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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Logibro
C C P C C P Alliance
5603
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Posted - 2014.03.07 10:47:00 -
[1] - Quote
Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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ChromeBreaker
SVER True Blood General Tso's Alliance
1642
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Posted - 2014.03.07 10:47:00 -
[2] - Quote
FIRST!!!
Quite a solid hit to PC locking... i like it
The answer is "ForgeGun"... doesnt matter what the question is...
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Kain Spero
Imperfects Negative-Feedback
2918
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Posted - 2014.03.07 10:49:00 -
[3] - Quote
+1
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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The Robot Devil
Molon Labe. General Tso's Alliance
1876
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Posted - 2014.03.07 10:53:00 -
[4] - Quote
sweet
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Regis Blackbird
DUST University Ivy League
112
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Posted - 2014.03.07 10:53:00 -
[5] - Quote
Great news! +1 |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5149
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Posted - 2014.03.07 10:57:00 -
[6] - Quote
Cool cool. Only took nine months but at least it's progress.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7185
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Posted - 2014.03.07 10:57:00 -
[7] - Quote
So these will come in a hotfix for DUST?
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Havaru Fox
Golden Empire of EvE
31
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Posted - 2014.03.07 11:01:00 -
[8] - Quote
CCP Logibro wrote: Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
can you please remove the "pick all 4" for people who never played FW before, so you have to select the faktions that you want to fight for? one of the big problems for caldari is that we got A LOT of minmatar and also gallente spawning in basic suits
<< WTB Dust Codes for EvE ISK >>
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Kain Spero
Imperfects Negative-Feedback
2919
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Posted - 2014.03.07 11:02:00 -
[9] - Quote
Cat Merc wrote:So these will come in a hotfix for DUST?
Tentative deployment is the 11th of March as a hotfix.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Arkena Wyrnspire
Fatal Absolution
10630
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Posted - 2014.03.07 11:03:00 -
[10] - Quote
Oh my. **** is about to go down in PC.
You have long since made your choice. What you make now is a mistake.
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Mad Syringe
ReDust Inc.
128
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Posted - 2014.03.07 11:03:00 -
[11] - Quote
ChromeBreaker wrote:AND A 1.8 RELEASE DATE
I don't think so, since we usually don't see major Dust and EVE changes on the same day!
I bet on 1-2 more weeks till 1.8 hits...
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Korvin Lomont
United Pwnage Service RISE of LEGION
658
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Posted - 2014.03.07 11:04:00 -
[12] - Quote
Aeon Amadi wrote:Cool cool. Only took nine months but at least it's progress.
Unfortunately most of the damage is already done in that 9 month :/ |
Yagihige
Crux Special Tasks Group Gallente Federation
588
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Posted - 2014.03.07 11:05:00 -
[13] - Quote
Hallelujah for the FW battle spawn change. Now let's see if that finally gets us out of this 100% state of affairs.
em ta kool t'nod
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SAIRAX SIS
Nyain San Renegade Alliance
36
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Posted - 2014.03.07 11:09:00 -
[14] - Quote
GöÉ(-¦pâ+-ëpâ+n+Ç)Göî* Sigh *pÇÇpÇÇ |
Callidus Vanus
Nova Corps Marines Ishuk-Raata Enforcement Directive
243
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Posted - 2014.03.07 11:10:00 -
[15] - Quote
Let the tears flow.
Closed beta bunny, Veteran of Caldari Prime.
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
959
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Posted - 2014.03.07 11:12:00 -
[16] - Quote
Nice CCP. Two changes I think the whole community will agree on. Its a small step forwards but a step forwards none the less!
Join our public channel -
ACME SPECIAL FORCES PUB
For the STATE!
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3151
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Posted - 2014.03.07 11:14:00 -
[17] - Quote
You know, I do believe there is about to be a western quick-draw. |
smartlayer
What The French Red Whines
45
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Posted - 2014.03.07 11:16:00 -
[18] - Quote
That mean no more isk farming ? |
ChromeBreaker
SVER True Blood General Tso's Alliance
1642
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Posted - 2014.03.07 11:20:00 -
[19] - Quote
Mad Syringe wrote:ChromeBreaker wrote:AND A 1.8 RELEASE DATE I don't think so, since we usually don't see major Dust and EVE changes on the same day! I bet on 1-2 more weeks till 1.8 hits...
Thats what i mean, from past releases we'll get it next week
... TM
The answer is "ForgeGun"... doesnt matter what the question is...
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1912
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Posted - 2014.03.07 11:27:00 -
[20] - Quote
Cat Merc wrote:So these will come in a hotfix for DUST?
I guess battle spawning mechanics are not part of Dust. They spawn in Eve, we just connect to them.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
521
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Posted - 2014.03.07 11:28:00 -
[21] - Quote
Good job CCP.
It only took you 4-5 months since the playerbase warned you about this, but better late than never, I guess.
Now, since you are doing common sense fixes, do you plan on increasing the number of clones in the clone packs, or do you still need another half a year of data? |
Summer Sault
Molon Labe. General Tso's Alliance
56
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Posted - 2014.03.07 11:28:00 -
[22] - Quote
Hmm, changes, mmm.
Ok. Great the ball has started rolling again, sort of.
The question is why these particular changes? What arguments do you have to do it that specific way?
Planetary conquest Giving a penalty to people doing the locking mechanic. Ok seems fair. But why just the penalty? How big is the penalty, exactly? Is it big enough to stop making it worth while or will the locker break even?
Factional war More contracts are going to be defensive. Is this a fix for the EVE side? Does one of the factions get such a big disadvantage from attacking contracts constantly being spawned? How does this fix the factional battles being unbalanced and hard to get in on? What does this actually do to the fight? And why have you chosen to implement this particular change? Is there a difference in battles where you are the attacker vs battles where you are the defender?
allround* I'm not saying these changes shouldn't be implemented, but your thought proces isn't very clear. A quick list of questions you might want to answer in your announcements.
What is the context of the problem? What is the problem? Why is it a problem? What are the causes of the problem? How urgent is the problem? What are possible fixes for the problem? Why implement these fixes? How do you implement these fixes?
Now that is just defining the problem and thinking of a fix. Even better would be an approach that includes the current situation, the future situation and the plan to get to the future situation.... Why not share it?
Hello, Worlds!
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CCP Logibro
C C P C C P Alliance
5617
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Posted - 2014.03.07 11:28:00 -
[23] - Quote
And to those asking, no, Uprising 1.8 won't be going out at the same time.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Arx Ardashir
Imperium Aeternum
647
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Posted - 2014.03.07 11:30:00 -
[24] - Quote
You can't fix PC yet, CCP, I haven't gotten my chance to farm ISK yet.
Now is the winter of our non-content.
Ghosts Chance's hero for 3/1/14.
A manu dei et tet rimon.
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Weznof Nalek
What The French Red Whines
35
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Posted - 2014.03.07 11:37:00 -
[25] - Quote
CCP, you need one months for fixing that?
At this speed, the NPC will arrive in 4 years, you are very slow CCP. |
Kain Spero
Imperfects Negative-Feedback
2920
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Posted - 2014.03.07 11:40:00 -
[26] - Quote
If a match is a no show does the value of the destroyed attacker's clones go to the defender's corp wallet?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Mad Syringe
ReDust Inc.
130
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Posted - 2014.03.07 11:50:00 -
[27] - Quote
I'm curious, if this means that there will be no refund if you stretch the battle over the 40-45 minute mark? Since the battle is still going on and clones are killed, this could still be an issue!? |
jaksol returns
highland marines IMMORTAL REGIME
11
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Posted - 2014.03.07 11:56:00 -
[28] - Quote
ChromeBreaker wrote:FIRST!!! Quite a solid hit to PC locking... i like it AND A 1.8 RELEASE DATE
OH YEAH!!! BEEN LOOKING FOR THAT DATE FOR WEEKS!!! +1 for everyone on this thread!
Sacrifice is a choice you make, Loss is a choice made for you .
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Benjamin Ciscko
Fatal Absolution
1832
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Posted - 2014.03.07 11:59:00 -
[29] - Quote
yay
It doesn't matter what the Question is...
The Answer is NO!
Team carry Prof. IV
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steadyhand amarr
TeamPlayers Negative-Feedback
2482
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Posted - 2014.03.07 12:08:00 -
[30] - Quote
Fw changes have got my attention bbuutt i think the PC fix is a little late corps have so bank now they can still lock for a while before it becomes an issue
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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843-BANE
BurgezzE.T.F General Tso's Alliance
940
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Posted - 2014.03.07 12:23:00 -
[31] - Quote
Ok so lets say Corp A is attacked by Corp B. This costs Corp B 36 million ISK, right?
Corp B then no show, and lose 36 million ISK and all the clones therefore.
Where does that ISK go?
Can one man not show up to a battle and save the lost ISK, ergo allowing locks?
Director // Major // BurgezzE.T.F
18-1 -é-+-ànderdo-+e record || +¦ a-+ -é-+e op+¦a-ée
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Rynoceros
Rise Of Old Dudes
3034
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Posted - 2014.03.07 12:24:00 -
[32] - Quote
FW is going to be ****** up until they fix Matchmaking.
(Seriously, it's been ~6 months and it's still not a top priority?)
I GÖú Kittens.
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Korvin Lomont
United Pwnage Service RISE of LEGION
663
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Posted - 2014.03.07 12:29:00 -
[33] - Quote
Rynoceros wrote:FW is going to be ****** up until they fix Matchmaking.
(Seriously, it's been ~6 months and it's still not a top priority?)
Matchmaking is hard to fix for FW as its up to the player for which side he is fighting...but normal pups desperately need better matchmaking |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1914
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Posted - 2014.03.07 12:32:00 -
[34] - Quote
Arx Ardashir wrote:You can't fix PC yet, CCP, I haven't gotten my chance to farm ISK yet.
You were too late. Without the fix you never will get that chance.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1914
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Posted - 2014.03.07 12:33:00 -
[35] - Quote
Rynoceros wrote:FW is going to be ****** up until they fix Matchmaking.
(Seriously, it's been ~6 months and it's still not a top priority?)
Well. They can't move good players from the Gallente to Caldari. The problem is that only scrubs fight for Caldari and only Corps for Gallente.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Obodiah Garro
Tech Guard RISE of LEGION
785
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Posted - 2014.03.07 12:37:00 -
[36] - Quote
CCP Logibro wrote:
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
Awesome change, Amarr/Caldari need the leg up and FW changes like this are welcome, PC needs a total overhaul though.
Nemo me impune lacessit
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Arunis Gen
G I A N T General Tso's Alliance
126
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Posted - 2014.03.07 12:42:00 -
[37] - Quote
*Bittervert*Inb4 something else that is gamebreaking occurs.*Bittervet*
~_~-G I A N T for Life-~_~
~_~-Head Diplomat-~_~
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
524
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Posted - 2014.03.07 12:49:00 -
[38] - Quote
By the way, the problem in FW is not the number of contracts per faction, is the low number of people willing to play for the losing factions, specially Caldari.
And that's not going to change unless you somehow increase the reward for the losing side of a PFC match. |
CHIPMINT BUTTERCUP
152
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Posted - 2014.03.07 12:54:00 -
[39] - Quote
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK Quote:when there is no battle
So then this does nothing for those Corps who will just go in with their Alt corp and shoot a few things to create a battle.
Oh CCP, what happen to you guys?
DUST514 I love the dream but not the current product.
Dusters - WhenGäó
CCP - SoonGäó
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Ferocitan
WASTELAND JUNK REMOVAL Top Men.
