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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2281
|
Posted - 2014.01.18 21:05:00 -
[1] - Quote
So, at this point...the state of PC consists of one alliance dominating most of MH. Some may have issues with it, others may not. Only the stronger corps are able to even try and compete. But if the stronger corps are not able to top the most strongest corp, then competition ultimately fades.
You also have some corps that claim to help increase PC activity by selling their districts to weaker corps. But what good is that when those weaker corps are attacked by more stronger, vet corps looking to enter or expand in MH? Some say, PFC is helping by allowing some of the weaker or newer corps a place to train. Well, I don't need to reiterate my opinion on that. But simply, what's the point if they can't even move a toe outside of PFC?
So, this is an idea that I recently thought of...you guys can discuss what you think. I propose that all of the vet or stronger corps (or even corps that feel that they are in that category) hold themselves to only a few districts or a planet.....give all of the new, indie, or lower tiered corps all of the other districts and just merc out!?!?
What does this accomplish? Well, a lot of corps are saying that they don't pc or care about pc because of lag or whatever. I, personally believe they're saying that because they feel that they can't compete. If you can compete in pc, then I think that you would if you had the resources. Some corps are only out because of lack of activity and not able to field players or burnout. But these are corps that can compete in pc and they would merc out anyway.
This helps everyone and is a win-win situation on every side, imo. For low-tiered corps, you will now be able to fight other low-tiered corps outside of PFC and expand. This will also allow for PFC corps to utilize what they've been training for all this time :). If you're short a few guys, then you hire a merc team, squad, or players. If you have the ISK and don't want to actually fight a battle, or maybe you're expanding into a different timezone, then you hire from any of the known merc corps.
For the vet corps....we will have our own set of districts of planet so we will still earn passive ISK. But now, our pc activity will be up without the demand to being online 24/7 defending districts. Corps like AE that has all of those districts but not a lot of pc matches will now have much more activity. At the same time, there is nothing stopping you from launching against another vet corp's district or planet.
There are 254 districts on MH....we can get all of those corps out of pubs, FW, PFC....there would be a lot of conflict as corps are trying to expand into MH. If there are wars with indie alliances, corps, etc..merc corps would definitely get even more action.
So, what are your thoughts? Of course all of the vet corps holding land in MH will have to agree to make this a reality. But I think that this is the only way to increase activity in MH. Only if activity in MH is increased, will CCP open up more of New Eden.
weRideNDie2getha since 2010
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undeadsoldier90
Ancient Exiles. Renegade Alliance
677
|
Posted - 2014.01.18 21:14:00 -
[2] - Quote
Sounds good.... on paper. Try convincing anyone who has land to give it up, easier said than done.
My idea
AE and nyain san push for 100% control of MH, lock all districts, make CCP fix this ****.
Then sell or give away all of them.
"Jesus is lag" ask kain.
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2282
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Posted - 2014.01.18 21:17:00 -
[3] - Quote
undeadsoldier90 wrote:Sounds good.... on paper. Try convincing anyone who has land to give it up, easier said than done.
My idea
AE and nyain san push for 100% control of MH, lock all districts, make CCP fix this ****.
Then sell or give away all of them.
well, that's up to all of the corps to give it up, really. They would have to want pc to strive on their own to do it themselves. I know it would be hard for them...but I do read posts saying that AE is trying to help pc.
weRideNDie2getha since 2010
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undeadsoldier90
Ancient Exiles. Renegade Alliance
677
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Posted - 2014.01.18 21:24:00 -
[4] - Quote
We have been for a while.
"Jesus is lag" ask kain.
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2282
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Posted - 2014.01.18 21:28:00 -
[5] - Quote
undeadsoldier90 wrote:We have been for a while.
I'm not doubting that you guys are...I have no idea. I'm just saying, that if you guys sell or give districts to low-tiered corps, what is stopping a vet corp from attacking them to expand. Especially, if they can't be AE? Only other way is to remove the threat and to just merc out.
weRideNDie2getha since 2010
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Soraya Xel
The Corporate Raiders Top Men.
1149
|
Posted - 2014.01.18 21:38:00 -
[6] - Quote
That's what the game needs, but again, as others have said, good luck convincing people to do it. Both Oddelulf and Altbrard have offered fantastic opportunities for combat to other groups, but so many people just want to camp on as many districts as possible and lock them, that it's not even worth investing in attacking districts. Because if you take them, Nyain will take them from you in two days and move the timer to 4 AM.
If top-end corps even restrained themselves to trying to hold a planet, that would be enough. Make a homeworld. If you like someone else's homeworld, kick them off of it, and then abandon the old one.
I'd like to be your CPM1 candidate
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Soraya Xel
The Corporate Raiders Top Men.
1149
|
Posted - 2014.01.18 21:40:00 -
[7] - Quote
Ydubbs81 RND wrote:I'm not doubting that you guys are...I have no idea. I'm just saying, that if you guys sell or give districts to low-tiered corps, what is stopping a vet corp from attacking them to expand. Especially, if they can't be AE? Only other way is to remove the threat and to just merc out.
Selling districts to newer corps is also just another method to ensure they never get anywhere. By selling the district, you ensure they'll never recoup their investment on it, and hence never really be able to afford to branch out from there. If someone spends over 100 mil on a district from you, and then another corp takes it from them two days later, all you did was take their money, you didn't help them much.
I'd like to be your CPM1 candidate
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2285
|
Posted - 2014.01.18 21:46:00 -
[8] - Quote
Soraya Xel wrote:Ydubbs81 RND wrote:I'm not doubting that you guys are...I have no idea. I'm just saying, that if you guys sell or give districts to low-tiered corps, what is stopping a vet corp from attacking them to expand. Especially, if they can't be AE? Only other way is to remove the threat and to just merc out. Selling districts to newer corps is also just another method to ensure they never get anywhere. By selling the district, you ensure they'll never recoup their investment on it, and hence never really be able to afford to branch out from there. If someone spends over 100 mil on a district from you, and then another corp takes it from them two days later, all you did was take their money, you didn't help them much.
well, corps can't be given everything. They will still have to earn their place. Difference is...they will have more of a chance of staying in pc. Because vet corps wouldn't (ideally, of course) take it from them because they are mercing out. If they spend $100M, then that's ok because now they have a district that they can earn ISK off of. Plus, their members should split that bill.
weRideNDie2getha since 2010
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undeadsoldier90
Ancient Exiles. Renegade Alliance
679
|
Posted - 2014.01.18 21:48:00 -
[9] - Quote
Fix district locking fix MH.
"Jesus is lag" ask kain.
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2285
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Posted - 2014.01.18 21:48:00 -
[10] - Quote
Soraya Xel wrote:That's what the game needs, but again, as others have said, good luck convincing people to do it. Both Oddelulf and Altbrard have offered fantastic opportunities for combat to other groups, but so many people just want to camp on as many districts as possible and lock them, that it's not even worth investing in attacking districts. Because if you take them, Nyain will take them from you in two days and move the timer to 4 AM.
If top-end corps even restrained themselves to trying to hold a planet, that would be enough. Make a homeworld. If you like someone else's homeworld, kick them off of it, and then abandon the old one.
I won't be sending any pms trying to convince anyone. I propose this idea and the community, vet corps included, decides what they would like to do. If everyone wants pc to thrive, then they should get behind it. If they don't want the pc/dust to succeed, then it is what it is.
weRideNDie2getha since 2010
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2287
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Posted - 2014.01.18 21:49:00 -
[11] - Quote
undeadsoldier90 wrote:Fix district locking fix MH.
This fixes it...don't you think? There will be no need to lock the district since vet corps will be mercing out anyway. Any lower tiered corp that is locking districts won't need to because now they will be able to defend their districts against other lower tiered corps.
weRideNDie2getha since 2010
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JL3Eleven
1582
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Posted - 2014.01.18 21:50:00 -
[12] - Quote
I am against this because it does not follow the "teach them to fish" theory, what will they learn if they are simply handed districts?
Supercorp: A corporation with the ability to shape and control events and project power on a New Eden-wide scale.
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iTbagyou
BurgezzE.T.F Public Disorder.
169
|
Posted - 2014.01.18 21:52:00 -
[13] - Quote
undeadsoldier90 wrote:Fix district locking fix MH.
Which will in no way solve the issue dubbs has said. |
undeadsoldier90
Ancient Exiles. Renegade Alliance
679
|
Posted - 2014.01.18 21:56:00 -
[14] - Quote
iTbagyou wrote:undeadsoldier90 wrote:Fix district locking fix MH. Which will in no way solve the issue dubbs has said.
So.... if all of the locked districts were unlocked nothing would change? Seriously?
If they can't lock they have to fight, and possibly lose. Most people lock because they can't defend.
Change.
"Jesus is lag" ask kain.
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2287
|
Posted - 2014.01.18 21:56:00 -
[15] - Quote
JL3Eleven wrote:I am against this because it does not follow the "teach them to fish" theory, what will they learn if they are simply handed districts?
It will be no different than the original land grab. These guys will still have to defend their districts because all of their districts will be at risk..unlike what's going on in PFC.
People have to be practical....some corps just can't beat some corps. Some top corps can't beat some top corps. This means that most of the corps on dust will never be able to participate in PC, thus making it dull. Because less than 5 corps can EVEN compete.
weRideNDie2getha since 2010
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Soraya Xel
The Corporate Raiders Top Men.
1149
|
Posted - 2014.01.18 21:57:00 -
[16] - Quote
JL3Eleven wrote:I am against this because it does not follow the "teach them to fish" theory, what will they learn if they are simply handed districts?
If you wanted to teach them to fish, the best way would be to convince vet corps to split up, join other corps, and train their mercs up. But I think that's even less likely. ;)
I'd like to be your CPM1 candidate
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4449
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Posted - 2014.01.18 22:00:00 -
[17] - Quote
As much as I would like to see more action in PC I just don't think this idea will work until the locking of districts is fixed. Because all it would do is take what corps have earned and fought for and give it to new corps to farm.
The mechanic itself need to be rethought I'm glad people are thinking of ways to fix this but this idea isn't the one.
Obviously fixing the profitable locking of districts will help, but we need more.
And having been with A.E since the beginning I can definetly sympathize with how frustrating it is to get into PC. Cause I can tell you any district we got from day one Team players was beating on our door and did not make it easy for us to get where we are today we took some beatings but in the end it is what forged our corp.
I remember when EOn ruled MH and I had some of the same thoughts the fact that a strong group of 16 can basically control most of the districts has long been something I've question as the best way to run PC mechanics.
So what is the solution? Multiple battles played at the same time best 2 out of 3 forcing more players into corps giving more people the enjoyment of playing these type battles?
Tiered levels of PC based on what though? Tournament style.
I hope we can encourage more people to get into PC and eventually bring more players to the game as well. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2287
|
Posted - 2014.01.18 22:01:00 -
[18] - Quote
undeadsoldier90 wrote:iTbagyou wrote:undeadsoldier90 wrote:Fix district locking fix MH. Which will in no way solve the issue dubbs has said. So.... if all of the locked districts were unlocked nothing would change? Seriously? If they can't lock they have to fight, and possibly lose. Most people lock because they can't defend..
Exactly....but the skill gap will be severely reduced. If AE or FA doesn't have interest in flipping districts....corps will not lock. No disrespect to ML but they unlocked once they thought they were blue with AE...am I right?
The MLs would attack and defend against the Warravens.....why? because they have a better chance at each other than AE or FA. At the same time, using AE or FA to help strengthen their team or fill ranks.
weRideNDie2getha since 2010
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iTbagyou
BurgezzE.T.F Public Disorder.
170
|
Posted - 2014.01.18 22:06:00 -
[19] - Quote
Fix district locking. Then what? AE, NS, DDB, FA just add more. Where is that fixing getting more corps in to pc? |
sL1p-k-NOT
United Pwnage Service RISE of LEGION
61
|
Posted - 2014.01.18 22:06:00 -
[20] - Quote
Ydubbs81 RND wrote:So, at this point...the state of PC consists of one alliance dominating most of MH. Some may have issues with it, others may not. Only the stronger corps are able to even try and compete. But if the stronger corps are not able to top the most strongest corp, then competition ultimately fades.
You also have some corps that claim to help increase PC activity by selling their districts to weaker corps. But what good is that when those weaker corps are attacked by more stronger, vet corps looking to enter or expand in MH? Some say, PFC is helping by allowing some of the weaker or newer corps a place to train. Well, I don't need to reiterate my opinion on that. But simply, what's the point if they can't even move a toe outside of PFC?
So, this is an idea that I recently thought of...you guys can discuss what you think. I propose that all of the vet or stronger corps (or even corps that feel that they are in that category) hold themselves to only a few districts or a planet.....give all of the new, indie, or lower tiered corps all of the other districts and just merc out!?!?
What does this accomplish? Well, a lot of corps are saying that they don't pc or care about pc because of lag or whatever. I, personally believe they're saying that because they feel that they can't compete. If you can compete in pc, then I think that you would if you had the resources. Some corps are only out because of lack of activity and not able to field players or burnout. But these are corps that can compete in pc and they would merc out anyway.
This helps everyone and is a win-win situation on every side, imo. For low-tiered corps, you will now be able to fight other low-tiered corps outside of PFC and expand. This will also allow for PFC corps to utilize what they've been training for all this time :). If you're short a few guys, then you hire a merc team, squad, or players. If you have the ISK and don't want to actually fight a battle, or maybe you're expanding into a different timezone, then you hire from any of the known merc corps.
For the vet corps....we will have our own set of districts of planet so we will still earn passive ISK. But now, our pc activity will be up without the demand to being online 24/7 defending districts. Corps like AE that has all of those districts but not a lot of pc matches will now have much more activity. At the same time, there is nothing stopping you from launching against another vet corp's district or planet.
There are 254 districts on MH....we can get all of those corps out of pubs, FW, PFC....there would be a lot of conflict as corps are trying to expand into MH. If there are wars with indie alliances, corps, etc..merc corps would definitely get even more action.
So, what are your thoughts? Of course all of the vet corps holding land in MH will have to agree to make this a reality. But I think that this is the only way to increase activity in MH. Only if activity in MH is increased, will CCP open up more of New Eden.
Wow +1 a very good post....i am really surprised that just you bring this idea but if you mean this really i agreed with you. Maybe a way too is if ccp gives the choice back to make contracts without districts?
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2287
|
Posted - 2014.01.18 22:06:00 -
[21] - Quote
HowDidThatTaste wrote:As much as I would like to see more action in PC I just don't think this idea will work until the locking of districts is fixed. Because all it would do is take what corps have earned and fought for and give it to new corps to farm.
The mechanic itself need to be rethought I'm glad people are thinking of ways to fix this but this idea isn't the one.
Obviously fixing the profitable locking of districts will help, but we need more.
And having been with A.E since the beginning I can definetly sympathize with how frustrating it is to get into PC. Cause I can tell you any district we got from day one Team players was beating on our door and did not make it easy for us to get where we are today we took some beatings but in the end it is what forged our corp.
I remember when EOn ruled MH and I had some of the same thoughts the fact that a strong group of 16 can basically control most of the districts has long been something I've question as the best way to run PC mechanics.
So what is the solution? Multiple battles played at the same time best 2 out of 3 forcing more players into corps giving more people the enjoyment of playing these type battles?
Tiered levels of PC based on what though? Tournament style.
I hope we can encourage more people to get into PC and eventually bring more players to the game as well.
