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Thread Statistics | Show CCP posts - 11 post(s) |
Thor Odinson42
Molon Labe. General Tso's Alliance
3043
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Posted - 2014.03.07 21:20:00 -
[91] - Quote
The Robot Devil wrote:Flyingconejo wrote:Good job CCP.
It only took you 4-5 months since the playerbase warned you about this, but better late than never, I guess.
Now, since you are doing common sense fixes, do you plan on increasing the number of clones in the clone packs, or do you still need another half a year of data? The community was half the reason PC was that way. WE cried about PC till it was made easier to defend and cheaper to do while making more ISK. It isn't totally their fault. You keep saying this, but at the moment it's cost prohibitive to use clone packs for any strategic purpose. When it was 80 mil per clone pack it could cost you 240-320 mil attempting to take one district.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
635
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Posted - 2014.03.07 21:25:00 -
[92] - Quote
CCP Logibro wrote:Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we're waiting for QA to confirm both changes are good to go, but we have announced it earlier to give corporations in Planetary Conquest a chance to be aware of the changes.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
LOL. How long did this take to implement? 9 months?
Newb
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The Robot Devil
Molon Labe. General Tso's Alliance
1880
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Posted - 2014.03.07 21:33:00 -
[93] - Quote
Thor Odinson42 wrote:The Robot Devil wrote:Flyingconejo wrote:Good job CCP.
It only took you 4-5 months since the playerbase warned you about this, but better late than never, I guess.
Now, since you are doing common sense fixes, do you plan on increasing the number of clones in the clone packs, or do you still need another half a year of data? The community was half the reason PC was that way. WE cried about PC till it was made easier to defend and cheaper to do while making more ISK. It isn't totally their fault. You keep saying this, but at the moment it's cost prohibitive to use clone packs for any strategic purpose. When it was 80 mil per clone pack it could cost you 240-320 mil attempting to take one district.
It doesn't change my point that we got we asked for and it helped enable corps to lock districts and make free ISK. PC should be expensive and hard to make ISK with. It should be stressful and difficult because it is out current version of the endgame. I am just pointing out that they do listen and implement what we asked for and it bit us, now we are crying that CCP broke it when in fact it was us.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Shyeer Alvarin
Dead Six Initiative Lokun Listamenn
232
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Posted - 2014.03.07 21:53:00 -
[94] - Quote
Thor Odinson42 wrote:The Robot Devil wrote:Flyingconejo wrote:Good job CCP.
It only took you 4-5 months since the playerbase warned you about this, but better late than never, I guess.
Now, since you are doing common sense fixes, do you plan on increasing the number of clones in the clone packs, or do you still need another half a year of data? The community was half the reason PC was that way. WE cried about PC till it was made easier to defend and cheaper to do while making more ISK. It isn't totally their fault. You keep saying this, but at the moment it's cost prohibitive to use clone packs for any strategic purpose. When it was 80 mil per clone pack it could cost you 240-320 mil attempting to take one district.
In LOKUN's early days, we blew through 1.2 billion ISK just to try getting one district. And that was when clone packs were rather spendy. 4 corporations paying for battles just to get our foot in the door.
*edit for spelling/grammar*
Closed Beta Veteran
DUST CEO of Dead Six Initiative/Lokun Listamenn
Lokun i Gangi, Mercenaries.
Alliance is Open
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Maximus Stryker
Who Are Those Guys
836
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Posted - 2014.03.07 22:49:00 -
[95] - Quote
Thank You
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Dimmu Borgir II
The New Age Outlaws WINMATAR.
246
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Posted - 2014.03.07 22:58:00 -
[96] - Quote
Havaru Fox wrote:CCP Logibro wrote: Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
can you please remove the "pick all 4" for people who never played FW before, so you have to select the faktions that you want to fight for? one of the big problems for caldari is that we got A LOT of minmatar and also gallente spawning in basic suits
For FW could you please turn up the auto-aim for the Amarr and Caldari factions to something like... hell, 100% so that we Minmatar and Gallente can have a challenge?