102
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Posted - 2014.03.07 12:56:00 -
[40] - Quote
ChromeBreaker wrote:FIRST!!! Quite a solid hit to PC locking... i like it AND A 1.8 RELEASE DATE Its a releasedate for EVE/DUst relations. NOt nessesary a releasedate for dust 1.8
CCP Logibro wrote:And to those asking, no, Uprising 1.8 won't be going out at the same time. |
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Absolute Idiom II
SyNergy Gaming EoN.
939
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Posted - 2014.03.07 12:57:00 -
[41] - Quote
Without wanting to seem churlish: WHAT THE HELL TOOK YOU SO LONG!!?
Fanfest 2012 - Winning Team + MVP - £1100 in prizes
Fanfest 2013 - Winning Team - £500 in prizes
Fanfest 2014 - ???
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Mad Syringe
ReDust Inc.
133
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Posted - 2014.03.07 12:59:00 -
[42] - Quote
It will also not solve the automatic full refund at the 40-45 minute mark. I bet you still can kill all your clones but one and get a full refund if you stretch the battle long enough...
Please clarify CCP or you will be laughed at by this one... |
mollerz
2681
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Posted - 2014.03.07 13:02:00 -
[43] - Quote
And how about the fatal error?
You gotta hustle if you wanna make a dolla
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ads alt
DROID EXILES General Tso's Alliance
78
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Posted - 2014.03.07 13:08:00 -
[44] - Quote
Mad Syringe wrote:It will also not solve the automatic full refund at the 40-45 minute mark. I bet you still can kill all your clones but one and get a full refund if you stretch the battle long enough...
Please clarify CCP or you will be laughed at by this one... In pc if the battle goes that long you get a refund? |
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CCP Logibro
C C P C C P Alliance
5629
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Posted - 2014.03.07 13:28:00 -
[45] - Quote
I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
227
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Posted - 2014.03.07 13:29:00 -
[46] - Quote
Havaru Fox wrote:CCP Logibro wrote: Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
can you please remove the "pick all 4" for people who never played FW before, so you have to select the faktions that you want to fight for? one of the big problems for caldari is that we got A LOT of minmatar and also gallente spawning in basic suits On that note, it would be nice to have the settings on a per-character basis, instead of being globally enforced. I don't want to change my settings on my Minmatar alt any time I play FW on my Gallente character. |
stlcarlos989
SVER True Blood General Tso's Alliance
1216
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Posted - 2014.03.07 13:32:00 -
[47] - Quote
LP payouts should be based on performance and Faction standings should be based on wins and loses, then more people would play amarr and caldari knowing that as long as they preform well they at least get paid based on their performance not on the preformance of the 8 guys who went a combine 3 - 100 with 300 WP between them.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1914
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Posted - 2014.03.07 13:36:00 -
[48] - Quote
CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default.
So one attacker just has to AFK to win the battle? This kinda seems like the AFK-fix. It weakens the problem a bit, but by far doesn't solve it.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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Yagihige
Crux Special Tasks Group Gallente Federation
591
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Posted - 2014.03.07 13:42:00 -
[49] - Quote
stlcarlos989 wrote:LP payouts should be based on performance and Faction standings should be based on wins and loses, then more people would play amarr and caldari knowing that as long as they preform well they at least get paid based on their performance not on the preformance of the 8 guys who went a combine 3 - 100 with 300 WP between them.
Here's a thought:
Have 2 different LP payouts depending on whether you're attacking or defending. An attack battle would pay more LP than a defend battle.
Before this change, it wouldn't be such a good idea but now that battles will hopefully spawn accordingly so that whoever is currently holding 0% will be attacking most of the time, it would sway people into fighting for that faction.
I also have always been in favor of paying LP according to leaderboard position. As it stands, a guy that AFKs earns the same LP as the guy with most WP at the end of a round.
em ta kool t'nod
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Mad Syringe
ReDust Inc.
135
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Posted - 2014.03.07 13:57:00 -
[50] - Quote
CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default.
Well loosing is not the problem, the refund is the problem. The refund happens before the battle ends. So if you stretch the battle over the 40-45 minute mark, the attacker will get his clone pack refunded.
Can you clarify that the patch prevents this? This might have been overseen since it was a bug anyway, since you would get the refund even if you loose ore kill all clones but one... |
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Takahiro Kashuken
Red Star. EoN.
2847
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Posted - 2014.03.07 14:04:00 -
[51] - Quote
So basically to stop losing ISK and clones all you do is send in 1 person to complete the battle
How is that going stop PC locking?
Intelligence is OP
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Yagihige
Crux Special Tasks Group Gallente Federation
593
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Posted - 2014.03.07 14:06:00 -
[52] - Quote
I've been wondering...
Why does the game have to refund clone packs? Wouldn't it make more sense that if a corp buys a clone pack that corp could hold it in their possession for future use? The way clone packs acquirement is tied to specifically attacking a district is a flaw, imo. You should be able to buy them as items owned by corps.
em ta kool t'nod
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1742
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Posted - 2014.03.07 14:06:00 -
[53] - Quote
Yagihige wrote:stlcarlos989 wrote:LP payouts should be based on performance and Faction standings should be based on wins and loses, then more people would play amarr and caldari knowing that as long as they preform well they at least get paid based on their performance not on the preformance of the 8 guys who went a combine 3 - 100 with 300 WP between them. Here's a thought: Have 2 different LP payouts depending on whether you're attacking or defending. An attack battle would pay more LP than a defend battle. Before this change, it wouldn't be such a good idea but now that battles will hopefully spawn accordingly so that whoever is currently holding 0% will be attacking most of the time, it would sway people into fighting for that faction. I also have always been in favor of paying LP according to leaderboard position. As it stands, a guy that AFKs earns the same LP as the guy with most WP at the end of a round. +1 guys. This is a good game dynamic, it's immersive and will promote better matches.
I support SP rollover.
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Cross Atu
OSG Planetary Operations Covert Intervention
1978
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Posted - 2014.03.07 14:10:00 -
[54] - Quote
^This
SupportSP Rollover & an improved Recruting System
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Dheez
Kinsho Swords Caldari State
78
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Posted - 2014.03.07 14:16:00 -
[55] - Quote
Takahiro Kashuken wrote:So basically to stop losing ISK and clones all you do is send in 1 person to complete the battle
How is that going stop PC locking?
I concur.
Also, how is this going to stop 2 conniving alliances or corporations from creating mock battles in order to lock down districts against real district grabbing incursions by real opponents.
Even if the conniving parties do fight with perceived losses between them they can still reimburse each other with isk. (use cheap kits & loadouts or blueprints) |
Jack Kittinger
Molon Labe. General Tso's Alliance
173
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Posted - 2014.03.07 14:31:00 -
[56] - Quote
Aikuchi Tomaru wrote:CCP Logibro wrote:So unless someone sees a battle result screen, the defenders win by default. So one attacker just has to AFK to win the battle? This kinda seems like the AFK-fix. It weakens the problem a bit, but by far doesn't solve it.
y'know I jjust saw an AFKer spinning endlessly the other day, it used to be whole squads though
I'm not saying "Leave CCP alone they know what they're doing! QQ"
it's more of a "Hey! CCP is just slow and extra speshul so let them work at their own pace and hope for them to put the square peg on the right hole and not sh|t their pants in the meantime and abstain from muttering that dreaded Soon tm next to the words speeder, titan boarding, all racial vehicles"
keep it up CCP you're... not despicable, just frustrating
Proud winner of the 'Templar BPO Raffle' by Castor Crave!!
Lucky Number 29
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Soraya Xel
The Corporate Raiders Top Men.
1637
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Posted - 2014.03.07 14:53:00 -
[57] - Quote
CCP Logibro wrote:Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
I guess incredibly freaking late is still better than never. About time.
I'd like to be your CPM1 candidate
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CCP Logibro
C C P C C P Alliance
5645
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Posted - 2014.03.07 14:56:00 -
[58] - Quote
Mad Syringe wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. Well loosing is not the problem, the refund is the problem. The refund happens before the battle ends. So if you stretch the battle over the 40-45 minute mark, the attacker will get his clone pack refunded. Can you clarify that the patch prevents this? This might have been overseen since it was a bug anyway, since you would get the refund even if you loose ore kill all clones but one...
Previously if there was no result, it would refund and reset the district state. Now no result will mean the attackers lose by default, and there will be no refund. Battles will now also terminate before the reinforcement window closes.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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KenKaniff69
Fatal Absolution
2213
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Posted - 2014.03.07 15:00:00 -
[59] - Quote
CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. I still have a feeling that people will be able to lock districts and make a profit.
As a matter of fact I may just have a solution in mind.
The problem with tanks
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7280
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Posted - 2014.03.07 15:01:00 -
[60] - Quote
CCP Logibro wrote: Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
Been saying this since Uprising 1.4. Glad to see you guys finally got around to it!
CPM1 Candidacy Thread
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CCP Logibro
C C P C C P Alliance
5648
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Posted - 2014.03.07 15:02:00 -
[61] - Quote
KenKaniff69 wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. I still have a feeling that people will be able to lock districts and make a profit. As a matter of fact I may just have a solution in mind.
If you believe you have a method for still making a profit by locking districts, please file a bug report with details.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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KenKaniff69
Fatal Absolution
2213
|
Posted - 2014.03.07 15:06:00 -
[62] - Quote
CCP Logibro wrote:KenKaniff69 wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. I still have a feeling that people will be able to lock districts and make a profit. As a matter of fact I may just have a solution in mind. If you believe you have a method for still making a profit by locking districts, please file a bug report with details. Isn't that CCP's job to check logs for things like this.
If you think the current problems of locking are bad, you haven't seen anything yet.
I have seen glitches that would make a dev's head spin.
However, why report them if it took this long just to stop a simple refund mechanic?
I have proof of all of this too, so don't think I am lying in the slightest bit.
The problem with tanks
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1915
|
Posted - 2014.03.07 15:09:00 -
[63] - Quote
Jack Kittinger wrote:Aikuchi Tomaru wrote:CCP Logibro wrote:So unless someone sees a battle result screen, the defenders win by default. So one attacker just has to AFK to win the battle? This kinda seems like the AFK-fix. It weakens the problem a bit, but by far doesn't solve it. y'know I jjust saw an AFKer spinning endlessly the other day, it used to be whole squads though I'm not saying "Leave CCP alone they know what they're doing! QQ" it's more of a "Hey! CCP is just slow and extra speshul so let them work at their own pace and hope for them to put the square peg on the right hole and not sh|t their pants in the meantime and abstain from muttering that dreaded Soon tm next to the words speeder, titan boarding, all racial vehicles" keep it up CCP you're... not despicable, just frustrating
I just thought about it again. The attacker winning means the district changes to the attacking corp. So the corp in question would need to switch the districts all the time and they either lose clones defending or attacking. So it seems like it will be indeed less profitable. I don't know how much ISK a district produces and how expensive clone packs are though.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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shaman oga
Nexus Balusa Horizon
1741
|
Posted - 2014.03.07 15:19:00 -
[64] - Quote
No isk swipe? Locking district is not cheating but it is surely glitching.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
#SoloDoloreSuCharlie
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Mad Syringe
ReDust Inc.
