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NK Scout
Storm Wind Strikeforce Caldari State
343
|
Posted - 2014.02.13 19:33:00 -
[1] - Quote
Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Cyrius Li-Moody
0uter.Heaven
3547
|
Posted - 2014.02.13 19:34:00 -
[2] - Quote
Yes. Let the tears flow.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
calisk galern
BurgezzE.T.F General Tso's Alliance
1814
|
Posted - 2014.02.13 19:34:00 -
[3] - Quote
it wasn't "official" the last 3 times you made this thread?
nothing has changed since you made those >.> |
NK Scout
Storm Wind Strikeforce Caldari State
343
|
Posted - 2014.02.13 19:35:00 -
[4] - Quote
calisk galern wrote:it wasn't "official" the last 3 times you made this thread?
nothing has changed since you made those >.> This one makes sense. Tired of the noobs who cant shoot so they gotta abuse remotes
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
calisk galern
BurgezzE.T.F General Tso's Alliance
1814
|
Posted - 2014.02.13 19:35:00 -
[5] - Quote
just realized you are complaining about remotes in ambush that's just silly. |
calisk galern
BurgezzE.T.F General Tso's Alliance
1814
|
Posted - 2014.02.13 19:37:00 -
[6] - Quote
NK Scout wrote:calisk galern wrote:it wasn't "official" the last 3 times you made this thread?
nothing has changed since you made those >.> This one makes sense. Tired of the noobs who cant shoot so they gotta abuse remotes
oh you can point your laser pointer...congrats that takes sooooo much more effort then using a practically melee trap weapon with a delay. |
Sgt Buttscratch
lcritMYpantS
1569
|
Posted - 2014.02.13 19:37:00 -
[7] - Quote
NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Lucifalic
Nos Nothi
309
|
Posted - 2014.02.13 19:38:00 -
[8] - Quote
NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
fak you... call yourself a scout. Your posts suck
Here since Closed beta. Scout for life.
|
Joseph Ridgeson
WarRavens League of Infamy
523
|
Posted - 2014.02.13 19:39:00 -
[9] - Quote
I am a Tanker. I actually really like Remote Explosives. The only thing I am not a huge fan of, but I think it is still funny, is the suicide LAV. Getting kills on a tank with Remotes generally revolves around being clever, planning ahead, or just being damn gutsy.
Bleed out detonation is a little silly; that probably shouldn't happen. Sticking to friendly vehicles is a cute thing but Suicide LAV maybe shouldn't happen. If it stays, I will still smile every time it gets me. |
Master Smurf
Nos Nothi
99
|
Posted - 2014.02.13 19:39:00 -
[10] - Quote
NK Scout wrote:calisk galern wrote:it wasn't "official" the last 3 times you made this thread?
nothing has changed since you made those >.> This one makes sense. Tired of the noobs who cant shoot so they gotta abuse remotes
Tired of noobs complaining instead of keeping their distance
"Shine bright like a diamond"
|
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
543
|
Posted - 2014.02.13 19:40:00 -
[11] - Quote
complaining about remotes in ambush is kinda like complaining about how stiff the collar of your shirt is before you are executed
Kills- Archduke Ferdinand
Balance!
|
Lucifalic
Nos Nothi
310
|
Posted - 2014.02.13 19:40:00 -
[12] - Quote
Joseph Ridgeson wrote:I am a Tanker. I actually really like Remote Explosives. The only thing I am not a huge fan of, but I think it is still funny, is the suicide LAV. Getting kills on a tank with Remotes generally revolves around being clever, planning ahead, or just being damn gutsy.
Bleed out detonation is a little silly; that probably shouldn't happen. Sticking to friendly vehicles is a cute thing but Suicide LAV maybe shouldn't happen. If it stays, I will still smile every time it gets me.
and fak you too tanker....
heh lalalalalalallalalalalalaa BOOOOOOOM!!!!
Here since Closed beta. Scout for life.
|
Cyrius Li-Moody
0uter.Heaven
3554
|
Posted - 2014.02.13 19:41:00 -
[13] - Quote
Now here's a good question, should we, or should we not put a remote bounty on this poor soul?
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
Icarus DelSol
BIG BAD W0LVES
14
|
Posted - 2014.02.13 19:42:00 -
[14] - Quote
Yeah, don't agree at all. Learn to counter the traps and tactics. I want a game that evolves, and that doesn't just mean new weapons, it means innovative ways to use old ones. Jihad Jeeps are annoying, but at least their inception was creative. |
Baltazar Pontain
Phantom Universe Task Force Die Fremdenlegion
81
|
Posted - 2014.02.13 19:43:00 -
[15] - Quote
NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Your whining was heard by CCP for AV so keep going and CCP will also nerf remote explosives. Because at the moment they hear to the people that shout the loudest.
GIVE ME MORE DRAMA BABY! |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
497
|
Posted - 2014.02.13 19:43:00 -
[16] - Quote
The only thing I'd do is give them a 48/36/28 scan profile and make them scanable.
We want cake and tea.
|
CLONE117
planetary retaliation organisation ACME Holding Conglomerate
672
|
Posted - 2014.02.13 19:45:00 -
[17] - Quote
sure... as long as we get the ability to stick them to dropsuits. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6666
|
Posted - 2014.02.13 19:46:00 -
[18] - Quote
NK Scout wrote: Make the explosive disapear after you bleed out
I'm actually in favor of something like this for all equipment. Basically if you swap out suits at a supply depot or die and change suits then any deployable equipment you placed down gets destroyed. The logic being that the deployable equipment draws CPU/PG from your suit and when the connection to that suit is lost the equipment is no longer stable. Plus it would help with equipment spam. Of course, if you respawn or swap fits to another fit with that same equipment equipped then it will not be destroyed.
And Aero said unto his children, "LET THERE BE A REGISTRY"
CPM Info and Q&A -Status: Open
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
2955
|
Posted - 2014.02.13 19:49:00 -
[19] - Quote
Cyrius Li-Moody wrote:Now here's a good question, should we, or should we not put a remote bounty on this poor soul?
Like his alt plays the game.....
On the other hand, I know who this guy's main is, so if you set the bounty, I'll try and hunt him down
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Spectre-M
The Generals General Tso's Alliance
271
|
Posted - 2014.02.13 19:49:00 -
[20] - Quote
Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying
I can't shoot while bleeding out. Remotes shouldn't either.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
|
|
calisk galern
BurgezzE.T.F General Tso's Alliance
1821
|
Posted - 2014.02.13 19:51:00 -
[21] - Quote
Ghost Kaisar wrote:Cyrius Li-Moody wrote:Now here's a good question, should we, or should we not put a remote bounty on this poor soul? Like his alt plays the game..... On the other hand, I know who this guy's main is, so if you set the bounty, I'll try and hunt him down
feel free to share with the class ^^ |
Lucifalic
Nos Nothi
311
|
Posted - 2014.02.13 19:52:00 -
[22] - Quote
yea his posts are GARBAGE and he hides behind an alt with a misleading name.
Here since Closed beta. Scout for life.
|
NK Scout
Storm Wind Strikeforce Caldari State
344
|
Posted - 2014.02.13 19:52:00 -
[23] - Quote
Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay. Barely at all
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible. It makes them overpowered, I killed them I shouldnt die
-WHY, should all equipment disappear after you die then? Just remotes so you cant detonate after you respawn
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell. Because jhad jeeps are nooby
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!! Not when its easy
Learn to; Be more aware. I am, they jump in the building, I kill them, then they detonate LOLremotes then I lose 132k isk because of thier noobyness Double tap(the art of making sure someone is DEAD) they detonate right away so I cant quit crying. Not until remotes get a needed nerf
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
344
|
Posted - 2014.02.13 19:53:00 -
[24] - Quote
Master Smurf wrote:NK Scout wrote:calisk galern wrote:it wasn't "official" the last 3 times you made this thread?
nothing has changed since you made those >.> This one makes sense. Tired of the noobs who cant shoot so they gotta abuse remotes Tired of noobs complaining instead of keeping their distance Cant keep my distance if some noob indoors instakills be after I killed them in a large radius I can do nothing about
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
344
|
Posted - 2014.02.13 19:54:00 -
[25] - Quote
Baltazar Pontain wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them. Your whining was heard by CCP for AV so keep going and CCP will also nerf remote explosives. Because at the moment they hear to the people that shout the loudest. GIVE ME MORE DRAMA BABY! Im talking about remotes vs infantry, you know the iwin button of infantry
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Lucifalic
Nos Nothi
311
|
Posted - 2014.02.13 19:56:00 -
[26] - Quote
Quit crying... jesus
Here since Closed beta. Scout for life.
|
Darken-Soul
BIG BAD W0LVES
607
|
Posted - 2014.02.13 19:57:00 -
[27] - Quote
NK Scout wrote:calisk galern wrote:it wasn't "official" the last 3 times you made this thread?
nothing has changed since you made those >.> This one makes sense. Tired of the noobs who cant shoot so they gotta abuse remotes
sand box
Who wants some?
|
Thumb Green
Titans of Phoenix Legacy Rising
776
|
Posted - 2014.02.13 19:58:00 -
[28] - Quote
NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2
All the other stuff is fine as is by me; however this one is a must. The damn things are practically contact grenades that do more damage and have a larger blast radius.
Support Orbital Spawns
|
Sgt Buttscratch
lcritMYpantS
1574
|
Posted - 2014.02.13 20:01:00 -
[29] - Quote
Spectre-M wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying I can't shoot while bleeding out. Remotes shouldn't either.
theres a difference, one requires you to pick a gun up, hold it and aim it, the other requires 1 finger. refer to the bottom line of my 1st post
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
NK Scout
Storm Wind Strikeforce Caldari State
344
|
Posted - 2014.02.13 20:02:00 -
[30] - Quote
Sgt Buttscratch wrote:Spectre-M wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying I can't shoot while bleeding out. Remotes shouldn't either. theres a difference, one requires you to pick a gun up, hold it and aim it, the other requires 1 finger. refer to the bottom line of my 1st post Your crutch needs nerfing
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
|
Lucifalic
Nos Nothi
313
|
Posted - 2014.02.13 20:05:00 -
[31] - Quote
Your face needs nerfing to catch up to your brain
Here since Closed beta. Scout for life.
|
NK Scout
Storm Wind Strikeforce Caldari State
344
|
Posted - 2014.02.13 20:06:00 -
[32] - Quote
Lucifalic wrote:Your face needs nerfing to catch up to your brain Anything that instakills need drawbacks Including core locus grenades..........
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Johnny Guilt
Algintal Core
503
|
Posted - 2014.02.13 20:09:00 -
[33] - Quote
Hahahahahahahaha no,do you remember what they were like in beta? THOSE were OP as ****,THOSE were unbalanced and now they are a shadow of their former selfs,back then you could detonate them right after they left your hand and had 2x the throwing arm
A strange game.
The only winning move is
not to play.
|
Lucifalic
Nos Nothi
317
|
Posted - 2014.02.13 20:09:00 -
[34] - Quote
my NK insta kills.... nerf them???
its a freaking packed explosive from the future and you think it needs MORE time to arm???? I throw them out get killed and cant insta detonate them like your making out. You just suck and dont pay attention to where they get thrown down and then get all pissy whining like a spoiled child from Orange County when your shiney crap goes boom,
Here since Closed beta. Scout for life.
|
NK Scout
Storm Wind Strikeforce Caldari State
344
|
Posted - 2014.02.13 20:10:00 -
[35] - Quote
Lucifalic wrote:my NK insta kills.... nerf them???
They require you to be hugging the enemy, and need to be charged
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Sgt Buttscratch
lcritMYpantS
1577
|
Posted - 2014.02.13 20:11:00 -
[36] - Quote
NK Scout wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay. Barely at all
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible. It makes them overpowered, I killed them I shouldnt die
-WHY, should all equipment disappear after you die then? Just remotes so you cant detonate after you respawn
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell. Because jhad jeeps are nooby
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!! Not when its easy
Learn to; Be more aware. I am, they jump in the building, I kill them, then they detonate LOLremotes then I lose 132k isk because of thier noobyness Double tap(the art of making sure someone is DEAD) they detonate right away so I cant quit crying. Not until remotes get a needed nerf
-It does not make them overpowered. they are not invisible, if you pay attention you can stay clear.
-Jihad jeeps are an efficent way to deal with CCP's failas idea of tanks. 60k for somethingwith 50x thelifespan of a 200k dropsuit...
-Eitherall equuipment goes after owner dies or none.. that simple.
-Big Boom = big boom, wether its hard or easy. pay attention.
-If you are aware they don't get in the building....
-dont stop firing... I dont mean kill them, then walk to the body as if it was a hollywood movie and you need to addyou line in then double tap, I mean MAKE SURE THEY ARE DEAD
- Remotes do not need a nerf, people needto nerf their inability to cope with situations that are: Avoidable obvious and designed to reap tears.
You go from posting one post about big corps getting owned to crying cuz your 132k suit(thats still not that exsepnsive) gets OHK'd cuzyou were to busy not completing a kill
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
darkiller240
WarRavens League of Infamy
379
|
Posted - 2014.02.13 20:11:00 -
[37] - Quote
NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them. No just no They are fine touch them and no one will use them stop crying because you cant see an explosive and play more vigently
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
|
NK Scout
Storm Wind Strikeforce Caldari State
344
|
Posted - 2014.02.13 20:13:00 -
[38] - Quote
Sgt Buttscratch wrote:NK Scout wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay. Barely at all
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible. It makes them overpowered, I killed them I shouldnt die
-WHY, should all equipment disappear after you die then? Just remotes so you cant detonate after you respawn
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell. Because jhad jeeps are nooby
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!! Not when its easy
Learn to; Be more aware. I am, they jump in the building, I kill them, then they detonate LOLremotes then I lose 132k isk because of thier noobyness Double tap(the art of making sure someone is DEAD) they detonate right away so I cant quit crying. Not until remotes get a needed nerf -It does not make them overpowered. they are not invisible, if you pay attention you can stay clear. -Jihad jeeps are an efficent way to deal with CCP's failas idea of tanks. 60k for somethingwith 50x thelifespan of a 200k dropsuit... -Eitherall equuipment goes after owner dies or none.. that simple. -Big Boom = big boom, wether its hard or easy. pay attention. -If you are aware they don't get in the building.... -dont stop firing... I dont mean kill them, then walk to the body as if it was a hollywood movie and you need to addyou line in then double tap, I mean MAKE SURE THEY ARE DEAD - Remotes do not need a nerf, people needto nerf their inability to cope with situations that are: Avoidable obvious and designed to reap tears. You go from posting one post about big corps getting owned to crying cuz your 132k suit(thats still not that exsepnsive) gets OHK'd cuzyou were to busy not completing a kill Anything that instakills needs drawbacks
And you are so stupid, you cant finish them if they detonate right after they are dead, and some people need to reload or use a ScR, so we cant, and lol they rush at you, and if you kill them, they kill you which is unfair and makes remotes op
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
344
|
Posted - 2014.02.13 20:14:00 -
[39] - Quote
darkiller240 wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them. No just no They are fine touch them and no one will use them stop crying because you cant see an explosive and play more vigently Oh, I can see them, the problem I have is someone rushing you and using remote contact grenades and if you kill them, they instantly detonate them......nothing I can do.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Lucifalic
Nos Nothi
317
|
Posted - 2014.02.13 20:15:00 -
[40] - Quote
Ok child you cant take any more brain power.. Let me know your mains name so i can make sure to kill you ONLY with RE when you are on.
If you really were a scout you could see them coming... But your a medium tryhard running proto and cant stand anything killing you so you hide behind an alt and cry on the forums.
I wanna stuff that remote right up your
Here since Closed beta. Scout for life.
|
|
darkiller240
WarRavens League of Infamy
379
|
Posted - 2014.02.13 20:16:00 -
[41] - Quote
NK Scout wrote:darkiller240 wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them. No just no They are fine touch them and no one will use them stop crying because you cant see an explosive and play more vigently Oh, I can see them, the problem I have is someone rushing you and using remote contact grenades and if you kill them, they instantly detonate them......nothing I can do. Its a suicide mission, a suit for a suit seems fair to me
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
|
Sinboto Simmons
SVER True Blood General Tso's Alliance
4544
|
Posted - 2014.02.13 20:17:00 -
[42] - Quote
Complaining about getting killed by something with a 5 meter(foot) blast radius: fail.
Honestly I can jump backwards out of that blast radius.
