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Monkey MAC
Rough Riders..
2460
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Posted - 2014.04.10 14:17:00 -
[1] - Quote
The Combat Rifle does not need a damage nerf, it needs a hard cap on delay between burst, no more than 3 bursts a second, this will force its DPS down to other rifles.
Projectile damage profiles however need another look at however. Currently it's +10% to armour and -5% to shields. This is the only damage profile which gives an unbalanced profile and is why projectile weapons are so effective. Change that to +20% Armour and -20% Shields to match explosives damage profiles, this will also balance out the CR more.
The Scrambler Rifle does not need a buff of any kind. The point of the weapon is to powerful against shields it does not make sense to give such a massive bonus without taking something else. I will however point out the Scrambler Rifle still does exceptionally well against anything but heavies and are ALMOST uncounterable by the characteristcly lower EHP minmatar suits. Don't expect to take a scrambler rifle to a gallantean (the Amarrs racial weakness) and expect to win without A LOT of skill.
HMGs do need to have the snare effect removed, infact all weapons do. On that much we can agree, however no damage nerfs or operation nerfs are required.
The only other thing that needs adjustment is rail rifles, which need increased recoil amd dratically less hipfire accuracy.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2460
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Posted - 2014.04.10 14:20:00 -
[2] - Quote
KingBabar wrote:getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being: 915,2 Points of damage vs armor before overheat. That means that you can barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage boost then perhaps an overheat reduction? The numbers tell one tale and the practical usage tells another, both say that this gun is currently UP compared to the other 3 main Battle rifles.
915.2 Damage how many armour suits do you know stacking that much armour? (Heavies excluded)
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2469
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Posted - 2014.04.10 18:10:00 -
[3] - Quote
KingBabar wrote:Too many to ansver individually so I'll try this:
@ MonkeyMac: Increasing the time betwen buersts is a very bad idea. You remove the skill aspect of the gun, making all that uses it putting out the same DPS. With lowered damage and the current firerate the guys who can shoot faster and still be accurate will be rewarded with a better DPS than the other guy. What? Spamming a button at about 6 times a second to achieve full auto and thus incredibly powerful DPS is a skill? So lets just say we give a straight damage nerf, what about the poor guy who can only manage 4 times a second? Hegets royally screwed, you nerf it a bit more till the point where only 6 taps a second is enough to be competitive, the weapon is then considered broke due to its lack of DPS by the general community. So instead of punishing everyone who isn't the Rocky Balboa of button pressing or modded controller user. We limit the bursts per second, which is the only other thing you can control. At full blast the CR reaches over twice the amount of DPS of equivalent rifles, therfore reducing the maximum number of bursts from 6 to 3 reduces the weapons DPS, without punishing those who aren't abusing the weapon.
@ Steadyhand Amarr - so you top the boards in PC with that gun? Really? Or are we talking about pubs here? Why would you use STD in PC? Of course he is talking Pubs and FW you know where about 80% of the games playerbase currently reside. Where you get more diversity than just the FOTM Spam that is PC.
- As stated in the OP, using a SMG/Scr combo just doesn't work. The Scr has the second longest range in the game, its ablity to put down a lot of alpha damage at range is the gus strongpoint shooting someone at 80 metres and then switching to my SMG? Not a valid point. So get a commando and finish them of with a Rail Rifle then, if you know the weapons strong points are so damn strong, stop whining about the weak points.
@Stcarlos- So I'm supposed to not use the Scr vs armor tanked suits? So I should roam the battlefield and tell the armor tanked suits to not shoot back at me cause I'm a Scr user? Or try to finidh them off with m SMG at 80 meters distance? Can't you see how increadibly stupid your point is? Pretty much, you are using a Shield Centric weapon, therfore you will be good against Shields and weak to armour, that is called balance. What you do is you get a friend with either Rail Rifle or Combat Rifle to deal with the Armour for you, as is there job. CCP are trying to push for things like damage profiles to make more of a difference, if you don't like the concept feel free to leave.