138
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Posted - 2014.03.07 15:22:00 -
[65] - Quote
CCP Logibro wrote:Mad Syringe wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. Well loosing is not the problem, the refund is the problem. The refund happens before the battle ends. So if you stretch the battle over the 40-45 minute mark, the attacker will get his clone pack refunded. Can you clarify that the patch prevents this? This might have been overseen since it was a bug anyway, since you would get the refund even if you loose ore kill all clones but one... Previously if there was no result, it would refund and reset the district state. Now no result will mean the attackers lose by default, and there will be no refund. Battles will now also terminate before the reinforcement window closes. So in short: any time there was previously a refund, the attacker will now lose by default.
Thanks for the clarification! |
Syeven Reed
RETR0 PR0 GAMERS
460
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Posted - 2014.03.07 15:43:00 -
[66] - Quote
This is awesome news! But what if only one clone is destroyed? It's still technically a battle with minimal loss.
Gÿé Syeven 514
Application for CPM1
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Stile451
Red Star. EoN.
308
|
Posted - 2014.03.07 15:48:00 -
[67] - Quote
CCP Logibro wrote:Mad Syringe wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. Well loosing is not the problem, the refund is the problem. The refund happens before the battle ends. So if you stretch the battle over the 40-45 minute mark, the attacker will get his clone pack refunded. Can you clarify that the patch prevents this? This might have been overseen since it was a bug anyway, since you would get the refund even if you loose ore kill all clones but one... Previously if there was no result, it would refund and reset the district state. Now no result will mean the attackers lose by default, and there will be no refund. Battles will now also terminate before the reinforcement window closes. So in short: any time there was previously a refund, the attacker will now lose by default. Make it count as a win for the attacker but apply penalties to both sides as if they lost(in the proposed system the "defender" still makes money from clone sales on a two sided no show). Why count it as a win for the attackers? The automatic reattack will compound the penalties. |
Paul Ellinas
Molon Labe. General Tso's Alliance
37
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Posted - 2014.03.07 16:11:00 -
[68] - Quote
I Really believe the main changes we would like to see in PC are:
a) More players in PC and not a small elite. Everyone with proto fittings/ vehicles should find his place in PC. (if the price is to sacrifice small corporation so be it)
b)More corporations involved in PC
c)More interaction with Eve
Removing the timer (or taking him down from 24h to x minutes- 2hours) wil fix a) and b).
a)To set timers larger then would mean that the corporations will stay as they are now based on nationality. Not even 10% of the timers are now in EU timezone !!!
a)It will force corporations to merge with others and recruit new mercenaries to get them into PC.
b)Making it harder to hold a district means, that every corporation will hold only a few districts. This will have as a result that a lot of districts will be defenseless at the beginning and free to take for corporations outside of PC. Alliances and politics will play a bigger role to hold a district. |
Spectral Clone
Dust2Dust. Top Men.
1575
|
Posted - 2014.03.07 16:35:00 -
[69] - Quote
Thanks BRO'!
Drop it like its hat.
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Thor Odinson42
Molon Labe. General Tso's Alliance
3038
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Posted - 2014.03.07 17:25:00 -
[70] - Quote
Paul Ellinas wrote:I Really believe the main changes we would like to see in PC are:
a) More players in PC and not a small elite. Everyone with proto fittings/ vehicles should find his place in PC. (if the price is to sacrifice small corporation so be it)
b)More corporations involved in PC
c)More interaction with Eve
Removing the timer (or taking him down from 24h to x minutes- 2hours) wil fix a) and b).
a)To set timers larger then would mean that the corporations will stay as they are now based on nationality. Not even 10% of the timers are now in EU timezone !!!
a)It will force corporations to merge with others and recruit new mercenaries to get them into PC.
b)Making it harder to hold a district means, that every corporation will hold only a few districts. This will have as a result that a lot of districts will be defenseless at the beginning and free to take for corporations outside of PC. Alliances and politics will play a bigger role to hold a district.
I don't see the current mechanics changing anytime soon. No offense to those on the CPM, but I think there is a slight conflict of interest here. The small elite groups of players stand to lose quite a bit if the mechanics are changed.
The current mechanics have locked the vast majority of corps out of PC. In fact there is little to zero chance that an up and coming corp can learn on the job fast enough to hold a single district. And that's buying a district from a small elite group.
The chance of a corp with players that have not been in PC taking a district from an established PC corp with clone packs are close to zero and they'd have to invest at least 144 million ISK to give a real try.
The fix to locking will lead to more fighting, but to expect any different outcome than what we've seen is insanity.
I think there is going to be a run on Renegade. Players will start leaving in mass. They will jump into one of the power alliances and then there will be a period of quiet before the two remaining powers go at it. It will be the same names, just some with different tags. One of these powers will end up with an absurd amount of land that SHOULD be undefendable and the cycle will repeat.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Spkr4theDead
Red Star. EoN.
1910
|
Posted - 2014.03.07 17:27:00 -
[71] - Quote
CCP Logibro wrote:Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we're waiting for QA to confirm both changes are good to go, but we have announced it earlier to give corporations in Planetary Conquest a chance to be aware of the changes.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction. Two things:
In PC, will districts still be automatically locked for 24 hours after a successful attack / defend?
In FW, are you guys going to fix the friendly fire bug for hacked vehicles?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
623
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Posted - 2014.03.07 17:38:00 -
[72] - Quote
Thor Odinson42 wrote:Paul Ellinas wrote:I Really believe the main changes we would like to see in PC are:
a) More players in PC and not a small elite. Everyone with proto fittings/ vehicles should find his place in PC. (if the price is to sacrifice small corporation so be it)
b)More corporations involved in PC
c)More interaction with Eve
Removing the timer (or taking him down from 24h to x minutes- 2hours) wil fix a) and b).
a)To set timers larger then would mean that the corporations will stay as they are now based on nationality. Not even 10% of the timers are now in EU timezone !!!
a)It will force corporations to merge with others and recruit new mercenaries to get them into PC.
b)Making it harder to hold a district means, that every corporation will hold only a few districts. This will have as a result that a lot of districts will be defenseless at the beginning and free to take for corporations outside of PC. Alliances and politics will play a bigger role to hold a district. I don't see the current mechanics changing anytime soon. No offense to those on the CPM, but I think there is a slight conflict of interest here. The small elite groups of players stand to lose quite a bit if the mechanics are changed. The current mechanics have locked the vast majority of corps out of PC. In fact there is little to zero chance that an up and coming corp can learn on the job fast enough to hold a single district. And that's buying a district from a small elite group. The chance of a corp with players that have not been in PC taking a district from an established PC corp with clone packs are close to zero and they'd have to invest at least 144 million ISK to give a real try. The fix to locking will lead to more fighting, but to expect any different outcome than what we've seen is insanity. I think there is going to be a run on Renegade. Players will start leaving in mass. They will jump into one of the power alliances and then there will be a period of quiet before the two remaining powers go at it. It will be the same names, just some with different tags. One of these powers will end up with an absurd amount of land that SHOULD be undefendable and the cycle will repeat.
Very true. At least one broken mechanic is fixed. They'll probably find another one to abuse.
The mic bubble bug... I yield, CCP will be fixing it SOON. Current ETA 1 year since bug
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
313
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Posted - 2014.03.07 17:39:00 -
[73] - Quote
Any way the pilots on beacon for PC can see the count down similar to the way it works in FW?
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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Spartacus Dust
The-Legionnaires The CORVOS
178
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Posted - 2014.03.07 17:40:00 -
[74] - Quote
Get rid of the npc warbarge strikes in pc like you did in FW.
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4925
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Posted - 2014.03.07 17:44:00 -
[75] - Quote
Damn, such a sad day for my Gallente Fitting to be rendered useless in PC.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Free Beers
Imperfects Negative-Feedback
1912
|
Posted - 2014.03.07 18:00:00 -
[76] - Quote
CCP Logibro wrote:Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we're waiting for QA to confirm both changes are good to go, but we have announced it earlier to give corporations in Planetary Conquest a chance to be aware of the changes.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
Thats a lot of work put in for 5 months worth of time. you guys are awesome keep it up because at this rate dust might be out of beta by 2016.
Such a joke. You should feel bad even for being a ginger
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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RUZZ ZAR
Bragian Order Amarr Empire
0
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Posted - 2014.03.07 18:09:00 -
[77] - Quote
Kain Spero wrote:If a match is a no show does the value of the destroyed attacker's clones go to the defender's corp wallet?
This question seems relevant.
Hey, DEV, pls answer. |
Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
231
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Posted - 2014.03.07 18:48:00 -
[78] - Quote
I still say that this change should also take a count of every district that was locked and revert all of the ISK gained in the old fashion, even the ISK that was given to corp members as "benefits."
IMHO, District locking was exploiting a system for personal gain. There should be a punishment for it. If people go hundreds of millions in the red, that's their problem. Let 'em burn.
Closed Beta Veteran
DUST CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Alliance is Open
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Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1187
|
Posted - 2014.03.07 18:49:00 -
[79] - Quote
KenKaniff69 wrote:CCP Logibro wrote:
If you believe you have a method for still making a profit by locking districts, please file a bug report with details.
Isn't that CCP's job to check logs for things like this. If you think the current problems of locking are bad, you haven't seen anything yet. I have seen glitches that would make a dev's head spin. However, why report them if it took this long just to stop a simple refund mechanic? I have proof of all of this too, so don't think I am lying in the slightest bit.
I understand your frustration ken, but if you can help these guys fix some of this stuff, you might get a lot more fights. Anything we can do to get more fights and more corps involved in PC can only improve the game mode overall. |
Silas Swakhammer
GamersForChrist
373
|
Posted - 2014.03.07 19:07:00 -
[80] - Quote
Cool. Cool cool cool.
Pineapples on pizza.
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CCP Logibro
C C P C C P Alliance
5674
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Posted - 2014.03.07 19:40:00 -
[81] - Quote
RUZZ ZAR wrote:Kain Spero wrote:If a match is a no show does the value of the destroyed attacker's clones go to the defender's corp wallet? This question seems to be relevant. Hey, DEV, pls answer.
I'm not sure, but I'll double check with the developer responsible for the change. My tentative answer however that it is treated as an attacker loss would be.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2240
|
Posted - 2014.03.07 19:48:00 -
[82] - Quote
Thor Odinson42 wrote:
I don't see the current mechanics changing anytime soon. No offense to those on the CPM, but I think there is a slight conflict of interest here. The small elite groups of players stand to lose quite a bit if the mechanics are changed.
The current mechanics have locked the vast majority of corps out of PC. In fact there is little to zero chance that an up and coming corp can learn on the job fast enough to hold a single district. And that's buying a district from a small elite group.
The chance of a corp with players that have not been in PC taking a district from an established PC corp with clone packs are close to zero and they'd have to invest at least 144 million ISK to give a real try.
The fix to locking will lead to more fighting, but to expect any different outcome than what we've seen is insanity.
I think there is going to be a run on Renegade. Players will start leaving in mass. They will jump into one of the power alliances and then there will be a period of quiet before the two remaining powers go at it. It will be the same names, just some with different tags. One of these powers will end up with an absurd amount of land that SHOULD be undefendable and the cycle will repeat.
You're almost certainly correct, and to an extent that's OK in my opinion as a member of a small corp who learned the hard way about PC. (on a side note, I don't think your corp-mates answer that blowing up small corps is a good solution, that's what alliances are for.)
The elite players by nature of their skill, experience, and equipment, will always dominate PC, which is more or less working as intended. Whats not intended is a small hardcore group being able to hold so much land on their own, which is what you are getting at in your last sentence.