You guys have to see that corps only lock districts because of the big boys. If the "big boys" don't have the interest, they will not lock.
And to get back to your point....it is hard to get into pc when the big boys are constantly knocking at your door. AE is a tough corp and arguably the top corp in the game. But AE definitely got there because EoN went inactive. Does that mean, that AE would never have been able to hold districts? No..of course not because you guys were getting wins but EoN's inactivity allowed for AE's rise. Now, what are new corps supposed to do now? Wait for AE to disband or go inactive? I get the reason why people lock their districts....they will not be allowed to grow.
weRideNDie2getha since 2010
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
832
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Posted - 2014.01.18 22:07:00 -
[22] - Quote
Ydubbs81 RND wrote:undeadsoldier90 wrote:Sounds good.... on paper. Try convincing anyone who has land to give it up, easier said than done.
My idea
AE and nyain san push for 100% control of MH, lock all districts, make CCP fix this ****.
Then sell or give away all of them. well, that's up to all of the corps to give it up, really. They would have to want pc to strive on their own to do it themselves. I know it would be hard for them...but I do read posts saying that AE is trying to help pc.
It's a valiant effort Dubbs, but here's the simpler solution: The corps that want PC to survive need to come up with training programs for corps trying to break in, effective ones, and the newer corps have to be willing to engage with those programs.
The issue is not only that many of these corporations don't have districts, it's that they don't even have the necessary introduction to organization and tactics in general, Skirmish 2.0 tactics in particular, to get started even. The only way they're going to get that introduction is by having their ground commanders and core players participate in some battles run by a team that already knows what they're doing. Or at least that's the quickest way.
Despite that being hard, trying to get that kind of program in place and engaged isn't as hard as trying to get people to give up land.
ROFL PC Coordinator
Fix framerate by 1.8
Pony
|
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2287
|
Posted - 2014.01.18 22:07:00 -
[23] - Quote
sL1p-k-NOT wrote:Ydubbs81 RND wrote:So, at this point...the state of PC consists of one alliance dominating most of MH. Some may have issues with it, others may not. Only the stronger corps are able to even try and compete. But if the stronger corps are not able to top the most strongest corp, then competition ultimately fades.
You also have some corps that claim to help increase PC activity by selling their districts to weaker corps. But what good is that when those weaker corps are attacked by more stronger, vet corps looking to enter or expand in MH? Some say, PFC is helping by allowing some of the weaker or newer corps a place to train. Well, I don't need to reiterate my opinion on that. But simply, what's the point if they can't even move a toe outside of PFC?
So, this is an idea that I recently thought of...you guys can discuss what you think. I propose that all of the vet or stronger corps (or even corps that feel that they are in that category) hold themselves to only a few districts or a planet.....give all of the new, indie, or lower tiered corps all of the other districts and just merc out!?!?
What does this accomplish? Well, a lot of corps are saying that they don't pc or care about pc because of lag or whatever. I, personally believe they're saying that because they feel that they can't compete. If you can compete in pc, then I think that you would if you had the resources. Some corps are only out because of lack of activity and not able to field players or burnout. But these are corps that can compete in pc and they would merc out anyway.
This helps everyone and is a win-win situation on every side, imo. For low-tiered corps, you will now be able to fight other low-tiered corps outside of PFC and expand. This will also allow for PFC corps to utilize what they've been training for all this time :). If you're short a few guys, then you hire a merc team, squad, or players. If you have the ISK and don't want to actually fight a battle, or maybe you're expanding into a different timezone, then you hire from any of the known merc corps.
For the vet corps....we will have our own set of districts of planet so we will still earn passive ISK. But now, our pc activity will be up without the demand to being online 24/7 defending districts. Corps like AE that has all of those districts but not a lot of pc matches will now have much more activity. At the same time, there is nothing stopping you from launching against another vet corp's district or planet.
There are 254 districts on MH....we can get all of those corps out of pubs, FW, PFC....there would be a lot of conflict as corps are trying to expand into MH. If there are wars with indie alliances, corps, etc..merc corps would definitely get even more action.
So, what are your thoughts? Of course all of the vet corps holding land in MH will have to agree to make this a reality. But I think that this is the only way to increase activity in MH. Only if activity in MH is increased, will CCP open up more of New Eden. Wow +1 a very good post....i am really surprised that just you bring this idea but if you mean this really i agreed with you. Maybe a way too is if ccp gives the choice back to make contracts without districts?
I'm surprised you're surprised :)
weRideNDie2getha since 2010
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2287
|
Posted - 2014.01.18 22:09:00 -
[24] - Quote
Leither Yiltron wrote:Ydubbs81 RND wrote:undeadsoldier90 wrote:Sounds good.... on paper. Try convincing anyone who has land to give it up, easier said than done.
My idea
AE and nyain san push for 100% control of MH, lock all districts, make CCP fix this ****.
Then sell or give away all of them. well, that's up to all of the corps to give it up, really. They would have to want pc to strive on their own to do it themselves. I know it would be hard for them...but I do read posts saying that AE is trying to help pc. It's a valiant effort Dubbs, but here's the simpler solution: The corps that want PC to survive need to come up with training programs for corps trying to break in, effective ones, and the newer corps have to be willing to engage with those programs. The issue is not only that many of these corporations don't have districts, it's that they don't even have the necessary introduction to organization and tactics in general, Skirmish 2.0 tactics in particular, to get started even. The only way they're going to get that introduction is by having their ground commanders and core players participate in some battles run by a team that already knows what they're doing. Or at least that's the quickest way. Despite that being hard, trying to get that kind of program in place and engaged isn't as hard as trying to get people to give up land.
Only way to learn is to put both feet forward. What did KEQ and the rest of the original PC corps do when pc started? All that the rest of us can do is allow them to have fights on their skill level and learn that way.
weRideNDie2getha since 2010
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JL3Eleven
1582
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Posted - 2014.01.18 22:09:00 -
[25] - Quote
I believe increasing the player count from 16v16 to 32v32 would increase participation and help other corps become more competitve by drawing from their size.
Supercorp: A corporation with the ability to shape and control events and project power on a New Eden-wide scale.
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Soraya Xel
The Corporate Raiders Top Men.
1150
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Posted - 2014.01.18 22:11:00 -
[26] - Quote
Leither Yiltron wrote:It's a valiant effort Dubbs, but here's the simpler solution: The corps that want PC to survive need to come up with training programs for corps trying to break in, effective ones, and the newer corps have to be willing to engage with those programs.
The issue is not only that many of these corporations don't have districts, it's that they don't even have the necessary introduction to organization and tactics in general, Skirmish 2.0 tactics in particular, to get started even. The only way they're going to get that introduction is by having their ground commanders and core players participate in some battles run by a team that already knows what they're doing. Or at least that's the quickest way.
Despite that being hard, trying to get that kind of program in place and engaged isn't as hard as trying to get people to give up land.
This is true. One of our challenges is that we have a limited number of people who are interested in being platoon leaders, if more were trained in it, and understood it better, we'd probably have more. With limited personnel willing to platoon lead, there's only so much we're able to do. I can't expect a guy to make a career of running fights for us.
I'd like to be your CPM1 candidate
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
834
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Posted - 2014.01.18 22:13:00 -
[27] - Quote
Ydubbs81 RND wrote:Leither Yiltron wrote:Ydubbs81 RND wrote:undeadsoldier90 wrote:Sounds good.... on paper. Try convincing anyone who has land to give it up, easier said than done.
My idea
AE and nyain san push for 100% control of MH, lock all districts, make CCP fix this ****.
Then sell or give away all of them. well, that's up to all of the corps to give it up, really. They would have to want pc to strive on their own to do it themselves. I know it would be hard for them...but I do read posts saying that AE is trying to help pc. It's a valiant effort Dubbs, but here's the simpler solution: The corps that want PC to survive need to come up with training programs for corps trying to break in, effective ones, and the newer corps have to be willing to engage with those programs. The issue is not only that many of these corporations don't have districts, it's that they don't even have the necessary introduction to organization and tactics in general, Skirmish 2.0 tactics in particular, to get started even. The only way they're going to get that introduction is by having their ground commanders and core players participate in some battles run by a team that already knows what they're doing. Or at least that's the quickest way. Despite that being hard, trying to get that kind of program in place and engaged isn't as hard as trying to get people to give up land. Only way to learn is to put both feet forward. What did KEQ and the rest of the original PC corps do when pc started? All that the rest of us can do is allow them to have fights on their skill level and learn that way.
KEQ and the rest of the original corps were all old beta corps, and like RND and KEQ many were old MAG clans. In the worst case we at least had a great understanding of the way we needed to utilize comms, organize players, and dance with the mechanics. I'm not saying that your typical newer corp isn't totally capable of learning that, but they can learn it quite a bit faster with a quick crash course in "look at how we do it". After you have that initial realization of "okay, so this is how much organization we need to have" the tactics and strategies can follow after a few battles on skill level.
ROFL PC Coordinator
Fix framerate by 1.8
Pony
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Soraya Xel
The Corporate Raiders Top Men.
1150
|
Posted - 2014.01.18 22:13:00 -
[28] - Quote
JL3Eleven wrote:I believe increasing the player count from 16v16 to 32v32 would increase participation and help other corps become more competitve by drawing from their size.
Not even close. It'd drastically reduce the number of corps who had the numbers to participate. Your best hope there, would be by excluding even more corps from the game, that some might merge up. But then all the vet corps merge together into one, and the newbie corps all merge into one and we still have the same problem.
I'd like to be your CPM1 candidate
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4449
|
Posted - 2014.01.18 22:16:00 -
[29] - Quote
I understand why corp lock their districts its to survive however it shouldn't be profitable.
The problem with your idea is if corps do get free districts and never use them because they lock them profitably we still haven't gotten any where.
Then it also becomes extremely hard to police as any corp who has tried can tell you. Can't kick em out if they are permalocked.
If new corps want to get their foot in the door they should try and negotiate their way in. Who decides which corps can fight who?
I want a fix too I just don't think this is the one.
But having multiple fights simultaneously to take a district will certainly increase the need for more players in corps and giving more players playing time.
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Long Evity
1126
|
Posted - 2014.01.18 22:18:00 -
[30] - Quote
HowDidThatTaste wrote:I understand why corp lock their districts its to survive however it shouldn't be profitable.
The problem with your idea is if corps do get free districts and never use them because they lock them profitably we still haven't gotten any where.
Then it also becomes extremely hard to police as any corp who has tried can tell you. Can't kick em out if they are permalocked.
If new corps want to get their foot in the door they should try and negotiate their way in. Who decides which corps can fight who?
I want a fix too I just don't think this is the one.
But having multiple fights simultaneously to take a district will certainly increase the need for more players in corps and giving more players playing time.
Yea - I think this idea would work better in the future when District Locking doesn't turn a profit.
I am not who you think I am, only but just a dream.
|
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2287
|
Posted - 2014.01.18 22:21:00 -
[31] - Quote
Leither Yiltron wrote:Ydubbs81 RND wrote:Leither Yiltron wrote:Ydubbs81 RND wrote:undeadsoldier90 wrote:Sounds good.... on paper. Try convincing anyone who has land to give it up, easier said than done.
My idea
AE and nyain san push for 100% control of MH, lock all districts, make CCP fix this ****.
Then sell or give away all of them. well, that's up to all of the corps to give it up, really. They would have to want pc to strive on their own to do it themselves. I know it would be hard for them...but I do read posts saying that AE is trying to help pc. It's a valiant effort Dubbs, but here's the simpler solution: The corps that want PC to survive need to come up with training programs for corps trying to break in, effective ones, and the newer corps have to be willing to engage with those programs. The issue is not only that many of these corporations don't have districts, it's that they don't even have the necessary introduction to organization and tactics in general, Skirmish 2.0 tactics in particular, to get started even. The only way they're going to get that introduction is by having their ground commanders and core players participate in some battles run by a team that already knows what they're doing. Or at least that's the quickest way. Despite that being hard, trying to get that kind of program in place and engaged isn't as hard as trying to get people to give up land. Only way to learn is to put both feet forward. What did KEQ and the rest of the original PC corps do when pc started? All that the rest of us can do is allow them to have fights on their skill level and learn that way. KEQ and the rest of the original corps were all old beta corps, and like RND and KEQ many were old MAG clans. In the worst case we at least had a great understanding of the way we needed to utilize comms, organize players, and dance with the mechanics. I'm not saying that your typical newer corp isn't totally capable of learning that, but they can learn it quite a bit faster with a quick crash course in "look at how we do it". After you have that initial realization of "okay, so this is how much organization we need to have" the tactics and strategies can follow after a few battles on skill level.
Not every old beta corp had experience like that. Some used to play 8v8 but more had no experience running 16v16 battles with tanks and 5 letter maps, etc.
weRideNDie2getha since 2010
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4449
|
Posted - 2014.01.18 22:24:00 -
[32] - Quote
Soraya Xel wrote:JL3Eleven wrote:I believe increasing the player count from 16v16 to 32v32 would increase participation and help other corps become more competitve by drawing from their size. Not even close. It'd drastically reduce the number of corps who had the numbers to participate. Your best hope there, would be by excluding even more corps from the game, that some might merge up. But then all the vet corps merge together into one, and the newbie corps all merge into one and we still have the same problem.
Hmm good point size may not work.
How about 8v8 corps have their own planet/ districts with limited space to encourage these small corps to make connections and eventually build a large enough force to move into molden heath.
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2287
|
Posted - 2014.01.18 22:25:00 -
[33] - Quote
HowDidThatTaste wrote:I understand why corp lock their districts its to survive however it shouldn't be profitable.
The problem with your idea is if corps do get free districts and never use them because they lock them profitably we still haven't gotten any where.
Then it also becomes extremely hard to police as any corp who has tried can tell you. Can't kick em out if they are permalocked.
If new corps want to get their foot in the door they should try and negotiate their way in. Who decides which corps can fight who?
I want a fix too I just don't think this is the one.
But having multiple fights simultaneously to take a district will certainly increase the need for more players in corps and giving more players playing time.
district locking is not the reason why more corps aren't in pc. I understand it's AE's biggest issue with PC because they want to wipe a lot of corps off the map. But it really isn't the biggest hinder.
If district locking is fixed...how does that help pc become more active?? what will happen is AE will attack those not locking their districts and then what? Even if you guys decide to hand it to a lower tiered corp.....vet corps will just attack them and take it from them anyway just to get back into pc.
The threat from stronger vet corps has to be eliminated and allow for smaller, newer, lower skilled corps to get in to pc
weRideNDie2getha since 2010
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
834
|
Posted - 2014.01.18 22:26:00 -
[34] - Quote
HowDidThatTaste wrote:
I want a fix too I just don't think this is the one.
The real fix is gutting PC and making a sincere effort to rework the mechanics from CCP's end. That and reworking Skrmish 2.0 as a game mode. Skirm 2.0 is just...it's not quite there. It has some good elements, but in general it's mostly devoid of tactical depth. That and its low player count (something that isn't going to budge for the foreseeable future due to tech, unfortunately) combine with the PC mechanics we have today into the 16-to-own-it-all dynamic we see today.
ROFL PC Coordinator
Fix framerate by 1.8
Pony
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ReGnYuM
Escrow Removal and Acquisition
1903
|
Posted - 2014.01.18 22:35:00 -
[35] - Quote
Too many crybabies in thread pls move to general.
