|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
RemingtonBeaver
Molon Labe. General Tso's Alliance
116
|
Posted - 2014.02.16 06:55:00 -
[1] - Quote
I hate to derail the discussion, but I think the price of an ADS is justified as long as something is done about rail turrets and rail tanks.
The fix would be super easy. Just make the damage drop off 10% for every 50 meters beyond 200. So at 450 meters they're doing 50% damage. This would end those 600+ meter tank kills.
This would stop the RDV denial and rails would have to venture beyond the red line to be effective. They'd still be formidable against tanks and dropships as long as they aren't way up on d-bag mountain.
You'd still see red line rail tanks, but they'd be tankers that specialized into the rail turrets and damage mods in order to combat the damage dropoff.
Fixing the damage mods won't do anything considering a militia rail tank can do just fine without damage mods.
We can pickle that.
|
RemingtonBeaver
Molon Labe. General Tso's Alliance
118
|
Posted - 2014.02.16 15:05:00 -
[2] - Quote
straya fox wrote:NK Scout wrote:straya fox wrote:Look champ 'proto' when used in relation to vehicles means modules and weapons.
If you want the power then f*cking pay for it, or get on the ground and risk your KDR like everyone else. Show me on the clone where the assault dropship touched you. It's not the dropship, the point of my discussion is when rail tanks are nerfed there will be nothing left to take them out. so why do they deserve a price reduction?
Have you ever used a forge gun? There isn't a dropship in the game that can tank the damage from a forge gunner. I believe this is the last vestige of hope for red line tanks to have an argument as to why they shouldn't get nerfed.
Tanks do not spin around when hit with AV. Tanks are not difficult to pilot. In a dropship you cannot kill infantry at any altitude higher than 100meters. You can't even see infantry above 100 meters.
As a proto forger I promise you that rail tanks in no way are the only counter to ADS. Rail tanks are terrible for a multitude of reasons, yet people still try to justify them.
As a forger I would jump for joy if the skies were full of ADS. I would rather have those all day than supertards spamming rail tanks and shooting down every vehicle before an RDV can drop it in the field.
We can pickle that.
|
RemingtonBeaver
Molon Labe. General Tso's Alliance
118
|
Posted - 2014.02.16 15:08:00 -
[3] - Quote
Cody Sietz wrote:Awry Barux wrote:straya fox wrote:Mobius Wyvern wrote: Yes, but that isn't going to remain the case. Like I said, CCP Remnant made a post about a month back where he said they're "unsatisfied with the current state of Light AV vs Vehicles".
As well, that's a bit of an exaggeration. I've so far lost 3 Pythons to some really good AV players luring me down to lower altitude, and then using the kinetic impact of multiple Swarm launchers to throw me into buildings or hills.
So you crashed... Have you ever tried flying an ADS? It's not nearly as easy as some people make it look. Edit: He may have been doing absolutely everything right, only to get surprised by swarms, which really knock a dropship as light as the Python around. Bumping into a wall will drop the vast majority of your shields and make it even harder to maintain control, at which point tapping another wall will probably destroy the dropship. If that doesn't get you, the followup swarm volleys probably will, unless you're skilled enough to maintain control and get out of there extremely quickly, which is very, very hard. So what happens if there are no buildings to crash into? Look, I don't take my ADS because of rail tanks. That is literally it. The only deterrent is a rail tank. If they buff the ADS or drop the price while nerfing rails or tanks in general, then we run the risk of having another 1.7 super tank spam fest. Everybody called tanks becoming spam-able and OP in 1.7 and if something like this happened then it will be the same for ADS.
Obvious red line rail tanker is obvious.
We can pickle that.
|
RemingtonBeaver
Molon Labe. General Tso's Alliance
124
|
Posted - 2014.02.17 02:17:00 -
[4] - Quote
Cody Sietz wrote:[quote=RemingtonBeaver][quote=Cody Sietz]
I'm not arguing that redline tanking is good, in fact, it's broken and OP...yet it is the ONLY thing that can counter the incubus ADS.
Thank you for proving my point.
Forge guns, swarms, missle tanks, blaster tanks, any kind of turret. Considering ADS pilots have to come into within 100 meters to attack ground troops I'm going to say AV grenades too. Oh and I've dealt the death blow to a dropship with an AV grenade too, so there's that.
