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Thread Statistics | Show CCP posts - 1 post(s) |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
875
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Posted - 2014.02.07 14:04:00 -
[31] - Quote
Xander Mercy wrote:THEAMAZING POTHEAD wrote:Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme. And everything thats ever capable of killing is automatically deemed "FOTM" you don't need dmg mods to make a gun useful the fact that you even think that mean you suck without them and have very little gun game without a fotm op weapon with dmg mods. Try using a sniper rifle, mass driver, flaylock, plasma cannon, laser rifle, and ScR without damage mods then come back. High damage per shot weapons are completely dependant on them, and will thus need rebalancing.
While fully automatic weapons dont need them at all like an AR. Also i didnt say i suck without them, please stop pulling words out of your ass. And if you think i have no gun game, you must not have fought against me before.
Fact is i use a BPO suit with a toxin AR now the vast majority of the time and still go 18/0 games consistently and solo. I dont use the BPOs because i feel bad using proto either, its that I have to always be ready to pull out MLT rail tanks to kill tanks. (And the toxin AR is really fun admittedly)
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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Mordecai Sanguine
What The French
398
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Posted - 2014.02.07 14:07:00 -
[32] - Quote
THEAMAZING POTHEAD wrote:Vapor Forseti wrote:THEAMAZING POTHEAD wrote:You're automatically a scrub for bitchin about nyain. Honestly, if I facepalm any harder, then I'd probably break my neck. Folks have a right to complain about Nyain San considering the negative reputation they already own. THEAMAZINGPOTHEAD wrote:You sound like you go 1/40 every game. You sound like you go 40/1 every game if you're defending the Rail this much, blaming it on the DMG mods. Anyone can wreck with a Rail Rifle without DMG mods. It's way too easy. Our reputation is a bunch of scrubs claiming we lag and only win because of FOTM gear. Its s complete joke because we don't lag, the only lag is in PC, no one lags in dust. Its the server lagging or the PC lag and if you haven't realised that you seriously are not the brightest tool in the shed. And FOTM....buahaha its as if these few select people are using these weapons, NO. Everyones using them, WHY? BECAUSE ITS DO SO OR BE OUTCLASSED. You are literally hating someone for using the best things they can, which is the entire point of being competitive, its as much of a joke as calling someone a tryhard, you look a scrub when you do so. Now the RR IS only OP with damage mods, yes i go 40/1 with it, hell I've gone 46/2 with it against a what the french squad while i was in an alliance squad, we cloned them despite losing on MCC and despite my team(and squad admittedly) doing sort of bad. But the RR is just some long range AR w/out damage mods, and the enemy has alot more response time to get to cover, as well as it being a lot less effective in CQC. But with them, theyre dead right after they react, cant get to cover, and get killed in CQC WAAYYY quicker, also giving you a great chance to 1v1 an HMG up close.
I got nothing against you or you corp. (To be honest i don't remember to even had played against you...). I don't think we should hate people that use FOTM as you said it's kill or be killed.
BUT when their OP weapon are nerfed i don't think they should complain neither. I mean....something was wrong now it's going to be fixed WHY THEY COMPLAIN ??????? It's not like we are going to erase your SP won by the broken item right ?
So...... What's the problem ? |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
326
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Posted - 2014.02.07 14:10:00 -
[33] - Quote
I hope it's not getting nerfed to the ground like all the other nerfed weapons in this game.
The not Logic Bomb!