- The Scr got a 8.8 % general damage reduction - add in the profficiency damage loss to armor and the nerf to damage mods (The nerf to damage mods affect this weapon more than any other. One thing is that its a high Alpha weapon which works best dealing loads of damage quickly and then pull back a little, myself and many others have used to use it with 2-3 complex damage mods and full profficiency, thats were much of the QQ threads came from.) Yeah you were all whining because you can melt EVERYHING anymore, god forbid you should actually have to use tactics and/or different weapon types.
So in practical effect the gun has lost rougly 33% of its damage vs armor. Yes I know its not supposed to shred to a Gallente fatsuit but as it stands now, the gun is close to pointless compared to the other rifles. I can't see any scenario where this gun is the best to use, short of fighting a team of shield tankers and I'm not holding my breath on that one. Why? Whenever I run my Mass Driver which lost just as much (even including a 20 HP damage buff) against shields, all I ever seem to encounter is Shield Tankers, its called tactics, if theymare run armour centric suits, you run armour centric weapons.
So in short your whining that your weapon which absolutely shreds shields as per a designed positive actually uas a negative that meams it's not always the best answer for all situations.
Why do you think Combat Rifles are popular? Why do you think people use Hybrid Weaponry?
I don't see people complaining the LR is underpowered any more but it still took the same hit against armour efficency.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2478
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Posted - 2014.04.11 10:32:00 -
[4] - Quote
1st Lieutenant Tiberius wrote:Lynn Beck wrote:KingBabar wrote:getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being: 915,2 Points of damage vs armor before overheat. That means that you can barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage boost then perhaps an overheat reduction? The numbers tell one tale and the practical usage tells another, both say that this gun is currently UP compared to the other 3 main Battle rifles. MATH. You don't balance off of numbers. The SCR isn't being used because panzies who rely on 25% heat reduction refuse to use their 800DPS spamfire rifle without the ability to spam 1600 damage in 1 burst. Now if you want it to work you have to 'gasp' NOT spamfire to win. :O Hit with 1 charge shot. Full. Hit with 2nd charge shot. 3/4. Hit with 2 PULSED uncharges.(by pulsed i mean give it a bit to cool off between the 2) If still not dead, apply sidearm juice liberally to enemy face. If still not dead: You're dumb, bad, and a terrible shot. Or Step 1: Grab any Combat Rifle/HMG Step 2: Spam R1 or Hold it down Step 3: ???? Step 4: Profit I agree with you that Spamming R1 is not skillful use of the ScR, I have always advocated for well aimed volleys. With that said you're idea of the correct way to use the ScR will get you killed, any other weapon (CR for example) will out dps you before you can take a breather to line up another charge shot. Now imagine in Planetary Conquest, to those who have only played pubs; it is a completely different world. Balancing weapons based on pubs kills it in Planetary Conquest, why do you think you only see CRs, HMGs and shottys in PC nowadays? Do. Not. Balance. For. Pubs.
Because there the FOTMs.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2478
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Posted - 2014.04.11 10:44:00 -
[5] - Quote
KING CHECKMATE wrote:Garth Mandra wrote:The fitting of the various rifles definitely needs looking at (a proto SMG is harder to fit than a proto CR for example).
I use the CR because it's just simply better.
The change to proficiency gave anti-armour weapons a noticeable advantage simply because suits have more armour than shields. Taking out armour also results in a kill. Same here. I use the Boundless CR.No reason to use any other weapon.AGAIN, im not saying it needs a nerf ( maybe just FITTING wise) , but the SCR needs a buff to go in par with the CR. MAYBE: RETURN the high RoF it had pre 1.8. keep the damage nerf of course , but let us shoot quick successive shots after a charged one.The AR, needs to STAY exactly the same,EXCEPT with the damage it had pre 1.8. This way things would be balanced i think.
No no no, the Combat Rifle definitely needs some changes to its effectiveness of operation.
1) Cap the Burst Fire rate As it stands you can spam the Combat Rifle to fire 6 bursts a second giving a ridiculous amount of DPS, in the region of +800 damage, which is almost twice the amount of other rifles. Like the Tac AR before it, the CR needs a forced delay between bursts, such that you may only achieve 4 bursts a second.
