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kiarbanor
S.e.V.e.N. General Tso's Alliance
287
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Posted - 2014.01.19 00:10:00 -
[61] - Quote
TechMechMeds wrote:Corp battles coming back would be ace, I preferred them over pc anyway. If they get implemented again, it'd be sweet to pick 6v6, 8v8 or 16v16.
Yes! |
TechMechMeds
Swamp Tempo
2209
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Posted - 2014.01.19 00:12:00 -
[62] - Quote
kiarbanor wrote:TechMechMeds wrote:Corp battles coming back would be ace, I preferred them over pc anyway. If they get implemented again, it'd be sweet to pick 6v6, 8v8 or 16v16. Yes!
Mate theres a corp called 'the cave of caerbannogg' might not be the right spelling though lol.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2294
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Posted - 2014.01.19 00:37:00 -
[63] - Quote
TechMechMeds wrote:Corp battles coming back would be ace, I preferred them over pc anyway. If they get implemented again, it'd be sweet to pick 6v6, 8v8 or 16v16.
Only thing is....I remember having contracts out and noone picking them up. Or, all of the noshow matches.
weRideNDie2getha since 2010
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kiarbanor
S.e.V.e.N. General Tso's Alliance
287
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Posted - 2014.01.19 00:43:00 -
[64] - Quote
Ydubbs81 RND wrote:TechMechMeds wrote:Corp battles coming back would be ace, I preferred them over pc anyway. If they get implemented again, it'd be sweet to pick 6v6, 8v8 or 16v16. Only thing is....I remember having contracts out and noone picking them up. Or, all of the noshow matches.
We always had ours picked up. Probably because it was easy money for someone.
Tech, you gotta be crappin' me. Love it! |
Kingseeker Kobra
Expert Intervention Caldari State
127
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Posted - 2014.01.19 00:45:00 -
[65] - Quote
Do you really think AE glitchers and land hoarding japs will give up anything? Hahahahahah
Ariana glitches 31 free kills and loses anyways, LMFAO @ AE GARBAGE
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TechMechMeds
Swamp Tempo
2210
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Posted - 2014.01.19 01:33:00 -
[66] - Quote
Ydubbs81 RND wrote:TechMechMeds wrote:Corp battles coming back would be ace, I preferred them over pc anyway. If they get implemented again, it'd be sweet to pick 6v6, 8v8 or 16v16. Only thing is....I remember having contracts out and noone picking them up. Or, all of the noshow matches.
:(
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Killar-12
The Corporate Raiders Top Men.
2027
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Posted - 2014.01.19 01:36:00 -
[67] - Quote
Mr Machine Guns wrote:Ydubbs81 RND wrote:Long Evity wrote:Mr Machine Guns wrote:A coulpe of things they could do is open more district up, hopefully if they do t open more up we can set up an area for newer corps to go and put something in the game that you can do if isk you earn from district just hoarding it all into a wallet seems ridiculous, i don't know maybe a Cannon that can shot at eve support to help corps that don't have it, this idea might be good but to implemented now would be tough pü¿püìpü½µêæpÇàpü»Nyainpé¦pâ¦püîs¦ÅpüòpüÅTÜèpü¿s£¦sƒƒtñ+S+ÜpéÆsè¬püæpéïpüôpü¿péƵ£ƒs+àpüÖpéïpüôpü¿püîpüºpüìpü+püÖn+ƒ He doesn't know what that means lol Im not japanese i only know a few word like Hi, good morning/night and give me gold Give me gold lol I like that
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Killar-12
The Corporate Raiders Top Men.
2027
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Posted - 2014.01.19 01:39:00 -
[68] - Quote
I think CCP's too afraid CB's would kill interest in PC. it's the only reason I can think of...
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Morathi III
Policeman of the Federation
90
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Posted - 2014.01.19 02:18:00 -
[69] - Quote
Maybe if we get a system like : 8 mercs are obligated to be from the corp, 4 other alliance ringers and the last 4 spot for true mercs can be a good incentive + the fact of stop locking district |
TechMechMeds
Swamp Tempo
2214
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Posted - 2014.01.19 02:18:00 -
[70] - Quote
kiarbanor wrote:Ydubbs81 RND wrote:TechMechMeds wrote:Corp battles coming back would be ace, I preferred them over pc anyway. If they get implemented again, it'd be sweet to pick 6v6, 8v8 or 16v16. Only thing is....I remember having contracts out and noone picking them up. Or, all of the noshow matches. We always had ours picked up. Probably because it was easy money for someone. Tech, you gotta be crappin' me. Love it!