If you're in MH for honor and competition then you're doing it wrong.
PC is for those seaking wealth
Official Imperfect Title: Supreme Leader of the Endless Sunset
I Slay, for thy Empress
Do you even PC... Brah
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2288
|
Posted - 2014.01.18 22:43:00 -
[36] - Quote
ReGnYuM wrote:Too many crybabies in thread pls move to general.
If you're in MH for honor and competition then you're doing it wrong.
PC is for those seaking wealth
ISK is definitely the reward. Think about how much you'd earn if there were a multitude of corps pc'ing daily.
weRideNDie2getha since 2010
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KenKaniff69
Fatal Absolution Covert Intervention
1914
|
Posted - 2014.01.18 22:56:00 -
[37] - Quote
What do you think about the classic chromosome corp battles returning, ydubbs? maybe in both 16v16 and 8v8
So about those vehicle locks...
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2289
|
Posted - 2014.01.18 23:02:00 -
[38] - Quote
KenKaniff69 wrote:What do you think about the classic chromosome corp battles returning, ydubbs? maybe in both 16v16 and 8v8
They should....no harm in them coming back.
weRideNDie2getha since 2010
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Mr Machine Guns
Nyain San Renegade Alliance
273
|
Posted - 2014.01.18 23:05:00 -
[39] - Quote
A coulpe of things they could do is open more district up, hopefully if they do t open more up we can set up an area for newer corps to go and put something in the game that you can do if isk you earn from district just hoarding it all into a wallet seems ridiculous, i don't know maybe a Cannon that can shot at eve support to help corps that don't have it, this idea might be good but to implemented now would be tough |
Long Evity
1131
|
Posted - 2014.01.18 23:06:00 -
[40] - Quote
Mr Machine Guns wrote:A coulpe of things they could do is open more district up, hopefully if they do t open more up we can set up an area for newer corps to go and put something in the game that you can do if isk you earn from district just hoarding it all into a wallet seems ridiculous, i don't know maybe a Cannon that can shot at eve support to help corps that don't have it, this idea might be good but to implemented now would be tough pü¿püìpü½µêæpÇàpü»Nyainpé¦pâ¦püîs¦ÅpüòpüÅTÜèpü¿s£¦sƒƒtñ+S+ÜpéÆsè¬püæpéïpüôpü¿péƵ£ƒs+àpüÖpéïpüôpü¿püîpüºpüìpü+püÖn+ƒ
I am not who you think I am, only but just a dream.
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demens grimwulff
Ancient Exiles. Renegade Alliance
124
|
Posted - 2014.01.18 23:12:00 -
[41] - Quote
Ydubbs, I have never talked to you in game or held a real conversation with you on the forum outside of persnickety comments back and forth, so I have no good founding for what to think about your post. I have always been vocal about wanting to help indie corps and voted to keep ANON's share low because I think gorging yourself on land is generally a bad thing, but I find a bit of humor in this coming from the CEO of a corp that was in EoN. and one that had held as much land as AE does now. You did not bring up this idea then and your very corp members act like what is going on is somehow different.
Now, I will give you the benefit of the doubt considering I feel your altruism is genuine, but what will happen when the next big push goes on? I think what EoN. and now Renegade have proven is that this game is inherently shallow... outside of broken, boring, and ultra repetitive game modes there is no true expansion. For such a grandiose and expansive game when it comes to weapons and suits and what not, there is little else to enjoy. Maybe PC should burn and be forgotten... |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2289
|
Posted - 2014.01.18 23:13:00 -
[42] - Quote
Long Evity wrote:Mr Machine Guns wrote:A coulpe of things they could do is open more district up, hopefully if they do t open more up we can set up an area for newer corps to go and put something in the game that you can do if isk you earn from district just hoarding it all into a wallet seems ridiculous, i don't know maybe a Cannon that can shot at eve support to help corps that don't have it, this idea might be good but to implemented now would be tough pü¿püìpü½µêæpÇàpü»Nyainpé¦pâ¦püîs¦ÅpüòpüÅTÜèpü¿s£¦sƒƒtñ+S+ÜpéÆsè¬püæpéïpüôpü¿péƵ£ƒs+àpüÖpéïpüôpü¿püîpüºpüìpü+püÖn+ƒ
He doesn't know what that means lol
weRideNDie2getha since 2010
|
Mr Machine Guns
Nyain San Renegade Alliance
273
|
Posted - 2014.01.18 23:14:00 -
[43] - Quote
Ydubbs81 RND wrote:Long Evity wrote:Mr Machine Guns wrote:A coulpe of things they could do is open more district up, hopefully if they do t open more up we can set up an area for newer corps to go and put something in the game that you can do if isk you earn from district just hoarding it all into a wallet seems ridiculous, i don't know maybe a Cannon that can shot at eve support to help corps that don't have it, this idea might be good but to implemented now would be tough pü¿püìpü½µêæpÇàpü»Nyainpé¦pâ¦püîs¦ÅpüòpüÅTÜèpü¿s£¦sƒƒtñ+S+ÜpéÆsè¬püæpéïpüôpü¿péƵ£ƒs+àpüÖpéïpüôpü¿püîpüºpüìpü+püÖn+ƒ He doesn't know what that means lol
Im not japanese i only know a few word like Hi, good morning/night and give me gold |
Long Evity
1131
|
Posted - 2014.01.18 23:16:00 -
[44] - Quote
I'm loving the whole, " But in the past... " In the past the game wasn't nearly as dull and broken. People cared enough to get up and scream and organize 500 men campaigns. Now? We have nothing. AE isn't in the shoes EoN used to be - EoN was the foundation for how alliances should evolve - not how to regress back too.
I am not who you think I am, only but just a dream.
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demens grimwulff
Ancient Exiles. Renegade Alliance
124
|
Posted - 2014.01.18 23:21:00 -
[45] - Quote
Long Evity wrote:I'm loving the whole, " But in the past... " In the past the game wasn't nearly as dull and broken. People cared enough to get up and scream and organize 500 men campaigns. Now? We have nothing. AE isn't in the shoes EoN used to be - EoN was the foundation for how alliances should evolve - not how to regress back too.
is this a symptom of a dying game, dying culture, or are both just sick and need to be resuscitated?
despite my love for this game, I can't but think that every minute spent on it is fruitless... and I know i am not the only one who feels that way.
Also, you left out how long no one gave a **** then about EoN holding land... |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2289
|
Posted - 2014.01.18 23:22:00 -
[46] - Quote
demens grimwulff wrote:Ydubbs, I have never talked to you in game or held a real conversation with you on the forum outside of persnickety comments back and forth, so I have no good founding for what to think about your post. I have always been vocal about wanting to help indie corps and voted to keep ANON's share low because I think gorging yourself on land is generally a bad thing, but I find a bit of humor in this coming from the CEO of a corp that was in EoN. and one that had held as much land as AE does now. You did not bring up this idea then and your very corp members act like what is going on is somehow different.
Now, I will give you the benefit of the doubt considering I feel your altruism is genuine, but what will happen when the next big push goes on? I think what EoN. and now Renegade have proven is that this game is inherently shallow... outside of broken, boring, and ultra repetitive game modes there is no true expansion. For such a grandiose and expansive game when it comes to weapons and suits and what not, there is little else to enjoy. Maybe PC should burn and be forgotten...
Since you haven't had a conversation with me or know the history of Ahrendee and our intentions and what we are about....I can understand why you find humor in it.
Thing is...we never really wanted as many districts as we had when we were in EoN. We had 6 districts going into EoN and we didn't really want anymore. But they were given them away so we took them. We ended up having battles and taking the rest. If this idea was proposed when we had 28 districts and the community was down for it.....we would have been too. Because again, we wouldn't be given up all of our districts. We would keep a planet and just merc out the rest. Having too many districts isn't all that its cracked up to be unless you have 30 or so players active at random. ISK generation is cool though.
Again....if we did this and a low tiered alliance or corp got too big, then the merc corps would just take them down.
And also, if AE, NS, FA, STB or whoever else that has districts don't want to do this...then it is what it is. I'm not going to belittle or think negative of a corp that doesn't want to do this. I'm just proposing an idea because a lot of people are tired of playing the same people every single day and I think that it's a travesty that there are so many corps not in pc.
weRideNDie2getha since 2010
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demens grimwulff
Ancient Exiles. Renegade Alliance
124
|
Posted - 2014.01.18 23:26:00 -
[47] - Quote
Ydubbs81 RND wrote:demens grimwulff wrote:Ydubbs, I have never talked to you in game or held a real conversation with you on the forum outside of persnickety comments back and forth, so I have no good founding for what to think about your post. I have always been vocal about wanting to help indie corps and voted to keep ANON's share low because I think gorging yourself on land is generally a bad thing, but I find a bit of humor in this coming from the CEO of a corp that was in EoN. and one that had held as much land as AE does now. You did not bring up this idea then and your very corp members act like what is going on is somehow different.
Now, I will give you the benefit of the doubt considering I feel your altruism is genuine, but what will happen when the next big push goes on? I think what EoN. and now Renegade have proven is that this game is inherently shallow... outside of broken, boring, and ultra repetitive game modes there is no true expansion. For such a grandiose and expansive game when it comes to weapons and suits and what not, there is little else to enjoy. Maybe PC should burn and be forgotten... Since you haven't had a conversation with me or know the history of Ahrendee and our intentions and what we are about....I can understand why you find humor in it. Thing is...we never really wanted as many districts as we had when we were in EoN. We had 6 districts going into EoN and we didn't really want anymore. But they were given them away so we took them. We ended up having battles and taking the rest. If this idea was proposed when we had 28 districts and the community was down for it.....we would have been too. Because again, we wouldn't be given up all of our districts. We would keep a planet and just merc out the rest. Having too many districts isn't all that its cracked up to be unless you have 30 or so players active at random. ISK generation is cool though. Again....if we did this and a low tiered alliance or corp got too big, then the merc corps would just take them down. And also, if AE, NS, FA, STB or whoever else that has districts don't want to do this...then it is what it is. I'm not going to belittle or think negative of a corp that doesn't want to do this. I'm just proposing an idea because a lot of people are tired of playing the same people every single day and I think that it's a travesty that there are so many corps not in pc.
Sorry for the long, nested quotes... On my cell phone. I can appreciate that sentiment and I feel the same way as you. I am not one for PC on a large scale, but it is what it is. I just wish isk wasn't the benefit, as no one cares about that, really. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2290
|
Posted - 2014.01.18 23:35:00 -
[48] - Quote
demens grimwulff wrote:Ydubbs81 RND wrote:demens grimwulff wrote:Ydubbs, I have never talked to you in game or held a real conversation with you on the forum outside of persnickety comments back and forth, so I have no good founding for what to think about your post. I have always been vocal about wanting to help indie corps and voted to keep ANON's share low because I think gorging yourself on land is generally a bad thing, but I find a bit of humor in this coming from the CEO of a corp that was in EoN. and one that had held as much land as AE does now. You did not bring up this idea then and your very corp members act like what is going on is somehow different.
Now, I will give you the benefit of the doubt considering I feel your altruism is genuine, but what will happen when the next big push goes on? I think what EoN. and now Renegade have proven is that this game is inherently shallow... outside of broken, boring, and ultra repetitive game modes there is no true expansion. For such a grandiose and expansive game when it comes to weapons and suits and what not, there is little else to enjoy. Maybe PC should burn and be forgotten... Since you haven't had a conversation with me or know the history of Ahrendee and our intentions and what we are about....I can understand why you find humor in it. Thing is...we never really wanted as many districts as we had when we were in EoN. We had 6 districts going into EoN and we didn't really want anymore. But they were given them away so we took them. We ended up having battles and taking the rest. If this idea was proposed when we had 28 districts and the community was down for it.....we would have been too. Because again, we wouldn't be given up all of our districts. We would keep a planet and just merc out the rest. Having too many districts isn't all that its cracked up to be unless you have 30 or so players active at random. ISK generation is cool though. Again....if we did this and a low tiered alliance or corp got too big, then the merc corps would just take them down. And also, if AE, NS, FA, STB or whoever else that has districts don't want to do this...then it is what it is. I'm not going to belittle or think negative of a corp that doesn't want to do this. I'm just proposing an idea because a lot of people are tired of playing the same people every single day and I think that it's a travesty that there are so many corps not in pc. Sorry for the long, nested quotes... On my cell phone. I can appreciate that sentiment and I feel the same way as you. I am not one for PC on a large scale, but it is what it is. I just wish isk wasn't the benefit, as no one cares about that, really.
especially all of the vet corps.....we are all mostly paid.....which is another reason why this should happen.
weRideNDie2getha since 2010
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kiarbanor
S.e.V.e.N. General Tso's Alliance
285
|
Posted - 2014.01.18 23:35:00 -
[49] - Quote
I've been semi vocal on the fact PC is completely broken. In a video game, you should never allow one group or alliance to dominate. It's just bad for a video game. Players lose interest, and then the game suffers.
Corp contracts were fun, and I wish they came back.
If you want to help PC quickly, I think you need to come up with smaller ideas that are built on competition and fun. For instance, one of the large corps can set aside a planet. Then everyone interested in trying to conquer that planet signs up with a small entry fee. But in order to create competition and fun, you split the corps up into four tiers. You have A, B, C, and D corps. Every team has to be made up of players from each tier.
So, in four squads of four, one squad is all A corp players; one B, C, and D. Se\7eN, most likely a D tier corp, could be on a team with a four-man squad of AE, for instance.
Winning team takes the pot. Best thing is that you can rinse and repeat this process by mixing up the corps again.
Just one idea, but something fun that will generate interest. I think something everyone needs to realize is that the players control PC. Some will say that's a bad thing, but it can be turned into a huge positive. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2290
|
Posted - 2014.01.18 23:38:00 -
[50] - Quote
kiarbanor wrote:I've been semi vocal on the fact PC is completely broken. In a video game, you should never allow one group or alliance to dominate. It's just bad for a video game. Players lose interest, and then the game suffers.
Corp contracts were fun, and I wish they came back.
If you want to help PC quickly, I think you need to come up with smaller ideas that are built on competition and fun. For instance, one of the large corps can set aside a planet. Then everyone interested in trying to conquer that planet signs up with a small entry fee. But in order to create competition and fun, you split the corps up into four tiers. You have A, B, C, and D corps. Every team has to be made up of players from each tier.
So, in four squads of four, one squad is all A corp players; one B, C, and D. Se\7eN, most likely a D tier corp, could be on a team with a four-man squad of AE, for instance.
Winning team takes the pot. Best thing is that you can rinse and repeat this process by mixing up the corps again.
Just one idea, but something fun that will generate interest. I think something everyone needs to realize is that the players control PC. Some will say that's a bad thing, but it can be turned into a huge positive.
we don't have to be so creative.....a very simple solution would suffice. Eliminate the threat of skilled corps attacking districts and just mercing out. No corp will ever become what EoN or what RA is because the better corps will all be merc corps. Back in the early pc days, there were so many corps here...this wasn't a problem.
weRideNDie2getha since 2010
|
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kiarbanor
S.e.V.e.N. General Tso's Alliance
285
|
Posted - 2014.01.18 23:46:00 -
[51] - Quote
Ydubbs81 RND wrote:kiarbanor wrote:I've been semi vocal on the fact PC is completely broken. In a video game, you should never allow one group or alliance to dominate. It's just bad for a video game. Players lose interest, and then the game suffers.
