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NK Scout
Storm Wind Strikeforce Caldari State
343
|
Posted - 2014.02.13 19:33:00 -
[1] - Quote
Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
2 exiles assault rifles,
Skinweave caldari frame,
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NK Scout
Storm Wind Strikeforce Caldari State
343
|
Posted - 2014.02.13 19:35:00 -
[2] - Quote
calisk galern wrote:it wasn't "official" the last 3 times you made this thread?
nothing has changed since you made those >.> This one makes sense. Tired of the noobs who cant shoot so they gotta abuse remotes
2 exiles assault rifles,
Skinweave caldari frame,
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NK Scout
Storm Wind Strikeforce Caldari State
344
|
Posted - 2014.02.13 19:52:00 -
[3] - Quote
Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay. Barely at all
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible. It makes them overpowered, I killed them I shouldnt die
-WHY, should all equipment disappear after you die then? Just remotes so you cant detonate after you respawn
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell. Because jhad jeeps are nooby
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!! Not when its easy
Learn to; Be more aware. I am, they jump in the building, I kill them, then they detonate LOLremotes then I lose 132k isk because of thier noobyness Double tap(the art of making sure someone is DEAD) they detonate right away so I cant quit crying. Not until remotes get a needed nerf
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
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Caldari Master Race
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NK Scout
Storm Wind Strikeforce Caldari State
344
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Posted - 2014.02.13 19:53:00 -
[4] - Quote
Master Smurf wrote:NK Scout wrote:calisk galern wrote:it wasn't "official" the last 3 times you made this thread?
nothing has changed since you made those >.> This one makes sense. Tired of the noobs who cant shoot so they gotta abuse remotes Tired of noobs complaining instead of keeping their distance Cant keep my distance if some noob indoors instakills be after I killed them in a large radius I can do nothing about
2 exiles assault rifles,
Skinweave caldari frame,
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NK Scout
Storm Wind Strikeforce Caldari State
344
|
Posted - 2014.02.13 19:54:00 -
[5] - Quote
Baltazar Pontain wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them. Your whining was heard by CCP for AV so keep going and CCP will also nerf remote explosives. Because at the moment they hear to the people that shout the loudest. GIVE ME MORE DRAMA BABY! Im talking about remotes vs infantry, you know the iwin button of infantry
2 exiles assault rifles,
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NK Scout
Storm Wind Strikeforce Caldari State
344
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Posted - 2014.02.13 20:02:00 -
[6] - Quote
Sgt Buttscratch wrote:Spectre-M wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying I can't shoot while bleeding out. Remotes shouldn't either. theres a difference, one requires you to pick a gun up, hold it and aim it, the other requires 1 finger. refer to the bottom line of my 1st post Your crutch needs nerfing
2 exiles assault rifles,
Skinweave caldari frame,
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NK Scout
Storm Wind Strikeforce Caldari State
344
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Posted - 2014.02.13 20:06:00 -
[7] - Quote
Lucifalic wrote:Your face needs nerfing to catch up to your brain Anything that instakills need drawbacks Including core locus grenades..........
2 exiles assault rifles,
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NK Scout
Storm Wind Strikeforce Caldari State
344
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Posted - 2014.02.13 20:10:00 -
[8] - Quote
Lucifalic wrote:my NK insta kills.... nerf them???