Check all time corp k/d ratio on leaderboards, its in the top 100 as well or near there lol.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Morathi III
Policeman of the Federation
90
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Posted - 2014.01.19 02:24:00 -
[71] - Quote
Killar-12 wrote:I think CCP's too afraid CB's would kill interest in PC. it's the only reason I can think of... The interest in PC is already dead if you see are many ppl are involved in |
Killar-12
The Corporate Raiders Top Men.
2029
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Posted - 2014.01.19 02:27:00 -
[72] - Quote
Morathi III wrote:Killar-12 wrote:I think CCP's too afraid CB's would kill interest in PC. it's the only reason I can think of... The interest in PC is already dead if you see are many ppl are involved in How late is it where you are?
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Morathi III
Policeman of the Federation
91
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Posted - 2014.01.19 03:30:00 -
[73] - Quote
Killar-12 wrote:Morathi III wrote:Killar-12 wrote:I think CCP's too afraid CB's would kill interest in PC. it's the only reason I can think of... The interest in PC is already dead if you see are many ppl are involved in How late is it where you are? I think ppl can have interest if something change of course, the more important things is to raise th+¬ number of player to play th+¬ game at first, PVE and CB are two other stuff that can help new player and player who want to have organised battle to start at a less comp+¬titive level, will help to lean for them and dont gettin totally stomp in this 2 situation, w+¬ will get more new player that want to stay in th+¬ game, in th+¬ long run PC will get +á benefit of this |
Spartacus Dust
The-Legionnaires The CORVOS
43
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Posted - 2014.01.19 04:32:00 -
[74] - Quote
First PC 2.0
http://www.youtube.com/watch?v=k7JhZ21YclQ 25 minutes into it, they talk about PC 2.0 If they expand beyond Molden Heath and make Clones transported by EVE players, this will change a lot of the dynamics in the game. This is what the majority of smaller corps with big EVE backings are hoping for that I've spoken too. Which is good, because it creates a larger community, both for Dust and EVE and focuses on linking the two games together, rather than isolating them.
Aside from this. CCP could introduce penalties to locking districts :/ Or the above mentioned ideas like introducing PVE or doing FW for the time being is another idea.
I personally think the problem is Molden Heath is too small and some of the mechanics for PC could use improvement too.
As for the movement to tell Renegade they are bullies or plead them to give up districts, you might as well hang out in your merc quarters and start chanting: "We, are, the 99 Percent!"
That being said. E-Honor does not exist in this cruel universe, if you are expecting people to abide by some sort of community code for the interest of the game rather than their own greed, I wouldn't count on it. People violate your "rules" for planet fight club all the time. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2295
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Posted - 2014.01.19 05:52:00 -
[75] - Quote
Spartacus Dust wrote:First PC 2.0
Or the above mentioned ideas like introducing PVE or doing FW for the time being is another idea.
I personally think the problem is Molden Heath is too small and some of the mechanics for PC could use improvement too.
As for the movement to tell Renegade they are bullies or plead them to give up districts, you might as well hang out in your merc quarters and start chanting: "We, are, the 99 Percent!"
.
I've said my piece.....it personally doesn't matter to me. As long as I have activity, I can reenter pc somehow. Whether corps decide to do this or not doesn't really affect me. I just feel that this is the best way to get more activity from the many corps not in pc.
I used to feel that opening up more land for dust will help but it won't....the strong or vet corps will just grab onto those even more and lower tiered corps will be afraid to attack. Even if they aren't afraid to attack, they will not be able to hold it as long as vet corps have an interest in districts.
And as long as battles are still won on the ground...fps style....stronger corps (dust side) will continue to beat weaker corps and there will be nothing they can do it. And it won't matter how much eve support they have or how many cheesy weapons CCP decides to come up with. Because better players will use the cheesy weapons better and they will secure Eve backing somehow, someway. Only way a weaker corp will be able to get into pc will be to ally with a top corp and not on their own merit.
weRideNDie2getha since 2010
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Soraya Xel
The Corporate Raiders Top Men.
