J4yne C0bb
Molon Labe. General Tso's Alliance
208
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Posted - 2014.02.13 21:52:00 -
[1] - Quote
I'm getting a bit tired of REs as well, but I realize that, for the most part, if I walk into a RE trap, it's pretty much my fault, and that my game needs to be stepped up a tad. That having been said, there are a lot of FOTM players abusing them at the moment. I would like the following changed:
1) No throwing REs: Proximity explosives don't work that way, why should REs? People weren't complaining about them before because you couldn't throw them any significant distance, so they had to be placed carefully -- which means if you walk into an RE trap, it was pretty much your fault. That's fair, I never got mad by getting blown at an objective when hacking; I should have chucked a grenade in there beforehand. But seriously, players are chucking them close range like grenades now, and it's ridiculous. The distance you can throw those things needs to be nerfed into the ground -- enough to put them on a wall or ceiling maybe, but not much more than that.
2) They should be visible equipment, same as enemy uplinks and hives. All enemy equipment shows on the map when your suite is within a certain distance to scan them, and there's no reason enemy REs shouldn't operate exactly the same. I would prefer that they become visible at their maximum radius, so that if you are close enough to see them and they blow, you at least take splash damage, but at the very least, they need to show when you are within it's most powerful blast radius.
I expect a lot of FOTM players to hate these suggestions, but too bad -- too many of you are using REs as crutches for your horrible gun game. I ran into a bunch of proto scrubs last night who did nothing but spam core locus and REs from the underground supply depot in the new research facility Dom, which they ended up winning cause nobody could move down any of the hallways. Couple matches later we met them again on one of the open maps where they couldn't spam explosives (the dom with the tall spire on top of the steep hill at A), and ended up causing most of them to go negative clone-wise.
Min Logi | aka Punch R0ckgroin, Fatsuit
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J4yne C0bb
Molon Labe. General Tso's Alliance
209
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Posted - 2014.02.13 22:27:00 -
[2] - Quote
Teilka Darkmist wrote:1) No. There is no reason the remote explosive shouldn't be throwable. I personally have never used them so this isn't me trying to exploit them, but since the explosive is clearly stable enough to be thrown and as it needs a detonator to set it off, throwing one is a valid tactic. They should be allowed to be, let say "tossed", so you can get them on a wall or ceiling. 1-2 meters at most. Not throwable. Grenades are throwable, that's what they are freakin' for. RE's are not.
Teilka Darkmist wrote:2) Again, no. That would negate their use as traps which is the main reason they're used. They should be scannable with an active scanner, and the pack itself should be visible, although small enough to miss if you're not specifically looking for it, but your passive proximity scan shouldn't be able to scan it. I don't agree. All enemy equipment is visible if you are close enough, and REs break that rule. However, I'd settle for scanable, that's a fair compromise -- and no, it would not negate their use as traps. It would require the trap layers to "get gud" at laying their traps, like it was before, which is what the FOTM RE players in this thread are telling those players who are tired of RE spam -- to that I say, make REs visible within their blast radius, and "get gud" right back at ya.
Min Logi | aka Punch R0ckgroin, Fatsuit
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