What is the counter for a red line rail tank? Oh, absolutely nothing? LAV bomb and pray you make it to the dickless asshat before the timer goes off?
There is no justification for the garbage that is rail tanks.
We can pickle that.
|
RemingtonBeaver
Molon Labe. General Tso's Alliance
124
|
Posted - 2014.02.17 03:03:00 -
[5] - Quote
Happy Violentime wrote:
What's that saying in EVE? Don't use what you can't afford to lose??
Whenever I see an ads in a pub ambush they usually have 1 extra turret at most and seem to be almost perma hardened - any ADS I've ever taken down with a proto forge has been by bad luck of the pilot - usually I just hear them laugh as they fly over my head and missile me to death.
What level is your forge at? Because I've never had a dropship take one shot from me and stay anywhere near me...and live.
And as far as this "don't use what you can't afford to use" goes. You actually have to be able to use something. Call in a dropship with rails on the field. Feel the glorious power for the entire 3 seconds you're in the air. That's if it even makes off the RDV before it's railed to death.
We can pickle that.
|
RemingtonBeaver
Molon Labe. General Tso's Alliance
127
|
Posted - 2014.02.17 05:39:00 -
[6] - Quote
One of the funnest games I've played in Dust was one where the enemy called in 4 dropships and my team called in dropships and we battled it out in the skies. It devolved into ramming into each other, but that was towards the end of the match. Come to think of it, it was Kujo and some of his mates in the dropships.
That being said, dropships are amazing fun. Yes they cost too much and you'll go broke before you even learn to properly pilot, but with rail turrets and rail tanks being completely broken, matches like that are not going to happen for new players. This completely takes away a truly fun part of the game.
We can pickle that.
|
RemingtonBeaver
Molon Labe. General Tso's Alliance
248
|
Posted - 2014.03.20 13:00:00 -
[7] - Quote
Lost two half mill ADS to RDV yo-yo yesterday. It just went back and forth until an enemy rail tank blew it to hell....in two different games.
DROP THE BASE PRICE OF DROPSHIPS!
I'd like to see the breakdown of vehicle use just to see how little dropships are utilized compared to tanks and jeeps.
DROP THE PRICE!
...or fix the collisions. I can drive a tank off a tower, or roll a jeep down a cliff, but if I so much as graze another dropship in the air we both explode.
...and fix the the RDVs. If a vehicle fails to deploy you should be reimbursed for that price...or allow us to cancel deployments.
...and fix the damage rails can do from across the map....it's stupid that I can't see a ground troop at 150 meters but a rail tanks can target me just fine at 500 meters. Even if I'm right above the tank I can't effectively target it until moving in to 200 or less meters.
...and fix the random glitches that cause you to explode. I was flying on the rings map, low in the city part, turned to face under the large red pipe (under the actual rings) at skirmish bravo. Had a green dot watching me hunt down a red as my shields and armor just vanished at the same speed as it would had I slammed into something at top speed. My squad mate confirmed that absolutely nothing touched my dropship.
We can pickle that.
|
RemingtonBeaver
Molon Labe. General Tso's Alliance
248
|
Posted - 2014.03.20 19:38:00 -
[8] - Quote
lAssassinl Zer0 wrote:KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted) I believe that specializations for vehicles and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase. Right now an assault dropship has over a 7x increase in price compared to a basic dropship. An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty. Assault dropship prices need to be severely cut. EDIT: I think around 120k-150k would be an acceptable base price. ....... NO. Actually a Well fitted Drophip is INVICIBLE. 8 Players with AV can't take him down. (Hardeners/ booster/ faster than swarms , can simply go away.) Have you ever see an good assault dropship killed ? Not me. Vehicules are actually indestructible if not by an another, why a vehicule that AT LEAST take down 10 player or a tank (if bad) should cost same than ONE footsoldier ? An assault dropship acutally kill at least 10/20 players before getting destroyed...oh wait he's not destroyed if a rail tank don't shoot it.
You are clearly an insane person. I don't want to engage you directly, as you are insane, but I feel it necessary that you are aware of this.
We can pickle that.
|
|
|
|