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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Logibro
C C P C C P Alliance
5648
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Posted - 2014.03.07 15:02:00 -
[61] - Quote
KenKaniff69 wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. I still have a feeling that people will be able to lock districts and make a profit. As a matter of fact I may just have a solution in mind.
If you believe you have a method for still making a profit by locking districts, please file a bug report with details.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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KenKaniff69
Fatal Absolution
2213
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Posted - 2014.03.07 15:06:00 -
[62] - Quote
CCP Logibro wrote:KenKaniff69 wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. I still have a feeling that people will be able to lock districts and make a profit. As a matter of fact I may just have a solution in mind. If you believe you have a method for still making a profit by locking districts, please file a bug report with details. Isn't that CCP's job to check logs for things like this.
If you think the current problems of locking are bad, you haven't seen anything yet.
I have seen glitches that would make a dev's head spin.
However, why report them if it took this long just to stop a simple refund mechanic?
I have proof of all of this too, so don't think I am lying in the slightest bit.
The problem with tanks
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
1915
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Posted - 2014.03.07 15:09:00 -
[63] - Quote
Jack Kittinger wrote:Aikuchi Tomaru wrote:CCP Logibro wrote:So unless someone sees a battle result screen, the defenders win by default. So one attacker just has to AFK to win the battle? This kinda seems like the AFK-fix. It weakens the problem a bit, but by far doesn't solve it. y'know I jjust saw an AFKer spinning endlessly the other day, it used to be whole squads though I'm not saying "Leave CCP alone they know what they're doing! QQ" it's more of a "Hey! CCP is just slow and extra speshul so let them work at their own pace and hope for them to put the square peg on the right hole and not sh|t their pants in the meantime and abstain from muttering that dreaded Soon tm next to the words speeder, titan boarding, all racial vehicles" keep it up CCP you're... not despicable, just frustrating
I just thought about it again. The attacker winning means the district changes to the attacking corp. So the corp in question would need to switch the districts all the time and they either lose clones defending or attacking. So it seems like it will be indeed less profitable. I don't know how much ISK a district produces and how expensive clone packs are though.
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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shaman oga
Nexus Balusa Horizon
1741
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Posted - 2014.03.07 15:19:00 -
[64] - Quote
No isk swipe? Locking district is not cheating but it is surely glitching.
1.8 it's so secret that nobody know what will be in it, even after patch notes...
#SoloDoloreSuCharlie
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Mad Syringe
ReDust Inc.
138
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Posted - 2014.03.07 15:22:00 -
[65] - Quote
CCP Logibro wrote:Mad Syringe wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. Well loosing is not the problem, the refund is the problem. The refund happens before the battle ends. So if you stretch the battle over the 40-45 minute mark, the attacker will get his clone pack refunded. Can you clarify that the patch prevents this? This might have been overseen since it was a bug anyway, since you would get the refund even if you loose ore kill all clones but one... Previously if there was no result, it would refund and reset the district state. Now no result will mean the attackers lose by default, and there will be no refund. Battles will now also terminate before the reinforcement window closes. So in short: any time there was previously a refund, the attacker will now lose by default.
Thanks for the clarification! |
Syeven Reed
RETR0 PR0 GAMERS
460
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Posted - 2014.03.07 15:43:00 -
[66] - Quote
This is awesome news! But what if only one clone is destroyed? It's still technically a battle with minimal loss.
Gÿé Syeven 514
Application for CPM1
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Stile451
Red Star. EoN.
308
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Posted - 2014.03.07 15:48:00 -
[67] - Quote
CCP Logibro wrote:Mad Syringe wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. Well loosing is not the problem, the refund is the problem. The refund happens before the battle ends. So if you stretch the battle over the 40-45 minute mark, the attacker will get his clone pack refunded. Can you clarify that the patch prevents this? This might have been overseen since it was a bug anyway, since you would get the refund even if you loose ore kill all clones but one... Previously if there was no result, it would refund and reset the district state. Now no result will mean the attackers lose by default, and there will be no refund. Battles will now also terminate before the reinforcement window closes. So in short: any time there was previously a refund, the attacker will now lose by default. Make it count as a win for the attacker but apply penalties to both sides as if they lost(in the proposed system the "defender" still makes money from clone sales on a two sided no show). Why count it as a win for the attackers? The automatic reattack will compound the penalties. |
Paul Ellinas
Molon Labe. General Tso's Alliance
37
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Posted - 2014.03.07 16:11:00 -
[68] - Quote
I Really believe the main changes we would like to see in PC are:
a) More players in PC and not a small elite. Everyone with proto fittings/ vehicles should find his place in PC. (if the price is to sacrifice small corporation so be it)
b)More corporations involved in PC
c)More interaction with Eve
Removing the timer (or taking him down from 24h to x minutes- 2hours) wil fix a) and b).
a)To set timers larger then would mean that the corporations will stay as they are now based on nationality. Not even 10% of the timers are now in EU timezone !!!
a)It will force corporations to merge with others and recruit new mercenaries to get them into PC.
b)Making it harder to hold a district means, that every corporation will hold only a few districts. This will have as a result that a lot of districts will be defenseless at the beginning and free to take for corporations outside of PC. Alliances and politics will play a bigger role to hold a district. |
Spectral Clone
Dust2Dust. Top Men.
