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jerrmy12 kahoalii
944
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Posted - 2014.04.11 12:34:00 -
[121] - Quote
KingBabar wrote:Atiim wrote:@1st Lieutenant Tiberius
Not really. A Flux Grenade can't kill someone, and the only way to lob rounds with "impunity" is if you allow them to. Though you could always utilize the same tactics as other weapon users (in reverse). Simply strip their shields, and then toss in a Basic Locus Grenade. That's a guaranteed 600HP of damage, which will leave any Armor tanker (who's still living) with a giant hole in them.
Yes, it's not a finisher weapon. So what? Every rifle was not designed for the same purpose (bar killing people), and every rifle works differently, as opposed to being a re-skin with different color bullets. Is that a problem?
What are you going on about? It's not like anyone would get prof V on a rifle anyways. Also, there's something really wrong with your math. At Proficiency V, the Scrambler Rifle would have a 35% shield bias, while the Combat Rifle would only have 25% armor bias.
No, you should not be able to. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon. Being the inverse of Explosive Weaponry, it should have similar downsides to it. Welcome To New Eden, where you have to make a sacrifice for extreme damage biases.
Increasing the heat sink would just allow you to Charge and then spam R1 for an insta-kill, and remove the need to pace your shots properly. Buffing it's heat sink wouldn't reward proper and skilled use, it would reward spam.
If you want a buff, use the Amarr Commando for it's damage bonus (you can even carry another Light Weapon to make up for it's downsides). Otherwise, HTFU You wouldn't be able to spam anything. You'd go from 16 to 20 shots With my suggestion, harldy enough to break the Balance. You could then do one charge shot + 6 single shots, still far from enough to take Down a properly tanked armor suit. I'm not asking for this un to become God-mode, far from it, I just want it to be relevant. Seing the killfeed in an average game and its Clear that this gun has become a unicorn. I'd like more diversity than RR - CR - HMG and shotguns... So these guns are meant for fun and are not intended to be a viable alternative for competitve play and thats ok With you. Fair enough. Yeah and I have proff 5 on 5 light weapons... And yet I use my md for fun....not much dps there...Although scouts hate me...
Closed beta vet
Tears, sweet delicious tears
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Takahiro Kashuken
Red Star. EoN.
3298
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Posted - 2014.04.11 12:35:00 -
[122] - Quote
HMG is fine dont get caught in CQC
Slow down happens with all weapons and seems to be worst with scouts |
lunatis orrak
Band of The Hawkx Lokun Listamenn
9
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Posted - 2014.04.11 12:37:00 -
[123] - Quote
Takahiro Kashuken wrote:HMG is fine dont get caught in CQC
Slow down happens with all weapons and seems to be worst with scouts
Yes it does and yes it is and rightly so
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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KingBabar
The Rainbow Effect
2188
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Posted - 2014.04.11 12:40:00 -
[124] - Quote
jerrmy12 kahoalii wrote:KingBabar wrote:Atiim wrote:@1st Lieutenant Tiberius
Not really. A Flux Grenade can't kill someone, and the only way to lob rounds with "impunity" is if you allow them to. Though you could always utilize the same tactics as other weapon users (in reverse). Simply strip their shields, and then toss in a Basic Locus Grenade. That's a guaranteed 600HP of damage, which will leave any Armor tanker (who's still living) with a giant hole in them.
Yes, it's not a finisher weapon. So what? Every rifle was not designed for the same purpose (bar killing people), and every rifle works differently, as opposed to being a re-skin with different color bullets. Is that a problem?
What are you going on about? It's not like anyone would get prof V on a rifle anyways. Also, there's something really wrong with your math. At Proficiency V, the Scrambler Rifle would have a 35% shield bias, while the Combat Rifle would only have 25% armor bias.
No, you should not be able to. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon. Being the inverse of Explosive Weaponry, it should have similar downsides to it. Welcome To New Eden, where you have to make a sacrifice for extreme damage biases.
Increasing the heat sink would just allow you to Charge and then spam R1 for an insta-kill, and remove the need to pace your shots properly. Buffing it's heat sink wouldn't reward proper and skilled use, it would reward spam.
