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Monkey MAC
Rough Riders..
2478
|
Posted - 2014.04.11 10:32:00 -
[91] - Quote
1st Lieutenant Tiberius wrote:Lynn Beck wrote:KingBabar wrote:getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being: 915,2 Points of damage vs armor before overheat. That means that you can barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage boost then perhaps an overheat reduction? The numbers tell one tale and the practical usage tells another, both say that this gun is currently UP compared to the other 3 main Battle rifles. MATH. You don't balance off of numbers. The SCR isn't being used because panzies who rely on 25% heat reduction refuse to use their 800DPS spamfire rifle without the ability to spam 1600 damage in 1 burst. Now if you want it to work you have to 'gasp' NOT spamfire to win. :O Hit with 1 charge shot. Full. Hit with 2nd charge shot. 3/4. Hit with 2 PULSED uncharges.(by pulsed i mean give it a bit to cool off between the 2) If still not dead, apply sidearm juice liberally to enemy face. If still not dead: You're dumb, bad, and a terrible shot. Or Step 1: Grab any Combat Rifle/HMG Step 2: Spam R1 or Hold it down Step 3: ???? Step 4: Profit I agree with you that Spamming R1 is not skillful use of the ScR, I have always advocated for well aimed volleys. With that said you're idea of the correct way to use the ScR will get you killed, any other weapon (CR for example) will out dps you before you can take a breather to line up another charge shot. Now imagine in Planetary Conquest, to those who have only played pubs; it is a completely different world. Balancing weapons based on pubs kills it in Planetary Conquest, why do you think you only see CRs, HMGs and shottys in PC nowadays? Do. Not. Balance. For. Pubs.
Because there the FOTMs.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2478
|
Posted - 2014.04.11 10:44:00 -
[92] - Quote
KING CHECKMATE wrote:Garth Mandra wrote:The fitting of the various rifles definitely needs looking at (a proto SMG is harder to fit than a proto CR for example).
I use the CR because it's just simply better.
The change to proficiency gave anti-armour weapons a noticeable advantage simply because suits have more armour than shields. Taking out armour also results in a kill. Same here. I use the Boundless CR.No reason to use any other weapon.AGAIN, im not saying it needs a nerf ( maybe just FITTING wise) , but the SCR needs a buff to go in par with the CR. MAYBE: RETURN the high RoF it had pre 1.8. keep the damage nerf of course , but let us shoot quick successive shots after a charged one.The AR, needs to STAY exactly the same,EXCEPT with the damage it had pre 1.8. This way things would be balanced i think.
No no no, the Combat Rifle definitely needs some changes to its effectiveness of operation.
1) Cap the Burst Fire rate As it stands you can spam the Combat Rifle to fire 6 bursts a second giving a ridiculous amount of DPS, in the region of +800 damage, which is almost twice the amount of other rifles. Like the Tac AR before it, the CR needs a forced delay between bursts, such that you may only achieve 4 bursts a second.
2)Give Projectiles a fairer damage profile Give projectiles a +20% to armour and -20% to shields. Currently Projectiles are BETTER than hybrid projectiles because they have the same positive but lower penalty. This NEEDS to change
3)The AR needs something small like 3-4% damage buff/returned nothing more.
4) The RR needs Magsec levels of recoil and slightly wider hipfire.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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KingBabar
The Rainbow Effect
2184
|
Posted - 2014.04.11 10:47:00 -
[93] - Quote
knight guard fury wrote:the CR and SR are fine.
you do know that they are Supposed to go AGAINST each other (factioon wise). since amar fight minmatar they got to have some high ROF weapons with increadible dps like they are now. do you know how squishy matari are against a SR but yet in a way amarr are squishy when against a CR so they go hand in hand with each other.
the RR and AR should be like that too but obviously in there own ways, sadly they arent because the RR does a sh*t ton of dmg but the AR does "balanced" dmg even though the AR could use a dmg buff
amarr do inasane shield dmg and minmatar do insane armor dmg. in a straight up fight with 2 proto out suits (1 matari and 1 amarr) the person to win would be the 1 with the better skill.
