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THEAMAZING POTHEAD
Nyain San Renegade Alliance
868
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Posted - 2014.02.07 12:11:00 -
[1] - Quote
Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance.
Gallente starter fit w/ 3 complex armor plates has more HP than any proto shield suit with all complex shield extenders
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TheDarthMa94
The New Age Outlaws WINMATAR.
82
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Posted - 2014.02.07 12:12:00 -
[2] - Quote
Don't forget, heavies are sitting ducks in terms of range...
Sith Apprentice and Director of NAO
"What skills? Its the connection bro!"
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Mortedeamor
1347
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Posted - 2014.02.07 12:15:00 -
[3] - Quote
i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them.
more-tae-dee-um-more
stop asking how to pronounce my name its quite irritating
no one fights on even ground
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Galvan Nized
Deep Space Republic
625
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Posted - 2014.02.07 12:19:00 -
[4] - Quote
What are cloaked scout shotties going to do about heavies? You can't fire while cloaked, so you have to decloak and hope you can get the 4+ shots to kill a heavy before he turns and melts you in 0.2 secs. |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
868
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Posted - 2014.02.07 12:21:00 -
[5] - Quote
TheDarthMa94 wrote:Don't forget, heavies are sitting ducks in terms of range... As if it matters, with a nerf to scanners and overall equipment, the only reason not to use a heavy will be if you're using scouts or using uplinks for PC, or are fighting in an outside ambush match really.
Picture an Amarr heavy with 900 shields 900 armor and the best resistances to both. Or a Gallente heavy with 1200 armor 600 shields. Or a Caldari heavy with 950 shields 650 armor.
All with nerfed damage mods.
Medium suits better start speccing ScR or CR if they plan to stay medium.
Gallente starter fit w/ 3 complex armor plates has more HP than any proto shield suit with all complex shield extenders
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1133
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Posted - 2014.02.07 12:23:00 -
[6] - Quote
Link please
{:)}{3GÇó>
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
868
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Posted - 2014.02.07 12:23:00 -
[7] - Quote
Galvan Nized wrote:What are cloaked scout shotties going to do about heavies? You can't fire while cloaked, so you have to decloak and hope you can get the 4+ shots to kill a heavy before he turns and melts you in 0.2 secs. Its not hard at all to hit a heavy 3 times with a duvolle sp. SG after a decloak that will take as much time as switching equipment by pressing R2.
Gallente starter fit w/ 3 complex armor plates has more HP than any proto shield suit with all complex shield extenders
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Korvin Lomont
United Pwnage Service RISE of LEGION
585
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Posted - 2014.02.07 12:26:00 -
[8] - Quote
THEAMAZING POTHEAD wrote:Galvan Nized wrote:What are cloaked scout shotties going to do about heavies? You can't fire while cloaked, so you have to decloak and hope you can get the 4+ shots to kill a heavy before he turns and melts you in 0.2 secs. Its not hard at all to hit a heavy 3 times with a duvolle sp. SG after a decloak that will take as much time as switching equipment by pressing R2.
Yeah but you would need at least a prototype SG with damage mods to bring down a std heavy :/. The SG is in a bad place currently... |
Galvan Nized
Deep Space Republic
625
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Posted - 2014.02.07 12:29:00 -
[9] - Quote
THEAMAZING POTHEAD wrote:Galvan Nized wrote:What are cloaked scout shotties going to do about heavies? You can't fire while cloaked, so you have to decloak and hope you can get the 4+ shots to kill a heavy before he turns and melts you in 0.2 secs. Its not hard at all to hit a heavy 3 times with a duvolle sp. SG after a decloak that will take as much time as switching equipment by pressing R2.
We don't know how long it will take to decloak, plus it could make a nice sound that gives away your position. Plus the heavy just has to turn around, doesn't care if you get a few shots off.
I don't think 3 SG shots will do it, going to have some stacked heavies with 1500-2000 hp. |
I-Shayz-I
I-----I
2209
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Posted - 2014.02.07 12:29:00 -
[10] - Quote
They confirmed abpit a month ago that most weapons were getting a damage reduction in one way or another. Some more than others.
Oh, and with the cahnges to damage mods, proficiency skills, and the addition of taky assault suits and tons of heavy suits with damage reduction bonuses, it looks like TTK will be a DRASTIC change in 1.8
Can't wait :D
Links:
List of Most Important Threads
I make logistics videos!
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
868
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Posted - 2014.02.07 12:31:00 -
[11] - Quote
Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme.
And everything thats ever capable of killing is automatically deemed "FOTM" so quit whining that the competitive players aren't running at you with plasma cannons. You sound like you go 1/40 every game.
Gallente starter fit w/ 3 complex armor plates has more HP than any proto shield suit with all complex shield extenders
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Fire of Prometheus
Alpha Response Command
3505
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Posted - 2014.02.07 12:37:00 -
[12] - Quote
:'(
My RR doesn't need a nerf....but if they are nerfing every other weapon than I guess I'm ok with it.....,
I still say the CR kills me at RR range so it needs a nerf
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
868
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Posted - 2014.02.07 12:38:00 -
[13] - Quote
Galvan Nized wrote:THEAMAZING POTHEAD wrote:Galvan Nized wrote:What are cloaked scout shotties going to do about heavies? You can't fire while cloaked, so you have to decloak and hope you can get the 4+ shots to kill a heavy before he turns and melts you in 0.2 secs. Its not hard at all to hit a heavy 3 times with a duvolle sp. SG after a decloak that will take as much time as switching equipment by pressing R2. We don't know how long it will take to decloak, plus it could make a nice sound that gives away your position. Plus the heavy just has to turn around, doesn't care if you get a few shots off. I don't think 3 SG shots will do it, going to have some stacked heavies with 1500-2000 hp. max is 1800 for amarr/gallente Caldari is max 1600 Minmatars like 1570 or so.
Now i forgot if amarr gets the resistance to blaster damage, but if it does thats about 1900hp really for SGs, so that COULD mean 4 shots for a SG, but anything less than maxed EHP amarr/gallente is gonna get 3 shotted. Also, i practically guarantee it'll be a simple instant switch for the cloak because its CCP, adding an extra timer for balance to it is beyond them, they were gonna have you be able to fire while cloaked for gods sake.
Gallente starter fit w/ 3 complex armor plates has more HP than any proto shield suit with all complex shield extenders
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
868
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Posted - 2014.02.07 12:41:00 -
[14] - Quote
Son-Of A-Gun wrote:Link please just go to the damn features and ideas page and see the ONE non sticky blue tag you lazy bum
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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Sum1ne Else
WASTELAND JUNK REMOVAL Top Men.
878
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Posted - 2014.02.07 13:00:00 -
[15] - Quote
Son-Of A-Gun wrote:Link please
CCP Logibro wrote:Moved to Features and Ideas Discussion.
Also, the Rail Rifle is getting hit with the nerf bat and will have lower damage in 1.8
(You're welcome) Link
Public Relations WJR
Its a leopleuradon Charlie a magical leoplueradon, its gunna guide our way to candy mountain!
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stlcarlos989
SVER True Blood Public Disorder.
1111
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Posted - 2014.02.07 13:02:00 -
[16] - Quote
Link Lol at those who defended it as not OP
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
869
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Posted - 2014.02.07 13:07:00 -
[17] - Quote
Thank you sum1 and carlos, I'm on the PS3 browser so i cant copy links and snip things without a big hassle
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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Disturbingly Bored
The Strontium Asylum
1570
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Posted - 2014.02.07 13:14:00 -
[18] - Quote
THEAMAZING POTHEAD wrote:Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well.
It has nothing to do with the damage mods, and everything to do with having near equal DPS to the AR but 75% more range.
Weapons cannot have both superior range and equal damage. So long as it isn't getting hit too hard, this is much needed.
(Equal DPS to the SMG, 383 at base level, has always been the sweet spot to me. No one complains about the SMG being underpowered.)
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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CCP Logibro
C C P C C P Alliance
4777
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Posted - 2014.02.07 13:16:00 -
[19] - Quote
Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Mordecai Sanguine
What The French
395
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Posted - 2014.02.07 13:16:00 -
[20] - Quote
THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance.
Heavies never was supposed to be downed by a SINGLE PLAYER. They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons.
RR is OP because of Hip-fire ? LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL It instant kill everything under 72m, wake up son. The spool time don't exist. The RoF is pretty igh compairing to damage. Good sight.
It have NO DRAWBACKS.
Assault Rifle : Low Range. Scrambler rifle : Overheat / 3x more PG to fit than others weapon. 20% penality on armor which is 80% of ehp. Combat Rifle : Nothing. Rail rifle : Nothing.
You're just an another scrub RR or CR who want to keep his Op weapon. Like the Tanks scrubs that thinks they are balanced while 12 players can shoot it without destroying it. |
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
872
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Posted - 2014.02.07 13:25:00 -
[21] - Quote
Disturbingly Bored wrote:THEAMAZING POTHEAD wrote:Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. It has nothing to do with the damage mods, and everything to do with having near equal DPS to the AR but 75% more range. Weapons cannot have both superior range and equal damage. So long as it isn't getting hit too hard, this is much needed. (Equal DPS to the SMG, 383 at base level, has always been the sweet spot to me. No one complains about the SMG being underpowered.) Damage mods drastically effect the effectiveness of weapons differently. An AR has no need for damage mods, a sniper rifle or mass driver or AV NEEDS damage mods. The RR depends on damage mods to be OP up close, otherwise other rifles outperform it.
Also superior damage and range doesn't automatically make a weapon OP, if it did the laser would be the god weapon. The problem with the RR is at CQC its super accurate hipfire outshines its counterparts, meaning its the best at all ranges. Its like you said, no one complains about the SMG despite its **** poor range, because it fulfills it niche great.
Nerfing the damage of the RR does nothing for niche, its just a straight nerf. If the CR doesn't recieve a nerf as well, that'll mean at range the CR will outperform it, as well as CQC it being rightfully outperformed by other rifles. This is assuming the nerfbat is big, which it is, like 95% of the time.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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Korvin Lomont
United Pwnage Service RISE of LEGION
587
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Posted - 2014.02.07 13:29:00 -
[22] - Quote
Mordecai Sanguine wrote: Heavies never was supposed to be downed by a SINGLE PLAYER. They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons.
4 player to take out one heavy??? If that would be true there would be no point in using anything else than a heavy . And the HMG has quite a noticeable damage output...so heavies deliver by no means low damage. |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
872
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Posted - 2014.02.07 13:32:00 -
[23] - Quote
Korvin Lomont wrote:Mordecai Sanguine wrote: Heavies never was supposed to be downed by a SINGLE PLAYER. They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons.
4 player to take out one heavy??? If that would be true there would be no point in using anything else than a heavy . And the HMG has quite a noticeable damage output...so heavies deliver by no means low damage. Don't respond to him, he posts that heavys shouldnt be killed by 1 player because theyre a "TANK unit" Then QQs about tanks taking more than 1 player to down.
That hypocrisy and stupidity deserves no response.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
872
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Posted - 2014.02.07 13:37:00 -
[24] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon. I hope the changes come ACTUALLY soon instead of 10 days before the patch so we can rub it in y'alls faces that we predicted the OP stuff and you should've listened to us etc. like always do.
Also if the rest of the weapons all get equal nerfs, then that don't really make it a nerf to any specific one(well except low DPS ones like the mass driver) So i have the feeling the nerf will just be too much compared to other guns.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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Vapor Forseti
THE-TITANS
87
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Posted - 2014.02.07 13:41:00 -
[25] - Quote
THEAMAZING POTHEAD wrote:You're automatically a scrub for bitchin about nyain. Honestly, if I facepalm any harder, then I'd probably break my neck. Folks have a right to complain about Nyain San considering the negative reputation they already own.
THEAMAZINGPOTHEAD wrote:You sound like you go 1/40 every game. You sound like you go 40/1 every game if you're defending the Rail this much, blaming it on the DMG mods. Anyone can wreck with a Rail Rifle without DMG mods. It's way too easy.
The Captain of THE-TITANS and proud MLT pub-stomper.
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Mordecai Sanguine
What The French
397
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Posted - 2014.02.07 13:46:00 -
[26] - Quote
THEAMAZING POTHEAD wrote:Korvin Lomont wrote:Mordecai Sanguine wrote: Heavies never was supposed to be downed by a SINGLE PLAYER. They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons.
4 player to take out one heavy??? If that would be true there would be no point in using anything else than a heavy . And the HMG has quite a noticeable damage output...so heavies deliver by no means low damage. Don't respond to him, he posts that heavys shouldnt be killed by 1 player because theyre a "TANK unit" Then QQs about tanks taking more than 1 player to down. That hypocrisy and stupidity deserves no response.
There's a world between 1 player and 12. Not really if the 12 guys are all like you and the one is someone normal but..anyway.
I should have said : To take out the heavy AS FAST than now. I was meaning : If there's 4 players against 4 players : Heavy should be able to take bullets from the 4 players while his teamates kills the ennemy.
I didn't say one heavy can take out 4 player alone. I said 1 heavy can survive 4 players fire BUT he can't kill them easily neither. And when i'm saying "survive" it means still alive for let's say... 5/6 sec of shoot.
Right now a single guy can take out a Heavy in less than 2 sec. |
calvin b
Ostrakon Agency Gallente Federation
1422
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Posted - 2014.02.07 13:49:00 -
[27] - Quote
See I am so F***** angry at these S*** players that get everything nerfed. F*** you. I want all my sp back so I can skill into nothing so when someone complains that a kitten is to kitten then I can say no kitten. Again go F*** yourself noob you killed every weapon to date great F***** job, your the reason this game is so F***ed up. So clap.
TANK514 another sign of cancer in the game
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
161
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Posted - 2014.02.07 13:50:00 -
[28] - Quote
THEAMAZING POTHEAD wrote:Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme. And everything thats ever capable of killing is automatically deemed "FOTM" you don't need dmg mods to make a gun useful the fact that you even think that mean you suck without them and have very little gun game without a fotm op weapon with dmg mods. |
NAV HIV
The Generals General Tso's Alliance
1062
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Posted - 2014.02.07 13:50:00 -
[29] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon.