If you ask my decidedly non-expert opinion, the "district locking" in and of itself is not the major issue. If 2 corps from the same alliance want to legitimately fight eachother over and over again like a corp battle (since we still dont have those... sigh) to keep some districts in alliance hands that's not such a big deal. The big deal is that being able to be done on a massive scale without actually fighting, and with both sides making a profit.
If a corp with 50 highly skilled members can hold 4-5 districts by such a method (and only side making any profit) that's not necessarily game-breaking, it's when that same group can hold 60(!) districts like Nyain San does, with essentially zero cost.
The zero cost at least appears to be getting fixed here. That then eliminates some of the motivation for locking as you get a lower return on your investment. The hopeful downstream effect is that the next EoN or Renegade decides its not worth it to hold 150 districts or whatever, and some small sector will always be up for grabs, I imagine.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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xxwhitedevilxx M
Maphia Clan Corporation
1808
|
Posted - 2014.03.07 19:57:00 -
[83] - Quote
CCP Logibro wrote:KenKaniff69 wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. I still have a feeling that people will be able to lock districts and make a profit. As a matter of fact I may just have a solution in mind. If you believe you have a method for still making a profit by locking districts, please file a bug report with details.
But you're still not adressing the other issue: 12:00 reinforcement window is not attackable. Why don't CCP just assign at each district a reinforcement window that cannot be changed?
>Bastard I : "Cce me ne... futt! XD"
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Heinrich Jagerblitzen
D3LTA FORC3 C0VEN
1613
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Posted - 2014.03.07 20:00:00 -
[84] - Quote
A lot of folks often ask "what does the CPM do exactly?"
Well, here's an excellent example in the OP that you can link them to. Ever since we heard that Team True Grit was being re-assigned back to work on EVE Online, we've been working hard between TTG members and management in Shanghai to make sure the transition was handled smoothly. We know these systems are valuable to the game and needed to be taken care of and not abandoned.
For a couple of months now we have been pressing for a list of small adjustments to the most broken aspects of the conquest systems, and we are thrilled that Nullarbor's recent trip to Shanghai yielded the implementation of a couple of these items as he worked alongside the next team to be handling link gameplay.
Many thanks to the Devs involved for taking the time to address community concerns as represented by the CPM, and making sure that FW and Planetary Conquest are continually iterated upon throughout this time of transition within the studio. |
KaTaLy5t-87
Shadow Company HQ Lokun Listamenn
123
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Posted - 2014.03.07 20:03:00 -
[85] - Quote
PC changes: Too little, too late. How about making the game mode playable without the crippling lag for a change??
FW changes: Who cares? I don't care what side I am on, all I care about is shooting people in the face.
Instead of giving us this non-news how about announcing something meaningful? Something that might bring an end to World of Tanks: 514 Edition?? These changes are being made to cater for your "real customers" (Eve players). Yet again the Dust Mercs can take a running jump!
If this is the best "hotfix" you guys can come up with after 4 months of holidays then I am very worried about what the "big new build that will be playable at Fanfest" will be! Stop wasting time adding Aurum crap to the game and give us custom suit skins already! Or maybe the option to change the colour of our Merc Quarters, I swear some kind of torturer/sadist came up with the colour scheme for the Gallente Merc Quarters! Hmmm let's see, grey with different shades of grey, some more grey and some bluish/green lighting. I've been in morgues that have more life in them! |
Galvan Nized
Deep Space Republic
773
|
Posted - 2014.03.07 20:08:00 -
[86] - Quote
Yagihige wrote:stlcarlos989 wrote:LP payouts should be based on performance and Faction standings should be based on wins and loses, then more people would play amarr and caldari knowing that as long as they preform well they at least get paid based on their performance not on the preformance of the 8 guys who went a combine 3 - 100 with 300 WP between them. Here's a thought: Have 2 different LP payouts depending on whether you're attacking or defending. An attack battle would pay more LP than a defend battle. Before this change, it wouldn't be such a good idea but now that battles will hopefully spawn accordingly so that whoever is currently holding 0% will be attacking most of the time, it would sway people into fighting for that faction. I also have always been in favor of paying LP according to leaderboard position. As it stands, a guy that AFKs earns the same LP as the guy with most WP at the end of a round.
I'm not a fan of this mechanic because it promotes faction jumping merely for increased lp. Push the Amarr back until they give increased payout and then everyone jumps and fights for them. I don't want 80% of the playerbase playing one faction, even if that faction rotates.
I think you should have a choice: Enlist in a faction or stay a mercenary. Enlisting leads to higher payouts for that faction but with very stiff penalties for fighting for the other side. Staying a merc has smaller payouts but less penalties.
I then think your mechanic could work because you always have those enlisted fighting regardless of which faction is giving increased lp. |
Bendtner92
Imperfects Negative-Feedback
1832
|
Posted - 2014.03.07 20:29:00 -
[87] - Quote
CCP Logibro wrote:Battles will now also terminate before the reinforcement window closes. Am I misunderstanding this or will battles that start at example xx:40 or xx:50 terminate at the end of the reinforcement timer even if there's a battle going? xx:30 and earlier battles wouldn't really be affected as they usually end before.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7981
|
Posted - 2014.03.07 20:46:00 -
[88] - Quote
CCP Logibro wrote:Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we're waiting for QA to confirm both changes are good to go, but we have announced it earlier to give corporations in Planetary Conquest a chance to be aware of the changes.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
YUS THE SLIDING SCALE WAS A SUCCESS! I look forwards to testing those mechanics next build.
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Thor Odinson42
Molon Labe. General Tso's Alliance
3043
|
Posted - 2014.03.07 21:12:00 -
[89] - Quote
John Demonsbane wrote:Thor Odinson42 wrote:
I don't see the current mechanics changing anytime soon. No offense to those on the CPM, but I think there is a slight conflict of interest here. The small elite groups of players stand to lose quite a bit if the mechanics are changed.
The current mechanics have locked the vast majority of corps out of PC. In fact there is little to zero chance that an up and coming corp can learn on the job fast enough to hold a single district. And that's buying a district from a small elite group.
The chance of a corp with players that have not been in PC taking a district from an established PC corp with clone packs are close to zero and they'd have to invest at least 144 million ISK to give a real try.
The fix to locking will lead to more fighting, but to expect any different outcome than what we've seen is insanity.
I think there is going to be a run on Renegade. Players will start leaving in mass. They will jump into one of the power alliances and then there will be a period of quiet before the two remaining powers go at it. It will be the same names, just some with different tags. One of these powers will end up with an absurd amount of land that SHOULD be undefendable and the cycle will repeat.
You're almost certainly correct, and to an extent that's OK in my opinion as a member of a small corp who learned the hard way about PC. (on a side note, I don't think your corp-mates answer that blowing up small corps is a good solution, that's what alliances are for.) The elite players by nature of their skill, experience, and equipment, will always dominate PC, which is more or less working as intended. Whats not intended is a small hardcore group being able to hold so much land on their own, which is what you are getting at in your last sentence. If you ask my decidedly non-expert opinion, the "district locking" in and of itself is not the major issue. If 2 corps from the same alliance want to legitimately fight eachother over and over again like a corp battle (since we still dont have those... sigh) to keep some districts in alliance hands that's not such a big deal. The big deal is that being able to be done on a massive scale without actually fighting, and with both sides making a profit. If a corp with 50 highly skilled members can hold 4-5 districts by such a method (and only side making any profit) that's not necessarily game-breaking, it's when that same group can hold 60(!) districts like Nyain San does, with essentially zero cost. The zero cost at least appears to be getting fixed here. That then eliminates some of the motivation for locking as you get a lower return on your investment. The hopeful downstream effect is that the next EoN or Renegade decides its not worth it to hold 150 districts or whatever, and some small sector will always be up for grabs, I imagine. I'm talking about 40-50 (with half carrying the weight) active players holding 30+ districts
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
|
The Robot Devil
Molon Labe. General Tso's Alliance
1880
|
Posted - 2014.03.07 21:14:00 -
[90] - Quote
Flyingconejo wrote:Good job CCP.
It only took you 4-5 months since the playerbase warned you about this, but better late than never, I guess.
Now, since you are doing common sense fixes, do you plan on increasing the number of clones in the clone packs, or do you still need another half a year of data?
The community was half the reason PC was that way. WE cried about PC till it was made easier to defend and cheaper to do while making more ISK. It isn't totally their fault.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Thor Odinson42
Molon Labe. General Tso's Alliance
3043
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Posted - 2014.03.07 21:20:00 -
[91] - Quote
The Robot Devil wrote:Flyingconejo wrote:Good job CCP.
It only took you 4-5 months since the playerbase warned you about this, but better late than never, I guess.
Now, since you are doing common sense fixes, do you plan on increasing the number of clones in the clone packs, or do you still need another half a year of data? The community was half the reason PC was that way. WE cried about PC till it was made easier to defend and cheaper to do while making more ISK. It isn't totally their fault. You keep saying this, but at the moment it's cost prohibitive to use clone packs for any strategic purpose. When it was 80 mil per clone pack it could cost you 240-320 mil attempting to take one district.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
635
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Posted - 2014.03.07 21:25:00 -
[92] - Quote
CCP Logibro wrote:Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we're waiting for QA to confirm both changes are good to go, but we have announced it earlier to give corporations in Planetary Conquest a chance to be aware of the changes.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
LOL. How long did this take to implement? 9 months?
Newb
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The Robot Devil
Molon Labe. General Tso's Alliance
1880
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Posted - 2014.03.07 21:33:00 -
[93] - Quote
Thor Odinson42 wrote:The Robot Devil wrote:Flyingconejo wrote:Good job CCP.
It only took you 4-5 months since the playerbase warned you about this, but better late than never, I guess.
Now, since you are doing common sense fixes, do you plan on increasing the number of clones in the clone packs, or do you still need another half a year of data? The community was half the reason PC was that way. WE cried about PC till it was made easier to defend and cheaper to do while making more ISK. It isn't totally their fault. You keep saying this, but at the moment it's cost prohibitive to use clone packs for any strategic purpose. When it was 80 mil per clone pack it could cost you 240-320 mil attempting to take one district.
It doesn't change my point that we got we asked for and it helped enable corps to lock districts and make free ISK. PC should be expensive and hard to make ISK with. It should be stressful and difficult because it is out current version of the endgame. I am just pointing out that they do listen and implement what we asked for and it bit us, now we are crying that CCP broke it when in fact it was us.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
232
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Posted - 2014.03.07 21:53:00 -
[94] - Quote
Thor Odinson42 wrote:The Robot Devil wrote:Flyingconejo wrote:Good job CCP.
It only took you 4-5 months since the playerbase warned you about this, but better late than never, I guess.
Now, since you are doing common sense fixes, do you plan on increasing the number of clones in the clone packs, or do you still need another half a year of data? The community was half the reason PC was that way. WE cried about PC till it was made easier to defend and cheaper to do while making more ISK. It isn't totally their fault. You keep saying this, but at the moment it's cost prohibitive to use clone packs for any strategic purpose. When it was 80 mil per clone pack it could cost you 240-320 mil attempting to take one district.
In LOKUN's early days, we blew through 1.2 billion ISK just to try getting one district. And that was when clone packs were rather spendy. 4 corporations paying for battles just to get our foot in the door.
*edit for spelling/grammar*
Closed Beta Veteran
DUST CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Alliance is Open
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Maximus Stryker
Who Are Those Guys
836
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Posted - 2014.03.07 22:49:00 -
[95] - Quote
Thank You
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Dimmu Borgir II
The New Age Outlaws WINMATAR.