-->We need better comms!<--
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VALCORE72
NECROM0NGERS The CORVOS
37
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Posted - 2014.02.07 14:12:00 -
[34] - Quote
ive seen on many post heavys bitchn about range . we dont need it cause there has to be a down side . hmg was fluxd for months and am happy right where they are .for gods sake leave the heavy alone and no i dont run heavys with light weapons lol think its a major turd move . |
THEAMAZING POTHEAD
Nyain San Renegade Alliance
877
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Posted - 2014.02.07 14:14:00 -
[35] - Quote
Mordecai Sanguine wrote:THEAMAZING POTHEAD wrote:Vapor Forseti wrote:THEAMAZING POTHEAD wrote:You're automatically a scrub for bitchin about nyain. Honestly, if I facepalm any harder, then I'd probably break my neck. Folks have a right to complain about Nyain San considering the negative reputation they already own. THEAMAZINGPOTHEAD wrote:You sound like you go 1/40 every game. You sound like you go 40/1 every game if you're defending the Rail this much, blaming it on the DMG mods. Anyone can wreck with a Rail Rifle without DMG mods. It's way too easy. Our reputation is a bunch of scrubs claiming we lag and only win because of FOTM gear. Its s complete joke because we don't lag, the only lag is in PC, no one lags in dust. Its the server lagging or the PC lag and if you haven't realised that you seriously are not the brightest tool in the shed. And FOTM....buahaha its as if these few select people are using these weapons, NO. Everyones using them, WHY? BECAUSE ITS DO SO OR BE OUTCLASSED. You are literally hating someone for using the best things they can, which is the entire point of being competitive, its as much of a joke as calling someone a tryhard, you look a scrub when you do so. Now the RR IS only OP with damage mods, yes i go 40/1 with it, hell I've gone 46/2 with it against a what the french squad while i was in an alliance squad, we cloned them despite losing on MCC and despite my team(and squad admittedly) doing sort of bad. But the RR is just some long range AR w/out damage mods, and the enemy has alot more response time to get to cover, as well as it being a lot less effective in CQC. But with them, theyre dead right after they react, cant get to cover, and get killed in CQC WAAYYY quicker, also giving you a great chance to 1v1 an HMG up close. I got nothing against you or you corp. (To be honest i don't remember to even had played against you...). I don't think we should hate people that use FOTM as you said it's kill or be killed. BUT when their OP weapon are nerfed i don't think they should complain neither. I mean....something was wrong now it's going to be fixed WHY THEY COMPLAIN ??????? It's not like we are going to erase your SP won by the broken item right ? So...... What's the problem ? my problem is its CCP if they nerf something it aint balancing, its snuffing the life out of it. Sure if it was brought into line with all weapons it'd be great, but CCPs never done a non ludicrous nerf. Also, a damage nerf is stupid, as it effects the RR at all ranges instead of just killing its CQC efficiency and creating a niche. I specced into it to use at long range with high damage but be vulnerable up close, instead it was long range AR with a scope and a tighter hipfire, and is getting nerfed to be a less effectively long range AR with a tighter hipfire.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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noobsniper the 2nd
POISION ROSES
137
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Posted - 2014.02.07 14:16:00 -
[36] - Quote
THEAMAZING POTHEAD wrote:Xander Mercy wrote:THEAMAZING POTHEAD wrote:Mortedeamor wrote:i dont think its stupid why nerf dmg mods that may lower rr power but itll also lower everything else ie nerf everything not the rr..in that situation rr would still be op..