If you want a buff, use the Amarr Commando for it's damage bonus (you can even carry another Light Weapon to make up for it's downsides). Otherwise, HTFU You wouldn't be able to spam anything. You'd go from 16 to 20 shots With my suggestion, harldy enough to break the Balance. You could then do one charge shot + 6 single shots, still far from enough to take Down a properly tanked armor suit. I'm not asking for this un to become God-mode, far from it, I just want it to be relevant. Seing the killfeed in an average game and its Clear that this gun has become a unicorn. I'd like more diversity than RR - CR - HMG and shotguns... So these guns are meant for fun and are not intended to be a viable alternative for competitve play and thats ok With you. Fair enough. Yeah and I have proff 5 on 5 light weapons... And yet I use my md for fun....not much dps there...Although scouts hate me...
I often use my MD for CB's. Very effective and super effective at taking out Equipment. An excellent sollution for taking out the typical blob of Gallente Heavy+logis standing on 14 rep hives. I took out 11 equioments With 2 shots a week ago....
The MD is also very good both as an anti scout weapon or as a general CQC/city map weapon where you have walls all over the Place giving you slpash damage...
The weapon is also by me mostly used for fun and drunk Fridays, but its still an effective though situational weapon.
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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jerrmy12 kahoalii
944
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Posted - 2014.04.11 12:42:00 -
[125] - Quote
KingBabar wrote:jerrmy12 kahoalii wrote:KingBabar wrote:Atiim wrote:@1st Lieutenant Tiberius
Not really. A Flux Grenade can't kill someone, and the only way to lob rounds with "impunity" is if you allow them to. Though you could always utilize the same tactics as other weapon users (in reverse). Simply strip their shields, and then toss in a Basic Locus Grenade. That's a guaranteed 600HP of damage, which will leave any Armor tanker (who's still living) with a giant hole in them.
Yes, it's not a finisher weapon. So what? Every rifle was not designed for the same purpose (bar killing people), and every rifle works differently, as opposed to being a re-skin with different color bullets. Is that a problem?
What are you going on about? It's not like anyone would get prof V on a rifle anyways. Also, there's something really wrong with your math. At Proficiency V, the Scrambler Rifle would have a 35% shield bias, while the Combat Rifle would only have 25% armor bias.
No, you should not be able to. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon. Being the inverse of Explosive Weaponry, it should have similar downsides to it. Welcome To New Eden, where you have to make a sacrifice for extreme damage biases.
Increasing the heat sink would just allow you to Charge and then spam R1 for an insta-kill, and remove the need to pace your shots properly. Buffing it's heat sink wouldn't reward proper and skilled use, it would reward spam.
If you want a buff, use the Amarr Commando for it's damage bonus (you can even carry another Light Weapon to make up for it's downsides). Otherwise, HTFU You wouldn't be able to spam anything. You'd go from 16 to 20 shots With my suggestion, harldy enough to break the Balance. You could then do one charge shot + 6 single shots, still far from enough to take Down a properly tanked armor suit. I'm not asking for this un to become God-mode, far from it, I just want it to be relevant. Seing the killfeed in an average game and its Clear that this gun has become a unicorn. I'd like more diversity than RR - CR - HMG and shotguns... So these guns are meant for fun and are not intended to be a viable alternative for competitve play and thats ok With you. Fair enough. Yeah and I have proff 5 on 5 light weapons... And yet I use my md for fun....not much dps there...Although scouts hate me... I often use my MD for CB's. Very effective and super effective at taking out Equipment. An excellent sollution for taking out the typical blob of Gallente Heavy+logis standing on 14 rep hives. I took out 11 equioments With 2 shots a week ago.... The MD is also very good both as an anti scout weapon or as a general CQC/city map weapon where you have walls all over the Place giving you slpash damage... The weapon is also by me mostly used for fun and drunk Fridays, but its still an effective though situational weapon. Testing No. No. No. No, No. No.
Closed beta vet
Tears, sweet delicious tears
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lunatis orrak
Band of The Hawkx Lokun Listamenn
10
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Posted - 2014.04.11 12:44:00 -
[126] - Quote
Everyone grab a stick and a rock each make sure there the same size as the next guys though because thats what its gonna take for all these babys to stop crying nerf / buff
I got a great word for you. ! ADAPT !