1157
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Posted - 2014.01.19 05:55:00 -
[76] - Quote
BLUNT SMKR wrote:oh i got n idea since the only insentive to hold lots of districts is cause of the isk. how about they take away the isk generation from holding districts n raise the isk amount a merc earns for particapating in a PC matchs. n also give the winning corp a good chunk of isk. so basically the only way a corp to earn isk is to fight. making it so corps dont need to hold lots of districts just enough to launch attacks n stuff.
also the idea of having 16v16 n 8v8 districts is a good idea cause it lets smaller corps get involved in pc n also gives vet corps a new way to test there skills in smaller battles.
Inevitably, I think this is what is needed. I think more and more, things DUST did as a cheap stopgap will be replaced more or less by the way EVE works. (I guess DUST devs are learning they should listen to what EVE does, because EVE figured these things out long ago.) Space in EVE doesn't generate ISK, what you do in space generates ISK. (Except for moongoo, but I think that's getting phased out. And you can't run an alliance off moongoo alone anymore.)
I'd like to be your CPM1 candidate
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2296
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Posted - 2014.01.19 06:22:00 -
[77] - Quote
Soraya Xel wrote:BLUNT SMKR wrote:oh i got n idea since the only insentive to hold lots of districts is cause of the isk. how about they take away the isk generation from holding districts n raise the isk amount a merc earns for particapating in a PC matchs. n also give the winning corp a good chunk of isk. so basically the only way a corp to earn isk is to fight. making it so corps dont need to hold lots of districts just enough to launch attacks n stuff.
also the idea of having 16v16 n 8v8 districts is a good idea cause it lets smaller corps get involved in pc n also gives vet corps a new way to test there skills in smaller battles. Inevitably, I think this is what is needed. I think more and more, things DUST did as a cheap stopgap will be replaced more or less by the way EVE works. (I guess DUST devs are learning they should listen to what EVE does, because EVE figured these things out long ago.) Space in EVE doesn't generate ISK, what you do in space generates ISK. (Except for moongoo, but I think that's getting phased out. And you can't run an alliance off moongoo alone anymore.)
listening to what "eve does" would have pushed more fps players away from dust. Passive ISK isn't a gamebreaking aspect to why there isn't more corps in pc.
weRideNDie2getha since 2010
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ANON Cerberus
Tiny Toons
59
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Posted - 2014.01.19 06:23:00 -
[78] - Quote
I dont know if this has been mentioned before, or precisely how it could be implemented in DUST but why not have a system in place like there is in EVE?
Specifically - the more land you own the more expensive it becomes. So for instance, your first few districts make profit at say 100% rate, a few more and logistics fees come in and what ever else, gain an entire planet and you start to have to cover costs.
Like I said exact figures would need to be decided, but it seems silly to me that one corp could theoretically control all of Molden Heath and not have to worry one scratch about maintenance and upkeep costs.
If a system was put in place where after you own a certain number of districts as a corp, owning more would start to COST you instead of generate profit then would this not allow other smaller corps into the frey?
I am not even sure if this would fix PC and its various issues but its an idea I have had? Thoughts? |
Spartacus Dust
The-Legionnaires The CORVOS
43
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Posted - 2014.01.19 06:26:00 -
[79] - Quote
Ydubbs81 RND wrote:
I''ve said my piece.....it personally doesn't matter to me. As long as I have activity, I can reenter pc somehow. Whether corps decide to do this or not doesn't really affect me. I just feel that this is the best way to get more activity from the many corps not in pc.
I used to feel that opening up more land for dust will help but it won't....the strong or vet corps will just grab onto those even more and lower tiered corps will be afraid to attack. Even if they aren't afraid to attack, they will not be able to hold it as long as vet corps have an interest in districts.
And as long as battles are still won on the ground...fps style....stronger corps (dust side) will continue to beat weaker corps and there will be nothing they can do it. And it won't matter how much eve support they have or how many cheesy weapons CCP decides to come up with. Because better players will use the cheesy weapons better and they will secure Eve backing somehow, someway. Only way a weaker corp will be able to get into pc will be to ally with a top corp and not on their own merit.
You're actually incorrect.
If the dev's stick to what they said, "that clones will be transported by EVE players." It won't matter how good the guys are on the ground if their transportation gets blown up. In this case, successful "Linked" Corps, will have a shot to grab districts.