They require you to be hugging the enemy, and need to be charged
2 exiles assault rifles,
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NK Scout
Storm Wind Strikeforce Caldari State
344
|
Posted - 2014.02.13 20:13:00 -
[9] - Quote
Sgt Buttscratch wrote:NK Scout wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay. Barely at all
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible. It makes them overpowered, I killed them I shouldnt die
-WHY, should all equipment disappear after you die then? Just remotes so you cant detonate after you respawn
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell. Because jhad jeeps are nooby
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!! Not when its easy
Learn to; Be more aware. I am, they jump in the building, I kill them, then they detonate LOLremotes then I lose 132k isk because of thier noobyness Double tap(the art of making sure someone is DEAD) they detonate right away so I cant quit crying. Not until remotes get a needed nerf -It does not make them overpowered. they are not invisible, if you pay attention you can stay clear. -Jihad jeeps are an efficent way to deal with CCP's failas idea of tanks. 60k for somethingwith 50x thelifespan of a 200k dropsuit... -Eitherall equuipment goes after owner dies or none.. that simple. -Big Boom = big boom, wether its hard or easy. pay attention. -If you are aware they don't get in the building.... -dont stop firing... I dont mean kill them, then walk to the body as if it was a hollywood movie and you need to addyou line in then double tap, I mean MAKE SURE THEY ARE DEAD - Remotes do not need a nerf, people needto nerf their inability to cope with situations that are: Avoidable obvious and designed to reap tears. You go from posting one post about big corps getting owned to crying cuz your 132k suit(thats still not that exsepnsive) gets OHK'd cuzyou were to busy not completing a kill Anything that instakills needs drawbacks
And you are so stupid, you cant finish them if they detonate right after they are dead, and some people need to reload or use a ScR, so we cant, and lol they rush at you, and if you kill them, they kill you which is unfair and makes remotes op
2 exiles assault rifles,
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NK Scout
Storm Wind Strikeforce Caldari State
344
|
Posted - 2014.02.13 20:14:00 -
[10] - Quote
darkiller240 wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them. No just no They are fine touch them and no one will use them stop crying because you cant see an explosive and play more vigently Oh, I can see them, the problem I have is someone rushing you and using remote contact grenades and if you kill them, they instantly detonate them......nothing I can do.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
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NK Scout
Storm Wind Strikeforce Caldari State
345
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Posted - 2014.02.13 20:30:00 -
[11] - Quote
Chuckles Brown wrote:Pump the mudda f*ckin' brakes, son!
The only thing REs need is the detonation after death bug fixed. If you're bleeding out, you aren't allowed to still fire your gun, or use equipment of any other kind, so REs should no exception.
They are great equalizers in battle, and require more skill, risk, and action than MDs and nades.
They probably should be moved to the grenade slot, or not replaceable by Supply Depots & Nanohives. I don't get Uplinks and Nanohives restored, REs shouldn't be able to either if they are to be treated as equipment and not weaponry.
At this point in time, if you're still falling for RE traps, then you need to evolve your game to a higher level. Omfg people, learn to read Im talking about noobs using remote like contact grenades
Re read the op Re read the op
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NK Scout
Storm Wind Strikeforce Caldari State
345
|
Posted - 2014.02.13 20:31:00 -
[12] - Quote
Sgt Buttscratch wrote:Quote:Anything that instakills needs drawbacks
And you are so stupid, you cant finish them if they detonate right after they are dead, and some people need to reload or use a ScR, so we cant, and lol they rush at you, and if you kill them, they kill you which is unfair and makes remotes op They have drawbacks. when you have them in your hand, you are defenseless. to get them to work you need to bum rush in very close...defenseless. Their killing power comes from people not paying attention, If you see a scout flying into the room not shooting..... what is he doing? wearing fancy suits does not stop you from getting OHK'd, cheap shotted, it just means you have more at risk. YOUR RISK, YOUR CHOICE. The remote guy has no risk Cheap suits to overpoweredly kill my 132k isk suit without any effort
2 exiles assault rifles,
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NK Scout
Storm Wind Strikeforce Caldari State
345
|
Posted - 2014.02.13 20:33:00 -
[13] - Quote
darkiller240 wrote:NK Scout wrote:darkiller240 wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them. No just no They are fine touch them and no one will use them stop crying because you cant see an explosive and play more vigently Oh, I can see them, the problem I have is someone rushing you and using remote contact grenades and if you kill them, they instantly detonate them......nothing I can do. Its a suicide mission, a suit for a suit seems fair to me Ita not, not when im forced to lose 60% of my matches payout because of a noob.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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NK Scout
Storm Wind Strikeforce Caldari State
345
|
Posted - 2014.02.13 20:34:00 -
[14] - Quote
Soldiersaint wrote:NK Scout wrote:Master Smurf wrote:NK Scout wrote:calisk galern wrote:it wasn't "official" the last 3 times you made this thread?
nothing has changed since you made those >.> This one makes sense. Tired of the noobs who cant shoot so they gotta abuse remotes Tired of noobs complaining instead of keeping their distance Cant keep my distance if some noob indoors instakills be after I killed them in a large radius I can do nothing about Why did you go indoors? no matter what your the idiot. Because thats the only place we spawned........I just want remotes tweeked where they cant be used as contact grenades, they are for traps not what people like that use them for...