Hopefully you are looking into that range on the CR too... That Six kin shoots better than a kalaakiota RR |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
872
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Posted - 2014.02.07 13:55:00 -
[30] - Quote
Vapor Forseti wrote:THEAMAZING POTHEAD wrote:You're automatically a scrub for bitchin about nyain. Honestly, if I facepalm any harder, then I'd probably break my neck. Folks have a right to complain about Nyain San considering the negative reputation they already own. THEAMAZINGPOTHEAD wrote:You sound like you go 1/40 every game. You sound like you go 40/1 every game if you're defending the Rail this much, blaming it on the DMG mods. Anyone can wreck with a Rail Rifle without DMG mods. It's way too easy. Our reputation is a bunch of scrubs claiming we lag and only win because of FOTM gear. Its s complete joke because we don't lag, the only lag is in PC, no one lags in dust. Its the server lagging or the PC lag and if you haven't realised that you seriously are not the brightest tool in the shed.
And FOTM....buahaha its as if these few select people are using these weapons, NO. Everyones using them, WHY? BECAUSE ITS DO SO OR BE OUTCLASSED. You are literally hating someone for using the best things they can, which is the entire point of being competitive, its as much of a joke as calling someone a tryhard, you look a scrub when you do so.
Now the RR IS only OP with damage mods, yes i go 40/1 with it, hell I've gone 46/2 with it against a what the french squad while i was in an alliance squad, we cloned them despite losing on MCC and despite my team(and squad admittedly) doing sort of bad.
But the RR is just some long range AR w/out damage mods, and the enemy has alot more response time to get to cover, as well as it being a lot less effective in CQC. But with them, theyre dead right after they react, cant get to cover, and get killed in CQC WAAYYY quicker, also giving you a great chance to 1v1 an HMG up close.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
875
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Posted - 2014.02.07 14:04:00 -
[31] - Quote
Xander Mercy wrote:THEAMAZING POTHEAD wrote:Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme. And everything thats ever capable of killing is automatically deemed "FOTM" you don't need dmg mods to make a gun useful the fact that you even think that mean you suck without them and have very little gun game without a fotm op weapon with dmg mods. Try using a sniper rifle, mass driver, flaylock, plasma cannon, laser rifle, and ScR without damage mods then come back. High damage per shot weapons are completely dependant on them, and will thus need rebalancing.
While fully automatic weapons dont need them at all like an AR. Also i didnt say i suck without them, please stop pulling words out of your ass. And if you think i have no gun game, you must not have fought against me before.
Fact is i use a BPO suit with a toxin AR now the vast majority of the time and still go 18/0 games consistently and solo. I dont use the BPOs because i feel bad using proto either, its that I have to always be ready to pull out MLT rail tanks to kill tanks. (And the toxin AR is really fun admittedly)
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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Mordecai Sanguine
What The French
398
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Posted - 2014.02.07 14:07:00 -
[32] - Quote
THEAMAZING POTHEAD wrote:Vapor Forseti wrote:THEAMAZING POTHEAD wrote:You're automatically a scrub for bitchin about nyain. Honestly, if I facepalm any harder, then I'd probably break my neck. Folks have a right to complain about Nyain San considering the negative reputation they already own. THEAMAZINGPOTHEAD wrote:You sound like you go 1/40 every game. You sound like you go 40/1 every game if you're defending the Rail this much, blaming it on the DMG mods. Anyone can wreck with a Rail Rifle without DMG mods. It's way too easy. Our reputation is a bunch of scrubs claiming we lag and only win because of FOTM gear. Its s complete joke because we don't lag, the only lag is in PC, no one lags in dust. Its the server lagging or the PC lag and if you haven't realised that you seriously are not the brightest tool in the shed. And FOTM....buahaha its as if these few select people are using these weapons, NO. Everyones using them, WHY? BECAUSE ITS DO SO OR BE OUTCLASSED. You are literally hating someone for using the best things they can, which is the entire point of being competitive, its as much of a joke as calling someone a tryhard, you look a scrub when you do so. Now the RR IS only OP with damage mods, yes i go 40/1 with it, hell I've gone 46/2 with it against a what the french squad while i was in an alliance squad, we cloned them despite losing on MCC and despite my team(and squad admittedly) doing sort of bad. But the RR is just some long range AR w/out damage mods, and the enemy has alot more response time to get to cover, as well as it being a lot less effective in CQC. But with them, theyre dead right after they react, cant get to cover, and get killed in CQC WAAYYY quicker, also giving you a great chance to 1v1 an HMG up close.
I got nothing against you or you corp. (To be honest i don't remember to even had played against you...). I don't think we should hate people that use FOTM as you said it's kill or be killed.
BUT when their OP weapon are nerfed i don't think they should complain neither. I mean....something was wrong now it's going to be fixed WHY THEY COMPLAIN ??????? It's not like we are going to erase your SP won by the broken item right ?
So...... What's the problem ? |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
326
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Posted - 2014.02.07 14:10:00 -
[33] - Quote
I hope it's not getting nerfed to the ground like all the other nerfed weapons in this game.
The not Logic Bomb!
-->We need better comms!<--
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VALCORE72
NECROM0NGERS The CORVOS
37
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Posted - 2014.02.07 14:12:00 -
[34] - Quote
ive seen on many post heavys bitchn about range . we dont need it cause there has to be a down side . hmg was fluxd for months and am happy right where they are .for gods sake leave the heavy alone and no i dont run heavys with light weapons lol think its a major turd move . |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
877
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Posted - 2014.02.07 14:14:00 -
[35] - Quote
Mordecai Sanguine wrote:THEAMAZING POTHEAD wrote:Vapor Forseti wrote:THEAMAZING POTHEAD wrote:You're automatically a scrub for bitchin about nyain. Honestly, if I facepalm any harder, then I'd probably break my neck. Folks have a right to complain about Nyain San considering the negative reputation they already own. THEAMAZINGPOTHEAD wrote:You sound like you go 1/40 every game. You sound like you go 40/1 every game if you're defending the Rail this much, blaming it on the DMG mods. Anyone can wreck with a Rail Rifle without DMG mods. It's way too easy. Our reputation is a bunch of scrubs claiming we lag and only win because of FOTM gear. Its s complete joke because we don't lag, the only lag is in PC, no one lags in dust. Its the server lagging or the PC lag and if you haven't realised that you seriously are not the brightest tool in the shed. And FOTM....buahaha its as if these few select people are using these weapons, NO. Everyones using them, WHY? BECAUSE ITS DO SO OR BE OUTCLASSED. You are literally hating someone for using the best things they can, which is the entire point of being competitive, its as much of a joke as calling someone a tryhard, you look a scrub when you do so. Now the RR IS only OP with damage mods, yes i go 40/1 with it, hell I've gone 46/2 with it against a what the french squad while i was in an alliance squad, we cloned them despite losing on MCC and despite my team(and squad admittedly) doing sort of bad. But the RR is just some long range AR w/out damage mods, and the enemy has alot more response time to get to cover, as well as it being a lot less effective in CQC. But with them, theyre dead right after they react, cant get to cover, and get killed in CQC WAAYYY quicker, also giving you a great chance to 1v1 an HMG up close. I got nothing against you or you corp. (To be honest i don't remember to even had played against you...). I don't think we should hate people that use FOTM as you said it's kill or be killed. BUT when their OP weapon are nerfed i don't think they should complain neither. I mean....something was wrong now it's going to be fixed WHY THEY COMPLAIN ??????? It's not like we are going to erase your SP won by the broken item right ? So...... What's the problem ? my problem is its CCP if they nerf something it aint balancing, its snuffing the life out of it. Sure if it was brought into line with all weapons it'd be great, but CCPs never done a non ludicrous nerf. Also, a damage nerf is stupid, as it effects the RR at all ranges instead of just killing its CQC efficiency and creating a niche. I specced into it to use at long range with high damage but be vulnerable up close, instead it was long range AR with a scope and a tighter hipfire, and is getting nerfed to be a less effectively long range AR with a tighter hipfire.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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noobsniper the 2nd
POISION ROSES
137
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Posted - 2014.02.07 14:16:00 -
[36] - Quote
THEAMAZING POTHEAD wrote:Xander Mercy wrote:THEAMAZING POTHEAD wrote:Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme. And everything thats ever capable of killing is automatically deemed "FOTM" you don't need dmg mods to make a gun useful the fact that you even think that mean you suck without them and have very little gun game without a fotm op weapon with dmg mods. Try using a sniper rifle, mass driver, flaylock, plasma cannon, laser rifle, and ScR without damage mods then come back. High damage per shot weapons are completely dependant on them, and will thus need rebalancing. While fully automatic weapons dont need them at all like an AR. Also i didnt say i suck without them, please stop pulling words out of your ass. And if you think i have no gun game, you must not have fought against me before. Fact is i use a BPO suit with a toxin AR now the vast majority of the time and still go 18/0 games consistently and solo. I dont use the BPOs because i feel bad using proto either, its that I have to always be ready to pull out MLT rail tanks to kill tanks. (And the toxin AR is really fun admittedly) U speaking is slowly killing my brain cells pls stfu and go away rr is op nothing you say can change tht
just call me scumbag noob
MAG vet raven ftw
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WolfeXXVII
NECROM0NGERS
5
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Posted - 2014.02.07 14:16:00 -
[37] - Quote
Galvan Nized wrote:THEAMAZING POTHEAD wrote:Galvan Nized wrote:What are cloaked scout shotties going to do about heavies? You can't fire while cloaked, so you have to decloak and hope you can get the 4+ shots to kill a heavy before he turns and melts you in 0.2 secs. Its not hard at all to hit a heavy 3 times with a duvolle sp. SG after a decloak that will take as much time as switching equipment by pressing R2. We don't know how long it will take to decloak, plus it could make a nice sound that gives away your position. Plus the heavy just has to turn around, doesn't care if you get a few shots off. I don't think 3 SG shots will do it, going to have some stacked heavies with 1500-2000 hp.
you guys have to realize that as a scout you can strafe to the point where you can actually get those 3+ shots off if your a good scout and simple fact scouts can run past a heavy turn shot him 2 times run past him again turn and finish him off. along with that I wont be doing damage mods at all anymore simply because the proto will be doing the same as the enhanced does right now and that is absolutely useless. double proto shield extender for my gall scout long with an enhanced plate a proto armor rep and 2 proto profile dampeners. that puts me under 28 dBs 300+ shield and armor along with a 5 armor rep rate. or for speed replace the enhanced plate with a proto kin kat.
gk.0 scout 4 the win
Optimization 5 in 7 weapons and counting,SP from all characters:-113,895,000-
CLOSED BETA VET.
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calisk galern
BurgezzE.T.F Public Disorder.
1788
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Posted - 2014.02.07 14:17:00 -
[38] - Quote
calvin b wrote:See I am so F***** angry at these S*** players that get everything nerfed. F*** you. I want all my sp back so I can skill into nothing so when someone complains that a kitten is to kitten then I can say no kitten. Again go F*** yourself noob you killed every weapon to date great F***** job, your the reason this game is so F***ed up. So clap.
just spec into every weapon...works for me.
never get too attached ^^
just take your RR and put it on the mantel next to you sniper rifle. |
Mordecai Sanguine
What The French
400
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Posted - 2014.02.07 14:21:00 -
[39] - Quote
Quote:my problem is its CCP if they nerf something it aint balancing, its snuffing the life out of it. Sure if it was brought into line with all weapons it'd be great, but CCPs never done a non ludicrous nerf. Also, a damage nerf is stupid, as it effects the RR at all ranges instead of just killing its CQC efficiency and creating a niche. I specced into it to use at long range with high damage but be vulnerable up close, instead it was long range AR with a scope and a tighter hipfire, and is getting nerfed to be a less effectively long range AR with a tighter hipfire.
I see what you're saying. But dont worry they said EVERY RIFLES are going to receive a major balance AT THE SAME TIME. And that there will not just be damage balance but others factor too.
So....Your problem is gone isn't ? |
xSir Campsalotx
G0DS AM0NG MEN
108
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Posted - 2014.02.07 14:23:00 -
[40] - Quote
Mordecai Sanguine wrote:THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance. Heavies never was supposed to be downed by a SINGLE PLAYER.They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons. RR is OP because of Hip-fire ? LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL It instant kill everything under 72m, wake up son. The spool time don't exist. The RoF is pretty igh compairing to damage. Good sight. It have NO DRAWBACKS. Assault Rifle : Low Range. Scrambler rifle : Overheat / 3x more PG to fit than others weapon. 20% penality on armor which is 80% of ehp. Combat Rifle : Nothing. Rail rifle : Nothing. You're just an another scrub RR or CR who want to keep his Op weapon. Like the Tanks scrubs that thinks they are balanced while 12 players can shoot it without destroying it.
Lol tanks are easy to kill, 1 rail sica double dam mods !
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LEHON Xeon
Ahrendee Mercenaries EoN.
184
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Posted - 2014.02.07 14:23:00 -
[41] - Quote
This nerf won't bother me in the least, but actually make it a bit easier to get even more kills. RRs are what I usually end up getting picked off by. I tucked some prof into them, but a nerf to them will be a welcomed one to me. Back to my CR and ScR again
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Squagga
The State Protectorate
160
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Posted - 2014.02.07 14:27:00 -
[42] - Quote
Why not just nerf the damage mods?
Reloading, the silent killer.