Blue is good, red is bad, orange you glad you're not red?
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Maken Tosch
DUST University Ivy League
7230
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Posted - 2014.03.08 00:30:00 -
[97] - Quote
CCP Logibro wrote:RUZZ ZAR wrote:Kain Spero wrote:If a match is a no show does the value of the destroyed attacker's clones go to the defender's corp wallet? This question seems to be relevant. Hey, DEV, pls answer. I'm not sure, but I'll double check with the developer responsible for the change. My tentative answer however that it is treated as an attacker loss would be.
Please let us know as soon as humanly possible. This is important. This needs to be fixed as soon as possible before the secondary market arrives. Otherwise it will be disastrous with this potential loophole.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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ads alt
DROID EXILES General Tso's Alliance
104
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Posted - 2014.03.08 01:11:00 -
[98] - Quote
Dimmu Borgir II wrote:Havaru Fox wrote:CCP Logibro wrote: Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
can you please remove the "pick all 4" for people who never played FW before, so you have to select the faktions that you want to fight for? one of the big problems for caldari is that we got A LOT of minmatar and also gallente spawning in basic suits For FW could you please turn up the auto-aim for the Amarr and Caldari factions to something like... hell, 100% so that we Minmatar and Gallente can have a challenge? Or increase lp payout for all factions, so people get a lp rr
1.8 will release...
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Paul Ellinas
Molon Labe. General Tso's Alliance
41
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Posted - 2014.03.08 01:31:00 -
[99] - Quote
FW needs team deploy as the only way to join battle. Increase LP payout and and make LP market accept only LP (no ISK). |
NextDark Knight
Hellstorm Inc League of Infamy
256
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Posted - 2014.03.08 01:36:00 -
[100] - Quote
The corps that have been locking districts, will they have 0 clones on planet at the start of the day?
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
628
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Posted - 2014.03.08 03:46:00 -
[101] - Quote
Maken Tosch wrote:CCP Logibro wrote:RUZZ ZAR wrote:Kain Spero wrote:If a match is a no show does the value of the destroyed attacker's clones go to the defender's corp wallet? This question seems to be relevant. Hey, DEV, pls answer. I'm not sure, but I'll double check with the developer responsible for the change. My tentative answer however that it is treated as an attacker loss would be. Please let us know as soon as humanly possible. This is important. This needs to be fixed as soon as possible before the secondary market arrives. Otherwise it will be disastrous with this potential loophole.
Important? Whatever, it's much to late now.
The mic bubble bug... I yield, CCP will be fixing it SOON. Current ETA 1 year since bug
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STYLIE77
KILL-EM-QUICK RISE of LEGION
137
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Posted - 2014.03.08 04:12:00 -
[102] - Quote
CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default.
Alright CCP Logibro... I don't know how far the dev's are with our promised PvE mode as seen in the Jan. 22, 2013 Dust 514: Gathering Forces Trailer .
However, I have come up with a lore friendly way to integrate PvE into Molden Heath.
Pirate NPC Drone Swarms.
The very same Pirates that the Thukker Tribe invited the Clone Mercs to act as a deterrent against as explained here: Uprising: Thukker Tribe invites cloned mercenaries to police Molden Heath
District locking is a symptom of the illness that plagues Planetary Conquest.
With that being said, I propose that the simple game of Slay be used as inspiration.
Dev Blog: Helpful Guide to Playing Slay
Drone infestation takes the place of the terrorist mechanic.
The idea is basic. If your corporation secures districts and there is no activity on them for a period of time it will be seen as abandoned and thus invaded by NPC Pirate Drones of the Angel Cartel.
Failure to clear the drone infestation will result in a loss of clone production (passive isk generation) and the eventual loss of the district.
