commandoes. And besides, its nice to have a few capable Cal and Galmandos around.
I don't mind commandos. I don't mind forge gun users. What gets me is all these scrubs with HMGs camping an objective, in all these sentinel suits. I guess what pisses me off is the magnitude of them in matches now. Before it used to be a couple guys that ran one and if you ran into one you were f'ed. Now you have 1/2 to 3/4 the other team using them. It's stupid. It's gotten to the point where you can't even go into buildings anymore without seeing at least two no matter where you are.
Just like today my squad was doing a skirmish at the Gallente facility. One of our guys went out to hack an outside objective because we needed an extra letter as it was almost tied up and the MCCs were almost out of health. He went out in his usual logi suit even, and he couldn't even get in because they had 4 guys, every single one in a heavy suit, sitting on an outside objective. I guess being a sniper you don't really ever have to (or choose to) go and hack objectives or ever worry about them closing in on you with multiple HMGs as a rule, so while I understand what you think and why, I do not really find it applicable because you're not directly fighting them the majority of the time.
Always the last person to leave. Always the one cleaning up people's messes.
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
993
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Posted - 2014.04.11 01:36:00 -
[72] - Quote
the CR and SR are fine.
you do know that they are Supposed to go AGAINST each other (factioon wise). since amar fight minmatar they got to have some high ROF weapons with increadible dps like they are now. do you know how squishy matari are against a SR but yet in a way amarr are squishy when against a CR so they go hand in hand with each other.
the RR and AR should be like that too but obviously in there own ways, sadly they arent because the RR does a sh*t ton of dmg but the AR does "balanced" dmg even though the AR could use a dmg buff
amarr do inasane shield dmg and minmatar do insane armor dmg. in a straight up fight with 2 proto out suits (1 matari and 1 amarr) the person to win would be the 1 with the better skill.
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Denn Maell
PIanet Express Canis Eliminatus Operatives
267
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Posted - 2014.04.11 01:59:00 -
[73] - Quote
Before we talk about nerfing or buffing weapons, lets look at this.
Armor tanking is more preferable right now due to the shear difference in effective health that comes from it, but also because of the comparative ease of fitting. Its difficult to shield tank on a Caldari suit to fit gear without a CPU upgrade. I believe the same could have been said about the minmatar pre-1.8 but I haven't checked recently. On the other hand we have a gallant sentinel who can fit a full proto fit without any CPU/PG upgrades necessary.
So there are many benefits to armor tanking even shield-prefered races and roles. Hence more people fit a plate or two for protection rather than an extender. Meanwhile we also have cries of slayer-this and slayer-that.
I wish for another balance pass on shields v. armor, and then we can address the weapons.
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Doctor Day
THE SUPERHEROS
51
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Posted - 2014.04.11 02:07:00 -
[74] - Quote
AR is op to me,even the milita ar is op
Obvious troll is Obvious
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Garth Mandra
The Southern Legion League of Infamy
375
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Posted - 2014.04.11 02:44:00 -
[75] - Quote
The fitting of the various rifles definitely needs looking at (a proto SMG is harder to fit than a proto CR for example).
I use the CR because it's just simply better.
The change to proficiency gave anti-armour weapons a noticeable advantage simply because suits have more armour than shields. Taking out armour also results in a kill. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4993
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Posted - 2014.04.11 02:58:00 -
[76] - Quote
Garth Mandra wrote:The fitting of the various rifles definitely needs looking at (a proto SMG is harder to fit than a proto CR for example).
I use the CR because it's just simply better.
The change to proficiency gave anti-armour weapons a noticeable advantage simply because suits have more armour than shields. Taking out armour also results in a kill.
Same here. I use the Boundless CR.
No reason to use any other weapon.
AGAIN, im not saying it needs a nerf (maybe just FITTING wise) , but the SCR needs a buff to go in par with the CR.
MAYBE: RETURN the high RoF it had pre 1.8. keep the damage nerf of course , but let us shoot quick successive shots after a charged one.
The AR, needs to STAY exactly the same,EXCEPT with the damage it had pre 1.8.
This way things would be balanced i think.
