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Thread Statistics | Show CCP posts - 1 post(s) |
Damian Crisis
Bullet Cluster Legacy Rising
36
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Posted - 2014.02.07 18:54:00 -
[91] - Quote
I didn't think RRs were OP for awhile basically because I don't QQ in this game about anything but today I realized... just maybe a little OP. It's a little ridiculous but at the same time, rail rifles didn't always get me. It was the same **** really with combat rifles. But regardless, If Heavies are going to be "unstoppable" unless you have a cloaked scout with a shotty, then I think that's pretty cool actually. Now Scouts will be needed for a lot of things and yes.. Scouts would have to decloak first in order to shoot or whatever, but dude I've taken out heavies with at least 3 shots with a shot gun and I mean an Militia Shotgun. Also doesn't it make sense to make it harder to kill a heavy? I mean thats the problem people aren't understanding about this stuff. DUDE THEY HAVE HEAVY ARMOR.... they should be mini tanks but that doesn't mean they'll be unstoppable, it just gives people more room to think and strategize on how to win. When did the patch release saying that you can't gang up on a heavy? Hopefully this will possibly encourage more team work.
Popularity is not an attribute of a Scout, unless it's the afterlife.
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CrotchGrab 360
The Men In The Mirror
1415
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Posted - 2014.02.07 19:00:00 -
[92] - Quote
I'm losing hope in CCP,
these are the 2 problems
the hit detection in CQC, it's not the accuracy, it's not the effectiveness. it's the fact that a lot of your shots don't connect with a hit marker, they just seem to do damage. many times i have experienced (and you will see the same if you watch a video in slow motion) my aim not being on target but my rounds doing damage to the enemy regardless, when using the rail rifle in CQC
the range, it's too effective at range, proto rail rifles at 80m can easily kill you, I've managed 100m, it took a while and granted the guy was stood still in a start fit but I did it.
You should have nerfed the range, not the damage, it's like a breach assault rifle, you get caught out if you're slow but they're great when you've got the drop on someone due to your damage output.
What next? Nerfing something on the CR OTHER than the RoF?
Between the rock-paper-sciccors ethos of the game, WP and OB farming and poor matchmaking leaving me in many empty games this week! I'm just sat here shaking my head...
DUST VIDEOS
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CrotchGrab 360
The Men In The Mirror
1415
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Posted - 2014.02.07 19:01:00 -
[93] - Quote
Oh and I'll agree the rail rifle is OP and unbalanced as it is, maybe a slight RoF decrease but the range is what gives it the advantage and causes the imbalance, maybe not the damage but perhaps the bonus to armour could have been cut by 50%
DUST VIDEOS
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
729
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Posted - 2014.02.07 19:48:00 -
[94] - Quote
HYENAKILLER X wrote:The problem everyone is crying about is the good players using the rail rifle.
But to clarify its the scrubs crying.
My biggest beef with all this is that ANY weapon a "good" player users is OP to the guy not he other end of it...perception vs reality.
I'm probably right in the middle of the gun game Bell Curve and my personal experience is that the RR works pretty much as intended and I'm at a real disadvantage in CQC, thus going to my SMG pretty often. I invested heavy into the RR the first day it came out with quite a bit of saved up SP...purely because it was Caldari and suited my longer range play style that the AR couldn't.
Right now - I'm pretty much at the point where I don't know what to invest SP into and frankly getting to a very frustrated point with this game base on the continuous nerf/buff cycle.
How do you balance anything when you have to account for player skill, suit fittings, dmg mods, SP invested in weapons, and SP invested in passive skills?
"Endless money forms the sinews of War." - Cicero
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
326
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Posted - 2014.02.07 19:53:00 -
[95] - Quote
Fox Gaden wrote:Marlin Kirby wrote:Fox Gaden wrote: Aiming with the DS3 controller is like trying to hit something with a Bow and Arow while standing on a spinning marry-go-round. The only way to get your crosshairs precisely where you want them without AA is to do a large swath and release at just the right moment. The DS3 has no fine movement capabilities. Even with the current AA a mouse is still better at tracking a moving target and aiming at a distant target. Without any AA the Keyboard and Mouse users would have a massive advantage as they did in 1.0 through 1.4.
