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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Justin Tymes
Dem Durrty Boyz Renegade Alliance
685
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Posted - 2014.02.08 01:08:00 -
[121] - Quote
RR have 0-100 meter effective range, with AR level DPS while having no drawbacks compared to everything not an Auto-Rifle in the game, and it's not OP? Its very existence is making multiple weapons bad to obsolete, and it isn't OP? |
The dark cloud
The Rainbow Effect Negative-Feedback
2175
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Posted - 2014.02.08 01:10:00 -
[122] - Quote
Justin Tymes wrote:RR have 0-100 meter optimal range, with AR level DPS while having no drawbacks compared to everything not an Auto-Rifle in the game, and it's not OP? Its very existence is making multiple weapons bad to obsolete, and it isn't OP? 100m optimal range. Sorry but what mushrooms do you take to get those numbers?
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Zahle Undt
Bullet Cluster Legacy Rising
659
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Posted - 2014.02.08 01:18:00 -
[123] - Quote
When you guys all debate this stuff tirelessly using DPS numbers you do realize that the DPS does not reflect "effective DPS" right? By that I mean it is easier to apply the AR or CR's DPS than it is the rail rifle because of the 3 it has the most kick. Additionally, the (albeit short) charge up time means that it is a little more difficult to accurately apply that DPS than the AR or CR where you can start and stop shooting your target at will and be more accurate.
Yes the RR is powerful, yes I am a RR user...but I am also a CR, ScR, and sometimes AR user as well. They are fairly well balanced against each other. I think most of the RR complaining comes from those amongst us who put all their eggs in the AR basket because it was by far the most powerful weapon, now they are butthurt that they have 3 mil or so in a weapon that is no longer an I win button.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Henchmen21
Planet Express LLC
519
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Posted - 2014.02.08 01:31:00 -
[124] - Quote
noobsniper the 2nd wrote:THEAMAZING POTHEAD wrote:Xander Mercy wrote:THEAMAZING POTHEAD wrote:Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme. And everything thats ever capable of killing is automatically deemed "FOTM" you don't need dmg mods to make a gun useful the fact that you even think that mean you suck without them and have very little gun game without a fotm op weapon with dmg mods. Try using a sniper rifle, mass driver, flaylock, plasma cannon, laser rifle, and ScR without damage mods then come back. High damage per shot weapons are completely dependant on them, and will thus need rebalancing. While fully automatic weapons dont need them at all like an AR. Also i didnt say i suck without them, please stop pulling words out of your ass. And if you think i have no gun game, you must not have fought against me before. Fact is i use a BPO suit with a toxin AR now the vast majority of the time and still go 18/0 games consistently and solo. I dont use the BPOs because i feel bad using proto either, its that I have to always be ready to pull out MLT rail tanks to kill tanks. (And the toxin AR is really fun admittedly) U speaking is slowly killing my brain cells pls stfu and go away rr is op nothing you say can change tht
Oh the irony...
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
519
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Posted - 2014.02.08 01:33:00 -
[125] - Quote
The dark cloud wrote:Im nerfproof i got combat-/rail- and assaultrifles. So whatever is going to be dominant again i will have it.
AR, CR, MD, PLC, LR. Though CR is the only one I have every skill to V. Hoping that somehow the PLC comes out better then current when all is said and done. Without making it super easy to use that is. (looking at you forge gun)
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Justin Tymes
Dem Durrty Boyz Renegade Alliance
685
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Posted - 2014.02.08 01:40:00 -
[126] - Quote
Zahle Undt wrote:When you guys all debate this stuff tirelessly using DPS numbers you do realize that the DPS does not reflect "effective DPS" right? By that I mean it is easier to apply the AR or CR's DPS than it is the rail rifle because of the 3 it has the most kick. Additionally, the (albeit short) charge up time means that it is a little more difficult to accurately apply that DPS than the AR or CR where you can start and stop shooting your target at will and be more accurate.
Yes the RR is powerful, yes I am a RR user...but I am also a CR, ScR, and sometimes AR user as well. They are fairly well balanced against each other. I think most of the RR complaining comes from those amongst us who put all their eggs in the AR basket because it was by far the most powerful weapon, now they are butthurt that they have 3 mil or so in a weapon that is no longer an I win button.