1575
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Posted - 2014.03.07 16:35:00 -
[69] - Quote
Thanks BRO'!
Drop it like its hat.
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Thor Odinson42
Molon Labe. General Tso's Alliance
3038
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Posted - 2014.03.07 17:25:00 -
[70] - Quote
Paul Ellinas wrote:I Really believe the main changes we would like to see in PC are:
a) More players in PC and not a small elite. Everyone with proto fittings/ vehicles should find his place in PC. (if the price is to sacrifice small corporation so be it)
b)More corporations involved in PC
c)More interaction with Eve
Removing the timer (or taking him down from 24h to x minutes- 2hours) wil fix a) and b).
a)To set timers larger then would mean that the corporations will stay as they are now based on nationality. Not even 10% of the timers are now in EU timezone !!!
a)It will force corporations to merge with others and recruit new mercenaries to get them into PC.
b)Making it harder to hold a district means, that every corporation will hold only a few districts. This will have as a result that a lot of districts will be defenseless at the beginning and free to take for corporations outside of PC. Alliances and politics will play a bigger role to hold a district.
I don't see the current mechanics changing anytime soon. No offense to those on the CPM, but I think there is a slight conflict of interest here. The small elite groups of players stand to lose quite a bit if the mechanics are changed.
The current mechanics have locked the vast majority of corps out of PC. In fact there is little to zero chance that an up and coming corp can learn on the job fast enough to hold a single district. And that's buying a district from a small elite group.
The chance of a corp with players that have not been in PC taking a district from an established PC corp with clone packs are close to zero and they'd have to invest at least 144 million ISK to give a real try.
The fix to locking will lead to more fighting, but to expect any different outcome than what we've seen is insanity.
I think there is going to be a run on Renegade. Players will start leaving in mass. They will jump into one of the power alliances and then there will be a period of quiet before the two remaining powers go at it. It will be the same names, just some with different tags. One of these powers will end up with an absurd amount of land that SHOULD be undefendable and the cycle will repeat.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Spkr4theDead
Red Star. EoN.
1910
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Posted - 2014.03.07 17:27:00 -
[71] - Quote
CCP Logibro wrote:Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we're waiting for QA to confirm both changes are good to go, but we have announced it earlier to give corporations in Planetary Conquest a chance to be aware of the changes.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction. Two things:
In PC, will districts still be automatically locked for 24 hours after a successful attack / defend?
In FW, are you guys going to fix the friendly fire bug for hacked vehicles?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
623
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Posted - 2014.03.07 17:38:00 -
[72] - Quote
Thor Odinson42 wrote:Paul Ellinas wrote:I Really believe the main changes we would like to see in PC are:
a) More players in PC and not a small elite. Everyone with proto fittings/ vehicles should find his place in PC. (if the price is to sacrifice small corporation so be it)
b)More corporations involved in PC
c)More interaction with Eve
Removing the timer (or taking him down from 24h to x minutes- 2hours) wil fix a) and b).
a)To set timers larger then would mean that the corporations will stay as they are now based on nationality. Not even 10% of the timers are now in EU timezone !!!
a)It will force corporations to merge with others and recruit new mercenaries to get them into PC.
b)Making it harder to hold a district means, that every corporation will hold only a few districts. This will have as a result that a lot of districts will be defenseless at the beginning and free to take for corporations outside of PC. Alliances and politics will play a bigger role to hold a district. I don't see the current mechanics changing anytime soon. No offense to those on the CPM, but I think there is a slight conflict of interest here. The small elite groups of players stand to lose quite a bit if the mechanics are changed. The current mechanics have locked the vast majority of corps out of PC. In fact there is little to zero chance that an up and coming corp can learn on the job fast enough to hold a single district. And that's buying a district from a small elite group. The chance of a corp with players that have not been in PC taking a district from an established PC corp with clone packs are close to zero and they'd have to invest at least 144 million ISK to give a real try. The fix to locking will lead to more fighting, but to expect any different outcome than what we've seen is insanity. I think there is going to be a run on Renegade. Players will start leaving in mass. They will jump into one of the power alliances and then there will be a period of quiet before the two remaining powers go at it. It will be the same names, just some with different tags. One of these powers will end up with an absurd amount of land that SHOULD be undefendable and the cycle will repeat.