Corp contracts were fun, and I wish they came back.
If you want to help PC quickly, I think you need to come up with smaller ideas that are built on competition and fun. For instance, one of the large corps can set aside a planet. Then everyone interested in trying to conquer that planet signs up with a small entry fee. But in order to create competition and fun, you split the corps up into four tiers. You have A, B, C, and D corps. Every team has to be made up of players from each tier.
So, in four squads of four, one squad is all A corp players; one B, C, and D. Se\7eN, most likely a D tier corp, could be on a team with a four-man squad of AE, for instance.
Winning team takes the pot. Best thing is that you can rinse and repeat this process by mixing up the corps again.
Just one idea, but something fun that will generate interest. I think something everyone needs to realize is that the players control PC. Some will say that's a bad thing, but it can be turned into a huge positive. we don't have to be so creative.....a very simple solution would suffice. Eliminate the threat of skilled corps attacking districts and just mercing out. No corp will ever become what EoN or what RA is because the better corps will all be merc corps. Back in the early pc days, there were so many corps here...this wasn't a problem.
I appreciate your optimism, but I just don't see that big of an idea happening. All you're doing is perpetuating the main issues in this game. Even if the big corps only merc, they will be the only ones playing this game. For the majority, that is all that happens now. AE will be hired to play Fatal Absolution again, and again, and again. You have to think of a better way to get everyone involved and competing.
Plus, we need a way more people learn how to compete so they can go off and actually play PC. |
TechMechMeds
Swamp Tempo
2207
|
Posted - 2014.01.18 23:54:00 -
[52] - Quote
I think its a good idea, its just a shame the vet corps don't seem to make full use of what they have, theres a lot that relish the idea of becoming that powerful as to be able to fight regularly and fight people on their level, I think a lot of top corps don't realise what they've got and if they chilled a bit and had more fun with the game, there'd be less stagnation. Its my opinion that if all you want to do is farm isk, a worthless game currency, by passive farming then pc is wasted on them and makes it sht for everyone. That's just my opinion though.
As for the lag well your generalisation is wrong mate, a good example is swamp, we are now mind numbingly grinding shtty pubs with a raised corp tax rate to get in now that theres been a lag fix, some lag is acceptable but not what it used to be. The actual game mode mechanics mixed with lag didn't warrant the effort.
We have even created a temporary corp instead of waiting for our CEO to get back from RL issues and joined a very decent alliance. We don't care about losing, dying or whatever, we just want to play in the game mode where not only our team knows what they are doing but so do the enemy.
To put this into perspective, our first attack was against red star, we could have picked any other easier corp to fight, admittedly I chucked my corp mates who were all less than 4 months old save for two straight in the deep end, we got fking ruined hahaha, but it was fun and as I was fresh to being in charge that much, I/we learned a lot. I have to say it was impressive, we did manage to hold one objective for a good while but inevitably lost.
We then thought (swamp is very democratic) we'd choose an easier target, my guys need some glory as well right? So we attacked risings suns, we won the first match, there was minimal lag. The re up saw massive lag, rubber banding and two players getting booted, we lost. Around 50 players from both our training corp and swamp combined quit dust.
People really need to understand that a lot of that kind of broken rubbish isn't acceptable to many gamers, especially with the amount of time and effort dust takes and I can assure you, I'd have quit guaranteed if I'd not been here since beta.
I'd just like to say to any rising suns guys that were in that first match, that was an ace game, pure gun game and no bs, it was very close as well.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
BLUNT SMKR
Ahrendee Mercenaries EoN.
5
|
Posted - 2014.01.18 23:55:00 -
[53] - Quote
oh i got n idea since the only insentive to hold lots of districts is cause of the isk. how about they take away the isk generation from holding districts n raise the isk amount a merc earns for particapating in a PC matchs. n also give the winning corp a good chunk of isk. so basically the only way a corp to earn isk is to fight. making it so corps dont need to hold lots of districts just enough to launch attacks n stuff.
also the idea of having 16v16 n 8v8 districts is a good idea cause it lets smaller corps get involved in pc n also gives vet corps a new way to test there skills in smaller battles. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2290
|
Posted - 2014.01.18 23:58:00 -
[54] - Quote
kiarbanor wrote:Ydubbs81 RND wrote:kiarbanor wrote:I've been semi vocal on the fact PC is completely broken. In a video game, you should never allow one group or alliance to dominate. It's just bad for a video game. Players lose interest, and then the game suffers.
Corp contracts were fun, and I wish they came back.
If you want to help PC quickly, I think you need to come up with smaller ideas that are built on competition and fun. For instance, one of the large corps can set aside a planet. Then everyone interested in trying to conquer that planet signs up with a small entry fee. But in order to create competition and fun, you split the corps up into four tiers. You have A, B, C, and D corps. Every team has to be made up of players from each tier.
So, in four squads of four, one squad is all A corp players; one B, C, and D. Se\7eN, most likely a D tier corp, could be on a team with a four-man squad of AE, for instance.
Winning team takes the pot. Best thing is that you can rinse and repeat this process by mixing up the corps again.
Just one idea, but something fun that will generate interest. I think something everyone needs to realize is that the players control PC. Some will say that's a bad thing, but it can be turned into a huge positive. we don't have to be so creative.....a very simple solution would suffice. Eliminate the threat of skilled corps attacking districts and just mercing out. No corp will ever become what EoN or what RA is because the better corps will all be merc corps. Back in the early pc days, there were so many corps here...this wasn't a problem. I appreciate your optimism, but I just don't see that big of an idea happening. All you're doing is perpetuating the main issues in this game. Even if the big corps only merc, they will be the only ones playing this game. For the majority, that is all that happens now. AE will be hired to play Fatal Absolution again, and again, and again. You have to think of a better way to get everyone involved and competing. Plus, we need a way more people learn how to compete so they can go off and actually play PC.
Corps will only merc out if they need to. And this is the thing...it wouldn't be just AE vs FA. It could be AE vs AE, FA vs FA, RND vs AE, TRE vs TP or whatever. Or, it would be Top Men vs TSO. If there are a multitude of corps involved, then I believe the merc game will be in full swing. Because there are corps that can't field a full 16 but could be supplemented with merc players. Maybe you have stacked timers...I mean, I could go on.
weRideNDie2getha since 2010
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TechMechMeds
Swamp Tempo
2207
|
Posted - 2014.01.19 00:00:00 -
[55] - Quote
I forgot to put though that granted there will be corps too scared to compete but a large majority have certain standards when it comes to time invested vs satisfaction. A game mode that's laggy, kicks your team mates and can be exploited is simply unacceptable but the lag fix is good enough for swamp.
We might just organised matches and do crazy themed ones. Granted if our alliance wants war we'll eat that sht sandwich with them
o7
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
LittleCuteBunny
251
|
Posted - 2014.01.19 00:01:00 -
[56] - Quote
Giving indie corps a free pass to MC is not the solution... I rather see them training before they enter MH scene, instead giving them free districts just for them to lose them in a few hours or days.
The old corporate contract system needs to be put into place as an alternative which may serve merely as training, betting, indie tournaments, just like the 8vs8 system helped ppl get ready for PC last year.
@Spiritual Retreat
|
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2292
|
Posted - 2014.01.19 00:04:00 -
[57] - Quote
TechMechMeds wrote:I forgot to put though that granted there will be corps too scared to compete but a large majority have certain standards when it comes to time invested vs satisfaction. A game mode that's laggy, kicks your team mates and can be exploited is simply unacceptable but the lag fix is good enough for swamp. We might just organised matches and do crazy themed ones. Granted if our alliance wants war we'll eat that sht sandwich with them o7
I don't believe corps that can compete....don't because of lag or D/Cs. I mean, you can be d/c'ed out of a pub match or FW. Exploits are done in pub matches and FW just as bad as pc. Yet, here we all are.....if dudes can deal with it for a pub match, then they would deal with it in pc where you can actually benefit with ISK.
weRideNDie2getha since 2010
|
TechMechMeds
Swamp Tempo
2207
|
Posted - 2014.01.19 00:05:00 -
[58] - Quote
Ydubbs81 RND wrote:TechMechMeds wrote:I forgot to put though that granted there will be corps too scared to compete but a large majority have certain standards when it comes to time invested vs satisfaction. A game mode that's laggy, kicks your team mates and can be exploited is simply unacceptable but the lag fix is good enough for swamp. We might just organised matches and do crazy themed ones. Granted if our alliance wants war we'll eat that sht sandwich with them o7 I don't believe corps that can compete....don't because of lag or D/Cs. I mean, you can be d/c'ed out of a pub match or FW. Exploits are done in pub matches and FW just as bad as pc. Yet, here we all are.....if dudes can deal with it for a pub match, then they would deal with it in pc where you can actually benefit with ISK.
You are entitled to your own opinions.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2292
|
Posted - 2014.01.19 00:06:00 -
[59] - Quote
LittleCuteBunny wrote:Giving indie corps a free pass to MC is not the solution... I rather see them training before they enter MH scene, instead giving them free districts just for them to lose them in a few hours or days.
The old corporate contract system needs to be put into place as an alternative which may serve merely as training, betting, indie tournaments, just like the 8vs8 system helped ppl get ready for PC last year.
They would lose them to other weaker corps...that's the premise. Other sort of corps that they can come back and reattack...other corps that they have a chance of winning. Corps don't pc because who are they going to attack? I remember being attacked by unknown corps looking to break into PC but they just got smoked. If it were a corp on their level, then they may have tried again if they were close to winning. Or, maybe they would've won...or maybe they could hire a few mercs and get an edge.
weRideNDie2getha since 2010
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TechMechMeds
Swamp Tempo
2207
|
Posted - 2014.01.19 00:07:00 -
[60] - Quote
Corp battles coming back would be ace, I preferred them over pc anyway. If they get implemented again, it'd be sweet to pick 6v6, 8v8 or 16v16.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
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kiarbanor
S.e.V.e.N. General Tso's Alliance
287
|
Posted - 2014.01.19 00:10:00 -
[61] - Quote
TechMechMeds wrote:Corp battles coming back would be ace, I preferred them over pc anyway. If they get implemented again, it'd be sweet to pick 6v6, 8v8 or 16v16.
Yes! |
TechMechMeds
Swamp Tempo
2209
|
Posted - 2014.01.19 00:12:00 -
[62] - Quote
kiarbanor wrote:TechMechMeds wrote:Corp battles coming back would be ace, I preferred them over pc anyway. If they get implemented again, it'd be sweet to pick 6v6, 8v8 or 16v16. Yes!
Mate theres a corp called 'the cave of caerbannogg' might not be the right spelling though lol.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2294
|
Posted - 2014.01.19 00:37:00 -
[63] - Quote
TechMechMeds wrote:Corp battles coming back would be ace, I preferred them over pc anyway. If they get implemented again, it'd be sweet to pick 6v6, 8v8 or 16v16.
Only thing is....I remember having contracts out and noone picking them up. Or, all of the noshow matches.
weRideNDie2getha since 2010
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kiarbanor
S.e.V.e.N. General Tso's Alliance
287
|
Posted - 2014.01.19 00:43:00 -
[64] - Quote
Ydubbs81 RND wrote:TechMechMeds wrote:Corp battles coming back would be ace, I preferred them over pc anyway. If they get implemented again, it'd be sweet to pick 6v6, 8v8 or 16v16. Only thing is....I remember having contracts out and noone picking them up. Or, all of the noshow matches.
We always had ours picked up. Probably because it was easy money for someone.
Tech, you gotta be crappin' me. Love it! |
Kingseeker Kobra
Expert Intervention Caldari State
127
|
Posted - 2014.01.19 00:45:00 -
[65] - Quote
Do you really think AE glitchers and land hoarding japs will give up anything? Hahahahahah
Ariana glitches 31 free kills and loses anyways, LMFAO @ AE GARBAGE
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TechMechMeds
Swamp Tempo
2210
|
Posted - 2014.01.19 01:33:00 -
[66] - Quote
Ydubbs81 RND wrote:TechMechMeds wrote:Corp battles coming back would be ace, I preferred them over pc anyway. If they get implemented again, it'd be sweet to pick 6v6, 8v8 or 16v16. Only thing is....I remember having contracts out and noone picking them up. Or, all of the noshow matches.
:(
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
Killar-12
The Corporate Raiders Top Men.
2027
|
Posted - 2014.01.19 01:36:00 -
[67] - Quote
Mr Machine Guns wrote:Ydubbs81 RND wrote:Long Evity wrote:Mr Machine Guns wrote:A coulpe of things they could do is open more district up, hopefully if they do t open more up we can set up an area for newer corps to go and put something in the game that you can do if isk you earn from district just hoarding it all into a wallet seems ridiculous, i don't know maybe a Cannon that can shot at eve support to help corps that don't have it, this idea might be good but to implemented now would be tough pü¿püìpü½µêæpÇàpü»Nyainpé¦pâ¦püîs¦ÅpüòpüÅTÜèpü¿s£¦sƒƒtñ+S+ÜpéÆsè¬püæpéïpüôpü¿péƵ£ƒs+àpüÖpéïpüôpü¿püîpüºpüìpü+püÖn+ƒ He doesn't know what that means lol Im not japanese i only know a few word like Hi, good morning/night and give me gold Give me gold lol I like that
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Killar-12
The Corporate Raiders Top Men.
2027
|
Posted - 2014.01.19 01:39:00 -
[68] - Quote
I think CCP's too afraid CB's would kill interest in PC. it's the only reason I can think of...
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Morathi III
Policeman of the Federation
90
|
Posted - 2014.01.19 02:18:00 -
[69] - Quote
Maybe if we get a system like : 8 mercs are obligated to be from the corp, 4 other alliance ringers and the last 4 spot for true mercs can be a good incentive + the fact of stop locking district |
TechMechMeds
Swamp Tempo
2214
|
Posted - 2014.01.19 02:18:00 -
[70] - Quote
kiarbanor wrote:Ydubbs81 RND wrote:TechMechMeds wrote:Corp battles coming back would be ace, I preferred them over pc anyway. If they get implemented again, it'd be sweet to pick 6v6, 8v8 or 16v16. Only thing is....I remember having contracts out and noone picking them up. Or, all of the noshow matches. We always had ours picked up. Probably because it was easy money for someone. Tech, you gotta be crappin' me. Love it!
Check all time corp k/d ratio on leaderboards, its in the top 100 as well or near there lol.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
|
Morathi III
Policeman of the Federation
90
|
Posted - 2014.01.19 02:24:00 -
[71] - Quote
Killar-12 wrote:I think CCP's too afraid CB's would kill interest in PC. it's the only reason I can think of... The interest in PC is already dead if you see are many ppl are involved in |
Killar-12
The Corporate Raiders Top Men.
2029
|
Posted - 2014.01.19 02:27:00 -
[72] - Quote
Morathi III wrote:Killar-12 wrote:I think CCP's too afraid CB's would kill interest in PC. it's the only reason I can think of... The interest in PC is already dead if you see are many ppl are involved in How late is it where you are?
