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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
832
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Posted - 2014.01.18 22:07:00 -
[1] - Quote
Ydubbs81 RND wrote:undeadsoldier90 wrote:Sounds good.... on paper. Try convincing anyone who has land to give it up, easier said than done.
My idea
AE and nyain san push for 100% control of MH, lock all districts, make CCP fix this ****.
Then sell or give away all of them. well, that's up to all of the corps to give it up, really. They would have to want pc to strive on their own to do it themselves. I know it would be hard for them...but I do read posts saying that AE is trying to help pc.
It's a valiant effort Dubbs, but here's the simpler solution: The corps that want PC to survive need to come up with training programs for corps trying to break in, effective ones, and the newer corps have to be willing to engage with those programs.
The issue is not only that many of these corporations don't have districts, it's that they don't even have the necessary introduction to organization and tactics in general, Skirmish 2.0 tactics in particular, to get started even. The only way they're going to get that introduction is by having their ground commanders and core players participate in some battles run by a team that already knows what they're doing. Or at least that's the quickest way.
Despite that being hard, trying to get that kind of program in place and engaged isn't as hard as trying to get people to give up land.
ROFL PC Coordinator
Fix framerate by 1.8
Pony
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
834
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Posted - 2014.01.18 22:13:00 -
[2] - Quote
Ydubbs81 RND wrote:Leither Yiltron wrote:Ydubbs81 RND wrote:undeadsoldier90 wrote:Sounds good.... on paper. Try convincing anyone who has land to give it up, easier said than done.
My idea
AE and nyain san push for 100% control of MH, lock all districts, make CCP fix this ****.
Then sell or give away all of them. well, that's up to all of the corps to give it up, really. They would have to want pc to strive on their own to do it themselves. I know it would be hard for them...but I do read posts saying that AE is trying to help pc. It's a valiant effort Dubbs, but here's the simpler solution: The corps that want PC to survive need to come up with training programs for corps trying to break in, effective ones, and the newer corps have to be willing to engage with those programs. The issue is not only that many of these corporations don't have districts, it's that they don't even have the necessary introduction to organization and tactics in general, Skirmish 2.0 tactics in particular, to get started even. The only way they're going to get that introduction is by having their ground commanders and core players participate in some battles run by a team that already knows what they're doing. Or at least that's the quickest way. Despite that being hard, trying to get that kind of program in place and engaged isn't as hard as trying to get people to give up land. Only way to learn is to put both feet forward. What did KEQ and the rest of the original PC corps do when pc started? All that the rest of us can do is allow them to have fights on their skill level and learn that way.
KEQ and the rest of the original corps were all old beta corps, and like RND and KEQ many were old MAG clans. In the worst case we at least had a great understanding of the way we needed to utilize comms, organize players, and dance with the mechanics. I'm not saying that your typical newer corp isn't totally capable of learning that, but they can learn it quite a bit faster with a quick crash course in "look at how we do it". After you have that initial realization of "okay, so this is how much organization we need to have" the tactics and strategies can follow after a few battles on skill level.
ROFL PC Coordinator
Fix framerate by 1.8
Pony
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Leither Yiltron
KILL-EM-QUICK RISE of LEGION
834
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Posted - 2014.01.18 22:26:00 -
[3] - Quote
HowDidThatTaste wrote:
I want a fix too I just don't think this is the one.
The real fix is gutting PC and making a sincere effort to rework the mechanics from CCP's end. That and reworking Skrmish 2.0 as a game mode. Skirm 2.0 is just...it's not quite there. It has some good elements, but in general it's mostly devoid of tactical depth. That and its low player count (something that isn't going to budge for the foreseeable future due to tech, unfortunately) combine with the PC mechanics we have today into the 16-to-own-it-all dynamic we see today.
ROFL PC Coordinator
Fix framerate by 1.8
Pony
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