And in what make-believe game are you playing? What you're describeing may very well be CCPs intention, but its very far from the actual Battlefield conditions we face.
My CR, Boundless or Six Kin shreds through armor and Shield tanked suits without any problem. I can go up against a Caldari Heavy With a CR no prblem at all, it takes a little longer but odds are in my favor in regards to dropping him before a reload. Going up against an armor tanked suit, like a Gallente Heavy With a Scr rifle is close to impossible. Even before 1,8 I needed 2,5 charged torso shots, and thats With an Amarr suit and 2 complex damage mods.... Now I'd need what? 5 charged shots while using the current dmg mods. Practically an impossible task.
And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby ways of playing....
I have a Clip of me being shredded by a HMG where the pushback effect is shown very clearly. I'l make a vid of it and change the speed etc and I'll post it later tonight so you can see what I mean.
Judging by the replies in this thread it seems like some People get this a lot and some don't get it at all. It mightbe a case of latency affecting everything bringing it Down to a crawl due to the sheer amount of info of registering all those bullets hitting. So perhaps its more of a bug than an actual intended gameplay mechanic. In any case, its annoying as hell and it completely breaks the weapon.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Faquira Bleuetta
Fatal Absolution Dirt Nap Squad.
315
|
Posted - 2014.04.11 10:49:00 -
[94] - Quote
Scr and lag dont fit well together |
Monkey MAC
Rough Riders..
2479
|
Posted - 2014.04.11 11:21:00 -
[95] - Quote
KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage.
If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak.
Nothing to do with the gun itself.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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KingBabar
The Rainbow Effect
2185
|
Posted - 2014.04.11 11:33:00 -
[96] - Quote
Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself.
Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little.
In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot:
72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone.
With the Viziam I can get: 16*60 = 960 point of damage and then it overheats....
(Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...)
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Mordecai Sanguine
What The French Red Whines.
594
|
Posted - 2014.04.11 11:35:00 -
[97] - Quote
The problem is Proficiencies, they're even worse than before : Level 5
Laser weapons : 135% to shield / 80 to armor. Shield are low and shield users have always like 400 armor just after...... Useless. Just like a permanent 20% damage reduction. Twice more fitting cost (even more). Overheat. Worst weapon reaction to lags or low framerate.
Hybrid Rail : 90% to shield / 125% to armor. Shred shield easily, then TOTALLY destroy armor with his ****** up 125% (higher than explsives/ Anti-armor spec weapon ...)
Hybrid Blast : 125% to shield / 90% to armor Shred shield easily, easier than ScR with no prof.... but who cares ? then it start being hard to destroy armor.. Still too strong against shield for an Hybrid weapons.
CR / HMG : 95% to shield / 125% to armor DESTROY EVERYTHING PUSH R1 TO PENTAKILL EZ MODE. TO MAKE IT EVEN MORE EZ, FITTING COST REDUCED.
MD / FLAYLOCK / Locus : 80% to shield / 135% to armor PUSH R1 OR GRENADE TO KILL DON'T CARE ABOUT SHIELD JUST SHOOT TO PASS THROUGH AND THEN ONESHOT ARMOR. IF YOU MISS DON'T WORRY SPLASH IS HERE.
Weapon balance must be Minmatarr.......Just sayin' |
Happy Violentime
OMFGZOMBIESRUN
343
|
Posted - 2014.04.11 11:38:00 -
[98] - Quote
Maybe if you want to run a scrambler you should try and squad up with some people and work as a team? You take out the shields they take out the armour - you know, use teamwork
If on the other hand you want to play rambo thinking you can solo everyone it probably won't get you very far in this game, it's not COD. Maybe have a look in the 'rookie training grounds' forum and see if you can pick up some tips? |
Monkey MAC
Rough Riders..