246
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Posted - 2014.03.07 22:58:00 -
[96] - Quote
Havaru Fox wrote:CCP Logibro wrote: Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
can you please remove the "pick all 4" for people who never played FW before, so you have to select the faktions that you want to fight for? one of the big problems for caldari is that we got A LOT of minmatar and also gallente spawning in basic suits
For FW could you please turn up the auto-aim for the Amarr and Caldari factions to something like... hell, 100% so that we Minmatar and Gallente can have a challenge?
Blue is good, red is bad, orange you glad you're not red?
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Maken Tosch
DUST University Ivy League
7230
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Posted - 2014.03.08 00:30:00 -
[97] - Quote
CCP Logibro wrote:RUZZ ZAR wrote:Kain Spero wrote:If a match is a no show does the value of the destroyed attacker's clones go to the defender's corp wallet? This question seems to be relevant. Hey, DEV, pls answer. I'm not sure, but I'll double check with the developer responsible for the change. My tentative answer however that it is treated as an attacker loss would be.
Please let us know as soon as humanly possible. This is important. This needs to be fixed as soon as possible before the secondary market arrives. Otherwise it will be disastrous with this potential loophole.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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ads alt
DROID EXILES General Tso's Alliance
104
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Posted - 2014.03.08 01:11:00 -
[98] - Quote
Dimmu Borgir II wrote:Havaru Fox wrote:CCP Logibro wrote: Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
can you please remove the "pick all 4" for people who never played FW before, so you have to select the faktions that you want to fight for? one of the big problems for caldari is that we got A LOT of minmatar and also gallente spawning in basic suits For FW could you please turn up the auto-aim for the Amarr and Caldari factions to something like... hell, 100% so that we Minmatar and Gallente can have a challenge? Or increase lp payout for all factions, so people get a lp rr
1.8 will release...
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Paul Ellinas
Molon Labe. General Tso's Alliance
41
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Posted - 2014.03.08 01:31:00 -
[99] - Quote
FW needs team deploy as the only way to join battle. Increase LP payout and and make LP market accept only LP (no ISK). |
NextDark Knight
Hellstorm Inc League of Infamy
256
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Posted - 2014.03.08 01:36:00 -
[100] - Quote
The corps that have been locking districts, will they have 0 clones on planet at the start of the day?
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
628
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Posted - 2014.03.08 03:46:00 -
[101] - Quote
Maken Tosch wrote:CCP Logibro wrote:RUZZ ZAR wrote:Kain Spero wrote:If a match is a no show does the value of the destroyed attacker's clones go to the defender's corp wallet? This question seems to be relevant. Hey, DEV, pls answer. I'm not sure, but I'll double check with the developer responsible for the change. My tentative answer however that it is treated as an attacker loss would be. Please let us know as soon as humanly possible. This is important. This needs to be fixed as soon as possible before the secondary market arrives. Otherwise it will be disastrous with this potential loophole.
Important? Whatever, it's much to late now.
The mic bubble bug... I yield, CCP will be fixing it SOON. Current ETA 1 year since bug
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STYLIE77
KILL-EM-QUICK RISE of LEGION
137
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Posted - 2014.03.08 04:12:00 -
[102] - Quote
CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default.
Alright CCP Logibro... I don't know how far the dev's are with our promised PvE mode as seen in the Jan. 22, 2013 Dust 514: Gathering Forces Trailer .
However, I have come up with a lore friendly way to integrate PvE into Molden Heath.
Pirate NPC Drone Swarms.
The very same Pirates that the Thukker Tribe invited the Clone Mercs to act as a deterrent against as explained here: Uprising: Thukker Tribe invites cloned mercenaries to police Molden Heath
District locking is a symptom of the illness that plagues Planetary Conquest.
With that being said, I propose that the simple game of Slay be used as inspiration.
Dev Blog: Helpful Guide to Playing Slay
Drone infestation takes the place of the terrorist mechanic.
The idea is basic. If your corporation secures districts and there is no activity on them for a period of time it will be seen as abandoned and thus invaded by NPC Pirate Drones of the Angel Cartel.
Failure to clear the drone infestation will result in a loss of clone production (passive isk generation) and the eventual loss of the district.
The NPC drone infestation should take as long as an average skirmish match to clear.
The infestations can also occur randomly across all districts if the Devs deem it a more effective mechanic.
The result is dominant corps and alliances will have to actually police their holdings as per the agreement with Minmatar's Thukker Tribe, and it will discourage corporations from taking a disproportionate amount of districts in Molden Heath.
With Planetary Conquest being the "End Game" of Dust 514, it only hurts the growth of the community if the few districts available are out of reach for the majority of corporations.
This mechanic will also allow for an expansion of districts due to the fact that corporations that turn inactive or incapable of policing their holdings will lose them to the Angel Cartel.
In my opinion, the Angel Cartel should always have a role in Planetary Conquest as that reinforces the very Lore of Molden Heath.
This integration of the Slay "Terrorist" mechanic makes that and the expansion of the number of districts available to corporations interested in Planetary Conquest possible.
Thank you.
STYLIE77
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Terry Webber
Turalyon 514 Turalyon Alliance
421
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Posted - 2014.03.08 05:26:00 -
[103] - Quote
STYLIE77 wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. Alright CCP Logibro... I don't know how far the dev's are with our promised PvE mode as seen in the Jan. 22, 2013 Dust 514: Gathering Forces Trailer . However, I have come up with a lore friendly way to integrate PvE into Molden Heath. Pirate NPC Drone Swarms.The very same Pirates that the Thukker Tribe invited the Clone Mercs to act as a deterrent against as explained here: Uprising: Thukker Tribe invites cloned mercenaries to police Molden HeathDistrict locking is a symptom of the illness that plagues Planetary Conquest. With that being said, I propose that the simple game of Slay be used as inspiration. Dev Blog: Helpful Guide to Playing SlayDrone infestation takes the place of the terrorist mechanic. The idea is basic. If your corporation secures districts and there is no activity on them for a period of time it will be seen as abandoned and thus invaded by NPC Pirate Drones of the Angel Cartel. Failure to clear the drone infestation will result in a loss of clone production (passive isk generation) and the eventual loss of the district. The NPC drone infestation should take as long as an average skirmish match to clear. The infestations can also occur randomly across all districts if the Devs deem it a more effective mechanic. The result is dominant corps and alliances will have to actually police their holdings as per the agreement with Minmatar's Thukker Tribe, and it will discourage corporations from taking a disproportionate amount of districts in Molden Heath. With Planetary Conquest being the "End Game" of Dust 514, it only hurts the growth of the community if the few districts available are out of reach for the majority of corporations. This mechanic will also allow for an expansion of districts due to the fact that corporations that turn inactive or incapable of policing their holdings will lose them to the Angel Cartel. In my opinion, the Angel Cartel should always have a role in Planetary Conquest as that reinforces the very Lore of Molden Heath. This integration of the Slay "Terrorist" mechanic makes that and the expansion of the number of districts available to corporations interested in Planetary Conquest possible. Thank you. STYLIE77 Sounds cool! Maybe we can even fight against the actual Angel Cartel members instead of just drones someday! But will this mechanic still work outside of Molden Heath?
Join Turalyon 514 today!
Click here for more info.
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The Robot Devil
Molon Labe. General Tso's Alliance
1893
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Posted - 2014.03.08 06:03:00 -
[104] - Quote
Paul Ellinas wrote:FW needs team deploy as the only way to join battle. Increase LP payout and and make LP market accept only LP (no ISK).
No, we need something that is an ISK sink and is ran off of passion or desire for faction gear. I say passion because some players do FW because they are like playing only for their faction/race. If anything is shows the need for players trading/market. Team deploy is fine to me but more ISK isn't.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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G Torq
ALTA B2O
466
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Posted - 2014.03.08 08:27:00 -
[105] - Quote
CCP Logibro wrote:[blablabla] Battles will now also terminate before the reinforcement window closes.
What is the minimum amount of time a PC battle can last, until hitting the reinforcement window? Is it possible for the system to spool up the match late, leaving the attacker with only e.g. 10 minutes to enter and win a match?
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Cymek Omnius
Villore Sec Ops Gallente Federation
36
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Posted - 2014.03.08 10:06:00 -
[106] - Quote
CCP Logibro wrote:Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we're waiting for QA to confirm both changes are good to go, but we have announced it earlier to give corporations in Planetary Conquest a chance to be aware of the changes.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
What is being done about all the exploited free isk you have introduced into the game via the locking mechanic?
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Tesfa Alem
Death by Disassociation Legacy Rising
96
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Posted - 2014.03.08 11:22:00 -
[107] - Quote
CCP Logibro wrote:Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we're waiting for QA to confirm both changes are good to go, but we have announced it earlier to give corporations in Planetary Conquest a chance to be aware of the changes.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
I like the steps that are being takenand i applaud them. However the current practice of locking a district doesn't work like that. People are still going to use their alt corps/training corps to attack, and now just 1 person on each side needs to show up (they usually do to earn a cool million isk apiece), run around for twenty minutes and that district is locked for another 2 days.
Redline for Thee, but no Redline for Me.
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Thor Odinson42
Molon Labe. General Tso's Alliance
3046
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Posted - 2014.03.08 12:10:00 -
[108] - Quote
The Robot Devil wrote:Paul Ellinas wrote:FW needs team deploy as the only way to join battle. Increase LP payout and and make LP market accept only LP (no ISK). No, we need something that is an ISK sink and is ran off of passion or desire for faction gear. I say passion because some players do FW because they are like playing only for their faction/race. If anything is shows the need for players trading/market. Team deploy is fine to me but more ISK isn't.
And what if people are AFK or hiding in the redline in pubs in order to support their FW habit?
It really seems like you want people to log into Dust, punch their time card, and grind away while someone whips them and yells at them to run militia gear, take 6 months to choose what to spend their SP on (only after a 15 man/woman panel write a 1000 page thesis on whatever sidearm you are choosing).
The Dust that you want sounds horrible. Is there a fun aspect allowed at any juncture? Should kills result in being shocked with low voltage electricity?
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Vitoka79 from SVK
ZionTCD
74
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Posted - 2014.03.08 13:17:00 -
[109] - Quote
Havaru Fox wrote:CCP Logibro wrote: Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
can you please remove the "pick all 4" for people who never played FW before, so you have to select the faktions that you want to fight for? one of the big problems for caldari is that we got A LOT of minmatar and also gallente spawning in basic suits This. And remove the FW from the battle finder for new guys till they reach at least 25000 wp.
I don't need a pilot suit.I made my own without skill bonuses :(
Crashing dropships since 28.07.2012...
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NextDark Knight
Hellstorm Inc League of Infamy
256
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Posted - 2014.03.08 13:26:00 -
[110] - Quote
Cymek Omnius wrote:
What is being done about all the exploited free isk you have introduced into the game via the locking mechanic?
Besides ignoring the issue and releasing a market that only the 2% of the exploiters will get a wind fall from... step up and answer this question CCP!
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2245
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Posted - 2014.03.08 14:15:00 -
[111] - Quote
Thor Odinson42 wrote:John Demonsbane wrote:Thor Odinson42 wrote:
I don't see the current mechanics changing anytime soon. No offense to those on the CPM, but I think there is a slight conflict of interest here. The small elite groups of players stand to lose quite a bit if the mechanics are changed.
The current mechanics have locked the vast majority of corps out of PC. In fact there is little to zero chance that an up and coming corp can learn on the job fast enough to hold a single district. And that's buying a district from a small elite group.