2 exiles assault rifles,
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NK Scout
Storm Wind Strikeforce Caldari State
345
|
Posted - 2014.02.13 20:35:00 -
[15] - Quote
Sgt Buttscratch wrote:NK Scout wrote:Chuckles Brown wrote:Pump the mudda f*ckin' brakes, son!
The only thing REs need is the detonation after death bug fixed. If you're bleeding out, you aren't allowed to still fire your gun, or use equipment of any other kind, so REs should no exception.
They are great equalizers in battle, and require more skill, risk, and action than MDs and nades.
They probably should be moved to the grenade slot, or not replaceable by Supply Depots & Nanohives. I don't get Uplinks and Nanohives restored, REs shouldn't be able to either if they are to be treated as equipment and not weaponry.
At this point in time, if you're still falling for RE traps, then you need to evolve your game to a higher level. Omfg people, learn to read Im talking about noobs using remote like contact grenades Re read the op Re read the op Do you not mean people playing the game how they find fun. They are not using themlike contact nades, they drop them the remotely explode them, remote explosives, designed to be remotely exploded on your face. This isn't a matter of an OP item, this is someone butthurt that they got killed. respawn and go kill their ass, tis a game. I lose half my payout because some scrub has no skill and uses a instakill contact grenade Its op against infantry like that
2 exiles assault rifles,
Skinweave caldari frame,
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NK Scout
Storm Wind Strikeforce Caldari State
345
|
Posted - 2014.02.13 20:36:00 -
[16] - Quote
PARKOUR PRACTIONER wrote:I have option to shotgun you in a fast 130HP suit, or blow you up in a fast 130HP suit. Moody, I agree with the bounty. Exept shotguns take actual skill instead of Toss Detonate or
Toss Die Detonate like a little scrub and force a undeserved death.
I wasnt the only guy that got remoted
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NK Scout
Storm Wind Strikeforce Caldari State
345
|
Posted - 2014.02.13 20:37:00 -
[17] - Quote
Monkey MAC wrote:God damn those noobs, who are placing an armed explosive in the middle of a damn battlefield. If someone detonates an RE double tapping L2 should cause them feedback damage.
The only thing I agree with is removing the ability to detonate while dead. But only if we get either
A) Damage Buff: 50%
B) New type: Shaped Charge 1500 dmg base, +500% when stuck DIRECTLY to a vehicle or instalation, 0.1m splash radius. I only dont want poeple using remotes as contact grenades, vehicles im fine with, if anything they ned buffing against vehicles
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NK Scout
Storm Wind Strikeforce Caldari State
345
|
Posted - 2014.02.13 20:38:00 -
[18] - Quote
WUT ANG wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying What he said... Many peiple already replied to that post, doesnt work
2 exiles assault rifles,
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NK Scout
Storm Wind Strikeforce Caldari State
346
|
Posted - 2014.02.13 20:40:00 -
[19] - Quote
Sgt Buttscratch wrote:I loose all my payout beause:
the RDV drops my dropshipfrom 100ft and it instaplodes sometimes I D/C loosing my isk lost tanks to terrain, FULL HP VAYU, instaplodes noob throws a locus nade over a wall hopefully, one hit my scout. people in 60ksica/somas people in 200k pro suits
YOU PLAY SHOOTERS KNOWING YOU WILL DIE.
HTFU But this is like mw2 noobtube spam, nothing you can do about it, uou cant hide, if you kill them you dont have to shoot them before they shoot you.
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NK Scout
Storm Wind Strikeforce Caldari State
346
|
Posted - 2014.02.13 20:42:00 -
[20] - Quote
calisk galern wrote:NK Scout wrote:Sgt Buttscratch wrote:NK Scout wrote:Chuckles Brown wrote:Pump the mudda f*ckin' brakes, son!