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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jerrmy12 kahoalii
944
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Posted - 2014.04.11 12:45:00 -
[127] - Quote
lunatis orrak wrote:Everyone grab a stick and a rock each make sure there the same size as the next guys though because thats what its gonna take for all these babys to stop crying nerf / buff
I got a great word for you. ! ADAPT ! Lol
Closed beta vet
Tears, sweet delicious tears
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KingBabar
The Rainbow Effect
2188
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Posted - 2014.04.11 13:04:00 -
[128] - Quote
lunatis orrak wrote:Everyone grab a stick and a rock each make sure there the same size as the next guys though because thats what its gonna take for all these babys to stop crying nerf / buff
I got a great word for you. ! ADAPT !
Again and again and again.....
I have absolutely no problem With adapting.... Its a simple matter of not using the gun, I can stick to : - Duvolle AR - Creodron AR - Freedom MD - Assault MD - kalakiota - Assault RR - Boundless CR - Six Kin - Carthrum Ascr - Carthrum Assault SMG and scrambler pistol
I just think its a shame that this gun isn't a viable option for high Level play anymore, in fact, I think its so bad compared to all my other guns that I've even stopped using it for pubs.
Balance = Variation
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Echo 1991
WarRavens League of Infamy
208
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Posted - 2014.04.11 13:10:00 -
[129] - Quote
KingBabar wrote:lunatis orrak wrote:Everyone grab a stick and a rock each make sure there the same size as the next guys though because thats what its gonna take for all these babys to stop crying nerf / buff
I got a great word for you. ! ADAPT ! Again and again and again..... I have absolutely no problem With adapting.... Its a simple matter of not using the gun, I can stick to : - Duvolle AR - Creodron AR - Freedom MD - Assault MD - kalakiota - Assault RR - Boundless CR - Six Kin - Carthrum Ascr - Carthrum Assault SMG and scrambler pistol I just think its a shame that this gun isn't a viable option for high Level play anymore, in fact, I think its so bad compared to all my other guns that I've even stopped using it for pubs. Balance = Variation The gun is fine king. Its just being outclassed. The CR and RR are still a bit OTT especially the CR. But the gun is fine.
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lunatis orrak
Band of The Hawkx Lokun Listamenn
11
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Posted - 2014.04.11 13:11:00 -
[130] - Quote
KingBabar wrote:lunatis orrak wrote:Everyone grab a stick and a rock each make sure there the same size as the next guys though because thats what its gonna take for all these babys to stop crying nerf / buff
I got a great word for you. ! ADAPT ! Again and again and again..... I have absolutely no problem With adapting.... Its a simple matter of not using the gun, I can stick to : - Duvolle AR - Creodron AR - Freedom MD - Assault MD - kalakiota - Assault RR - Boundless CR - Six Kin - Carthrum Ascr - Carthrum Assault SMG and scrambler pistol I just think its a shame that this gun isn't a viable option for high Level play anymore, in fact, I think its so bad compared to all my other guns that I've even stopped using it for pubs. Balance = Variation
I understand you would like to use your weapon in the same capacity as before but it is over with for now no need to get upset happens to everyone just be glad they did not do it like they did pre 1.8 lasers and mass drivers
CHUBBY CHASER FOR LIFE
!BEWARE MY FAT BULLDOGS!
The leash is not for your protection
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Luk Manag
of Terror TRE GAFFEL
409
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Posted - 2014.04.11 13:38:00 -
[131] - Quote
CEO Pyrex told us that we should give up the nerf-buff culture (right after scouts are hp nerfed- in the same sentence lol).
I say, buff shield extenders by 15%, and base shields by 5% on all the suits. ScR would then be recognized for it's OPness. ScR already owns my Caldari Scout, and my Minmatar Assault (both shield tanked), so I usually run away from the Amarrian weapons.
There will be bullets. ACR+SMG [CEO of Terror]
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Mordecai Sanguine
What The French Red Whines.
596
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Posted - 2014.04.11 13:44:00 -
[132] - Quote
Atiim wrote:Mordecai Sanguine wrote:jerrmy12 kahoalii wrote: No, they do 110% to armor
With proficiencies it's 125% Wake up. With Proficiency V a Scrambler Rifle is 135%. What's your point?