The chance of a corp with players that have not been in PC taking a district from an established PC corp with clone packs are close to zero and they'd have to invest at least 144 million ISK to give a real try.
The fix to locking will lead to more fighting, but to expect any different outcome than what we've seen is insanity.
I think there is going to be a run on Renegade. Players will start leaving in mass. They will jump into one of the power alliances and then there will be a period of quiet before the two remaining powers go at it. It will be the same names, just some with different tags. One of these powers will end up with an absurd amount of land that SHOULD be undefendable and the cycle will repeat.
You're almost certainly correct, and to an extent that's OK in my opinion as a member of a small corp who learned the hard way about PC. (on a side note, I don't think your corp-mates answer that blowing up small corps is a good solution, that's what alliances are for.) The elite players by nature of their skill, experience, and equipment, will always dominate PC, which is more or less working as intended. Whats not intended is a small hardcore group being able to hold so much land on their own, which is what you are getting at in your last sentence. If you ask my decidedly non-expert opinion, the "district locking" in and of itself is not the major issue. If 2 corps from the same alliance want to legitimately fight eachother over and over again like a corp battle (since we still dont have those... sigh) to keep some districts in alliance hands that's not such a big deal. The big deal is that being able to be done on a massive scale without actually fighting, and with both sides making a profit. If a corp with 50 highly skilled members can hold 4-5 districts by such a method (and only side making any profit) that's not necessarily game-breaking, it's when that same group can hold 60(!) districts like Nyain San does, with essentially zero cost. The zero cost at least appears to be getting fixed here. That then eliminates some of the motivation for locking as you get a lower return on your investment. The hopeful downstream effect is that the next EoN or Renegade decides its not worth it to hold 150 districts or whatever, and some small sector will always be up for grabs, I imagine. I'm talking about 40-50 (with half carrying the weight) active players holding 30+ districts EDIT: didn't finish reading before responding To me if less than 5% of the player base takes part in PC and a few dozen players dominate the playing field the mechanics are too harsh. And the learning curve only steepens the more time goes by without team deploy or mechanics that lend at least some importance to having some numbers.
Totally agree. What would be really superb is if we could get some type of "official" PFC administered by CONCORD and not the ruling powers at the time who have a profit motive. Basically a highsec area of Molden Heath where no corp can hold more than 2-3 districts, and you cannot take part in if you hold districts anywhere else. The big boys can go slug it out in low/nullsec for bigger prizes while smaller corps get their feet wet.
Unfortunately I don't know that CCP could be bothered with such a thing, better for the players to meta it amongst themselves In their opinion, I'm thinking.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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GTA V FTW
206
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Posted - 2014.03.08 14:37:00 -
[112] - Quote
CCP Logibro wrote:Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we're waiting for QA to confirm both changes are good to go, but we have announced it earlier to give corporations in Planetary Conquest a chance to be aware of the changes.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
This LOL logic that has taken you LOL Devs months to come up with has pretty much let us all know that you all have no F-ing clue what you all are doing.
GG CCP
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ads alt
115
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Posted - 2014.03.08 14:41:00 -
[113] - Quote
GTA V FTW wrote:CCP Logibro wrote:Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we're waiting for QA to confirm both changes are good to go, but we have announced it earlier to give corporations in Planetary Conquest a chance to be aware of the changes.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction. This LOL logic that has taken you LOL Devs months to come up with has pretty much let us all know that you all have no F-ing clue what you all are doing. GG CCP Im sorry, I couldnt hear that over "waaah, waaah, im a whiney little kid who plays gta V waaah"
1.8 will release...
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Thor Odinson42
Molon Labe. General Tso's Alliance
3047
|
Posted - 2014.03.08 15:27:00 -
[114] - Quote
John Demonsbane wrote:Thor Odinson42 wrote:John Demonsbane wrote:Thor Odinson42 wrote:
I don't see the current mechanics changing anytime soon. No offense to those on the CPM, but I think there is a slight conflict of interest here. The small elite groups of players stand to lose quite a bit if the mechanics are changed.
The current mechanics have locked the vast majority of corps out of PC. In fact there is little to zero chance that an up and coming corp can learn on the job fast enough to hold a single district. And that's buying a district from a small elite group.
The chance of a corp with players that have not been in PC taking a district from an established PC corp with clone packs are close to zero and they'd have to invest at least 144 million ISK to give a real try.
The fix to locking will lead to more fighting, but to expect any different outcome than what we've seen is insanity.
I think there is going to be a run on Renegade. Players will start leaving in mass. They will jump into one of the power alliances and then there will be a period of quiet before the two remaining powers go at it. It will be the same names, just some with different tags. One of these powers will end up with an absurd amount of land that SHOULD be undefendable and the cycle will repeat.
You're almost certainly correct, and to an extent that's OK in my opinion as a member of a small corp who learned the hard way about PC. (on a side note, I don't think your corp-mates answer that blowing up small corps is a good solution, that's what alliances are for.) The elite players by nature of their skill, experience, and equipment, will always dominate PC, which is more or less working as intended. Whats not intended is a small hardcore group being able to hold so much land on their own, which is what you are getting at in your last sentence. If you ask my decidedly non-expert opinion, the "district locking" in and of itself is not the major issue. If 2 corps from the same alliance want to legitimately fight eachother over and over again like a corp battle (since we still dont have those... sigh) to keep some districts in alliance hands that's not such a big deal. The big deal is that being able to be done on a massive scale without actually fighting, and with both sides making a profit. If a corp with 50 highly skilled members can hold 4-5 districts by such a method (and only side making any profit) that's not necessarily game-breaking, it's when that same group can hold 60(!) districts like Nyain San does, with essentially zero cost. The zero cost at least appears to be getting fixed here. That then eliminates some of the motivation for locking as you get a lower return on your investment. The hopeful downstream effect is that the next EoN or Renegade decides its not worth it to hold 150 districts or whatever, and some small sector will always be up for grabs, I imagine. I'm talking about 40-50 (with half carrying the weight) active players holding 30+ districts EDIT: didn't finish reading before responding To me if less than 5% of the player base takes part in PC and a few dozen players dominate the playing field the mechanics are too harsh. And the learning curve only steepens the more time goes by without team deploy or mechanics that lend at least some importance to having some numbers. Totally agree. What would be really superb is if we could get some type of "official" PFC administered by CONCORD and not the ruling powers at the time who have a profit motive. Basically a highsec area of Molden Heath where no corp can hold more than 2-3 districts, and you cannot take part in if you hold districts anywhere else. The big boys can go slug it out in low/nullsec for bigger prizes while smaller corps get their feet wet. Unfortunately I don't know that CCP could be bothered with such a thing, better for the players to meta it amongst themselves In their opinion, I'm thinking.
I don't think it has to get that complex, battles just need to spin up within 30 minutes to an hour. Actually reward corps that are active and have enough players to defend districts.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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poison Diego
NECROM0NGERS The CORVOS
319
|
Posted - 2014.03.08 15:32:00 -
[115] - Quote
Muhaha! I can sense a flood of nyain tears coming our way
WELCOME TO WORLDofTANKz514
put your seatbelts on, ITs GONNA BE A BUMPY RIDE!!
and please SUCK ON MY BIG BLACK BLASTER!
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1557
|
Posted - 2014.03.08 15:37:00 -
[116] - Quote
poison Diego wrote:Muhaha! I can sense a flood of nyain tears coming our way
No, even before locking they had all their districts at a time the majority of players wouldn't even want to play.
Ion pistol in 1.8? Really, is that it? When is that? SoonGäó514
"No blue tags make Tallen go crazy.
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poison Diego
NECROM0NGERS The CORVOS
320
|
Posted - 2014.03.08 15:49:00 -
[117] - Quote
Tallen Ellecon wrote:poison Diego wrote:Muhaha! I can sense a flood of nyain tears coming our way No, even before locking they had all their districts at a time the majority of players wouldn't even want to play.
But they wont be getting payouts anymore and I would think that MAYBE they wouldnt want to just waste their isk in pubs anymore by running proto all the time.
Dont get me wrong, we are still going to see them molest people in ambush PROstomping but we might even get to see them run ADV once in a while.
WELCOME TO WORLDofTANKz514
put your seatbelts on, ITs GONNA BE A BUMPY RIDE!!
and please SUCK ON MY BIG BLACK BLASTER!
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1558
|
Posted - 2014.03.08 15:52:00 -
[118] - Quote
poison Diego wrote:Tallen Ellecon wrote:poison Diego wrote:Muhaha! I can sense a flood of nyain tears coming our way No, even before locking they had all their districts at a time the majority of players wouldn't even want to play. But they wont be getting payouts anymore and I would think that MAYBE they wouldnt want to just waste their isk in pubs anymore by running proto all the time. Dont get me wrong, we are still going to see them molest people in ambush PROstomping but we might even get to see them run ADV once in a while.
It's too late for that.
Ion pistol in 1.8? Really, is that it? When is that? SoonGäó514
"No blue tags make Tallen go crazy.
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poison Diego
NECROM0NGERS The CORVOS
320
|
Posted - 2014.03.08 15:57:00 -
[119] - Quote
Tallen Ellecon wrote:poison Diego wrote:Tallen Ellecon wrote:poison Diego wrote:Muhaha! I can sense a flood of nyain tears coming our way No, even before locking they had all their districts at a time the majority of players wouldn't even want to play. But they wont be getting payouts anymore and I would think that MAYBE they wouldnt want to just waste their isk in pubs anymore by running proto all the time. Dont get me wrong, we are still going to see them molest people in ambush PROstomping but we might even get to see them run ADV once in a while. It's too late for that.
Nah, It will only take about a year to milk em dry... lol
and people start to leave when they aint getting paid
WELCOME TO WORLDofTANKz514
put your seatbelts on, ITs GONNA BE A BUMPY RIDE!!
and please SUCK ON MY BIG BLACK BLASTER!
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Shiyou Hidiyoshi
Ancient Exiles. Renegade Alliance
469
|
Posted - 2014.03.08 16:42:00 -
[120] - Quote
poison Diego wrote:Tallen Ellecon wrote:poison Diego wrote:Tallen Ellecon wrote:poison Diego wrote:Muhaha! I can sense a flood of nyain tears coming our way No, even before locking they had all their districts at a time the majority of players wouldn't even want to play. But thehey wouldnt want to just waste their isk in pubs anymore by running proto all the time. Dont get me wrong, we are still going to see them molest people in ambush PROstomping but we might even get to see them run ADV once in a while. It's too late for that. Nah, It will only take about a year to milk em dry... lol and people start to leave when they aint getting paid Actually, they don't get paid but get money when they ask for it. They have been rolling proto every game even during the beginning of Uprising. Heavily involved PC corps have had rich players forever, district locking has only made small inexperienced PC corps semi-rich.
CCP Lockingbro needs help! Sign!
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DJINN Rampage
Ancient Exiles. Renegade Alliance
1090
|
Posted - 2014.03.08 16:53:00 -
[121] - Quote
Shiyou Hidiyoshi wrote: Actually, they don't get paid but get money when they ask for it. They have been rolling proto every game even during the beginning of Uprising. Heavily involved PC corps have had rich players forever, district locking has only made small inexperienced PC corps semi-rich.
Nyain San has been protostomping since chromosome.