Sinboto - The True Blood Minja
Forum Warrior level 4
STB-Infantry (Demolition)
|
Lucifalic
Nos Nothi
317
|
Posted - 2014.02.13 20:18:00 -
[43] - Quote
its really pathetic
Here since Closed beta. Scout for life.
|
Soldiersaint
BATTLE SURVEY GROUP Ishuk-Raata Enforcement Directive
721
|
Posted - 2014.02.13 20:20:00 -
[44] - Quote
Spectre-M wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying I can't shoot while bleeding out. Remotes shouldn't either. If your bleeding out you still have enough strength to hit a button especially if you already have the detonator in your hand. you sir are an idiot. Watch terminator 2 and any other movie with a guy that dies with the detonator in his hand and you will understand. |
Soldiersaint
BATTLE SURVEY GROUP Ishuk-Raata Enforcement Directive
721
|
Posted - 2014.02.13 20:21:00 -
[45] - Quote
NK Scout wrote:Master Smurf wrote:NK Scout wrote:calisk galern wrote:it wasn't "official" the last 3 times you made this thread?
nothing has changed since you made those >.> This one makes sense. Tired of the noobs who cant shoot so they gotta abuse remotes Tired of noobs complaining instead of keeping their distance Cant keep my distance if some noob indoors instakills be after I killed them in a large radius I can do nothing about Why did you go indoors? no matter what your the idiot. |
darkiller240
WarRavens League of Infamy
379
|
Posted - 2014.02.13 20:21:00 -
[46] - Quote
Soldiersaint wrote:Spectre-M wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying I can't shoot while bleeding out. Remotes shouldn't either. If your bleeding out you still have enough strength to hit a button especially if you already have the detonator in your hand. you sir are an idiot. Watch terminator 2 and any other movie with a guy that dies with the detonator in his hand and you will understand. While i agree dont call him an idiot and those are still movies
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
|
Chuckles Brown
29
|
Posted - 2014.02.13 20:22:00 -
[47] - Quote
Pump the mudda f*ckin' brakes, son!
The only thing REs need is the detonation after death bug fixed. If you're bleeding out, you aren't allowed to still fire your gun, or use equipment of any other kind, so REs should no exception.
They are great equalizers in battle, and require more skill, risk, and action than MDs and nades.
They probably should be moved to the grenade slot, or not replaceable by Supply Depots & Nanohives. I don't get Uplinks and Nanohives restored, REs shouldn't be able to either if they are to be treated as equipment and not weaponry.
At this point in time, if you're still falling for RE traps, then you need to evolve your game to a higher level.
The Official alt of 8213
Do you pub, brah?
|
Master Smurf
Nos Nothi
101
|
Posted - 2014.02.13 20:23:00 -
[48] - Quote
The only way you shouldnt be able to trigger is if you are killed by a headshot or blown up yourself i.e when you cant be revived.
Dont know if that is already the case.
And comparing having to stand and aim to just pulling a trigger is laughable. We also have similar mechanics in other games.
"Shine bright like a diamond"
|
Jake Bloodworth
Molon Labe. General Tso's Alliance
430
|
Posted - 2014.02.13 20:23:00 -
[49] - Quote
NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Do you ever actually add anything intelligent to these forums? |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
353
|
Posted - 2014.02.13 20:27:00 -
[50] - Quote
Spectre-M wrote:
I can't shoot while bleeding out. Remotes shouldn't either.
This^
The not Logic Bomb!
-->We need better comms!<--
|
|
Thumb Green
Titans of Phoenix Legacy Rising
778
|
Posted - 2014.02.13 20:29:00 -
[51] - Quote
You can tell who in this thread genuinely believe RE's a perfectly fine and who in this thread are scrubs that rely on their mega-contact grenades as a crutch (hint: they're the ones getting angry and hurling insults). I agree mostly with the former as they're mostly right, I just believe they could do with a longer delay before arming. But the latter, well you goes are only making things worse.
Support Orbital Spawns
|
Sgt Buttscratch
lcritMYpantS
1578
|
Posted - 2014.02.13 20:29:00 -
[52] - Quote
Quote:Anything that instakills needs drawbacks
And you are so stupid, you cant finish them if they detonate right after they are dead, and some people need to reload or use a ScR, so we cant, and lol they rush at you, and if you kill them, they kill you which is unfair and makes remotes op
They have drawbacks. when you have them in your hand, you are defenseless. to get them to work you need to bum rush in very close...defenseless.
Their killing power comes from people not paying attention, If you see a scout flying into the room not shooting..... what is he doing?
wearing fancy suits does not stop you from getting OHK'd, cheap shotted, it just means you have more at risk. YOUR RISK, YOUR CHOICE.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
NK Scout
Storm Wind Strikeforce Caldari State
345
|
Posted - 2014.02.13 20:30:00 -
[53] - Quote
Chuckles Brown wrote:Pump the mudda f*ckin' brakes, son!
The only thing REs need is the detonation after death bug fixed. If you're bleeding out, you aren't allowed to still fire your gun, or use equipment of any other kind, so REs should no exception.
They are great equalizers in battle, and require more skill, risk, and action than MDs and nades.
They probably should be moved to the grenade slot, or not replaceable by Supply Depots & Nanohives. I don't get Uplinks and Nanohives restored, REs shouldn't be able to either if they are to be treated as equipment and not weaponry.
At this point in time, if you're still falling for RE traps, then you need to evolve your game to a higher level. Omfg people, learn to read Im talking about noobs using remote like contact grenades
Re read the op Re read the op
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
345
|
Posted - 2014.02.13 20:31:00 -
[54] - Quote
Sgt Buttscratch wrote:Quote:Anything that instakills needs drawbacks
And you are so stupid, you cant finish them if they detonate right after they are dead, and some people need to reload or use a ScR, so we cant, and lol they rush at you, and if you kill them, they kill you which is unfair and makes remotes op They have drawbacks. when you have them in your hand, you are defenseless. to get them to work you need to bum rush in very close...defenseless. Their killing power comes from people not paying attention, If you see a scout flying into the room not shooting..... what is he doing? wearing fancy suits does not stop you from getting OHK'd, cheap shotted, it just means you have more at risk. YOUR RISK, YOUR CHOICE. The remote guy has no risk Cheap suits to overpoweredly kill my 132k isk suit without any effort
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
calisk galern
BurgezzE.T.F General Tso's Alliance
1828
|
Posted - 2014.02.13 20:32:00 -
[55] - Quote
Thumb Green wrote:You can tell who in this thread genuinely believe RE's a perfectly fine and who in this thread are scrubs that rely on their mega-contact grenades as a crutch (hint: they're the ones getting angry and hurling insults). I agree mostly with the former as they're mostly right, I just believe they could do with a longer delay before arming. But the latter, well you goes are only making things worse.
seems like you are making a pretty broad spectrum back handed insult to those that think RE's are fine as is.
I like you have some opinions on changes that could be made to RE's entirely limited to the post death glitch, but do not consider it a priority by any means.
there is no way you will convince me that RE's are stronger then rifles,scanners, uplinks, tanks, or any of the other current FOTM crutches out their.
if used as a grenade it's 9 times out of 10 a suicide mission, you need to be in melee range, and if you removed the post death trigger it would pretty close to never happen.
now let's look at rifles and more specifically the rail rifle since it's so popular easily killing up to 150+ meters capable of kill the heaviest of armor tanks in less then 1.25 seconds, a clip large enough to drop multiple targets without reloading.
how about uplinks generating 1000's of war points and making most teams damn near unstoppable when spammed, theirs a reason entire teams run uplinks and only a minor few use RE's,
do I need to discuss tanks? how about scanners?
seriously the fact that someone wants to compare really makes me feel for howbad some people are at this game... |
NK Scout
Storm Wind Strikeforce Caldari State
345
|
Posted - 2014.02.13 20:33:00 -
[56] - Quote
darkiller240 wrote:NK Scout wrote:darkiller240 wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them. No just no They are fine touch them and no one will use them stop crying because you cant see an explosive and play more vigently Oh, I can see them, the problem I have is someone rushing you and using remote contact grenades and if you kill them, they instantly detonate them......nothing I can do. Its a suicide mission, a suit for a suit seems fair to me Ita not, not when im forced to lose 60% of my matches payout because of a noob.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Sgt Buttscratch
lcritMYpantS
1578
|
Posted - 2014.02.13 20:33:00 -
[57] - Quote
NK Scout wrote:Chuckles Brown wrote:Pump the mudda f*ckin' brakes, son!
The only thing REs need is the detonation after death bug fixed. If you're bleeding out, you aren't allowed to still fire your gun, or use equipment of any other kind, so REs should no exception.
They are great equalizers in battle, and require more skill, risk, and action than MDs and nades.
They probably should be moved to the grenade slot, or not replaceable by Supply Depots & Nanohives. I don't get Uplinks and Nanohives restored, REs shouldn't be able to either if they are to be treated as equipment and not weaponry.
At this point in time, if you're still falling for RE traps, then you need to evolve your game to a higher level. Omfg people, learn to read Im talking about noobs using remote like contact grenades Re read the op Re read the op
Do you not mean people playing the game how they find fun. They are not using themlike contact nades, they drop them the remotely explode them, remote explosives, designed to be remotely exploded on your face. This isn't a matter of an OP item, this is someone butthurt that they got killed. respawn and go kill their ass, tis a game.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
NK Scout
Storm Wind Strikeforce Caldari State
345
|
Posted - 2014.02.13 20:34:00 -
[58] - Quote
Soldiersaint wrote:NK Scout wrote:Master Smurf wrote:NK Scout wrote:calisk galern wrote:it wasn't "official" the last 3 times you made this thread?
nothing has changed since you made those >.> This one makes sense. Tired of the noobs who cant shoot so they gotta abuse remotes Tired of noobs complaining instead of keeping their distance Cant keep my distance if some noob indoors instakills be after I killed them in a large radius I can do nothing about Why did you go indoors? no matter what your the idiot. Because thats the only place we spawned........I just want remotes tweeked where they cant be used as contact grenades, they are for traps not what people like that use them for...
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
PARKOUR PRACTIONER
Reapers' Assailant
636
|
Posted - 2014.02.13 20:34:00 -
[59] - Quote
I have option to shotgun you in a fast 130HP suit, or blow you up in a fast 130HP suit. Moody, I agree with the bounty.
Psycho
"Never argue with an idiot. They will only pull you down to their level, and then beat you with experience"
|
NK Scout
Storm Wind Strikeforce Caldari State
345
|
Posted - 2014.02.13 20:35:00 -
[60] - Quote
Sgt Buttscratch wrote:NK Scout wrote:Chuckles Brown wrote:Pump the mudda f*ckin' brakes, son!
The only thing REs need is the detonation after death bug fixed. If you're bleeding out, you aren't allowed to still fire your gun, or use equipment of any other kind, so REs should no exception.
They are great equalizers in battle, and require more skill, risk, and action than MDs and nades.
They probably should be moved to the grenade slot, or not replaceable by Supply Depots & Nanohives. I don't get Uplinks and Nanohives restored, REs shouldn't be able to either if they are to be treated as equipment and not weaponry.
At this point in time, if you're still falling for RE traps, then you need to evolve your game to a higher level. Omfg people, learn to read Im talking about noobs using remote like contact grenades Re read the op Re read the op Do you not mean people playing the game how they find fun. They are not using themlike contact nades, they drop them the remotely explode them, remote explosives, designed to be remotely exploded on your face. This isn't a matter of an OP item, this is someone butthurt that they got killed. respawn and go kill their ass, tis a game. I lose half my payout because some scrub has no skill and uses a instakill contact grenade Its op against infantry like that
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
|
Monkey MAC
Rough Riders..
1956
|
Posted - 2014.02.13 20:36:00 -
[61] - Quote
God damn those noobs, who are placing an armed explosive in the middle of a damn battlefield. If someone detonates an RE double tapping L2 should cause them feedback damage.
The only thing I agree with is removing the ability to detonate while dead. But only if we get either
A) Damage Buff: 50%
B) New type: Shaped Charge 1500 dmg base, +500% when stuck DIRECTLY to a vehicle or instalation, 0.1m splash radius.
Spkr4thedead: Me > AV
This is why tanks are unbalanced
Monkey Mac - Forum Warrior of the Trees Lvl.
|
NK Scout
Storm Wind Strikeforce Caldari State
345
|
Posted - 2014.02.13 20:36:00 -
[62] - Quote
PARKOUR PRACTIONER wrote:I have option to shotgun you in a fast 130HP suit, or blow you up in a fast 130HP suit. Moody, I agree with the bounty. Exept shotguns take actual skill instead of Toss Detonate or
Toss Die Detonate like a little scrub and force a undeserved death.
I wasnt the only guy that got remoted
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
345
|
Posted - 2014.02.13 20:37:00 -
[63] - Quote
Monkey MAC wrote:God damn those noobs, who are placing an armed explosive in the middle of a damn battlefield. If someone detonates an RE double tapping L2 should cause them feedback damage.
The only thing I agree with is removing the ability to detonate while dead. But only if we get either
A) Damage Buff: 50%
B) New type: Shaped Charge 1500 dmg base, +500% when stuck DIRECTLY to a vehicle or instalation, 0.1m splash radius. I only dont want poeple using remotes as contact grenades, vehicles im fine with, if anything they ned buffing against vehicles
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
WUT ANG
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
108
|
Posted - 2014.02.13 20:37:00 -
[64] - Quote
Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying What he said...
Swarm SP Refund Please!!!!!!!
"LONG LIVE DARK LEGION"
|
Nothing Certain
Villore Sec Ops Gallente Federation
229
|
Posted - 2014.02.13 20:38:00 -
[65] - Quote
Melchiah ARANeAE wrote:The only thing I'd do is give them a 48/36/28 scan profile and make them scanable.
I'd make them better camouflaged. It is kind of hard to believe someone is complaining that RE's are too powerful. I think they should act like proximity mines and if someone steps on them, boom
Because, that's why.
|
Sgt Buttscratch
lcritMYpantS
1578
|
Posted - 2014.02.13 20:38:00 -
[66] - Quote
I loose all my payout beause:
the RDV drops my dropshipfrom 100ft and it instaplodes sometimes I D/C loosing my isk lost tanks to terrain, FULL HP VAYU, instaplodes noob throws a locus nade over a wall hopefully, one hit my scout. people in 60ksica/somas people in 200k pro suits
YOU PLAY SHOOTERS KNOWING YOU WILL DIE.
HTFU
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
NK Scout
Storm Wind Strikeforce Caldari State
345
|
Posted - 2014.02.13 20:38:00 -
[67] - Quote
WUT ANG wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying What he said... Many peiple already replied to that post, doesnt work
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
346
|
Posted - 2014.02.13 20:40:00 -
[68] - Quote
Sgt Buttscratch wrote:I loose all my payout beause:
the RDV drops my dropshipfrom 100ft and it instaplodes sometimes I D/C loosing my isk lost tanks to terrain, FULL HP VAYU, instaplodes noob throws a locus nade over a wall hopefully, one hit my scout. people in 60ksica/somas people in 200k pro suits
YOU PLAY SHOOTERS KNOWING YOU WILL DIE.
HTFU But this is like mw2 noobtube spam, nothing you can do about it, uou cant hide, if you kill them you dont have to shoot them before they shoot you.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
calisk galern
BurgezzE.T.F General Tso's Alliance
1831
|
Posted - 2014.02.13 20:40:00 -
[69] - Quote
NK Scout wrote:Sgt Buttscratch wrote:NK Scout wrote:Chuckles Brown wrote:Pump the mudda f*ckin' brakes, son!
The only thing REs need is the detonation after death bug fixed. If you're bleeding out, you aren't allowed to still fire your gun, or use equipment of any other kind, so REs should no exception.
They are great equalizers in battle, and require more skill, risk, and action than MDs and nades.
They probably should be moved to the grenade slot, or not replaceable by Supply Depots & Nanohives. I don't get Uplinks and Nanohives restored, REs shouldn't be able to either if they are to be treated as equipment and not weaponry.