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
|
Morathi III
Policeman of the Federation
91
|
Posted - 2014.01.19 03:30:00 -
[73] - Quote
Killar-12 wrote:Morathi III wrote:Killar-12 wrote:I think CCP's too afraid CB's would kill interest in PC. it's the only reason I can think of... The interest in PC is already dead if you see are many ppl are involved in How late is it where you are? I think ppl can have interest if something change of course, the more important things is to raise th+¬ number of player to play th+¬ game at first, PVE and CB are two other stuff that can help new player and player who want to have organised battle to start at a less comp+¬titive level, will help to lean for them and dont gettin totally stomp in this 2 situation, w+¬ will get more new player that want to stay in th+¬ game, in th+¬ long run PC will get +á benefit of this |
Spartacus Dust
The-Legionnaires The CORVOS
43
|
Posted - 2014.01.19 04:32:00 -
[74] - Quote
First PC 2.0
http://www.youtube.com/watch?v=k7JhZ21YclQ 25 minutes into it, they talk about PC 2.0 If they expand beyond Molden Heath and make Clones transported by EVE players, this will change a lot of the dynamics in the game. This is what the majority of smaller corps with big EVE backings are hoping for that I've spoken too. Which is good, because it creates a larger community, both for Dust and EVE and focuses on linking the two games together, rather than isolating them.
Aside from this. CCP could introduce penalties to locking districts :/ Or the above mentioned ideas like introducing PVE or doing FW for the time being is another idea.
I personally think the problem is Molden Heath is too small and some of the mechanics for PC could use improvement too.
As for the movement to tell Renegade they are bullies or plead them to give up districts, you might as well hang out in your merc quarters and start chanting: "We, are, the 99 Percent!"
That being said. E-Honor does not exist in this cruel universe, if you are expecting people to abide by some sort of community code for the interest of the game rather than their own greed, I wouldn't count on it. People violate your "rules" for planet fight club all the time. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2295
|
Posted - 2014.01.19 05:52:00 -
[75] - Quote
Spartacus Dust wrote:First PC 2.0
Or the above mentioned ideas like introducing PVE or doing FW for the time being is another idea.
I personally think the problem is Molden Heath is too small and some of the mechanics for PC could use improvement too.
As for the movement to tell Renegade they are bullies or plead them to give up districts, you might as well hang out in your merc quarters and start chanting: "We, are, the 99 Percent!"
.
I've said my piece.....it personally doesn't matter to me. As long as I have activity, I can reenter pc somehow. Whether corps decide to do this or not doesn't really affect me. I just feel that this is the best way to get more activity from the many corps not in pc.
I used to feel that opening up more land for dust will help but it won't....the strong or vet corps will just grab onto those even more and lower tiered corps will be afraid to attack. Even if they aren't afraid to attack, they will not be able to hold it as long as vet corps have an interest in districts.
And as long as battles are still won on the ground...fps style....stronger corps (dust side) will continue to beat weaker corps and there will be nothing they can do it. And it won't matter how much eve support they have or how many cheesy weapons CCP decides to come up with. Because better players will use the cheesy weapons better and they will secure Eve backing somehow, someway. Only way a weaker corp will be able to get into pc will be to ally with a top corp and not on their own merit.
weRideNDie2getha since 2010
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Soraya Xel
The Corporate Raiders Top Men.
1157
|
Posted - 2014.01.19 05:55:00 -
[76] - Quote
BLUNT SMKR wrote:oh i got n idea since the only insentive to hold lots of districts is cause of the isk. how about they take away the isk generation from holding districts n raise the isk amount a merc earns for particapating in a PC matchs. n also give the winning corp a good chunk of isk. so basically the only way a corp to earn isk is to fight. making it so corps dont need to hold lots of districts just enough to launch attacks n stuff.
also the idea of having 16v16 n 8v8 districts is a good idea cause it lets smaller corps get involved in pc n also gives vet corps a new way to test there skills in smaller battles.
Inevitably, I think this is what is needed. I think more and more, things DUST did as a cheap stopgap will be replaced more or less by the way EVE works. (I guess DUST devs are learning they should listen to what EVE does, because EVE figured these things out long ago.) Space in EVE doesn't generate ISK, what you do in space generates ISK. (Except for moongoo, but I think that's getting phased out. And you can't run an alliance off moongoo alone anymore.)
I'd like to be your CPM1 candidate
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2296
|
Posted - 2014.01.19 06:22:00 -
[77] - Quote
Soraya Xel wrote:BLUNT SMKR wrote:oh i got n idea since the only insentive to hold lots of districts is cause of the isk. how about they take away the isk generation from holding districts n raise the isk amount a merc earns for particapating in a PC matchs. n also give the winning corp a good chunk of isk. so basically the only way a corp to earn isk is to fight. making it so corps dont need to hold lots of districts just enough to launch attacks n stuff.
also the idea of having 16v16 n 8v8 districts is a good idea cause it lets smaller corps get involved in pc n also gives vet corps a new way to test there skills in smaller battles. Inevitably, I think this is what is needed. I think more and more, things DUST did as a cheap stopgap will be replaced more or less by the way EVE works. (I guess DUST devs are learning they should listen to what EVE does, because EVE figured these things out long ago.) Space in EVE doesn't generate ISK, what you do in space generates ISK. (Except for moongoo, but I think that's getting phased out. And you can't run an alliance off moongoo alone anymore.)
listening to what "eve does" would have pushed more fps players away from dust. Passive ISK isn't a gamebreaking aspect to why there isn't more corps in pc.
weRideNDie2getha since 2010
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ANON Cerberus
Tiny Toons
59
|
Posted - 2014.01.19 06:23:00 -
[78] - Quote
I dont know if this has been mentioned before, or precisely how it could be implemented in DUST but why not have a system in place like there is in EVE?
Specifically - the more land you own the more expensive it becomes. So for instance, your first few districts make profit at say 100% rate, a few more and logistics fees come in and what ever else, gain an entire planet and you start to have to cover costs.
Like I said exact figures would need to be decided, but it seems silly to me that one corp could theoretically control all of Molden Heath and not have to worry one scratch about maintenance and upkeep costs.
If a system was put in place where after you own a certain number of districts as a corp, owning more would start to COST you instead of generate profit then would this not allow other smaller corps into the frey?
I am not even sure if this would fix PC and its various issues but its an idea I have had? Thoughts? |
Spartacus Dust
The-Legionnaires The CORVOS
43
|
Posted - 2014.01.19 06:26:00 -
[79] - Quote
Ydubbs81 RND wrote:
I''ve said my piece.....it personally doesn't matter to me. As long as I have activity, I can reenter pc somehow. Whether corps decide to do this or not doesn't really affect me. I just feel that this is the best way to get more activity from the many corps not in pc.
I used to feel that opening up more land for dust will help but it won't....the strong or vet corps will just grab onto those even more and lower tiered corps will be afraid to attack. Even if they aren't afraid to attack, they will not be able to hold it as long as vet corps have an interest in districts.
And as long as battles are still won on the ground...fps style....stronger corps (dust side) will continue to beat weaker corps and there will be nothing they can do it. And it won't matter how much eve support they have or how many cheesy weapons CCP decides to come up with. Because better players will use the cheesy weapons better and they will secure Eve backing somehow, someway. Only way a weaker corp will be able to get into pc will be to ally with a top corp and not on their own merit.
You're actually incorrect.
If the dev's stick to what they said, "that clones will be transported by EVE players." It won't matter how good the guys are on the ground if their transportation gets blown up. In this case, successful "Linked" Corps, will have a shot to grab districts.
Going forward with that, for example, if PD wanted to attack me from Molden Heath, and I was in Gallente lowsec for example. They would have to transport troops from Molden Heath too Gallente Lowsec. (which would be a rather risky journey.) Pirates, wardec's and more could prevent them from ever reaching their destination. Not to mention there would be a home system advantage, local allies in the area, paying pirates to kill your **** before they can arrive to the district, so much is possible. The home team would have ships stocked up in station, able to provide orbitals and kill orbital fleets at the drop of a hat.
There are also other factors you are overlooking, diplomacy, metagaming, etc... DDB is almost all X-SVER, they could essentially topple AE and Nyain from the inside. |
Soraya Xel
The Corporate Raiders Top Men.
1159
|
Posted - 2014.01.19 06:39:00 -
[80] - Quote
ANON Cerberus wrote:I dont know if this has been mentioned before, or precisely how it could be implemented in DUST but why not have a system in place like there is in EVE? Specifically - the more land you own the more expensive it becomes. So for instance, your first few districts make profit at say 100% rate, a few more and logistics fees come in and what ever else, gain an entire planet and you start to have to cover costs.
As I mentioned, eventually people will figure out EVE has been around 10 years because it's pretty well designed, overall.
Ydubbs81 RND wrote:listening to what "eve does" would have pushed more fps players away from dust. Passive ISK isn't a gamebreaking aspect to why there isn't more corps in pc.
Incorrect. Passive ISK is why it's worthwhile to try and "take over" all of space. Because there's no downside. If you want corps to leave room for other corps, passive ISK has to go.
I'd like to be your CPM1 candidate
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Spartacus Dust
The-Legionnaires The CORVOS
48
|
Posted - 2014.01.19 07:23:00 -
[81] - Quote
Soraya Xel wrote:ANON Cerberus wrote:I dont know if this has been mentioned before, or precisely how it could be implemented in DUST but why not have a system in place like there is in EVE? Specifically - the more land you own the more expensive it becomes. So for instance, your first few districts make profit at say 100% rate, a few more and logistics fees come in and what ever else, gain an entire planet and you start to have to cover costs. As I mentioned, eventually people will figure out EVE has been around 10 years because it's pretty well designed, overall. Ydubbs81 RND wrote:listening to what "eve does" would have pushed more fps players away from dust. Passive ISK isn't a gamebreaking aspect to why there isn't more corps in pc. Incorrect. Passive ISK is why it's worthwhile to try and "take over" all of space. Because there's no downside. If you want corps to leave room for other corps, passive ISK has to go.
Agreed. Passive income is a horrible thing.
There are a lot of things that EVE and PVE could do to change the way things currently go.
For example, I opted for a shuttle launch, where an eve pilot would fly to a planet launch a shuttle, and a limited amount of mercs would be able to attack a district with no respawns (unless they captured a CRU) without having to wait for timers. This would connect the two games more accomplishing CCP's goal of creating a link, and it would also make it harder for monopoly holders to defend their districts.
Candidate for CPM1, ONE UNIVERSE//ONE WAR
|
Confligration
Death Firm. Canis Eliminatus Operatives
14
|
Posted - 2014.01.19 08:18:00 -
[82] - Quote
One simple way to help fix PC is by limiting the amount of districts a corp can have at any given time. And furthermore how many of those districts may be locked at any given time.
"Cry 'havoc!' Kings; back to the stained field..."
"Vehicles Guy"
Victor Squad Leader
|
Spartacus Dust
The-Legionnaires The CORVOS
48
|
Posted - 2014.01.19 09:05:00 -
[83] - Quote
Confligration wrote:One simple way to help fix PC is by limiting the amount of districts a corp can have at any given time. And furthermore how many of those districts may be locked at any given time.
No. Such a restriction doesn't exist in EVE, because it's lame, if you are capable of doing something, you do it, SANDBOX is what we are creating.
Implementing fee's and logistics to keep the district running is a better idea.
Candidate for CPM1, ONE UNIVERSE//ONE WAR
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2216
|
Posted - 2014.01.19 09:07:00 -
[84] - Quote
Confligration wrote:One simple way to help fix PC is by limiting the amount of districts a corp can have at any given time. And furthermore how many of those districts may be locked at any given time.
Abandon the thread mate quick lol
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
Marad''er
Ancient Exiles. Renegade Alliance
416
|
Posted - 2014.01.19 09:12:00 -
[85] - Quote
How bout make attacks a que system?
Example:
Corps A, B, and C are in molden heath
Corp A has a district online. Corp B attack district, Corp C can also attack District of corp A but its battle on that district is put on hold after the battle with Corp B. lets say 2 day between attacks.
Only 1 corp can have 1 battle que.
This way no corp can have a perma lock on districts.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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NobIesse Oblige
Fatal Absolution Covert Intervention
48
|
Posted - 2014.01.19 09:24:00 -
[86] - Quote
Marad''er wrote:How bout make attacks a que system?
Example:
Corps A, B, and C are in molden heath
Corp A has a district online. Corp B attack district, Corp C can also attack District of corp A but its battle on that district is put on hold after the battle with Corp B. lets say 2 day between attacks.
Only 1 corp can have 1 battle que.
This way no corp can have a perma lock on districts.
so...2 alt corps needed....lol |
Marad''er
Ancient Exiles. Renegade Alliance
417
|
Posted - 2014.01.19 09:26:00 -
[87] - Quote
NobIesse Oblige wrote:Marad''er wrote:How bout make attacks a que system?
Example:
Corps A, B, and C are in molden heath
Corp A has a district online. Corp B attack district, Corp C can also attack District of corp A but its battle on that district is put on hold after the battle with Corp B. lets say 2 day between attacks.
Only 1 corp can have 1 battle que.
This way no corp can have a perma lock on districts. so...2 alt corps needed....lol Actually it'd take way more. Any number of corps can que for an attack. So it would be like... A **** ton of all corps to keep it perma locked
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
|
NobIesse Oblige
Fatal Absolution Covert Intervention
48
|
Posted - 2014.01.19 09:29:00 -
[88] - Quote
Marad''er wrote:NobIesse Oblige wrote:Marad''er wrote:How bout make attacks a que system?
Example:
Corps A, B, and C are in molden heath
Corp A has a district online. Corp B attack district, Corp C can also attack District of corp A but its battle on that district is put on hold after the battle with Corp B. lets say 2 day between attacks.
Only 1 corp can have 1 battle que.
This way no corp can have a perma lock on districts. so...2 alt corps needed....lol Actually it'd take way more. Any number of corps can que for an attack. So it would be like... A **** ton of all corps to keep it perma locked
People who really want to lock will lock for 3 month periods and then hire the best corp or ringers at that point to defend it once before locking it up for another 3? |
Marad''er
Ancient Exiles. Renegade Alliance
417
|
Posted - 2014.01.19 09:51:00 -
[89] - Quote
NobIesse Oblige wrote:Marad''er wrote:NobIesse Oblige wrote:Marad''er wrote:How bout make attacks a que system?
Example:
Corps A, B, and C are in molden heath
Corp A has a district online. Corp B attack district, Corp C can also attack District of corp A but its battle on that district is put on hold after the battle with Corp B. lets say 2 day between attacks.
Only 1 corp can have 1 battle que.
This way no corp can have a perma lock on districts. so...2 alt corps needed....lol Actually it'd take way more. Any number of corps can que for an attack. So it would be like... A **** ton of all corps to keep it perma locked People who really want to lock will lock for 3 month periods and then hire the best corp or ringers at that point to defend it once before locking it up for another 3? I feel the Mittani **** about denying your opponent coming in here. That would take too much money. The prices for a clone pack are 36 mill right?
That'd be like 45 clone packs assuming2 days interval. That's over a billion isk
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
|
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2297
|
Posted - 2014.01.19 09:55:00 -
[90] - Quote
Spartacus Dust wrote:Confligration wrote:One simple way to help fix PC is by limiting the amount of districts a corp can have at any given time. And furthermore how many of those districts may be locked at any given time. No. Such a restriction doesn't exist in EVE, because it's lame, if you are capable of doing something, you do it, SANDBOX is what we are creating. Implementing fee's and logistics to keep the district running is a better idea.