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
878
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Posted - 2014.02.07 14:31:00 -
[43] - Quote
xSir Campsalotx wrote:Mordecai Sanguine wrote:THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance. Heavies never was supposed to be downed by a SINGLE PLAYER.They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons. RR is OP because of Hip-fire ? LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL It instant kill everything under 72m, wake up son. The spool time don't exist. The RoF is pretty igh compairing to damage. Good sight. It have NO DRAWBACKS. Assault Rifle : Low Range. Scrambler rifle : Overheat / 3x more PG to fit than others weapon. 20% penality on armor which is 80% of ehp. Combat Rifle : Nothing. Rail rifle : Nothing. You're just an another scrub RR or CR who want to keep his Op weapon. Like the Tanks scrubs that thinks they are balanced while 12 players can shoot it without destroying it. Lol tanks are easy to kill, 1 rail sica double dam mods ! til u fight a good tanker, that does the things a good tanker does..which lets him know where every vehicle is, which means you'll never get the jump on him. I'll admit though, those are so few that damage mods rails do the job like 99% of the time. Still, if tankers were decent it wouldn't work well at all.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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xSir Campsalotx
G0DS AM0NG MEN
108
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Posted - 2014.02.07 14:31:00 -
[44] - Quote
I've actually blown up plenty with a forge albeit now it takes a little planning but I can usually still do it solo, if its a particularly good tanker it takes another forge gunner. The problem is when there are more than 2 they help eachother out making it much harder. Honestly I like it much better this way it was unfair that I could solo a tank with ease. Just wish there weren't as many. |
Cody Sietz
Bullet Cluster Legacy Rising
2159
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Posted - 2014.02.07 14:39:00 -
[45] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon. Is the rail rifle getting a higher spool up time?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1964
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Posted - 2014.02.07 14:40:00 -
[46] - Quote
Squagga wrote:Why not just nerf the damage mods? Because damage mods aren't why RRs are OP. Y'all need to stop scapegoatin'.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
4
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Posted - 2014.02.07 14:43:00 -
[47] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon.
can you confirm that all the AR's (assault/plasma, combat, rail and scrambler), will be getting some form of damage nerf as part of the plan to increase TTK? |
xXcythe
Dust OMEGA corp
3
|
Posted - 2014.02.07 14:44:00 -
[48] - Quote
Gonna nerf my rr huh...ok long as the cr stops killin me at 100 meters out im good.My question is...as an assaulter im gonna get a rof increase, add damage mods and the current output should b the same...so how many of yall gon qq bout that???????????????? i run rr and ar CUZ I DONT LIKE THE CR OR SR and get killed by all equally. And noone is sayin anything about the SR bein op lol. but go ahead and nerf the rr, ill just g back to the ar which is effective at 70m if your accurate, trust me,ive done it. |
RemingtonBeaver
Molon Labe. Public Disorder.
112
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Posted - 2014.02.07 14:53:00 -
[49] - Quote
In 1.8 you'll be able to spec into the new over ranged, too high dps weapon, so dry those tears FOTM player, they'll be a new one.
We can pickle that.
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Spectral Clone
Dust2Dust. Top Men.
1180
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Posted - 2014.02.07 15:46:00 -
[50] - Quote
Squagga wrote:Why not just nerf the damage mods?
Just want and see..
CCP will overnerf dmg on infantry weapons, they never learn from their mistakes!
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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Disturbingly Bored
The Strontium Asylum
1572
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Posted - 2014.02.07 15:46:00 -
[51] - Quote
THEAMAZING POTHEAD wrote: Nerfing the damage of the RR does nothing for niche, its just a straight nerf. If the CR doesn't recieve a nerf as well, that'll mean at range the CR will outperform it, as well as CQC it being rightfully outperformed by other rifles. This is assuming the nerfbat is big, which it is, like 95% of the time.
Some good points there, but I'll address this specifically because it's my main argument:
Weapons need a zone of dominance, and DPS and range are the most important stats to define that.
The RR's zone of dominance should be 45-70m, where other rifles can't put up the DPS that it can. The problem is that the Rail Rifle has the DPS to fight up-close as well, coming in a "lolwutever" 5% less than the AR.
Yes, I think the CR needs a nerf, too. There needs to be a pause between each three-bullet grouping. It should not be able to fire a hail of bullets just because you have a full-auto finger or modded controller.
(CCP should have learned that lesson with the TAC.)
And you're example of the laser rifle highlights my point: if it didn't have such a weird gimped range profile, it would be beastly.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Jack McReady
DUST University Ivy League
1116
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Posted - 2014.02.07 15:50:00 -
[52] - Quote
THEAMAZING POTHEAD wrote: I am automatically a scrub for bitchin.
fixed |
HYENAKILLER X
KNIGHTZ OF THE ROUND Legacy Rising
552
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Posted - 2014.02.07 16:08:00 -
[53] - Quote
Nerfing the rail rifle is just stupid. Its the scope that makes the rail rifle. Nothing else. It literally can hit you 95 meters out. Nerf the damn scope and problem solved.
And nerfing damage mods? Why would damage mods be a problem? They already have stacking penalty and its not worth it to stack more than 3.
new av will be a stapeler.
nothing, and I mean nothing is worse in this game than being corraled by tanks and then killed by VERY beatable guys because av is garbage and you have to hide.
At bare minimum make dorge gun a Light weapon.
Edit: I hope rail rifle users still whoop all these guys complaining so that they look at their own games instead of blaming ccp.
You are welcome for my leadership.
Proven Aggressive Type
I have spoken.
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axis alpha
Red Star. EoN.
196
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Posted - 2014.02.07 16:14:00 -
[54] - Quote
Whatevs. adapt and readjust. I went all the way in rr with prof 5. No regrets.
The best part of waking up,
is whiskey in my cuuuuup!
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
517
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Posted - 2014.02.07 16:15:00 -
[55] - Quote
HYENAKILLER X wrote:Nerfing the rail rifle is just stupid. The RR is the most overpowered weapon this game has ever seen. I-¦ve been here since beta and have seen quite a few OP weapons in that time. None of them come close to this silly weapon. Common.. Anyone who didn't see this coming is stupid. Open your eyes.
My Channel : Valhalla South
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
433
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Posted - 2014.02.07 16:19:00 -
[56] - Quote
Sir Petersen wrote:HYENAKILLER X wrote:Nerfing the rail rifle is just stupid. The RR is the most overpowered weapon this game has ever seen. I-¦ve been here since beta and have seen quite a few OP weapons in that time. None of them come close to this silly weapon. Common.. Anyone who didn't see this coming is stupid. Open your eyes.
I disagree! It's the combat riffle! :)
Please fix the mic bubble bug...
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
517
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Posted - 2014.02.07 16:20:00 -
[57] - Quote
Ares 514 wrote:Sir Petersen wrote:HYENAKILLER X wrote:Nerfing the rail rifle is just stupid. The RR is the most overpowered weapon this game has ever seen. I-¦ve been here since beta and have seen quite a few OP weapons in that time. None of them come close to this silly weapon. Common.. Anyone who didn't see this coming is stupid. Open your eyes. I disagree! It's the combat riffle! :) Just as bad. Those two need a nerf like fish need water.
My Channel : Valhalla South
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Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
72
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Posted - 2014.02.07 16:22:00 -
[58] - Quote
THEAMAZING POTHEAD wrote:Son-Of A-Gun wrote:Link please just go to the damn features and ideas page and see the ONE non sticky blue tag you lazy bum This is OT I know, but it really bugs me that Eve-D devs don't communicate the same way Eve-O ones do. At least as far as I know. If something like that is announced in Eve-O, you see it in (1) dev blog (when was the last dev blog we saw?), (2) F&I forum sticky, or (3) test server forum sticky. Not some random comment, and certainly not embedded in a "moving this thread" comment.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Sclompton Face-Smasher
Living Like Larry Schwag
37
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Posted - 2014.02.07 16:23:00 -
[59] - Quote
Korvin Lomont wrote:THEAMAZING POTHEAD wrote:Galvan Nized wrote:What are cloaked scout shotties going to do about heavies? You can't fire while cloaked, so you have to decloak and hope you can get the 4+ shots to kill a heavy before he turns and melts you in 0.2 secs. Its not hard at all to hit a heavy 3 times with a duvolle sp. SG after a decloak that will take as much time as switching equipment by pressing R2. Yeah but you would need at least a prototype SG with damage mods to bring down a std heavy :/. The SG is in a bad place currently... Your shotty skills must be low.... 3 is enough..
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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HYENAKILLER X
KNIGHTZ OF THE ROUND Legacy Rising
552
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Posted - 2014.02.07 16:29:00 -
[60] - Quote
If this community had any skill youde be complaining about the viziam.
The combat rifle requires skill. Laser Scrambler Glu Breach Combat
In that order is rifle difficulty. Put scopes on those weapons and remove 50% of the burden.
People forget how bad the duvolle still is. It literally melts you. And the federal duvolle has gek cpu/pg freeing up sht loads of room for armor.
We were given a variety of weapons that helped us change our game play. Think about that.
Tanks are for pusssies.
You are welcome for my leadership.
Proven Aggressive Type
I have spoken.
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Sclompton Face-Smasher
Living Like Larry Schwag
37
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Posted - 2014.02.07 16:40:00 -
[61] - Quote
calvin b wrote:See I am so F***** angry at these S*** players that get everything nerfed. F*** you. I want all my sp back so I can skill into nothing so when someone complains that a kitten is to kitten then I can say no kitten. Again go F*** yourself noob you killed every weapon to date great F***** job, your the reason this game is so F***ed up. So clap. Lol someone mad about their easy streak weapon? Shut up and quit living in the delusion that the RR is balanced noob! I just can't wait on your future forum QQ that your easy gun was nerfed!! Plus wait for for the full details before you b***h... boo whoo Don't nerf my rail rifle...
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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axis alpha
Red Star. EoN.
196
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Posted - 2014.02.07 16:44:00 -
[62] - Quote
HYENAKILLER X wrote:If this community had any skill youde be complaining about the viziam.
The combat rifle requires skill. Laser Scrambler Glu Breach Combat
In that order is rifle difficulty. Put scopes on those weapons and remove 50% of the burden.
People forget how bad the duvolle still is. It literally melts you. And the federal duvolle has gek cpu/pg freeing up sht loads of room for armor.
We were given a variety of weapons that helped us change our game play. Think about that.
Tanks are for pusssies. Combat rifle is point and shoot! WTF are you talking about. No skill whatsoever is needed for an auto kill weapon like that.
The best part of waking up,
is whiskey in my cuuuuup!
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Fox Gaden
Immortal Guides
2435
|
Posted - 2014.02.07 16:45:00 -
[63] - Quote
THEAMAZING POTHEAD wrote:C (low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.) Low damage output of all weapons means that Assault suits will have more time to reach cover, thus giving them a further advantage over Heavies and reducing the number of people who feel they need the greatest possible health (heavy suit) to survive long enough to react when getting shot at. It will reduce the number of bad players using Rail/Assault rifles on Heavy suits.
Fox Gaden: DUST Wall of Fame, 2014
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Sum1ne Else
WASTELAND JUNK REMOVAL Top Men.
882
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Posted - 2014.02.07 16:45:00 -
[64] - Quote
Hey Pothead, Can i join Nyain? I love the comments you seem to get from the community. Its great being hated. As you know I was in PRO too.
Yesterday I even killed milkman1 with my exile..(and OP BPO GEAR) he was in a proto gal scout and six kin. He was even standing on rep hives I have a 1.37 kdr and am great rep logi ....to add, it was his only death
Really, I would just like some isk as I heard through the clonevine that Nyain have over 4 trillion isk from exploiting PC and owning so many districts over the past 12 months. So I would need a payment of 500million isk so I can proto stomp with my new team mates. Look forward to my app
Public Relations WJR
Its a leopleuradon Charlie a magical leoplueradon, its gunna guide our way to candy mountain!
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axis alpha
Red Star. EoN.
196
|
Posted - 2014.02.07 16:47:00 -
[65] - Quote
Sclompton Face-Smasher wrote:calvin b wrote:See I am so F***** angry at these S*** players that get everything nerfed. F*** you. I want all my sp back so I can skill into nothing so when someone complains that a kitten is to kitten then I can say no kitten. Again go F*** yourself noob you killed every weapon to date great F***** job, your the reason this game is so F***ed up. So clap. Lol someone mad about their easy streak weapon? Shut up and quit living in the delusion that the RR is balanced noob! I just can't wait on your future forum QQ that your easy gun was nerfed!! Plus wait for for the full details before you b***h... boo whoo Don't nerf my rail rifle... I'm going to make sure I murder you with an rr after the Nerf. To prove to you that it's the merc holding to gun and not the gun itself
The best part of waking up,
is whiskey in my cuuuuup!
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Sclompton Face-Smasher
Living Like Larry Schwag
37
|
Posted - 2014.02.07 16:48:00 -
[66] - Quote
WolfeXXVII wrote:Galvan Nized wrote:THEAMAZING POTHEAD wrote:Galvan Nized wrote:What are cloaked scout shotties going to do about heavies? You can't fire while cloaked, so you have to decloak and hope you can get the 4+ shots to kill a heavy before he turns and melts you in 0.2 secs. Its not hard at all to hit a heavy 3 times with a duvolle sp. SG after a decloak that will take as much time as switching equipment by pressing R2. We don't know how long it will take to decloak, plus it could make a nice sound that gives away your position. Plus the heavy just has to turn around, doesn't care if you get a few shots off. I don't think 3 SG shots will do it, going to have some stacked heavies with 1500-2000 hp. you guys have to realize that as a scout you can strafe to the point where you can actually get those 3+ shots off if your a good scout and simple fact scouts can run past a heavy turn shot him 2 times run past him again turn and finish him off. along with that I wont be doing damage mods at all anymore simply because the proto will be doing the same as the enhanced does right now and that is absolutely useless. double proto shield extender for my gall scout long with an enhanced plate a proto armor rep and 2 proto profile dampeners. that puts me under 28 dBs 300+ shield and armor along with a 5 armor rep rate. or for speed replace the enhanced plate with a proto kin kat.
I like the fit but i'm not in some super money generating corp like others so I can't risk protos and still live... I have two enhanced kin cats, one complex profile damp, one enhanced range amp ( only have 4 points in it), flux grenades, the allotek breach shotty, ishukone nova knives and a complex light damage mod. I have 2 points in CPU and PG, and 4 in range amp. That's on a LP scout GK.0 so I won't be using it soon.
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
Living Like Larry Schwag
38
|
Posted - 2014.02.07 16:50:00 -
[67] - Quote
axis alpha wrote:Sclompton Face-Smasher wrote:calvin b wrote:See I am so F***** angry at these S*** players that get everything nerfed. F*** you. I want all my sp back so I can skill into nothing so when someone complains that a kitten is to kitten then I can say no kitten. Again go F*** yourself noob you killed every weapon to date great F***** job, your the reason this game is so F***ed up. So clap. Lol someone mad about their easy streak weapon? Shut up and quit living in the delusion that the RR is balanced noob! I just can't wait on your future forum QQ that your easy gun was nerfed!! Plus wait for for the full details before you b***h... boo whoo Don't nerf my rail rifle... I'm going to make sure I murder you with an rr after the Nerf. To prove to you that it's the merc holding to gun and not the gun itself
All it takes is a incompetent merc to use that gun so what are you showing me... Plus i'm running scout mainly so even a rock can kill me... if it sees me. These guys..
