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1st Lieutenant Tiberius
0uter.Heaven
1578
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Posted - 2014.04.10 16:30:00 -
[1] - Quote
Jenova Rhapsodos wrote:Speaking from a competitive environment, the Scrambler is pointless this build. The Combat Rifle is almost always more practical. I'm sure the Scrambler might still feel like a monster in pubs as it still wrecks most ADV/STD suits if you're a decent shot. But with the damage being significantly nerfed and the heat build-up remaining the same, the damage output of the weapon is seriously lower. This is currently made even worse due to the Amarr Assault bonus not applying on spawn.
I've personally switched to a Six Kin or Boundless for PC, the ScR simply does not compare and I free up an extra 12 PG. The Combat Rifle excels at up to 70m which is just short of the Scrambler's optimum range anyway. And outside of that range, the Rail Rifle is still much easier to use, whilst being equally powerful, without the risk of overheat. The Scrambler still has an excellent alpha damage and the charge shot has its uses, but it is clearly outclassed by the Combat Rifle.
I don't even want to talk about the HMG slow-down effect... I find it infinitely more infuriating than even cloaked shotgunners.
Just no.
This guy gets it. Yeah sure the ScR is still dominating in Pubs but thats because we go against Idiots, Dumb shield tankers, MLT suits and idiots. I hardly ever use my ScR in PC now and its a compounding effect due to the bug where skills don't apply. The gun is pointless at a competitive level and this is exactly what I said was going to happen when you balance things based on pubs, the ScR gets hit the hardest with the proficiency changes because sure yeah its a shield killer, but then that means you're going to have immense trouble using it as a finishing weapon, the CR or HMG on the other hand is just; easy.
I'm not sure about buffs to the ScR because first and foremost I want my skills to be applied when I spawn in, only then can I really measure how useful/useless the ScR is in a competitive environment, I can't do that when I have to wait 2 minutes for my bonuses to apply else I have it pop in my face after one volley.
With the changes in proficiency you have effectively made "finishing" weapons and non 'finishing" weapons, since armor is the last line of defense having weapons with proficiency to armor is more valuable than having weapons with proficiency to shield, seriously what is the point of having more shield damage? I see no point finishing my ScR proficiency and instead am focusing on my CR and SMG proficiency.
This is an imbalance IMO
The Sinwarden
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1st Lieutenant Tiberius
0uter.Heaven
1583
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Posted - 2014.04.10 19:23:00 -
[2] - Quote
steadyhand amarr wrote:.... ScR is fine i still top score bords with it the std version with no damage mods..
In pubs
The Sinwarden
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1st Lieutenant Tiberius
0uter.Heaven
1583
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Posted - 2014.04.11 00:22:00 -
[3] - Quote
Ziiro Celeste wrote:Microwave does 90/110 while Gamma does 120/80. Multi-spectrum could do 100/100 and Infrared could do 85/115.
Yes, yes, yes, yes!
When I tried out EVE this was the coolest thing about the turrets, we need this implemented in Dust. We need to pay for our ammo! make it a negligible cost but it needs to be implemented! Then the ScR can have awesome focusing crystals :D
Make a request on the Feedback section!
The Sinwarden
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1st Lieutenant Tiberius
0uter.Heaven
1586
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Posted - 2014.04.11 03:30:00 -
[4] - Quote
Atiim wrote:There is no problem with the SCR.
You simply need to get used to the fact that your weapon actually has a downside and can't insta-kill everything in sight. Do I see Mass Driver users complaining that they can't reliably kill a Shield Tanked suit? No?
Then HTFU.
One word: Flux Grenade.
You're basically telling me that I just spend all my SP on the ScR and the Amarr Assault so I can have a glorified flux grenade. While you can just carry around basic flux nades and lob Mass Driver rounds with impunity or spray CR bullets with great affect. Its the fact that now the ScR, the main weapon of the Amarr Assault, has turned into an opener weapon where as the CR, HMG, MD etc are finishing weapons as they are proficient against armor, the last line of defense.