At this point in time, if you're still falling for RE traps, then you need to evolve your game to a higher level. Omfg people, learn to read Im talking about noobs using remote like contact grenades Re read the op Re read the op Do you not mean people playing the game how they find fun. They are not using themlike contact nades, they drop them the remotely explode them, remote explosives, designed to be remotely exploded on your face. This isn't a matter of an OP item, this is someone butthurt that they got killed. respawn and go kill their ass, tis a game. I lose half my payout because some scrub has no skill and uses a instakill contact grenade Its op against infantry like that
maybe you shouldn't run proto's in pubs. then you wouldn't lose half your payouts to scrubs -.-
don't risk the suit if you can't take the loss |
Thumb Green
Titans of Phoenix Legacy Rising
779
|
Posted - 2014.02.13 20:41:00 -
[70] - Quote
calisk galern wrote:Thumb Green wrote:You can tell who in this thread genuinely believe RE's a perfectly fine and who in this thread are scrubs that rely on their mega-contact grenades as a crutch (hint: they're the ones getting angry and hurling insults). I agree mostly with the former as they're mostly right, I just believe they could do with a longer delay before arming. But the latter, well you goes are only making things worse. seems like you are making a pretty broad spectrum back handed insult to those that think RE's are fine as is. I like you have some opinions on changes that could be made to RE's entirely limited to the post death glitch, but do not consider it a priority by any means. there is no way you will convince me that RE's are stronger then rifles,scanners, uplinks, tanks, or any of the other current FOTM crutches out their. The only insult (calling them scrubs) is to those that are getting angry at the mere mention of a nerf and are hurling insults at the OP rather than rational discuss why his points are wrong. I'm not trying to convince you that they're stronger than any of the things you listed. All I'm trying to convince people of is that they need a longer delay before arming because as they are now they are practically contact grenades with more damage and a larger blast radius.
Support Orbital Spawns
|
|
NK Scout
Storm Wind Strikeforce Caldari State
346
|
Posted - 2014.02.13 20:42:00 -
[71] - Quote
calisk galern wrote:NK Scout wrote:Sgt Buttscratch wrote:NK Scout wrote:Chuckles Brown wrote:Pump the mudda f*ckin' brakes, son!
The only thing REs need is the detonation after death bug fixed. If you're bleeding out, you aren't allowed to still fire your gun, or use equipment of any other kind, so REs should no exception.
They are great equalizers in battle, and require more skill, risk, and action than MDs and nades.
They probably should be moved to the grenade slot, or not replaceable by Supply Depots & Nanohives. I don't get Uplinks and Nanohives restored, REs shouldn't be able to either if they are to be treated as equipment and not weaponry.
At this point in time, if you're still falling for RE traps, then you need to evolve your game to a higher level. Omfg people, learn to read Im talking about noobs using remote like contact grenades Re read the op Re read the op Do you not mean people playing the game how they find fun. They are not using themlike contact nades, they drop them the remotely explode them, remote explosives, designed to be remotely exploded on your face. This isn't a matter of an OP item, this is someone butthurt that they got killed. respawn and go kill their ass, tis a game. I lose half my payout because some scrub has no skill and uses a instakill contact grenade Its op against infantry like that maybe you shouldn't run proto's in pubs. then you wouldn't lose half your payouts to scrubs -.- Im using a non op proto, amar logi with compact hives, only advantage it has over my adv suit is hives and a plate, and im just countering the proto and I run solo so.....
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Nothing Certain
Villore Sec Ops Gallente Federation
229
|
Posted - 2014.02.13 20:43:00 -
[72] - Quote
NK Scout wrote:Sgt Buttscratch wrote:Quote:Anything that instakills needs drawbacks
And you are so stupid, you cant finish them if they detonate right after they are dead, and some people need to reload or use a ScR, so we cant, and lol they rush at you, and if you kill them, they kill you which is unfair and makes remotes op They have drawbacks. when you have them in your hand, you are defenseless. to get them to work you need to bum rush in very close...defenseless. Their killing power comes from people not paying attention, If you see a scout flying into the room not shooting..... what is he doing? wearing fancy suits does not stop you from getting OHK'd, cheap shotted, it just means you have more at risk. YOUR RISK, YOUR CHOICE. The remote guy has no risk Cheap suits to overpoweredly kill my 132k isk suit without any effort
Ahh, I understand now. You sound like one of the bad tankers, no one should be able to kill me unless they go pew pew and have a suit like mine.
Because, that's why.
|
calisk galern
BurgezzE.T.F General Tso's Alliance
1831
|
Posted - 2014.02.13 20:44:00 -
[73] - Quote
Thumb Green wrote:calisk galern wrote:Thumb Green wrote:You can tell who in this thread genuinely believe RE's a perfectly fine and who in this thread are scrubs that rely on their mega-contact grenades as a crutch (hint: they're the ones getting angry and hurling insults). I agree mostly with the former as they're mostly right, I just believe they could do with a longer delay before arming. But the latter, well you goes are only making things worse. seems like you are making a pretty broad spectrum back handed insult to those that think RE's are fine as is. I like you have some opinions on changes that could be made to RE's entirely limited to the post death glitch, but do not consider it a priority by any means. there is no way you will convince me that RE's are stronger then rifles,scanners, uplinks, tanks, or any of the other current FOTM crutches out their. The only insult (calling them scrubs) is to those that are getting angry at the mere mention of a nerf and are hurling insults at the OP rather than rational discuss why his points are wrong. I'm not trying to convince you that they're stronger than any of the things you listed. All I'm trying to convince people of is that they need a longer delay before arming because as they are now they are practically contact grenades with more damage and a larger blast radius.
that unlike grenades need to be dropped at your feet in melee range.
not saying range is important but theirs a reason nova knives are a gimick weapon |
NK Scout
Storm Wind Strikeforce Caldari State
346
|
Posted - 2014.02.13 20:44:00 -
[74] - Quote
Nothing Certain wrote:NK Scout wrote:Sgt Buttscratch wrote:Quote:Anything that instakills needs drawbacks
And you are so stupid, you cant finish them if they detonate right after they are dead, and some people need to reload or use a ScR, so we cant, and lol they rush at you, and if you kill them, they kill you which is unfair and makes remotes op They have drawbacks. when you have them in your hand, you are defenseless. to get them to work you need to bum rush in very close...defenseless. Their killing power comes from people not paying attention, If you see a scout flying into the room not shooting..... what is he doing? wearing fancy suits does not stop you from getting OHK'd, cheap shotted, it just means you have more at risk. YOUR RISK, YOUR CHOICE. The remote guy has no risk Cheap suits to overpoweredly kill my 132k isk suit without any effort Ahh, I understand now. You sound like one of the bad tankers, no one should be able to kill me unless they go pew pew and have a suit like mine. No, im just saying not with a insta kill contact grenade, im fine if they were better and used a gun, but they werent and used a insta kill device
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
346
|
Posted - 2014.02.13 20:45:00 -
[75] - Quote
calisk galern wrote:Thumb Green wrote:calisk galern wrote:Thumb Green wrote:You can tell who in this thread genuinely believe RE's a perfectly fine and who in this thread are scrubs that rely on their mega-contact grenades as a crutch (hint: they're the ones getting angry and hurling insults). I agree mostly with the former as they're mostly right, I just believe they could do with a longer delay before arming. But the latter, well you goes are only making things worse. seems like you are making a pretty broad spectrum back handed insult to those that think RE's are fine as is. I like you have some opinions on changes that could be made to RE's entirely limited to the post death glitch, but do not consider it a priority by any means. there is no way you will convince me that RE's are stronger then rifles,scanners, uplinks, tanks, or any of the other current FOTM crutches out their. The only insult (calling them scrubs) is to those that are getting angry at the mere mention of a nerf and are hurling insults at the OP rather than rational discuss why his points are wrong. I'm not trying to convince you that they're stronger than any of the things you listed. All I'm trying to convince people of is that they need a longer delay before arming because as they are now they are practically contact grenades with more damage and a larger blast radius. that unlike grenades need to be dropped at your feet in melee range. not saying range is important but theirs a reason nova knives are a gimick weapon They can throw them far.....
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Zimander
0uter.Heaven
27
|
Posted - 2014.02.13 20:49:00 -
[76] - Quote
NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Justto be clear, I only want these nerfed vs infantry, if you kill them you have no time to shoot thier body before they kill you.
you mad
every time i reading u post it always about op this op that nerf this buff that . CPP took my isk blah blah blah is a game and every 1 play how that want if u getting kill by RE its your problem many ppl get killed like that |
Spectre-M
The Generals General Tso's Alliance
273
|
Posted - 2014.02.13 20:50:00 -
[77] - Quote
Sgt Buttscratch wrote:Spectre-M wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying I can't shoot while bleeding out. Remotes shouldn't either. theres a difference, one requires you to pick a gun up, hold it and aim it, the other requires 1 finger. refer to the bottom line of my 1st post
Pulling a trigger is one finger as well. Doesn't bleeding out count as a death? It would seem that you want to be able to activate the explosive after dying.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
|
NK Scout
Storm Wind Strikeforce Caldari State
346
|
Posted - 2014.02.13 20:51:00 -
[78] - Quote
Zimander wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Justto be clear, I only want these nerfed vs infantry, if you kill them you have no time to shoot thier body before they kill you. you mad every time i reading u post it always about op this op that nerf this buff that . CPP took my isk blah blah blah is a game and every 1 play how that want if u getting kill by RE its your problem many ppl get killed like that But the way people use them it makes them op
List of op things Rail rifle Combat rifle Blaster tanks Mlt tanks Rail tanks Remotes used like contact grenades Core locus grenades Maybe more....
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
JP Acuna
Pendejitos Canis Eliminatus Operatives
65
|
Posted - 2014.02.13 20:56:00 -
[79] - Quote
I would only agree with removing detonation while shot down. Just as a reward for the guy who was faster. Other than that RE are fine and you have to learn how to live with them. |
Zimander
0uter.Heaven
27
|
Posted - 2014.02.13 20:56:00 -
[80] - Quote
NK Scout wrote:Zimander wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Justto be clear, I only want these nerfed vs infantry, if you kill them you have no time to shoot thier body before they kill you. you mad every time i reading u post it always about op this op that nerf this buff that . CPP took my isk blah blah blah is a game and every 1 play how that want if u getting kill by RE its your problem many ppl get killed like that But the way people use them it makes them op List of op things Rail rifle Combat rifle Blaster tanks Mlt tanks Rail tanks Remotes used like contact grenades Core locus grenades Maybe more....
take a deep breath and relax its just a game player always gone find something to be &^%$# ingoing for 2nd player but like i told b4 it is a game and there is no restriction from CCP how to play and there always gone be 1:5000 to complain about something being OP so live with that or play different game for a while
|
|
NK Scout
Storm Wind Strikeforce Caldari State
347
|
Posted - 2014.02.13 20:58:00 -
[81] - Quote
Zimander wrote:NK Scout wrote:Zimander wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Justto be clear, I only want these nerfed vs infantry, if you kill them you have no time to shoot thier body before they kill you. you mad every time i reading u post it always about op this op that nerf this buff that . CPP took my isk blah blah blah is a game and every 1 play how that want if u getting kill by RE its your problem many ppl get killed like that But the way people use them it makes them op List of op things Rail rifle Combat rifle Blaster tanks Mlt tanks Rail tanks Remotes used like contact grenades Core locus grenades Maybe more.... take a deep breath and relax its just a game player always gone find something to be &^%$# ingoing for 2nd player but like i told b4 it is a game and there is no restriction from CCP how to play and there always gone be 1:5000 to complain about something being OP so live with that or play different game for a while Im just tired of unfairness and insta killed Thales Blasters Rails while im the only one on my team forging, but I did destroy 1 that match.... Remotes Grenades
Its just irritating
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Beyobi
POISION ROSES Galactic Skyfleet Empire
126
|
Posted - 2014.02.13 20:59:00 -
[82] - Quote
First of all, why are you letting these guys get within a 40 meter radius? That would be your first problem, keep the enemy away by ALL means necessary, including retreat or tactically falling back. Maybe find someone to run with to watch your back?
Second, you really can't throw RE's that far, 10 feet tops. If you look over your shoulder once in a while I won't be able to stand behind you and drop them at your feet. I hear there is a squad finder that will put you with people to cover your ass. May be worth checking out.
As for Nerfing RE's vs Infantry.... you have a lack of mentality here. If it can blow up a tank, it can sure as hell obliterate a mass of lesser volume.
If your ***** is still hurting I strongly advise a trip to the OB/GYN. |
NK Scout
Storm Wind Strikeforce Caldari State
347
|
Posted - 2014.02.13 21:01:00 -
[83] - Quote
Beyobi wrote:First of all, why are you letting these guys get withing a 40 meter radius? That would be your first problem, keep the enemy away by ALL means necessary, including retreat or tactically falling back. Maybe find someone to run with to watch your back?
Second, you really can't throw RE's that far, 10 feet tops. If you look over your shoulder once in a while I won't be able to stand behind you and drop them at your feet. I hear there is a squad finder that will put you with people to cover your ass. May be worth checking out.
As for Nerfing RE's vs Infantry.... you have a lack of mentality here. If it can blow up a tank, it can sure as hell obliterate a mass of lesser volume.
If your ***** is still hurting I strongly advise a trip to the OB/GYN.
Have you ever been trapped in a building? And its called balance
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Zimander
0uter.Heaven
27
|
Posted - 2014.02.13 21:01:00 -
[84] - Quote
NK Scout wrote:Zimander wrote:NK Scout wrote:Zimander wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Justto be clear, I only want these nerfed vs infantry, if you kill them you have no time to shoot thier body before they kill you. you mad every time i reading u post it always about op this op that nerf this buff that . CPP took my isk blah blah blah is a game and every 1 play how that want if u getting kill by RE its your problem many ppl get killed like that But the way people use them it makes them op List of op things Rail rifle Combat rifle Blaster tanks Mlt tanks Rail tanks Remotes used like contact grenades Core locus grenades Maybe more.... take a deep breath and relax its just a game player always gone find something to be &^%$# ingoing for 2nd player but like i told b4 it is a game and there is no restriction from CCP how to play and there always gone be 1:5000 to complain about something being OP so live with that or play different game for a while Im just tired of unfairness and insta killed Thales Blasters Rails while im the only one on my team forging, but I did destroy 1 that match.... Remotes Grenades Its just irritating
u rely mad!
put away controller and chill for few days if you can take it |
Teilka Darkmist
271
|
Posted - 2014.02.13 21:04:00 -
[85] - Quote
Spectre-M wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying I can't shoot while bleeding out. Remotes shouldn't either. Because aiming and pulling the trigger is exactly the same as clenching your hand. I know for certain it's possible to pull the trigger when you're bleeding out. The number of times I've gone down hearing my weapon firing tells me that. I just didn't hit anything. And I didn't expect to either.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
NK Scout
Storm Wind Strikeforce Caldari State
347
|
Posted - 2014.02.13 21:05:00 -
[86] - Quote
i never said i was mad.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Teilka Darkmist
271
|
Posted - 2014.02.13 21:05:00 -
[87] - Quote
NK Scout wrote:Zimander wrote:NK Scout wrote:Zimander wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Justto be clear, I only want these nerfed vs infantry, if you kill them you have no time to shoot thier body before they kill you. you mad every time i reading u post it always about op this op that nerf this buff that . CPP took my isk blah blah blah is a game and every 1 play how that want if u getting kill by RE its your problem many ppl get killed like that But the way people use them it makes them op List of op things Rail rifle Combat rifle Blaster tanks Mlt tanks Rail tanks Remotes used like contact grenades Core locus grenades Maybe more.... take a deep breath and relax its just a game player always gone find something to be &^%$# ingoing for 2nd player but like i told b4 it is a game and there is no restriction from CCP how to play and there always gone be 1:5000 to complain about something being OP so live with that or play different game for a while Im just tired of unfairness and insta killed Thales Blasters Rails while im the only one on my team forging, but I did destroy 1 that match.... Remotes Grenades Its just irritating
So... Everything you don't use is OP pretty much? I think the problem may be the player, not the game.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
NK Scout
Storm Wind Strikeforce Caldari State
347
|
Posted - 2014.02.13 21:05:00 -
[88] - Quote
Teilka Darkmist wrote:Spectre-M wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying I can't shoot while bleeding out. Remotes shouldn't either. Because aiming and pulling the trigger is exactly the same as clenching your hand. I know for certain it's possible to pull the trigger when you're bleeding out. The number of times I've gone down hearing my weapon firing tells me that. I just didn't hit anything. And I didn't expect to either. balance>realism
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Alternate Insano
SUICIDE SPITE SQUAD
38
|
Posted - 2014.02.13 21:06:00 -
[89] - Quote
Longer time to place and arm, give them more dmg/AoE, no more posthumous detonation, undetonated re disappears when you die. |
NK Scout
Storm Wind Strikeforce Caldari State
347
|
Posted - 2014.02.13 21:07:00 -
[90] - Quote
"So... Everything you don't use is OP pretty much? I think the problem may be the player, not the game." i use almost all those thing, they are op.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
|
Teilka Darkmist
271
|
Posted - 2014.02.13 21:09:00 -
[91] - Quote
NK Scout wrote:Teilka Darkmist wrote:Spectre-M wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying I can't shoot while bleeding out. Remotes shouldn't either. Because aiming and pulling the trigger is exactly the same as clenching your hand. I know for certain it's possible to pull the trigger when you're bleeding out. The number of times I've gone down hearing my weapon firing tells me that. I just didn't hit anything. And I didn't expect to either. balance>realism Personally I say no to that. I reckon it should be balance = realism. But that's just one person's opinion.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
Beyobi
POISION ROSES Galactic Skyfleet Empire
126
|
Posted - 2014.02.13 21:09:00 -
[92] - Quote
Have you ever been trapped in a building? And its called balance[/quote]
No, I don't trap myself inside buildings, especially when the enemy is near. Mostly because I kill them before I am trapped or have left the building as to not become trapped like some morons out there.