The NPC drone infestation should take as long as an average skirmish match to clear.
The infestations can also occur randomly across all districts if the Devs deem it a more effective mechanic.
The result is dominant corps and alliances will have to actually police their holdings as per the agreement with Minmatar's Thukker Tribe, and it will discourage corporations from taking a disproportionate amount of districts in Molden Heath.
With Planetary Conquest being the "End Game" of Dust 514, it only hurts the growth of the community if the few districts available are out of reach for the majority of corporations.
This mechanic will also allow for an expansion of districts due to the fact that corporations that turn inactive or incapable of policing their holdings will lose them to the Angel Cartel.
In my opinion, the Angel Cartel should always have a role in Planetary Conquest as that reinforces the very Lore of Molden Heath.
This integration of the Slay "Terrorist" mechanic makes that and the expansion of the number of districts available to corporations interested in Planetary Conquest possible.
Thank you.
STYLIE77
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Terry Webber
Turalyon 514 Turalyon Alliance
421
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Posted - 2014.03.08 05:26:00 -
[103] - Quote
STYLIE77 wrote:CCP Logibro wrote:I've clarified the patch note about the PC change. it looks for a battle result, which means if you kill all the clones bar one and the battle expires then the attackers lose by default.
So unless someone sees a battle result screen, the defenders win by default. Alright CCP Logibro... I don't know how far the dev's are with our promised PvE mode as seen in the Jan. 22, 2013 Dust 514: Gathering Forces Trailer . However, I have come up with a lore friendly way to integrate PvE into Molden Heath. Pirate NPC Drone Swarms.The very same Pirates that the Thukker Tribe invited the Clone Mercs to act as a deterrent against as explained here: Uprising: Thukker Tribe invites cloned mercenaries to police Molden HeathDistrict locking is a symptom of the illness that plagues Planetary Conquest. With that being said, I propose that the simple game of Slay be used as inspiration. Dev Blog: Helpful Guide to Playing SlayDrone infestation takes the place of the terrorist mechanic. The idea is basic. If your corporation secures districts and there is no activity on them for a period of time it will be seen as abandoned and thus invaded by NPC Pirate Drones of the Angel Cartel. Failure to clear the drone infestation will result in a loss of clone production (passive isk generation) and the eventual loss of the district. The NPC drone infestation should take as long as an average skirmish match to clear. The infestations can also occur randomly across all districts if the Devs deem it a more effective mechanic. The result is dominant corps and alliances will have to actually police their holdings as per the agreement with Minmatar's Thukker Tribe, and it will discourage corporations from taking a disproportionate amount of districts in Molden Heath. With Planetary Conquest being the "End Game" of Dust 514, it only hurts the growth of the community if the few districts available are out of reach for the majority of corporations. This mechanic will also allow for an expansion of districts due to the fact that corporations that turn inactive or incapable of policing their holdings will lose them to the Angel Cartel. In my opinion, the Angel Cartel should always have a role in Planetary Conquest as that reinforces the very Lore of Molden Heath. This integration of the Slay "Terrorist" mechanic makes that and the expansion of the number of districts available to corporations interested in Planetary Conquest possible. Thank you. STYLIE77 Sounds cool! Maybe we can even fight against the actual Angel Cartel members instead of just drones someday! But will this mechanic still work outside of Molden Heath?
Join Turalyon 514 today!
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The Robot Devil
Molon Labe. General Tso's Alliance
1893
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Posted - 2014.03.08 06:03:00 -
[104] - Quote
Paul Ellinas wrote:FW needs team deploy as the only way to join battle. Increase LP payout and and make LP market accept only LP (no ISK).
No, we need something that is an ISK sink and is ran off of passion or desire for faction gear. I say passion because some players do FW because they are like playing only for their faction/race. If anything is shows the need for players trading/market. Team deploy is fine to me but more ISK isn't.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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G Torq
ALTA B2O
466
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Posted - 2014.03.08 08:27:00 -
[105] - Quote
CCP Logibro wrote:[blablabla] Battles will now also terminate before the reinforcement window closes.