I have proficiency 4 ScR and I wouldn't even bother getting it to 5 because whats the point of 3% more Damage towards shields when I can focus my SP on getting almost 40% more damage to armor with the CR. If I want to main my Amarrian Rifle without having to rely to hard on other weapons I should be able to, no?
And to Checkmate, we can already fire consecutive shots after a charge shot Idk what you're talking about. Firing volleys that are initiated by a charge shot is the only true way to use the ScR, spamming R1 is not skillful use of the ScR. Lets find a different way to fix the ScR
I don't want to go around saying the ScR needs a buff because I can still do work with it granted I'm not a complete numbskull but first and foremost the glitch where bonuses and skills do not apply needs to get fixed this is a priority.
Second, I don't want to say the ScR needs a damage boost because then it'll be OP I would rather see a change in proficiency; perhaps a further heat reduction bonus? or the idea of adding focus crystals to change the damage profiles. Lets not try to nerf/buff the weapon but find a middle ground where skillful play is still the most important variable to do well with the suit but have it so that, as the Amarrian main rifle, be a viable weapon to fully invest in and main.
The Sinwarden
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1st Lieutenant Tiberius
0uter.Heaven
1586
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Posted - 2014.04.11 03:34:00 -
[5] - Quote
Maybe 3% or 2% Heat reduction per level as ScR proficiency so that people who heavily invest in the ScR and does not use the Amarr Assault can still use it as a viable main weapon and Amarr Assault users effectively turn the combination of a truly lethal Weapons System.
I have heavily invested into the Amarr Assault and the Scrambler Rifle and I could likely do equal if not better with a Scout and a Basic CR.
Lets not buff willy nilly but make all weapons equally viable
The Sinwarden
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1st Lieutenant Tiberius
0uter.Heaven
1592
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Posted - 2014.04.11 08:24:00 -
[6] - Quote
Lynn Beck wrote:KingBabar wrote:getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being: 915,2 Points of damage vs armor before overheat. That means that you can barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage boost then perhaps an overheat reduction? The numbers tell one tale and the practical usage tells another, both say that this gun is currently UP compared to the other 3 main Battle rifles. MATH. You don't balance off of numbers. The SCR isn't being used because panzies who rely on 25% heat reduction refuse to use their 800DPS spamfire rifle without the ability to spam 1600 damage in 1 burst. Now if you want it to work you have to 'gasp' NOT spamfire to win. :O Hit with 1 charge shot. Full. Hit with 2nd charge shot. 3/4. Hit with 2 PULSED uncharges.(by pulsed i mean give it a bit to cool off between the 2) If still not dead, apply sidearm juice liberally to enemy face. If still not dead: You're dumb, bad, and a terrible shot.
Or
Step 1: Grab any Combat Rifle/HMG Step 2: Spam R1 or Hold it down Step 3: ???? Step 4: Profit
I agree with you that Spamming R1 is not skillful use of the ScR, I have always advocated for well aimed volleys. With that said you're idea of the correct way to use the ScR will get you killed, any other weapon (CR for example) will out dps you before you can take a breather to line up another charge shot.
Now imagine in Planetary Conquest, to those who have only played pubs; it is a completely different world. Balancing weapons based on pubs kills it in Planetary Conquest, why do you think you only see CRs, HMGs and shottys in PC nowadays?
Do. Not. Balance. For. Pubs.
The Sinwarden
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1st Lieutenant Tiberius
0uter.Heaven
1597
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Posted - 2014.04.11 17:49:00 -
[7] - Quote
Balamob wrote:It doesnt need a buff on dmg.... it needs a reduction to overheat. Think about it, now that u deal less dmg is more likely thaat u will overheat before u kill someone, without mention u wont survive a second encounter. So ccp doesnt have to change his dmg structure for 1.8.
See if you have any ideas for this thread I made
The Sinwarden
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