No aim-assist: http://www.youtube.com/watch?v=s-pguEizg4EIf you can't aim with with analog sticks you have no coordination on your fingers. It's not as hard as you KB/M players like to think. I am a DS3 player. I have been using it as my primary controller for over a year now, since I started playing DUST. From 1.0 through 1.4 I had to keep a mouse beside me for any shot over 30m. Of course I have 29 years of experience with the mouse and only 1 year of experience with the DS3 controller. I never said that you canGÇÖt hit a precise target with a Bow and Arow while standing on a marry-go-round. I am just saying that the level of skill required is disproportional to the task you are trying to perform. Just because you have mastered a work around to a bad controller does not make the controller any good. I understand that the DS4 controller works much better, but CCP canGÇÖt expect us to purchase a DS4 controller to compete with Mouse and Keyboard users.
I want to note that the guy in the video isn't me and was shown to display that aiming with the DS3 isn't hard.
The controller isn't bad though, it's a skill based on self-control and steadiness instead of the auto-aim point-and-click adventure that is KB/M, there's no aiming factor. And to add on top of that, the ridiculous "A" and "D" tapping many KB/M users do. KB/M should have never of been implemented.
I never used the DS4, therefore, irrelevant to me. I only heard it was more comfortable to hold than the older PlayStation controllers.
The not Logic Bomb!
-->We need better comms!<--
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Sgt Kirk
Fatal Absolution
4482
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Posted - 2014.02.07 19:57:00 -
[96] - Quote
m twiggz wrote:I'm genuinely sick of all nerfs.
1.) CCP releases new weapon. 2.) New weapon out performs other weapons. 3.) Forum QQ begins. 4.) CCP nerfs new weapon. 5.) New weapon is now unviable. 6.) Forum QQ begins about a different weapon. 7.) CCP nerfs the other weapon. 8.) Forum QQ begins about UP weapons. 9.) CCP buffs the weapons it nerfed. 10.) Forum QQ begins again. 11.) Repeat.
I'm getting tired of throwing SP at things that are constantly getting nerfed and buffed. I'm at the point of saving all of my SP until this game is finally balanced. 3.2m unallocated SP and rising. I have unallocated SP for different reason (no Gallente Sidearm) but I feel your pain.
I'm sitting on 4.1 mil SP and there's nothing worth getting. |
Lightning xVx
R 0 N 1 N
373
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Posted - 2014.02.07 20:13:00 -
[97] - Quote
THEAMAZING POTHEAD wrote:Galvan Nized wrote:What are cloaked scout shotties going to do about heavies? You can't fire while cloaked, so you have to decloak and hope you can get the 4+ shots to kill a heavy before he turns and melts you in 0.2 secs. Its not hard at all to hit a heavy 3 times with a duvolle sp. SG after a decloak that will take as much time as switching equipment by pressing R2.
A duvolle Sp SG is worthless due to the hike in CPU/PG right now, 1.8's War Economy will decide whether or not it's viable. |
Arkena Wyrnspire
Fatal Absolution
9081
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Posted - 2014.02.07 20:15:00 -
[98] - Quote
D legendary hero wrote: Everyone has been saying for the longest time to just nerf the hip fire spread, just increase hipfire dispersion. Idk why they are nerfing damage.
for the record Scr 1-2 shot minmatar medium frames without a charge shot. I dnt give a **** about overheat. with proficiency 3 it does 100+ to armor per non-charged shot. thats fine?
also, the galente AR has no down sides. it has no recoil, second highest ammo per magazine, is fully automatic and has the second lowest damage fall off. no dispersion. what are the down sides?
CR has the highest recoil, the lowest ammo, second lowest range, highest damage fall off, highest dispersion among all the ARs, is burst fire (you miss a burst you lose massive amounts of ammo and DPS so your punished more for inaccuracy). This the only functioning minmatar weapon in the game.
An SCR with prof 3 does not do 100+ damage to armour per non-charged shot. Even with a Viziam, it does 69. That is much less than what you are suggesting.