What is the minimum amount of time a PC battle can last, until hitting the reinforcement window? Is it possible for the system to spool up the match late, leaving the attacker with only e.g. 10 minutes to enter and win a match?
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Cymek Omnius
Villore Sec Ops Gallente Federation
36
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Posted - 2014.03.08 10:06:00 -
[106] - Quote
CCP Logibro wrote:Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we're waiting for QA to confirm both changes are good to go, but we have announced it earlier to give corporations in Planetary Conquest a chance to be aware of the changes.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
What is being done about all the exploited free isk you have introduced into the game via the locking mechanic?
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Tesfa Alem
Death by Disassociation Legacy Rising
96
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Posted - 2014.03.08 11:22:00 -
[107] - Quote
CCP Logibro wrote:Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we're waiting for QA to confirm both changes are good to go, but we have announced it earlier to give corporations in Planetary Conquest a chance to be aware of the changes.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
I like the steps that are being takenand i applaud them. However the current practice of locking a district doesn't work like that. People are still going to use their alt corps/training corps to attack, and now just 1 person on each side needs to show up (they usually do to earn a cool million isk apiece), run around for twenty minutes and that district is locked for another 2 days.
Redline for Thee, but no Redline for Me.
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Thor Odinson42
Molon Labe. General Tso's Alliance
3046
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Posted - 2014.03.08 12:10:00 -
[108] - Quote
The Robot Devil wrote:Paul Ellinas wrote:FW needs team deploy as the only way to join battle. Increase LP payout and and make LP market accept only LP (no ISK). No, we need something that is an ISK sink and is ran off of passion or desire for faction gear. I say passion because some players do FW because they are like playing only for their faction/race. If anything is shows the need for players trading/market. Team deploy is fine to me but more ISK isn't.
And what if people are AFK or hiding in the redline in pubs in order to support their FW habit?
It really seems like you want people to log into Dust, punch their time card, and grind away while someone whips them and yells at them to run militia gear, take 6 months to choose what to spend their SP on (only after a 15 man/woman panel write a 1000 page thesis on whatever sidearm you are choosing).
The Dust that you want sounds horrible. Is there a fun aspect allowed at any juncture? Should kills result in being shocked with low voltage electricity?
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Vitoka79 from SVK
ZionTCD
74
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Posted - 2014.03.08 13:17:00 -
[109] - Quote
Havaru Fox wrote:CCP Logibro wrote: Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
can you please remove the "pick all 4" for people who never played FW before, so you have to select the faktions that you want to fight for? one of the big problems for caldari is that we got A LOT of minmatar and also gallente spawning in basic suits This. And remove the FW from the battle finder for new guys till they reach at least 25000 wp.
I don't need a pilot suit.I made my own without skill bonuses :(
Crashing dropships since 28.07.2012...
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NextDark Knight
Hellstorm Inc League of Infamy
256
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Posted - 2014.03.08 13:26:00 -
[110] - Quote
Cymek Omnius wrote:
What is being done about all the exploited free isk you have introduced into the game via the locking mechanic?
Besides ignoring the issue and releasing a market that only the 2% of the exploiters will get a wind fall from... step up and answer this question CCP!
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2245
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Posted - 2014.03.08 14:15:00 -
[111] - Quote
Thor Odinson42 wrote:John Demonsbane wrote:Thor Odinson42 wrote:
I don't see the current mechanics changing anytime soon. No offense to those on the CPM, but I think there is a slight conflict of interest here. The small elite groups of players stand to lose quite a bit if the mechanics are changed.
The current mechanics have locked the vast majority of corps out of PC. In fact there is little to zero chance that an up and coming corp can learn on the job fast enough to hold a single district. And that's buying a district from a small elite group.