And.... RE's are pretty balanced. If you are next to it, you are dead. Pretty simple.
Keep your distance and stop trapping yourself is stupid situations. Scrub
|
Sgt Buttscratch
lcritMYpantS
1585
|
Posted - 2014.02.13 21:09:00 -
[93] - Quote
Alternate Insano wrote:Longer time to place and arm, give them more dmg/AoE, no more posthumous detonation, undetonated re disappears when you die.
at least your alt agrees
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Zimander
0uter.Heaven
27
|
Posted - 2014.02.13 21:10:00 -
[94] - Quote
NK Scout wrote:"So... Everything you don't use is OP pretty much? I think the problem may be the player, not the game." i use almost all those thing, they are op.
Sorry to say that but u r broken if u can't play that game don't play at all go play Pokemon or something
PS F..K im not sorry u r broken |
Beyobi
POISION ROSES Galactic Skyfleet Empire
126
|
Posted - 2014.02.13 21:12:00 -
[95] - Quote
And some paper thin scout is the last person that should be complaining about a bomb killing them |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1592
|
Posted - 2014.02.13 21:14:00 -
[96] - Quote
Did anyone else notice that he's complaining about being ambushed in ambush?
Remotes are the perfect ambush weapon.
Also, detonation after incapacitation is working as intended, it is not a glitch stop propagating lies.
Aside from that, please continue crying, I will make sure to blow you up if I see you as a reddot.
Have an explosive day. o/
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
Atiim
Living Like Larry Schwag
4634
|
Posted - 2014.02.13 21:25:00 -
[97] - Quote
The only valid idea that you suggested was to patch the bug that allows for people to detonate remotes before they are terminated. As for everything else...
NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2. No.
The time it takes to arm a remote explosive is perfectly fine, as it is noticable, and has an audio cue similar to a nanohive that alerts someone if they are being led into a trap.
This will also nerf remote explosives against vehicles simply because when your sneaking up on a vehicle, every second counts. Nerfing it's arming time is like nerfing a Scout's speed.
NK Scout wrote:Make the explosive disappear after you bleed out Again, no.
When they aren't being used for traps, they are being used for point defense. If your explosive detonates after your clone terminates, then you will have to walk back to all of the objectives just to set them back up. By then, it would already be to late.
And this also nerfs them against vehicles simply because if // when the pilot kills you, the remotes that you managed to place on his vehicle are gone.
NK Scout wrote:Keep the Sticky explosives but no longer can they be placed on friendly vehicles Once more, No.
This is a direct nerf to Remote Explosives against vehicles because it removes the Jihad Jeep. They are balanced simply because they can easily be countered by a vehicle pilot with situational awareness.
NK Scout wrote:MAYBE reduce radius by 1m. No.
Their blast radii is already lackluster. Why would we stick them to a wall then? If you reduce the blast radius, they won't be useful anywhere but on the ground, which pretty much removes the point of them being sticky in the first place.
My advice to you is:
- Get a Flux Grenade
- Pay close attention
- Look twice before turning a suspicious corner
- Get Good.
[/thread]
Want to know how to make a strike-through?
[s[Example[/s]
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|
Zahle Undt
Bullet Cluster Legacy Rising
695
|
Posted - 2014.02.13 21:34:00 -
[98] - Quote
As it is remote explosives rely on the user being clever or the recipient being dumb or a little of both.
Examples:
Tanks who sit still blasting away at whatever. They deserve to blown to hell by REs
Setting up REs then firing at someone then disappearing around a corner (most of the time I've died as infantry vs REs I was the dumbass chasing someone for my kill. I got what I deserved)
Trapping the objective (if you don't toss a grenade into the objective area and you get killed by an RE you got what you had coming to you, same with me)
The death frisbee RE are not a thing anymore, the only valid complaint OP might have is detonating REs while bleeding out.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
|
NK Scout
Storm Wind Strikeforce Caldari State
347
|
Posted - 2014.02.13 21:40:00 -
[99] - Quote
Alaika Arbosa wrote:Did anyone else notice that he's complaining about being ambushed in ambush? Remotes are the perfect ambush weapon. Also, detonation after incapacitation is working as intended, it is not a glitch stop propagating lies. Not its not intended crutch user Aside from that, please continue crying, I will make sure to blow you up if I see you as a reddot. Have an explosive day. o/ Ah, you people are retards or something, they rush at you in building, no traps just rushing
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
2961
|
Posted - 2014.02.13 21:41:00 -
[100] - Quote
NK Scout wrote:Lucifalic wrote:my NK insta kills.... nerf them???
They require you to be hugging the enemy, and need to be charged
RE's require you to be within throwing distance, and have an arming time before they can be detonated.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
2961
|
Posted - 2014.02.13 21:42:00 -
[101] - Quote
NK Scout wrote:"So... Everything you don't use is OP pretty much? I think the problem may be the player, not the game." i use almost all those thing, they are op.
Let me link you to the classic definition of a "Scrub"
Seriously, go and read it.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
NK Scout
Storm Wind Strikeforce Caldari State
347
|
Posted - 2014.02.13 21:43:00 -
[102] - Quote
Atiim wrote:The only valid idea that you suggested was to patch the bug that allows for people to detonate remotes before they are terminated. As for everything else... NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2. No. Yes, its for traps not contact grenading The time it takes to arm a remote explosive is perfectly fine, as it is noticable, and has an audio cue similar to a nanohive that alerts someone if they are being led into a trap. This will also nerf remote explosives against vehicles simply because when your sneaking up on a vehicle, every second counts. Nerfing it's arming time is like nerfing a Scout's speed. NK Scout wrote:Make the explosive disappear after you bleed out Again, no. Yes, its stupid When they aren't being used for traps, they are being used for point defense. If your explosive detonates after your clone terminates, then you will have to walk back to all of the objectives just to set them back up. By then, it would already be to late. Good, I despise the noobs who place remotes at objectives And this also nerfs them against vehicles simply because if // when the pilot kills you, the remotes that you managed to place on his vehicle are gone. Well too bad NK Scout wrote:Keep the Sticky explosives but no longer can they be placed on friendly vehicles Once more, No. This is a direct nerf to Remote Explosives against vehicles because it removes the Jihad Jeep. They are balanced simply because they can easily be countered by a vehicle pilot with situational awareness. Yes, we need to remove jhad jeeps NK Scout wrote:MAYBE reduce radius by 1m. No. Their blast radii is already lackluster. Why would we stick them to a wall then? If you reduce the blast radius, they won't be useful anywhere but on the ground, which pretty much removes the point of them being sticky in the first place. My advice to you is:
- Get a Flux Grenade. Umm, no
- Pay close attention. I am I killed them and then they killed my
- Look twice before turning a suspicious corner. They rush you so I cant
- Get Good. Check
[/thread]
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
347
|
Posted - 2014.02.13 21:44:00 -
[103] - Quote
Everyon else thinks those thing are op, I use everything but the thales
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
J4yne C0bb
Molon Labe. General Tso's Alliance
208
|
Posted - 2014.02.13 21:52:00 -
[104] - Quote
I'm getting a bit tired of REs as well, but I realize that, for the most part, if I walk into a RE trap, it's pretty much my fault, and that my game needs to be stepped up a tad. That having been said, there are a lot of FOTM players abusing them at the moment. I would like the following changed:
1) No throwing REs: Proximity explosives don't work that way, why should REs? People weren't complaining about them before because you couldn't throw them any significant distance, so they had to be placed carefully -- which means if you walk into an RE trap, it was pretty much your fault. That's fair, I never got mad by getting blown at an objective when hacking; I should have chucked a grenade in there beforehand. But seriously, players are chucking them close range like grenades now, and it's ridiculous. The distance you can throw those things needs to be nerfed into the ground -- enough to put them on a wall or ceiling maybe, but not much more than that.
2) They should be visible equipment, same as enemy uplinks and hives. All enemy equipment shows on the map when your suite is within a certain distance to scan them, and there's no reason enemy REs shouldn't operate exactly the same. I would prefer that they become visible at their maximum radius, so that if you are close enough to see them and they blow, you at least take splash damage, but at the very least, they need to show when you are within it's most powerful blast radius.
I expect a lot of FOTM players to hate these suggestions, but too bad -- too many of you are using REs as crutches for your horrible gun game. I ran into a bunch of proto scrubs last night who did nothing but spam core locus and REs from the underground supply depot in the new research facility Dom, which they ended up winning cause nobody could move down any of the hallways. Couple matches later we met them again on one of the open maps where they couldn't spam explosives (the dom with the tall spire on top of the steep hill at A), and ended up causing most of them to go negative clone-wise.
Min Logi | aka Punch R0ckgroin, Fatsuit
|
Atiim
Living Like Larry Schwag
4636
|
Posted - 2014.02.13 21:54:00 -
[105] - Quote
@NK Scout
It cannot be used for contact grenading because of it's arm times. In order for it to be a contact grenade, it would have to:
- Explode on contact.
- Explode without user interference
The only explosive that could possibly be considered a contact grenade, is the Proximity Explosive. However, these are irrelevant as they don't work against infantry, and you are only trying to nerf Remote Explosives against infantry.
If your going to attempt to disprove my argument, then you may want to refute with something other than "Yes, its stupid."
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
|
NK Scout
Storm Wind Strikeforce Caldari State
348
|
Posted - 2014.02.13 21:54:00 -
[106] - Quote
J4yne C0bb wrote:I'm getting a bit tired of REs as well, but I realize that, for the most part, if I walk into a RE trap, it's pretty much my fault, and that my game needs to be stepped up a tad. That having been said, there are a lot of FOTM players abusing them at the moment. I would like the following changed:
1) No throwing REs: Proximity explosives don't work that way, why should REs? People weren't complaining about them before because you couldn't throw them any significant distance, so they had to be placed carefully -- which means if you walk into an RE trap, it was pretty much your fault. That's fair, I never got mad by getting blown at an objective when hacking; I should have chucked a grenade in there beforehand. But seriously, players are chucking them close range like grenades now, and it's ridiculous. The distance you can throw those things needs to be nerfed into the ground -- enough to put them on a wall or ceiling maybe, but not much more than that.
2) They should be visible equipment, same as enemy uplinks and hives. All enemy equipment shows on the map when your suite is within a certain distance to scan them, and there's no reason enemy REs shouldn't operate exactly the same. I would prefer that they become visible at their maximum radius, so that if you are close enough to see them and they blow, you at least take splash damage, but at the very least, they need to show when you are within it's most powerful blast radius.
I expect a lot of FOTM players to hate these suggestions, but too bad -- too many of you are using REs as crutches for your horrible gun game. I ran into a bunch of proto scrubs last night who did nothing but spam core locus and REs from the underground supply depot in the new research facility Dom, which they ended up winning cause nobody could move down any of the hallways. Couple matches later we met them again on one of the open maps where they couldn't spam explosives (the dom with the tall spire on top of the steep hill at A), and ended up causing most of them to go negative clone-wise. +1 The problem I keep saying is people using them as contact grenades, not traps
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
348
|
Posted - 2014.02.13 21:55:00 -
[107] - Quote
Atiim wrote:@NK Scout It cannot be used for contact grenading because of it's arm times. In order for it to be a contact grenade, it would have to:
- Explode on contact.
- Explode without user interference
The only explosive that could possibly be considered a contact grenade, is the Proximity Explosive. However, these are irrelevant as they don't work against infantry, and you are only trying to nerf Remote Explosives against infantry. If your going to attempt to disprove my argument, then you may want to refute with something other than "Yes, its stupid." Its basicly contact It explodes too quicly that its basicly a contact grenade
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Joel II X
Dah Gods O Bacon
975
|
Posted - 2014.02.13 21:57:00 -
[108] - Quote
No. Just... Stop... |
NK Scout
Storm Wind Strikeforce Caldari State
348
|
Posted - 2014.02.13 21:58:00 -
[109] - Quote
Joel II X wrote:No. Just... Stop... Then stop abusing the remotes the way they werent intended
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Teilka Darkmist
273
|
Posted - 2014.02.13 21:59:00 -
[110] - Quote
J4yne C0bb wrote:I'm getting a bit tired of REs as well, but I realize that, for the most part, if I walk into a RE trap, it's pretty much my fault, and that my game needs to be stepped up a tad. That having been said, there are a lot of FOTM players abusing them at the moment. I would like the following changed:
1) No throwing REs: Proximity explosives don't work that way, why should REs? People weren't complaining about them before because you couldn't throw them any significant distance, so they had to be placed carefully -- which means if you walk into an RE trap, it was pretty much your fault. That's fair, I never got mad by getting blown at an objective when hacking; I should have chucked a grenade in there beforehand. But seriously, players are chucking them close range like grenades now, and it's ridiculous. The distance you can throw those things needs to be nerfed into the ground -- enough to put them on a wall or ceiling maybe, but not much more than that.
2) They should be visible equipment, same as enemy uplinks and hives. All enemy equipment shows on the map when your suite is within a certain distance to scan them, and there's no reason enemy REs shouldn't operate exactly the same. I would prefer that they become visible at their maximum radius, so that if you are close enough to see them and they blow, you at least take splash damage, but at the very least, they need to show when you are within it's most powerful blast radius.
I expect a lot of FOTM players to hate these suggestions, but too bad -- too many of you are using REs as crutches for your horrible gun game. I ran into a bunch of proto scrubs last night who did nothing but spam core locus and REs from the underground supply depot in the new research facility Dom, which they ended up winning cause nobody could move down any of the hallways. Couple matches later we met them again on one of the open maps where they couldn't spam explosives (the dom with the tall spire on top of the steep hill at A), and ended up causing most of them to go negative clone-wise.
1) No. There is no reason the remote explosive shouldn't be throwable. I personally have never used them so this isn't me trying to exploit them, but since the explosive is clearly stable enough to be thrown and as it needs a detonator to set it off, throwing one is a valid tactic.
2) Again, no. That would negate their use as traps which is the main reason they're used. They should be scannable with an active scanner, and the pack itself should be visible, although small enough to miss if you're not specifically looking for it, but your passive proximity scan shouldn't be able to scan it.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
|
Atiim
Living Like Larry Schwag
4638
|
Posted - 2014.02.13 21:59:00 -
[111] - Quote
NK Scout wrote:Joel II X wrote:No. Just... Stop... Then stop abusing the remotes the way they werent intended *Talks about abusing game mechanics*
*Drives HAV*
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
|
Teilka Darkmist
273
|
Posted - 2014.02.13 22:01:00 -
[112] - Quote
NK Scout wrote:Joel II X wrote:No. Just... Stop... Then stop abusing the remotes the way they werent intended Welcome to New Eden.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
NK Scout
Storm Wind Strikeforce Caldari State
348
|
Posted - 2014.02.13 22:02:00 -
[113] - Quote
Atiim wrote:NK Scout wrote:Joel II X wrote:No. Just... Stop... Then stop abusing the remotes the way they werent intended *Talks about abusing game mechanics* *Drives HAV* I barely drive tanks, so thats out the window
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Bojo The Mighty
L.O.T.I.S.
3142
|
Posted - 2014.02.13 22:03:00 -
[114] - Quote
Spectre-M wrote:
I can't shoot while bleeding out. Remotes shouldn't either.
Yet you can see what's going on and be revived like it was nothing.
Please deposit likes in Swiss Bank account. The Feds don't ensure beyond 3k.
|
NK Scout
Storm Wind Strikeforce Caldari State
348
|
Posted - 2014.02.13 22:03:00 -
[115] - Quote
Teilka Darkmist wrote:NK Scout wrote:Joel II X wrote:No. Just... Stop... Then stop abusing the remotes the way they werent intended Welcome to New Eden. 1 of which is a exploit, another is abusing a mechanic
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
PARKOUR PRACTIONER
Reapers' Assailant
636
|
Posted - 2014.02.13 22:07:00 -
[116] - Quote
But, honestly, I'd like to be not bleeding out when detonating. But its is pretty cool to detonate while YOUR BLEEDING OUT. Your STILL ALIVE while detonating because you can still be revived.
