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Nothing Certain
Villore Sec Ops Gallente Federation
229
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Posted - 2014.02.13 20:38:00 -
[1] - Quote
Melchiah ARANeAE wrote:The only thing I'd do is give them a 48/36/28 scan profile and make them scanable.
I'd make them better camouflaged. It is kind of hard to believe someone is complaining that RE's are too powerful. I think they should act like proximity mines and if someone steps on them, boom
Because, that's why.
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Nothing Certain
Villore Sec Ops Gallente Federation
229
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Posted - 2014.02.13 20:43:00 -
[2] - Quote
NK Scout wrote:Sgt Buttscratch wrote:Quote:Anything that instakills needs drawbacks
And you are so stupid, you cant finish them if they detonate right after they are dead, and some people need to reload or use a ScR, so we cant, and lol they rush at you, and if you kill them, they kill you which is unfair and makes remotes op They have drawbacks. when you have them in your hand, you are defenseless. to get them to work you need to bum rush in very close...defenseless. Their killing power comes from people not paying attention, If you see a scout flying into the room not shooting..... what is he doing? wearing fancy suits does not stop you from getting OHK'd, cheap shotted, it just means you have more at risk. YOUR RISK, YOUR CHOICE. The remote guy has no risk Cheap suits to overpoweredly kill my 132k isk suit without any effort
Ahh, I understand now. You sound like one of the bad tankers, no one should be able to kill me unless they go pew pew and have a suit like mine.
Because, that's why.
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Nothing Certain
Villore Sec Ops Gallente Federation
229
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Posted - 2014.02.13 22:56:00 -
[3] - Quote
NK Scout wrote:Nothing Certain wrote:NK Scout wrote:Sgt Buttscratch wrote:Quote:Anything that instakills needs drawbacks
And you are so stupid, you cant finish them if they detonate right after they are dead, and some people need to reload or use a ScR, so we cant, and lol they rush at you, and if you kill them, they kill you which is unfair and makes remotes op They have drawbacks. when you have them in your hand, you are defenseless. to get them to work you need to bum rush in very close...defenseless. Their killing power comes from people not paying attention, If you see a scout flying into the room not shooting..... what is he doing? wearing fancy suits does not stop you from getting OHK'd, cheap shotted, it just means you have more at risk. YOUR RISK, YOUR CHOICE. The remote guy has no risk Cheap suits to overpoweredly kill my 132k isk suit without any effort Ahh, I understand now. You sound like one of the bad tankers, no one should be able to kill me unless they go pew pew and have a suit like mine. No, im just saying not with a insta kill contact grenade, im fine if they were better and used a gun, but they werent and used a insta kill device
But you haven't made any case about why they are bad or unfair other than they kill you and you don't like it. The only thing that might seem a legitimate argument is that they shouldn't be able to be activated while bleeding out while no other weapon or tool has this ability.
Because, that's why.
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Nothing Certain
Villore Sec Ops Gallente Federation
229
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Posted - 2014.02.13 23:01:00 -
[4] - Quote
NK Scout wrote:Beyobi wrote:First of all, why are you letting these guys get withing a 40 meter radius? That would be your first problem, keep the enemy away by ALL means necessary, including retreat or tactically falling back. Maybe find someone to run with to watch your back?
Second, you really can't throw RE's that far, 10 feet tops. If you look over your shoulder once in a while I won't be able to stand behind you and drop them at your feet. I hear there is a squad finder that will put you with people to cover your ass. May be worth checking out.
As for Nerfing RE's vs Infantry.... you have a lack of mentality here. If it can blow up a tank, it can sure as hell obliterate a mass of lesser volume.
If your ***** is still hurting I strongly advise a trip to the OB/GYN.
Have you ever been trapped in a building? And its called balance
You always have the option of using them yourself . I have a fit that has them but I have yet to find them more effective than a rifle. They are mostly just fun and I don't use them much and can't get away with it like I see guys doing to me.
Because, that's why.
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Nothing Certain
Villore Sec Ops Gallente Federation
230
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Posted - 2014.02.13 23:12:00 -
[5] - Quote
J4yne C0bb wrote:I'm getting a bit tired of REs as well, but I realize that, for the most part, if I walk into a RE trap, it's pretty much my fault, and that my game needs to be stepped up a tad. That having been said, there are a lot of FOTM players abusing them at the moment. I would like the following changed:
1) No throwing REs: Proximity explosives don't work that way, why should REs? People weren't complaining about them before because you couldn't throw them any significant distance, so they had to be placed carefully -- which means if you walk into an RE trap, it was pretty much your fault. That's fair, I never got mad by getting blown at an objective when hacking; I should have chucked a grenade in there beforehand. But seriously, players are chucking them close range like grenades now, and it's ridiculous. The distance you can throw those things needs to be nerfed into the ground -- enough to put them on a wall or ceiling maybe, but not much more than that.
2) They should be visible equipment, same as enemy uplinks and hives. All enemy equipment shows on the map when your suite is within a certain distance to scan them, and there's no reason enemy REs shouldn't operate exactly the same. I would prefer that they become visible at their maximum radius, so that if you are close enough to see them and they blow, you at least take splash damage, but at the very least, they need to show when you are within it's most powerful blast radius.
I expect a lot of FOTM players to hate these suggestions, but too bad -- too many of you are using REs as crutches for your horrible gun game. I ran into a bunch of proto scrubs last night who did nothing but spam core locus and REs from the underground supply depot in the new research facility Dom, which they ended up winning cause nobody could move down any of the hallways. Couple matches later we met them again on one of the open maps where they couldn't spam explosives (the dom with the tall spire on top of the steep hill at A), and ended up causing most of them to go negative clone-wise.
Why do you think a "gun game" is the only way people should play? Go read the little article defining "scrubs".
Because, that's why.
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Nothing Certain
Villore Sec Ops Gallente Federation
230
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Posted - 2014.02.13 23:17:00 -
[6] - Quote
J4yne C0bb wrote:Teilka Darkmist wrote:1) No. There is no reason the remote explosive shouldn't be throwable. I personally have never used them so this isn't me trying to exploit them, but since the explosive is clearly stable enough to be thrown and as it needs a detonator to set it off, throwing one is a valid tactic. They should be allowed to be, let say "tossed", so you can get them on a wall or ceiling. 1-2 meters at most. Not throwable. Grenades are throwable, that's what they are freakin' for. RE's are not. Teilka Darkmist wrote:2) Again, no. That would negate their use as traps which is the main reason they're used. They should be scannable with an active scanner, and the pack itself should be visible, although small enough to miss if you're not specifically looking for it, but your passive proximity scan shouldn't be able to scan it. I don't agree. All enemy equipment is visible if you are close enough, and REs break that rule. However, I'd settle for scanable, that's a fair compromise -- and no, it would not negate their use as traps. It would require the trap layers to "get gud" at laying their traps, like it was before, which is what the FOTM RE players in this thread are telling those players who are tired of RE spam -- to that I say, make REs visible within their blast radius, and "get gud" right back at ya.
Making RE's scannable makes no sense. Yes, they are different than other equipment, that is what they are designed for. Why do you want to remove anything besides rifles?
Because, that's why.
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