2479
|
Posted - 2014.04.11 11:40:00 -
[99] - Quote
KingBabar wrote:Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself. Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little. In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot: 72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone. With the Viziam I can get: 16*60 = 960 point of damage and then it overheats.... (Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...)
And what about DPS? 960 is still A LOT of damage with the exception of a completly bricked gal heavy, who even then only reaches 1200 armour, you have enough damage to deal with the majority of suits in the game. The fact that 2 suits just about survive your onslaught actually shows just how powerful the weapon is.
Tell me exactly how many suits can reach 960 Armour without being brick tanked?
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Mordecai Sanguine
What The French Red Whines.
596
|
Posted - 2014.04.11 11:42:00 -
[100] - Quote
Happy Violentime wrote:Maybe if you want to run a scrambler you should try and squad up with some people and work as a team? You take out the shields they take out the armour - you know, use teamwork If on the other hand you want to play rambo thinking you can solo everyone it probably won't get you very far in this game, it's not COD. Maybe have a look in the 'rookie training grounds' forum and see if you can pick up some tips?
Or... take a CR/ RR play solo god mod and Instant kill everyone.
"you take out the shield they take out armor" PROBLEM, they can take out shield as fast as you and then destroy armor. You just CAN'T do the same. When people don't need you but you need them, it's called dependance. Not teamwork. This is the problem, the way of playing you're just sayin' are ONLY applied to ONE wepaon class.... WHY ?
A Rambo STD CR is more effective than a Proto ScR.....Seriously.... |
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KingBabar
The Rainbow Effect
2185
|
Posted - 2014.04.11 11:47:00 -
[101] - Quote
Happy Violentime wrote:Maybe if you want to run a scrambler you should try and squad up with some people and work as a team? You take out the shields they take out the armour - you know, use teamwork If on the other hand you want to play rambo thinking you can solo everyone it probably won't get you very far in this game, it's not COD. Maybe have a look in the 'rookie training grounds' forum and see if you can pick up some tips?
With over 500 CB's played I reckon I know more about teamwork than you my good sir.
It says a lot about Your character when you reply in this manner, the "We hate KingBabar Club" is that way ---->
And Your argument is that this gun is meant for stripping Shields before teammates join in and finish the job With "proper guns".
Thank you very much, you basically made a very good point on my behalf in this discussion....
And lastly, what has rambo playstyle to do With anything? So I'm suppose to be abe to go 1 vs 1 With any gun but this cause its too weak vs armor and thats ok and balanced to you?
Moron.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
|
Mordecai Sanguine
What The French Red Whines.
596
|
Posted - 2014.04.11 11:52:00 -
[102] - Quote
Monkey MAC wrote:KingBabar wrote:Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself. Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little. In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot: 72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone. With the Viziam I can get: 16*60 = 960 point of damage and then it overheats.... (Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...) And what about DPS? 960 is still A LOT of damage with the exception of a completly bricked gal heavy, who even then only reaches 1200 armour, you have enough damage to deal with the majority of suits in the game. The fact that 2 suits just about survive your onslaught actually shows just how powerful the weapon is. Tell me exactly how many suits can reach 960 Armour without being brick tanked?
Hmmm are you stupid ? FIRST, nobody have 100% accuracy in this game. SECOND, on the ScR 1/8 of shots are not registred because of lag / hit detection / Netcode.
Because it's a Semi-auto, missing some shots AND shots landing but not registred is a HUGE loss of DPS against other wepaons that can miss half mag and still have higher DPS......
THIRD : Damage profile, RR and CR can have 125% on armor, dude it means a STD CR makes better work than Proto Vizian double damage mods on armor. While CR is NOT an Anti-armor weapon at all but HYBRID.
As he said, a Viziam can shot about 960 damage before it overheat, which is the equivalent of empty mag on a CR. STD CR : 27 x 54 = 1458 damage WITHOUT damage profile and NO damager. PRO CR : 29.7 x 54 = 1609.