Psycho
"Never argue with an idiot. They will only pull you down to their level, and then beat you with experience"
|
Jebus McKing
Molon Labe. General Tso's Alliance
300
|
Posted - 2014.02.13 22:10:00 -
[117] - Quote
No.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
|
The Infected One
Fatal Absolution General Tso's Alliance
772
|
Posted - 2014.02.13 22:10:00 -
[118] - Quote
NK Scout wrote:Atiim wrote:@NK Scout It cannot be used for contact grenading because of it's arm times. In order for it to be a contact grenade, it would have to:
- Explode on contact.
- Explode without user interference
The only explosive that could possibly be considered a contact grenade, is the Proximity Explosive. However, these are irrelevant as they don't work against infantry, and you are only trying to nerf Remote Explosives against infantry. If your going to attempt to disprove my argument, then you may want to refute with something other than "Yes, its stupid." Its basicly contact It explodes too quicly that its basicly a contact grenade
The F/45 and the boundless are the ones that have IN THEIR DESCRIPTION a faster arm time. The standards take around 2.5 sec from deploy to arm, then you can detonate, and sometimes you have to push the button twice before it will actually detonate. If you hear that little BEEP that they make when they are thrown and armed, run. If not, you're dead. Simple as that.
Seriously, you are either the biggest loser on these forums with the most over exaggerated case of the Dunning-Kruger effect or the greatest troll I have ever seen.
Posting on an ALT so that you don't look like the idiot you are on your main to those who don't already know who you are, and crying about absolutely everything that kills you. Perhaps Dust is just too hard of a game for you to play. I highly suggest giving Katamari a try.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
|
Teilka Darkmist
273
|
Posted - 2014.02.13 22:13:00 -
[119] - Quote
NK Scout wrote:Teilka Darkmist wrote:NK Scout wrote:Joel II X wrote:No. Just... Stop... Then stop abusing the remotes the way they werent intended Welcome to New Eden. 1 of which is a exploit, another is abusing a mechanic No, it's not. If it were because of a bug, that would be an exploit. Since it's not, its a mechanic. It may possibly be a mechanic that CCP didn't anticipate (without official word from them, we just don't know), but it's still a mechanic.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
Andrew Ka
Subdreddit Test Alliance Please Ignore
38
|
Posted - 2014.02.13 22:18:00 -
[120] - Quote
Joseph Ridgeson wrote:I am a Tanker. ...The only thing I am not a huge fan of, but I think it is still funny, is the suicide LAV. ...but Suicide LAV maybe shouldn't happen.
Who'd a thunk it? |
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
547
|
Posted - 2014.02.13 22:21:00 -
[121] - Quote
NK Scout wrote:IMan, i hate when i go into a pub with my proto gallogi with triple damage mods and 5 plates that i can actually be killed by someone who is smarter than me. I really hate equipment that doesn't show up on my radar because I'm blind to my surroundings without a proto quantum active scanner, and things that can kill me, and don't show up when i use my scanner? OP. I want to go back to battle academy again so i can fight against people who don't know how to counter proto stompers. I demand that all tactics that may be used to kill a gallogi or a militia tank be removed from the game.
I don't know what you guys heard when i read this, but this is what i heard.
Kills- Archduke Ferdinand
Balance!
|
J4yne C0bb
Molon Labe. General Tso's Alliance
209
|
Posted - 2014.02.13 22:27:00 -
[122] - Quote
Teilka Darkmist wrote:1) No. There is no reason the remote explosive shouldn't be throwable. I personally have never used them so this isn't me trying to exploit them, but since the explosive is clearly stable enough to be thrown and as it needs a detonator to set it off, throwing one is a valid tactic. They should be allowed to be, let say "tossed", so you can get them on a wall or ceiling. 1-2 meters at most. Not throwable. Grenades are throwable, that's what they are freakin' for. RE's are not.
Teilka Darkmist wrote:2) Again, no. That would negate their use as traps which is the main reason they're used. They should be scannable with an active scanner, and the pack itself should be visible, although small enough to miss if you're not specifically looking for it, but your passive proximity scan shouldn't be able to scan it. I don't agree. All enemy equipment is visible if you are close enough, and REs break that rule. However, I'd settle for scanable, that's a fair compromise -- and no, it would not negate their use as traps. It would require the trap layers to "get gud" at laying their traps, like it was before, which is what the FOTM RE players in this thread are telling those players who are tired of RE spam -- to that I say, make REs visible within their blast radius, and "get gud" right back at ya.
Min Logi | aka Punch R0ckgroin, Fatsuit
|
Thumb Green
Titans of Phoenix Legacy Rising
782
|
Posted - 2014.02.13 22:28:00 -
[123] - Quote
Atiim wrote:@NK Scout It cannot be used for contact grenading because of it's arm times. In order for it to be a contact grenade, it would have to:
- Explode on contact.
- Explode without user interference
The only explosive that could possibly be considered a contact grenade, is the Proximity Explosive. However, these are irrelevant as they don't work against infantry, and you are only trying to nerf Remote Explosives against infantry. If your going to attempt to disprove my argument, then you may want to refute with something other than "Yes, its stupid."
They're practically contact grenades. The current arm time is insignificant; from the time they're thrown to the time it's within range to kill someone is at most how long the arm time is now and that's barely enough time for a short HMG burst let alone get out of the way but just enough time for the guy that threw it to dip back around the corner to avoid the burst.
Support Orbital Spawns
|
NK Scout
Storm Wind Strikeforce Caldari State
349
|
Posted - 2014.02.13 22:30:00 -
[124] - Quote
Teilka Darkmist wrote:NK Scout wrote:Teilka Darkmist wrote:NK Scout wrote:Joel II X wrote:No. Just... Stop... Then stop abusing the remotes the way they werent intended Welcome to New Eden. 1 of which is a exploit, another is abusing a mechanic No, it's not. If it were because of a bug, that would be an exploit. Since it's not, its a mechanic. It may possibly be a mechanic that CCP didn't anticipate (without official word from them, we just don't know), but it's still a mechanic. Its a exploit Ccp said sticky remotes were unintentional and will be fixed Detonating while bleeding out will be fixed
But continue exploiting
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
349
|
Posted - 2014.02.13 22:31:00 -
[125] - Quote
Gavr1lo Pr1nc1p wrote:NK Scout wrote:IMan, i hate when i go into a pub with my proto gallogi with triple damage mods and 5 plates that i can actually be killed by someone who is smarter than me. I really hate equipment that doesn't show up on my radar because I'm blind to my surroundings without a proto quantum active scanner, and things that can kill me, and don't show up when i use my scanner? OP. I want to go back to battle academy again so i can fight against people who don't know how to counter proto stompers. I demand that all tactics that may be used to kill a gallogi or a militia tank be removed from the game.
I don't know what you guys heard when i read this, but this is what i heard. I dont use a galogi I dont use scanners I kill protos all day so...... Im talking about using remotes as grenades so re read the op, really poeple re read it now, you obviosly dont know what I was talking about.
Oh and I have 0 sp in damage mods
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Sgt Buttscratch
lcritMYpantS
1595
|
Posted - 2014.02.13 22:35:00 -
[126] - Quote
NK Scout wrote:Joel II X wrote:No. Just... Stop... Then stop abusing the remotes the way they werent intended
What?
People deploy remote then explode them with hopes of killing people. The idea behind a remote and the intended use: deploy remote then explode them with hopes of killing people.
your a lost it case.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Happy Violentime
OMFGZOMBIESRUN
209
|
Posted - 2014.02.13 22:37:00 -
[127] - Quote
NK Scout wrote: Ccp said sticky remotes were unintentional and will be fixed Detonating while bleeding out will be fixed
But continue exploiting
They said remotes sticking to friendly vehicles was unintentional.
I use a 160000isk proto logi when I suicide RE.
Happy Violentimes day xxx |
Chesyre Armundsen
Thanes Of Dust
423
|
Posted - 2014.02.13 22:38:00 -
[128] - Quote
Just say "No" to nerfing
Mihi gravato Deus - "Let God lay the burden on me!"
|
NK Scout
Storm Wind Strikeforce Caldari State
349
|
Posted - 2014.02.13 22:39:00 -
[129] - Quote
Happy Violentime wrote:NK Scout wrote: Ccp said sticky remotes were unintentional and will be fixed Detonating while bleeding out will be fixed
But continue exploiting
They said remotes sticking to friendly vehicles was unintentional. I use a 160000isk proto logi when I suicide RE. Happy Violentimes day xxx Well thats fair then Your risking alot to take out alot Now that I dont see a problem with.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
349
|
Posted - 2014.02.13 22:40:00 -
[130] - Quote
Chesyre Armundsen wrote:Just say "No" to nerfing So no tank nerf? No cr nerf? No rr nerf? No railgun nerf? No blaster nerf?
Fine
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
|
Henchmen21
Planet Express LLC
546
|
Posted - 2014.02.13 22:41:00 -
[131] - Quote
There's no blue or white tag by your name, nothing you say is official. The sole reason people started using RE's again is that it's one of the best ways to counter tanks. Which means more people have them handy to throw at other infantry. When tanks were rare only a few bothered to use an equipment slot on them.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
Henchmen21
Planet Express LLC
546
|
Posted - 2014.02.13 22:43:00 -
[132] - Quote
NK Scout wrote:
But continue exploiting
Oh the irony...
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
|
OZAROW
0uter.Heaven
1406
|
Posted - 2014.02.13 22:45:00 -
[133] - Quote
NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Just to be clear, I only want these nerfed vs infantry, if you kill them you have no time to shoot thier body before they kill you. Your a FU(K!NG IDIOT!
You mad bro?
How long you been playing? Cuz you obviously suck if someone gets close enough to do that, PLUS IT'S NOT A GLITCH A$$HOLE, THEY HAVE WORKED THIS WAY SINCE THE DAWN OF TIME, I hope your wife screws your best friend you whinny little prick!
SUPER NOVA KNIFE SAIYAN 4
|
Matticus Monk
Ordus Trismegistus
1177
|
Posted - 2014.02.13 22:47:00 -
[134] - Quote
I can't understand comparing these things to grenades. My experience has been they can't be thrown far at all... they make it like 4-5 feet, unless you are standing on top of a building when you throw it or something and still they don't get much horizontal distance at all. Then you have to wait for them to arm - it's on the order of seconds....
I die very infrequently to grenades, and practically never to remote explosives. And I've seen a TON of them on enemy installations and in hallways, etc.... and I can shoot 'em to make them disappear.
I can understand wanting them to not stick to friendly vehicles, or not be detonated while you are bleeding out, but they are so not the same as grenades (especially contact grenades) nor are they really that hard to spot if you take some time to look around (it helps to know the best places to put them, I guess, so RE users have an advantage here).
There is stuff out there that is dangerous and can kill you. Remotes are far less FOTM than all the other list of past offenders.... I don't even think they should be remotely considered FOTM. Plus, the blast radius isn't even that great.... so many people have just walked out of range on my traps.
You should try 'em if you don't already. They have their uses but I wouldn't go into battle with them as if they were a pair of OP old-school flaylocks, or TAC-AR weilding Cal Logi of yore.... or a (gasp) 1.7 tank. |
NK Scout
Storm Wind Strikeforce Caldari State
349
|
Posted - 2014.02.13 22:48:00 -
[135] - Quote
OZAROW wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Just to be clear, I only want these nerfed vs infantry, if you kill them you have no time to shoot thier body before they kill you. Your a FU(K!NG IDIOT! You mad bro? How long you been playing? Cuz you obviously suck if someone gets close enough to do that, PLUS IT'S NOT A GLITCH A$$HOLE, THEY HAVE WORKED THIS WAY SINCE THE DAWN OF TIME, I hope your wife screws your best friend you whinny little prick! Yea, no, its called they rush you in a tiny building and detonate almost instantly And a new glitch in 1.7 was detonating while down. Also nice to know your corp is filled with kids....
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Matticus Monk
Ordus Trismegistus
1179
|
Posted - 2014.02.13 22:49:00 -
[136] - Quote
OZAROW wrote: Your a FU(K!NG IDIOT!
You mad bro?
How long you been playing? Cuz you obviously suck if someone gets close enough to do that, PLUS IT'S NOT A GLITCH A$$HOLE, THEY HAVE WORKED THIS WAY SINCE THE DAWN OF TIME, I hope your wife screws your best friend you whinny little prick!
LOL! I always enjoy reading your posts, OZAROW. You always cut out all the fluff and strike at the bone without any consideration for politically correct terms or other such lily-daisy stuff.
|
NK Scout
Storm Wind Strikeforce Caldari State
350
|
Posted - 2014.02.13 22:50:00 -
[137] - Quote
Matticus Monk wrote:OZAROW wrote: Your a FU(K!NG IDIOT!
You mad bro?
How long you been playing? Cuz you obviously suck if someone gets close enough to do that, PLUS IT'S NOT A GLITCH A$$HOLE, THEY HAVE WORKED THIS WAY SINCE THE DAWN OF TIME, I hope your wife screws your best friend you whinny little prick!
LOL! I always enjoy reading your posts, OZAROW. You always cut out all the fluff and strike at the bone without any consideration for politically correct terms or other such lily-daisy stuff. I loled at his post......ah so funny.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Nothing Certain
Villore Sec Ops Gallente Federation
229
|
Posted - 2014.02.13 22:56:00 -
[138] - Quote
NK Scout wrote:Nothing Certain wrote:NK Scout wrote:Sgt Buttscratch wrote:Quote:Anything that instakills needs drawbacks
And you are so stupid, you cant finish them if they detonate right after they are dead, and some people need to reload or use a ScR, so we cant, and lol they rush at you, and if you kill them, they kill you which is unfair and makes remotes op They have drawbacks. when you have them in your hand, you are defenseless. to get them to work you need to bum rush in very close...defenseless. Their killing power comes from people not paying attention, If you see a scout flying into the room not shooting..... what is he doing? wearing fancy suits does not stop you from getting OHK'd, cheap shotted, it just means you have more at risk. YOUR RISK, YOUR CHOICE. The remote guy has no risk Cheap suits to overpoweredly kill my 132k isk suit without any effort Ahh, I understand now. You sound like one of the bad tankers, no one should be able to kill me unless they go pew pew and have a suit like mine. No, im just saying not with a insta kill contact grenade, im fine if they were better and used a gun, but they werent and used a insta kill device
But you haven't made any case about why they are bad or unfair other than they kill you and you don't like it. The only thing that might seem a legitimate argument is that they shouldn't be able to be activated while bleeding out while no other weapon or tool has this ability.
Because, that's why.
|
Jebus McKing
Molon Labe. General Tso's Alliance
300
|
Posted - 2014.02.13 22:59:00 -
[139] - Quote
NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Just to be clear, I only want these nerfed vs infantry, if you kill them you have no time to shoot thier body before they kill you. If detonating remotes while bleeding out is a bug then it has to be fixed. If it is a mechanic then CCP should think about removing that because even though I really like to use remotes I think that mechanic is kinda stupid. There is nothing else that can be triggered while bleeding out except remotes.
As for the rest of your proposed changes I have to say no. Remotes already got their arming time increased a while ago and I honestly think that remotes at the moment are one of the few things that are actually quite balanced in this game.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
|
Nothing Certain
Villore Sec Ops Gallente Federation
229
|
Posted - 2014.02.13 23:01:00 -
[140] - Quote
NK Scout wrote:Beyobi wrote:First of all, why are you letting these guys get withing a 40 meter radius? That would be your first problem, keep the enemy away by ALL means necessary, including retreat or tactically falling back. Maybe find someone to run with to watch your back?
Second, you really can't throw RE's that far, 10 feet tops. If you look over your shoulder once in a while I won't be able to stand behind you and drop them at your feet. I hear there is a squad finder that will put you with people to cover your ass. May be worth checking out.
As for Nerfing RE's vs Infantry.... you have a lack of mentality here. If it can blow up a tank, it can sure as hell obliterate a mass of lesser volume.
If your ***** is still hurting I strongly advise a trip to the OB/GYN.
Have you ever been trapped in a building? And its called balance
You always have the option of using them yourself . I have a fit that has them but I have yet to find them more effective than a rifle. They are mostly just fun and I don't use them much and can't get away with it like I see guys doing to me.