The Gallente AR is now the lowest DPS rifle - The rail rifle actually slightly out-damages it, despite the PR being the shortest range of all the rifles.
The CR recoil is laughable - the RR has higher recoil and even that is a joke. The ammo economy is fine. The range is plenty. Highest damage falloff is not correct. Highest dispersion is not correct either. Burst fire is only a concern if you're a bad who can't max out the fire-rate (I.E. you can't tap at 400 RPM. The CR also seems to suffer less from oversampling).
And for that, you get 640 DPS on the basic, unskilled, unmodded combat rifle. That is to say, it outperforms a Duvolle with two damage mods and prof 5. Also a lightning fast reload and the best damage profile of any weapon.
ZATARA CARRIES US ALL
Lenin of the glorious armoured revolution
MAG Raven
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Mortedeamor
1358
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Posted - 2014.02.07 20:25:00 -
[99] - Quote
THEAMAZING POTHEAD wrote:Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme. And everything thats ever capable of killing is automatically deemed "FOTM" so quit whining that the competitive players aren't running at you with plasma cannons. You sound like you go 1/40 every game. could care less about nyain certainly wasnt bitching about them was bitching about you bitching about the rr and dmg mods.
nyain san is just one of many corps of vets i enjoy fighting quite a few of them others i hardly notice.
more-tae-dee-um-more
stop asking how to pronounce my name its quite irritating
no one fights on even ground
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KGB Sleep
708
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Posted - 2014.02.07 20:30:00 -
[100] - Quote
Favorite drink of CCP?
Kool Aid.
"Because beer, that's why."
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The dark cloud
The Rainbow Effect Negative-Feedback
2175
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Posted - 2014.02.07 20:37:00 -
[101] - Quote
Im nerfproof i got combat-/rail- and assaultrifles. So whatever is going to be dominant again i will have it.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1888
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Posted - 2014.02.07 20:41:00 -
[102] - Quote
Arkena Wyrnspire wrote:D legendary hero wrote: Everyone has been saying for the longest time to just nerf the hip fire spread, just increase hipfire dispersion. Idk why they are nerfing damage.
for the record Scr 1-2 shot minmatar medium frames without a charge shot. I dnt give a **** about overheat. with proficiency 3 it does 100+ to armor per non-charged shot. thats fine?
also, the galente AR has no down sides. it has no recoil, second highest ammo per magazine, is fully automatic and has the second lowest damage fall off. no dispersion. what are the down sides?
CR has the highest recoil, the lowest ammo, second lowest range, highest damage fall off, highest dispersion among all the ARs, is burst fire (you miss a burst you lose massive amounts of ammo and DPS so your punished more for inaccuracy). This the only functioning minmatar weapon in the game.
An SCR with prof 3 does not do 100+ damage to armour per non-charged shot. Even with a Viziam, it does 69. That is much less than what you are suggesting. The Gallente AR is now the lowest DPS rifle - The rail rifle actually slightly out-damages it, despite the PR being the shortest range of all the rifles. The CR recoil is laughable - the RR has higher recoil and even that is a joke. The ammo economy is fine. The range is plenty. Highest damage falloff is not correct. Highest dispersion is not correct either. Burst fire is only a concern if you're a bad who can't max out the fire-rate (I.E. you can't tap at 400 RPM. The CR also seems to suffer less from oversampling). And for that, you get 640 DPS on the basic, unskilled, unmodded combat rifle. That is to say, it outperforms a Duvolle with two damage mods and prof 5. Also a lightning fast reload and the best damage profile of any weapon.
FACTS?!?!! My eyes! my eyes!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1888
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Posted - 2014.02.07 20:42:00 -
[103] - Quote
The dark cloud wrote:Im nerfproof i got combat-/rail- and assaultrifles. So whatever is going to be dominant again i will have it.
Same here. Have everything with the word "rifle" in it to at least prof 1 except the RR. Come at me nerf bro!
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.1
Amarr victor!
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
190
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Posted - 2014.02.07 20:44:00 -
[104] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon.
Nerfing new stuff 2 months after its' release. So unexpected.