Very true. At least one broken mechanic is fixed. They'll probably find another one to abuse.
The mic bubble bug... I yield, CCP will be fixing it SOON. Current ETA 1 year since bug
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
313
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Posted - 2014.03.07 17:39:00 -
[73] - Quote
Any way the pilots on beacon for PC can see the count down similar to the way it works in FW?
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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Spartacus Dust
The-Legionnaires The CORVOS
178
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Posted - 2014.03.07 17:40:00 -
[74] - Quote
Get rid of the npc warbarge strikes in pc like you did in FW.
Twitter @Matthew_Dust
Candidate for the CPM1 One Universe//One War
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Sgt Kirk
Fatal Absolution General Tso's Alliance
4925
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Posted - 2014.03.07 17:44:00 -
[75] - Quote
Damn, such a sad day for my Gallente Fitting to be rendered useless in PC.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Free Beers
Imperfects Negative-Feedback
1912
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Posted - 2014.03.07 18:00:00 -
[76] - Quote
CCP Logibro wrote:Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we're waiting for QA to confirm both changes are good to go, but we have announced it earlier to give corporations in Planetary Conquest a chance to be aware of the changes.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
Thats a lot of work put in for 5 months worth of time. you guys are awesome keep it up because at this rate dust might be out of beta by 2016.
Such a joke. You should feel bad even for being a ginger
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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RUZZ ZAR
Bragian Order Amarr Empire
0
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Posted - 2014.03.07 18:09:00 -
[77] - Quote
Kain Spero wrote:If a match is a no show does the value of the destroyed attacker's clones go to the defender's corp wallet?
This question seems relevant.
Hey, DEV, pls answer. |
Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
231
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Posted - 2014.03.07 18:48:00 -
[78] - Quote
I still say that this change should also take a count of every district that was locked and revert all of the ISK gained in the old fashion, even the ISK that was given to corp members as "benefits."
IMHO, District locking was exploiting a system for personal gain. There should be a punishment for it. If people go hundreds of millions in the red, that's their problem. Let 'em burn.
Closed Beta Veteran
DUST CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Alliance is Open
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Outlaw OneZero
Subdreddit Test Alliance Please Ignore
1187
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Posted - 2014.03.07 18:49:00 -
[79] - Quote
KenKaniff69 wrote:CCP Logibro wrote:
If you believe you have a method for still making a profit by locking districts, please file a bug report with details.
Isn't that CCP's job to check logs for things like this. If you think the current problems of locking are bad, you haven't seen anything yet. I have seen glitches that would make a dev's head spin. However, why report them if it took this long just to stop a simple refund mechanic? I have proof of all of this too, so don't think I am lying in the slightest bit.
I understand your frustration ken, but if you can help these guys fix some of this stuff, you might get a lot more fights. Anything we can do to get more fights and more corps involved in PC can only improve the game mode overall. |
Silas Swakhammer
GamersForChrist
373
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Posted - 2014.03.07 19:07:00 -
[80] - Quote
Cool. Cool cool cool.
Pineapples on pizza.
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CCP Logibro
C C P C C P Alliance
5674
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Posted - 2014.03.07 19:40:00 -
[81] - Quote
RUZZ ZAR wrote:Kain Spero wrote:If a match is a no show does the value of the destroyed attacker's clones go to the defender's corp wallet? This question seems to be relevant. Hey, DEV, pls answer.
I'm not sure, but I'll double check with the developer responsible for the change. My tentative answer however that it is treated as an attacker loss would be.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2240
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Posted - 2014.03.07 19:48:00 -
[82] - Quote
Thor Odinson42 wrote:
I don't see the current mechanics changing anytime soon. No offense to those on the CPM, but I think there is a slight conflict of interest here. The small elite groups of players stand to lose quite a bit if the mechanics are changed.
The current mechanics have locked the vast majority of corps out of PC. In fact there is little to zero chance that an up and coming corp can learn on the job fast enough to hold a single district. And that's buying a district from a small elite group.
The chance of a corp with players that have not been in PC taking a district from an established PC corp with clone packs are close to zero and they'd have to invest at least 144 million ISK to give a real try.
The fix to locking will lead to more fighting, but to expect any different outcome than what we've seen is insanity.