Because, that's why.
|
|
Nothing Certain
Villore Sec Ops Gallente Federation
230
|
Posted - 2014.02.13 23:12:00 -
[141] - Quote
J4yne C0bb wrote:I'm getting a bit tired of REs as well, but I realize that, for the most part, if I walk into a RE trap, it's pretty much my fault, and that my game needs to be stepped up a tad. That having been said, there are a lot of FOTM players abusing them at the moment. I would like the following changed:
1) No throwing REs: Proximity explosives don't work that way, why should REs? People weren't complaining about them before because you couldn't throw them any significant distance, so they had to be placed carefully -- which means if you walk into an RE trap, it was pretty much your fault. That's fair, I never got mad by getting blown at an objective when hacking; I should have chucked a grenade in there beforehand. But seriously, players are chucking them close range like grenades now, and it's ridiculous. The distance you can throw those things needs to be nerfed into the ground -- enough to put them on a wall or ceiling maybe, but not much more than that.
2) They should be visible equipment, same as enemy uplinks and hives. All enemy equipment shows on the map when your suite is within a certain distance to scan them, and there's no reason enemy REs shouldn't operate exactly the same. I would prefer that they become visible at their maximum radius, so that if you are close enough to see them and they blow, you at least take splash damage, but at the very least, they need to show when you are within it's most powerful blast radius.
I expect a lot of FOTM players to hate these suggestions, but too bad -- too many of you are using REs as crutches for your horrible gun game. I ran into a bunch of proto scrubs last night who did nothing but spam core locus and REs from the underground supply depot in the new research facility Dom, which they ended up winning cause nobody could move down any of the hallways. Couple matches later we met them again on one of the open maps where they couldn't spam explosives (the dom with the tall spire on top of the steep hill at A), and ended up causing most of them to go negative clone-wise.
Why do you think a "gun game" is the only way people should play? Go read the little article defining "scrubs".
Because, that's why.
|
Nothing Certain
Villore Sec Ops Gallente Federation
230
|
Posted - 2014.02.13 23:17:00 -
[142] - Quote
J4yne C0bb wrote:Teilka Darkmist wrote:1) No. There is no reason the remote explosive shouldn't be throwable. I personally have never used them so this isn't me trying to exploit them, but since the explosive is clearly stable enough to be thrown and as it needs a detonator to set it off, throwing one is a valid tactic. They should be allowed to be, let say "tossed", so you can get them on a wall or ceiling. 1-2 meters at most. Not throwable. Grenades are throwable, that's what they are freakin' for. RE's are not. Teilka Darkmist wrote:2) Again, no. That would negate their use as traps which is the main reason they're used. They should be scannable with an active scanner, and the pack itself should be visible, although small enough to miss if you're not specifically looking for it, but your passive proximity scan shouldn't be able to scan it. I don't agree. All enemy equipment is visible if you are close enough, and REs break that rule. However, I'd settle for scanable, that's a fair compromise -- and no, it would not negate their use as traps. It would require the trap layers to "get gud" at laying their traps, like it was before, which is what the FOTM RE players in this thread are telling those players who are tired of RE spam -- to that I say, make REs visible within their blast radius, and "get gud" right back at ya.
Making RE's scannable makes no sense. Yes, they are different than other equipment, that is what they are designed for. Why do you want to remove anything besides rifles?
Because, that's why.
|
Aggrohim
Molon Labe. General Tso's Alliance
8
|
Posted - 2014.02.13 23:18:00 -
[143] - Quote
No because jihod Jeep is the only way to kill proto tankers
LvL 5 Combat Rifle // 4.0 mil SP // Amar Logi
Former Knights of Ender Recruiter and Personal manager
|
buzzzzzzz killllllllll
TRA1LBLAZERS
258
|
Posted - 2014.02.13 23:20:00 -
[144] - Quote
Chuckles Brown wrote:Pump the mudda f*ckin' brakes, son!
The only thing REs need is the detonation after death bug fixed. If you're bleeding out, you aren't allowed to still fire your gun, or use equipment of any other kind, so REs should no exception.
They are great equalizers in battle, and require more skill, risk, and action than MDs and nades.
They probably should be moved to the grenade slot, or not replaceable by Supply Depots & Nanohives. I don't get Uplinks and Nanohives restored, REs shouldn't be able to either if they are to be treated as equipment and not weaponry.
At this point in time, if you're still falling for RE traps, then you need to evolve your game to a higher level.
actually, other equipment works while bleeding out, non rep nanohives still restore your ammo while your down, so if u get rezzed you are already at full health, and also, its not a bug its logic if u get almost killed but your still consious you can move your ******* finger to detonate something |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1593
|
Posted - 2014.02.13 23:20:00 -
[145] - Quote
NK Scout wrote:Alaika Arbosa wrote:Did anyone else notice that he's complaining about being ambushed in ambush? Remotes are the perfect ambush weapon. Also, detonation after incapacitation is working as intended, it is not a glitch stop propagating lies. Not its not intended crutch user Aside from that, please continue crying, I will make sure to blow you up if I see you as a reddot. Have an explosive day. o/ Ah, you people are retards or something, they rush at you in building, no traps just rushing Um, I think you're projecting upon me what is true about yourself.
Rushing you and dropping an RE is as much of a trap as it is to place it on a letter or place it near a corner or place it on a red LAV.
If you suck so much that you can't put them down before they get the RE dropped, or can only incapacitate them and not kill before they can detonate.
Well, sucks to be you I guess, they've trapped their body you shouldn't have been so close to them.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1593
|
Posted - 2014.02.13 23:22:00 -
[146] - Quote
Aggrohim wrote:No because jihod Jeep is the only way to kill proto tankers When did they add PRO tanks?
Wow, I thought I'd hear shouts of joy from Tankers all across the forums when that happened.
I guess they're just keeping subdued since they don't want to cause anymore QQ than MLT and STD ones already do.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
Vesperz
D3M3NT3D M1NDZ The Umbra Combine
29
|
Posted - 2014.02.13 23:22:00 -
[147] - Quote
Bwahaha. I set traps, I suicide screaming "Freedoooom!!!" as I take a group of three or four with me. Love my RE's, love the tears of protos even more though.
Live by honor, kill by stealth.
|
OZAROW
0uter.Heaven
1407
|
Posted - 2014.02.13 23:25:00 -
[148] - Quote
NK Scout wrote:OZAROW wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Just to be clear, I only want these nerfed vs infantry, if you kill them you have no time to shoot thier body before they kill you. Your a FU(K!NG IDIOT! You mad bro? How long you been playing? Cuz you obviously suck if someone gets close enough to do that, PLUS IT'S NOT A GLITCH A$$HOLE, THEY HAVE WORKED THIS WAY SINCE THE DAWN OF TIME, I hope your wife screws your best friend you whinny little prick! Yea, no, its called they rush you in a tiny building and detonate almost instantly And a new glitch in 1.7 was detonating while down. Also nice to know your corp is filled with kids.... Yea well what's the difference , core nades an a nano hive, or a 300 HP scout with remotes? See you expect everyone to die coming into the room, if you were smart you would use remotes to trap the stairs so you can get out of the room an beat the crap out of the stupid idiot on your team farming war point by putting a link in a kill box an then off to go sniping!
FACTS YOU SHOULD KNOW BEFORE YOU MAKE STUPID LYING POSTS TO GET EVEN MORE STUPID PEOPLE TO HELP YOU ON YOUR STUPID CONQUEST ARE:
1. Remotes are a scouts counter to a steam rolling heavy an a pack of focus scanner try hards 2. Ever since beta the bleeding detonation has been the way they work, so don't stand in a stupid little box for 1, 2 don't be the cocky rr user at the doorway in a stupid fat suit an think your invincible, just cuz someone's faster an smarter than you doesn't mean u make endless threads till you get your way, BRAT 3. Pub stomppers deserve to get crushed by a 2300 isk scout bpo fit 4. Kno your bloody facts 5. KILL THE GUY DEAD DEAD, AND HAVE SOME BLOODY SITUATIONAL AWARENESS, YOUR IN A STUPID KILL BOX AND YOUR CRYING ABOUT A SCOUT BREACHING THE ROOM WITH REMOTES? Really!
I built my whole style around remotes an your post is only a way to prevent your stupidity in the game from being capitalized on, man give me a break, everything your explaining is wrong, from your make believe facts , right down to your ignorance of strategy!
Spawn in a new spot an get a uplink in a better spot, you have the power to change the match but because your either too lazy or stupid you want to nerf your kyrptonite, so the games easier for you?!
YOUR A PANSY!
Damn remotes will get a nerf to heavies in 1.8 due to heavie bonuses, so quit b!tchen about something that has worked perfectly since the day it was created, your posts now make you look like the biggest shyt player in dust, dude crys nerf cuz he's too dumb to play differently!
The definition of insanity is " doing the same thing over and over again expecting different results"!
People like you break this game, out of every OP THING IN THE GAME YOU GO AFTER WHAT KILLS YOU FROM YOUR OWN STUPIDITY?
Get some aim an make it blow up in the guys hands!
SUPER NOVA KNIFE SAIYAN 4
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1593
|
Posted - 2014.02.13 23:26:00 -
[149] - Quote
J4yne C0bb wrote:I'm getting a bit tired of REs as well, but I realize that, for the most part, if I walk into a RE trap, it's pretty much my fault, and that my game needs to be stepped up a tad. That having been said, there are a lot of FOTM players abusing them at the moment. I would like the following changed:
1) No throwing REs: Proximity explosives don't work that way, why should REs? People weren't complaining about them before because you couldn't throw them any significant distance, so they had to be placed carefully -- which means if you walk into an RE trap, it was pretty much your fault. That's fair, I never got mad by getting blown at an objective when hacking; I should have chucked a grenade in there beforehand. But seriously, players are chucking them close range like grenades now, and it's ridiculous. The distance you can throw those things needs to be nerfed into the ground -- enough to put them on a wall or ceiling maybe, but not much more than that.
2) They should be visible equipment, same as enemy uplinks and hives. All enemy equipment shows on the map when your suite is within a certain distance to scan them, and there's no reason enemy REs shouldn't operate exactly the same. I would prefer that they become visible at their maximum radius, so that if you are close enough to see them and they blow, you at least take splash damage, but at the very least, they need to show when you are within it's most powerful blast radius.
I expect a lot of FOTM players to hate these suggestions, but too bad -- too many of you are using REs as crutches for your horrible gun game. I ran into a bunch of proto scrubs last night who did nothing but spam core locus and REs from the underground supply depot in the new research facility Dom, which they ended up winning cause nobody could move down any of the hallways. Couple matches later we met them again on one of the open maps where they couldn't spam explosives (the dom with the tall spire on top of the steep hill at A), and ended up causing most of them to go negative clone-wise.
I've been running Demo since Chromosome was released.
Does that make me a FOTM player?
I know that I'm not and I still think your ideas are bad and you should feel bad.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
Aggrohim
Molon Labe. General Tso's Alliance
8
|
Posted - 2014.02.13 23:26:00 -
[150] - Quote
Alaika Arbosa wrote:Aggrohim wrote:No because jihod Jeep is the only way to kill proto tankers When did they add PRO tanks? Wow, I thought I'd hear shouts of joy from Tankers all across the forums when that happened. I guess they're just keeping subdued since they don't want to cause anymore QQ than MLT and STD ones already do. I Meant proto module tankers and STD tanks
LvL 5 Combat Rifle // 4.0 mil SP // Amar Logi
Former Knights of Ender Recruiter and Personal manager
|
|
PLAYSTTION
GamersForChrist
29
|
Posted - 2014.02.13 23:27:00 -
[151] - Quote
NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Just to be clear, I only want these nerfed vs infantry, if you kill them you have no time to shoot thier body before they kill you. Why?
-Open Beta Vet-13.1 mil sp-
Dust 514 recruitment link here
|
castba
Penguin's March
325
|
Posted - 2014.02.13 23:27:00 -
[152] - Quote
Complains about RE's and is not even a heavy. |
Aggrohim
Molon Labe. General Tso's Alliance
8
|
Posted - 2014.02.13 23:29:00 -
[153] - Quote
castba wrote:Complains about RE's and is not even a heavy. Well said
LvL 5 Combat Rifle // 4.0 mil SP // Amar Logi
Former Knights of Ender Recruiter and Personal manager
|
iTbagyou
Fatal Absolution General Tso's Alliance
209
|
Posted - 2014.02.13 23:29:00 -
[154] - Quote
This is just as bad as the nerf nades. They are explosives for a reason. Need bigger boom if you ask me.
Official spokesman of Lipton Tea.
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1594
|
Posted - 2014.02.13 23:31:00 -
[155] - Quote
iTbagyou wrote:This is just as bad as the nerf nades. They are explosives for a reason. Need bigger boom if you ask me. And bring FLG back to their old glory, PRO scrubs cried them into a nerf too.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
125
|
Posted - 2014.02.13 23:32:00 -
[156] - Quote
NK Scout wrote: QQ R.E's are op NERF IT QQallDay
you sir are a traitor to you own kind i look forward to introducing you with Minmartar TECH
*edit Winmartar
Anything worth fighting for is worth fighting dirty for, welcome to New Eden.
KAMEHAMEHA
professional Heavy for hire
|
OZAROW
0uter.Heaven
1409
|
Posted - 2014.02.13 23:33:00 -
[157] - Quote
Matticus Monk wrote:OZAROW wrote: Your a FU(K!NG IDIOT!
You mad bro?
How long you been playing? Cuz you obviously suck if someone gets close enough to do that, PLUS IT'S NOT A GLITCH A$$HOLE, THEY HAVE WORKED THIS WAY SINCE THE DAWN OF TIME, I hope your wife screws your best friend you whinny little prick!
LOL! I always enjoy reading your posts, OZAROW. You always cut out all the fluff and strike at the bone without any consideration for politically correct terms or other such lily-daisy stuff. Yea screw that pretending to be nice crap lol, remotes are my main weapon and people shouldn't get the satisfaction of getting things NERFED because of their stupidity and crap play style, dudes stuck in a tiny box complaining about remotes being used to breach the room, what did he think would happen? Kill everyone that came to the door? Damn I chuck one in the room wait till 5 dudes stand on it then ..... KABLOOWY!
I mean why doesn't this dork stay away from the door an constantly flux the room an keep his team safe? Common sence no?
SUPER NOVA KNIFE SAIYAN 4
|
Teilka Darkmist
274
|
Posted - 2014.02.13 23:35:00 -
[158] - Quote
NK Scout wrote:Teilka Darkmist wrote:NK Scout wrote:Teilka Darkmist wrote:NK Scout wrote: Then stop abusing the remotes the way they werent intended
Welcome to New Eden. 1 of which is a exploit, another is abusing a mechanic No, it's not. If it were because of a bug, that would be an exploit. Since it's not, its a mechanic. It may possibly be a mechanic that CCP didn't anticipate (without official word from them, we just don't know), but it's still a mechanic. Its a exploit Ccp said sticky remotes were unintentional and will be fixed Detonating while bleeding out will be fixed But continue exploiting
I have never used an RE, as I said in an earlier post in this thread.
I have never done anything that could even be called close to exploiting. If I had, I'm pretty sure I'd be getting a hell of a lot closer to capping each week. The history of New Eden is littered with things being used in ways that CCP didn't think of at the time. The difference is, most of the time the people affected by it don't QQ and demand that the thing is changed. They find a way to live with it and get around it. But obviously that takes to much effort and thought for you.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
Ripcord19981
KNIGHTZ OF THE ROUND Legacy Rising
434
|
Posted - 2014.02.13 23:40:00 -
[159] - Quote
Cyrius Li-Moody wrote:Now here's a good question, should we, or should we not put a remote bounty on this poor soul? already put an AI in my REs. They are on the job right now/
I can only please one person per day. Today is not ur day, tomorrow doesn't look too bright either.
Turkey sammich>taco
|
Midas Fool
Black Phoenix Mercenaries Legacy Rising
371
|
Posted - 2014.02.13 23:45:00 -
[160] - Quote
Dear diary,
Today I found a way to nitpick about a non issue.
+25 Kill Assist...+25 Kill Assist...+25 Kill Assist...NO HOW WHY
|
|
Yan Darn
DUST University Ivy League
211
|
Posted - 2014.02.13 23:53:00 -
[161] - Quote
Alaika Arbosa wrote:NK Scout wrote:Alaika Arbosa wrote:Did anyone else notice that he's complaining about being ambushed in ambush? Remotes are the perfect ambush weapon. Also, detonation after incapacitation is working as intended, it is not a glitch stop propagating lies. Not its not intended crutch user Aside from that, please continue crying, I will make sure to blow you up if I see you as a reddot. Have an explosive day. o/ Ah, you people are retards or something, they rush at you in building, no traps just rushing Um, I think you're projecting upon me what is true about yourself. Rushing you and dropping an RE is as much of a trap as it is to place it on a letter or place it near a corner or place it on a red LAV. If you suck so much that you can't put them down before they get the RE dropped, or can only incapacitate them and not kill before they can detonate. Well, sucks to be you I guess, they've trapped their body you shouldn't have been so close to them.