*Sarcasm
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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NAV HIV
The Generals General Tso's Alliance
1065
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Posted - 2014.02.07 20:46:00 -
[105] - Quote
Apparently anything that kills you and you can't fight back is OP... This community and their OP bullshit and all the crybaby save me stuff will never stop... It's either laser or SCR or AR or RR or CR.... anything but the Weapon the OP is using... lmfao |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1538
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Posted - 2014.02.07 21:14:00 -
[106] - Quote
NAV HIV wrote:Apparently anything that kills you and you can't fight back is OP... This community and their OP bullshit and all the crybaby save me stuff will never stop... It's either laser or SCR or AR or RR or CR.... anything but the Weapon the OP is using... lmfao I do believe this man needs some Kleenex
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Orion Vahid
DUST University Ivy League
254
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Posted - 2014.02.07 21:24:00 -
[107] - Quote
Oh look, the first new wave of ASSaulters trying to justify why they their RIFLEZZ should stomp. I love how they always blame Heavies for everything. |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
327
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Posted - 2014.02.07 21:31:00 -
[108] - Quote
Orion Vahid wrote:Oh look, the first new wave of ASSaulters trying to justify why they their RIFLEZZ should stomp. I love how they always blame Heavies for everything.
Where do you see them blaming heavies?
The not Logic Bomb!
-->We need better comms!<--
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maka rax
Space Road Truckers.
9
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Posted - 2014.02.07 21:32:00 -
[109] - Quote
Galvan Nized wrote:What are cloaked scout shotties going to do about heavies? You can't fire while cloaked, so you have to decloak and hope you can get the 4+ shots to kill a heavy before he turns and melts you in 0.2 secs.
Toss a grenade first?
Or, shoot twice and cloak...reposition and shoot twice again? |
Monkey MAC
Lost Millennium
1873
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Posted - 2014.02.07 21:34:00 -
[110] - Quote
THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance.
Hold on, you think its unfair that a long range rifle has less DPS than his short ramge counterpart? Get a life man.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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Michael Arck
Onuoto Uakan Huogaatsu
3098
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Posted - 2014.02.07 21:35:00 -
[111] - Quote
This is bullshit!!!!! Not even the highly competitive players use the RR!!! Man this just pissed me off. Everytime this damn community whines about their ass being handed to them, they gotta go with the crying community. I have taken my butt whoopings from CR and SCR and I don't shed a tear. They shed several and its getting nerfed??????
WTF man!
Hnolai ki tuul, ti sei oni a tiu.
For the State!!
[email protected]
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Monkey MAC
Lost Millennium
1873
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Posted - 2014.02.07 21:40:00 -
[112] - Quote
Mordecai Sanguine wrote:THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance. Heavies never was supposed to be downed by a SINGLE PLAYER.They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons.
Disagree a Heavy should be capable of being killed by a single player, like a single player should be able to kill a tank. The difference between a Assault v Assault and a Assault v Heavy is that in the Heavy will require a concentrated effort.
But given a superior position and enough fire power anyone should be able to kill a heavy. As soon as 1 person REQUIRES more than 1 enemy to take down you get linear escalation, which is bad.
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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maka rax
Space Road Truckers.
9
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Posted - 2014.02.07 21:43:00 -
[113] - Quote
Michael Arck wrote:This is bullshit!!!!! Not even the highly competitive players use the RR!!! Man this just pissed me off. Everytime this damn community whines about their ass being handed to them, they gotta go with the crying community. I have taken my butt whoopings from CR and SCR and I don't shed a tear. They shed several and its getting nerfed??????
WTF man!
It's not you fault.
Nah, but they did need to be fixed...
The RR is so new that "competitive players" would have already chosen their weapon long ago. And since there wasn't a huge respec when it was introduced those "competitive players" would probably not gone full bore for the RR. But that's conjecture. Since you're pro you probably know better. :D
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
327
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Posted - 2014.02.07 21:53:00 -
[114] - Quote
maka rax wrote:The RR is so new that "competitive players" would have already chosen their weapon long ago. And since there wasn't a huge respec when it was introduced those "competitive players" would probably not gone full bore for the RR. But that's conjecture.
I saved up SP for months so I could use the RR back when it was first announced. I wasn't the only one
The not Logic Bomb!
