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kiarbanor
S.e.V.e.N. General Tso's Alliance
310
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Posted - 2014.02.11 20:27:00 -
[1] - Quote
George Moros wrote:Soraya Xel wrote:George Moros wrote:IMHO, CCP needs to finish and release all basic DUST racial gear ASAP (fanfest at the latest) to make the core game complete, and then focus on making DUST matter in New Eden. Honestly, I sit somewhere around the point where I think EVE integration was more important than any suits beyond the Caldari Assault, Minmatar Logi, Amarr Heavy, and Gallente Scout we all know and love from Chromosome. ;) In many cases, I haven't found the existing racial differences being worth that much consideration in most cases. Though I think 1.8 will have a significant impact on that, and we'll probably see a lot fewer Caldari Assault suits appearing by default. Also, bump. From perspective of a (former) EVE player, who knows what really New Eden is, I might just agree with you. However, take into account that not all people who try DUST are former EVE players. A good portion of them probably never even heard of EVE, and have no idea what lies behind the shooter itself (that is, in theory). Such audience would probably first expect some content and variety in core shooter elements, and then if they find it appealing enough, decide to check just how deep the rabbit hole goes (once CCP digs it, of course).
Now, this is what I've been thinking for a very long time. Who's the audience? What player base is CCP wanting to tap into for this game? I think that's where you have to start with any of these discussions. I like almost all the points being brought up in this entire thread, but before you can help solve the equation--"help" is the key word--you have to understand the foundation of every single game ever released, which is "who is going to pay for this?"
Once you figure that out, then you can determine how to get that particular group to spend real money. I'm not saying people on here, but a lot of the Dust player base seems to forget that this is a business; this is a product; and the main goal of almost all businesses is to make money.
If the audience of this game is supposed to be current or past EvE players, then there has to be more elements and connection to the EvE side, as stated in the original post.
If the audience of this game is the Battlefield or Call of Duty gamers, then what is said right above is the heart of the issue; they need a clean FPS environment and mechanics before anything else. They don't need to understand what's going on in EvE; they don't need a connection. They need excellent game modes and creative environments. All of the EvE ties can come later.
I think CCP is honestly trying to attract both of these audiences at the same time, and that's where the issues exist. They don't know who should be satisfied first; so, they attempt to do make adjustments with half their energy on one group and half on the other, which gives the current playerbase 50% satisfaction.
In my humble opinion, they need to make a decision on their primary audience and then put 100% of their resources to making that group happy (happy = $$$). After that's done, then they can go back and try to expand their playerbase to include the other. |
kiarbanor
S.e.V.e.N. General Tso's Alliance
310
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Posted - 2014.02.11 22:05:00 -
[2] - Quote
Soraya Xel wrote:kiarbanor, while I understand your perspective, the issue is that, whether you realize it or not, an EVE tie is the most important element to players who have never even heard of EVE. The EVE connection will make the game a sandbox, what it was intended to be, and what it's marketed to be. The EVE connection stuff we're championing, and I'm basing almost every post I make on, is something that will benefit DUST as a game. DUST isn't meant to be "an FPS" and it has never been marketed as "an FPS". It's an MMOFPS where politics, intelligence, and business are as important, if not more important than actually gunplay. What you do off the battlefield should have always been just as important as what you do on it.
Game mechanics that are even, from your perspective, are a part of DUST gameplay, are technically related to the EVE link, by design. Which means the single, understaffed team responsible for EVE/DUST link (Team True Grit) is responsible for implementing them.
Do you realize that FacWar and Planetary Conquest as a whole are more or less baked in as True Grit's responsibility, and part of the EVE/DUST link? Without EVE/DUST link, neither game mode is more than a Skirmish match as far as the DUST developers are concerned.
EVE link affects this game at every level, and not just for people who have even heard of EVE. The sandbox components offered by an EVE link focus allow a far deeper gameplay experience for players who never have even heard of EVE.