At same level : TWICE MORE DAMAGE. And with NO DAMAGER, NO DAMAGE PROFILE on CR. Double damager, Damage profile and Proficiency 5 on ScR.
Yeaaah so balanced......... Must be Minmatarr.... |
jerrmy12 kahoalii
940
|
Posted - 2014.04.11 11:53:00 -
[103] - Quote
KingBabar wrote:Happy Violentime wrote:Maybe if you want to run a scrambler you should try and squad up with some people and work as a team? You take out the shields they take out the armour - you know, use teamwork If on the other hand you want to play rambo thinking you can solo everyone it probably won't get you very far in this game, it's not COD. Maybe have a look in the 'rookie training grounds' forum and see if you can pick up some tips? With over 500 CB's played I reckon I know more about teamwork than you my good sir. It says a lot about Your character when you reply in this manner, the "We hate KingBabar Club" is that way ----> And Your argument is that this gun is meant for stripping Shields before teammates join in and finish the job With "proper guns". Thank you very much, you basically made a very good point on my behalf in this discussion.... And lastly, what has rambo playstyle to do With anything? So I'm suppose to be abe to go 1 vs 1 With any gun but this cause its too weak vs armor and thats ok and balanced to you? Moron. You do know that the scr is super overpowered vs caldari and minmatar, right?
Closed beta vet
Tears, sweet delicious tears
|
jerrmy12 kahoalii
940
|
Posted - 2014.04.11 11:55:00 -
[104] - Quote
Mordecai Sanguine wrote:Monkey MAC wrote:KingBabar wrote:Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself. Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little. In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot: 72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone. With the Viziam I can get: 16*60 = 960 point of damage and then it overheats.... (Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...) And what about DPS? 960 is still A LOT of damage with the exception of a completly bricked gal heavy, who even then only reaches 1200 armour, you have enough damage to deal with the majority of suits in the game. The fact that 2 suits just about survive your onslaught actually shows just how powerful the weapon is. Tell me exactly how many suits can reach 960 Armour without being brick tanked? Hmmm are you stupid ? FIRST, nobody have 100% accuracy in this game. SECOND, on the ScR 1/8 of shots are not registred because of lag / hit detection / Netcode. Because it's a Semi-auto, missing some shots AND shots landing but not registred is a HUGE loss of DPS against other wepaons that can miss half mag and still have higher DPS...... THIRD : Damage profile, RR and CR can have 125% on armor, dude it means a STD CR makes better work than Proto Vizian double damage mods on armor. While CR is NOT an Anti-armor weapon at all but HYBRID. As he said, a Viziam can shot about 960 damage before it overheat, which is the equivalent of empty mag on a CR. STD CR : 27 x 54 = 1458 damage WITHOUT damage profile and NO damager. PRO CR : 29.7 x 54 = 1609. At same level : TWICE MORE DAMAGE. And with NO DAMAGER, NO DAMAGE PROFILE on CR. Double damager, Damage profile and Proficiency 5 on ScR. Yeaaah so balanced......... Must be Minmatarr.... No, they do 110% to armor
Closed beta vet
Tears, sweet delicious tears
|
KingBabar
The Rainbow Effect
2185
|
Posted - 2014.04.11 11:55:00 -
[105] - Quote
Monkey MAC wrote:KingBabar wrote:Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself. Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little. In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot: 72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone. With the Viziam I can get: 16*60 = 960 point of damage and then it overheats.... (Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...) And what about DPS? 960 is still A LOT of damage with the exception of a completly bricked gal heavy, who even then only reaches 1200 armour, you have enough damage to deal with the majority of suits in the game. The fact that 2 suits just about survive your onslaught actually shows just how powerful the weapon is. Tell me exactly how many suits can reach 960 Armour without being brick tanked?