This is my problem right here.....just because Eve have or doesn't have something doesn't mean that Dust needs to follow in the same footsteps all of the time. If that's the case....Dust is a shooter, right? We can suggest the same things that other shooters have or don't have when suggestions are made. "Nope, MAG isn't like that, so Dust shouldn't be". .... " Yeah, BF has this, so Dust should have it as well"
weRideNDie2getha since 2010
|
|
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2297
|
Posted - 2014.01.19 09:57:00 -
[91] - Quote
Marad''er wrote:How bout make attacks a que system?
Example:
Corps A, B, and C are in molden heath
Corp A has a district online. Corp B attack district, Corp C can also attack District of corp A but its battle on that district is put on hold after the battle with Corp B. lets say 2 day between attacks.
Only 1 corp can have 1 battle que.
This way no corp can have a perma lock on districts.
Suggestions would be better placed in a thread that's created to stop district locking instead of a thread trying to get more corps into pc.
weRideNDie2getha since 2010
|
Marad''er
Ancient Exiles. Renegade Alliance
417
|
Posted - 2014.01.19 10:14:00 -
[92] - Quote
Ydubbs81 RND wrote:Marad''er wrote:How bout make attacks a que system?
Example:
Corps A, B, and C are in molden heath
Corp A has a district online. Corp B attack district, Corp C can also attack District of corp A but its battle on that district is put on hold after the battle with Corp B. lets say 2 day between attacks.
Only 1 corp can have 1 battle que.
This way no corp can have a perma lock on districts. Suggestions would be better placed in a thread that's created to stop district locking instead of a thread trying to get more corps into pc. Sowwy
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
|
Arirana
Ancient Exiles. Renegade Alliance
347
|
Posted - 2014.01.19 11:01:00 -
[93] - Quote
Ydubbs81 RND wrote:
I appreciate your optimism, but I just don't see that big of an idea happening. All you're doing is perpetuating the main issues in this game. Even if the big corps only merc, they will be the only ones playing this game. For the majority, that is all that happens now. AE will be hired to play Fatal Absolution again, and again, and again. You have to think of a better way to get everyone involved and competing.
Plus, we need a way more people learn how to compete so they can go off and actually play PC.
Honestly I think you're short minded to assume something like this couldn't happen. AE is at the point of attacking their own allies for good fights, and taking out their frustration on forum threads that go no where... who's to say we aren't willing to do something?
Right now its its a little impossible for this to happen considering if someone were to deviate from the rules and decide to lock their districts indefinitely, no one could enforce the rules on them.
Once district locking is fixed, I predict renegade will go for the full 100% for the f**k of it, then open up MH again with some sort of game plan involved until CCP implements better mechanics to make 1 alliance dominating completely near impossible/not worth it.
Ima make a thread to present my ideas on fixing district locking and my ideas on this very matter we are discussing after the fact. Productive train of thought ftw
I have an ego?! O.O
The scales have fallen from my eyes.
|
m twiggz
Pradox One Proficiency V.
233
|
Posted - 2014.01.19 11:14:00 -
[94] - Quote
I condone this idea. PC should be fun and competitive, not a giant blue donut of ISK farming. |
Faquira Bleuetta
Fatal Absolution Covert Intervention
169
|
Posted - 2014.01.19 11:49:00 -
[95] - Quote
i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2298
|
Posted - 2014.01.19 12:46:00 -
[96] - Quote
Arirana wrote:Ydubbs81 RND wrote:
I appreciate your optimism, but I just don't see that big of an idea happening. All you're doing is perpetuating the main issues in this game. Even if the big corps only merc, they will be the only ones playing this game. For the majority, that is all that happens now. AE will be hired to play Fatal Absolution again, and again, and again. You have to think of a better way to get everyone involved and competing.
Plus, we need a way more people learn how to compete so they can go off and actually play PC.
Honestly I think you're short minded to assume something like this couldn't happen. AE is at the point of attacking their own allies for good fights, and taking out their frustration on forum threads that go no where... who's to say we aren't willing to do something? Right now its its a little impossible for this to happen considering if someone were to deviate from the rules and decide to lock their districts indefinitely, no one could enforce the rules on them. Once district locking is fixed, I predict renegade will go for the full 100% for the f**k of it, then open up MH again with some sort of game plan involved until CCP implements better mechanics to make 1 alliance dominating completely near impossible/not worth it. Ima make a thread to present my ideas on fixing district locking and my ideas on this very matter we are discussing after the fact. Productive train of thought ftw
Wait.....I didnt say that. You quoted the other guy
weRideNDie2getha since 2010
|
Faquira Bleuetta
Fatal Absolution Covert Intervention
170
|
Posted - 2014.01.19 12:57:00 -
[97] - Quote
Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day.
|
LionTurtle91
KILL-EM-QUICK RISE of LEGION
26
|
Posted - 2014.01.19 16:50:00 -
[98] - Quote
Faquira Bleuetta wrote:Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day.
I remember mentioning that awhile ago, or maybe being stationed on a planet and it takes time to transfer to another depending on the distance.
=ƒæë=ƒæî
|
Confligration
Death Firm. Canis Eliminatus Operatives
16
|
Posted - 2014.01.19 18:14:00 -
[99] - Quote
TechMechMeds wrote:Confligration wrote:One simple way to help fix PC is by limiting the amount of districts a corp can have at any given time. And furthermore how many of those districts may be locked at any given time. Abandon the thread mate quick lol
Yeah, anything constructive that would put a limit on "Super Corps" is just treated as trash. Nothing will change. It's the same as life, those who have everything fear anything constructive that could limit their power or influence and money.
"Cry 'havoc!' Kings; back to the stained field..."
"Vehicles Guy"
Victor Squad Leader
|
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2222
|
Posted - 2014.01.19 18:14:00 -
[100] - Quote
Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day.
With all due respect, shtting on 90% of corps just to spite nine spams isn't really a good idea mate.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
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demens grimwulff
Ancient Exiles. Renegade Alliance
127
|
Posted - 2014.01.19 19:52:00 -
[101] - Quote
Confligration wrote:TechMechMeds wrote:Confligration wrote:One simple way to help fix PC is by limiting the amount of districts a corp can have at any given time. And furthermore how many of those districts may be locked at any given time. Abandon the thread mate quick lol Yeah, anything constructive that would put a limit on "Super Corps" is just treated as trash. Nothing will change. It's the same as life, those who have everything fear anything constructive that could limit their power or influence and money.
You said this to someone who isn't in a "super corp"... gg... |
Morathi III
Policeman of the Federation
96
|
Posted - 2014.01.19 21:04:00 -
[102] - Quote
Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day. ... Good idea actually, the best i haved seen so far |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2303
|
Posted - 2014.01.19 21:35:00 -
[103] - Quote
LionTurtle91 wrote:Faquira Bleuetta wrote:Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day. I remember mentioning that awhile ago, or maybe being stationed on a planet and it takes time to transfer to another depending on the distance.
I dont see how this will get more people to play pc, but i like this idea.
It's one thing that I do like about eve.....that it takes real time to get to places instead of a teleportation sort of thing. Although, guys will just sign on earlier to get there.
weRideNDie2getha since 2010
|
Morathi III
Policeman of the Federation
98
|
Posted - 2014.01.19 21:47:00 -
[104] - Quote
Ydubbs81 RND wrote:LionTurtle91 wrote:Faquira Bleuetta wrote:Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day. I remember mentioning that awhile ago, or maybe being stationed on a planet and it takes time to transfer to another depending on the distance. I dont see how this will get more people to play pc, but i like this idea. It's one thing that I do like about eve.....that it takes real time to get to places instead of a teleportation sort of thing. Although, guys will just sign on earlier to get there. Lots of ppl dont or stopped to play because they were stomped in pc, by making this possible th+¬ number will have an impact untill now number was useless and you will be able to use +á lot of strategy to where you deploy your big dog, but that also mean corp will need +á lot of member and give place to less skilled or player with SP lack +á chance to fight other in their Same situation and enjoy it. |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2225
|
Posted - 2014.01.19 22:18:00 -
[105] - Quote
Ydubbs81 RND wrote:LionTurtle91 wrote:Faquira Bleuetta wrote:Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day. I remember mentioning that awhile ago, or maybe being stationed on a planet and it takes time to transfer to another depending on the distance. I dont see how this will get more people to play pc, but i like this idea. It's one thing that I do like about eve.....that it takes real time to get to places instead of a teleportation sort of thing. Although, guys will just sign on earlier to get there.
So to get more people into pc, limiting the amount of matches people can play will help?
Mind fking blown hahahaha.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2225
|
Posted - 2014.01.19 22:19:00 -
[106] - Quote
I understand how you think that could be good but no, seriously get real lol.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
Thor Odinson42
Molon Labe. Public Disorder.
2524
|
Posted - 2014.01.20 00:05:00 -
[107] - Quote
JL3Eleven wrote:I believe increasing the player count from 16v16 to 32v32 would increase participation and help other corps become more competitve by drawing from their size.
I think you are on to something, but I think it's more about the 24 and 48 hr until battle crap. That's the key to it and it enables these small groups of elite players to control so much.
I think districts should be attackable daily with a 8-12 hour "window" that you can set that locks the district for your corps normal downtime.
Give a 30 min to 1 hr timer for battles to commence.
This makes it impossible for small groups to control huge chunks of land.
ML Director
Eve Toon - Raylan Scott
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DJINN Kujo
Ancient Exiles. Renegade Alliance
844
|
Posted - 2014.01.20 00:16:00 -
[108] - Quote
We find giving districts up to corps that just lock their districts is pointless. So why give up land for a corp to be scared out of their minds enough to lock it and not even experience PC?
It's a good idea, we've given up probably over 50 districts by now, most for free. Then the corps that take them, turn around and lock it, so no point. So we simply quit giving up land.
Ancient Exiles, CEO
Your failure to plan ahead does not constitute an emergency on my end.
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2228
|
Posted - 2014.01.20 00:19:00 -
[109] - Quote
Thor Odinson42 wrote:JL3Eleven wrote:I believe increasing the player count from 16v16 to 32v32 would increase participation and help other corps become more competitve by drawing from their size. I think you are on to something, but I think it's more about the 24 and 48 hr until battle crap. That's the key to it and it enables these small groups of elite players to control so much. I think districts should be attackable daily with a 8-12 hour "window" that you can set that locks the district for your corps normal downtime. Give a 30 min to 1 hr timer for battles to commence. This makes it impossible for small groups to control huge chunks of land.
In some old patch notes it stated that the maps are unlocked for 24v24 but its not actually implemented yet.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2228
|
Posted - 2014.01.20 00:20:00 -
[110] - Quote
DJINN Kujo wrote:We find giving districts up to corps that just lock their districts is pointless. So why give up land for a corp to be scared out of their minds enough to lock it and not even experience PC?
It's a good idea, we've given up probably over 50 districts by now, most for free. Then the corps that take them, turn around and lock it, so no point. So we simply quit giving up land.
Can't blame you.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
|
Thor Odinson42
Molon Labe. Public Disorder.
2524
|
Posted - 2014.01.20 00:47:00 -
[111] - Quote
TechMechMeds wrote:Thor Odinson42 wrote:JL3Eleven wrote:I believe increasing the player count from 16v16 to 32v32 would increase participation and help other corps become more competitve by drawing from their size. I think you are on to something, but I think it's more about the 24 and 48 hr until battle crap. That's the key to it and it enables these small groups of elite players to control so much. I think districts should be attackable daily with a 8-12 hour "window" that you can set that locks the district for your corps normal downtime. Give a 30 min to 1 hr timer for battles to commence. This makes it impossible for small groups to control huge chunks of land. In some old patch notes it stated that the maps are unlocked for 24v24 but its not actually implemented yet.
Well I don't want to play in Dust matches with MORE people on this hardware. It's not going to happen in my opinion until the move to the PS4 (hopefully).
PC was a great challenge and it was a lot of fun. We've had some great times in PC, but they are few and far between.
It was all going good until the LOI/Eon war. Many of our players started losing interest in PC as more and more corps started using ringers. To me this started the downfall of PC.
When you spent a ton of ISK and hard earned fights to go into a battle hoping to flip a district. Then you get to the war barge and see there's one dude from the corp you've attacked. You can come up with any bullshit you want to come up with, but THAT is what led to many people throwing their hands up about PC. That or going to one of the corps that would always be filling in for the corps you thought you were playing.
When you factor in the lag and the cost it just isn't worth it to many people. Truth be told PC should have been pulled from Dust months ago. I think many corps lock districts just in case PC 2.0 is more playable and don't want to be caught with their pants down at that time with two or three corps made up of a hundred or so players with a combined worth of hundreds and hundreds of billions of ISK.
The corps and players that ***** the most about being bored created this. But really that's not fair, it's the mechanics that led to this.
Non alliance ringers should have to pay a fee for their clones to be transported to a battle. And perhaps there should even be a delay as their clones are processed into the system.
ML Director
Eve Toon - Raylan Scott
|
m twiggz
Pradox One Proficiency V.
235
|
Posted - 2014.01.20 00:54:00 -
[112] - Quote
Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day. This isn't a bad idea. Corps would have to choose which battles to have their A team in and would cut down on these A team players ringing for indie v. indie corp battles. Too many times when I was in a small indie corp attacking or defending against other indie corps did "elite" players show up to ring for the other side. That's what I believe really keeps indie corps from coming into PC. They're afraid if they get a district big bad PC corps will steam roll them out of their district and all the ISK they spent on clone packs to get it.
When I was in a small indie corp we managed to flip 2 districts, after many many clone packs and attempts. One was taken from us by STB the other by Molden Heath Police Department, both corps are no where near indie level. We stood no chance. The real problem I see with PC is all the strong corps/players blue with each other to farm ISK and then complain they "have no good battles". Sure it's a war game where "politics" are involved but don't sit there and complain there's no good battles out there when all your "elite" corps blue with each other for no other reason or benefit than to farm ISK from your districts. You're just as bad as district lockers in the long run.
Giant blue donuts ruin PC just as much as district locking. If you beg to differ please feel free to voice your constructive opinion. Or you can QQ more about district locking while it continues just to spite your blue donut. |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2231
|
Posted - 2014.01.20 01:02:00 -
[113] - Quote
But limiting the amount of matches players can do would screw smaller corps and favour mega corps.
If I'm not getting this then please enlighten me.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
Thor Odinson42
Molon Labe. Public Disorder.
2530
|
Posted - 2014.01.20 04:13:00 -
[114] - Quote
TechMechMeds wrote:But limiting the amount of matches players can do would screw smaller corps and favour mega corps.
If I'm not getting this then please enlighten me.
Limiting the amount of matches per day isn't a good idea, it would be a bad attempt at polishing a turd.
ML Director
Eve Toon - Raylan Scott
|
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2233
|
Posted - 2014.01.20 04:27:00 -
[115] - Quote
Thor Odinson42 wrote:TechMechMeds wrote:But limiting the amount of matches players can do would screw smaller corps and favour mega corps.
If I'm not getting this then please enlighten me. Limiting the amount of matches per day isn't a good idea, it would be a bad attempt at polishing a turd.