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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RydogV
Shadow Company HQ Lokun Listamenn
655
|
Posted - 2014.02.07 16:52:00 -
[68] - Quote
THEAMAZING POTHEAD wrote: low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.
Or multiple players concentrating fire on a heavy. Kinda how it should be. No?
Regardless I would have been content with slight nerf to RR damage combined with a longer charge up time and reduction to hip fire accuracy. I don't use the RR but everyone I know that does use it states the charge up time is negligible. |
Sclompton Face-Smasher
Living Like Larry Schwag
38
|
Posted - 2014.02.07 16:53:00 -
[69] - Quote
Sum1ne Else wrote:Hey Pothead, Can i join Nyain? I love the comments you seem to get from the community. Its great being hated. As you know I was in PRO too. Yesterday I even killed milkman1 with my exile..(and OP BPO GEAR) he was in a proto gal scout and six kin. He was even standing on rep hives I have a 1.37 kdr and am great rep logi ....to add, it was his only death Really, I would just like some isk as I heard through the clonevine that Nyain have over 4 trillion isk from exploiting PC and owning so many districts over the past 12 months. So I would need a payment of 500million isk so I can proto stomp with my new team mates. Look forward to my app
XD i'm so confused... not really still Rofl
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
Living Like Larry Schwag
38
|
Posted - 2014.02.07 16:53:00 -
[70] - Quote
RydogV wrote:THEAMAZING POTHEAD wrote: low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.
Or multiple players concentrating fire on a heavy. Kinda how it should be. No?
Your right there buddy!!
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1536
|
Posted - 2014.02.07 16:55:00 -
[71] - Quote
**Dances on RR broken corpse while letting off celebratory CR fire into the sky**
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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HYENAKILLER X
KNIGHTZ OF THE ROUND Legacy Rising
552
|
Posted - 2014.02.07 16:56:00 -
[72] - Quote
The problem everyone is crying about is the good players using the rail rifle.
But to clarify its the scrubs crying.
You are welcome for my leadership.
Proven Aggressive Type
I have spoken.
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xxwhitedevilxx M
Maphia Clan Corporation
1643
|
Posted - 2014.02.07 16:56:00 -
[73] - Quote
Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them.
but a dmg mod nerf would actually solve part of the armor tank vs shield tank issue. I do agree that it needed a "nerf", maybe just not on damage...
Tank 514.
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Sclompton Face-Smasher
Living Like Larry Schwag
38
|
Posted - 2014.02.07 16:58:00 -
[74] - Quote
HYENAKILLER X wrote:The problem everyone is crying about is the good players using the rail rifle.
But to clarify its the scrubs crying.
The gun itself is easy to use all it takes is brains not to break your range or just hip fire all day with damage mods...
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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m twiggz
Pradox One Proficiency V.
341
|
Posted - 2014.02.07 17:03:00 -
[75] - Quote
I'm genuinely sick of all nerfs.
1.) CCP releases new weapon. 2.) New weapon out performs other weapons. 3.) Forum QQ begins. 4.) CCP nerfs new weapon. 5.) New weapon is now unviable. 6.) Forum QQ begins about a different weapon. 7.) CCP nerfs the other weapon. 8.) Forum QQ begins about UP weapons. 9.) CCP buffs the weapons it nerfed. 10.) Forum QQ begins again. 11.) Repeat.
I'm getting tired of throwing SP at things that are constantly getting nerfed and buffed. I'm at the point of saving all of my SP until this game is finally balanced. 3.2m unallocated SP and rising. |
Paul Peacemaker
Death Firm. Canis Eliminatus Operatives
10
|
Posted - 2014.02.07 17:04:00 -
[76] - Quote
THEAMAZING POTHEAD wrote:Vapor Forseti wrote:THEAMAZING POTHEAD wrote:You're automatically a scrub for bitchin about nyain. Honestly, if I facepalm any harder, then I'd probably break my neck. Folks have a right to complain about Nyain San considering the negative reputation they already own. THEAMAZINGPOTHEAD wrote:You sound like you go 1/40 every game. You sound like you go 40/1 every game if you're defending the Rail this much, blaming it on the DMG mods. Anyone can wreck with a Rail Rifle without DMG mods. It's way too easy. Our reputation is a bunch of scrubs claiming we lag and only win because of FOTM gear. Its s complete joke because we don't lag, the only lag is in PC, no one lags in dust. Its the server lagging or the PC lag and if you haven't realised that you seriously are not the brightest tool in the shed. And FOTM....buahaha its as if these few select people are using these weapons, NO. Everyones using them, WHY? BECAUSE ITS DO SO OR BE OUTCLASSED. You are literally hating someone for using the best things they can, which is the entire point of being competitive, its as much of a joke as calling someone a tryhard, you look a scrub when you do so. Now the RR IS only OP with damage mods, yes i go 40/1 with it, hell I've gone 46/2 with it against a what the french squad while i was in an alliance squad, we cloned them despite losing on MCC and despite my team(and squad admittedly) doing sort of bad. But the RR is just some long range AR w/out damage mods, and the enemy has alot more response time to get to cover, as well as it being a lot less effective in CQC. But with them, theyre dead right after they react, cant get to cover, and get killed in CQC WAAYYY quicker, also giving you a great chance to 1v1 an HMG up close.
"Competitive" in a public match. Good job! You are competitive against militia and basic gear! So much win. Let me congratulate you for your skills and amazing competitive gameplay that is protostomping people and getting excited about it. How dare they nerf something that makes me go 20/5 versus a basic suit. I am so great! Waaah!
The more tears from scrubby Nyan, the better. yes - you are the scrub. Honestly, stop pretending that a Rail Rifle is not OP, because you're just embarrassing yourself. It is a Fotm, because players that I know that actually like fun and competitive matches use something more challenging. That's why proto stomping and fotm is pathetic. You don't bring any skill or anything else positive into the battle. Just pathetic elitism.
You're the kind of guy that would turn the difficulty of the game to "Easy" instead of "Hard" like proper players do. |
Bethhy
Ancient Exiles. Renegade Alliance
1122
|
Posted - 2014.02.07 17:13:00 -
[77] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon.
Remove Aim Magnetism and Bullet Magnetism.... For the love of DUST. |
voidfaction
Void of Faction
135
|
Posted - 2014.02.07 17:35:00 -
[78] - Quote
Can't wait to see how bad my TAC-AR is going to be nerfed. |
Fox Gaden
Immortal Guides
2437
|
Posted - 2014.02.07 17:37:00 -
[79] - Quote
Bethhy wrote:CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon. Remove Aim Magnetism and Bullet Magnetism.... For the love of DUST. Or have the movement speed of the aim-bot slowed and reduced further with range so that moving targets have to be tracked manually, and Speed tanking becomes effective again. (Although speed tanking is actually more effective now than many people believe, as members of your Corp have proven to me in PUB matches time and time again.)
Aiming with the DS3 controller is like trying to hit something with a Bow and Arow while standing on a spinning marry-go-round. The only way to get your crosshairs precisely where you want them without AA is to do a large swath and release at just the right moment. The DS3 has no fine movement capabilities. Even with the current AA a mouse is still better at tracking a moving target and aiming at a distant target. Without any AA the Keyboard and Mouse users would have a massive advantage as they did in 1.0 through 1.4.
Fox Gaden: DUST Wall of Fame, 2014
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1970
|
Posted - 2014.02.07 17:44:00 -
[80] - Quote
To all of you guys that are upset about the RR nerf, I present to you:
DSTheDrunkHeavy performing Don't Nerf My Gun Gun Gun
And just in case that further upset you:
Some calming music to unrustle you.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
|
|
D legendary hero
Ultramarine Corp
1491
|
Posted - 2014.02.07 17:49:00 -
[81] - Quote
THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance.
Everyone has been saying for the longest time to just nerf the hip fire spread, just increase hipfire dispersion. Idk why they are nerfing damage.
for the record Scr 1-2 shot minmatar medium frames without a charge shot. I dnt give a **** about overheat. with proficiency 3 it does 100+ to armor per non-charged shot. thats fine?
also, the galente AR has no down sides. it has no recoil, second highest ammo per magazine, is fully automatic and has the second lowest damage fall off. no dispersion. what are the down sides?
CR has the highest recoil, the lowest ammo, second lowest range, highest damage fall off, highest dispersion among all the ARs, is burst fire (you miss a burst you lose massive amounts of ammo and DPS so your punished more for inaccuracy). This the only functioning minmatar weapon in the game.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
326
|
Posted - 2014.02.07 18:00:00 -
[82] - Quote
Fox Gaden wrote: Aiming with the DS3 controller is like trying to hit something with a Bow and Arow while standing on a spinning marry-go-round. The only way to get your crosshairs precisely where you want them without AA is to do a large swath and release at just the right moment. The DS3 has no fine movement capabilities. Even with the current AA a mouse is still better at tracking a moving target and aiming at a distant target. Without any AA the Keyboard and Mouse users would have a massive advantage as they did in 1.0 through 1.4.
No aim-assist: http://www.youtube.com/watch?v=s-pguEizg4E
If you can't aim with with analog sticks you have no coordination on your fingers. It's not as hard as you KB/M players like to think.
The not Logic Bomb!
-->We need better comms!<--
|
Your Absolut End
SVER True Blood Public Disorder.
356
|
Posted - 2014.02.07 18:05:00 -
[83] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon.
That magic word after every official post on this forums which determines a time between 2 days and never.....
another one bites the Dust...
Born as Kameira, die as Kameira, my life for the Empress!
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
168
|
Posted - 2014.02.07 18:06:00 -
[84] - Quote
Mordecai Sanguine wrote:THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance. Heavies never was supposed to be downed by a SINGLE PLAYER.They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons. RR is OP because of Hip-fire ? LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL It instant kill everything under 72m, wake up son. The spool time don't exist. The RoF is pretty igh compairing to damage. Good sight. It have NO DRAWBACKS. Assault Rifle : Low Range. Scrambler rifle : Overheat / 3x more PG to fit than others weapon. 20% penality on armor which is 80% of ehp. Combat Rifle : Nothing. Rail rifle : Nothing. You're just an another scrub RR or CR who want to keep his Op weapon. Like the Tanks scrubs that thinks they are balanced while 12 players can shoot it without destroying it. So its better to be a core nade chucking scrub
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
434
|
Posted - 2014.02.07 18:08:00 -
[85] - Quote
CUSE TOWN333 wrote:Mordecai Sanguine wrote:THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance. Heavies never was supposed to be downed by a SINGLE PLAYER.They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons. RR is OP because of Hip-fire ? LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL It instant kill everything under 72m, wake up son. The spool time don't exist. The RoF is pretty igh compairing to damage. Good sight. It have NO DRAWBACKS. Assault Rifle : Low Range. Scrambler rifle : Overheat / 3x more PG to fit than others weapon. 20% penality on armor which is 80% of ehp. Combat Rifle : Nothing. Rail rifle : Nothing. You're just an another scrub RR or CR who want to keep his Op weapon. Like the Tanks scrubs that thinks they are balanced while 12 players can shoot it without destroying it. So its better to be a core nade chucking scrub
Yes.
Please fix the mic bubble bug...
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Fox Gaden
Immortal Guides
2437
|
Posted - 2014.02.07 18:21:00 -
[86] - Quote
Marlin Kirby wrote:Fox Gaden wrote: Aiming with the DS3 controller is like trying to hit something with a Bow and Arow while standing on a spinning marry-go-round. The only way to get your crosshairs precisely where you want them without AA is to do a large swath and release at just the right moment. The DS3 has no fine movement capabilities. Even with the current AA a mouse is still better at tracking a moving target and aiming at a distant target. Without any AA the Keyboard and Mouse users would have a massive advantage as they did in 1.0 through 1.4.
No aim-assist: http://www.youtube.com/watch?v=s-pguEizg4EIf you can't aim with with analog sticks you have no coordination on your fingers. It's not as hard as you KB/M players like to think. I am a DS3 player. I have been using it as my primary controller for over a year now, since I started playing DUST. From 1.0 through 1.4 I had to keep a mouse beside me for any shot over 30m. Of course I have 29 years of experience with the mouse and only 1 year of experience with the DS3 controller.
I never said that you canGÇÖt hit a precise target with a Bow and Arow while standing on a marry-go-round. I am just saying that the level of skill required is disproportional to the task you are trying to perform. Just because you have mastered a work around to a bad controller does not make the controller any good. I understand that the DS4 controller works much better, but CCP canGÇÖt expect us to purchase a DS4 controller to compete with Mouse and Keyboard users.
Fox Gaden: DUST Wall of Fame, 2014
|
Sgt Kirk
Fatal Absolution
4480
|
Posted - 2014.02.07 18:21:00 -
[87] - Quote
THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance. Yes, a straight up Nerf to damage is all that was needed. You can't have both long range and similar DPS of a CQC weapon that's beyond unbalanced, but the average Call of Duty Pothead wouldn't understand that (Not directed at you, your name is a coincidence).
Damage mod nerf has nothing to with the rail rifle imbalance because at level 5 with no skills the Ka. Rail Rifle still beats most rifles without prof. or damage mods.
People act like when they get this incredible weapon it's supposed to destroy everything and defend it, they know it's OP and they spec all the way into it and ***** about it when it's gets nerfed. If you spec into an OP weapon and ***** about it when it gets nerfed you deserve a big ol hat that says DUNCE on it.
Same thing Happened with the Duvolle Tact. users. When it got nerfed people were bitching all over the forums saying they didn't know this was going to happen, especially Nyain San. Yeah right. |
Tectonic Fusion
1031
|
Posted - 2014.02.07 18:35:00 -
[88] - Quote
Vapor Forseti wrote:THEAMAZING POTHEAD wrote:You're automatically a scrub for bitchin about nyain. Honestly, if I facepalm any harder, then I'd probably break my neck. Folks have a right to complain about Nyain San considering the negative reputation they already own. THEAMAZINGPOTHEAD wrote:You sound like you go 1/40 every game. You sound like you go 40/1 every game if you're defending the Rail this much, blaming it on the DMG mods. Anyone can wreck with a Rail Rifle without DMG mods. It's way too easy. Sadly...this is true. The reason is, my brother was terribad at this game until he unlocked rail rifle OP 1. He's still at OP 1 and can go 38/7, which is good considering he's probably worse than most "noobs."