The only thing REs need is the detonation after death bug fixed. If you're bleeding out, you aren't allowed to still fire your gun, or use equipment of any other kind, so REs should no exception.
They are great equalizers in battle, and require more skill, risk, and action than MDs and nades.
They probably should be moved to the grenade slot, or not replaceable by Supply Depots & Nanohives. I don't get Uplinks and Nanohives restored, REs shouldn't be able to either if they are to be treated as equipment and not weaponry.
At this point in time, if you're still falling for RE traps, then you need to evolve your game to a higher level. Omfg people, learn to read Im talking about noobs using remote like contact grenades Re read the op Re read the op Do you not mean people playing the game how they find fun. They are not using themlike contact nades, they drop them the remotely explode them, remote explosives, designed to be remotely exploded on your face. This isn't a matter of an OP item, this is someone butthurt that they got killed. respawn and go kill their ass, tis a game. I lose half my payout because some scrub has no skill and uses a instakill contact grenade Its op against infantry like that maybe you shouldn't run proto's in pubs. then you wouldn't lose half your payouts to scrubs -.- Im using a non op proto, amar logi with compact hives, only advantage it has over my adv suit is hives and a plate, and im just countering the proto and I run solo so.....
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NK Scout
Storm Wind Strikeforce Caldari State
346
|
Posted - 2014.02.13 20:44:00 -
[21] - Quote
Nothing Certain wrote:NK Scout wrote:Sgt Buttscratch wrote:Quote:Anything that instakills needs drawbacks
And you are so stupid, you cant finish them if they detonate right after they are dead, and some people need to reload or use a ScR, so we cant, and lol they rush at you, and if you kill them, they kill you which is unfair and makes remotes op They have drawbacks. when you have them in your hand, you are defenseless. to get them to work you need to bum rush in very close...defenseless. Their killing power comes from people not paying attention, If you see a scout flying into the room not shooting..... what is he doing? wearing fancy suits does not stop you from getting OHK'd, cheap shotted, it just means you have more at risk. YOUR RISK, YOUR CHOICE. The remote guy has no risk Cheap suits to overpoweredly kill my 132k isk suit without any effort Ahh, I understand now. You sound like one of the bad tankers, no one should be able to kill me unless they go pew pew and have a suit like mine. No, im just saying not with a insta kill contact grenade, im fine if they were better and used a gun, but they werent and used a insta kill device
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NK Scout
Storm Wind Strikeforce Caldari State
346
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Posted - 2014.02.13 20:45:00 -
[22] - Quote
calisk galern wrote:Thumb Green wrote:calisk galern wrote:Thumb Green wrote:You can tell who in this thread genuinely believe RE's a perfectly fine and who in this thread are scrubs that rely on their mega-contact grenades as a crutch (hint: they're the ones getting angry and hurling insults). I agree mostly with the former as they're mostly right, I just believe they could do with a longer delay before arming. But the latter, well you goes are only making things worse. seems like you are making a pretty broad spectrum back handed insult to those that think RE's are fine as is. I like you have some opinions on changes that could be made to RE's entirely limited to the post death glitch, but do not consider it a priority by any means. there is no way you will convince me that RE's are stronger then rifles,scanners, uplinks, tanks, or any of the other current FOTM crutches out their. The only insult (calling them scrubs) is to those that are getting angry at the mere mention of a nerf and are hurling insults at the OP rather than rational discuss why his points are wrong. I'm not trying to convince you that they're stronger than any of the things you listed. All I'm trying to convince people of is that they need a longer delay before arming because as they are now they are practically contact grenades with more damage and a larger blast radius. that unlike grenades need to be dropped at your feet in melee range. not saying range is important but theirs a reason nova knives are a gimick weapon They can throw them far.....