That having a 135% buff on a minor ehp (ONE unit over 20 unit types have over 600 shield) Is not worth it for 20% penality on 650 armor which is 95% of actul fitting.
While CR have 125% on 95% of ennemy ehp (even shield tanker is Armor tanky). And only 5% penality on shield.
This is the problem. If you don't see the problem into the actual Meta, nobody can anything for you..... |
Echo 1991
WarRavens League of Infamy
209
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Posted - 2014.04.11 13:49:00 -
[133] - Quote
You assume that all suits have more armour than shields which is wrong. |
Atiim
Living Like Larry Schwag
6585
|
Posted - 2014.04.11 13:53:00 -
[134] - Quote
The only problem I see here is the fact that people believe that a Laser Weapon is underpowered because it's ineffective against armor.
If you ask yourself "Are SCRs great against shields?" and the answer is yes, then the weapon is fine and working as intended. If you answer no, then you should probably remove DUST from your PS3.
[/thread]
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
50
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Posted - 2014.04.11 13:56:00 -
[135] - Quote
Atiim wrote:The only problem I see here is the fact that people believe that a Laser Weapon is underpowered because it's ineffective against armor.
If you ask yourself "Are SCRs great against shields?" and the answer is yes, then the weapon is fine and working as intended. If you answer no, then you should probably remove DUST from your PS3.
[/thread]
Oh hush Atiim, you're just happy you're not being one shotted by scramblers any more. Let me guess, you use the OP combat rifle though don't you?
The forgotten "A" in AAA
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Echo 1991
WarRavens League of Infamy
210
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Posted - 2014.04.11 14:23:00 -
[136] - Quote
Ziiro Celeste wrote:Atiim wrote:The only problem I see here is the fact that people believe that a Laser Weapon is underpowered because it's ineffective against armor.
If you ask yourself "Are SCRs great against shields?" and the answer is yes, then the weapon is fine and working as intended. If you answer no, then you should probably remove DUST from your PS3.
[/thread] Oh hush Atiim, you're just happy you're not being one shotted by scramblers any more. Let me guess, you use the OP combat rifle though don't you? The combat rifle being op is the reason the scrambler looks like its under performing but its not. It has the highest alpha damage of any weapon that can be used at medium range. Do i complain that my plasma rifle isnt as good at destroying armour as a rail? No. Its the way the gun is meant to work.
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Monkey MAC
Rough Riders..
2481
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Posted - 2014.04.11 15:05:00 -
[137] - Quote
Mordecai Sanguine wrote:Monkey MAC wrote:KingBabar wrote:Monkey MAC wrote:KingBabar wrote: And to all the kids claiming my "toy got nerfed" and that I'm merely QQIng I have this to say:
I have AR - CR - MD and Scr almost completely maxed out, I use all the guns dependant on the mood of the day. I've started to use the Carthum Assault Scr a lot lately, its very good, I'll gladly go up against armor tanked suits With that gun. The Viziam single shot Scr which I've always loved using due to the markmansship Challenge that follows naturally if you wanna get a good score is removed from my fittings. I tried it for hours, mostly With 2 enhanced dmg mods and its so weak and hard to be successfull With that even a basic CR is far more effective.
I don't come here and QQ because of some sort of personal gain, I have lots of guns to choose from anyways. Its just sad that this iconic and very cool gun is marginalized to the occational Amarr loyalist or masorchist roaming the Battlefield. I haven't died a single time to this gun since the launch of 1.8, and that says a lot IMO, I tend to die a lot due to my scrubby way of play.