Solo Player
Squad status: Locked
|
FarQue FromAfar
Hellstorm Inc League of Infamy
9
|
Posted - 2014.02.07 18:35:00 -
[89] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon.
SoonTM.... Seriously.... |
Chibi Andy
Forsaken Immortals Top Men.
869
|
Posted - 2014.02.07 18:39:00 -
[90] - Quote
i die more to the CR than a RR.
i play as a heavy with HMG and i've seen a CR take away my shield from 80m in 2 seconds, now thats messed up.
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Damian Crisis
Bullet Cluster Legacy Rising
36
|
Posted - 2014.02.07 18:54:00 -
[91] - Quote
I didn't think RRs were OP for awhile basically because I don't QQ in this game about anything but today I realized... just maybe a little OP. It's a little ridiculous but at the same time, rail rifles didn't always get me. It was the same **** really with combat rifles. But regardless, If Heavies are going to be "unstoppable" unless you have a cloaked scout with a shotty, then I think that's pretty cool actually. Now Scouts will be needed for a lot of things and yes.. Scouts would have to decloak first in order to shoot or whatever, but dude I've taken out heavies with at least 3 shots with a shot gun and I mean an Militia Shotgun. Also doesn't it make sense to make it harder to kill a heavy? I mean thats the problem people aren't understanding about this stuff. DUDE THEY HAVE HEAVY ARMOR.... they should be mini tanks but that doesn't mean they'll be unstoppable, it just gives people more room to think and strategize on how to win. When did the patch release saying that you can't gang up on a heavy? Hopefully this will possibly encourage more team work.
Popularity is not an attribute of a Scout, unless it's the afterlife.
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CrotchGrab 360
The Men In The Mirror
1415
|
Posted - 2014.02.07 19:00:00 -
[92] - Quote
I'm losing hope in CCP,
these are the 2 problems
the hit detection in CQC, it's not the accuracy, it's not the effectiveness. it's the fact that a lot of your shots don't connect with a hit marker, they just seem to do damage. many times i have experienced (and you will see the same if you watch a video in slow motion) my aim not being on target but my rounds doing damage to the enemy regardless, when using the rail rifle in CQC
the range, it's too effective at range, proto rail rifles at 80m can easily kill you, I've managed 100m, it took a while and granted the guy was stood still in a start fit but I did it.
You should have nerfed the range, not the damage, it's like a breach assault rifle, you get caught out if you're slow but they're great when you've got the drop on someone due to your damage output.
What next? Nerfing something on the CR OTHER than the RoF?
Between the rock-paper-sciccors ethos of the game, WP and OB farming and poor matchmaking leaving me in many empty games this week! I'm just sat here shaking my head...
DUST VIDEOS
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CrotchGrab 360
The Men In The Mirror
1415
|
Posted - 2014.02.07 19:01:00 -
[93] - Quote
Oh and I'll agree the rail rifle is OP and unbalanced as it is, maybe a slight RoF decrease but the range is what gives it the advantage and causes the imbalance, maybe not the damage but perhaps the bonus to armour could have been cut by 50%
DUST VIDEOS
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
729
|
Posted - 2014.02.07 19:48:00 -
[94] - Quote
HYENAKILLER X wrote:The problem everyone is crying about is the good players using the rail rifle.
But to clarify its the scrubs crying.
My biggest beef with all this is that ANY weapon a "good" player users is OP to the guy not he other end of it...perception vs reality.
I'm probably right in the middle of the gun game Bell Curve and my personal experience is that the RR works pretty much as intended and I'm at a real disadvantage in CQC, thus going to my SMG pretty often. I invested heavy into the RR the first day it came out with quite a bit of saved up SP...purely because it was Caldari and suited my longer range play style that the AR couldn't.
Right now - I'm pretty much at the point where I don't know what to invest SP into and frankly getting to a very frustrated point with this game base on the continuous nerf/buff cycle.
How do you balance anything when you have to account for player skill, suit fittings, dmg mods, SP invested in weapons, and SP invested in passive skills?
"Endless money forms the sinews of War." - Cicero
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
326
|
Posted - 2014.02.07 19:53:00 -
[95] - Quote
Fox Gaden wrote:Marlin Kirby wrote:Fox Gaden wrote: Aiming with the DS3 controller is like trying to hit something with a Bow and Arow while standing on a spinning marry-go-round. The only way to get your crosshairs precisely where you want them without AA is to do a large swath and release at just the right moment. The DS3 has no fine movement capabilities. Even with the current AA a mouse is still better at tracking a moving target and aiming at a distant target. Without any AA the Keyboard and Mouse users would have a massive advantage as they did in 1.0 through 1.4.
No aim-assist: http://www.youtube.com/watch?v=s-pguEizg4EIf you can't aim with with analog sticks you have no coordination on your fingers. It's not as hard as you KB/M players like to think. I am a DS3 player. I have been using it as my primary controller for over a year now, since I started playing DUST. From 1.0 through 1.4 I had to keep a mouse beside me for any shot over 30m. Of course I have 29 years of experience with the mouse and only 1 year of experience with the DS3 controller. I never said that you canGÇÖt hit a precise target with a Bow and Arow while standing on a marry-go-round. I am just saying that the level of skill required is disproportional to the task you are trying to perform. Just because you have mastered a work around to a bad controller does not make the controller any good. I understand that the DS4 controller works much better, but CCP canGÇÖt expect us to purchase a DS4 controller to compete with Mouse and Keyboard users.
I want to note that the guy in the video isn't me and was shown to display that aiming with the DS3 isn't hard.
The controller isn't bad though, it's a skill based on self-control and steadiness instead of the auto-aim point-and-click adventure that is KB/M, there's no aiming factor. And to add on top of that, the ridiculous "A" and "D" tapping many KB/M users do. KB/M should have never of been implemented.
I never used the DS4, therefore, irrelevant to me. I only heard it was more comfortable to hold than the older PlayStation controllers.
The not Logic Bomb!
-->We need better comms!<--
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Sgt Kirk
Fatal Absolution
4482
|
Posted - 2014.02.07 19:57:00 -
[96] - Quote
m twiggz wrote:I'm genuinely sick of all nerfs.
1.) CCP releases new weapon. 2.) New weapon out performs other weapons. 3.) Forum QQ begins. 4.) CCP nerfs new weapon. 5.) New weapon is now unviable. 6.) Forum QQ begins about a different weapon. 7.) CCP nerfs the other weapon. 8.) Forum QQ begins about UP weapons. 9.) CCP buffs the weapons it nerfed. 10.) Forum QQ begins again. 11.) Repeat.
I'm getting tired of throwing SP at things that are constantly getting nerfed and buffed. I'm at the point of saving all of my SP until this game is finally balanced. 3.2m unallocated SP and rising. I have unallocated SP for different reason (no Gallente Sidearm) but I feel your pain.
I'm sitting on 4.1 mil SP and there's nothing worth getting. |
Lightning xVx
R 0 N 1 N
373
|
Posted - 2014.02.07 20:13:00 -
[97] - Quote
THEAMAZING POTHEAD wrote:Galvan Nized wrote:What are cloaked scout shotties going to do about heavies? You can't fire while cloaked, so you have to decloak and hope you can get the 4+ shots to kill a heavy before he turns and melts you in 0.2 secs. Its not hard at all to hit a heavy 3 times with a duvolle sp. SG after a decloak that will take as much time as switching equipment by pressing R2.
A duvolle Sp SG is worthless due to the hike in CPU/PG right now, 1.8's War Economy will decide whether or not it's viable. |
Arkena Wyrnspire
Fatal Absolution
9081
|
Posted - 2014.02.07 20:15:00 -
[98] - Quote
D legendary hero wrote: Everyone has been saying for the longest time to just nerf the hip fire spread, just increase hipfire dispersion. Idk why they are nerfing damage.
for the record Scr 1-2 shot minmatar medium frames without a charge shot. I dnt give a **** about overheat. with proficiency 3 it does 100+ to armor per non-charged shot. thats fine?
also, the galente AR has no down sides. it has no recoil, second highest ammo per magazine, is fully automatic and has the second lowest damage fall off. no dispersion. what are the down sides?
CR has the highest recoil, the lowest ammo, second lowest range, highest damage fall off, highest dispersion among all the ARs, is burst fire (you miss a burst you lose massive amounts of ammo and DPS so your punished more for inaccuracy). This the only functioning minmatar weapon in the game.
An SCR with prof 3 does not do 100+ damage to armour per non-charged shot. Even with a Viziam, it does 69. That is much less than what you are suggesting.
The Gallente AR is now the lowest DPS rifle - The rail rifle actually slightly out-damages it, despite the PR being the shortest range of all the rifles.
The CR recoil is laughable - the RR has higher recoil and even that is a joke. The ammo economy is fine. The range is plenty. Highest damage falloff is not correct. Highest dispersion is not correct either. Burst fire is only a concern if you're a bad who can't max out the fire-rate (I.E. you can't tap at 400 RPM. The CR also seems to suffer less from oversampling).
And for that, you get 640 DPS on the basic, unskilled, unmodded combat rifle. That is to say, it outperforms a Duvolle with two damage mods and prof 5. Also a lightning fast reload and the best damage profile of any weapon.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Mortedeamor
1358
|
Posted - 2014.02.07 20:25:00 -
[99] - Quote
THEAMAZING POTHEAD wrote:Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme. And everything thats ever capable of killing is automatically deemed "FOTM" so quit whining that the competitive players aren't running at you with plasma cannons. You sound like you go 1/40 every game. could care less about nyain certainly wasnt bitching about them was bitching about you bitching about the rr and dmg mods.
nyain san is just one of many corps of vets i enjoy fighting quite a few of them others i hardly notice.
more-tae-dee-um-more
stop asking how to pronounce my name its quite irritating
no one fights on even ground
|
KGB Sleep
708
|
Posted - 2014.02.07 20:30:00 -
[100] - Quote
Favorite drink of CCP?
Kool Aid.
"Because beer, that's why."
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The dark cloud
The Rainbow Effect Negative-Feedback
2175
|
Posted - 2014.02.07 20:37:00 -
[101] - Quote
Im nerfproof i got combat-/rail- and assaultrifles. So whatever is going to be dominant again i will have it.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1888
|
Posted - 2014.02.07 20:41:00 -
[102] - Quote
Arkena Wyrnspire wrote:D legendary hero wrote: Everyone has been saying for the longest time to just nerf the hip fire spread, just increase hipfire dispersion. Idk why they are nerfing damage.
for the record Scr 1-2 shot minmatar medium frames without a charge shot. I dnt give a **** about overheat. with proficiency 3 it does 100+ to armor per non-charged shot. thats fine?
also, the galente AR has no down sides. it has no recoil, second highest ammo per magazine, is fully automatic and has the second lowest damage fall off. no dispersion. what are the down sides?
CR has the highest recoil, the lowest ammo, second lowest range, highest damage fall off, highest dispersion among all the ARs, is burst fire (you miss a burst you lose massive amounts of ammo and DPS so your punished more for inaccuracy). This the only functioning minmatar weapon in the game.
An SCR with prof 3 does not do 100+ damage to armour per non-charged shot. Even with a Viziam, it does 69. That is much less than what you are suggesting. The Gallente AR is now the lowest DPS rifle - The rail rifle actually slightly out-damages it, despite the PR being the shortest range of all the rifles. The CR recoil is laughable - the RR has higher recoil and even that is a joke. The ammo economy is fine. The range is plenty. Highest damage falloff is not correct. Highest dispersion is not correct either. Burst fire is only a concern if you're a bad who can't max out the fire-rate (I.E. you can't tap at 400 RPM. The CR also seems to suffer less from oversampling). And for that, you get 640 DPS on the basic, unskilled, unmodded combat rifle. That is to say, it outperforms a Duvolle with two damage mods and prof 5. Also a lightning fast reload and the best damage profile of any weapon.
FACTS?!?!! My eyes! my eyes!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1888
|
Posted - 2014.02.07 20:42:00 -
[103] - Quote
The dark cloud wrote:Im nerfproof i got combat-/rail- and assaultrifles. So whatever is going to be dominant again i will have it.
Same here. Have everything with the word "rifle" in it to at least prof 1 except the RR. Come at me nerf bro!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
|
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
190
|
Posted - 2014.02.07 20:44:00 -
[104] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon.
Nerfing new stuff 2 months after its' release. So unexpected.
*Sarcasm
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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NAV HIV
The Generals General Tso's Alliance
1065
|
Posted - 2014.02.07 20:46:00 -
[105] - Quote
Apparently anything that kills you and you can't fight back is OP... This community and their OP bullshit and all the crybaby save me stuff will never stop... It's either laser or SCR or AR or RR or CR.... anything but the Weapon the OP is using... lmfao |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1538
|
Posted - 2014.02.07 21:14:00 -
[106] - Quote
NAV HIV wrote:Apparently anything that kills you and you can't fight back is OP... This community and their OP bullshit and all the crybaby save me stuff will never stop... It's either laser or SCR or AR or RR or CR.... anything but the Weapon the OP is using... lmfao I do believe this man needs some Kleenex
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Orion Vahid
DUST University Ivy League
254
|
Posted - 2014.02.07 21:24:00 -
[107] - Quote
Oh look, the first new wave of ASSaulters trying to justify why they their RIFLEZZ should stomp. I love how they always blame Heavies for everything. |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
327
|
Posted - 2014.02.07 21:31:00 -
[108] - Quote
Orion Vahid wrote:Oh look, the first new wave of ASSaulters trying to justify why they their RIFLEZZ should stomp. I love how they always blame Heavies for everything.
Where do you see them blaming heavies?
The not Logic Bomb!
-->We need better comms!<--
|
maka rax
Space Road Truckers.
9
|
Posted - 2014.02.07 21:32:00 -
[109] - Quote
Galvan Nized wrote:What are cloaked scout shotties going to do about heavies? You can't fire while cloaked, so you have to decloak and hope you can get the 4+ shots to kill a heavy before he turns and melts you in 0.2 secs.
Toss a grenade first?