2)Give Projectiles a fairer damage profile Give projectiles a +20% to armour and -20% to shields. Currently Projectiles are BETTER than hybrid projectiles because they have the same positive but lower penalty. This NEEDS to change
3)The AR needs something small like 3-4% damage buff/returned nothing more.
4) The RR needs Magsec levels of recoil and slightly wider hipfire.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2479
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Posted - 2014.04.11 11:21:00 -
[6] - Quote
KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage.
If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak.
Nothing to do with the gun itself.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2479
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Posted - 2014.04.11 11:40:00 -
[7] - Quote
KingBabar wrote:Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself. Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little. In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot: 72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone. With the Viziam I can get: 16*60 = 960 point of damage and then it overheats.... (Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...)
And what about DPS? 960 is still A LOT of damage with the exception of a completly bricked gal heavy, who even then only reaches 1200 armour, you have enough damage to deal with the majority of suits in the game. The fact that 2 suits just about survive your onslaught actually shows just how powerful the weapon is.
Tell me exactly how many suits can reach 960 Armour without being brick tanked?
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Monkey MAC
Rough Riders..
2481
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Posted - 2014.04.11 15:05:00 -
[8] - Quote
Mordecai Sanguine wrote:Monkey MAC wrote:KingBabar wrote:Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself. Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little. In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot: 72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone. With the Viziam I can get: 16*60 = 960 point of damage and then it overheats.... (Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...) And what about DPS? 960 is still A LOT of damage with the exception of a completly bricked gal heavy, who even then only reaches 1200 armour, you have enough damage to deal with the majority of suits in the game. The fact that 2 suits just about survive your onslaught actually shows just how powerful the weapon is. Tell me exactly how many suits can reach 960 Armour without being brick tanked? Hmmm are you stupid ? FIRST, nobody have 100% accuracy in this game. SECOND, on the ScR 1/8 of shots are not registred because of lag / hit detection / Netcode. Because it's a Semi-auto, missing some shots AND shots landing but not registred is a HUGE loss of DPS against other wepaons that can miss half mag and still have higher DPS...... THIRD : Damage profile, RR and CR can have 125% on armor, dude it means a STD CR makes better work than Proto Vizian double damage mods on armor. While CR is NOT an Anti-armor weapon at all but HYBRID. As he said, a Viziam can shot about 960 damage before it overheat, which is the equivalent of empty mag on a CR. STD CR : 27 x 54 = 1458 damage WITHOUT damage profile and NO damager. PRO CR : 29.7 x 54 = 1609. At same level : TWICE MORE DAMAGE. And with NO DAMAGER, NO DAMAGE PROFILE on CR. Double damager, Damage profile and Proficiency 5 on ScR. Yeaaah so balanced......... Must be Minmatarr....
We aren't dealing with accuracy here, we are dealing with raw numbers, I can not be held accountable for someone else's poor aim.
1/8? I think if hit detection were really that poor everyone would still be complaining about it, also once again I can not be held accountable for someone else's poor connection.
Third I am with you on the profile if you actually bother to read, we need to give projectile the same damage profile as explosive, this does not however effect the scrambler rifle. Also by Hybrid, as described in game, hybrid weapons are moderately effective against both damage types. Also why aren't you also complaining about the AR which is a hybrid weapon? The CR needs changing such that its damage profile is not better than its hybrid variant. Match it to explosives +20% Armour -20% Shields Although this still has no bearing on Scrambler Rifle effectiveness.
If the Scrambler rifle hits 960 which as you say is a mags worth of CR then that is balance. Because if you purposefully don't overheat, by lowing your DPS slightly you can get considerably higher damage per mag. Assuming the magazine even comes into since you can reload and cooldown (provided you don't overheat) at the same time.
The point is a Scrambler Rifle can reach 2,900 Damage per mag compared to the Combat rifles 1,500. If you actually took the time to lower your DPS slightly you could take more advantage of that fact, instead most ScR users do one of 2 things. Spam 60dmg shots till they overheat in about 1.9 seconds or they charge shot and cooldown.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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