With all my guns I can kill any suit in the game before I have to reload, With most guns I can miss half my shots and still kill most opponents. This is the case of every single weapon in the game except the Scr. A fatsuit today can easily get 1700-1800 HP, remember, I still need to take out the Shields before I get to the armor. Its simply not possible to kill most fatsuits and indeed armor tanked medium suits without overheating.
I'm not asking for a damage buff anymore, but a reduction to the overheat mechanic is needed.
SO a scr can do 960 before overheat, the Ascr can do 2300 before reload and this is ok and balanced in Your opinion? A Duvolle does about 1800 damage per Clip A Boundles CR does about the same, I could co on....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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jerrmy12 kahoalii
940
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Posted - 2014.04.11 11:58:00 -
[106] - Quote
KingBabar wrote:Monkey MAC wrote:KingBabar wrote:Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself. Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little. In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot: 72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone. With the Viziam I can get: 16*60 = 960 point of damage and then it overheats.... (Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...) And what about DPS? 960 is still A LOT of damage with the exception of a completly bricked gal heavy, who even then only reaches 1200 armour, you have enough damage to deal with the majority of suits in the game. The fact that 2 suits just about survive your onslaught actually shows just how powerful the weapon is. Tell me exactly how many suits can reach 960 Armour without being brick tanked? With all my guns I can kill any suit in the game before I have to reload, With most guns I can miss half my shots and still kill most opponents. This is the case of every single weapon in the game except the Scr. A fatsuit today can easily get 1700-1800 HP, remember, I still need to take out the Shields before I get to the armor. Its simply not possible to kill most fatsuits and indeed armor tanked medium suits without overheating. I'm not asking for a damage buff anymore, but a reduction to the overheat mechanic is needed. SO a scr can do 960 before overheat, the Ascr can do 2300 before reload and this is ok and balanced in Your opinion? A Duvolle does about 1800 damage per Clip A Boundles CR does about the same, I could co on.... You have alpha weapon, it would be unbalanced to give it the same dpc as full auto rifles
Closed beta vet
Tears, sweet delicious tears
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Mordecai Sanguine
What The French Red Whines.
596
|
Posted - 2014.04.11 11:59:00 -
[107] - Quote
jerrmy12 kahoalii wrote: No, they do 110% to armor
With proficiencies it's 125% Wake up. |
jerrmy12 kahoalii
940
|
Posted - 2014.04.11 12:03:00 -
[108] - Quote
Mordecai Sanguine wrote:jerrmy12 kahoalii wrote: No, they do 110% to armor
With proficiencies it's 125% Wake up. All of us know the rr, cr, and the scr is op/partly op (scr)
Closed beta vet
Tears, sweet delicious tears
|
Mordecai Sanguine
What The French Red Whines.
596
|
Posted - 2014.04.11 12:03:00 -
[109] - Quote
Quote:You have alpha weapon, it would be unbalanced to give it the same dpc as full auto rifles
WHAT THE **** ? Dude, just get out, 2 post 2 bullshit, you clearly don't know what you are saying. And about what you're talking about.
Alpha weapons, semi auto weapons at the contrary ALWAYS need to have higher DPS than Full auto weapons, because DPS of alpha wepaon can't be reached.
Problem : With Damage profile, their DPS is LOWER than Full auto weapon. + It's no longer an Alpha weapon, his RoF is now LOCKED. (still can't be achieved.)
Max RoF is 705RPM (really hard to achieve, lose all accuracy with) With damage profile *****, ScR lose 20% damage, while others wins 25% you see the problem ?