your gun deserves a nerf dont cry about it i would think that crying about a fotm being nerfed was beneath nyain san. even though spamming fotm relentlessly isnt beneath them. You're automatically a scrub for bitchin about nyain. Also I knew the nerf was coming, see my last thread. Also, the damage mods did not need a nerf, as doing so now renders many weapons useless or much less effective, MD-SR-FG-Flaylock-PLC-RR-LR-ScR etc. Basically meaning only full auto weapons will be competitive, while the HMG will reign supreme. And everything thats ever capable of killing is automatically deemed "FOTM" you don't need dmg mods to make a gun useful the fact that you even think that mean you suck without them and have very little gun game without a fotm op weapon with dmg mods. Try using a sniper rifle, mass driver, flaylock, plasma cannon, laser rifle, and ScR without damage mods then come back. High damage per shot weapons are completely dependant on them, and will thus need rebalancing. While fully automatic weapons dont need them at all like an AR. Also i didnt say i suck without them, please stop pulling words out of your ass. And if you think i have no gun game, you must not have fought against me before. Fact is i use a BPO suit with a toxin AR now the vast majority of the time and still go 18/0 games consistently and solo. I dont use the BPOs because i feel bad using proto either, its that I have to always be ready to pull out MLT rail tanks to kill tanks. (And the toxin AR is really fun admittedly) U speaking is slowly killing my brain cells pls stfu and go away rr is op nothing you say can change tht
just call me scumbag noob
MAG vet raven ftw
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WolfeXXVII
NECROM0NGERS
5
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Posted - 2014.02.07 14:16:00 -
[37] - Quote
Galvan Nized wrote:THEAMAZING POTHEAD wrote:Galvan Nized wrote:What are cloaked scout shotties going to do about heavies? You can't fire while cloaked, so you have to decloak and hope you can get the 4+ shots to kill a heavy before he turns and melts you in 0.2 secs. Its not hard at all to hit a heavy 3 times with a duvolle sp. SG after a decloak that will take as much time as switching equipment by pressing R2. We don't know how long it will take to decloak, plus it could make a nice sound that gives away your position. Plus the heavy just has to turn around, doesn't care if you get a few shots off. I don't think 3 SG shots will do it, going to have some stacked heavies with 1500-2000 hp.
you guys have to realize that as a scout you can strafe to the point where you can actually get those 3+ shots off if your a good scout and simple fact scouts can run past a heavy turn shot him 2 times run past him again turn and finish him off. along with that I wont be doing damage mods at all anymore simply because the proto will be doing the same as the enhanced does right now and that is absolutely useless. double proto shield extender for my gall scout long with an enhanced plate a proto armor rep and 2 proto profile dampeners. that puts me under 28 dBs 300+ shield and armor along with a 5 armor rep rate. or for speed replace the enhanced plate with a proto kin kat.
gk.0 scout 4 the win
Optimization 5 in 7 weapons and counting,SP from all characters:-113,895,000-
CLOSED BETA VET.
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calisk galern
BurgezzE.T.F Public Disorder.
1788
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Posted - 2014.02.07 14:17:00 -
[38] - Quote
calvin b wrote:See I am so F***** angry at these S*** players that get everything nerfed. F*** you. I want all my sp back so I can skill into nothing so when someone complains that a kitten is to kitten then I can say no kitten. Again go F*** yourself noob you killed every weapon to date great F***** job, your the reason this game is so F***ed up. So clap.
just spec into every weapon...works for me.
never get too attached ^^
just take your RR and put it on the mantel next to you sniper rifle. |
Mordecai Sanguine
What The French
400
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Posted - 2014.02.07 14:21:00 -
[39] - Quote
Quote:my problem is its CCP if they nerf something it aint balancing, its snuffing the life out of it. Sure if it was brought into line with all weapons it'd be great, but CCPs never done a non ludicrous nerf. Also, a damage nerf is stupid, as it effects the RR at all ranges instead of just killing its CQC efficiency and creating a niche. I specced into it to use at long range with high damage but be vulnerable up close, instead it was long range AR with a scope and a tighter hipfire, and is getting nerfed to be a less effectively long range AR with a tighter hipfire.
I see what you're saying. But dont worry they said EVERY RIFLES are going to receive a major balance AT THE SAME TIME. And that there will not just be damage balance but others factor too.
So....Your problem is gone isn't ? |
xSir Campsalotx
G0DS AM0NG MEN
108
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Posted - 2014.02.07 14:23:00 -
[40] - Quote
Mordecai Sanguine wrote:THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance. Heavies never was supposed to be downed by a SINGLE PLAYER.They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons. RR is OP because of Hip-fire ? LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL It instant kill everything under 72m, wake up son. The spool time don't exist. The RoF is pretty igh compairing to damage. Good sight. It have NO DRAWBACKS. Assault Rifle : Low Range. Scrambler rifle : Overheat / 3x more PG to fit than others weapon. 20% penality on armor which is 80% of ehp. Combat Rifle : Nothing. Rail rifle : Nothing. You're just an another scrub RR or CR who want to keep his Op weapon. Like the Tanks scrubs that thinks they are balanced while 12 players can shoot it without destroying it.