Or, shoot twice and cloak...reposition and shoot twice again? |
Monkey MAC
Lost Millennium
1873
|
Posted - 2014.02.07 21:34:00 -
[110] - Quote
THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance.
Hold on, you think its unfair that a long range rifle has less DPS than his short ramge counterpart? Get a life man.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Michael Arck
Onuoto Uakan Huogaatsu
3098
|
Posted - 2014.02.07 21:35:00 -
[111] - Quote
This is bullshit!!!!! Not even the highly competitive players use the RR!!! Man this just pissed me off. Everytime this damn community whines about their ass being handed to them, they gotta go with the crying community. I have taken my butt whoopings from CR and SCR and I don't shed a tear. They shed several and its getting nerfed??????
WTF man!
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
|
Monkey MAC
Lost Millennium
1873
|
Posted - 2014.02.07 21:40:00 -
[112] - Quote
Mordecai Sanguine wrote:THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance. Heavies never was supposed to be downed by a SINGLE PLAYER.They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons.
Disagree a Heavy should be capable of being killed by a single player, like a single player should be able to kill a tank. The difference between a Assault v Assault and a Assault v Heavy is that in the Heavy will require a concentrated effort.
But given a superior position and enough fire power anyone should be able to kill a heavy. As soon as 1 person REQUIRES more than 1 enemy to take down you get linear escalation, which is bad.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
|
maka rax
Space Road Truckers.
9
|
Posted - 2014.02.07 21:43:00 -
[113] - Quote
Michael Arck wrote:This is bullshit!!!!! Not even the highly competitive players use the RR!!! Man this just pissed me off. Everytime this damn community whines about their ass being handed to them, they gotta go with the crying community. I have taken my butt whoopings from CR and SCR and I don't shed a tear. They shed several and its getting nerfed??????
WTF man!
It's not you fault.
Nah, but they did need to be fixed...
The RR is so new that "competitive players" would have already chosen their weapon long ago. And since there wasn't a huge respec when it was introduced those "competitive players" would probably not gone full bore for the RR. But that's conjecture. Since you're pro you probably know better. :D
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
327
|
Posted - 2014.02.07 21:53:00 -
[114] - Quote
maka rax wrote:The RR is so new that "competitive players" would have already chosen their weapon long ago. And since there wasn't a huge respec when it was introduced those "competitive players" would probably not gone full bore for the RR. But that's conjecture.
I saved up SP for months so I could use the RR back when it was first announced. I wasn't the only one
The not Logic Bomb!
-->We need better comms!<--
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NextDark Knight
Hellstorm Inc League of Infamy
176
|
Posted - 2014.02.07 21:53:00 -
[115] - Quote
Rail Riffle doesn't need a Nerf.. the community just needs a upgrade.. oh wait.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
176
|
Posted - 2014.02.07 21:56:00 -
[116] - Quote
The RR is the only option for us Caldari players who are sticking to the blood lines. I see lots of QQ cause it's a weapon designed to take out armor when everyone is armor tanking.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
59
|
Posted - 2014.02.07 21:57:00 -
[117] - Quote
Mordecai Sanguine wrote:THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance. Heavies never was supposed to be downed by a SINGLE PLAYER.They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons. RR is OP because of Hip-fire ? LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL It instant kill everything under 72m, wake up son. The spool time don't exist. The RoF is pretty igh compairing to damage. Good sight. It have NO DRAWBACKS. Assault Rifle : Low Range. Scrambler rifle : Overheat / 3x more PG to fit than others weapon. 20% penality on armor which is 80% of ehp. Combat Rifle : Nothing. Rail rifle : Nothing. You're just an another scrub RR or CR who want to keep his Op weapon. Like the Tanks scrubs that thinks they are balanced while 12 players can shoot it without destroying it. LOOOOOOOOOOOOOL. Dude, when will you learn that everyone turns to the new gun when it comes out? Remember the Flaylock? It was new. Everyone wanted to use it.
AR is meant as a CQC weapon. ScR is meant as a tac weapon. You have to master when to use its different type of shots. CR is weak at long range because of kick. Rail Rifle performs poorly at CQC. If you get killed by one at close range, you're either not a good shot, or he has several damage mods attached, or you have bad health.
I've used every single rifle in this game (Sniper isnt a rifle lol)
My personal weapon of choice is the AR, in which I excel.
If you still have issues, you have a couple options
A. Level up your weapon skills. Get a damage mod. Higher power = Higher DPS = You kill them before you kill them B. Increase your health. More time living = more time to kill and defend yourself
C. That's all, lol. Unless you want to change what you use
Oh! and if you hate them so much, try them out. It's nice to actually spend 12K sp on a new item :)
Sora's the name. Gallente is my game. Yup! Gallente Specialist Here :)
Chromosome Veteran
Subsonic.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
195
|
Posted - 2014.02.07 22:41:00 -
[118] - Quote
Anything that kills a talentless player is OP, didn't you know this?
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1984
|
Posted - 2014.02.08 00:42:00 -
[119] - Quote
Soldier Sorajord wrote:LOOOOOOOOOOOOOL. Dude, when will you learn that everyone turns to the new gun when it comes out? Remember the Flaylock? It was new. Everyone wanted to use it. --SNIP--
Really?
ARs, SMGs, Shotguns, ScPs, Swarms, Forges, HMGs, and Sniper Rifles have always been in the game.
Nova Knives were new before my time. Not everyone used them right away from what I understand.
Mass Drivers were new in the beginning of Chromosome. Those weren't widely used until Uprising 1.3 when hit detection was at an all time low, making splash weapons desirable.
Laser Rifles were new in the beginning of Chromosome. Those weren't widely used until the very end of Chromosome when people realized that Viziam LR + Sharpshooter V outclassed ARs.
Scrambler Rifles were new in Uprising 1.0 and those didn't really hit it off with the community until Uprising 1.5
Plasma Cannons were new in Uprising 1.0 and those have never been widely used.
Flaylock Pistols were new in Uprising 1.0 and those weren't widely used until Uprising 1.2 almost 3 months later, when people realized that they were superior to the other sidearms and they helped curb the bad hit detection of early uprising.
Combat Rifles were new in Uprising 1.7 and those were widely used immediately after their release.
Rail Rifles were new in Uprising 1.7 and those were widely used immediately after their release, to the point of being used more than the previous noobtube, the AR.
The "it's overused because it's new" argument is bullshit.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4456
|
Posted - 2014.02.08 00:44:00 -
[120] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon.
Touch the SCR and im out.
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
685
|
Posted - 2014.02.08 01:08:00 -
[121] - Quote
RR have 0-100 meter effective range, with AR level DPS while having no drawbacks compared to everything not an Auto-Rifle in the game, and it's not OP? Its very existence is making multiple weapons bad to obsolete, and it isn't OP? |
The dark cloud
The Rainbow Effect Negative-Feedback
2175
|
Posted - 2014.02.08 01:10:00 -
[122] - Quote
Justin Tymes wrote:RR have 0-100 meter optimal range, with AR level DPS while having no drawbacks compared to everything not an Auto-Rifle in the game, and it's not OP? Its very existence is making multiple weapons bad to obsolete, and it isn't OP? 100m optimal range. Sorry but what mushrooms do you take to get those numbers?
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Zahle Undt
Bullet Cluster Legacy Rising
659
|
Posted - 2014.02.08 01:18:00 -
[123] - Quote
When you guys all debate this stuff tirelessly using DPS numbers you do realize that the DPS does not reflect "effective DPS" right? By that I mean it is easier to apply the AR or CR's DPS than it is the rail rifle because of the 3 it has the most kick. Additionally, the (albeit short) charge up time means that it is a little more difficult to accurately apply that DPS than the AR or CR where you can start and stop shooting your target at will and be more accurate.
Yes the RR is powerful, yes I am a RR user...but I am also a CR, ScR, and sometimes AR user as well. They are fairly well balanced against each other. I think most of the RR complaining comes from those amongst us who put all their eggs in the AR basket because it was by far the most powerful weapon, now they are butthurt that they have 3 mil or so in a weapon that is no longer an I win button.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Henchmen21
Planet Express LLC
519
|
Posted - 2014.02.08 01:31:00 -
[124] - Quote
noobsniper the 2nd wrote:THEAMAZING POTHEAD wrote:Xander Mercy wrote:THEAMAZING POTHEAD wrote:Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme. And everything thats ever capable of killing is automatically deemed "FOTM" you don't need dmg mods to make a gun useful the fact that you even think that mean you suck without them and have very little gun game without a fotm op weapon with dmg mods. Try using a sniper rifle, mass driver, flaylock, plasma cannon, laser rifle, and ScR without damage mods then come back. High damage per shot weapons are completely dependant on them, and will thus need rebalancing. While fully automatic weapons dont need them at all like an AR. Also i didnt say i suck without them, please stop pulling words out of your ass. And if you think i have no gun game, you must not have fought against me before. Fact is i use a BPO suit with a toxin AR now the vast majority of the time and still go 18/0 games consistently and solo. I dont use the BPOs because i feel bad using proto either, its that I have to always be ready to pull out MLT rail tanks to kill tanks. (And the toxin AR is really fun admittedly) U speaking is slowly killing my brain cells pls stfu and go away rr is op nothing you say can change tht
Oh the irony...
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
519
|
Posted - 2014.02.08 01:33:00 -
[125] - Quote
The dark cloud wrote:Im nerfproof i got combat-/rail- and assaultrifles. So whatever is going to be dominant again i will have it.
AR, CR, MD, PLC, LR. Though CR is the only one I have every skill to V. Hoping that somehow the PLC comes out better then current when all is said and done. Without making it super easy to use that is. (looking at you forge gun)
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
685
|
Posted - 2014.02.08 01:40:00 -
[126] - Quote
Zahle Undt wrote:When you guys all debate this stuff tirelessly using DPS numbers you do realize that the DPS does not reflect "effective DPS" right? By that I mean it is easier to apply the AR or CR's DPS than it is the rail rifle because of the 3 it has the most kick. Additionally, the (albeit short) charge up time means that it is a little more difficult to accurately apply that DPS than the AR or CR where you can start and stop shooting your target at will and be more accurate.
Yes the RR is powerful, yes I am a RR user...but I am also a CR, ScR, and sometimes AR user as well. They are fairly well balanced against each other. I think most of the RR complaining comes from those amongst us who put all their eggs in the AR basket because it was by far the most powerful weapon, now they are butthurt that they have 3 mil or so in a weapon that is no longer an I win button.
The problem is that this isn't Rifle 514, you can't justify the RR strengths based on the performance of 2 other weapons. |
Zahle Undt
Bullet Cluster Legacy Rising
660
|
Posted - 2014.02.08 01:54:00 -
[127] - Quote
Justin Tymes wrote:Zahle Undt wrote:When you guys all debate this stuff tirelessly using DPS numbers you do realize that the DPS does not reflect "effective DPS" right? By that I mean it is easier to apply the AR or CR's DPS than it is the rail rifle because of the 3 it has the most kick. Additionally, the (albeit short) charge up time means that it is a little more difficult to accurately apply that DPS than the AR or CR where you can start and stop shooting your target at will and be more accurate.
Yes the RR is powerful, yes I am a RR user...but I am also a CR, ScR, and sometimes AR user as well. They are fairly well balanced against each other. I think most of the RR complaining comes from those amongst us who put all their eggs in the AR basket because it was by far the most powerful weapon, now they are butthurt that they have 3 mil or so in a weapon that is no longer an I win button. The problem is that this isn't Rifle 514, you can't justify the RR strengths based on the performance of 2 other weapons.
All the complaints boil down to Rail rifle is better than assault rifle waaaaaaaah! So that is the argument I was posting against.
As I've posted in many of these threads all the rifles are OP compared to just about every other weapon in this game except HMG (recently), SMG, and scrambler pistol. Oh and f**k the sniper rifle too because most snipers are b!tches.
Believe me dude, I was a MD user for all of chromosome and I have it up to Prof. 5 now even. I have felt how OP rifles are to almost all other weapons.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Xyl5
Raging Pack of Homosapiens
17
|
Posted - 2014.02.08 02:21:00 -
[128] - Quote
Lol I like the fact that people QQ about a certain weapon and others defend it. It doesn't affect me because I can literally use every ADV lightweapon and Sidearm (Yes, including PC). So let the QQers QQ and defenders defend. It tickles my pickle reading them. |
castba
Penguin's March
323
|
Posted - 2014.02.08 05:25:00 -
[129] - Quote
I-Shayz-I wrote:They confirmed abpit a month ago that most weapons were getting a damage reduction in one way or another. Some more than others.
Oh, and with the cahnges to damage mods, proficiency skills, and the addition of taky assault suits and tons of heavy suits with damage reduction bonuses, it looks like TTK will be a DRASTIC change in 1.8
Can't wait :D Hopefully it doesn't swing too far the other way. IMO excessive dancing is only enjoyable during a wet t-shirt contest. |
Heathen Bastard
The Bastard Brigade
890
|
Posted - 2014.02.08 05:28:00 -
[130] - Quote
Justin Tymes wrote:Zahle Undt wrote:When you guys all debate this stuff tirelessly using DPS numbers you do realize that the DPS does not reflect "effective DPS" right? By that I mean it is easier to apply the AR or CR's DPS than it is the rail rifle because of the 3 it has the most kick. Additionally, the (albeit short) charge up time means that it is a little more difficult to accurately apply that DPS than the AR or CR where you can start and stop shooting your target at will and be more accurate.
Yes the RR is powerful, yes I am a RR user...but I am also a CR, ScR, and sometimes AR user as well. They are fairly well balanced against each other. I think most of the RR complaining comes from those amongst us who put all their eggs in the AR basket because it was by far the most powerful weapon, now they are butthurt that they have 3 mil or so in a weapon that is no longer an I win button. The problem is that this isn't Rifle 514, you can't justify the RR strengths based on the performance of 2 other weapons.
Considering those other 2 weapons are the only ones even remotely close to the OP one, and everything else is borderline useless comparatively...
This is rifle514, specifically Rail Rifle514.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Dexter307
The Unholy Legion Of DarkStar
869
|
Posted - 2014.02.08 06:05:00 -
[131] - Quote
Mordecai Sanguine wrote:THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance. Heavies never was supposed to be downed by a SINGLE PLAYER.They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons.