The chance of a corp with players that have not been in PC taking a district from an established PC corp with clone packs are close to zero and they'd have to invest at least 144 million ISK to give a real try.
The fix to locking will lead to more fighting, but to expect any different outcome than what we've seen is insanity.
I think there is going to be a run on Renegade. Players will start leaving in mass. They will jump into one of the power alliances and then there will be a period of quiet before the two remaining powers go at it. It will be the same names, just some with different tags. One of these powers will end up with an absurd amount of land that SHOULD be undefendable and the cycle will repeat.
You're almost certainly correct, and to an extent that's OK in my opinion as a member of a small corp who learned the hard way about PC. (on a side note, I don't think your corp-mates answer that blowing up small corps is a good solution, that's what alliances are for.) The elite players by nature of their skill, experience, and equipment, will always dominate PC, which is more or less working as intended. Whats not intended is a small hardcore group being able to hold so much land on their own, which is what you are getting at in your last sentence. If you ask my decidedly non-expert opinion, the "district locking" in and of itself is not the major issue. If 2 corps from the same alliance want to legitimately fight eachother over and over again like a corp battle (since we still dont have those... sigh) to keep some districts in alliance hands that's not such a big deal. The big deal is that being able to be done on a massive scale without actually fighting, and with both sides making a profit. If a corp with 50 highly skilled members can hold 4-5 districts by such a method (and only side making any profit) that's not necessarily game-breaking, it's when that same group can hold 60(!) districts like Nyain San does, with essentially zero cost. The zero cost at least appears to be getting fixed here. That then eliminates some of the motivation for locking as you get a lower return on your investment. The hopeful downstream effect is that the next EoN or Renegade decides its not worth it to hold 150 districts or whatever, and some small sector will always be up for grabs, I imagine. I'm talking about 40-50 (with half carrying the weight) active players holding 30+ districts EDIT: didn't finish reading before responding To me if less than 5% of the player base takes part in PC and a few dozen players dominate the playing field the mechanics are too harsh. And the learning curve only steepens the more time goes by without team deploy or mechanics that lend at least some importance to having some numbers.
Totally agree. What would be really superb is if we could get some type of "official" PFC administered by CONCORD and not the ruling powers at the time who have a profit motive. Basically a highsec area of Molden Heath where no corp can hold more than 2-3 districts, and you cannot take part in if you hold districts anywhere else. The big boys can go slug it out in low/nullsec for bigger prizes while smaller corps get their feet wet.
Unfortunately I don't know that CCP could be bothered with such a thing, better for the players to meta it amongst themselves In their opinion, I'm thinking.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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GTA V FTW
206
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Posted - 2014.03.08 14:37:00 -
[112] - Quote
CCP Logibro wrote:Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we're waiting for QA to confirm both changes are good to go, but we have announced it earlier to give corporations in Planetary Conquest a chance to be aware of the changes.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction.
This LOL logic that has taken you LOL Devs months to come up with has pretty much let us all know that you all have no F-ing clue what you all are doing.
GG CCP
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ads alt
115
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Posted - 2014.03.08 14:41:00 -
[113] - Quote
GTA V FTW wrote:CCP Logibro wrote:Hey guys
With the Rubicon 1.3 release on 2014-03-11 we are aiming to deploy two changes, one to Planetary Conquest and one to Factional Warfare. At this stage we're waiting for QA to confirm both changes are good to go, but we have announced it earlier to give corporations in Planetary Conquest a chance to be aware of the changes.
Planetary Conquest: Locking a district will now ensure the attacker loses clones and ISK when there is no battle result
This means that if no battle takes place, or if a battle is reverted due to it not being completed, the attackers will lose clones as per a normal loss.