This.
And since when were REs FoTM? Especially against infantry. I hardly ever encounter someone trying to actively RE me - when I have they were pretty clumsy attempts. People try this in ambush though!? Crazy.
I thought I got actively suicided by a logi yesterday - but I think they just happened to be setting a trap when I encountered them,I knew I should have ran forward away from the RE after I killed them, but because I deal with this so infrequently I didn't do it on instinct.
I suspect this is kinda the case of those complaining - they just don't react in he proper manner to avoid death. Because its not a weapon they encounter often and haven't learned how to deal with, they demand a nerf I guess...
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
|
Vesperz
D3M3NT3D M1NDZ The Umbra Combine
31
|
Posted - 2014.02.13 23:53:00 -
[162] - Quote
Cyrius Li-Moody wrote:Now here's a good question, should we, or should we not put a remote bounty on this poor soul? Ill bring my RE's, my crg3, my kincats, and don't care about kdr attitude! I'm ready!
Live by honor, kill by stealth.
|
PARKOUR PRACTIONER
Reapers' Assailant
637
|
Posted - 2014.02.13 23:56:00 -
[163] - Quote
I'm gonna leave this for the insult to the name Scout. http://www.youtube.com/watch?feature=player_detailpage&v=_0EVPKqwEUg
Psycho
"Never argue with an idiot. They will only pull you down to their level, and then beat you with experience"
|
Buster Friently
Rosen Association
1780
|
Posted - 2014.02.13 23:56:00 -
[164] - Quote
So, let me get this straight?
A player lays a static, on-shot, visible mine on the ground that must be fired manually. You're so predictable and oblivious that you are caught in the explosion of the trap, and it's the trap layer that's a noob, and the weapon that needs nerfed?
lol. |
Heathen Bastard
The Bastard Brigade
937
|
Posted - 2014.02.14 00:02:00 -
[165] - Quote
I love remote explosives.
especially nest busting with them. team has some guys pinned, so I sneak up above them in scouty fashion, and just drop sandwiches off a roof. the "smart" ones flee from the remotes and straight into a hailstorm of bullets. the dumb ones clog up the killfeed.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
Leadfoot10
Molon Labe. General Tso's Alliance
423
|
Posted - 2014.02.14 00:08:00 -
[166] - Quote
Aim for the head, problem solved. |
NK Scout
Storm Wind Strikeforce Caldari State
353
|
Posted - 2014.02.14 00:09:00 -
[167] - Quote
Leadfoot10 wrote:Aim for the head, problem solved. They jump to you, you kill them and as you keep shooting them, boom
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
CPL Bloodstone
Capital Acquisitions LLC Renegade Alliance
267
|
Posted - 2014.02.14 00:11:00 -
[168] - Quote
Coming from a Heavy, Get gud no QQ Died many times from Sinboto's death presents he leaves behind. Taught me lessons about chasing the C*ck as i like to put it. Just a bunch of QQ is all i hear
What do you mean you'd rather have a tank than my forge gun?
|
PARKOUR PRACTIONER
Reapers' Assailant
638
|
Posted - 2014.02.14 00:13:00 -
[169] - Quote
Less QQQQQQQQQQQQQQQQQQQQQ more click, BOOM!
Psycho
"Never argue with an idiot. They will only pull you down to their level, and then beat you with experience"
|
Oxskull Duncarino
Tickle My Null-Sac
425
|
Posted - 2014.02.14 00:23:00 -
[170] - Quote
Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying I agree with ya except for the idea that since you're bleeding out you're still able to detonate. If this is true, since it requires the right hand to reach over to the left forearm to detonate, then everyone should be allowed to prime a grenade. I don't want people to prime grenades on bleedout as I had enough of that in Battlefield P4F, and in my view the bleedout RE detonation is a cheap mechanic.
If people want to do a suicide run then they should be equipping the better remotes with shorter activation times, not just running in with the cheapest ones for nearly guaranteed cheap kills. |
|
Galvan Nized
Deep Space Republic
655
|
Posted - 2014.02.14 00:28:00 -
[171] - Quote
I want to see vids of all these people abusing REs.
You CANNOT use them like contact grenades they have an arming time, it's a second or 2. Do you know how contact grenades work?
You CANNOT throw them that far, you can throw them as far as any other equipment. If you jump they will go further, only way you are getting much range is from height.
How are you getting "trapped?" You know you can shoot them and they blow up right? Or throw a grenade?
Use REs for awhile, once you do it becomes terribly obvious when people are setting traps. You'll also see how easy they are to avoid. |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
717
|
Posted - 2014.02.14 00:37:00 -
[172] - Quote
REs used to have a 7.5 radius in Chrome and with half the waiting time, and before Chrome, they used to be even better. At some point people are going to have to start looking at the ground. |
Magewarlord
Contract Hunters
38
|
Posted - 2014.02.14 00:38:00 -
[173] - Quote
I do get ticked when those slippery little scouts get my heavy with remotes. Though I don't see any problem with them except maybe no restocking them and maybe stop the detonate after death (it is completely plausible but it is kind of cheap to get killed by someone you already shot down) |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4607
|
Posted - 2014.02.14 00:39:00 -
[174] - Quote
NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Just to be clear, I only want these nerfed vs infantry, if you kill them you have no time to shoot thier body before they kill you.
This post is stupid.
R/E are working as intended.
Nothing should be balanced on: ''Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.''
=
QQ
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
|
OZAROW
0uter.Heaven
1413
|
Posted - 2014.02.14 00:45:00 -
[175] - Quote
NK Scout wrote:Leadfoot10 wrote:Aim for the head, problem solved. They jump to you, you kill them and as you keep shooting them, boom Say that again out loud in a really whinny kid voice. Here let's try
But they jump at yoouuuuuugh, you kill them, and as you keep shooting, booomugh, like why ugh!
This is you
http://m.youtube.com/watch?v=WWBfLOZ2CjQ
SUPER NOVA KNIFE SAIYAN 4
|
NK Scout
Storm Wind Strikeforce Caldari State
353
|
Posted - 2014.02.14 00:45:00 -
[176] - Quote
Galvan Nized wrote:I want to see vids of all these people abusing REs.
You CANNOT use them like contact grenades they have an arming time, it's a second or 2. Do you know how contact grenades work?
You CANNOT throw them that far, you can throw them as far as any other equipment. If you jump they will go further, only way you are getting much range is from height.
How are you getting "trapped?" You know you can shoot them and they blow up right? Or throw a grenade?
Use REs for awhile, once you do it becomes terribly obvious when people are setting traps. You'll also see how easy they are to avoid. No, they work like contact grenades basicly Throw remote +50 free kill No skill needed
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
353
|
Posted - 2014.02.14 00:46:00 -
[177] - Quote
OZAROW wrote:NK Scout wrote:Leadfoot10 wrote:Aim for the head, problem solved. They jump to you, you kill them and as you keep shooting them, boom Say that again out loud in a really whinny kid voice. Here let's try But they jump at yoouuuuuugh, you kill them, and as you keep shooting, booomugh, like why ugh! This is you http://m.youtube.com/watch?v=WWBfLOZ2CjQ Says the boy who starting screaming with his first post...
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Scout Registry
Nos Nothi
1275
|
Posted - 2014.02.14 00:50:00 -
[178] - Quote
No. |
NK Scout
Storm Wind Strikeforce Caldari State
353
|
Posted - 2014.02.14 00:50:00 -
[179] - Quote
ancient exiles are now using them. when they know they wont win they toss, run and jump then boom, somehow.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
353
|
Posted - 2014.02.14 00:51:00 -
[180] - Quote
idc for traps, its the "im gunna throw a remote in your face & get a free kill" i hate.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
|
Sgt Buttscratch
lcritMYpantS
1610
|
Posted - 2014.02.14 00:52:00 -
[181] - Quote
PARKOUR PRACTIONER wrote:
/thread. right there. People just don't pay attention, chase a scout around a blind corner...your bad
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Scheneighnay McBob
Learning Coalition College
4017
|
Posted - 2014.02.14 00:55:00 -
[182] - Quote
I've almost never been killed by REs.
Therefore you are a dumbass
I am your scan error.
|
NK Scout
Storm Wind Strikeforce Caldari State
353
|
Posted - 2014.02.14 00:56:00 -
[183] - Quote
Scheneighnay McBob wrote:I've almost never been killed by REs.
Therefore you are a dumbass you have never been rushed with remotes before
outside your tank atleast
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Scheneighnay McBob
Learning Coalition College
4017
|
Posted - 2014.02.14 00:58:00 -
[184] - Quote
NK Scout wrote:Scheneighnay McBob wrote:I've almost never been killed by REs.
Therefore you are a dumbass you have never been rushed with remotes before outside your tank atleast I stand back and shoot them before the user detonates them.
I am your scan error.
|
OZAROW
0uter.Heaven
1414
|
Posted - 2014.02.14 01:00:00 -
[185] - Quote
NK Scout wrote:OZAROW wrote:NK Scout wrote:Leadfoot10 wrote:Aim for the head, problem solved. They jump to you, you kill them and as you keep shooting them, boom Say that again out loud in a really whinny kid voice. Here let's try But they jump at yoouuuuuugh, you kill them, and as you keep shooting, booomugh, like why ugh! This is you http://m.youtube.com/watch?v=WWBfLOZ2CjQ Says the boy who starting screaming with his first post... Why ? I donno maybe cuz you need a reality check, you think theirs no skill in walking a scout right past you through a room an out the other side leaving 4 remotes on ground an not having one person notice an 8 people die wondering WTF JUST HAPPENED?!
Haha if I can do it now wait till I have a cloak haha, better start writing your nerf scouts thread now, and btw if there was truth in your OP then cool but you lied about how remotes actually work and that's just flat out ignorant an more of a dirty trick than what your complaining about.
You never even edited your OP to remove the lie even after finding out that bleed out detonations are a actual mechanic, and that just makes you a low life S.O.B. and you deserve all the flak you get till you publicly admit your errors in your statement
SUPER NOVA KNIFE SAIYAN 4
|
Llast 326
An Arkhos
1864
|
Posted - 2014.02.14 01:01:00 -
[186] - Quote
Scheneighnay McBob wrote:I've almost never been killed by REs.
Therefore you are a dumbass Pretty sure that there is stronger evidence of his dumbassness than that in this whole thread, though I agree with your assessment
I would post more in here but NK Scout has consistently stuck to flawed comparisons, which really does not lead me to believe any conversation would be productive.
KRRROOOOOOM
|
Mortedeamor
Imperfects Negative-Feedback
1382
|
Posted - 2014.02.14 01:01:00 -
[187] - Quote
calisk galern wrote:it wasn't "official" the last 3 times you made this thread?
nothing has changed since you made those >.> lol leave the poor guy alone re spaming vs infantry is getting pretty ridiculous. its a free world u can cry if you want to lol
more-tae-dee-um-more
stop asking how to pronounce my name its quite irritating
no one fights on even ground
|
Marc Rime
243
|
Posted - 2014.02.14 01:02:00 -
[188] - Quote
I wish people would stop misusing the word "official" and phrase "it's official". They don't mean "I'm really certain that..." or "this thread is important..." |
Teilka Darkmist
277
|
Posted - 2014.02.14 01:06:00 -
[189] - Quote
Marc Rime wrote:I wish people would stop misusing the word "official" and phrase "it's official". They don't mean "I'm really certain that..." or "this thread is important..." Agreed. Official, in terms of Dust, means it's come from CCP. Nothing else.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
Chunky Munkey
Amarr Templars Amarr Empire
3113
|
Posted - 2014.02.14 01:08:00 -
[190] - Quote
NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Just to be clear, I only want these nerfed vs infantry, if you kill them you have no time to shoot thier body before they kill you.
You're a scout and you don't like your best weapon?
No.
|
|
SOGZ PANDA
0uter.Heaven
51
|
Posted - 2014.02.14 01:10:00 -
[191] - Quote
Nk you don't happen to be part of the 10 man remote feed I got yesterday in ambush by any chance? I must say I did laugh How else does one stop 5 mlt heavies with lolRRs and 5 logis from camping in a bunker head glitching a stair case
Whatever Brianna Beach says about me.............It's not true
|
Sgt Buttscratch
lcritMYpantS
1614
|
Posted - 2014.02.14 01:13:00 -
[192] - Quote
I would like to take a moment to thank NK Scout for helping me on my way to level 2 forum warrior, I have picked up a chunk here
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Heathen Bastard
The Bastard Brigade
939
|
Posted - 2014.02.14 01:17:00 -
[193] - Quote
NK Scout wrote:idc for traps, its the "im gunna throw a remote in your face & get a free kill" i hate.
How much armor are you stacking to be so slow that you can't clear 7 meters in 2 seconds? and that's assuming that the thing landed and stuck perfectly at your feet. otherwise, it's less area you have to clear and less excuse for you.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
|
NK Scout
Storm Wind Strikeforce Caldari State
356
|
Posted - 2014.02.14 02:49:00 -
[194] - Quote
Heathen Bastard wrote:NK Scout wrote:idc for traps, its the "im gunna throw a remote in your face & get a free kill" i hate. How much armor are you stacking to be so slow that you can't clear 7 meters in 2 seconds? and that's assuming that the thing landed and stuck perfectly at your feet. otherwise, it's less area you have to clear and less excuse for you. It doeent matter, not too much, and theyre throwing range is large enouh I have no change to do anything
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1599
|
Posted - 2014.02.14 02:55:00 -
[195] - Quote
Mortedeamor wrote:calisk galern wrote:it wasn't "official" the last 3 times you made this thread?
nothing has changed since you made those >.> lol leave the poor guy alone re spaming vs infantry is getting pretty ridiculous. its a free world u can cry if you want to lol TQ is on a server in Caldari space.
There is no free world here, only fascism.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
One Eyed King
Eyniletti Rangers Minmatar Republic
311
|
Posted - 2014.02.14 02:55:00 -
[196] - Quote
You sir win "Troll of the Day!"
Looking for the scout hangout? CCP banished it to the locker room
|
JARREL THOMAS
Dead Man's Game
86
|
Posted - 2014.02.14 03:02:00 -
[197] - Quote
Realy of all things remotes there are rr, cr, tanks. But you want to nerf remotes.... I hope I never meat you.
Caldari Loyalist
|
Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
68
|
Posted - 2014.02.14 03:02:00 -
[198] - Quote
I feel like CCP should ban this guy for spamming the general discussions with QQ and nonsense. If only you actually paid attention to your surroundings and the sounds you would hear the loud equipment deployment sound and run.
Carving Hearts in People's Backs, One Day At A Time ~ Nova Knives
|
Operative 1171 Aajli
Bragian Order Amarr Empire
1211
|
Posted - 2014.02.14 03:07:00 -
[199] - Quote
Uh oh, all the RE scrubs are going to come out of the woodwork to defend this one. Bottomfeeders hate having their toys taken away.
Rommel, you magnificent bastard, I read your book!
|
Kigurosaka Laaksonen
DUST University Ivy League
289
|
Posted - 2014.02.14 03:12:00 -
[200] - Quote
Isn't it about time CCP nerfs your wallet again? Are we getting that in 1.8?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
|
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2174
|
Posted - 2014.02.14 03:20:00 -
[201] - Quote
I think it is about time I clicked on this thread...
The only problem with remote is that the can be detonated even though the mercenery is "dead" or "dying". If you can push a button on your wrist, why can't I inject myself with nanites every time I do down, or throw a core locus grenade? This creates a stupid 'Martyrdom' system. Nobody likes that ****, other than the ones using it. No fun counterplay here.
Other than that they're fine. Annoying, but still alright overall...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
|
Gavr1lo Pr1nc1p
TRA1LBLAZERS
569
|
Posted - 2014.02.14 03:56:00 -
[202] - Quote
One Eyed King wrote:You sir win "Troll of the Day!" damn, i was going for that oneGǪ.. https://forums.dust514.com/default.aspx?g=posts&t=142196&find=unread
Kills- Archduke Ferdinand
Balance!
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1600
|
Posted - 2014.02.14 04:06:00 -
[203] - Quote
Ok, so this has got to be the ultimate RE **** you.
You blow up five people and then need to leave the match because half of your squad DC'd.