Heavies have HIGH damage out put + High HP to make them feared Low damage would make heavies a joke |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1200
|
Posted - 2014.02.08 06:11:00 -
[132] - Quote
THEAMAZING POTHEAD wrote:TheDarthMa94 wrote:Don't forget, heavies are sitting ducks in terms of range... As if it matters, with a nerf to scanners and overall equipment, the only reason not to use a heavy will be if you're using scouts or using uplinks for PC, or are fighting in an outside ambush match really. Picture an Amarr heavy with 900 shields 900 armor and the best resistances to both. Or a Gallente heavy with 1200 armor 600 shields. Or a Caldari heavy with 950 shields 650 armor. All with nerfed damage mods. Medium suits better start speccing ScR or CR if they plan to stay medium. Running a heavy in 1.8? Bad passive detection and they show up on EVERYBODIES tacnet...lol!! Watch your six...lol!!
450% headshot modifier...lol!! pop.pop.pop!!!! lots of D A M A G E!!! per pistol bullet.
Got 95 Wolfmans, 395 Carthum assault pistols. And getting FOUR pistol sidearms.
Better hide good Mr. Heavy.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1200
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Posted - 2014.02.08 06:15:00 -
[133] - Quote
Justin Tymes wrote:Zahle Undt wrote:When you guys all debate this stuff tirelessly using DPS numbers you do realize that the DPS does not reflect "effective DPS" right? By that I mean it is easier to apply the AR or CR's DPS than it is the rail rifle because of the 3 it has the most kick. Additionally, the (albeit short) charge up time means that it is a little more difficult to accurately apply that DPS than the AR or CR where you can start and stop shooting your target at will and be more accurate.
Yes the RR is powerful, yes I am a RR user...but I am also a CR, ScR, and sometimes AR user as well. They are fairly well balanced against each other. I think most of the RR complaining comes from those amongst us who put all their eggs in the AR basket because it was by far the most powerful weapon, now they are butthurt that they have 3 mil or so in a weapon that is no longer an I win button. The problem is that this isn't Rifle 514, you can't justify the RR strengths based on the performance of 2 other weapons.
It IS !! when the killfeed is RR, RR, RR, RR, oh look!! variety...sarcasm a CR in the killfeed......soma blaster, soma, soma, soma, RR RR RR soma soma RR Soma.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1200
|
Posted - 2014.02.08 06:30:00 -
[134] - Quote
THEAMAZING POTHEAD wrote:Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme. And everything thats ever capable of killing is automatically deemed "FOTM" so quit whining that the competitive players aren't running at you with plasma cannons. You sound like you go 1/40 every game.
FORUM BET: YOU run heavy in 1.8
I am going to be running pistols and knifes.
If YOU get killed by these two weapons then will you include in your forum sig:
"I was wrong to QQQQ about heavies in 1.8"
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
296
|
Posted - 2014.02.08 06:52:00 -
[135] - Quote
Tech Ohm Eaven wrote:THEAMAZING POTHEAD wrote:Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme. And everything thats ever capable of killing is automatically deemed "FOTM" so quit whining that the competitive players aren't running at you with plasma cannons. You sound like you go 1/40 every game. FORUM BET: YOU run heavy in 1.8 I am going to be running pistols and knifes. If YOU get killed by these two weapons then will you include in your forum sig: "I was wrong to QQQQ about heavies in 1.8"
Knifing/Pistoling heavies is mad easy.
32db Mad Bomber.
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RydogV
Shadow Company HQ Lokun Listamenn
655
|
Posted - 2014.02.08 15:17:00 -
[136] - Quote
KING CHECKMATE wrote:CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon. Touch the SCR and im out.
Wouldn't mind a slight reduction in heat build-up. Especially with the Amarr Assault bonus being removed. Maybe create a skill for the weapon that mimics what the bonus used to provide?
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Squagga
The State Protectorate
176
|
Posted - 2014.02.08 15:18:00 -
[137] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon.
Ok so .. there's about five or seven threads going on about this. Very little of this is about what we can do and mostly about what we don't like .. so what is it that we don't like? What is the damage nerf that everybody is so up in arms about?
Reloading, the silent killer.
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The Terminator T-1000
Skynet Incorporated
95
|
Posted - 2014.02.08 15:42:00 -
[138] - Quote
Never spend all your SP on a brand new item, specially weapon, because it is likely to change..... |
Takron Nistrom
Tinfoil Hatz
196
|
Posted - 2014.02.08 15:58:00 -
[139] - Quote
THEAMAZING POTHEAD wrote:Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme. And everything thats ever capable of killing is automatically deemed "FOTM" so quit whining that the competitive players aren't running at you with plasma cannons. You sound like you go 1/40 every game.
And you sound like you live in your moms basement, eating hot pockets and poopsocking over a game.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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HYENAKILLER X
KNIGHTZ OF THE ROUND Legacy Rising
557
|
Posted - 2014.02.08 16:08:00 -
[140] - Quote
John Demonsbane wrote:Arkena Wyrnspire wrote:D legendary hero wrote: Everyone has been saying for the longest time to just nerf the hip fire spread, just increase hipfire dispersion. Idk why they are nerfing damage.
for the record Scr 1-2 shot minmatar medium frames without a charge shot. I dnt give a **** about overheat. with proficiency 3 it does 100+ to armor per non-charged shot. thats fine?
also, the galente AR has no down sides. it has no recoil, second highest ammo per magazine, is fully automatic and has the second lowest damage fall off. no dispersion. what are the down sides?
CR has the highest recoil, the lowest ammo, second lowest range, highest damage fall off, highest dispersion among all the ARs, is burst fire (you miss a burst you lose massive amounts of ammo and DPS so your punished more for inaccuracy). This the only functioning minmatar weapon in the game.
An SCR with prof 3 does not do 100+ damage to armour per non-charged shot. Even with a Viziam, it does 69. That is much less than what you are suggesting. The Gallente AR is now the lowest DPS rifle - The rail rifle actually slightly out-damages it, despite the PR being the shortest range of all the rifles. The CR recoil is laughable - the RR has higher recoil and even that is a joke. The ammo economy is fine. The range is plenty. Highest damage falloff is not correct. Highest dispersion is not correct either. Burst fire is only a concern if you're a bad who can't max out the fire-rate (I.E. you can't tap at 400 RPM. The CR also seems to suffer less from oversampling). And for that, you get 640 DPS on the basic, unskilled, unmodded combat rifle. That is to say, it outperforms a Duvolle with two damage mods and prof 5. Also a lightning fast reload and the best damage profile of any weapon. FACTS?!?!! My eyes! my eyes! A nonmodded no prof cr out does a duvolle full prof with 2 mods?
You literally need to take a walk through this game with that cr and see how your info turns out.
Where you people get this sht is beyond me.
You are welcome for my leadership.
Proven Aggressive Type
I have spoken.
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Cavani1EE7
KILL-EM-QUICK RISE of LEGION
1
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Posted - 2014.02.08 16:09:00 -
[141] - Quote
Yes.
1337
|
iliel
Capital Acquisitions LLC Renegade Alliance
9
|
Posted - 2014.02.09 21:41:00 -
[142] - Quote
While I agree the RR could use a dispersion increase at CQ (or something to make it is so that you cannot simply hold the fire button to kill a stealthy scout or slow moving heavy), I think an overall damage reduction to the rail is just silly.
The CPU and PG is already higher than the CR in order to force RR users to sacrifice shield and armor (i.e., to force them to stay at a distance). ScRs win at a distance. And if lasers had a small buff to effective range damage then they too would be viable against RRs.
The AR, as I thought, is supposed to be an all around weapon. It allows users to not have to worry about their playing style (as it is in all other FPSs). As an example, I think of Halo: the AR is like Halo's AR and the RR is like Halo's Battle Rifle. The fact that, in Halo, players with gun game (i.e., players who can aim at the head) destroy players without it (players who have trouble getting head shots) does not make the BR OP. In a simlar way, the RR should destroy the AR at all ranges if the player using the RR is able to aim.
To be honest, if spool up time and the dispersion for sequential shots were increased, then I would not be upset. Such a change would verify the RR's niche. But to reduce the dmg of the RR is to give in to people who complain about TTK being too short. Why the CR is not on their list of complaints is beyond me (perhaps they haven't faced enough of the complex DMG modded, sharpshooter at level 5 players).
Anyway, I'm looking forward to seeing Caldari heavies with Lasers or Mass Drivers after the patch with a ton of shield keeping at a distance so that they can never die! |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
490
|
Posted - 2014.02.09 21:54:00 -
[143] - Quote
Heavies just need really low rotation speed so that they are vulnerable to attacks from behind, and i think they'll be balanced, along with being slightly slower than they are now.
Kills- Archduke Ferdinand
Balance!
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
287
|
Posted - 2014.02.09 22:10:00 -
[144] - Quote
THEAMAZING POTHEAD wrote:Vapor Forseti wrote:THEAMAZING POTHEAD wrote:You're automatically a scrub for bitchin about nyain. Honestly, if I facepalm any harder, then I'd probably break my neck. Folks have a right to complain about Nyain San considering the negative reputation they already own. THEAMAZINGPOTHEAD wrote:You sound like you go 1/40 every game. You sound like you go 40/1 every game if you're defending the Rail this much, blaming it on the DMG mods. Anyone can wreck with a Rail Rifle without DMG mods. It's way too easy. Our reputation is a bunch of scrubs claiming we lag and only win because of FOTM gear. Its s complete joke because we don't lag, the only lag is in PC, no one lags in dust. Its the server lagging or the PC lag and if you haven't realised that you seriously are not the brightest tool in the shed. And FOTM....buahaha its as if these few select people are using these weapons, NO. Everyones using them, WHY? BECAUSE ITS DO SO OR BE OUTCLASSED. You are literally hating someone for using the best things they can, which is the entire point of being competitive, its as much of a joke as calling someone a tryhard, you look a scrub when you do so. Now the RR IS only OP with damage mods, yes i go 40/1 with it, hell I've gone 46/2 with it against a what the french squad while i was in an alliance squad, we cloned them despite losing on MCC and despite my team(and squad admittedly) doing sort of bad. But the RR is just some long range AR w/out damage mods, and the enemy has alot more response time to get to cover, as well as it being a lot less effective in CQC. But with them, theyre dead right after they react, cant get to cover, and get killed in CQC WAAYYY quicker, also giving you a great chance to 1v1 an HMG up close.
At least you admit that you bring out the most overpowerd thing you can get your hands on so you can be "competitive" regardless if it's tank spam, uplink spam or whatever spam it is you will do it to be "competitive"
No bro you are the scrubs that go spam tanks/links in full proto in pub. In PC on the other hand bring out your best, smack your red dots as hard as you want with the best game you have.
I am saying you guys are killing the new player base that this game so badly need.
Further your corp is not the only one doing this even my corp had tank scrubs that stomp as hard as they can in ambush it's still a fu+ºking duch bag tactic regardless how you gratify it or what corp you are in it's just that you guys ALWAYS do it first, if that says you are better then the rest or something else you can decide for your self.
Disclaimer : this post is my personal opinion and has nothing to do with Molon Labe whatsoever
Regards
War never changes
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1240
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Posted - 2014.02.09 22:23:00 -
[145] - Quote
We know that the RR needs to be changed in some way to make it less dominant at all ranges. I feel like a large drop to its RoF with a small increase to its damage would make more sense than simply nerfing per. shot damage.
Lets think about this. Currently the Proto-RR does 70 per shot with a RoF of 460rpm (I'm not looking at the game right now so please take this as an estimate). That comes out to being about 536 dps ( 70(460/60) ). Reducing the damage to 50 per shot would result in 383 dps ( 50(460/60) ). This is low enough that the RR would have a hard time killing at range, which is what it is supposed to be good at.
On the other hand if the RR had its RoF severly reduced, to say 300rpm, and its per shot damage buffed a bit (lets just say 80 per shot for the purposes of this discussion) than the weapon would have a dps of 400 ( 80(300/60) ). This is a reduced dps but still high enough to make the RR a major threat at range. In CQC on the other hand the low speed of damage application would severely hamper the weapon's effectiveness.
TL;DR Reducing the RR RoF in a major way while giving it a smaller buff to its per shot damage would make the weapon good at range but stink in CQC, thus putting the rifle in a good place.
Fun > Realism
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Obsidian GIZMO2606
The Dark Flock
2
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Posted - 2014.02.09 22:38:00 -
[146] - Quote
Anyone wanna bet that the RR will be as worthless as the Breach AR in 1.8?
Not GIZMO2606
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
342
|
Posted - 2014.02.09 22:40:00 -
[147] - Quote
Obsidian GIZMO2606 wrote:Anyone wanna bet that the RR will be as worthless as the Breach AR in 1.8?
Nope, because I know I'll lose.
The not Logic Bomb!
-->We need better comms!<--
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
310
|
Posted - 2014.02.09 22:41:00 -
[148] - Quote
Obsidian GIZMO2606 wrote:Anyone wanna bet that the RR will be as worthless as the Breach AR in 1.8?
Anyone who thinks it won't is just delusional. I just hope that they don't touch the Assault RR because it's fine.
32db Mad Bomber.
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crazy space 1
GunFall Mobilization Covert Intervention
2154
|
Posted - 2014.02.09 23:04:00 -
[149] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon.
Thank you for taking your time : )
As long as you tell us with enough time to give feedback we're all good. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4571
|
Posted - 2014.02.09 23:08:00 -
[150] - Quote
well i didnt even use it that much, but i guess i DO have room for ANOTHER weapon in the garbage can...hmmm if i move the Flaylock over here, the TAC over there, ah, the breach AR is still in the middle....
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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skippy678
The Phoenix Federation
2428
|
Posted - 2014.02.09 23:14:00 -
[151] - Quote
I-Shayz-I wrote:They confirmed abpit a month ago that most weapons were getting a damage reduction in one way or another. Some more than others.
Oh, and with the cahnges to damage mods, proficiency skills, and the addition of taky assault suits and tons of heavy suits with damage reduction bonuses, it looks like TTK will be a DRASTIC change in 1.8
Can't wait :D
Its unlike you to make this statement without a link. That said I don't remember any CCP dev saying anything about nerfing damage or damage Mods(other than exact weapons)(ner or buff) but you are very reliable for this sort of thing so if you could post that link(any) would be awsome!
