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Teilka Darkmist
271
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Posted - 2014.02.13 21:04:00 -
[1] - Quote
Spectre-M wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying I can't shoot while bleeding out. Remotes shouldn't either. Because aiming and pulling the trigger is exactly the same as clenching your hand. I know for certain it's possible to pull the trigger when you're bleeding out. The number of times I've gone down hearing my weapon firing tells me that. I just didn't hit anything. And I didn't expect to either.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
271
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Posted - 2014.02.13 21:05:00 -
[2] - Quote
NK Scout wrote:Zimander wrote:NK Scout wrote:Zimander wrote:NK Scout wrote:Increase the time it takes to arm the remote by 1 second or 2 Fix the bug where you can detonate while bleeding out Make the explosive disapear after you bleed out Keep the sticky explosives but no longer can they be placed on friendly vehicles MAYBE reduce radius by 1m.
Im sick of people abusing these thing in ambush, they just come in throw thier remote grenade and detonate even if you kill them.
Justto be clear, I only want these nerfed vs infantry, if you kill them you have no time to shoot thier body before they kill you. you mad every time i reading u post it always about op this op that nerf this buff that . CPP took my isk blah blah blah is a game and every 1 play how that want if u getting kill by RE its your problem many ppl get killed like that But the way people use them it makes them op List of op things Rail rifle Combat rifle Blaster tanks Mlt tanks Rail tanks Remotes used like contact grenades Core locus grenades Maybe more.... take a deep breath and relax its just a game player always gone find something to be &^%$# ingoing for 2nd player but like i told b4 it is a game and there is no restriction from CCP how to play and there always gone be 1:5000 to complain about something being OP so live with that or play different game for a while Im just tired of unfairness and insta killed Thales Blasters Rails while im the only one on my team forging, but I did destroy 1 that match.... Remotes Grenades Its just irritating
So... Everything you don't use is OP pretty much? I think the problem may be the player, not the game.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
271
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Posted - 2014.02.13 21:09:00 -
[3] - Quote
NK Scout wrote:Teilka Darkmist wrote:Spectre-M wrote:Sgt Buttscratch wrote:NO to all of the above.
-They already have a delay.
-If your bleeding out, you are NOT DEAD, clicking a trigger is plausible.
-WHY, should all equipment disappear after you die then?
-Why should we not be able to stick themon friendly vehicles? I personally think that you should be ableto stick them to people aswell.
- Radius is fine, they are EXPLOSIVES. BIG BOOM!!!!!
Learn to; Be more aware Double tap(the art of making sure someone is DEAD) quit crying I can't shoot while bleeding out. Remotes shouldn't either. Because aiming and pulling the trigger is exactly the same as clenching your hand. I know for certain it's possible to pull the trigger when you're bleeding out. The number of times I've gone down hearing my weapon firing tells me that. I just didn't hit anything. And I didn't expect to either. balance>realism Personally I say no to that. I reckon it should be balance = realism. But that's just one person's opinion.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
273
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Posted - 2014.02.13 21:59:00 -
[4] - Quote
J4yne C0bb wrote:I'm getting a bit tired of REs as well, but I realize that, for the most part, if I walk into a RE trap, it's pretty much my fault, and that my game needs to be stepped up a tad. That having been said, there are a lot of FOTM players abusing them at the moment. I would like the following changed:
1) No throwing REs: Proximity explosives don't work that way, why should REs? People weren't complaining about them before because you couldn't throw them any significant distance, so they had to be placed carefully -- which means if you walk into an RE trap, it was pretty much your fault. That's fair, I never got mad by getting blown at an objective when hacking; I should have chucked a grenade in there beforehand. But seriously, players are chucking them close range like grenades now, and it's ridiculous. The distance you can throw those things needs to be nerfed into the ground -- enough to put them on a wall or ceiling maybe, but not much more than that.
2) They should be visible equipment, same as enemy uplinks and hives. All enemy equipment shows on the map when your suite is within a certain distance to scan them, and there's no reason enemy REs shouldn't operate exactly the same. I would prefer that they become visible at their maximum radius, so that if you are close enough to see them and they blow, you at least take splash damage, but at the very least, they need to show when you are within it's most powerful blast radius.
I expect a lot of FOTM players to hate these suggestions, but too bad -- too many of you are using REs as crutches for your horrible gun game. I ran into a bunch of proto scrubs last night who did nothing but spam core locus and REs from the underground supply depot in the new research facility Dom, which they ended up winning cause nobody could move down any of the hallways. Couple matches later we met them again on one of the open maps where they couldn't spam explosives (the dom with the tall spire on top of the steep hill at A), and ended up causing most of them to go negative clone-wise.
1) No. There is no reason the remote explosive shouldn't be throwable. I personally have never used them so this isn't me trying to exploit them, but since the explosive is clearly stable enough to be thrown and as it needs a detonator to set it off, throwing one is a valid tactic.
2) Again, no. That would negate their use as traps which is the main reason they're used. They should be scannable with an active scanner, and the pack itself should be visible, although small enough to miss if you're not specifically looking for it, but your passive proximity scan shouldn't be able to scan it.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
273
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Posted - 2014.02.13 22:01:00 -
[5] - Quote
NK Scout wrote:Joel II X wrote:No. Just... Stop... Then stop abusing the remotes the way they werent intended Welcome to New Eden.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
273
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Posted - 2014.02.13 22:13:00 -
[6] - Quote
NK Scout wrote:Teilka Darkmist wrote:NK Scout wrote:Joel II X wrote:No. Just... Stop... Then stop abusing the remotes the way they werent intended Welcome to New Eden. 1 of which is a exploit, another is abusing a mechanic No, it's not. If it were because of a bug, that would be an exploit. Since it's not, its a mechanic. It may possibly be a mechanic that CCP didn't anticipate (without official word from them, we just don't know), but it's still a mechanic.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
274
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Posted - 2014.02.13 23:35:00 -
[7] - Quote
NK Scout wrote:Teilka Darkmist wrote:NK Scout wrote:Teilka Darkmist wrote:NK Scout wrote: Then stop abusing the remotes the way they werent intended
Welcome to New Eden. 1 of which is a exploit, another is abusing a mechanic No, it's not. If it were because of a bug, that would be an exploit. Since it's not, its a mechanic. It may possibly be a mechanic that CCP didn't anticipate (without official word from them, we just don't know), but it's still a mechanic. Its a exploit Ccp said sticky remotes were unintentional and will be fixed Detonating while bleeding out will be fixed But continue exploiting
I have never used an RE, as I said in an earlier post in this thread.
I have never done anything that could even be called close to exploiting. If I had, I'm pretty sure I'd be getting a hell of a lot closer to capping each week. The history of New Eden is littered with things being used in ways that CCP didn't think of at the time. The difference is, most of the time the people affected by it don't QQ and demand that the thing is changed. They find a way to live with it and get around it. But obviously that takes to much effort and thought for you.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Teilka Darkmist
277
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Posted - 2014.02.14 01:06:00 -
[8] - Quote
Marc Rime wrote:I wish people would stop misusing the word "official" and phrase "it's official". They don't mean "I'm really certain that..." or "this thread is important..." Agreed. Official, in terms of Dust, means it's come from CCP. Nothing else.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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