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Thread Statistics | Show CCP posts - 11 post(s) |
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DROID EXILES General Tso's Alliance
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Posted - 2014.03.07 13:08:00 -
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Mad Syringe wrote:It will also not solve the automatic full refund at the 40-45 minute mark. I bet you still can kill all your clones but one and get a full refund if you stretch the battle long enough...
Please clarify CCP or you will be laughed at by this one... In pc if the battle goes that long you get a refund? |
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DROID EXILES General Tso's Alliance
104
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Posted - 2014.03.08 01:11:00 -
[2] - Quote
Dimmu Borgir II wrote:Havaru Fox wrote:CCP Logibro wrote: Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
can you please remove the "pick all 4" for people who never played FW before, so you have to select the faktions that you want to fight for? one of the big problems for caldari is that we got A LOT of minmatar and also gallente spawning in basic suits For FW could you please turn up the auto-aim for the Amarr and Caldari factions to something like... hell, 100% so that we Minmatar and Gallente can have a challenge? Or increase lp payout for all factions, so people get a lp rr
1.8 will release...
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Posted - 2014.03.08 14:41:00 -
[3] - Quote
GTA V FTW wrote:CCP Logibro wrote:Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we're waiting for QA to confirm both changes are good to go, but we have announced it earlier to give corporations in Planetary Conquest a chance to be aware of the changes.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction. This LOL logic that has taken you LOL Devs months to come up with has pretty much let us all know that you all have no F-ing clue what you all are doing. GG CCP Im sorry, I couldnt hear that over "waaah, waaah, im a whiney little kid who plays gta V waaah"
1.8 will release...
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Posted - 2014.03.09 18:38:00 -
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TechMechMeds wrote:I might get into fw now that amarr and caldari might be able to compete properly. I dont get it, how doea this help them?
Click here for 1.8 release date quote from devs
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