Level 2 Forum Warrior
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skippy678
The Phoenix Federation
2428
|
Posted - 2014.02.09 23:15:00 -
[152] - Quote
other than the flaylock of old and the tanks of now...the rail rifle gets 3rd in all time OP for me at least
Level 2 Forum Warrior
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
342
|
Posted - 2014.02.09 23:17:00 -
[153] - Quote
skippy678 wrote:other than the flaylock of old and the tanks of now...the rail rifle gets 3rd in all time OP for me at least
What about the TAC or dummy swarm launchers?
The not Logic Bomb!
-->We need better comms!<--
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Henchmen21
Planet Express LLC
532
|
Posted - 2014.02.09 23:18:00 -
[154] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon.
I also want to know who's the genius that thought that the current iteration of the RR was a good idea? They should be removed from any decision making role.
CCP your matchmaking sucks
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Sick Metagamer
Circle of Huskarl Minmatar Republic
24
|
Posted - 2014.02.10 00:07:00 -
[155] - Quote
KING CHECKMATE wrote:well i didnt even use it that much, but i guess i DO have room for ANOTHER weapon in the garbage can...hmmm if i move the Flaylock over here, the TAC over there, ah, the breach AR is still in the middle....
You got to be a AR (Blaster Rifle) user , they never get nerfed... |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4577
|
Posted - 2014.02.10 00:13:00 -
[156] - Quote
Sick Metagamer wrote:KING CHECKMATE wrote:well i didnt even use it that much, but i guess i DO have room for ANOTHER weapon in the garbage can...hmmm if i move the Flaylock over here, the TAC over there, ah, the breach AR is still in the middle.... You got to be a AR (Blaster Rifle) user , they never get nerfed...
Im a SCR User.
>..>
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
|
Sick Metagamer
Circle of Huskarl Minmatar Republic
24
|
Posted - 2014.02.10 00:15:00 -
[157] - Quote
KING CHECKMATE wrote:Sick Metagamer wrote:KING CHECKMATE wrote:well i didnt even use it that much, but i guess i DO have room for ANOTHER weapon in the garbage can...hmmm if i move the Flaylock over here, the TAC over there, ah, the breach AR is still in the middle.... You got to be a AR (Blaster Rifle) user , they never get nerfed... Im a SCR User.>..>
Sorry, I meant to say:
"You should become an AR user, they never get nerfed."
--I went to the Chicago Public School System, so my grammar is horrid... |
Prince Adidas
Horizons' Edge
25
|
Posted - 2014.02.10 00:41:00 -
[158] - Quote
Too bad the RR is getting nerfed. It's my favorite weapon. I think they are supposed to be increasing the rate of fire though. I wonder what the damage will be.
Rookie With Little DUST Knowledge. Online Almost Everyday.
"Yes, I'm a scrub since I use the Rail Rifle" -Prince
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2089
|
Posted - 2014.02.10 00:44:00 -
[159] - Quote
Asha Starwind wrote:Obsidian GIZMO2606 wrote:Anyone wanna bet that the RR will be as worthless as the Breach AR in 1.8? Anyone who thinks it won't is just delusional. I just hope that they don't touch the Assault RR because it's fine. Good. The Breach AR is balanced, much more inline with the other weapons in the game.
Fizzer94 // Forum Warrior Operation II
MAG ~ Seryi Volk Executive Response
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emtbraincase
RETR0 PR0 GAMERS INTERGALACTIC WARPIGS
52
|
Posted - 2014.02.10 00:46:00 -
[160] - Quote
Not sure if this was mentioned, but......
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details SoonGäó. There. Fix'd that for ya. |
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Obodiah Garro
Tech Guard RISE of LEGION
644
|
Posted - 2014.02.16 21:52:00 -
[161] - Quote
The damn assault scrambler rifle better be taking a huge nerf to shield damage as well. Weapon is probably the most OP weapon I have seen since closed beta. Also the CR needs a dmg nerf, and the AR needs a dispersion nerf, since erm closed beta.
RR cryings can suck a ****, all the rifles still need a lot of work, just look at the laser rifle omfg. |
Vermaak Doe
SVER True Blood General Tso's Alliance
1371
|
Posted - 2014.02.16 21:56:00 -
[162] - Quote
I'm pretty sure it'll still have use after getting the Nerf bat, it's still going to.reach crazy far for a rifle.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
601
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Posted - 2014.02.16 23:03:00 -
[163] - Quote
What amazes me about the performance of the RR is that it's more accurate when hip firing than ADS,so according to all of the "RR's are OP" whiners,the solution is to automatically nerf the damage.
The most logical and easiest fix is the make the gun spray like a mf'er when hip firing,and make it accurate when ADS,that way,anyone that's using it in CQC and wrecking face with it,then you can't say that the gun is OP,but that player has skill.
I hope with this nerf that it also means that SCRs get hit too,because I'm sick of getting three-shotted,and if they nerf my scrambler pistols,I'm outta here. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1673
|
Posted - 2014.02.16 23:48:00 -
[164] - Quote
Th3rdSun wrote:What amazes me about the performance of the RR is that it's more accurate when hip firing than ADS,so according to all of the "RR's are OP" whiners,the solution is to automatically nerf the damage.
The most logical and easiest fix is the make the gun spray like a mf'er when hip firing,and make it accurate when ADS,that way,anyone that's using it in CQC and wrecking face with it,then you can't say that the gun is OP,but that player has skill.
I hope with this nerf that it also means that SCRs get hit too,because I'm sick of getting three-shotted,and if they nerf my scrambler pistols,I'm outta here. So you're saying it should have its accuracy reduced to 0.15?
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
603
|
Posted - 2014.02.17 00:46:00 -
[165] - Quote
Alaika Arbosa wrote:Th3rdSun wrote:What amazes me about the performance of the RR is that it's more accurate when hip firing than ADS,so according to all of the "RR's are OP" whiners,the solution is to automatically nerf the damage.
The most logical and easiest fix is the make the gun spray like a mf'er when hip firing,and make it accurate when ADS,that way,anyone that's using it in CQC and wrecking face with it,then you can't say that the gun is OP,but that player has skill.
I hope with this nerf that it also means that SCRs get hit too,because I'm sick of getting three-shotted,and if they nerf my scrambler pistols,I'm outta here. So you're saying it should have its accuracy reduced to 0.15? When hip firing,it should have accuracy greatly reduced in relation to when ADS.The only stats the gun has for accuracy is Accuracy Rating,in which the SB=39 is a 58.28.I really don't know what makes up that rating,but basically they should flip the hip fire and ADS accuracy,but add just a bit more recoil and dispersion to the hipfire when spraying and praying.Maybe have it kick in after 5~7 rounds instead of 12~15 rounds. |
Michael Arck
Onuoto Uakan Huogaatsu
3223
|
Posted - 2014.02.17 00:52:00 -
[166] - Quote
Obodiah Garro wrote:The damn assault scrambler rifle better be taking a huge nerf to shield damage as well. Weapon is probably the most OP weapon I have seen since closed beta. Also the CR needs a dmg nerf, and the AR needs a dispersion nerf, since erm closed beta. RR cryings can suck a ****, all the rifles still need a lot of work, just look at the laser rifle omfg.
That's classified info that's never discussed. Good to know that there are a few people who knows the real deal. It amazes me how long the SCR has escaped the nerf community's radar.
But I intend to stick by my RR.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1674
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Posted - 2014.02.17 00:57:00 -
[167] - Quote
Michael Arck wrote:Obodiah Garro wrote:The damn assault scrambler rifle better be taking a huge nerf to shield damage as well. Weapon is probably the most OP weapon I have seen since closed beta. Also the CR needs a dmg nerf, and the AR needs a dispersion nerf, since erm closed beta. RR cryings can suck a ****, all the rifles still need a lot of work, just look at the laser rifle omfg. That's classified info that's never discussed. Good to know that there are a few people who knows the real deal. It amazes me how long the SCR has escaped the nerf community's radar. But I intend to stick by my RR. Make no mistake, I've been calling for Scrambler Rifle nerfs since 1.01
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
606
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Posted - 2014.02.17 02:00:00 -
[168] - Quote
Alaika Arbosa wrote:Michael Arck wrote:Obodiah Garro wrote:The damn assault scrambler rifle better be taking a huge nerf to shield damage as well. Weapon is probably the most OP weapon I have seen since closed beta. Also the CR needs a dmg nerf, and the AR needs a dispersion nerf, since erm closed beta. RR cryings can suck a ****, all the rifles still need a lot of work, just look at the laser rifle omfg. That's classified info that's never discussed. Good to know that there are a few people who knows the real deal. It amazes me how long the SCR has escaped the nerf community's radar. But I intend to stick by my RR. Make no mistake, I've been calling for Scrambler Rifle nerfs since 1.01
It's well overdue,especially if you are running Caldari suits. Those things can three-shot just about any Caldari suit,and I'm sorry,but the charged shot is pretty ridiculous too.Which also makes me wonder,how come the scrambler pistols don't have a charged shot? Same Amarrian tech right?
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1680
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Posted - 2014.02.17 03:26:00 -
[169] - Quote
Th3rdSun wrote:Alaika Arbosa wrote:Michael Arck wrote:Obodiah Garro wrote:The damn assault scrambler rifle better be taking a huge nerf to shield damage as well. Weapon is probably the most OP weapon I have seen since closed beta. Also the CR needs a dmg nerf, and the AR needs a dispersion nerf, since erm closed beta. RR cryings can suck a ****, all the rifles still need a lot of work, just look at the laser rifle omfg. That's classified info that's never discussed. Good to know that there are a few people who knows the real deal. It amazes me how long the SCR has escaped the nerf community's radar. But I intend to stick by my RR. Make no mistake, I've been calling for Scrambler Rifle nerfs since 1.01 It's well overdue,especially if you are running Caldari suits. Those things can three-shot just about any Caldari suit,and I'm sorry,but the charged shot is pretty ridiculous too.Which also makes me wonder,how come the scrambler pistols don't have a charged shot? Same Amarrian tech right? Especially if you're running any suits. ******* thing shreds you no matter how many plates you fit.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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BAD FURRY
SVER True Blood General Tso's Alliance
532
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Posted - 2014.02.17 04:19:00 -
[170] - Quote
THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance.
damage mods nerf !?
kidding rite ???
Yes i am a Undead Hell Wolf ... nice to meat you!
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Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
606
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Posted - 2014.02.17 05:06:00 -
[171] - Quote
Alaika Arbosa wrote:Th3rdSun wrote:Alaika Arbosa wrote:Michael Arck wrote:Obodiah Garro wrote:The damn assault scrambler rifle better be taking a huge nerf to shield damage as well. Weapon is probably the most OP weapon I have seen since closed beta. Also the CR needs a dmg nerf, and the AR needs a dispersion nerf, since erm closed beta. RR cryings can suck a ****, all the rifles still need a lot of work, just look at the laser rifle omfg. That's classified info that's never discussed. Good to know that there are a few people who knows the real deal. It amazes me how long the SCR has escaped the nerf community's radar. But I intend to stick by my RR. Make no mistake, I've been calling for Scrambler Rifle nerfs since 1.01 It's well overdue,especially if you are running Caldari suits. Those things can three-shot just about any Caldari suit,and I'm sorry,but the charged shot is pretty ridiculous too.Which also makes me wonder,how come the scrambler pistols don't have a charged shot? Same Amarrian tech right? Especially if you're running any suits. ******* thing shreds you no matter how many plates you fit.
Which makes no sense considering that it's supposed to do less damage to armor.Oh,wait,CCP sucks with numbers.
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D legendary hero
Ultramarine Corp
1596
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Posted - 2014.02.17 05:15:00 -
[172] - Quote
Michael Arck wrote:Obodiah Garro wrote:The damn assault scrambler rifle better be taking a huge nerf to shield damage as well. Weapon is probably the most OP weapon I have seen since closed beta. Also the CR needs a dmg nerf, and the AR needs a dispersion nerf, since erm closed beta. RR cryings can suck a ****, all the rifles still need a lot of work, just look at the laser rifle omfg. That's classified info that's never discussed. Good to know that there are a few people who knows the real deal. It amazes me how long the SCR has escaped the nerf community's radar. But I intend to stick by my RR. I always said the scr is op. Overheat or not it kilos heavies in 7shots
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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Rusty Shallows
979
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Posted - 2014.02.17 05:42:00 -
[173] - Quote
Marlin Kirby wrote:I hope it's not getting nerfed to the ground like all the other nerfed weapons in this game. *Takes a look at Uprising 1.7 and back at the mid-year Dev comment about being more careful when nerfing*
Mr. Kirby I'm not sure how to break this news to you...
They're going to screw it up. Every single nerf in this game is defined by how much it went too far. The greatest nerfing-compliment from Uprising 1.7 was they guy who said, "at least they didn't nerf them (Forge Guns) into the ground." CCP has no interest in rebalancing, it's nerf or nothing. This truth has been consistent for Dust 514's entire history and nothing short a miracle of God is going to change that for Uprising 1.8.
You would be best to be prepared for it to be done in a bad way. That way if their mistake is minimized you've effectively won.
Here, have some candy and a Like. :-)
Forums > Game
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
357
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Posted - 2014.02.17 06:09:00 -
[174] - Quote
Speaking of nerfed weapons, I tried doing a little AV today (lolwhydidibother) and swarms are still worthless. The range is laughable while the damage is nonexistent because of loltriplehardeners.
CCP is like the opposite of Sour Patch Kids towards Caldari weapons.
First they're sweet then they're sour. Caldari weapons: sweet, sour, gone!
The not Logic Bomb!
-->We need better comms!<--
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Michael Arck
Onuoto Uakan Huogaatsu
3235
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Posted - 2014.02.17 06:11:00 -
[175] - Quote
Marlin Kirby wrote:Speaking of nerfed weapons, I tried doing a little AV today (lolwhydidibother) and swarms are still worthless. The range is laughable while the damage is nonexistent because of loltriplehardeners.
CCP is like the opposite of Sour Patch Kids towards Caldari weapons.
First they're sweet then they're sour. Caldari weapons: sweet, sour, gone!
lol! I loved those commercials.
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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hold that
Krusual Covert Operators Minmatar Republic
43
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Posted - 2014.02.17 06:30:00 -
[176] - Quote
dem rail rifles |
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