Going forward with that, for example, if PD wanted to attack me from Molden Heath, and I was in Gallente lowsec for example. They would have to transport troops from Molden Heath too Gallente Lowsec. (which would be a rather risky journey.) Pirates, wardec's and more could prevent them from ever reaching their destination. Not to mention there would be a home system advantage, local allies in the area, paying pirates to kill your **** before they can arrive to the district, so much is possible. The home team would have ships stocked up in station, able to provide orbitals and kill orbital fleets at the drop of a hat.
There are also other factors you are overlooking, diplomacy, metagaming, etc... DDB is almost all X-SVER, they could essentially topple AE and Nyain from the inside. |
Soraya Xel
The Corporate Raiders Top Men.
1159
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Posted - 2014.01.19 06:39:00 -
[80] - Quote
ANON Cerberus wrote:I dont know if this has been mentioned before, or precisely how it could be implemented in DUST but why not have a system in place like there is in EVE? Specifically - the more land you own the more expensive it becomes. So for instance, your first few districts make profit at say 100% rate, a few more and logistics fees come in and what ever else, gain an entire planet and you start to have to cover costs.
As I mentioned, eventually people will figure out EVE has been around 10 years because it's pretty well designed, overall.
Ydubbs81 RND wrote:listening to what "eve does" would have pushed more fps players away from dust. Passive ISK isn't a gamebreaking aspect to why there isn't more corps in pc.
Incorrect. Passive ISK is why it's worthwhile to try and "take over" all of space. Because there's no downside. If you want corps to leave room for other corps, passive ISK has to go.
I'd like to be your CPM1 candidate
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Spartacus Dust
The-Legionnaires The CORVOS
48
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Posted - 2014.01.19 07:23:00 -
[81] - Quote
Soraya Xel wrote:ANON Cerberus wrote:I dont know if this has been mentioned before, or precisely how it could be implemented in DUST but why not have a system in place like there is in EVE? Specifically - the more land you own the more expensive it becomes. So for instance, your first few districts make profit at say 100% rate, a few more and logistics fees come in and what ever else, gain an entire planet and you start to have to cover costs. As I mentioned, eventually people will figure out EVE has been around 10 years because it's pretty well designed, overall. Ydubbs81 RND wrote:listening to what "eve does" would have pushed more fps players away from dust. Passive ISK isn't a gamebreaking aspect to why there isn't more corps in pc. Incorrect. Passive ISK is why it's worthwhile to try and "take over" all of space. Because there's no downside. If you want corps to leave room for other corps, passive ISK has to go.
Agreed. Passive income is a horrible thing.
There are a lot of things that EVE and PVE could do to change the way things currently go.
For example, I opted for a shuttle launch, where an eve pilot would fly to a planet launch a shuttle, and a limited amount of mercs would be able to attack a district with no respawns (unless they captured a CRU) without having to wait for timers. This would connect the two games more accomplishing CCP's goal of creating a link, and it would also make it harder for monopoly holders to defend their districts.
Candidate for CPM1, ONE UNIVERSE//ONE WAR
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Confligration
Death Firm. Canis Eliminatus Operatives
14
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Posted - 2014.01.19 08:18:00 -
[82] - Quote
One simple way to help fix PC is by limiting the amount of districts a corp can have at any given time. And furthermore how many of those districts may be locked at any given time.
"Cry 'havoc!' Kings; back to the stained field..."
"Vehicles Guy"
Victor Squad Leader
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Spartacus Dust
The-Legionnaires The CORVOS
48
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Posted - 2014.01.19 09:05:00 -
[83] - Quote
Confligration wrote:One simple way to help fix PC is by limiting the amount of districts a corp can have at any given time. And furthermore how many of those districts may be locked at any given time.
No. Such a restriction doesn't exist in EVE, because it's lame, if you are capable of doing something, you do it, SANDBOX is what we are creating.
Implementing fee's and logistics to keep the district running is a better idea.
Candidate for CPM1, ONE UNIVERSE//ONE WAR
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2216
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Posted - 2014.01.19 09:07:00 -
[84] - Quote
Confligration wrote:One simple way to help fix PC is by limiting the amount of districts a corp can have at any given time. And furthermore how many of those districts may be locked at any given time.
Abandon the thread mate quick lol
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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Marad''er
Ancient Exiles. Renegade Alliance
416
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Posted - 2014.01.19 09:12:00 -
[85] - Quote
How bout make attacks a que system?