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KingBabar
The Rainbow Effect
2186
|
Posted - 2014.04.11 12:04:00 -
[110] - Quote
jerrmy12 kahoalii wrote:KingBabar wrote:Happy Violentime wrote:Maybe if you want to run a scrambler you should try and squad up with some people and work as a team? You take out the shields they take out the armour - you know, use teamwork If on the other hand you want to play rambo thinking you can solo everyone it probably won't get you very far in this game, it's not COD. Maybe have a look in the 'rookie training grounds' forum and see if you can pick up some tips? With over 500 CB's played I reckon I know more about teamwork than you my good sir. It says a lot about Your character when you reply in this manner, the "We hate KingBabar Club" is that way ----> And Your argument is that this gun is meant for stripping Shields before teammates join in and finish the job With "proper guns". Thank you very much, you basically made a very good point on my behalf in this discussion.... And lastly, what has rambo playstyle to do With anything? So I'm suppose to be abe to go 1 vs 1 With any gun but this cause its too weak vs armor and thats ok and balanced to you? Moron. You do know that the scr is super overpowered vs caldari and minmatar, right?
Caldari Assault With RR vs Amarr Assault With Scr = About on Equal terms. The Viziam will shred Shields but its a weapon that can't be spammed and it takes skill to use. The RR will shred armor and are far easier to use. So IMO, they are fairly balanced vs each other, agreed?
The sad part is that the Caldari RR combo will be more or less equally effective vs anything else as well, while the Viziam Amarr setup is very weak vs armor tanked suits. So yes, there definately is an imbalance going on...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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jerrmy12 kahoalii
940
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Posted - 2014.04.11 12:05:00 -
[111] - Quote
Mordecai Sanguine wrote:Quote:You have alpha weapon, it would be unbalanced to give it the same dpc as full auto rifles WHAT THE **** ? Dude, just get out, 2 post 2 bullshit, you clearly don't know what you are saying. And about what you're talking about. Alpha weapons, semi auto weapons at the contrary ALWAYS need to have higher DPS than Full auto weapons, because DPS of alpha wepaon can't be reached. Problem : With Damage profile, their DPS is LOWER than Full auto weapon. + It's no longer an Alpha weapon, his RoF is now LOCKED. (still can't be achieved.) Max RoF is 705RPM (really hard to achieve, lose all accuracy with) With damage profile *****, ScR lose 20% damage, while others wins 25% you see the problem ? Thats because some rifles are op And charged shot, or the pulse spam 85% armor 115% shields, that fix it?
Closed beta vet
Tears, sweet delicious tears
|
Mordecai Sanguine
What The French Red Whines.
596
|
Posted - 2014.04.11 12:06:00 -
[112] - Quote
jerrmy12 kahoalii wrote:Mordecai Sanguine wrote:jerrmy12 kahoalii wrote: No, they do 110% to armor
With proficiencies it's 125% Wake up. All of us know the rr, cr, and the scr is op/partly op (scr)
Okay..... You're drunk, go home. Seems like you don't have 1.8 anyway..... "All of us know" blah lbah, you're still talking with 1.7 numbers......seriously, Update yourself.
ScR is UNDERDOG, since Proficiencies changes, Hard nerf, AND stealth nerf. (RoF was nerfed, he's no longer unlimited) |
jerrmy12 kahoalii
940
|
Posted - 2014.04.11 12:06:00 -
[113] - Quote
KingBabar wrote:jerrmy12 kahoalii wrote:KingBabar wrote:Happy Violentime wrote:Maybe if you want to run a scrambler you should try and squad up with some people and work as a team? You take out the shields they take out the armour - you know, use teamwork If on the other hand you want to play rambo thinking you can solo everyone it probably won't get you very far in this game, it's not COD. Maybe have a look in the 'rookie training grounds' forum and see if you can pick up some tips? With over 500 CB's played I reckon I know more about teamwork than you my good sir. It says a lot about Your character when you reply in this manner, the "We hate KingBabar Club" is that way ----> And Your argument is that this gun is meant for stripping Shields before teammates join in and finish the job With "proper guns". Thank you very much, you basically made a very good point on my behalf in this discussion.... And lastly, what has rambo playstyle to do With anything? So I'm suppose to be abe to go 1 vs 1 With any gun but this cause its too weak vs armor and thats ok and balanced to you? Moron. You do know that the scr is super overpowered vs caldari and minmatar, right? Caldari Assault With RR vs Amarr Assault With Scr = About on Equal terms. The Viziam will shred Shields but its a weapon that can't be spammed and it takes skill to use. The RR will shred armor and are far easier to use. So IMO, they are fairly balanced vs each other, agreed? The sad part is that the Caldari RR combo will be more or less equally effective vs anything else as well, while the Viziam Amarr setup is very weak vs armor tanked suits. So yes, there definately is an imbalance going on... So, gives it no right to render 2 races 100% useless And lol skill to use, it doesn't, just spam spam spam, kilk shield tankers before they down your shields in that armor suit.