The problem is that this isn't Rifle 514, you can't justify the RR strengths based on the performance of 2 other weapons. |
Zahle Undt
Bullet Cluster Legacy Rising
660
|
Posted - 2014.02.08 01:54:00 -
[127] - Quote
Justin Tymes wrote:Zahle Undt wrote:When you guys all debate this stuff tirelessly using DPS numbers you do realize that the DPS does not reflect "effective DPS" right? By that I mean it is easier to apply the AR or CR's DPS than it is the rail rifle because of the 3 it has the most kick. Additionally, the (albeit short) charge up time means that it is a little more difficult to accurately apply that DPS than the AR or CR where you can start and stop shooting your target at will and be more accurate.
Yes the RR is powerful, yes I am a RR user...but I am also a CR, ScR, and sometimes AR user as well. They are fairly well balanced against each other. I think most of the RR complaining comes from those amongst us who put all their eggs in the AR basket because it was by far the most powerful weapon, now they are butthurt that they have 3 mil or so in a weapon that is no longer an I win button. The problem is that this isn't Rifle 514, you can't justify the RR strengths based on the performance of 2 other weapons.
All the complaints boil down to Rail rifle is better than assault rifle waaaaaaaah! So that is the argument I was posting against.
As I've posted in many of these threads all the rifles are OP compared to just about every other weapon in this game except HMG (recently), SMG, and scrambler pistol. Oh and f**k the sniper rifle too because most snipers are b!tches.
Believe me dude, I was a MD user for all of chromosome and I have it up to Prof. 5 now even. I have felt how OP rifles are to almost all other weapons.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Xyl5
Raging Pack of Homosapiens
17
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Posted - 2014.02.08 02:21:00 -
[128] - Quote
Lol I like the fact that people QQ about a certain weapon and others defend it. It doesn't affect me because I can literally use every ADV lightweapon and Sidearm (Yes, including PC). So let the QQers QQ and defenders defend. It tickles my pickle reading them. |
castba
Penguin's March
323
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Posted - 2014.02.08 05:25:00 -
[129] - Quote
I-Shayz-I wrote:They confirmed abpit a month ago that most weapons were getting a damage reduction in one way or another. Some more than others.
Oh, and with the cahnges to damage mods, proficiency skills, and the addition of taky assault suits and tons of heavy suits with damage reduction bonuses, it looks like TTK will be a DRASTIC change in 1.8
Can't wait :D Hopefully it doesn't swing too far the other way. IMO excessive dancing is only enjoyable during a wet t-shirt contest. |
Heathen Bastard
The Bastard Brigade
890
|
Posted - 2014.02.08 05:28:00 -
[130] - Quote
Justin Tymes wrote:Zahle Undt wrote:When you guys all debate this stuff tirelessly using DPS numbers you do realize that the DPS does not reflect "effective DPS" right? By that I mean it is easier to apply the AR or CR's DPS than it is the rail rifle because of the 3 it has the most kick. Additionally, the (albeit short) charge up time means that it is a little more difficult to accurately apply that DPS than the AR or CR where you can start and stop shooting your target at will and be more accurate.
Yes the RR is powerful, yes I am a RR user...but I am also a CR, ScR, and sometimes AR user as well. They are fairly well balanced against each other. I think most of the RR complaining comes from those amongst us who put all their eggs in the AR basket because it was by far the most powerful weapon, now they are butthurt that they have 3 mil or so in a weapon that is no longer an I win button. The problem is that this isn't Rifle 514, you can't justify the RR strengths based on the performance of 2 other weapons.
Considering those other 2 weapons are the only ones even remotely close to the OP one, and everything else is borderline useless comparatively...
This is rifle514, specifically Rail Rifle514.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Dexter307
The Unholy Legion Of DarkStar
869
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Posted - 2014.02.08 06:05:00 -
[131] - Quote
Mordecai Sanguine wrote:THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance. Heavies never was supposed to be downed by a SINGLE PLAYER.They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons.
Heavies have HIGH damage out put + High HP to make them feared Low damage would make heavies a joke |
Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1200
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Posted - 2014.02.08 06:11:00 -
[132] - Quote
THEAMAZING POTHEAD wrote:TheDarthMa94 wrote:Don't forget, heavies are sitting ducks in terms of range... As if it matters, with a nerf to scanners and overall equipment, the only reason not to use a heavy will be if you're using scouts or using uplinks for PC, or are fighting in an outside ambush match really. Picture an Amarr heavy with 900 shields 900 armor and the best resistances to both. Or a Gallente heavy with 1200 armor 600 shields. Or a Caldari heavy with 950 shields 650 armor. All with nerfed damage mods. Medium suits better start speccing ScR or CR if they plan to stay medium. Running a heavy in 1.8? Bad passive detection and they show up on EVERYBODIES tacnet...lol!! Watch your six...lol!!
