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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Logibro
C C P C C P Alliance
5603
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Posted - 2014.03.07 10:47:00 -
[1] - Quote
Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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CCP Logibro
C C P C C P Alliance
5617
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Posted - 2014.03.07 11:28:00 -
[2] - Quote
And to those asking, no, Uprising 1.8 won't be going out at the same time.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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CCP Logibro
C C P C C P Alliance
5629
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Posted - 2014.03.07 13:28:00 -
[3] - Quote
I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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CCP Logibro
C C P C C P Alliance
5645
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Posted - 2014.03.07 14:56:00 -
[4] - Quote
Mad Syringe wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. Well loosing is not the problem, the refund is the problem. The refund happens before the battle ends. So if you stretch the battle over the 40-45 minute mark, the attacker will get his clone pack refunded. Can you clarify that the patch prevents this? This might have been overseen since it was a bug anyway, since you would get the refund even if you loose ore kill all clones but one...
Previously if there was no result, it would refund and reset the district state. Now no result will mean the attackers lose by default, and there will be no refund. Battles will now also terminate before the reinforcement window closes.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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CCP Logibro
C C P C C P Alliance
5648
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Posted - 2014.03.07 15:02:00 -
[5] - Quote
KenKaniff69 wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. I still have a feeling that people will be able to lock districts and make a profit. As a matter of fact I may just have a solution in mind.
If you believe you have a method for still making a profit by locking districts, please file a bug report with details.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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CCP Logibro
C C P C C P Alliance
5674
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Posted - 2014.03.07 19:40:00 -
[6] - Quote
RUZZ ZAR wrote:Kain Spero wrote:If a match is a no show does the value of the destroyed attacker's clones go to the defender's corp wallet? This question seems to be relevant. Hey, DEV, pls answer.
I'm not sure, but I'll double check with the developer responsible for the change. My tentative answer however that it is treated as an attacker loss would be.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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CCP Logibro
C C P C C P Alliance
5720
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Posted - 2014.03.10 14:40:00 -
[7] - Quote
Bendtner92 wrote:CCP Logibro wrote:Battles will now also terminate before the reinforcement window closes. Am I misunderstanding this or will battles that start at example xx:40 or xx:50 terminate at the end of the reinforcement timer even if there's a battle going? xx:30 and earlier battles wouldn't really be affected as they usually end before.
Just to update on this, the note we got said reinforcement timer but I've clarified with the devs and it's now the battle will terminate an hour after the scheduled battle start time, not reinforcement window.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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CCP Logibro
C C P C C P Alliance
5721
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Posted - 2014.03.10 14:57:00 -
[8] - Quote
Dj grammer wrote:CCP Logibro wrote:Bendtner92 wrote:CCP Logibro wrote:Battles will now also terminate before the reinforcement window closes. Am I misunderstanding this or will battles that start at example xx:40 or xx:50 terminate at the end of the reinforcement timer even if there's a battle going? xx:30 and earlier battles wouldn't really be affected as they usually end before. Just to update on this, the note we got said reinforcement timer but I've clarified with the devs and it's now the battle will terminate an hour after the scheduled battle start time, not reinforcement window. Clarify a bit more, this is from my understanding:
- Battles that take place but no one in it is deemed invalid and will close within an hour.
- From that it tells me people could still lock districts (the top 1% of DUST Corporations)
I hoping that I completely misunderstood what you are saying. If not then I have one more question, what was the true goal of the hotfix according to the higher ups? PS: not whining, complaining, and or etc.. Just a consumer wanting answers.
A battle with no one in it at all will automatically count as an attacker loss with no refund of the clones or clone pack. While you can still technically lock a district, you can't do it profitably any more.
We're also looking at some other changes to the system, but I'll share the details of those once they get locked in for a later deployment.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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CCP Logibro
C C P C C P Alliance
5763
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Posted - 2014.03.10 18:04:00 -
[9] - Quote
Dj grammer wrote:CCP Logibro wrote:Dj grammer wrote:CCP Logibro wrote:Bendtner92 wrote:CCP Logibro wrote:Battles will now also terminate before the reinforcement window closes. Am I misunderstanding this or will battles that start at example xx:40 or xx:50 terminate at the end of the reinforcement timer even if there's a battle going? xx:30 and earlier battles wouldn't really be affected as they usually end before. Just to update on this, the note we got said reinforcement timer but I've clarified with the devs and it's now the battle will terminate an hour after the scheduled battle start time, not reinforcement window. Clarify a bit more, this is from my understanding:
- Battles that take place but no one in it is deemed invalid and will close within an hour.
- From that it tells me people could still lock districts (the top 1% of DUST Corporations)
I hoping that I completely misunderstood what you are saying. If not then I have one more question, what was the true goal of the hotfix according to the higher ups? PS: not whining, complaining, and or etc.. Just a consumer wanting answers. A battle with no one in it at all will automatically count as an attacker loss with no refund of the clones or clone pack. While you can still technically lock a district, you can't do it profitably any more. We're also looking at some other changes to the system, but I'll share the details of those once they get locked in for a later deployment. Thanks for the reply LogiBro (man you are quick). One last question and I will shut up and wait for 1.8 to drop. What happens if the attacking side enters in at least one guy but then he leaves just to preserve the clones/isk, what would that do?
Then you can hack the points uncontested and blow their MCC without any contest, just like now. They would still lose.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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CCP Logibro
C C P C C P Alliance
5775
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Posted - 2014.03.10 19:08:00 -
[10] - Quote
Dj grammer wrote:Same deal for the defending side as well? Thanks again for the quick input too. you are AWESOME
Of course. It's pretty easy to beat an opponent that doesn't show up.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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CCP Logibro
C C P C C P Alliance
5800
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Posted - 2014.03.10 22:14:00 -
[11] - Quote
Bunny Demon wrote:CCP Logibro wrote:Dj grammer wrote:Same deal for the defending side as well? Thanks again for the quick input too. you are AWESOME
Of course. It's pretty easy to beat an opponent that doesn't show up. What if 1 person from each side turns up but they are brother/sister corps so no one hacks, what happens then?
Match lasts for an hour, expires and the attackers lose as per normal (all clones destroyed, defenders steal half)
Additionally, there may be some more updates in the future. See this post from CCP Nullarbor: There may also be some other changes in the future. These have not been locked in, but you should be aware they're on the table: https://forums.dust514.com/default.aspx?g=posts&m=1920791#post1920791
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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