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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3271
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Posted - 2014.01.21 07:26:00 -
[1] - Quote
Aero Yassavi wrote: And yes, it would be fair that these suits would have to equip a module to achieve comparable performance because likewise, the Amarr scout would have to equip a complex profile dampner, a complex precision enhancer, or complex codebreaker to achieve comparable performance to the other scouts in these respective areas.
This is wrong, though not in the way you'd think.
Can an Amarr Scout equip 1 complex profile dampener to equal that bonus? Yes.
Can an Amarr Scout equip 1 complex precision enhancer to equal that bonus? NO
A complex precision enhancer only imparts a 20% bonus, you'd need more than that.
Can an Amarr Scout equip 1 complex codebreaker to equal that bonus? NO
A complex codebreaker imparts 25%, but the Minmatar suit in particular has a 5% inherent suit hacking bonus over the other races. A single complex codebreaker wouldn't match this.
That's aside from a secondary bonus, etc. to match the other bonuses. But I think this bears repeating, since a complex precision enhancer or codebreaker isn't actually enough just to match their -single- bonus, while a Basic Cardiac Regulator surpasses the Amarr's current bonus.
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Zeylon Rho
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3277
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Posted - 2014.01.21 09:23:00 -
[2] - Quote
Ferroscale bonuses would be crap. First among the low-hp suits would still be a crappy tank and a subpar scout. Plus, it locks you into a very specific module for a bonus. Which means you're ONLY getting to use your bonus if you choose to be that crappy tank.
Amarr Scout bonuses are best on movement, utility, and attack.
Just because they have a reputation for armor-tanking and militarism doesn't mean all their bonuses have to be tank-related. It just gets silly. The scout should be a scout.
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Zeylon Rho
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3279
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Posted - 2014.01.21 19:13:00 -
[3] - Quote
Iron Wolf Saber wrote:Aero Yassavi wrote:IgniteableAura wrote:Cody Sietz wrote:How long could a Proto Amarr scout run with a complex reg+100 percent boost from the optimal skill? That's with lows filled with complex regs. With current stats(5%) AK 1443 Meters MK 1057 Meters GK 1065 Meters CK 780 Meters This argument in particular I find holds little value because, as you already stated there would be no reason for an Amarr scout to fit a cardiac regulator, let alone 4, and likewise any other race to equip more than 1. And in that case, we are back to the values presented in the first post. Then an additional n% has no value either to the bonus outside of reducing the number of modules not fit.
That's... kind of a large value actually.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3279
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Posted - 2014.01.21 20:16:00 -
[4] - Quote
Kelrie Nae'bre wrote:
Max speed can't be changed for technical reasons...
-So, this speed discrepancy between the Amarr as a "scout" and the assaults can't be rectified? That... seems to present some balance issues, but lets continue.
...
There's a problem here. Speed is THE scout thing, but the fact Minmatar assault has as much/more than the Amarr scout isn't considered role-stomping? Is that role-stomp just considered "Ok" because "technical reasons". You've admitted that the speed is nearly a multiplier to defense and it's the "scout's" thing. If the fastest assault suit has the speed advantage on the speed suit out of the box AND the hp advantage... what exactly is left?
Well, if they can't make scouts any faster, I guess they could make everything else slower.
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Zeylon Rho
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3291
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Posted - 2014.01.21 21:47:00 -
[5] - Quote
Absoliav wrote:True Adamance wrote:Absoliav wrote:Marad''er wrote:I have been a scout since uprising came out. I have probably the most PC experience as a scout in the game.
I'm here to say speed > stamina. Especially in PC.
That's right I said it.
Note : for combat purposes. Also with shotgun Speed < EHP, especially since the return of AA. Imagine shotgunning without dying with the beat of an eyelash and only being slightly slower than a Gal, while rarely having to stop to catch your breath. You do realise the Gall Scout can be faster when brick tanked, only have 37 less HP, and be 25% harder to detect, in addition of having a built in ADV repper .....you do right? If you choose to be a less stealthy Gal Scout, no problem, that's what you want to do, don't take advantage of your bonuses, that's what you choose to do, it doesn't make your choice make your choice any more stupid or smart, it's how you feel you can make the most of what you have to fit your playstyle. But keep in mind what you forsake, playing outside of a suits bonus puts you at a disadvantage in the suit's respective role, if I want to be stealthy, I'll choose Gal and maximize it's for stealth, if I want to know where my enemy is at all time, I'll go with Cal and keep my distance, if I want sabotage my enemies defense, I'll pick Min and max my speed, I can decide to deviate from these roles if I please but I will always be at a disadvantage compared to those that specialize in a role I pick. If you want to tank in a Gal suit, that's fine, you could have just used an Amarr, if you want to use an Amarr instead of a Gal for stealth too, it's all good, just keep in mind that you will still be comparatively weaker to the suit you're trying to imitate.
The point seems to have been that the Gallente is better than the Amarr at being a tank, because it would retain a speed advantage with only a slight hp difference, as well as having built-in reps and more stealth.
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Zeylon Rho
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3292
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Posted - 2014.01.21 21:54:00 -
[6] - Quote
Iron Wolf Saber wrote: You also have to account there is a TTK adjustment in 1.8
It is difficult to account for that, the cost of a cloak, or make comparisons to assaults/logis (likely to have stat changes it would seem) without knowing the details on those items. A lot of the feedback we've been asked to give on suits/weapons could change given full context. Even on the weapon details we've been provided (Magsec, etc.) it isn't clear if those are already adjusted for new TTK or not, since weapon adjustments were in the cards apparently.
It's like being asked to comment on a contract after seeing half a page.
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