Example:
Corps A, B, and C are in molden heath
Corp A has a district online. Corp B attack district, Corp C can also attack District of corp A but its battle on that district is put on hold after the battle with Corp B. lets say 2 day between attacks.
Only 1 corp can have 1 battle que.
This way no corp can have a perma lock on districts.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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NobIesse Oblige
Fatal Absolution Covert Intervention
48
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Posted - 2014.01.19 09:24:00 -
[86] - Quote
Marad''er wrote:How bout make attacks a que system?
Example:
Corps A, B, and C are in molden heath
Corp A has a district online. Corp B attack district, Corp C can also attack District of corp A but its battle on that district is put on hold after the battle with Corp B. lets say 2 day between attacks.
Only 1 corp can have 1 battle que.
This way no corp can have a perma lock on districts.
so...2 alt corps needed....lol |
Marad''er
Ancient Exiles. Renegade Alliance
417
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Posted - 2014.01.19 09:26:00 -
[87] - Quote
NobIesse Oblige wrote:Marad''er wrote:How bout make attacks a que system?
Example:
Corps A, B, and C are in molden heath
Corp A has a district online. Corp B attack district, Corp C can also attack District of corp A but its battle on that district is put on hold after the battle with Corp B. lets say 2 day between attacks.
Only 1 corp can have 1 battle que.
This way no corp can have a perma lock on districts. so...2 alt corps needed....lol Actually it'd take way more. Any number of corps can que for an attack. So it would be like... A **** ton of all corps to keep it perma locked
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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NobIesse Oblige
Fatal Absolution Covert Intervention
48
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Posted - 2014.01.19 09:29:00 -
[88] - Quote
Marad''er wrote:NobIesse Oblige wrote:Marad''er wrote:How bout make attacks a que system?
Example:
Corps A, B, and C are in molden heath
Corp A has a district online. Corp B attack district, Corp C can also attack District of corp A but its battle on that district is put on hold after the battle with Corp B. lets say 2 day between attacks.
Only 1 corp can have 1 battle que.
This way no corp can have a perma lock on districts. so...2 alt corps needed....lol Actually it'd take way more. Any number of corps can que for an attack. So it would be like... A **** ton of all corps to keep it perma locked
People who really want to lock will lock for 3 month periods and then hire the best corp or ringers at that point to defend it once before locking it up for another 3? |
Marad''er
Ancient Exiles. Renegade Alliance
417
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Posted - 2014.01.19 09:51:00 -
[89] - Quote
NobIesse Oblige wrote:Marad''er wrote:NobIesse Oblige wrote:Marad''er wrote:How bout make attacks a que system?
Example:
Corps A, B, and C are in molden heath
Corp A has a district online. Corp B attack district, Corp C can also attack District of corp A but its battle on that district is put on hold after the battle with Corp B. lets say 2 day between attacks.
Only 1 corp can have 1 battle que.
This way no corp can have a perma lock on districts. so...2 alt corps needed....lol Actually it'd take way more. Any number of corps can que for an attack. So it would be like... A **** ton of all corps to keep it perma locked People who really want to lock will lock for 3 month periods and then hire the best corp or ringers at that point to defend it once before locking it up for another 3? I feel the Mittani **** about denying your opponent coming in here. That would take too much money. The prices for a clone pack are 36 mill right?
That'd be like 45 clone packs assuming2 days interval. That's over a billion isk
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2297
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Posted - 2014.01.19 09:55:00 -
[90] - Quote
Spartacus Dust wrote:Confligration wrote:One simple way to help fix PC is by limiting the amount of districts a corp can have at any given time. And furthermore how many of those districts may be locked at any given time. No. Such a restriction doesn't exist in EVE, because it's lame, if you are capable of doing something, you do it, SANDBOX is what we are creating. Implementing fee's and logistics to keep the district running is a better idea.
This is my problem right here.....just because Eve have or doesn't have something doesn't mean that Dust needs to follow in the same footsteps all of the time. If that's the case....Dust is a shooter, right? We can suggest the same things that other shooters have or don't have when suggestions are made. "Nope, MAG isn't like that, so Dust shouldn't be". .... " Yeah, BF has this, so Dust should have it as well"
weRideNDie2getha since 2010
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