Lol tanks are easy to kill, 1 rail sica double dam mods !
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LEHON Xeon
Ahrendee Mercenaries EoN.
184
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Posted - 2014.02.07 14:23:00 -
[41] - Quote
This nerf won't bother me in the least, but actually make it a bit easier to get even more kills. RRs are what I usually end up getting picked off by. I tucked some prof into them, but a nerf to them will be a welcomed one to me. Back to my CR and ScR again
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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Squagga
The State Protectorate
160
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Posted - 2014.02.07 14:27:00 -
[42] - Quote
Why not just nerf the damage mods?
Reloading, the silent killer.
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THEAMAZING POTHEAD
Nyain San Renegade Alliance
878
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Posted - 2014.02.07 14:31:00 -
[43] - Quote
xSir Campsalotx wrote:Mordecai Sanguine wrote:THEAMAZING POTHEAD wrote:Confirmed. Blue tag in features & discussion page. But yep, straight up nerf to damage. Really stupid seeing as how the damage mods nerf would do the job anyways and everyones gonna be using heavies as well. A simple big increase to the hipfire disperion would've did the job too.
(low damage output of all weapons means heavies will be unstoppable, other than by cloak scout shotties.)
Oh well, everyone knew it was coming and we've long since given up on CCPs ability to balance. Heavies never was supposed to be downed by a SINGLE PLAYER.They are a TANK unit. Takes bullets from 4 players and stay alive. BUT low damage output and no mobility. Heavies should just don't be allowed to carry Light weapons. RR is OP because of Hip-fire ? LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL It instant kill everything under 72m, wake up son. The spool time don't exist. The RoF is pretty igh compairing to damage. Good sight. It have NO DRAWBACKS. Assault Rifle : Low Range. Scrambler rifle : Overheat / 3x more PG to fit than others weapon. 20% penality on armor which is 80% of ehp. Combat Rifle : Nothing. Rail rifle : Nothing. You're just an another scrub RR or CR who want to keep his Op weapon. Like the Tanks scrubs that thinks they are balanced while 12 players can shoot it without destroying it. Lol tanks are easy to kill, 1 rail sica double dam mods ! til u fight a good tanker, that does the things a good tanker does..which lets him know where every vehicle is, which means you'll never get the jump on him. I'll admit though, those are so few that damage mods rails do the job like 99% of the time. Still, if tankers were decent it wouldn't work well at all.
How to get likes: post QQ reply to every thread where a PC corps players post claiming they only win cus "FOTM"
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xSir Campsalotx
G0DS AM0NG MEN
108
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Posted - 2014.02.07 14:31:00 -
[44] - Quote
I've actually blown up plenty with a forge albeit now it takes a little planning but I can usually still do it solo, if its a particularly good tanker it takes another forge gunner. The problem is when there are more than 2 they help eachother out making it much harder. Honestly I like it much better this way it was unfair that I could solo a tank with ease. Just wish there weren't as many. |
Cody Sietz
Bullet Cluster Legacy Rising
2159
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Posted - 2014.02.07 14:39:00 -
[45] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon. Is the rail rifle getting a higher spool up time?
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
1964
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Posted - 2014.02.07 14:40:00 -
[46] - Quote
Squagga wrote:Why not just nerf the damage mods? Because damage mods aren't why RRs are OP. Y'all need to stop scapegoatin'.