Closed beta vet
Tears, sweet delicious tears
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jerrmy12 kahoalii
940
|
Posted - 2014.04.11 12:07:00 -
[114] - Quote
Mordecai Sanguine wrote:jerrmy12 kahoalii wrote:Mordecai Sanguine wrote:jerrmy12 kahoalii wrote: No, they do 110% to armor
With proficiencies it's 125% Wake up. All of us know the rr, cr, and the scr is op/partly op (scr) Okay..... You're drunk, go home. Seems like you don't have 1.8 anyway..... "All of us know" blah lbah, you're still talking with 1.7 numbers......seriously, Update yourself. ScR is UNDERDOG, since Proficiencies changes, Hard nerf, AND stealth nerf. (RoF was nerfed, he's no longer unlimited) The scr is partly op because of shield damage It needs a buff and nerf
Closed beta vet
Tears, sweet delicious tears
|
Atiim
Living Like Larry Schwag
6582
|
Posted - 2014.04.11 12:19:00 -
[115] - Quote
@1st Lieutenant Tiberius
Not really. A Flux Grenade can't kill someone, and the only way to lob rounds with "impunity" is if you allow them to. Though you could always utilize the same tactics as other weapon users (in reverse). Simply strip their shields, and then toss in a Basic Locus Grenade. That's a guaranteed 600HP of damage, which will leave any Armor tanker (who's still living) with a giant hole in them.
Yes, it's not a finisher weapon. So what? Every rifle was not designed for the same purpose (bar killing people), and every rifle works differently, as opposed to being a re-skin with different color bullets. Is that a problem?
What are you going on about? It's not like anyone would get prof V on a rifle anyways. Also, there's something really wrong with your math. At Proficiency V, the Scrambler Rifle would have a 35% shield bias, while the Combat Rifle would only have 25% armor bias.
No, you should not be able to. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon. Being the inverse of Explosive Weaponry, it should have similar downsides to it. Welcome To New Eden, where you have to make a sacrifice for extreme damage biases.
Increasing the heat sink would just allow you to Charge and then spam R1 for an insta-kill, and remove the need to pace your shots properly. Buffing it's heat sink wouldn't reward proper and skilled use, it would reward spam.
If you want a buff, use the Amarr Commando for it's damage bonus (you can even carry another Light Weapon to make up for it's downsides). Otherwise, HTFU
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Atiim
Living Like Larry Schwag
6582
|
Posted - 2014.04.11 12:21:00 -
[116] - Quote
Mordecai Sanguine wrote:jerrmy12 kahoalii wrote: No, they do 110% to armor
With proficiencies it's 125% Wake up. With Proficiency V a Scrambler Rifle is 135%.
What's your point?
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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jerrmy12 kahoalii
942
|
Posted - 2014.04.11 12:21:00 -
[117] - Quote
Atiim wrote:@1st Lieutenant Tiberius
Not really. A Flux Grenade can't kill someone, and the only way to lob rounds with "impunity" is if you allow them to. Though you could always utilize the same tactics as other weapon users (in reverse). Simply strip their shields, and then toss in a Basic Locus Grenade. That's a guaranteed 600HP of damage, which will leave any Armor tanker (who's still living) with a giant hole in them.