Like drones? = https://forums.dust514.com/default.aspx?g=posts&t=153604&find=unread
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Atiim
Living Like Larry Schwag
6571
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Posted - 2014.04.11 03:11:00 -
[77] - Quote
There is no problem with the SCR.
You simply need to get used to the fact that your weapon actually has a downside and can't insta-kill everything in sight. Do I see Mass Driver users complaining that they can't reliably kill a Shield Tanked suit? No?
Then HTFU.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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1st Lieutenant Tiberius
0uter.Heaven
1586
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Posted - 2014.04.11 03:30:00 -
[78] - Quote
Atiim wrote:There is no problem with the SCR.
You simply need to get used to the fact that your weapon actually has a downside and can't insta-kill everything in sight. Do I see Mass Driver users complaining that they can't reliably kill a Shield Tanked suit? No?
Then HTFU.
One word: Flux Grenade.
You're basically telling me that I just spend all my SP on the ScR and the Amarr Assault so I can have a glorified flux grenade. While you can just carry around basic flux nades and lob Mass Driver rounds with impunity or spray CR bullets with great affect. Its the fact that now the ScR, the main weapon of the Amarr Assault, has turned into an opener weapon where as the CR, HMG, MD etc are finishing weapons as they are proficient against armor, the last line of defense.
I have proficiency 4 ScR and I wouldn't even bother getting it to 5 because whats the point of 3% more Damage towards shields when I can focus my SP on getting almost 40% more damage to armor with the CR. If I want to main my Amarrian Rifle without having to rely to hard on other weapons I should be able to, no?
And to Checkmate, we can already fire consecutive shots after a charge shot Idk what you're talking about. Firing volleys that are initiated by a charge shot is the only true way to use the ScR, spamming R1 is not skillful use of the ScR. Lets find a different way to fix the ScR
I don't want to go around saying the ScR needs a buff because I can still do work with it granted I'm not a complete numbskull but first and foremost the glitch where bonuses and skills do not apply needs to get fixed this is a priority.
Second, I don't want to say the ScR needs a damage boost because then it'll be OP I would rather see a change in proficiency; perhaps a further heat reduction bonus? or the idea of adding focus crystals to change the damage profiles. Lets not try to nerf/buff the weapon but find a middle ground where skillful play is still the most important variable to do well with the suit but have it so that, as the Amarrian main rifle, be a viable weapon to fully invest in and main.
The Sinwarden
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Principus Shmoof Triariian
Sardianii-Triarii Planetary Services Armed-n-Hammered
86
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Posted - 2014.04.11 03:32:00 -
[79] - Quote
less nerf/buff, more new content please. |
1st Lieutenant Tiberius
0uter.Heaven
1586
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Posted - 2014.04.11 03:34:00 -
[80] - Quote
Maybe 3% or 2% Heat reduction per level as ScR proficiency so that people who heavily invest in the ScR and does not use the Amarr Assault can still use it as a viable main weapon and Amarr Assault users effectively turn the combination of a truly lethal Weapons System.
I have heavily invested into the Amarr Assault and the Scrambler Rifle and I could likely do equal if not better with a Scout and a Basic CR.
Lets not buff willy nilly but make all weapons equally viable
The Sinwarden
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VonSpliff
TeamPlayers Dirt Nap Squad.
141
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Posted - 2014.04.11 03:37:00 -
[81] - Quote
Racro 01 Arifistan wrote:screw all the guns...... buff the assault rifle to pre-1.8 levels.
Wtf AR was junk in 1.7 they are actually better than 1.7 but still not quite on the field as CR Rr and charged Scr. The carthum Scr on the other hand took a big hit. It literally can not get through armor.
"It never got weird enough for me." Dr. T
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Espartoi
Orkz Clan
173
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Posted - 2014.04.11 03:40:00 -
[82] - Quote
I just read the title...pfff.
But you get late, the April's fool past some days ago.
Hail to all Winmatars. 07
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Cinnamon267
137
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Posted - 2014.04.11 05:49:00 -
[83] - Quote
I see a surprising amount of assault scrambler's. I mean, a lot of them. Pretty crazy, actually. |
Kira Takizawa
uptown456 Proficiency V.
