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The Infected One
Fatal Absolution General Tso's Alliance
772
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Posted - 2014.02.13 22:10:00 -
[1] - Quote
NK Scout wrote:Atiim wrote:@NK Scout It cannot be used for contact grenading because of it's arm times. In order for it to be a contact grenade, it would have to:
- Explode on contact.
- Explode without user interference
The only explosive that could possibly be considered a contact grenade, is the Proximity Explosive. However, these are irrelevant as they don't work against infantry, and you are only trying to nerf Remote Explosives against infantry. If your going to attempt to disprove my argument, then you may want to refute with something other than "Yes, its stupid." Its basicly contact It explodes too quicly that its basicly a contact grenade
The F/45 and the boundless are the ones that have IN THEIR DESCRIPTION a faster arm time. The standards take around 2.5 sec from deploy to arm, then you can detonate, and sometimes you have to push the button twice before it will actually detonate. If you hear that little BEEP that they make when they are thrown and armed, run. If not, you're dead. Simple as that.
Seriously, you are either the biggest loser on these forums with the most over exaggerated case of the Dunning-Kruger effect or the greatest troll I have ever seen.
Posting on an ALT so that you don't look like the idiot you are on your main to those who don't already know who you are, and crying about absolutely everything that kills you. Perhaps Dust is just too hard of a game for you to play. I highly suggest giving Katamari a try.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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The Infected One
Fatal Absolution General Tso's Alliance
777
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Posted - 2014.02.14 14:01:00 -
[2] - Quote
NK Scout wrote:i just tried the adv remotes, my god, the tripple and double kills....the only things they need are increased carry capicity 7m radius or 6m bleedout fixed more damage to vehicles fix the remotes barely moving if deployed in air make it so they dont need to touch something to arm
I'm just going to leave this here. Idiot QQ's and rages on the forums about how something MUST be nerfed, its OP, cheap tactic, etc.
Actually tests them out, and loves them, and starts suggesting the same things that us dedicated RE users have been saying since they lowered all the stats on them back in Chrome.
Hypocrite much? FOTM chaser? You've labeled us dedicated RE users as such.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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The Infected One
Fatal Absolution General Tso's Alliance
783
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Posted - 2014.02.14 17:28:00 -
[3] - Quote
Tailss Prower wrote:The Infected One wrote:NK Scout wrote:i just tried the adv remotes, my god, the tripple and double kills....the only things they need are increased carry capicity 7m radius or 6m bleedout fixed more damage to vehicles fix the remotes barely moving if deployed in air make it so they dont need to touch something to arm I'm just going to leave this here. Idiot QQ's and rages on the forums about how something MUST be nerfed, its OP, cheap tactic, etc. Actually tests them out, and loves them, and starts suggesting the same things that us dedicated RE users have been saying since they lowered all the stats on them back in Chrome. Hypocrite much? FOTM chaser? You've labeled us dedicated RE users as such. The whole increase dmg to vehicles is stupid carrying cap maybe everything else would be alright lol Increasing damage to vehicles I can see being a good thing for lolprox mines. Carrying capacity should be across tiers, let me carry 4 boundless, and bring back the boundless blast radius. There is currently no real reason to skill past advanced.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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