Factional Warfare: Adjusted the battle spawning so that factions will need to spend more time defending their districts proportionally to the number of districts they control
What this means is that as a faction controls a higher percentage of districts in the warzone, it will generate more defense contracts for that faction. This LOL logic that has taken you LOL Devs months to come up with has pretty much let us all know that you all have no F-ing clue what you all are doing. GG CCP Im sorry, I couldnt hear that over "waaah, waaah, im a whiney little kid who plays gta V waaah"
1.8 will release...
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Thor Odinson42
Molon Labe. General Tso's Alliance
3047
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Posted - 2014.03.08 15:27:00 -
[114] - Quote
John Demonsbane wrote:Thor Odinson42 wrote:John Demonsbane wrote:Thor Odinson42 wrote:
I don't see the current mechanics changing anytime soon. No offense to those on the CPM, but I think there is a slight conflict of interest here. The small elite groups of players stand to lose quite a bit if the mechanics are changed.
The current mechanics have locked the vast majority of corps out of PC. In fact there is little to zero chance that an up and coming corp can learn on the job fast enough to hold a single district. And that's buying a district from a small elite group.
The chance of a corp with players that have not been in PC taking a district from an established PC corp with clone packs are close to zero and they'd have to invest at least 144 million ISK to give a real try.
The fix to locking will lead to more fighting, but to expect any different outcome than what we've seen is insanity.
I think there is going to be a run on Renegade. Players will start leaving in mass. They will jump into one of the power alliances and then there will be a period of quiet before the two remaining powers go at it. It will be the same names, just some with different tags. One of these powers will end up with an absurd amount of land that SHOULD be undefendable and the cycle will repeat.
You're almost certainly correct, and to an extent that's OK in my opinion as a member of a small corp who learned the hard way about PC. (on a side note, I don't think your corp-mates answer that blowing up small corps is a good solution, that's what alliances are for.) The elite players by nature of their skill, experience, and equipment, will always dominate PC, which is more or less working as intended. Whats not intended is a small hardcore group being able to hold so much land on their own, which is what you are getting at in your last sentence. If you ask my decidedly non-expert opinion, the "district locking" in and of itself is not the major issue. If 2 corps from the same alliance want to legitimately fight eachother over and over again like a corp battle (since we still dont have those... sigh) to keep some districts in alliance hands that's not such a big deal. The big deal is that being able to be done on a massive scale without actually fighting, and with both sides making a profit. If a corp with 50 highly skilled members can hold 4-5 districts by such a method (and only side making any profit) that's not necessarily game-breaking, it's when that same group can hold 60(!) districts like Nyain San does, with essentially zero cost. The zero cost at least appears to be getting fixed here. That then eliminates some of the motivation for locking as you get a lower return on your investment. The hopeful downstream effect is that the next EoN or Renegade decides its not worth it to hold 150 districts or whatever, and some small sector will always be up for grabs, I imagine. I'm talking about 40-50 (with half carrying the weight) active players holding 30+ districts EDIT: didn't finish reading before responding To me if less than 5% of the player base takes part in PC and a few dozen players dominate the playing field the mechanics are too harsh. And the learning curve only steepens the more time goes by without team deploy or mechanics that lend at least some importance to having some numbers. Totally agree. What would be really superb is if we could get some type of "official" PFC administered by CONCORD and not the ruling powers at the time who have a profit motive. Basically a highsec area of Molden Heath where no corp can hold more than 2-3 districts, and you cannot take part in if you hold districts anywhere else. The big boys can go slug it out in low/nullsec for bigger prizes while smaller corps get their feet wet. Unfortunately I don't know that CCP could be bothered with such a thing, better for the players to meta it amongst themselves In their opinion, I'm thinking.
I don't think it has to get that complex, battles just need to spin up within 30 minutes to an hour. Actually reward corps that are active and have enough players to defend districts.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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poison Diego
NECROM0NGERS The CORVOS
319
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Posted - 2014.03.08 15:32:00 -
[115] - Quote
Muhaha! I can sense a flood of nyain tears coming our way
WELCOME TO WORLDofTANKz514
put your seatbelts on, ITs GONNA BE A BUMPY RIDE!!
and please SUCK ON MY BIG BLACK BLASTER!