GÿáTemplar of the Exiled.GäóGÖå
GÖ½ +¬ Gÿ+ Æ. ... Who gives a flux. +ª GêP
Signature move: 5-Finger PubStomp -å
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Shiyou Hidiyoshi
Ancient Exiles. Renegade Alliance
469
|
Posted - 2014.03.08 16:55:00 -
[122] - Quote
DJINN Rampage wrote:Shiyou Hidiyoshi wrote: Actually, they don't get paid but get money when they ask for it. They have been rolling proto every game even during the beginning of Uprising. Heavily involved PC corps have had rich players forever, district locking has only made small inexperienced PC corps semi-rich.
Nyain San has been protostomping since chromosome. ewwwwwwwwww stalker
CCP Lockingbro needs help! Sign!
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TTK II
Tronhadar Free Guard Minmatar Republic
2
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Posted - 2014.03.08 18:54:00 -
[123] - Quote
Been around since closed beta, ya know, when game was fun & had real potential. At this point, unfortunately, I don't really think there's anything they can do to get me interested in this game again. However, I still hold out a, albeit small, hope that they will get this right eventually. Thankfully, there's passive SP. Up to 14 million & counting. So, hopefully, when they do figure this out & give everyone a respec, I'll have enough to skill into damn near everything .
On another note: GO GUSTAFSSON!!!!!!! |
poison Diego
NECROM0NGERS The CORVOS
320
|
Posted - 2014.03.08 21:38:00 -
[124] - Quote
TTK II wrote:Been around since closed beta, ya know, when game was fun & had real potential. At this point, unfortunately, I don't really think there's anything they can do to get me interested in this game again. However, I still hold out, albeit small, hope that they will get this right eventually. Thankfully, there's passive SP. Up to 14 million & counting. So, hopefully, when they do figure this out & give everyone a respec, I'll have enough to skill into damn near everything . On another note: GO GUSTAFSSON!!!!!!!
Haha our champ sponsored by CCP Gunnar Nelson already won his fight
Gustafsson is going in the cage right now!
WELCOME TO WORLDofTANKz514
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poison Diego
NECROM0NGERS The CORVOS
320
|
Posted - 2014.03.08 21:48:00 -
[125] - Quote
Shiyou Hidiyoshi wrote: Actually, they don't get paid but get money when they ask for it. They have been rolling proto every game even during the beginning of Uprising. Heavily involved PC corps have had rich players forever, district locking has only made small inexperienced PC corps semi-rich.
Yoshi I've talked to people who said that they would get 15-20mill isk every time they asked a director and they would even get it twice a day if they asked a different director...
WELCOME TO WORLDofTANKz514
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Shiyou Hidiyoshi
Ancient Exiles. Renegade Alliance
473
|
Posted - 2014.03.09 00:58:00 -
[126] - Quote
poison Diego wrote:Shiyou Hidiyoshi wrote: Actually, they don't get paid but get money when they ask for it. They have been rolling proto every game even during the beginning of Uprising. Heavily involved PC corps have had rich players forever, district locking has only made small inexperienced PC corps semi-rich.
Yoshi I've talked to people who said that they would get 15-20mill isk every time they asked a director and they would even get it twice a day if they asked a different director... That's what I said, they get it if they ask for it.
CCP Lockingbro needs help! Sign!
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poison Diego
NECROM0NGERS The CORVOS
322
|
Posted - 2014.03.09 01:05:00 -
[127] - Quote
Shiyou Hidiyoshi wrote:poison Diego wrote:Shiyou Hidiyoshi wrote: Actually, they don't get paid but get money when they ask for it. They have been rolling proto every game even during the beginning of Uprising. Heavily involved PC corps have had rich players forever, district locking has only made small inexperienced PC corps semi-rich.
Yoshi I've talked to people who said that they would get 15-20mill isk every time they asked a director and they would even get it twice a day if they asked a different director... That's what I said, they get it if they ask for it. Oh sorry I read it wrong... but that is even more of a reason to stay there
WELCOME TO WORLDofTANKz514
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Shiyou Hidiyoshi
Ancient Exiles. Renegade Alliance
473
|
Posted - 2014.03.09 01:43:00 -
[128] - Quote
poison Diego wrote:Shiyou Hidiyoshi wrote:poison Diego wrote:Shiyou Hidiyoshi wrote: Actually, they don't get paid but get money when they ask for it. They have been rolling proto every game even during the beginning of Uprising. Heavily involved PC corps have had rich players forever, district locking has only made small inexperienced PC corps semi-rich.
Yoshi I've talked to people who said that they would get 15-20mill isk every time they asked a director and they would even get it twice a day if they asked a different director... That's what I said, they get it if they ask for it. Oh sorry I read it wrong... but that is even more of a reason to stay there True for a few of them but not for many in NS. Not that many Japanese corps out there lol
Many of those NS guys are crazy jokesters and are good friends so even if their corp was poor, they would still stay. Bunch of horny jokesters they are
CCP Lockingbro needs help! Sign!
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Skihids
Bullet Cluster Legacy Rising
3005
|
Posted - 2014.03.09 03:16:00 -
[129] - Quote
So you finally close the spigot, after months of flooding.
Are you going to mop up that lake of ISK on the floor, or are you going to let it rot it out and collapse the economy? |
Billi Gene
503
|
Posted - 2014.03.09 03:24:00 -
[130] - Quote
not aware of the costs, but i'd say that district locking should bleed itself dry if the game mechanics are sound.
certainly some alliances should have massive stockpiles of clone packs by now ; /
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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IAmDuncanIdaho II
R 0 N 1 N
252
|
Posted - 2014.03.09 11:58:00 -
[131] - Quote
KenKaniff69 wrote:CCP Logibro wrote:KenKaniff69 wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. I still have a feeling that people will be able to lock districts and make a profit. As a matter of fact I may just have a solution in mind. If you believe you have a method for still making a profit by locking districts, please file a bug report with details. Isn't that CCP's job to check logs for things like this. If you think the current problems of locking are bad, you haven't seen anything yet. I have seen glitches that would make a dev's head spin. However, why report them if it took this long just to stop a simple refund mechanic? I have proof of all of this too, so don't think I am lying in the slightest bit.
Why report them? Wow. So umm, tell them when something is broken / glitched / whatever, so you can help them, help us, help you. Do you want a bigger player base? Do you want DUST to be around in the coming years?
You have no idea why this took as long as it did, and no idea whether you could list 10 more things need fixing that weren't fixed within a few months. |
The Baby Shaker
Dem Durrty Boyz Renegade Alliance
146
|
Posted - 2014.03.09 15:17:00 -
[132] - Quote
Its about time. I find it funny it took so long to fix district locking yet they accomplish it with a simple hotfix lol
I'm too drunk to taste this chicken
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
636
|
Posted - 2014.03.09 17:01:00 -
[133] - Quote
Heinrich Jagerblitzen wrote:A lot of folks often ask "what does the CPM do exactly?"
Well, here's an excellent example in the OP that you can link them to. Ever since we heard that Team True Grit was being re-assigned back to work on EVE Online, we've been working hard between TTG members and management in Shanghai to make sure the transition was handled smoothly. We know these systems are valuable to the game and needed to be taken care of and not abandoned.
For a couple of months now we have been pressing for a list of small adjustments to the most broken aspects of the conquest systems, and we are thrilled that Nullarbor's recent trip to Shanghai yielded the implementation of a couple of these items as he worked alongside the next team to be handling link gameplay.
Many thanks to the Devs involved for taking the time to address community concerns as represented by the CPM, and making sure that FW and Planetary Conquest are continually iterated upon throughout this time of transition within the studio.
I haven't read a post by you since.... well never. who are you?
Newb
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ladwar
Death by Disassociation Legacy Rising
2001
|
Posted - 2014.03.09 18:00:00 -
[134] - Quote
IAmDuncanIdaho II wrote:KenKaniff69 wrote:CCP Logibro wrote:KenKaniff69 wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. I still have a feeling that people will be able to lock districts and make a profit. As a matter of fact I may just have a solution in mind. If you believe you have a method for still making a profit by locking districts, please file a bug report with details. Isn't that CCP's job to check logs for things like this. If you think the current problems of locking are bad, you haven't seen anything yet. I have seen glitches that would make a dev's head spin. However, why report them if it took this long just to stop a simple refund mechanic? I have proof of all of this too, so don't think I am lying in the slightest bit. Why report them? Wow. So umm, tell them when something is broken / glitched / whatever, so you can help them, help us, help you. Do you want a bigger player base? Do you want DUST to be around in the coming years? You have no idea why this took as long as it did, and no idea whether you could list 10 more things need fixing that weren't fixed within a few months. its not like they are going to fix/learn from it even if you told them, it would still happen.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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TechMechMeds
SWAMPERIUM
2818
|
Posted - 2014.03.09 18:24:00 -
[135] - Quote
I might get into fw now that amarr and caldari might be able to compete properly.
Level 2 forum warrior.
Dust on the ps4 asap please
I sold my family to the Amarr for isk, its a valid tactic
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ads alt
147
|
Posted - 2014.03.09 18:38:00 -
[136] - Quote
TechMechMeds wrote:I might get into fw now that amarr and caldari might be able to compete properly. I dont get it, how doea this help them?
Click here for 1.8 release date quote from devs
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iKILLu osborne
Heavy Reign inc. Freek Alliance
0
|
Posted - 2014.03.09 18:57:00 -
[137] - Quote
well i feel fw is owned by vets now but, your problem ain't proto stomping / q syncing in fw it's when we run low on isk we proto stomp public matches (for isk and to keep k/d ratio in check) and it prevents new players from getting into the game because every match they are proto stomped over and over and over so to even it out i would love to see isk packs you can buy with lp somewhere in the market its just an idea I mean right now we have to rely on pub matches for isk or beta player with deep pockets |
IAmDuncanIdaho II
R 0 N 1 N
252
|
Posted - 2014.03.09 18:58:00 -
[138] - Quote
ladwar wrote:IAmDuncanIdaho II wrote:KenKaniff69 wrote:CCP Logibro wrote:
Info about PC ISK farming fixes
If you believe you have a method for still making a profit by locking districts, please file a bug report with details.
Isn't that CCP's job to check logs for things like this. If you think the current problems of locking are bad, you haven't seen anything yet. I have seen glitches that would make a dev's head spin. However, why report them if it took this long just to stop a simple refund mechanic? I have proof of all of this too, so don't think I am lying in the slightest bit. Why report them? Wow. So umm, tell them when something is broken / glitched / whatever, so you can help them, help us, help you. Do you want a bigger player base? Do you want DUST to be around in the coming years? You have no idea why this took as long as it did, and no idea whether you could list 10 more things need fixing that weren't fixed within a few months. its not like they are going to fix/learn from it even if you told them, it would still happen.
I'd humbly suggest that's a rather defeatist attitude, and not wholly accurate. Then again, I'm not surprised ppl are giving up hope :( |
Vicero Arnoldi
Crimson Saints
0
|
Posted - 2014.03.10 09:19:00 -
[139] - Quote
When is 1.8 release date?
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CCP Logibro
C C P C C P Alliance
5720
|
Posted - 2014.03.10 14:40:00 -
[140] - Quote
Bendtner92 wrote:CCP Logibro wrote:Battles will now also terminate before the reinforcement window closes. Am I misunderstanding this or will battles that start at example xx:40 or xx:50 terminate at the end of the reinforcement timer even if there's a battle going? xx:30 and earlier battles wouldn't really be affected as they usually end before.