Yes, it's not a finisher weapon. So what? Every rifle was not designed for the same purpose (bar killing people), and every rifle works differently, as opposed to being a re-skin with different color bullets. Is that a problem?
What are you going on about? It's not like anyone would get prof V on a rifle anyways. Also, there's something really wrong with your math. At Proficiency V, the Scrambler Rifle would have a 35% shield bias, while the Combat Rifle would only have 25% armor bias.
No, you should not be able to. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon. Being the inverse of Explosive Weaponry, it should have similar downsides to it. Welcome To New Eden, where you have to make a sacrifice for extreme damage biases.
Increasing the heat sink would just allow you to Charge and then spam R1 for an insta-kill, and remove the need to pace your shots properly. Buffing it's heat sink wouldn't reward proper and skilled use, it would reward spam.
If you want a buff, use the Amarr Commando for it's damage bonus (you can even carry another Light Weapon to make up for it's downsides). Otherwise, HTFU Ok im on it, bonermobile to the rescue!
Closed beta vet
Tears, sweet delicious tears
|
Echo 1991
WarRavens League of Infamy
207
|
Posted - 2014.04.11 12:22:00 -
[118] - Quote
The SCR does not need a buff. The tac AR needs a buff. It cant hit anything and does similar damage to armour. However, both weapons have to deal less damage to armour because they are designed to destroy shields. |
Echo 1991
WarRavens League of Infamy
207
|
Posted - 2014.04.11 12:27:00 -
[119] - Quote
Also love how no one is taking into account the fact a charged shot if it hits strips shields and some armour. |
KingBabar
The Rainbow Effect
2187
|
Posted - 2014.04.11 12:32:00 -
[120] - Quote
Atiim wrote:@1st Lieutenant Tiberius
Not really. A Flux Grenade can't kill someone, and the only way to lob rounds with "impunity" is if you allow them to. Though you could always utilize the same tactics as other weapon users (in reverse). Simply strip their shields, and then toss in a Basic Locus Grenade. That's a guaranteed 600HP of damage, which will leave any Armor tanker (who's still living) with a giant hole in them.
Yes, it's not a finisher weapon. So what? Every rifle was not designed for the same purpose (bar killing people), and every rifle works differently, as opposed to being a re-skin with different color bullets. Is that a problem?
What are you going on about? It's not like anyone would get prof V on a rifle anyways. Also, there's something really wrong with your math. At Proficiency V, the Scrambler Rifle would have a 35% shield bias, while the Combat Rifle would only have 25% armor bias.
No, you should not be able to. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon. Being the inverse of Explosive Weaponry, it should have similar downsides to it. Welcome To New Eden, where you have to make a sacrifice for extreme damage biases.
Increasing the heat sink would just allow you to Charge and then spam R1 for an insta-kill, and remove the need to pace your shots properly. Buffing it's heat sink wouldn't reward proper and skilled use, it would reward spam.
If you want a buff, use the Amarr Commando for it's damage bonus (you can even carry another Light Weapon to make up for it's downsides). Otherwise, HTFU
You wouldn't be able to spam anything. You'd go from 16 to 20 shots With my suggestion, harldy enough to break the Balance. You could then do one charge shot + 6 single shots, still far from enough to take Down a properly tanked armor suit. I'd hardly Call shooting 20 shots or 1 charged +6 before overheat as "spamming". Lets use the Words for what they actually mean, usin the Word "spam" for 20 shots before overheat, you can just aswell label anything as spam...
I'm not asking for this un to become God-mode, far from it, I just want it to be relevant. Seing the killfeed in an average game and its Clear that this gun has become a unicorn. I'd like more diversity than RR - CR - HMG and shotguns...
So these guns are meant for fun and are not intended to be a viable alternative for competitve play and thats ok With you.
Fair enough.
Yeah and I have proff 5 on 5 light weapons...
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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