450% headshot modifier...lol!! pop.pop.pop!!!! lots of D A M A G E!!! per pistol bullet.
Got 95 Wolfmans, 395 Carthum assault pistols. And getting FOUR pistol sidearms.
Better hide good Mr. Heavy.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1200
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Posted - 2014.02.08 06:15:00 -
[133] - Quote
Justin Tymes wrote:Zahle Undt wrote:When you guys all debate this stuff tirelessly using DPS numbers you do realize that the DPS does not reflect "effective DPS" right? By that I mean it is easier to apply the AR or CR's DPS than it is the rail rifle because of the 3 it has the most kick. Additionally, the (albeit short) charge up time means that it is a little more difficult to accurately apply that DPS than the AR or CR where you can start and stop shooting your target at will and be more accurate.
Yes the RR is powerful, yes I am a RR user...but I am also a CR, ScR, and sometimes AR user as well. They are fairly well balanced against each other. I think most of the RR complaining comes from those amongst us who put all their eggs in the AR basket because it was by far the most powerful weapon, now they are butthurt that they have 3 mil or so in a weapon that is no longer an I win button. The problem is that this isn't Rifle 514, you can't justify the RR strengths based on the performance of 2 other weapons.
It IS !! when the killfeed is RR, RR, RR, RR, oh look!! variety...sarcasm a CR in the killfeed......soma blaster, soma, soma, soma, RR RR RR soma soma RR Soma.
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Tech Ohm Eaven
L.O.T.I.S. D.E.F.I.A.N.C.E
1200
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Posted - 2014.02.08 06:30:00 -
[134] - Quote
THEAMAZING POTHEAD wrote:Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme. And everything thats ever capable of killing is automatically deemed "FOTM" so quit whining that the competitive players aren't running at you with plasma cannons. You sound like you go 1/40 every game.
FORUM BET: YOU run heavy in 1.8
I am going to be running pistols and knifes.
If YOU get killed by these two weapons then will you include in your forum sig:
"I was wrong to QQQQ about heavies in 1.8"
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
296
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Posted - 2014.02.08 06:52:00 -
[135] - Quote
Tech Ohm Eaven wrote:THEAMAZING POTHEAD wrote:Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme. And everything thats ever capable of killing is automatically deemed "FOTM" so quit whining that the competitive players aren't running at you with plasma cannons. You sound like you go 1/40 every game. FORUM BET: YOU run heavy in 1.8 I am going to be running pistols and knifes. If YOU get killed by these two weapons then will you include in your forum sig: "I was wrong to QQQQ about heavies in 1.8"
Knifing/Pistoling heavies is mad easy.
32db Mad Bomber.
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RydogV
Shadow Company HQ Lokun Listamenn
655
|
Posted - 2014.02.08 15:17:00 -
[136] - Quote
KING CHECKMATE wrote:CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon. Touch the SCR and im out.
Wouldn't mind a slight reduction in heat build-up. Especially with the Amarr Assault bonus being removed. Maybe create a skill for the weapon that mimics what the bonus used to provide?
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Squagga
The State Protectorate
176
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Posted - 2014.02.08 15:18:00 -
[137] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon.
Ok so .. there's about five or seven threads going on about this. Very little of this is about what we can do and mostly about what we don't like .. so what is it that we don't like? What is the damage nerf that everybody is so up in arms about?
Reloading, the silent killer.
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The Terminator T-1000
Skynet Incorporated
95
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Posted - 2014.02.08 15:42:00 -
[138] - Quote
Never spend all your SP on a brand new item, specially weapon, because it is likely to change..... |
Takron Nistrom
Tinfoil Hatz
196
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Posted - 2014.02.08 15:58:00 -
[139] - Quote
THEAMAZING POTHEAD wrote:Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme. And everything thats ever capable of killing is automatically deemed "FOTM" so quit whining that the competitive players aren't running at you with plasma cannons. You sound like you go 1/40 every game.