Just to update on this, the note we got said reinforcement timer but I've clarified with the devs and it's now the battle will terminate an hour after the scheduled battle start time, not reinforcement window.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Bendtner92
Imperfects Negative-Feedback
1843
|
Posted - 2014.03.10 14:46:00 -
[141] - Quote
CCP Logibro wrote:Just to update on this, the note we got said reinforcement timer but I've clarified with the devs and it's now the battle will terminate an hour after the scheduled battle start time, not reinforcement window. Thank you!
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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Dj grammer
Red Star. EoN.
151
|
Posted - 2014.03.10 14:47:00 -
[142] - Quote
CCP Logibro wrote:Bendtner92 wrote:CCP Logibro wrote:Battles will now also terminate before the reinforcement window closes. Am I misunderstanding this or will battles that start at example xx:40 or xx:50 terminate at the end of the reinforcement timer even if there's a battle going? xx:30 and earlier battles wouldn't really be affected as they usually end before. Just to update on this, the note we got said reinforcement timer but I've clarified with the devs and it's now the battle will terminate an hour after the scheduled battle start time, not reinforcement window.
Clarify a bit more, this is from my understanding:
- Battles that take place but no one in it is deemed invalid and will close within an hour.
- From that it tells me people could still lock districts (the top 1% of DUST Corporations)
I hoping that I completely misunderstood what you are saying. If not then I have one more question, what was the true goal of the hotfix according to the higher ups?
PS: not whining, complaining, and or etc.. Just a consumer wanting answers.
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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CCP Logibro
C C P C C P Alliance
5721
|
Posted - 2014.03.10 14:57:00 -
[143] - Quote
Dj grammer wrote:CCP Logibro wrote:Bendtner92 wrote:CCP Logibro wrote:Battles will now also terminate before the reinforcement window closes. Am I misunderstanding this or will battles that start at example xx:40 or xx:50 terminate at the end of the reinforcement timer even if there's a battle going? xx:30 and earlier battles wouldn't really be affected as they usually end before. Just to update on this, the note we got said reinforcement timer but I've clarified with the devs and it's now the battle will terminate an hour after the scheduled battle start time, not reinforcement window. Clarify a bit more, this is from my understanding:
- Battles that take place but no one in it is deemed invalid and will close within an hour.
- From that it tells me people could still lock districts (the top 1% of DUST Corporations)
I hoping that I completely misunderstood what you are saying. If not then I have one more question, what was the true goal of the hotfix according to the higher ups? PS: not whining, complaining, and or etc.. Just a consumer wanting answers.
A battle with no one in it at all will automatically count as an attacker loss with no refund of the clones or clone pack. While you can still technically lock a district, you can't do it profitably any more.
We're also looking at some other changes to the system, but I'll share the details of those once they get locked in for a later deployment.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Dj grammer
Red Star. EoN.
151
|
Posted - 2014.03.10 16:11:00 -
[144] - Quote
CCP Logibro wrote:Dj grammer wrote:CCP Logibro wrote:Bendtner92 wrote:CCP Logibro wrote:Battles will now also terminate before the reinforcement window closes. Am I misunderstanding this or will battles that start at example xx:40 or xx:50 terminate at the end of the reinforcement timer even if there's a battle going? xx:30 and earlier battles wouldn't really be affected as they usually end before. Just to update on this, the note we got said reinforcement timer but I've clarified with the devs and it's now the battle will terminate an hour after the scheduled battle start time, not reinforcement window. Clarify a bit more, this is from my understanding:
- Battles that take place but no one in it is deemed invalid and will close within an hour.
- From that it tells me people could still lock districts (the top 1% of DUST Corporations)
I hoping that I completely misunderstood what you are saying. If not then I have one more question, what was the true goal of the hotfix according to the higher ups? PS: not whining, complaining, and or etc.. Just a consumer wanting answers. A battle with no one in it at all will automatically count as an attacker loss with no refund of the clones or clone pack. While you can still technically lock a district, you can't do it profitably any more. We're also looking at some other changes to the system, but I'll share the details of those once they get locked in for a later deployment. Thanks for the reply LogiBro (man you are quick). One last question and I will shut up and wait for 1.8 to drop.
What happens if the attacking side enters in at least one guy but then he leaves just to preserve the clones/isk, what would that do?
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
|
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CCP Logibro
C C P C C P Alliance
5763
|
Posted - 2014.03.10 18:04:00 -
[145] - Quote
Dj grammer wrote:CCP Logibro wrote:Dj grammer wrote:CCP Logibro wrote:Bendtner92 wrote:CCP Logibro wrote:Battles will now also terminate before the reinforcement window closes. Am I misunderstanding this or will battles that start at example xx:40 or xx:50 terminate at the end of the reinforcement timer even if there's a battle going? xx:30 and earlier battles wouldn't really be affected as they usually end before. Just to update on this, the note we got said reinforcement timer but I've clarified with the devs and it's now the battle will terminate an hour after the scheduled battle start time, not reinforcement window. Clarify a bit more, this is from my understanding:
- Battles that take place but no one in it is deemed invalid and will close within an hour.
- From that it tells me people could still lock districts (the top 1% of DUST Corporations)
I hoping that I completely misunderstood what you are saying. If not then I have one more question, what was the true goal of the hotfix according to the higher ups? PS: not whining, complaining, and or etc.. Just a consumer wanting answers. A battle with no one in it at all will automatically count as an attacker loss with no refund of the clones or clone pack. While you can still technically lock a district, you can't do it profitably any more. We're also looking at some other changes to the system, but I'll share the details of those once they get locked in for a later deployment. Thanks for the reply LogiBro (man you are quick). One last question and I will shut up and wait for 1.8 to drop. What happens if the attacking side enters in at least one guy but then he leaves just to preserve the clones/isk, what would that do?
Then you can hack the points uncontested and blow their MCC without any contest, just like now. They would still lose.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Dj grammer
Red Star. EoN.
151
|
Posted - 2014.03.10 19:08:00 -
[146] - Quote
Same deal for the defending side as well? Thanks again for the quick input too. you are AWESOME
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
|
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CCP Logibro
C C P C C P Alliance
5775
|
Posted - 2014.03.10 19:08:00 -
[147] - Quote
Dj grammer wrote:Same deal for the defending side as well? Thanks again for the quick input too. you are AWESOME
Of course. It's pretty easy to beat an opponent that doesn't show up.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Dj grammer
Red Star. EoN.
151
|
Posted - 2014.03.10 19:14:00 -
[148] - Quote
thanks again, sorry for asking common sense questions. Just being safe.
Open Beta (12/13/2012) to a 1-year Vet.
Have been a Logistics user since Uprising 1.0.
Yea that old.
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501st Headstrong
G0DS AM0NG MEN D.E.F.I.A.N.C.E
147
|
Posted - 2014.03.10 19:32:00 -
[149] - Quote
I could hug you guys...
IDGAF who you are. You shot at my Corp, now I WILL kill you. Only question is: Will you fight back?
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Bunny Demon
Capital Acquisitions LLC Renegade Alliance
100
|
Posted - 2014.03.10 21:50:00 -
[150] - Quote
CCP Logibro wrote:Dj grammer wrote:Same deal for the defending side as well? Thanks again for the quick input too. you are AWESOME
Of course. It's pretty easy to beat an opponent that doesn't show up. What if 1 person from each side turns up but they are brother/sister corps so no one hacks, what happens then?
So.....when are the um......new dropsuits coming out CCP.....it's been a few weeks now....
;)
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CCP Logibro
C C P C C P Alliance
5800
|
Posted - 2014.03.10 22:14:00 -
[151] - Quote
Bunny Demon wrote:CCP Logibro wrote:Dj grammer wrote:Same deal for the defending side as well? Thanks again for the quick input too. you are AWESOME
Of course. It's pretty easy to beat an opponent that doesn't show up. What if 1 person from each side turns up but they are brother/sister corps so no one hacks, what happens then?
Match lasts for an hour, expires and the attackers lose as per normal (all clones destroyed, defenders steal half)
Additionally, there may be some more updates in the future. See this post from CCP Nullarbor: There may also be some other changes in the future. These have not been locked in, but you should be aware they're on the table: https://forums.dust514.com/default.aspx?g=posts&m=1920791#post1920791
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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jerrmy12 kahoalii
Pradox XVI Proficiency V.
431
|
Posted - 2014.03.10 22:50:00 -
[152] - Quote
CCP Logibro wrote:Bunny Demon wrote:CCP Logibro wrote:Dj grammer wrote:Same deal for the defending side as well? Thanks again for the quick input too. you are AWESOME
Of course. It's pretty easy to beat an opponent that doesn't show up. What if 1 person from each side turns up but they are brother/sister corps so no one hacks, what happens then? Match lasts for an hour, expires and the attackers lose as per normal (all clones destroyed, defenders steal half) Additionally, there may be some more updates in the future. See this post from CCP Nullarbor: There may also be some other changes in the future. These have not been locked in, but you should be aware they're on the table: https://forums.dust514.com/default.aspx?g=posts&m=1920791#post1920791 Now only if you could do that with patch notes..........
Closed beta vet
Logi,
Heavy,
Python,
Scout.
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Terry Webber
Turalyon 514 Turalyon Alliance
423
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Posted - 2014.03.11 04:12:00 -
[153] - Quote
Can someone clarify on how the PC changes will effect the defending side?
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Bunny Demon
Capital Acquisitions LLC Renegade Alliance
100
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Posted - 2014.03.11 06:59:00 -
[154] - Quote
CCP Logibro wrote:Bunny Demon wrote:CCP Logibro wrote:Dj grammer wrote:Same deal for the defending side as well? Thanks again for the quick input too. you are AWESOME
Of course. It's pretty easy to beat an opponent that doesn't show up. What if 1 person from each side turns up but they are brother/sister corps so no one hacks, what happens then? Match lasts for an hour, expires and the attackers lose as per normal (all clones destroyed, defenders steal half) Additionally, there may be some more updates in the future. See this post from CCP Nullarbor: There may also be some other changes in the future. These have not been locked in, but you should be aware they're on the table: https://forums.dust514.com/default.aspx?g=posts&m=1920791#post1920791 Good to know, I've never really bother ed with PC so I don't know all the ins and outs; I was just hypothesising a possible way to cheat the system but I guess you had thought of that ;)
So.....when are the um......new dropsuits coming out CCP.....it's been a few weeks now....
;)
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
396
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Posted - 2014.03.11 09:00:00 -
[155] - Quote
Okey can't believe that I am about to defend CCP
Guys seriously at least they are trying to fix things now. Even if it's late and long overdue they are now trying to sort some sh-ít out.
Give them a break
CCP I hope you understand that many of us are passionate about this game that's why our emotions gets the better of us at times
Regards
War never changes
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Yagihige
Crux Special Tasks Group Gallente Federation
602
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Posted - 2014.03.11 12:38:00 -
[156] - Quote
So... are the changes up yet?
Maybe too soon but any sign of break away from the 100% situation in FW?
em ta kool t'nod
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Fristname Family name
Chatelain Rapid Response Gallente Federation
70
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Posted - 2014.03.11 12:46:00 -
[157] - Quote
Piraten Hovnoret wrote:Okey can't believe that I am about to defend CCP
Guys seriously at least they are trying to fix things now. Even if it's late and long overdue they are now trying to sort some sh-ít out.
Give them a break
CCP I hope you understand that many of us are passionate about this game that's why our emotions gets the better of us at times
Regards Your not the only one who just wants tl stab the babys. :D
I feel ya bro. I defend them alot but people still think making things for, dust takes 3 secs and always works perfect but it takes days and most off the time it dont work. I honestly dont know what i just said there but I feel ya bro.
69 likes ha...ha.......................ha
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