I think there is going to be a run on Renegade. Players will start leaving in mass. They will jump into one of the power alliances and then there will be a period of quiet before the two remaining powers go at it. It will be the same names, just some with different tags. One of these powers will end up with an absurd amount of land that SHOULD be undefendable and the cycle will repeat.
You're almost certainly correct, and to an extent that's OK in my opinion as a member of a small corp who learned the hard way about PC. (on a side note, I don't think your corp-mates answer that blowing up small corps is a good solution, that's what alliances are for.)
The elite players by nature of their skill, experience, and equipment, will always dominate PC, which is more or less working as intended. Whats not intended is a small hardcore group being able to hold so much land on their own, which is what you are getting at in your last sentence.
If you ask my decidedly non-expert opinion, the "district locking" in and of itself is not the major issue. If 2 corps from the same alliance want to legitimately fight eachother over and over again like a corp battle (since we still dont have those... sigh) to keep some districts in alliance hands that's not such a big deal. The big deal is that being able to be done on a massive scale without actually fighting, and with both sides making a profit.
If a corp with 50 highly skilled members can hold 4-5 districts by such a method (and only side making any profit) that's not necessarily game-breaking, it's when that same group can hold 60(!) districts like Nyain San does, with essentially zero cost.
The zero cost at least appears to be getting fixed here. That then eliminates some of the motivation for locking as you get a lower return on your investment. The hopeful downstream effect is that the next EoN or Renegade decides its not worth it to hold 150 districts or whatever, and some small sector will always be up for grabs, I imagine.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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xxwhitedevilxx M
Maphia Clan Corporation
1808
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Posted - 2014.03.07 19:57:00 -
[83] - Quote
CCP Logibro wrote:KenKaniff69 wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. I still have a feeling that people will be able to lock districts and make a profit. As a matter of fact I may just have a solution in mind. If you believe you have a method for still making a profit by locking districts, please file a bug report with details.
But you're still not adressing the other issue: 12:00 reinforcement window is not attackable. Why don't CCP just assign at each district a reinforcement window that cannot be changed?
>Bastard I : "Cce me ne... futt! XD"
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Heinrich Jagerblitzen
D3LTA FORC3 C0VEN
1613
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Posted - 2014.03.07 20:00:00 -
[84] - Quote
A lot of folks often ask "what does the CPM do exactly?"
Well, here's an excellent example in the OP that you can link them to. Ever since we heard that Team True Grit was being re-assigned back to work on EVE Online, we've been working hard between TTG members and management in Shanghai to make sure the transition was handled smoothly. We know these systems are valuable to the game and needed to be taken care of and not abandoned.
For a couple of months now we have been pressing for a list of small adjustments to the most broken aspects of the conquest systems, and we are thrilled that Nullarbor's recent trip to Shanghai yielded the implementation of a couple of these items as he worked alongside the next team to be handling link gameplay.
Many thanks to the Devs involved for taking the time to address community concerns as represented by the CPM, and making sure that FW and Planetary Conquest are continually iterated upon throughout this time of transition within the studio. |
KaTaLy5t-87
Shadow Company HQ Lokun Listamenn
123
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Posted - 2014.03.07 20:03:00 -
[85] - Quote
PC changes: Too little, too late. How about making the game mode playable without the crippling lag for a change??
FW changes: Who cares? I don't care what side I am on, all I care about is shooting people in the face.
Instead of giving us this non-news how about announcing something meaningful? Something that might bring an end to World of Tanks: 514 Edition?? These changes are being made to cater for your "real customers" (Eve players). Yet again the Dust Mercs can take a running jump!
If this is the best "hotfix" you guys can come up with after 4 months of holidays then I am very worried about what the "big new build that will be playable at Fanfest" will be! Stop wasting time adding Aurum crap to the game and give us custom suit skins already! Or maybe the option to change the colour of our Merc Quarters, I swear some kind of torturer/sadist came up with the colour scheme for the Gallente Merc Quarters! Hmmm let's see, grey with different shades of grey, some more grey and some bluish/green lighting. I've been in morgues that have more life in them! |
Galvan Nized
Deep Space Republic
773
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Posted - 2014.03.07 20:08:00 -
[86] - Quote
Yagihige wrote:stlcarlos989 wrote:LP payouts should be based on performance and Faction standings should be based on wins and loses, then more people would play amarr and caldari knowing that as long as they preform well they at least get paid based on their performance not on the preformance of the 8 guys who went a combine 3 - 100 with 300 WP between them. Here's a thought: Have 2 different LP payouts depending on whether you're attacking or defending. An attack battle would pay more LP than a defend battle. Before this change, it wouldn't be such a good idea but now that battles will hopefully spawn accordingly so that whoever is currently holding 0% will be attacking most of the time, it would sway people into fighting for that faction. I also have always been in favor of paying LP according to leaderboard position. As it stands, a guy that AFKs earns the same LP as the guy with most WP at the end of a round.