Yours Truly,
Reginald Fizzer94 Delafontaine III, Esquire
MAG ~ Seryi Volk Executive Response
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Floyd20 Azizora
L.O.T.I.S. D.E.F.I.A.N.C.E
4
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Posted - 2014.02.07 14:43:00 -
[47] - Quote
CCP Logibro wrote:Like I mentioned in the other thread, this isn't the only change being made (and I don't mean to just the Rail Rifle). We'll have all the details soon.
can you confirm that all the AR's (assault/plasma, combat, rail and scrambler), will be getting some form of damage nerf as part of the plan to increase TTK? |
xXcythe
Dust OMEGA corp
3
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Posted - 2014.02.07 14:44:00 -
[48] - Quote
Gonna nerf my rr huh...ok long as the cr stops killin me at 100 meters out im good.My question is...as an assaulter im gonna get a rof increase, add damage mods and the current output should b the same...so how many of yall gon qq bout that???????????????? i run rr and ar CUZ I DONT LIKE THE CR OR SR and get killed by all equally. And noone is sayin anything about the SR bein op lol. but go ahead and nerf the rr, ill just g back to the ar which is effective at 70m if your accurate, trust me,ive done it. |
RemingtonBeaver
Molon Labe. Public Disorder.
112
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Posted - 2014.02.07 14:53:00 -
[49] - Quote
In 1.8 you'll be able to spec into the new over ranged, too high dps weapon, so dry those tears FOTM player, they'll be a new one.
We can pickle that.
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Spectral Clone
Dust2Dust. Top Men.
1180
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Posted - 2014.02.07 15:46:00 -
[50] - Quote
Squagga wrote:Why not just nerf the damage mods?
Just want and see..
CCP will overnerf dmg on infantry weapons, they never learn from their mistakes!
Prepare for 1.8: http://www.youtube.com/watch?v=pPhISgw3I2w
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Disturbingly Bored
The Strontium Asylum
1572
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Posted - 2014.02.07 15:46:00 -
[51] - Quote
THEAMAZING POTHEAD wrote: Nerfing the damage of the RR does nothing for niche, its just a straight nerf. If the CR doesn't recieve a nerf as well, that'll mean at range the CR will outperform it, as well as CQC it being rightfully outperformed by other rifles. This is assuming the nerfbat is big, which it is, like 95% of the time.
Some good points there, but I'll address this specifically because it's my main argument:
Weapons need a zone of dominance, and DPS and range are the most important stats to define that.
The RR's zone of dominance should be 45-70m, where other rifles can't put up the DPS that it can. The problem is that the Rail Rifle has the DPS to fight up-close as well, coming in a "lolwutever" 5% less than the AR.
Yes, I think the CR needs a nerf, too. There needs to be a pause between each three-bullet grouping. It should not be able to fire a hail of bullets just because you have a full-auto finger or modded controller.
(CCP should have learned that lesson with the TAC.)
And you're example of the laser rifle highlights my point: if it didn't have such a weird gimped range profile, it would be beastly.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Jack McReady
DUST University Ivy League
1116
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Posted - 2014.02.07 15:50:00 -
[52] - Quote
THEAMAZING POTHEAD wrote: I am automatically a scrub for bitchin.
fixed |
HYENAKILLER X
KNIGHTZ OF THE ROUND Legacy Rising
552
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Posted - 2014.02.07 16:08:00 -
[53] - Quote
Nerfing the rail rifle is just stupid. Its the scope that makes the rail rifle. Nothing else. It literally can hit you 95 meters out. Nerf the damn scope and problem solved.
And nerfing damage mods? Why would damage mods be a problem? They already have stacking penalty and its not worth it to stack more than 3.
new av will be a stapeler.
nothing, and I mean nothing is worse in this game than being corraled by tanks and then killed by VERY beatable guys because av is garbage and you have to hide.
At bare minimum make dorge gun a Light weapon.
Edit: I hope rail rifle users still whoop all these guys complaining so that they look at their own games instead of blaming ccp.
You are welcome for my leadership.
Proven Aggressive Type
I have spoken.
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axis alpha
Red Star. EoN.