So you use the Assault Scrambler Rifle which has the same damage profile, reduced heat build up, same scope, same kick, similar dispersion against an armour suit and it good enough that you will and I quote "gladly go up against armour tanked suits" . Prehaps then it's down to the way you use the rifle. Don't forget Gallatean suits now have innate reps so if you are using a charge shot against armour your actually nullifying decent amount of your damage. If the Assault Scrambler works well against Armour then you need to use the single shot in a similar way. All you are proving is that it's not the gun that's the problem. YOU are using the wrong gun in the wrong situation in the wrong way. That's why it feels weak. Nothing to do with the gun itself. Bah! Thats not true at all. The above mentioned example is, an example. I quickly found out that the charged shots areen't that great vs anything but low HP suits. I used the single shots more and more and it helped a little. In regards to the Ascr, all the stuff you mention is probably true, but not that relevant. I can vs armor shoot: 72*32= 2304 damage from first Clip and then continue after reload... And this is a rough etimate vs armor alone. With the Viziam I can get: 16*60 = 960 point of damage and then it overheats.... (Yes these numbers arent 100% accurate, but Close enough to reality to be viable for discussion...) And what about DPS? 960 is still A LOT of damage with the exception of a completly bricked gal heavy, who even then only reaches 1200 armour, you have enough damage to deal with the majority of suits in the game. The fact that 2 suits just about survive your onslaught actually shows just how powerful the weapon is. Tell me exactly how many suits can reach 960 Armour without being brick tanked? Hmmm are you stupid ? FIRST, nobody have 100% accuracy in this game. SECOND, on the ScR 1/8 of shots are not registred because of lag / hit detection / Netcode. Because it's a Semi-auto, missing some shots AND shots landing but not registred is a HUGE loss of DPS against other wepaons that can miss half mag and still have higher DPS...... THIRD : Damage profile, RR and CR can have 125% on armor, dude it means a STD CR makes better work than Proto Vizian double damage mods on armor. While CR is NOT an Anti-armor weapon at all but HYBRID. As he said, a Viziam can shot about 960 damage before it overheat, which is the equivalent of empty mag on a CR. STD CR : 27 x 54 = 1458 damage WITHOUT damage profile and NO damager. PRO CR : 29.7 x 54 = 1609. At same level : TWICE MORE DAMAGE. And with NO DAMAGER, NO DAMAGE PROFILE on CR. Double damager, Damage profile and Proficiency 5 on ScR. Yeaaah so balanced......... Must be Minmatarr....
We aren't dealing with accuracy here, we are dealing with raw numbers, I can not be held accountable for someone else's poor aim.
1/8? I think if hit detection were really that poor everyone would still be complaining about it, also once again I can not be held accountable for someone else's poor connection.
Third I am with you on the profile if you actually bother to read, we need to give projectile the same damage profile as explosive, this does not however effect the scrambler rifle. Also by Hybrid, as described in game, hybrid weapons are moderately effective against both damage types. Also why aren't you also complaining about the AR which is a hybrid weapon? The CR needs changing such that its damage profile is not better than its hybrid variant. Match it to explosives +20% Armour -20% Shields Although this still has no bearing on Scrambler Rifle effectiveness.
If the Scrambler rifle hits 960 which as you say is a mags worth of CR then that is balance. Because if you purposefully don't overheat, by lowing your DPS slightly you can get considerably higher damage per mag. Assuming the magazine even comes into since you can reload and cooldown (provided you don't overheat) at the same time.
The point is a Scrambler Rifle can reach 2,900 Damage per mag compared to the Combat rifles 1,500. If you actually took the time to lower your DPS slightly you could take more advantage of that fact, instead most ScR users do one of 2 things. Spam 60dmg shots till they overheat in about 1.9 seconds or they charge shot and cooldown.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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The dark cloud
The Rainbow Effect
2742
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Posted - 2014.04.11 15:12:00 -
[138] - Quote
Babar whats the point of this? I thought you got your passive scanning skills axed out? It should be by no means a issue for you to evade heavies. If you try to take on a heavy up front as a scout you deserve to die. And lol the HMG has a short range and sucks hard at medium-long range. It has the effictive range like a SMG maybe slightly more.
Head of public relations from The Rainbow Effect.
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KingBabar
The Rainbow Effect
2189
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Posted - 2014.04.11 15:28:00 -
[139] - Quote
The dark cloud wrote:Babar whats the point of this? I thought you got your passive scanning skills axed out? It should be by no means a issue for you to evade heavies. If you try to take on a heavy up front as a scout you deserve to die. And lol the HMG has a short range and sucks hard at medium-long range. It has the effictive range like a SMG maybe slightly more.
You know me Cloud, "evading" isn't really an option...
No the damage and range is all good, no issues. But when I get hit my character freezes up, even "at range" and I'm immobilized and I die, Its either a too strong pushback effect or its some kind of hit-detection latency bug. I dunno.