-->We need better comms!<--
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NextDark Knight
Hellstorm Inc League of Infamy
176
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Posted - 2014.02.07 21:53:00 -
[115] - Quote
Rail Riffle doesn't need a Nerf.. the community just needs a upgrade.. oh wait.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
176
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Posted - 2014.02.07 21:56:00 -
[116] - Quote
The RR is the only option for us Caldari players who are sticking to the blood lines. I see lots of QQ cause it's a weapon designed to take out armor when everyone is armor tanking.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
59
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Posted - 2014.02.07 21:57:00 -
[117] - Quote
Mordecai Sanguine wrote:THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance. Heavies never was supposed to be downed by a SINGLE PLAYER.They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons. RR is OP because of Hip-fire ? LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL It instant kill everything under 72m, wake up son. The spool time don't exist. The RoF is pretty igh compairing to damage. Good sight. It have NO DRAWBACKS. Assault Rifle : Low Range. Scrambler rifle : Overheat / 3x more PG to fit than others weapon. 20% penality on armor which is 80% of ehp. Combat Rifle : Nothing. Rail rifle : Nothing. You're just an another scrub RR or CR who want to keep his Op weapon. Like the Tanks scrubs that thinks they are balanced while 12 players can shoot it without destroying it. LOOOOOOOOOOOOOL. Dude, when will you learn that everyone turns to the new gun when it comes out? Remember the Flaylock? It was new. Everyone wanted to use it.
AR is meant as a CQC weapon. ScR is meant as a tac weapon. You have to master when to use its different type of shots. CR is weak at long range because of kick. Rail Rifle performs poorly at CQC. If you get killed by one at close range, you're either not a good shot, or he has several damage mods attached, or you have bad health.
I've used every single rifle in this game (Sniper isnt a rifle lol)
My personal weapon of choice is the AR, in which I excel.
If you still have issues, you have a couple options
A. Level up your weapon skills. Get a damage mod. Higher power = Higher DPS = You kill them before you kill them B. Increase your health. More time living = more time to kill and defend yourself
C. That's all, lol. Unless you want to change what you use
Oh! and if you hate them so much, try them out. It's nice to actually spend 12K sp on a new item :)
Sora's the name. Gallente is my game. Yup! Gallente Specialist Here :)
Chromosome Veteran
Subsonic.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
195
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Posted - 2014.02.07 22:41:00 -
[118] - Quote
Anything that kills a talentless player is OP, didn't you know this?
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1984
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Posted - 2014.02.08 00:42:00 -
[119] - Quote
Soldier Sorajord wrote:LOOOOOOOOOOOOOL. Dude, when will you learn that everyone turns to the new gun when it comes out? Remember the Flaylock? It was new. Everyone wanted to use it. --SNIP--
Really?
ARs, SMGs, Shotguns, ScPs, Swarms, Forges, HMGs, and Sniper Rifles have always been in the game.
Nova Knives were new before my time. Not everyone used them right away from what I understand.
Mass Drivers were new in the beginning of Chromosome. Those weren't widely used until Uprising 1.3 when hit detection was at an all time low, making splash weapons desirable.
Laser Rifles were new in the beginning of Chromosome. Those weren't widely used until the very end of Chromosome when people realized that Viziam LR + Sharpshooter V outclassed ARs.
Scrambler Rifles were new in Uprising 1.0 and those didn't really hit it off with the community until Uprising 1.5
Plasma Cannons were new in Uprising 1.0 and those have never been widely used.
Flaylock Pistols were new in Uprising 1.0 and those weren't widely used until Uprising 1.2 almost 3 months later, when people realized that they were superior to the other sidearms and they helped curb the bad hit detection of early uprising.
Combat Rifles were new in Uprising 1.7 and those were widely used immediately after their release.
Rail Rifles were new in Uprising 1.7 and those were widely used immediately after their release, to the point of being used more than the previous noobtube, the AR.
The "it's overused because it's new" argument is bullshit.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4456
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Posted - 2014.02.08 00:44:00 -
[120] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon.
Touch the SCR and im out.
AceOfJokers666 [ + ] AimBot / VALOR / MAG
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