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NK Scout
Storm Wind Strikeforce Caldari State
346
|
Posted - 2014.02.13 20:51:00 -
[23] - Quote
Zimander wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Justto be clear, I only want these nerfed vs infantry, if you kill them you have no time to shoot thier body before they kill you. you mad every time i reading u post it always about op this op that nerf this buff that . CPP took my isk blah blah blah is a game and every 1 play how that want if u getting kill by RE its your problem many ppl get killed like that But the way people use them it makes them op
List of op things Rail rifle Combat rifle Blaster tanks Mlt tanks Rail tanks Remotes used like contact grenades Core locus grenades Maybe more....
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NK Scout
Storm Wind Strikeforce Caldari State
347
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Posted - 2014.02.13 20:58:00 -
[24] - Quote
Zimander wrote:NK Scout wrote:Zimander wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Justto be clear, I only want these nerfed vs infantry, if you kill them you have no time to shoot thier body before they kill you. you mad every time i reading u post it always about op this op that nerf this buff that . CPP took my isk blah blah blah is a game and every 1 play how that want if u getting kill by RE its your problem many ppl get killed like that But the way people use them it makes them op List of op things Rail rifle Combat rifle Blaster tanks Mlt tanks Rail tanks Remotes used like contact grenades Core locus grenades Maybe more.... take a deep breath and relax its just a game player always gone find something to be &^%$# ingoing for 2nd player but like i told b4 it is a game and there is no restriction from CCP how to play and there always gone be 1:5000 to complain about something being OP so live with that or play different game for a while Im just tired of unfairness and insta killed Thales Blasters Rails while im the only one on my team forging, but I did destroy 1 that match.... Remotes Grenades
Its just irritating
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NK Scout
Storm Wind Strikeforce Caldari State
347
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Posted - 2014.02.13 21:01:00 -
[25] - Quote
Beyobi wrote:First of all, why are you letting these guys get withing a 40 meter radius? That would be your first problem, keep the enemy away by ALL means necessary, including retreat or tactically falling back. Maybe find someone to run with to watch your back?
Second, you really can't throw RE's that far, 10 feet tops. If you look over your shoulder once in a while I won't be able to stand behind you and drop them at your feet. I hear there is a squad finder that will put you with people to cover your ass. May be worth checking out.
As for Nerfing RE's vs Infantry.... you have a lack of mentality here. If it can blow up a tank, it can sure as hell obliterate a mass of lesser volume.
If your ***** is still hurting I strongly advise a trip to the OB/GYN.
Have you ever been trapped in a building? And its called balance
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NK Scout
Storm Wind Strikeforce Caldari State
347
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Posted - 2014.02.13 21:05:00 -
[26] - Quote
i never said i was mad.
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NK Scout
Storm Wind Strikeforce Caldari State
347
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Posted - 2014.02.13 21:05:00 -
[27] - Quote
Teilka Darkmist wrote:Spectre-M wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying I can't shoot while bleeding out. Remotes shouldn't either. Because aiming and pulling the trigger is exactly the same as clenching your hand. I know for certain it's possible to pull the trigger when you're bleeding out. The number of times I've gone down hearing my weapon firing tells me that. I just didn't hit anything. And I didn't expect to either. balance>realism
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NK Scout
Storm Wind Strikeforce Caldari State
347
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Posted - 2014.02.13 21:07:00 -
[28] - Quote
"So... Everything you don't use is OP pretty much? I think the problem may be the player, not the game." i use almost all those thing, they are op.