I'm not a fan of this mechanic because it promotes faction jumping merely for increased lp. Push the Amarr back until they give increased payout and then everyone jumps and fights for them. I don't want 80% of the playerbase playing one faction, even if that faction rotates.
I think you should have a choice: Enlist in a faction or stay a mercenary. Enlisting leads to higher payouts for that faction but with very stiff penalties for fighting for the other side. Staying a merc has smaller payouts but less penalties.
I then think your mechanic could work because you always have those enlisted fighting regardless of which faction is giving increased lp. |
Bendtner92
Imperfects Negative-Feedback
1832
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Posted - 2014.03.07 20:29:00 -
[87] - Quote
CCP Logibro wrote:Battles will now also terminate before the reinforcement window closes. Am I misunderstanding this or will battles that start at example xx:40 or xx:50 terminate at the end of the reinforcement timer even if there's a battle going? xx:30 and earlier battles wouldn't really be affected as they usually end before.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
R.I.P MAG.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7981
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Posted - 2014.03.07 20:46:00 -
[88] - Quote
CCP Logibro wrote:Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we're waiting for QA to confirm both changes are good to go, but we have announced it earlier to give corporations in Planetary Conquest a chance to be aware of the changes.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
YUS THE SLIDING SCALE WAS A SUCCESS! I look forwards to testing those mechanics next build.
"War is not hell, far from it. War is beautiful. War is divine."
- Grand Admiral Mekioth Sarum
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Thor Odinson42
Molon Labe. General Tso's Alliance
3043
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Posted - 2014.03.07 21:12:00 -
[89] - Quote
John Demonsbane wrote:Thor Odinson42 wrote:
I don't see the current mechanics changing anytime soon. No offense to those on the CPM, but I think there is a slight conflict of interest here. The small elite groups of players stand to lose quite a bit if the mechanics are changed.
The current mechanics have locked the vast majority of corps out of PC. In fact there is little to zero chance that an up and coming corp can learn on the job fast enough to hold a single district. And that's buying a district from a small elite group.
The chance of a corp with players that have not been in PC taking a district from an established PC corp with clone packs are close to zero and they'd have to invest at least 144 million ISK to give a real try.
The fix to locking will lead to more fighting, but to expect any different outcome than what we've seen is insanity.
I think there is going to be a run on Renegade. Players will start leaving in mass. They will jump into one of the power alliances and then there will be a period of quiet before the two remaining powers go at it. It will be the same names, just some with different tags. One of these powers will end up with an absurd amount of land that SHOULD be undefendable and the cycle will repeat.
You're almost certainly correct, and to an extent that's OK in my opinion as a member of a small corp who learned the hard way about PC. (on a side note, I don't think your corp-mates answer that blowing up small corps is a good solution, that's what alliances are for.) The elite players by nature of their skill, experience, and equipment, will always dominate PC, which is more or less working as intended. Whats not intended is a small hardcore group being able to hold so much land on their own, which is what you are getting at in your last sentence. If you ask my decidedly non-expert opinion, the "district locking" in and of itself is not the major issue. If 2 corps from the same alliance want to legitimately fight eachother over and over again like a corp battle (since we still dont have those... sigh) to keep some districts in alliance hands that's not such a big deal. The big deal is that being able to be done on a massive scale without actually fighting, and with both sides making a profit. If a corp with 50 highly skilled members can hold 4-5 districts by such a method (and only side making any profit) that's not necessarily game-breaking, it's when that same group can hold 60(!) districts like Nyain San does, with essentially zero cost. The zero cost at least appears to be getting fixed here. That then eliminates some of the motivation for locking as you get a lower return on your investment. The hopeful downstream effect is that the next EoN or Renegade decides its not worth it to hold 150 districts or whatever, and some small sector will always be up for grabs, I imagine. I'm talking about 40-50 (with half carrying the weight) active players holding 30+ districts
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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The Robot Devil
Molon Labe. General Tso's Alliance
1880
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Posted - 2014.03.07 21:14:00 -
[90] - Quote
Flyingconejo wrote:Good job CCP.
It only took you 4-5 months since the playerbase warned you about this, but better late than never, I guess.
Now, since you are doing common sense fixes, do you plan on increasing the number of clones in the clone packs, or do you still need another half a year of data?
The community was half the reason PC was that way. WE cried about PC till it was made easier to defend and cheaper to do while making more ISK. It isn't totally their fault.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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