187
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Posted - 2014.04.11 06:41:00 -
[84] - Quote
Just sounds like crying because his toy isn't as good as it used to be.. But I agree with the HMG slowing ya down thing and the CR and RR nerf still too good
Story of the Merc
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Pvt Numnutz
R 0 N 1 N
1083
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Posted - 2014.04.11 07:48:00 -
[85] - Quote
Lol, yes let's also buff the rail rifle too!!! |
Lynn Beck
Wake N' Bake Inc Top Men.
1092
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Posted - 2014.04.11 08:13:00 -
[86] - Quote
KingBabar wrote:getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being: 915,2 Points of damage vs armor before overheat. That means that you can barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage boost then perhaps an overheat reduction? The numbers tell one tale and the practical usage tells another, both say that this gun is currently UP compared to the other 3 main Battle rifles. MATH. You don't balance off of numbers.
The SCR isn't being used because panzies who rely on 25% heat reduction refuse to use their 800DPS spamfire rifle without the ability to spam 1600 damage in 1 burst.
Now if you want it to work you have to 'gasp' NOT spamfire to win. :O
Hit with 1 charge shot. Full. Hit with 2nd charge shot. 3/4. Hit with 2 PULSED uncharges.(by pulsed i mean give it a bit to cool off between the 2)
If still not dead, apply sidearm juice liberally to enemy face. If still not dead: You're dumb, bad, and a terrible shot.
General John Ripper is my 2nd best friend!
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1st Lieutenant Tiberius
0uter.Heaven
1592
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Posted - 2014.04.11 08:24:00 -
[87] - Quote
Lynn Beck wrote:KingBabar wrote:getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being: 915,2 Points of damage vs armor before overheat. That means that you can barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage boost then perhaps an overheat reduction? The numbers tell one tale and the practical usage tells another, both say that this gun is currently UP compared to the other 3 main Battle rifles. MATH. You don't balance off of numbers. The SCR isn't being used because panzies who rely on 25% heat reduction refuse to use their 800DPS spamfire rifle without the ability to spam 1600 damage in 1 burst. Now if you want it to work you have to 'gasp' NOT spamfire to win. :O Hit with 1 charge shot. Full. Hit with 2nd charge shot. 3/4. Hit with 2 PULSED uncharges.(by pulsed i mean give it a bit to cool off between the 2) If still not dead, apply sidearm juice liberally to enemy face. If still not dead: You're dumb, bad, and a terrible shot.
Or
Step 1: Grab any Combat Rifle/HMG Step 2: Spam R1 or Hold it down Step 3: ???? Step 4: Profit
I agree with you that Spamming R1 is not skillful use of the ScR, I have always advocated for well aimed volleys. With that said you're idea of the correct way to use the ScR will get you killed, any other weapon (CR for example) will out dps you before you can take a breather to line up another charge shot.
Now imagine in Planetary Conquest, to those who have only played pubs; it is a completely different world. Balancing weapons based on pubs kills it in Planetary Conquest, why do you think you only see CRs, HMGs and shottys in PC nowadays?
Do. Not. Balance. For. Pubs.
The Sinwarden
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Spectral Clone
Dust2Dust. Top Men.
2194
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Posted - 2014.04.11 08:46:00 -
[88] - Quote
Buff breach scrambler pistol!!!111oenoneone!111
I cannot kill fast enough with it already.
Alt#1 Scout gk.0 - ScR, CR, RR, PLC, SMG
Alt#2 Madrugar - Ion Cannon
Alt#3 Commando gk.0 - Shotgun, AR
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Spectral Clone
Dust2Dust. Top Men.
2194
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Posted - 2014.04.11 08:48:00 -
[89] - Quote
1st Lieutenant Tiberius wrote: why do you think you only see CRs, HMGs and shottys in PC nowadays?
Because the game runs at 20 frames/s?
If we had a good framerate, the meta would immidiately change to high alpha, low RoF weapons.
Alt#1 Scout gk.0 - ScR, CR, RR, PLC, SMG
Alt#2 Madrugar - Ion Cannon
Alt#3 Commando gk.0 - Shotgun, AR
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Espeon Bons
Escrow Removal and Acquisition Dirt Nap Squad.
98
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Posted - 2014.04.11 09:41:00 -
[90] - Quote
Laser is the new scrambler
I QQ for respec. :)
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