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NK Scout
Storm Wind Strikeforce Caldari State
347
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Posted - 2014.02.13 21:40:00 -
[29] - Quote
Alaika Arbosa wrote:Did anyone else notice that he's complaining about being ambushed in ambush? Remotes are the perfect ambush weapon. Also, detonation after incapacitation is working as intended, it is not a glitch stop propagating lies. Not its not intended crutch user Aside from that, please continue crying, I will make sure to blow you up if I see you as a reddot. Have an explosive day. o/ Ah, you people are retards or something, they rush at you in building, no traps just rushing
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NK Scout
Storm Wind Strikeforce Caldari State
347
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Posted - 2014.02.13 21:43:00 -
[30] - Quote
Atiim wrote:The only valid idea that you suggested was to patch the bug that allows for people to detonate remotes before they are terminated. As for everything else... NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2. No. Yes, its for traps not contact grenading The time it takes to arm a remote explosive is perfectly fine, as it is noticable, and has an audio cue similar to a nanohive that alerts someone if they are being led into a trap. This will also nerf remote explosives against vehicles simply because when your sneaking up on a vehicle, every second counts. Nerfing it's arming time is like nerfing a Scout's speed. NK Scout wrote:Make the explosive disappear after you bleed out Again, no. Yes, its stupid When they aren't being used for traps, they are being used for point defense. If your explosive detonates after your clone terminates, then you will have to walk back to all of the objectives just to set them back up. By then, it would already be to late. Good, I despise the noobs who place remotes at objectives And this also nerfs them against vehicles simply because if // when the pilot kills you, the remotes that you managed to place on his vehicle are gone. Well too bad NK Scout wrote:Keep the Sticky explosives but no longer can they be placed on friendly vehicles Once more, No. This is a direct nerf to Remote Explosives against vehicles because it removes the Jihad Jeep. They are balanced simply because they can easily be countered by a vehicle pilot with situational awareness. Yes, we need to remove jhad jeeps NK Scout wrote:MAYBE reduce radius by 1m. No. Their blast radii is already lackluster. Why would we stick them to a wall then? If you reduce the blast radius, they won't be useful anywhere but on the ground, which pretty much removes the point of them being sticky in the first place. My advice to you is:
- Get a Flux Grenade. Umm, no
- Pay close attention. I am I killed them and then they killed my
- Look twice before turning a suspicious corner. They rush you so I cant
- Get Good. Check
[/thread]
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Posted - 2014.02.13 21:44:00 -
[31] - Quote
Everyon else thinks those thing are op, I use everything but the thales
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Posted - 2014.02.13 21:54:00 -
[32] - Quote
J4yne C0bb wrote:I'm getting a bit tired of REs as well, but I realize that, for the most part, if I walk into a RE trap, it's pretty much my fault, and that my game needs to be stepped up a tad. That having been said, there are a lot of FOTM players abusing them at the moment. I would like the following changed:
1) No throwing REs: Proximity explosives don't work that way, why should REs? People weren't complaining about them before because you couldn't throw them any significant distance, so they had to be placed carefully -- which means if you walk into an RE trap, it was pretty much your fault. That's fair, I never got mad by getting blown at an objective when hacking; I should have chucked a grenade in there beforehand. But seriously, players are chucking them close range like grenades now, and it's ridiculous. The distance you can throw those things needs to be nerfed into the ground -- enough to put them on a wall or ceiling maybe, but not much more than that.
2) They should be visible equipment, same as enemy uplinks and hives. All enemy equipment shows on the map when your suite is within a certain distance to scan them, and there's no reason enemy REs shouldn't operate exactly the same. I would prefer that they become visible at their maximum radius, so that if you are close enough to see them and they blow, you at least take splash damage, but at the very least, they need to show when you are within it's most powerful blast radius.
I expect a lot of FOTM players to hate these suggestions, but too bad -- too many of you are using REs as crutches for your horrible gun game. I ran into a bunch of proto scrubs last night who did nothing but spam core locus and REs from the underground supply depot in the new research facility Dom, which they ended up winning cause nobody could move down any of the hallways. Couple matches later we met them again on one of the open maps where they couldn't spam explosives (the dom with the tall spire on top of the steep hill at A), and ended up causing most of them to go negative clone-wise. +1 The problem I keep saying is people using them as contact grenades, not traps
2 exiles assault rifles,
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Posted - 2014.02.13 21:55:00 -
[33] - Quote
Atiim wrote:@NK Scout It cannot be used for contact grenading because of it's arm times. In order for it to be a contact grenade, it would have to:
- Explode on contact.