They each lose whatever they were running and get no opportunity for recourse.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
NK Scout
Storm Wind Strikeforce Caldari State
356
|
Posted - 2014.02.14 04:35:00 -
[204] - Quote
i just tried the adv remotes, my god, the tripple and double kills....the only things they need are increased carry capicity 7m radius or 6m bleedout fixed more damage to vehicles fix the remotes barely moving if deployed in air make it so they dont need to touch something to arm
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Vesperz
D3M3NT3D M1NDZ The Umbra Combine
32
|
Posted - 2014.02.14 04:38:00 -
[205] - Quote
Operative 1171 Aajli wrote:Uh oh, all the RE scrubs are going to come out of the woodwork to defend this one. Bottomfeeders hate having their toys taken away. Didn't I blow you up before?
Live by honor, kill by stealth.
|
NK Scout
Storm Wind Strikeforce Caldari State
356
|
Posted - 2014.02.14 04:53:00 -
[206] - Quote
NK Scout wrote:i just tried the adv remotes, my god, the tripple and double kills....the only things they need are increased carry capicity 7m radius or 6m bleedout fixed more damage to vehicles fix the remotes barely moving if deployed in air make it so they dont need to touch something to arm
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
noob cavman
The New Age Outlaws WINMATAR.
635
|
Posted - 2014.02.14 05:29:00 -
[207] - Quote
Better put this here. nk scout does not in anyway have the scout community backing him up in this.nor expresses the views of our wonderful little packages of joy. In fact he his own. We dont want him il give you 10 million isk to take him away. Please?
I want to be a caveman!
Ccp: DENIED YOU DRUNK
British ninja cowboy
scout, logi, heavy
|
Joel II X
Dah Gods O Bacon
1041
|
Posted - 2014.02.14 05:31:00 -
[208] - Quote
noob cavman wrote:Better put this here. nk scout does not in anyway have the scout community backing him up in this.nor expresses the views of our wonderful little packages of joy. In fact he his own. We dont want him il give you 10 million isk to take him away. Please? I'll do it AFTER the money has been transferred to my account.
Scouts' honor. |
NK Scout
Storm Wind Strikeforce Caldari State
356
|
Posted - 2014.02.14 05:43:00 -
[209] - Quote
noob cavman wrote:Better put this here. nk scout does not in anyway have the scout community backing him up in this.nor expresses the views of our wonderful little packages of joy. In fact he his own. We dont want him il give you 10 million isk to take him away. Please? Re rea d the op I never used remotes before
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Operative 1171 Aajli
Bragian Order Amarr Empire
1212
|
Posted - 2014.02.14 10:33:00 -
[210] - Quote
Vesperz wrote:Operative 1171 Aajli wrote:Uh oh, all the RE scrubs are going to come out of the woodwork to defend this one. Bottomfeeders hate having their toys taken away. Didn't I blow you up before?
I don't know. Did you? What's your point?
Rommel, you magnificent bastard, I read your book!
|
|
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
2948
|
Posted - 2014.02.14 11:08:00 -
[211] - Quote
Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying
A lot of suits can't move fast enough to avoid your "big boom", regardless of awareness. The only chance of avoiding it would be to kill you before you can activate it, and killing you does nothing as you can activate it after death.
You are not entitled to that level of success with such minimal effort, and you will be nerfed. |
Midas Fool
Black Phoenix Mercenaries Legacy Rising
378
|
Posted - 2014.02.14 11:54:00 -
[212] - Quote
PARKOUR PRACTIONER wrote:
I can't believe I've never taken the time of day to watch this video.
All I derived is that all of the victims had poor awareness and decision making. I mean, some of the follow up kills he got were reds that JUST SAW HIM lead their teammate into their remotes...and they still thought it was a good idea to follow the scout into this narrow corridor...
Good work to Jolly Roger and PARKOUR PRACTIONER for reposting.
+25 Kill Assist...+25 Kill Assist...+25 Kill Assist...NO HOW WHY
|
J0LLY R0G3R
0uter.Heaven
488
|
Posted - 2014.02.14 12:10:00 -
[213] - Quote
Man...threads like this. XD Just remind me I need to edit together a new remote vid.
XD Indeed, chase me friend XD
|
Tailss Prower
501ST JFW StrikerZ Unit
177
|
Posted - 2014.02.14 12:14:00 -
[214] - Quote
Lucifalic wrote:Joseph Ridgeson wrote:I am a Tanker. I actually really like Remote Explosives. The only thing I am not a huge fan of, but I think it is still funny, is the suicide LAV. Getting kills on a tank with Remotes generally revolves around being clever, planning ahead, or just being damn gutsy.
Bleed out detonation is a little silly; that probably shouldn't happen. Sticking to friendly vehicles is a cute thing but Suicide LAV maybe shouldn't happen. If it stays, I will still smile every time it gets me. and fak you too tanker.... heh lalalalalalallalalalalalaa BOOOOOOOM!!!! I'd be laughing as you kill yourself with that tactic but still funny to see you try |
JARREL THOMAS
Dead Man's Game
88
|
Posted - 2014.02.14 12:17:00 -
[215] - Quote
Tailss Prower wrote:Lucifalic wrote:Joseph Ridgeson wrote:I am a Tanker. I actually really like Remote Explosives. The only thing I am not a huge fan of, but I think it is still funny, is the suicide LAV. Getting kills on a tank with Remotes generally revolves around being clever, planning ahead, or just being damn gutsy.
Bleed out detonation is a little silly; that probably shouldn't happen. Sticking to friendly vehicles is a cute thing but Suicide LAV maybe shouldn't happen. If it stays, I will still smile every time it gets me. and fak you too tanker.... heh lalalalalalallalalalalalaa BOOOOOOOM!!!! I'd be laughing as you kill yourself with that tactic but still funny to see you try I've done it already
Caldari Loyalist
|
Toby Flenderson
research lab
254
|
Posted - 2014.02.14 12:19:00 -
[216] - Quote
Step 1: Nerf REs. Step 2: Nerf other hardly used weapons when people start using them more frequently. Step 3: Kill Dust Step 4: GǪ . . . Step 9: GǪ Step 10: Profit |
Tailss Prower
501ST JFW StrikerZ Unit
178
|
Posted - 2014.02.14 12:19:00 -
[217] - Quote
JARREL THOMAS wrote:Tailss Prower wrote:Lucifalic wrote:Joseph Ridgeson wrote:I am a Tanker. I actually really like Remote Explosives. The only thing I am not a huge fan of, but I think it is still funny, is the suicide LAV. Getting kills on a tank with Remotes generally revolves around being clever, planning ahead, or just being damn gutsy.
Bleed out detonation is a little silly; that probably shouldn't happen. Sticking to friendly vehicles is a cute thing but Suicide LAV maybe shouldn't happen. If it stays, I will still smile every time it gets me. and fak you too tanker.... heh lalalalalalallalalalalalaa BOOOOOOOM!!!! I'd be laughing as you kill yourself with that tactic but still funny to see you try I've done it already If you hit my tank you'd die i'd live thats why its so funny |
Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
74
|
Posted - 2014.02.14 13:10:00 -
[218] - Quote
Tailss Prower wrote:JARREL THOMAS wrote:Tailss Prower wrote:Lucifalic wrote:Joseph Ridgeson wrote:I am a Tanker. I actually really like Remote Explosives. The only thing I am not a huge fan of, but I think it is still funny, is the suicide LAV. Getting kills on a tank with Remotes generally revolves around being clever, planning ahead, or just being damn gutsy.
Bleed out detonation is a little silly; that probably shouldn't happen. Sticking to friendly vehicles is a cute thing but Suicide LAV maybe shouldn't happen. If it stays, I will still smile every time it gets me. and fak you too tanker.... heh lalalalalalallalalalalalaa BOOOOOOOM!!!! I'd be laughing as you kill yourself with that tactic but still funny to see you try I've done it already If you hit my tank you'd die i'd live thats why its so funny You haven't met my 11 remote explosives on my onikuma.
Carving Hearts in People's Backs, One Day At A Time ~ Nova Knives
|
Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
74
|
Posted - 2014.02.14 13:11:00 -
[219] - Quote
J0LLY R0G3R wrote:Man...threads like this. XD Just remind me I need to edit together a new remote vid. Yes. Dedicate to this poor soul
Carving Hearts in People's Backs, One Day At A Time ~ Nova Knives
|
The Infected One
Fatal Absolution General Tso's Alliance
777
|
Posted - 2014.02.14 14:01:00 -
[220] - Quote
NK Scout wrote:i just tried the adv remotes, my god, the tripple and double kills....the only things they need are increased carry capicity 7m radius or 6m bleedout fixed more damage to vehicles fix the remotes barely moving if deployed in air make it so they dont need to touch something to arm
I'm just going to leave this here. Idiot QQ's and rages on the forums about how something MUST be nerfed, its OP, cheap tactic, etc.
Actually tests them out, and loves them, and starts suggesting the same things that us dedicated RE users have been saying since they lowered all the stats on them back in Chrome.
Hypocrite much? FOTM chaser? You've labeled us dedicated RE users as such.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
|
|
Soldiersaint
BATTLE SURVEY GROUP Ishuk-Raata Enforcement Directive
722
|
Posted - 2014.02.14 15:38:00 -
[221] - Quote
darkiller240 wrote:Soldiersaint wrote:Spectre-M wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying I can't shoot while bleeding out. Remotes shouldn't either. If your bleeding out you still have enough strength to hit a button especially if you already have the detonator in your hand. you sir are an idiot. Watch terminator 2 and any other movie with a guy that dies with the detonator in his hand and you will understand. While i agree dont call him an idiot and those are still movies Yes you are right I overstepped my place. I apologize for that. but I am sick and tired of this skill crap. you want to make things harder for yourself that's fine by me. But don't you dare expect any one else to do what you say or play your way. I prefer mds and explosives because it fits my support role and is damn powerful. skill is just a word. in the end the smarter player who makes the smarter choice is the one that will win. it doesn't matter how much skill you have if the person who shooting at you is smarter and doesn't place silly limitations on himself like skill he will win no matter what. bug or not its effective and we will use it. |
Tailss Prower
501ST JFW StrikerZ Unit
180
|
Posted - 2014.02.14 17:16:00 -
[222] - Quote
The Infected One wrote:NK Scout wrote:i just tried the adv remotes, my god, the tripple and double kills....the only things they need are increased carry capicity 7m radius or 6m bleedout fixed more damage to vehicles fix the remotes barely moving if deployed in air make it so they dont need to touch something to arm I'm just going to leave this here. Idiot QQ's and rages on the forums about how something MUST be nerfed, its OP, cheap tactic, etc. Actually tests them out, and loves them, and starts suggesting the same things that us dedicated RE users have been saying since they lowered all the stats on them back in Chrome. Hypocrite much? FOTM chaser? You've labeled us dedicated RE users as such. The whole increase dmg to vehicles is stupid carrying cap maybe everything else would be alright lol |
Patrick57
Fatal Absolution
5095
|
Posted - 2014.02.14 17:21:00 -
[223] - Quote
NK Scout wrote:calisk galern wrote:it wasn't "official" the last 3 times you made this thread?
nothing has changed since you made those >.> This one makes sense. Tired of the noobs who cant shoot so they gotta abuse remotes I feed off of noobs that can't watch out for remotes.
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
|
Tailss Prower
501ST JFW StrikerZ Unit
180
|
Posted - 2014.02.14 17:25:00 -
[224] - Quote
Patrick57 wrote:NK Scout wrote:calisk galern wrote:it wasn't "official" the last 3 times you made this thread?
nothing has changed since you made those >.> This one makes sense. Tired of the noobs who cant shoot so they gotta abuse remotes I feed off of noobs that can't watch out for remotes. Its like they say "you can't fix stupid" |
The Infected One
Fatal Absolution General Tso's Alliance
783
|
Posted - 2014.02.14 17:28:00 -
[225] - Quote
Tailss Prower wrote:The Infected One wrote:NK Scout wrote:i just tried the adv remotes, my god, the tripple and double kills....the only things they need are increased carry capicity 7m radius or 6m bleedout fixed more damage to vehicles fix the remotes barely moving if deployed in air make it so they dont need to touch something to arm I'm just going to leave this here. Idiot QQ's and rages on the forums about how something MUST be nerfed, its OP, cheap tactic, etc. Actually tests them out, and loves them, and starts suggesting the same things that us dedicated RE users have been saying since they lowered all the stats on them back in Chrome. Hypocrite much? FOTM chaser? You've labeled us dedicated RE users as such. The whole increase dmg to vehicles is stupid carrying cap maybe everything else would be alright lol Increasing damage to vehicles I can see being a good thing for lolprox mines. Carrying capacity should be across tiers, let me carry 4 boundless, and bring back the boundless blast radius. There is currently no real reason to skill past advanced.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
|
shadow drake35
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
65
|
Posted - 2014.02.14 17:28:00 -
[226] - Quote
Ghost Kaisar wrote:Cyrius Li-Moody wrote:Now here's a good question, should we, or should we not put a remote bounty on this poor soul? Like his alt plays the game..... On the other hand, I know who this guy's main is, so if you set the bounty, I'll try and hunt him down love the flaylock to the face man
The Mercenary Way
Who careswhat i use as long as the job is done and i get paid.
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Tailss Prower
501ST JFW StrikerZ Unit
180
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Posted - 2014.02.14 17:30:00 -
[227] - Quote
The Infected One wrote:Tailss Prower wrote:The Infected One wrote:NK Scout wrote:i just tried the adv remotes, my god, the tripple and double kills....the only things they need are increased carry capicity 7m radius or 6m bleedout fixed more damage to vehicles fix the remotes barely moving if deployed in air make it so they dont need to touch something to arm I'm just going to leave this here. Idiot QQ's and rages on the forums about how something MUST be nerfed, its OP, cheap tactic, etc. Actually tests them out, and loves them, and starts suggesting the same things that us dedicated RE users have been saying since they lowered all the stats on them back in Chrome. Hypocrite much? FOTM chaser? You've labeled us dedicated RE users as such. The whole increase dmg to vehicles is stupid carrying cap maybe everything else would be alright lol Increasing damage to vehicles I can see being a good thing for lolprox mines. Carrying capacity should be across tiers, let me carry 4 boundless, and bring back the boundless blast radius. There is currently no real reason to skill past advanced. Only if they took away the ability to spam them like they do now |
Tectonic Fusion
1049
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Posted - 2014.02.14 17:37:00 -
[228] - Quote
Joseph Ridgeson wrote:I am a Tanker. I actually really like Remote Explosives. The only thing I am not a huge fan of, but I think it is still funny, is the suicide LAV. Getting kills on a tank with Remotes generally revolves around being clever, planning ahead, or just being damn gutsy.
Bleed out detonation is a little silly; that probably shouldn't happen. Sticking to friendly vehicles is a cute thing but Suicide LAV maybe shouldn't happen. If it stays, I will still smile every time it gets me. It's fair because if you have a scanner or valid eyesight, you can just shoot the remotes and they will instantly die. If you aren't looking at them, it's your fault for not having a teammate watching your back.
Solo Player
Squad status: Locked
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Yan Darn
DUST University Ivy League
213
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Posted - 2014.02.14 18:32:00 -
[229] - Quote
I made a post about another scrub weapon - please support a much needed nerf to shotguns.
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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pseudosnipre
579
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Posted - 2014.02.14 18:55:00 -
[230] - Quote
They look like giant Hershey bars on the wall/floor, beep when deployed, take a second to arm, and are buggy around null cannons...
Would you like them to play a loop of "everything is awesome" when you get too close? Maybe an explosive radius of two feet is more realistic? Your constructive comments are always appreciated.
Today is the sort of day where the sun only comes up to humiliate you.
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Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
80
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Posted - 2014.02.14 19:05:00 -
[231] - Quote
pseudosnipre wrote:They look like giant Hershey bars on the wall/floor, beep when deployed, take a second to arm, and are buggy around null cannons...
Would you like them to play a loop of "everything is awesome" when you get too close? Maybe an explosive radius of two feet is more realistic? Your constructive comments are always appreciated. Mmmm Hershey bars.... Yum
My Minnie is friendly.. don't worry, I don't bite. I slash.
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Icarus DelSol
BIG BAD W0LVES
20
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Posted - 2014.02.14 22:35:00 -
[232] - Quote
Lucifalic wrote:my NK insta kills.... nerf them???
You just suck and dont pay attention to where they get thrown down and then get all pissy whining like a spoiled child from Orange County when your shiney crap goes boom,
Why you gotta bring Irvine and Costa Mesa into this? |
NK Scout
Storm Wind Strikeforce Caldari State
365
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Posted - 2014.02.14 22:36:00 -
[233] - Quote
Icarus DelSol wrote:Lucifalic wrote:my NK insta kills.... nerf them???
You just suck and dont pay attention to where they get thrown down and then get all pissy whining like a spoiled child from Orange County when your shiney crap goes boom, Why you gotta bring Irvine and Costa Mesa into this? He didnt read the op
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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