And as far as passive scanning goes, If I could tell the difference obetween a fatty and the other suits by different tacnet icons it would be all good, as it is now I can't really tell the difference.
In any case, I rarely go front to front vs a fatty with my scout suit, at least I don't attend to do so....
If I could get all my targets to nearly stop moving when getting hit by my SMG I'd gladly toss all other guns out the window....
FU and FU Dust community, you're mostly a bunch of moronic carebear crybabies. Get good.
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Spkr4theDead
Red Star. EoN.
1991
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Posted - 2014.04.11 16:11:00 -
[140] - Quote
KingBabar wrote:As I have both as Close to maxed out it makes no difference, this is my opinion.
The CR, burst edititon, is still insanely powerful, yes I know its supposed to shred People but come on! A 5-10% reduction to damage would put it more in the line with the other rifles.
The Scrambler, single shot edition, has become another unicorn. I almost never see it anymore. I've tried it out, even With two complex damage mods and its a pathetic shadow of its fomer glory. Yes it will shred Shields but then it stops. The combined effect of the general damage reduction and the change to the profficiency skill has made this gun close to pointless. Try going up against a RR user who is armor tanked and the odds are greatly stacked against you. As far as I can remember I have only seen it in use twice since the launch of 1.8. I have huge problems killing any kind of somewhat properly tanked armor suit before overheating. Sidearms is often not an issue due to range. I suggest it gets back the 8.8% pr so base damage that got reduced With 1.8, the Assault scrambler is just fine the way it is.
The HMG is in my opinion the most unbalanced gun in the game. The main problem here is the pushback effect of the bullets. When I get hit my character stops moving or is slowed Down to a crawl and I just have to take it. In practise it might aswell have been an auto shotgun With 3-4 times the range. It is just so blasted annoying to run by someone, if I get shot by any other gun I take damage but can still move out of the way, if it happens to be a HMG shooting me, my dude stops and just take it until he dies, a very short time after. I don't have any beef With the damage of the gun nor do I With the amount of HP etc. But that pushback effect combined With a relatively long range and very high damage is just too much. Or am I off here? Is th gun supposed to be that way? With a build in webifier or whatever its called?
Tweaking these Three weapons would go a long way in terms of Balance and IMO it will increase the enjoyment for a lot of players. So you want your favorite weapon buffed? How... obvious
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Balamob
SVER True Blood General Tso's Alliance
22
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Posted - 2014.04.11 16:40:00 -
[141] - Quote
It doesnt need a buff on dmg.... it needs a reduction to overheat. Think about it, now that u deal less dmg is more likely thaat u will overheat before u kill someone, without mention u wont survive a second encounter. So ccp doesnt have to change his dmg structure for 1.8.
Being a Templar is a vow for life.
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1st Lieutenant Tiberius
0uter.Heaven
1597
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Posted - 2014.04.11 17:49:00 -
[142] - Quote
Balamob wrote:It doesnt need a buff on dmg.... it needs a reduction to overheat. Think about it, now that u deal less dmg is more likely thaat u will overheat before u kill someone, without mention u wont survive a second encounter. So ccp doesnt have to change his dmg structure for 1.8.
See if you have any ideas for this thread I made
The Sinwarden
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Pisidon Gmen
Ivory Vanguard
38
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Posted - 2014.04.11 17:53:00 -
[143] - Quote
most weapons in the game are op get use to it and dont expect any (fix) to any thing 4 a long time ! ccp cant seem to pull there heads out when it comes to any simple update always have to do 30 things at 1 time when 1 small adj could make the diffrence
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Pisidon Gmen
Ivory Vanguard
38
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Posted - 2014.04.11 18:05:00 -
[144] - Quote
KingBabar wrote:getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being: 915,2 Points of damage vs armor before overheat. That means that you can barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage boost then perhaps an overheat reduction? The numbers tell one tale and the practical usage tells another, both say that this gun is currently UP compared to the other 3 main Battle rifles.
consider that the other main battler rifles are still op combat still has to high a fire rate with trigger spam makes it a submachen assault rifle not a combat rifle there is still the problem of stacking damage mods the problem wasn't the 10% damage it was the use of 3 to 5 of them on 1 logie suit rr is still high damage on the right drop suit with damage mods not that a scrambler needs a buff also take this if u cant kill something with what you use it you are targeting the wrong suits no 1 weapon in the game will kill every thing you cant compare 1 set up vs another in the game with out knowing all the players skills |
Atiim
Living Like Larry Schwag
6590
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Posted - 2014.04.11 18:20:00 -
[145] - Quote
Ziiro Celeste wrote: Oh hush Atiim, you're just happy you're not being one shotted by scramblers any more. Let me guess, you use the OP combat rifle though don't you?