196
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Posted - 2014.02.07 16:14:00 -
[54] - Quote
Whatevs. adapt and readjust. I went all the way in rr with prof 5. No regrets.
The best part of waking up,
is whiskey in my cuuuuup!
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
517
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Posted - 2014.02.07 16:15:00 -
[55] - Quote
HYENAKILLER X wrote:Nerfing the rail rifle is just stupid. The RR is the most overpowered weapon this game has ever seen. I-Šve been here since beta and have seen quite a few OP weapons in that time. None of them come close to this silly weapon. Common.. Anyone who didn't see this coming is stupid. Open your eyes.
My Channel : Valhalla South
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
433
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Posted - 2014.02.07 16:19:00 -
[56] - Quote
Sir Petersen wrote:HYENAKILLER X wrote:Nerfing the rail rifle is just stupid. The RR is the most overpowered weapon this game has ever seen. I-Šve been here since beta and have seen quite a few OP weapons in that time. None of them come close to this silly weapon. Common.. Anyone who didn't see this coming is stupid. Open your eyes.
I disagree! It's the combat riffle! :)
Please fix the mic bubble bug...
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Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
517
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Posted - 2014.02.07 16:20:00 -
[57] - Quote
Ares 514 wrote:Sir Petersen wrote:HYENAKILLER X wrote:Nerfing the rail rifle is just stupid. The RR is the most overpowered weapon this game has ever seen. I-Šve been here since beta and have seen quite a few OP weapons in that time. None of them come close to this silly weapon. Common.. Anyone who didn't see this coming is stupid. Open your eyes. I disagree! It's the combat riffle! :) Just as bad. Those two need a nerf like fish need water.
My Channel : Valhalla South
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Ankbar Latrommi
S.e.V.e.N. General Tso's Alliance
72
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Posted - 2014.02.07 16:22:00 -
[58] - Quote
THEAMAZING POTHEAD wrote:Son-Of A-Gun wrote:Link please just go to the damn features and ideas page and see the ONE non sticky blue tag you lazy bum This is OT I know, but it really bugs me that Eve-D devs don't communicate the same way Eve-O ones do. At least as far as I know. If something like that is announced in Eve-O, you see it in (1) dev blog (when was the last dev blog we saw?), (2) F&I forum sticky, or (3) test server forum sticky. Not some random comment, and certainly not embedded in a "moving this thread" comment.
Reiner Knizia-"When playing a game, the goal is to win, but it is the goal that is important, not the winning."
Eve> FPS
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Sclompton Face-Smasher
Living Like Larry Schwag
37
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Posted - 2014.02.07 16:23:00 -
[59] - Quote
Korvin Lomont wrote:THEAMAZING POTHEAD wrote:Galvan Nized wrote:What are cloaked scout shotties going to do about heavies? You can't fire while cloaked, so you have to decloak and hope you can get the 4+ shots to kill a heavy before he turns and melts you in 0.2 secs. Its not hard at all to hit a heavy 3 times with a duvolle sp. SG after a decloak that will take as much time as switching equipment by pressing R2. Yeah but you would need at least a prototype SG with damage mods to bring down a std heavy :/. The SG is in a bad place currently... Your shotty skills must be low.... 3 is enough..
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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HYENAKILLER X
KNIGHTZ OF THE ROUND Legacy Rising
552
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Posted - 2014.02.07 16:29:00 -
[60] - Quote
If this community had any skill youde be complaining about the viziam.
The combat rifle requires skill. Laser Scrambler Glu Breach Combat
In that order is rifle difficulty. Put scopes on those weapons and remove 50% of the burden.
People forget how bad the duvolle still is. It literally melts you. And the federal duvolle has gek cpu/pg freeing up sht loads of room for armor.
We were given a variety of weapons that helped us change our game play. Think about that.
Tanks are for pusssies.
You are welcome for my leadership.
Proven Aggressive Type
I have spoken.
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