- Explode without user interference
The only explosive that could possibly be considered a contact grenade, is the Proximity Explosive. However, these are irrelevant as they don't work against infantry, and you are only trying to nerf Remote Explosives against infantry. If your going to attempt to disprove my argument, then you may want to refute with something other than "Yes, its stupid." Its basicly contact It explodes too quicly that its basicly a contact grenade
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Posted - 2014.02.13 21:58:00 -
[34] - Quote
Joel II X wrote:No. Just... Stop... Then stop abusing the remotes the way they werent intended
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Posted - 2014.02.13 22:02:00 -
[35] - Quote
Atiim wrote:NK Scout wrote:Joel II X wrote:No. Just... Stop... Then stop abusing the remotes the way they werent intended *Talks about abusing game mechanics* *Drives HAV* I barely drive tanks, so thats out the window
2 exiles assault rifles,
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Posted - 2014.02.13 22:03:00 -
[36] - Quote
Teilka Darkmist wrote:NK Scout wrote:Joel II X wrote:No. Just... Stop... Then stop abusing the remotes the way they werent intended Welcome to New Eden. 1 of which is a exploit, another is abusing a mechanic
2 exiles assault rifles,
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Posted - 2014.02.13 22:30:00 -
[37] - Quote
Teilka Darkmist wrote:NK Scout wrote:Teilka Darkmist wrote:NK Scout wrote:Joel II X wrote:No. Just... Stop... Then stop abusing the remotes the way they werent intended Welcome to New Eden. 1 of which is a exploit, another is abusing a mechanic No, it's not. If it were because of a bug, that would be an exploit. Since it's not, its a mechanic. It may possibly be a mechanic that CCP didn't anticipate (without official word from them, we just don't know), but it's still a mechanic. Its a exploit Ccp said sticky remotes were unintentional and will be fixed Detonating while bleeding out will be fixed
But continue exploiting
2 exiles assault rifles,
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Posted - 2014.02.13 22:31:00 -
[38] - Quote
Gavr1lo Pr1nc1p wrote:NK Scout wrote:IMan, i hate when i go into a pub with my proto gallogi with triple damage mods and 5 plates that i can actually be killed by someone who is smarter than me. I really hate equipment that doesn't show up on my radar because I'm blind to my surroundings without a proto quantum active scanner, and things that can kill me, and don't show up when i use my scanner? OP. I want to go back to battle academy again so i can fight against people who don't know how to counter proto stompers. I demand that all tactics that may be used to kill a gallogi or a militia tank be removed from the game.
I don't know what you guys heard when i read this, but this is what i heard. I dont use a galogi I dont use scanners I kill protos all day so...... Im talking about using remotes as grenades so re read the op, really poeple re read it now, you obviosly dont know what I was talking about.
Oh and I have 0 sp in damage mods
2 exiles assault rifles,
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Posted - 2014.02.13 22:39:00 -
[39] - Quote
Happy Violentime wrote:NK Scout wrote: Ccp said sticky remotes were unintentional and will be fixed Detonating while bleeding out will be fixed
But continue exploiting
They said remotes sticking to friendly vehicles was unintentional. I use a 160000isk proto logi when I suicide RE. Happy Violentimes day xxx Well thats fair then Your risking alot to take out alot Now that I dont see a problem with.
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Posted - 2014.02.13 22:40:00 -
[40] - Quote
Chesyre Armundsen wrote:Just say "No" to nerfing So no tank nerf? No cr nerf? No rr nerf? No railgun nerf? No blaster nerf?
Fine
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Posted - 2014.02.13 22:48:00 -
[41] - Quote
OZAROW wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Just to be clear, I only want these nerfed vs infantry, if you kill them you have no time to shoot thier body before they kill you. Your a FU(K!NG IDIOT! You mad bro? How long you been playing? Cuz you obviously suck if someone gets close enough to do that, PLUS IT'S NOT A GLITCH A$$HOLE, THEY HAVE WORKED THIS WAY SINCE THE DAWN OF TIME, I hope your wife screws your best friend you whinny little prick! Yea, no, its called they rush you in a tiny building and detonate almost instantly And a new glitch in 1.7 was detonating while down. Also nice to know your corp is filled with kids....
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Posted - 2014.02.13 22:50:00 -
[42] - Quote
Matticus Monk wrote:OZAROW wrote: Your a FU(K!NG IDIOT!
You mad bro?