Banging, thought so
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2233
|
Posted - 2014.01.20 04:32:00 -
[116] - Quote
Thor Odinson42 wrote:TechMechMeds wrote:Thor Odinson42 wrote:JL3Eleven wrote:I believe increasing the player count from 16v16 to 32v32 would increase participation and help other corps become more competitve by drawing from their size. I think you are on to something, but I think it's more about the 24 and 48 hr until battle crap. That's the key to it and it enables these small groups of elite players to control so much. I think districts should be attackable daily with a 8-12 hour "window" that you can set that locks the district for your corps normal downtime. Give a 30 min to 1 hr timer for battles to commence. This makes it impossible for small groups to control huge chunks of land. In some old patch notes it stated that the maps are unlocked for 24v24 but its not actually implemented yet. Well I don't want to play in Dust matches with MORE people on this hardware. It's not going to happen in my opinion until the move to the PS4 (hopefully). PC was a great challenge and it was a lot of fun. We've had some great times in PC, but they are few and far between. It was all going good until the LOI/Eon war. Many of our players started losing interest in PC as more and more corps started using ringers. To me this started the downfall of PC. When you spent a ton of ISK and hard earned fights to go into a battle hoping to flip a district. Then you get to the war barge and see there's one dude from the corp you've attacked. You can come up with any bullshit you want to come up with, but THAT is what led to many people throwing their hands up about PC. That or going to one of the corps that would always be filling in for the corps you thought you were playing. When you factor in the lag and the cost it just isn't worth it to many people. Truth be told PC should have been pulled from Dust months ago. I think many corps lock districts just in case PC 2.0 is more playable and don't want to be caught with their pants down at that time with two or three corps made up of a hundred or so players with a combined worth of hundreds and hundreds of billions of ISK. The corps and players that ***** the most about being bored created this. But really that's not fair, it's the mechanics that led to this. Non alliance ringers should have to pay a fee for their clones to be transported to a battle. And perhaps there should even be a delay as their clones are processed into the system.
Yeah agreed.
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2304
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Posted - 2014.01.20 07:46:00 -
[117] - Quote
DJINN Kujo wrote:We find giving districts up to corps that just lock their districts is pointless. So why give up land for a corp to be scared out of their minds enough to lock it and not even experience PC?
It's a good idea, we've given up probably over 50 districts by now, most for free. Then the corps that take them, turn around and lock it, so no point. So we simply quit giving up land.
That's the point of all of this though, Kujo. AE will take districts from a corp and give it to even weaker corps, right? But then those weaker corps will lose their districts to corps that can't compete with AE. Then what happens?...AE takes the districts back from those corps again and the cycle is repeated.
Only solution is to remove the threat of the big boys from the equation. The corps that all other corps can't compete against should just merc out. I'm 100% sure that corps will stop locking their districts if that threat is removed. And I'm sure more corps would participate in pc because they won't be scared of the big boys. They would be able to compete with all of the other corps on their level in pc.
weRideNDie2getha since 2010
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m twiggz
Pradox One Proficiency V.
242
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Posted - 2014.01.20 08:06:00 -
[118] - Quote
Ydubbs81 RND wrote:DJINN Kujo wrote:We find giving districts up to corps that just lock their districts is pointless. So why give up land for a corp to be scared out of their minds enough to lock it and not even experience PC?
It's a good idea, we've given up probably over 50 districts by now, most for free. Then the corps that take them, turn around and lock it, so no point. So we simply quit giving up land. That's the point of all of this though, Kujo. AE will take districts from a corp and give it to even weaker corps, right? But then those weaker corps will lose their districts to corps that can't compete with AE. Then what happens?...AE takes the districts back from those corps again and the cycle is repeated. Only solution is to remove the threat of the big boys from the equation. The corps that all other corps can't compete against should just merc out. I'm 100% sure that corps will stop locking their districts if that threat is removed. And I'm sure more corps would participate in pc because they won't be scared of the big boys. They would be able to compete with all of the other corps on their level in pc. I completely agree with this. it seems at this point RA wants to control the entirety of MH though. Which is fine and viable, if thats what they want to do. But don't come here saying thats not what you want when thats all you've been doing. I've seen AE give away districts to smaller corps then NS take them right back. Its quite pathetic. RA is in a position to change the way PC is and has been. If you don't want to do it no one will force you to, but you should seriously consider Ydubbs and Arirana's ideas. Do what EoN and PD didn't, use your current standings for something other than ISK farming. |
Faquira Bleuetta
Fatal Absolution Covert Intervention
175
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Posted - 2014.01.20 09:09:00 -
[119] - Quote
LionTurtle91 wrote:Faquira Bleuetta wrote:Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day. I remember mentioning that awhile ago, or maybe being stationed on a planet and it takes time to transfer to another depending on the distance. it can work too its more complex and spying will be essential more. |
Faquira Bleuetta
Fatal Absolution Covert Intervention
175
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Posted - 2014.01.20 09:37:00 -
[120] - Quote
Thor Odinson42 wrote:TechMechMeds wrote:But limiting the amount of matches players can do would screw smaller corps and favour mega corps.
If I'm not getting this then please enlighten me. Limiting the amount of matches per day isn't a good idea, it would be a bad attempt at polishing a turd. awww damm a catgirl just die there no wonder that i never seen one yet |
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2246
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Posted - 2014.01.20 12:46:00 -
[121] - Quote
Faquira Bleuetta wrote:Thor Odinson42 wrote:TechMechMeds wrote:But limiting the amount of matches players can do would screw smaller corps and favour mega corps.
If I'm not getting this then please enlighten me. Limiting the amount of matches per day isn't a good idea, it would be a bad attempt at polishing a turd. awww damm a catgirl just die there no wonder that i never seen one yet
Absolutely pathetic, you may as well have just posted 'yeah it is sht, what was I thinking'
So can you explain how limiting players would work or am I right?
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TechMechMeds
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Posted - 2014.01.20 13:29:00 -
[122] - Quote
Or was that oxymoron meme link your admittance that it is a rubbish idea?
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Bear D'Grassi
Forsaken Immortals Top Men.
38
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Posted - 2014.01.20 14:03:00 -
[123] - Quote
Why, as mercs, are we holding real estate anyway? Get rid of the ability to "own" a district.
But, we need an income and not just pubs. Get EVE corps involved, expand PC out of MH and have it affect PI infrastructure denying EVE corp's income. Our ISK then comes from them paying us to do what we do. Hold their districts on planets or attack other districts to enable them to install PI infrastructure.
This of course requires a major reworking of both items, PC and PI. But I believe that PC needs to change dramatically anyway, it needs to be something other than an upscale skirmish match. Make it something entirely unique and worthy of being the pinnacle form of combat in the game. Give it even more room for strategic and tactical play than it has at present.
A nice idea perhaps, doubtfull it could be implemented within the next CPM term or two though. However if we don't ask we don't get. |
The dark cloud
The Rainbow Effect
2096
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Posted - 2014.01.20 14:31:00 -
[124] - Quote
1 planet per corp would achieve nothing. The only thing you would achieve is that multiple holder corps will be created to get more planets under their controll. it would be more effort to do this but the result is the same.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2247
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Posted - 2014.01.20 16:51:00 -
[125] - Quote
Bear D'Grassi wrote:Why, as mercs, are we holding real estate anyway? Get rid of the ability to "own" a district.
But, we need an income and not just pubs. Get EVE corps involved, expand PC out of MH and have it affect PI infrastructure denying EVE corp's income. Our ISK then comes from them paying us to do what we do. Hold their districts on planets or attack other districts to enable them to install PI infrastructure.
This of course requires a major reworking of both items, PC and PI. But I believe that PC needs to change dramatically anyway, it needs to be something other than an upscale skirmish match. Make it something entirely unique and worthy of being the pinnacle form of combat in the game. Give it even more room for strategic and tactical play than it has at present.
A nice idea perhaps, doubtfull it could be implemented within the next CPM term or two though. However if we don't ask we don't get.
Iv tried pushing that for ages, I'm sad to say that from all the responses that its not going to happen. It will always be stupid.
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TechMechMeds
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Posted - 2014.01.20 17:01:00 -
[126] - Quote
Iv even said how we could!d gain standings with eve corps, these could be multipliers for interest on the contracts payout and higher standings would determine what equipment level you can use from their corp hangar, they'd obviously have to manufacture items and it'd be optional and fighting against a corp that you have good standings for wouldn't ruin said standings. We are mercs.
I also stated how if you wanted to play empire you could apply to join an eve corp you have Max standings with, you'd give up merc status and become a soldier, you'd then benefit from x corps pi but be unable to accept contracts as you'd no longer be a merc. We could then begin to take sovereignty involvement of dust mercs seriously.
We could then open up more systems without a worry.
Anyway that's what I have in mind but people much prefer the stagnant bullsht we have now and seen as this is in the war room its wasted anyway, this whole thread is void.
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TechMechMeds
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Posted - 2014.01.20 17:07:00 -
[127] - Quote
You could also operate as pirates when you are a merc, you'd attack a district, if taken then all production of any kind would hault, you can then set an amount of ransom for the district or sell it on. Avass ye swine
All of this would give people CHOICE, something a lot of you l33t scrubs don't seem to know nothing about. You could play pc on whatever level you want. Merc, soldier or pirate.
Console only scrubbers think pc is fine though and just needs tweaking, game will always be sht, gg ccp.
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TechMechMeds
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2247
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Posted - 2014.01.20 17:09:00 -
[128] - Quote
Now compare that in your mind to now, see how ridiculously stupid and childish what we have now is in comparison? Magic timers and mercs holding land generating isk that's worthless because of how fundamentally sht pc is itself.
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TechMechMeds
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Posted - 2014.01.20 17:14:00 -
[129] - Quote
This wouldn't be a problem either, it'd be implemented For eve side, all that would change for us are our options. And being transported. Bare in mind that when your being transported its not you per se, its the clones, our consciousness would simply be uploaded at every death so this also makes sense how you'd be able to do fw and pubs in the mean time.
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2247
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Posted - 2014.01.20 17:16:00 -
[130] - Quote
And if someone wants to literally copy and push my idea then feel free, iv given up, my motive was to show how short sighted most ideas of pc are, stop trying to polish your precious turd.
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TechMechMeds
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Posted - 2014.01.20 17:26:00 -
[131] - Quote
And for those of you who think 'where'd I get that from' let me enlighten you console nubs.
On pc (personnel computer) all of this has been done before in one fashion or another in many games, the only thing unique about dust is its link to eve and the particular fictional galaxy it exists in.
PCs have had the same or better spec than the ps4 for about 5 years now.
Nubs.
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TechMechMeds
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Posted - 2014.01.20 17:34:00 -
[132] - Quote
And that's also another reason why so many people quit the game often, when they see how pc actually works, its is laughable seriously and the worst kind of world domination type play I have ever experienced.
Let be realistic here guys, risk did it better on the board game Hahahaha.
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
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Posted - 2014.01.20 17:40:00 -
[133] - Quote
Now the question really is, shall we make pc epic and push for it together OR keep moaning about district locks, ringers, timers etc etc
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TechMechMeds
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Posted - 2014.01.20 18:21:00 -
[134] - Quote
This is seriously an all time low, considering limiting players amount of battles per day, the warning light of shttness is flashing guys and girls.
For anyone who is responding to the op, scroll up to see a radical yet amazing way to change pc for the better.
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
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Posted - 2014.01.20 18:36:00 -
[135] - Quote
And you could easily still do the whole minerals thing, mercs could acquire it as rewards to sell to eve pilots If they win or you could plunder it as a pirate and it'd naturally be there anyway, the eve pilots would simply get it as part of the motive for bothering with pc in the first place if/when we have acquired a district for them.
My idea firmly brings both games together.
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Omareth Nasadra
The New Age Outlaws WINMATAR.
263
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Posted - 2014.01.20 19:41:00 -
[136] - Quote
having fun talking to yourself?
Minmatar, In rust we trust!!!
Omareth Nasadra/Erynyes
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2248
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Posted - 2014.01.20 20:00:00 -
[137] - Quote
Omareth Nasadra wrote:having fun talking to yourself?
Silence speaks volumes, the views speak for themselves
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m twiggz
Pradox One Proficiency V.
247
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Posted - 2014.01.20 20:16:00 -
[138] - Quote
TechMechMeds wrote:Omareth Nasadra wrote:having fun talking to yourself? Silence speaks volumes, the views speak for themselves Honestly its a moot point unless the "big dogs" agree to it. As Kujo and Arirana said they won't be doing anything until district locking is fixed, which will probably never happen. Not to mention they said they would campaign to take 100% of Molden Heath if that was the case anyways. Doesn't sound very helpful to the livelihood of PC. |
Dachande Anasazi
Titans of Phoenix Legacy Rising
128
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Posted - 2014.01.20 20:25:00 -
[139] - Quote
We can do what FoM (Face of Mankind did) but it'll require free roaming.
Pretty much players go into a planet and hack objectives. THe owners need to counter hack it. This effects the timer for the Final battle to take place. Trick is to hack targets in a timezone that works for you the owners counter hack to make it a good time for their timezone OR sometimes owners let the hacks go and do not counter hack because the timer will be in their time zone etc.)
Then final battle takes place...u win it, you own the district.
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2250
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Posted - 2014.01.20 20:35:00 -
[140] - Quote
m twiggz wrote:TechMechMeds wrote:Omareth Nasadra wrote:having fun talking to yourself? Silence speaks volumes, the views speak for themselves Honestly its a moot point unless the "big dogs" agree to it. As Kujo and Arirana said they won't be doing anything until district locking is fixed, which will probably never happen. Not to mention they said they would campaign to take 100% of Molden Heath if that was the case anyways. Doesn't sound very helpful to the livelihood of PC.
The whole thread is moot for being in the war room lol.
And that relevancy bullsht is self entitled idiocy, when it comes to shaping the game, everyone is relevant, people have to accept that. Just because someone may have low enough standards than most to put up with a game mode longer than most does not make them more relevant.
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TechMechMeds
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2259
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Posted - 2014.01.20 20:43:00 -
[141] - Quote
My idea isn't absolute either obviously, innovations or whatever are just as valid but we need to change the fundamentals of pc itself and stop with trying to put a plaster (band aid) on a gaping infected hole.
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LionTurtle91
KILL-EM-QUICK RISE of LEGION
28
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Posted - 2014.01.21 10:32:00 -
[142] - Quote
Ydubbs81 RND wrote:LionTurtle91 wrote: I remember mentioning that awhile ago, or maybe being stationed on a planet and it takes time to transfer to another depending on the distance.
I dont see how this will get more people to play pc, but i like this idea. It's one thing that I do like about eve.....that it takes real time to get to places instead of a teleportation sort of thing. Although, guys will just sign on earlier to get there.
Yeah it they made it so that it would be hard to own more than a planet it'd be nice. It would require more strategy on where you station your players.
Of course, there's always the issue of our community and all the skilled players flocking to one corp and killing the competition of the game. Which is something that would probably happen if they implemented that, or increasing numbers to 24 v 24 or higher.
The community is as much of a problem as the game mechanics imo.
=ƒæë=ƒæî
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2308
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Posted - 2014.01.21 15:27:00 -
[143] - Quote
Bear D'Grassi wrote:Why, as mercs, are we holding real estate anyway? Get rid of the ability to "own" a district.
But, we need an income and not just pubs. Get EVE corps involved, expand PC out of MH and have it affect PI infrastructure denying EVE corp's income. Our ISK then comes from them paying us to do what we do. Hold their districts on planets or attack other districts to enable them to install PI infrastructure.
This of course requires a major reworking of both items, PC and PI. But I believe that PC needs to change dramatically anyway, it needs to be something other than an upscale skirmish match. Make it something entirely unique and worthy of being the pinnacle form of combat in the game. Give it even more room for strategic and tactical play than it has at present.
A nice idea perhaps, doubtfull it could be implemented within the next CPM term or two though. However if we don't ask we don't get.