And you sound like you live in your moms basement, eating hot pockets and poopsocking over a game.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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HYENAKILLER X
KNIGHTZ OF THE ROUND Legacy Rising
557
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Posted - 2014.02.08 16:08:00 -
[140] - Quote
John Demonsbane wrote:Arkena Wyrnspire wrote:D legendary hero wrote: Everyone has been saying for the longest time to just nerf the hip fire spread, just increase hipfire dispersion. Idk why they are nerfing damage.
for the record Scr 1-2 shot minmatar medium frames without a charge shot. I dnt give a **** about overheat. with proficiency 3 it does 100+ to armor per non-charged shot. thats fine?
also, the galente AR has no down sides. it has no recoil, second highest ammo per magazine, is fully automatic and has the second lowest damage fall off. no dispersion. what are the down sides?
CR has the highest recoil, the lowest ammo, second lowest range, highest damage fall off, highest dispersion among all the ARs, is burst fire (you miss a burst you lose massive amounts of ammo and DPS so your punished more for inaccuracy). This the only functioning minmatar weapon in the game.
An SCR with prof 3 does not do 100+ damage to armour per non-charged shot. Even with a Viziam, it does 69. That is much less than what you are suggesting. The Gallente AR is now the lowest DPS rifle - The rail rifle actually slightly out-damages it, despite the PR being the shortest range of all the rifles. The CR recoil is laughable - the RR has higher recoil and even that is a joke. The ammo economy is fine. The range is plenty. Highest damage falloff is not correct. Highest dispersion is not correct either. Burst fire is only a concern if you're a bad who can't max out the fire-rate (I.E. you can't tap at 400 RPM. The CR also seems to suffer less from oversampling). And for that, you get 640 DPS on the basic, unskilled, unmodded combat rifle. That is to say, it outperforms a Duvolle with two damage mods and prof 5. Also a lightning fast reload and the best damage profile of any weapon. FACTS?!?!! My eyes! my eyes! A nonmodded no prof cr out does a duvolle full prof with 2 mods?
You literally need to take a walk through this game with that cr and see how your info turns out.
Where you people get this sht is beyond me.
You are welcome for my leadership.
Proven Aggressive Type
I have spoken.
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Cavani1EE7
KILL-EM-QUICK RISE of LEGION
1
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Posted - 2014.02.08 16:09:00 -
[141] - Quote
Yes.
1337
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iliel
Capital Acquisitions LLC Renegade Alliance
9
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Posted - 2014.02.09 21:41:00 -
[142] - Quote
While I agree the RR could use a dispersion increase at CQ (or something to make it is so that you cannot simply hold the fire button to kill a stealthy scout or slow moving heavy), I think an overall damage reduction to the rail is just silly.
The CPU and PG is already higher than the CR in order to force RR users to sacrifice shield and armor (i.e., to force them to stay at a distance). ScRs win at a distance. And if lasers had a small buff to effective range damage then they too would be viable against RRs.
The AR, as I thought, is supposed to be an all around weapon. It allows users to not have to worry about their playing style (as it is in all other FPSs). As an example, I think of Halo: the AR is like Halo's AR and the RR is like Halo's Battle Rifle. The fact that, in Halo, players with gun game (i.e., players who can aim at the head) destroy players without it (players who have trouble getting head shots) does not make the BR OP. In a simlar way, the RR should destroy the AR at all ranges if the player using the RR is able to aim.
To be honest, if spool up time and the dispersion for sequential shots were increased, then I would not be upset. Such a change would verify the RR's niche. But to reduce the dmg of the RR is to give in to people who complain about TTK being too short. Why the CR is not on their list of complaints is beyond me (perhaps they haven't faced enough of the complex DMG modded, sharpshooter at level 5 players).
Anyway, I'm looking forward to seeing Caldari heavies with Lasers or Mass Drivers after the patch with a ton of shield keeping at a distance so that they can never die! |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
490
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Posted - 2014.02.09 21:54:00 -
[143] - Quote
Heavies just need really low rotation speed so that they are vulnerable to attacks from behind, and i think they'll be balanced, along with being slightly slower than they are now.
Kills- Archduke Ferdinand
Balance!