How long you been playing? Cuz you obviously suck if someone gets close enough to do that, PLUS IT'S NOT A GLITCH A$$HOLE, THEY HAVE WORKED THIS WAY SINCE THE DAWN OF TIME, I hope your wife screws your best friend you whinny little prick!
LOL! I always enjoy reading your posts, OZAROW. You always cut out all the fluff and strike at the bone without any consideration for politically correct terms or other such lily-daisy stuff. I loled at his post......ah so funny.
2 exiles assault rifles,
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Posted - 2014.02.14 00:09:00 -
[43] - Quote
Leadfoot10 wrote:Aim for the head, problem solved. They jump to you, you kill them and as you keep shooting them, boom
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Posted - 2014.02.14 00:45:00 -
[44] - Quote
Galvan Nized wrote:I want to see vids of all these people abusing REs.
You CANNOT use them like contact grenades they have an arming time, it's a second or 2. Do you know how contact grenades work?
You CANNOT throw them that far, you can throw them as far as any other equipment. If you jump they will go further, only way you are getting much range is from height.
How are you getting "trapped?" You know you can shoot them and they blow up right? Or throw a grenade?
Use REs for awhile, once you do it becomes terribly obvious when people are setting traps. You'll also see how easy they are to avoid. No, they work like contact grenades basicly Throw remote +50 free kill No skill needed
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Posted - 2014.02.14 00:46:00 -
[45] - Quote
OZAROW wrote:NK Scout wrote:Leadfoot10 wrote:Aim for the head, problem solved. They jump to you, you kill them and as you keep shooting them, boom Say that again out loud in a really whinny kid voice. Here let's try But they jump at yoouuuuuugh, you kill them, and as you keep shooting, booomugh, like why ugh! This is you http://m.youtube.com/watch?v=WWBfLOZ2CjQ Says the boy who starting screaming with his first post...
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Posted - 2014.02.14 00:50:00 -
[46] - Quote
ancient exiles are now using them. when they know they wont win they toss, run and jump then boom, somehow.
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Posted - 2014.02.14 00:51:00 -
[47] - Quote
idc for traps, its the "im gunna throw a remote in your face & get a free kill" i hate.
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Posted - 2014.02.14 00:56:00 -
[48] - Quote
Scheneighnay McBob wrote:I've almost never been killed by REs.
Therefore you are a dumbass you have never been rushed with remotes before
outside your tank atleast
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Posted - 2014.02.14 02:49:00 -
[49] - Quote
Heathen Bastard wrote:NK Scout wrote:idc for traps, its the "im gunna throw a remote in your face & get a free kill" i hate. How much armor are you stacking to be so slow that you can't clear 7 meters in 2 seconds? and that's assuming that the thing landed and stuck perfectly at your feet. otherwise, it's less area you have to clear and less excuse for you. It doeent matter, not too much, and theyre throwing range is large enouh I have no change to do anything
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Posted - 2014.02.14 04:35:00 -
[50] - Quote
i just tried the adv remotes, my god, the tripple and double kills....the only things they need are increased carry capicity 7m radius or 6m bleedout fixed more damage to vehicles fix the remotes barely moving if deployed in air make it so they dont need to touch something to arm
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Posted - 2014.02.14 04:53:00 -
[51] - Quote
NK Scout wrote:i just tried the adv remotes, my god, the tripple and double kills....the only things they need are increased carry capicity 7m radius or 6m bleedout fixed more damage to vehicles fix the remotes barely moving if deployed in air make it so they dont need to touch something to arm
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Posted - 2014.02.14 05:43:00 -
[52] - Quote
noob cavman wrote:Better put this here. nk scout does not in anyway have the scout community backing him up in this.nor expresses the views of our wonderful little packages of joy. In fact he his own. We dont want him il give you 10 million isk to take him away. Please? Re rea d the op I never used remotes before
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Posted - 2014.02.14 22:36:00 -
[53] - Quote
Icarus DelSol wrote:Lucifalic wrote:my NK insta kills.... nerf them???
You just suck and dont pay attention to where they get thrown down and then get all pissy whining like a spoiled child from Orange County when your shiney crap goes boom, Why you gotta bring Irvine and Costa Mesa into this? He didnt read the op
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