This is how I thought dust was going to be. And it will get more eve corps involved since it will affect them.
weRideNDie2getha since 2010
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2263
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Posted - 2014.01.21 16:56:00 -
[144] - Quote
Ydubbs81 RND wrote:Bear D'Grassi wrote:Why, as mercs, are we holding real estate anyway? Get rid of the ability to "own" a district.
But, we need an income and not just pubs. Get EVE corps involved, expand PC out of MH and have it affect PI infrastructure denying EVE corp's income. Our ISK then comes from them paying us to do what we do. Hold their districts on planets or attack other districts to enable them to install PI infrastructure.
This of course requires a major reworking of both items, PC and PI. But I believe that PC needs to change dramatically anyway, it needs to be something other than an upscale skirmish match. Make it something entirely unique and worthy of being the pinnacle form of combat in the game. Give it even more room for strategic and tactical play than it has at present.
A nice idea perhaps, doubtfull it could be implemented within the next CPM term or two though. However if we don't ask we don't get. This is how I thought dust was going to be. And it will get more eve corps involved since it will affect them.
Yes, I thought you was going to spout some kind of crap about how this is a bad idea like a lot of vets do.
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
558
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Posted - 2014.01.21 17:15:00 -
[145] - Quote
JL3Eleven wrote:I am against this because it does not follow the "teach them to fish" theory, what will they learn if they are simply handed districts? Well, there are a lot of smaller corps out there that are plenty capable of hanging in PC against corps of their caliber while the "superpowers" have their wars. The way it is now a corp takes a district and within 24 hrs it is attacked and taken by one of the larger corps and that's it.
Can't learn to play at the supposed "upper level" until being able to fight in PC against like sized corps and like skilled corps and then move up. Pubs is not any good for training and learning cause a bad group of blues can screw up the whole game. If they brought back the old corp battles that would be a help. My corp has PC ready players that can play with any corp our size and compete just fine. Do we have the PC experience and skill that those who control MH do, no, reason? Most of the big corps have hundreds of PC battles of experience and tactics established.
There is nowhere for us middle teir corps to properly train, "PFC is a fkng joke" I know AE is trying to help and has helped us in the past, but, the districts will be taken by other larger corps and added to their money farms so their players can run proto in pubs non stop.
CCP opening up new land will not help "unless" the new land is restricted by the community itself so others can break into PC and have great battles against other similar corps and build their ability to compete with the primary forces in MH. I agree with the OP with everything stated, but unfortunately it will probably fall upon deaf ears and nothing will change and there won't be any new competition.
CEO
Invictus Maneo~ "I remain unvanquished"
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Killar-12
The Corporate Raiders Top Men.
2038
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Posted - 2014.01.21 17:16:00 -
[146] - Quote
CYRAX SERVIUS wrote:JL3Eleven wrote:I am against this because it does not follow the "teach them to fish" theory, what will they learn if they are simply handed districts? Well, there are a lot of smaller corps out there that are plenty capable of hanging in PC against corps of their caliber while the "superpowers" have their wars. The way it is now a corp takes a district and within 24 hrs it is attacked and taken by one of the larger corps and that's it. Can't learn to play at the supposed "upper level" until being able to fight in PC against like sized corps and like skilled corps and then move up. Pubs is not any good for training and learning cause a bad group of blues can screw up the whole game. If they brought back the old corp battles that would be a help. My corp has PC ready players that can play with any corp our size and compete just fine. Do we have the PC experience and skill that those who control MH do, no, reason? Most of the big corps have hundreds of PC battles of experience and tactics established. There is nowhere for us middle teir corps to properly train, "PFC is a fkng joke" I know AE is trying to help and has helped us in the past, but, the districts will be taken by other larger corps and added to their money farms so their players can run proto in pubs non stop. CCP opening up new land will not help "unless" the new land is restricted by the community itself so others can break into PC and have great battles against other similar corps and build their ability to compete with the primary forces in MH. I agree with the OP with everything stated, but unfortunately it will probably fall upon deaf ears and nothing will change and there won't be any new competition. Corp battles... corp battles corp battles...
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2264
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Posted - 2014.01.21 17:21:00 -
[147] - Quote
CYRAX SERVIUS wrote:JL3Eleven wrote:I am against this because it does not follow the "teach them to fish" theory, what will they learn if they are simply handed districts? Well, there are a lot of smaller corps out there that are plenty capable of hanging in PC against corps of their caliber while the "superpowers" have their wars. The way it is now a corp takes a district and within 24 hrs it is attacked and taken by one of the larger corps and that's it. Can't learn to play at the supposed "upper level" until being able to fight in PC against like sized corps and like skilled corps and then move up. Pubs is not any good for training and learning cause a bad group of blues can screw up the whole game. If they brought back the old corp battles that would be a help. My corp has PC ready players that can play with any corp our size and compete just fine. Do we have the PC experience and skill that those who control MH do, no, reason? Most of the big corps have hundreds of PC battles of experience and tactics established. There is nowhere for us middle teir corps to properly train, "PFC is a fkng joke" I know AE is trying to help and has helped us in the past, but, the districts will be taken by other larger corps and added to their money farms so their players can run proto in pubs non stop. CCP opening up new land will not help "unless" the new land is restricted by the community itself so others can break into PC and have great battles against other similar corps and build their ability to compete with the primary forces in MH. I agree with the OP with everything stated, but unfortunately it will probably fall upon deaf ears and nothing will change and there won't be any new competition.
If you go a bit further up the thread, iv stated how it could easily work, it'd radically change pc but for the better, iv been whining about it for months.
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TechMechMeds
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Posted - 2014.01.21 17:21:00 -
[148] - Quote
Page 7
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
561
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Posted - 2014.01.21 17:40:00 -
[149] - Quote
TechMechMeds wrote:Page 7 Ah, got it mate!
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Invictus Maneo~ "I remain unvanquished"
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Thor Odinson42
Molon Labe. Public Disorder.
2540
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Posted - 2014.01.21 19:52:00 -
[150] - Quote
TechMechMeds wrote:Ydubbs81 RND wrote:Bear D'Grassi wrote:Why, as mercs, are we holding real estate anyway? Get rid of the ability to "own" a district.
But, we need an income and not just pubs. Get EVE corps involved, expand PC out of MH and have it affect PI infrastructure denying EVE corp's income. Our ISK then comes from them paying us to do what we do. Hold their districts on planets or attack other districts to enable them to install PI infrastructure.
This of course requires a major reworking of both items, PC and PI. But I believe that PC needs to change dramatically anyway, it needs to be something other than an upscale skirmish match. Make it something entirely unique and worthy of being the pinnacle form of combat in the game. Give it even more room for strategic and tactical play than it has at present.
A nice idea perhaps, doubtfull it could be implemented within the next CPM term or two though. However if we don't ask we don't get. This is how I thought dust was going to be. And it will get more eve corps involved since it will affect them. Yes, I thought you was going to spout some kind of crap about how this is a bad idea like a lot of vets do.
My first Eve character went into PI because I was sure that the districts we held would be tied to PI somehow.
ML Director
Eve Toon - Raylan Scott
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2272
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Posted - 2014.01.21 19:58:00 -
[151] - Quote
Thor Odinson42 wrote:TechMechMeds wrote:Ydubbs81 RND wrote:Bear D'Grassi wrote:Why, as mercs, are we holding real estate anyway? Get rid of the ability to "own" a district.
But, we need an income and not just pubs. Get EVE corps involved, expand PC out of MH and have it affect PI infrastructure denying EVE corp's income. Our ISK then comes from them paying us to do what we do. Hold their districts on planets or attack other districts to enable them to install PI infrastructure.
This of course requires a major reworking of both items, PC and PI. But I believe that PC needs to change dramatically anyway, it needs to be something other than an upscale skirmish match. Make it something entirely unique and worthy of being the pinnacle form of combat in the game. Give it even more room for strategic and tactical play than it has at present.
A nice idea perhaps, doubtfull it could be implemented within the next CPM term or two though. However if we don't ask we don't get. This is how I thought dust was going to be. And it will get more eve corps involved since it will affect them. Yes, I thought you was going to spout some kind of crap about how this is a bad idea like a lot of vets do. My first Eve character went into PI because I was sure that the districts we held would be tied to PI somehow.
Have you read my ideas on page 7? I believe its the right way to go, it brings both games together in a symbiotic way and everyone gets a piece of the pie whether your 'l33t' or not.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Thor Odinson42
Molon Labe. Public Disorder.
2540
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Posted - 2014.01.21 20:13:00 -
[152] - Quote
TechMechMeds wrote:Iv even said how we could!d gain standings with eve corps, these could be multipliers for interest on the contracts payout and higher standings would determine what equipment level you can use from their corp hangar, they'd obviously have to manufacture items and it'd be optional and fighting against a corp that you have good standings for wouldn't ruin said standings. We are mercs.
I also stated how if you wanted to play empire you could apply to join an eve corp you have Max standings with, you'd give up merc status and become a soldier, you'd then benefit from x corps pi but be unable to accept contracts as you'd no longer be a merc. We could then begin to take sovereignty involvement of dust mercs seriously.
We could then open up more systems without a worry.
Anyway that's what I have in mind but people much prefer the stagnant bullsht we have now it seems.
It wouldn't be popular, but things would get interesting if they switched moon goo to planet goo and had us fighting over control of that.
Change PI to moons.
ML Director
Eve Toon - Raylan Scott
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2275
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Posted - 2014.01.21 20:21:00 -
[153] - Quote
Thor Odinson42 wrote:TechMechMeds wrote:Iv even said how we could!d gain standings with eve corps, these could be multipliers for interest on the contracts payout and higher standings would determine what equipment level you can use from their corp hangar, they'd obviously have to manufacture items and it'd be optional and fighting against a corp that you have good standings for wouldn't ruin said standings. We are mercs.
I also stated how if you wanted to play empire you could apply to join an eve corp you have Max standings with, you'd give up merc status and become a soldier, you'd then benefit from x corps pi but be unable to accept contracts as you'd no longer be a merc. We could then begin to take sovereignty involvement of dust mercs seriously.
We could then open up more systems without a worry.
Anyway that's what I have in mind but people much prefer the stagnant bullsht we have now it seems. It wouldn't be popular, but things would get interesting if they switched moon goo to planet goo and had us fighting over control of that. Change PI to moons.
Theres more than that, its all on page 7. I didn't go in depth much though but even the basic sht I put is far better than what we have now.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Thor Odinson42
Molon Labe. Public Disorder.
2542
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Posted - 2014.01.21 20:36:00 -
[154] - Quote
I like your ideas and I think there will be something down the road to tie the two games in.
There are a lot of us that have started fighting each other in space over PC districts. I think that is great, it's actually starting to matter. But it's the flow of PC and the battles with the BS timers that needs to stop.
I think the clone sales thing was a fill gap measure to get us some higher level game mode. But it's sat here unattended and it's one of the biggest game breaking things in Dust. It's absolute bullshit that 30 or 40 guys or even a 100 can control more ISK generation than all the other dudes rolling pubs all day combined.
I think they need to address the mechanics of the attacks so that they happen more often and much faster. One or two A teams couldn't control 40 districts in that scenario. A district might change hands 2 or 3 times in a single day if the mechanics are done right.
Cubs and I are the only ones that seem to agree that passive ISK is the problem. It give incentive to doing nothing and/or locking districts. The 24 and 48 hour queues make it possible for these small elite groups to hold too much land.
If at 4:00 PM Eastern time today AE had 23 attacks on their districts that began within an hour of the attacks they couldn't hold half of them even with help. Even if you lost districts it wouldn't matter because you could take them back the next day.
Or AE decides they are only going to hold 5 districts, but they are able to successfully defend them to the point of huge payouts. AND they wouldn't have to worry about all the logistical bullshit of managing a ton of attacks at once.
ML Director
Eve Toon - Raylan Scott
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2275
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Posted - 2014.01.21 20:40:00 -
[155] - Quote
Thor Odinson42 wrote:I like your ideas and I think there will be something down the road to tie the two games in.
There are a lot of us that have started fighting each other in space over PC districts. I think that is great, it's actually starting to matter. But it's the flow of PC and the battles with the BS timers that needs to stop.
I think the clone sales thing was a fill gap measure to get us some higher level game mode. But it's sat here unattended and it's one of the biggest game breaking things in Dust. It's absolute bullshit that 30 or 40 guys or even a 100 can control more ISK generation than all the other dudes rolling pubs all day combined.
I think they need to address the mechanics of the attacks so that they happen more often and much faster. One or two A teams couldn't control 40 districts in that scenario. A district might change hands 2 or 3 times in a single day if the mechanics are done right.
Cubs and I are the only ones that seem to agree that passive ISK is the problem. It give incentive to doing nothing and/or locking districts. The 24 and 48 hour queues make it possible for these small elite groups to hold too much land.
If at 4:00 PM Eastern time today AE had 23 attacks on their districts that began within an hour of the attacks they couldn't hold half of them even with help. Even if you lost districts it wouldn't matter because you could take them back the next day.
Or AE decides they are only going to hold 5 districts, but they are able to successfully defend them to the point of huge payouts. AND they wouldn't have to worry about all the logistical bullshit of managing a ton of attacks at once.
That's great, yeah its pretty damn sht and I'm being modest.
Well if cubs doesn't agree with the passive isk, he could chuck 280 million swamps way so we can be in pc as of tomorrow ish? It would bring some of our alliance members in as well
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2275
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Posted - 2014.01.21 20:44:00 -
[156] - Quote
And I know that's highly unlikely due to the value associated to isk (lol) but I have to stress that its swamp tempo, if it went to swamp marines it'd be sat there for the next 2-3 months until we'd be able to use it lol.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
Killar-12
The Corporate Raiders Top Men.
2040
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Posted - 2014.01.21 21:30:00 -
[157] - Quote
Thor Odinson42 wrote:I like your ideas and I think there will be something down the road to tie the two games in.
There are a lot of us that have started fighting each other in space over PC districts. I think that is great, it's actually starting to matter. But it's the flow of PC and the battles with the BS timers that needs to stop.
I think the clone sales thing was a fill gap measure to get us some higher level game mode. But it's sat here unattended and it's one of the biggest game breaking things in Dust. It's absolute bullshit that 30 or 40 guys or even a 100 can control more ISK generation than all the other dudes rolling pubs all day combined.
I think they need to address the mechanics of the attacks so that they happen more often and much faster. One or two A teams couldn't control 40 districts in that scenario. A district might change hands 2 or 3 times in a single day if the mechanics are done right.
Cubs and I are the only ones that seem to agree that passive ISK is the problem. It give incentive to doing nothing and/or locking districts. The 24 and 48 hour queues make it possible for these small elite groups to hold too much land.
If at 4:00 PM Eastern time today AE had 23 attacks on their districts that began within an hour of the attacks they couldn't hold half of them even with help. Even if you lost districts it wouldn't matter because you could take them back the next day.
Or AE decides they are only going to hold 5 districts, but they are able to successfully defend them to the point of huge payouts. AND they wouldn't have to worry about all the logistical bullshit of managing a ton of attacks at once.
Active ISK would fix so much, AE/NS needing a FWA to actually make ISK... I would laugh... and CBJ is then king of MH... muwahahahahahah sorry for the insane rant... a R* or Generals might be better than a AE/NS an RND probably would be the Ideal thing, fairly good sized and Very good.
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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