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
287
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Posted - 2014.02.09 22:10:00 -
[144] - Quote
THEAMAZING POTHEAD wrote:Vapor Forseti wrote:THEAMAZING POTHEAD wrote:You're automatically a scrub for bitchin about nyain. Honestly, if I facepalm any harder, then I'd probably break my neck. Folks have a right to complain about Nyain San considering the negative reputation they already own. THEAMAZINGPOTHEAD wrote:You sound like you go 1/40 every game. You sound like you go 40/1 every game if you're defending the Rail this much, blaming it on the DMG mods. Anyone can wreck with a Rail Rifle without DMG mods. It's way too easy. Our reputation is a bunch of scrubs claiming we lag and only win because of FOTM gear. Its s complete joke because we don't lag, the only lag is in PC, no one lags in dust. Its the server lagging or the PC lag and if you haven't realised that you seriously are not the brightest tool in the shed. And FOTM....buahaha its as if these few select people are using these weapons, NO. Everyones using them, WHY? BECAUSE ITS DO SO OR BE OUTCLASSED. You are literally hating someone for using the best things they can, which is the entire point of being competitive, its as much of a joke as calling someone a tryhard, you look a scrub when you do so. Now the RR IS only OP with damage mods, yes i go 40/1 with it, hell I've gone 46/2 with it against a what the french squad while i was in an alliance squad, we cloned them despite losing on MCC and despite my team(and squad admittedly) doing sort of bad. But the RR is just some long range AR w/out damage mods, and the enemy has alot more response time to get to cover, as well as it being a lot less effective in CQC. But with them, theyre dead right after they react, cant get to cover, and get killed in CQC WAAYYY quicker, also giving you a great chance to 1v1 an HMG up close.
At least you admit that you bring out the most overpowerd thing you can get your hands on so you can be "competitive" regardless if it's tank spam, uplink spam or whatever spam it is you will do it to be "competitive"
No bro you are the scrubs that go spam tanks/links in full proto in pub. In PC on the other hand bring out your best, smack your red dots as hard as you want with the best game you have.
I am saying you guys are killing the new player base that this game so badly need.
Further your corp is not the only one doing this even my corp had tank scrubs that stomp as hard as they can in ambush it's still a fu+ºking duch bag tactic regardless how you gratify it or what corp you are in it's just that you guys ALWAYS do it first, if that says you are better then the rest or something else you can decide for your self.
Disclaimer : this post is my personal opinion and has nothing to do with Molon Labe whatsoever
Regards
War never changes
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1240
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Posted - 2014.02.09 22:23:00 -
[145] - Quote
We know that the RR needs to be changed in some way to make it less dominant at all ranges. I feel like a large drop to its RoF with a small increase to its damage would make more sense than simply nerfing per. shot damage.
Lets think about this. Currently the Proto-RR does 70 per shot with a RoF of 460rpm (I'm not looking at the game right now so please take this as an estimate). That comes out to being about 536 dps ( 70(460/60) ). Reducing the damage to 50 per shot would result in 383 dps ( 50(460/60) ). This is low enough that the RR would have a hard time killing at range, which is what it is supposed to be good at.
On the other hand if the RR had its RoF severly reduced, to say 300rpm, and its per shot damage buffed a bit (lets just say 80 per shot for the purposes of this discussion) than the weapon would have a dps of 400 ( 80(300/60) ). This is a reduced dps but still high enough to make the RR a major threat at range. In CQC on the other hand the low speed of damage application would severely hamper the weapon's effectiveness.
TL;DR Reducing the RR RoF in a major way while giving it a smaller buff to its per shot damage would make the weapon good at range but stink in CQC, thus putting the rifle in a good place.
Fun > Realism
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Obsidian GIZMO2606
The Dark Flock
2
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Posted - 2014.02.09 22:38:00 -
[146] - Quote
Anyone wanna bet that the RR will be as worthless as the Breach AR in 1.8?
Not GIZMO2606
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
342
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Posted - 2014.02.09 22:40:00 -
[147] - Quote
Obsidian GIZMO2606 wrote:Anyone wanna bet that the RR will be as worthless as the Breach AR in 1.8?
Nope, because I know I'll lose.
The not Logic Bomb!
-->We need better comms!<--
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
310
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Posted - 2014.02.09 22:41:00 -
[148] - Quote
Obsidian GIZMO2606 wrote:Anyone wanna bet that the RR will be as worthless as the Breach AR in 1.8?
Anyone who thinks it won't is just delusional. I just hope that they don't touch the Assault RR because it's fine.
32db Mad Bomber.
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crazy space 1
GunFall Mobilization Covert Intervention
2154
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Posted - 2014.02.09 23:04:00 -
[149] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon.
Thank you for taking your time : )
As long as you tell us with enough time to give feedback we're all good. |
KING CHECKMATE
Tal-Romon Legion Amarr Empire
4571
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Posted - 2014.02.09 23:08:00 -
[150] - Quote
well i didnt even use it that much, but i guess i DO have room for ANOTHER weapon in the garbage can...hmmm if i move the Flaylock over here, the TAC over there, ah, the breach AR is still in the middle....
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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