Atiim
Living Like Larry Schwag
4634
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Posted - 2014.02.13 21:25:00 -
[1] - Quote
The only valid idea that you suggested was to patch the bug that allows for people to detonate remotes before they are terminated. As for everything else...
NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2. No.
The time it takes to arm a remote explosive is perfectly fine, as it is noticable, and has an audio cue similar to a nanohive that alerts someone if they are being led into a trap.
This will also nerf remote explosives against vehicles simply because when your sneaking up on a vehicle, every second counts. Nerfing it's arming time is like nerfing a Scout's speed.
NK Scout wrote:Make the explosive disappear after you bleed out Again, no.
When they aren't being used for traps, they are being used for point defense. If your explosive detonates after your clone terminates, then you will have to walk back to all of the objectives just to set them back up. By then, it would already be to late.
And this also nerfs them against vehicles simply because if // when the pilot kills you, the remotes that you managed to place on his vehicle are gone.
NK Scout wrote:Keep the Sticky explosives but no longer can they be placed on friendly vehicles Once more, No.
This is a direct nerf to Remote Explosives against vehicles because it removes the Jihad Jeep. They are balanced simply because they can easily be countered by a vehicle pilot with situational awareness.
NK Scout wrote:MAYBE reduce radius by 1m. No.
Their blast radii is already lackluster. Why would we stick them to a wall then? If you reduce the blast radius, they won't be useful anywhere but on the ground, which pretty much removes the point of them being sticky in the first place.
My advice to you is:
- Get a Flux Grenade
- Pay close attention
- Look twice before turning a suspicious corner
- Get Good.
[/thread]
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Atiim
Living Like Larry Schwag
4636
|
Posted - 2014.02.13 21:54:00 -
[2] - Quote
@NK Scout
It cannot be used for contact grenading because of it's arm times. In order for it to be a contact grenade, it would have to:
- Explode on contact.
- Explode without user interference
The only explosive that could possibly be considered a contact grenade, is the Proximity Explosive. However, these are irrelevant as they don't work against infantry, and you are only trying to nerf Remote Explosives against infantry.
If your going to attempt to disprove my argument, then you may want to refute with something other than "Yes, its stupid."
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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