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1557
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Posted - 2014.03.08 15:37:00 -
[116] - Quote
poison Diego wrote:Muhaha! I can sense a flood of nyain tears coming our way
No, even before locking they had all their districts at a time the majority of players wouldn't even want to play.
Ion pistol in 1.8? Really, is that it? When is that? SoonGäó514
"No blue tags make Tallen go crazy.
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poison Diego
NECROM0NGERS The CORVOS
320
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Posted - 2014.03.08 15:49:00 -
[117] - Quote
Tallen Ellecon wrote:poison Diego wrote:Muhaha! I can sense a flood of nyain tears coming our way No, even before locking they had all their districts at a time the majority of players wouldn't even want to play.
But they wont be getting payouts anymore and I would think that MAYBE they wouldnt want to just waste their isk in pubs anymore by running proto all the time.
Dont get me wrong, we are still going to see them molest people in ambush PROstomping but we might even get to see them run ADV once in a while.
WELCOME TO WORLDofTANKz514
put your seatbelts on, ITs GONNA BE A BUMPY RIDE!!
and please SUCK ON MY BIG BLACK BLASTER!
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1558
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Posted - 2014.03.08 15:52:00 -
[118] - Quote
poison Diego wrote:Tallen Ellecon wrote:poison Diego wrote:Muhaha! I can sense a flood of nyain tears coming our way No, even before locking they had all their districts at a time the majority of players wouldn't even want to play. But they wont be getting payouts anymore and I would think that MAYBE they wouldnt want to just waste their isk in pubs anymore by running proto all the time. Dont get me wrong, we are still going to see them molest people in ambush PROstomping but we might even get to see them run ADV once in a while.
It's too late for that.
Ion pistol in 1.8? Really, is that it? When is that? SoonGäó514
"No blue tags make Tallen go crazy.
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poison Diego
NECROM0NGERS The CORVOS
320
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Posted - 2014.03.08 15:57:00 -
[119] - Quote
Tallen Ellecon wrote:poison Diego wrote:Tallen Ellecon wrote:poison Diego wrote:Muhaha! I can sense a flood of nyain tears coming our way No, even before locking they had all their districts at a time the majority of players wouldn't even want to play. But they wont be getting payouts anymore and I would think that MAYBE they wouldnt want to just waste their isk in pubs anymore by running proto all the time. Dont get me wrong, we are still going to see them molest people in ambush PROstomping but we might even get to see them run ADV once in a while. It's too late for that.
Nah, It will only take about a year to milk em dry... lol
and people start to leave when they aint getting paid
WELCOME TO WORLDofTANKz514
put your seatbelts on, ITs GONNA BE A BUMPY RIDE!!
and please SUCK ON MY BIG BLACK BLASTER!
|
Shiyou Hidiyoshi
Ancient Exiles. Renegade Alliance
469
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Posted - 2014.03.08 16:42:00 -
[120] - Quote
poison Diego wrote:Tallen Ellecon wrote:poison Diego wrote:Tallen Ellecon wrote:poison Diego wrote:Muhaha! I can sense a flood of nyain tears coming our way No, even before locking they had all their districts at a time the majority of players wouldn't even want to play. But thehey wouldnt want to just waste their isk in pubs anymore by running proto all the time. Dont get me wrong, we are still going to see them molest people in ambush PROstomping but we might even get to see them run ADV once in a while. It's too late for that. Nah, It will only take about a year to milk em dry... lol and people start to leave when they aint getting paid Actually, they don't get paid but get money when they ask for it. They have been rolling proto every game even during the beginning of Uprising. Heavily involved PC corps have had rich players forever, district locking has only made small inexperienced PC corps semi-rich.
CCP Lockingbro needs help! Sign!
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