I definitely understand your opinion, Soraya, and I don't discredit any of the posts on here about the need to have the link between Dust and EvE more pronounced or comprehensive. But how do you sell the "simple not stupid" console gamer on a game without a true identity?
Your opinion is that you sell them on the link between Dust and EvE and the universe of New Eden (that is, a link that can potentially be there). That's fine. Others will say they need to tap into the Battlefield or Call of Duty market, especially with the Battlefield franchise in a state of incompetence.
Who has the money?
The main point is that if it doesn't have a true identity, the intended audience will flounder and fade. CCP needs to decide the direction they want to go and clearly define it to all those that are interested in reading or hearing about it. As of right now, it's a very poor FPS, and I don't see any MMO worth mentioning.
I, personally, just want them to focus on one aspect and get that 100% right, then move onto the other aspects. If that aspect is the connection between Dust and EvE, then for all that's holy, please get it done quick and done right. |
kiarbanor
S.e.V.e.N. General Tso's Alliance
314
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Posted - 2014.02.13 01:33:00 -
[3] - Quote
Soraya Xel wrote:kiarbanor wrote:I definitely understand your opinion, Soraya, and I don't discredit any of the posts on here about the need to have the link between Dust and EvE more pronounced or comprehensive. But how do you sell the "simple not stupid" console gamer on a game without a true identity?
Your opinion is that you sell them on the link between Dust and EvE and the universe of New Eden (that is, a link that can potentially be there). That's fine. Others will say they need to tap into the Battlefield or Call of Duty market, especially with the Battlefield franchise in a state of incompetence.
Who has the money?
The main point is that if it doesn't have a true identity, the intended audience will flounder and fade. CCP needs to decide the direction they want to go and clearly define it to all those that are interested in reading or hearing about it. As of right now, it's a very poor FPS, and I don't see any MMO worth mentioning.
I, personally, just want them to focus on one aspect and get that 100% right, then move onto the other aspects. If that aspect is the connection between Dust and EvE, then for all that's holy, please get it done quick and done right. I don't think it's even fair to assume console players are "simple". Or looking for simple. Many console players have cried for a proper MMO on consoles for years. CCP doesn't have much experience making a good FPS. I think all of us can agree they're doing, optimistically speaking, a halfway mediocre job. Meanwhile, both Battlefield and Call of Duty, for all their business follies, are still incredibly well-produced products. CCP can't compete in the FPS market. It will never be able to be compared on the same spreadsheet as CoD and BF. But it can be a unique game that people play because it has no competitors. But CCP can create a great MMO. They have ten years of experience making a great MMO. And if people have a great MMO tied to a mediocre shooter, the shooting elements become more tolerable. In EVE, combat is a large part of the game. But it's not the "majority" of the game either. So when very stupid things happen in combat, like a server node failure killing a bunch of our dreadnoughts, we put up with it, because the overall game is good. Right now, DUST is all combat. There's nothing outside the combat. And the combat is "not great". So the game, as a whole, is "not great".
I didn't say all console players are "simple." Plus, simple is not a bad word. It references those console players that don't want to work toward building a game with true depth; they just want a finished product. How do you convince this large group that they should invest in Dust? Or should they even be Dust's audience?
I can't tell you how many friends I convinced to give Dust a try--hard sell--but the large majority gave it one shot (if that) and never played it again. It was almost impossible to sell them on this game because it doesn't have a clear or solid foundation of identity; all it has is potential.
And it doesn't have an identity because CCP is trying to do too much at once. So, like I stated above, CCP needs to focus on one aspect and get it 100% right. We can discuss all day long what that aspect should be.
I don't agree with you that Dust can't compete with CoD or Battlefield, though. How many F2P FPSs are out there on PS3? None that I know of. You may not be able to compete with mechanics, graphics, or destructible environments, but it's a FREE FPS. No $60 needed. That's a pretty solid marketing slogan.
My request through all of this is for CCP to define Dust's true identity--based on the player base they want to capture--and then put all their resources to fix, create, and implement game dynamics to make that player base happy.
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