Allow me to re-apply your biased logic here.
Atiim wrote: Oh hush Ziiro, you're just mad your not one shotting with scramblers anymore. Let me guess, you used the OP scrambler rifle though didn't you?
And for the record, I use every weapon in the game. (Even Flaylocks)
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
57
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Posted - 2014.04.11 18:28:00 -
[146] - Quote
Atiim wrote:Ziiro Celeste wrote: Oh hush Atiim, you're just happy you're not being one shotted by scramblers any more. Let me guess, you use the OP combat rifle though don't you?
Allow me to re-apply your biased logic here. Atiim wrote: Oh hush Ziiro, you're just mad your not one shotting with scramblers anymore. Let me guess, you used the OP scrambler rifle though didn't you?
And for the record, I use every weapon in the game. (Even Flaylocks)
ScR was never OP brotato chip, CR has always been OP, the ignorant masses were just too ignorant to realize it and cried over the RR instead.
The forgotten "A" in AAA
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Atiim
Living Like Larry Schwag
6590
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Posted - 2014.04.11 18:32:00 -
[147] - Quote
Ziiro Celeste wrote: ScR was never OP brotato chip, CR has always been OP, the ignorant masses were just too ignorant to realize it and cried over the RR instead.
Considering how it had an insanely low TTK when compared to every other weapon in the game, it was just about as OP as the Combat Rifle, Assault Rifle, and Rail Rifle.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Ziiro Celeste
Ikomari-Onu Enforcement Caldari State
57
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Posted - 2014.04.11 18:35:00 -
[148] - Quote
Atiim wrote:Ziiro Celeste wrote: ScR was never OP brotato chip, CR has always been OP, the ignorant masses were just too ignorant to realize it and cried over the RR instead.
Considering how it had an insanely low TTK when compared to every other weapon in the game, it was just about as OP as the Combat Rifle, Assault Rifle, and Rail Rifle.
Overheat brosiedon. CR can take out a heavy EZ MOAD like...the ScR can't OHK a heavy, you have to charge shot, spam, overheat, spam some more, and most likely you'll be dead before you manage that.
CR > all
The forgotten "A" in AAA
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Chunky Munkey
Amarr Templars Amarr Empire
3861
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Posted - 2014.04.11 18:36:00 -
[149] - Quote
KingBabar wrote:getu pfool wrote:the scrambler still kicks a55. the reason you don't see it is because its not a cloak and shotgun. The insanely expensive to fit and buy proto Viziam does 57,2 Points of damage towards armor. With the max amount of shots before overheating in a not Amarr Assault suit being 16, this adds up to being: 915,2 Points of damage vs armor before overheat. That means that you can barely kill a suit before overheating, if its a well tanked fatty or Gallente logi you're screwed. If it doesn't deserve a damage boost then perhaps an overheat reduction? The numbers tell one tale and the practical usage tells another, both say that this gun is currently UP compared to the other 3 main Battle rifles.
You can stagger your bursts you know?
No.
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Atiim
Living Like Larry Schwag
6590
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Posted - 2014.04.11 18:39:00 -
[150] - Quote
Ziiro Celeste wrote: Overheat brosiedon. CR can take out a heavy EZ MOAD like...the ScR can't OHK a heavy, you have to charge shot, spam, overheat, spam some more, and most likely you'll be dead before you manage that.
CR > all
That's because of the heavy's armor, which is in no way a problem.
Just do what your inverse profile (Explosive) users do; use a grenade to finish them off. I'm sorry you didn't read the fine print, but the SCR is a Laser Weapon, which should never be effective against armored targets by itself.
Which brings me back to my original question. "Are SCRs effective against shields?"
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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