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Ydubbs81 RND
Ahrendee Mercenaries EoN.
2297
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Posted - 2014.01.19 09:57:00 -
[91] - Quote
Marad''er wrote:How bout make attacks a que system?
Example:
Corps A, B, and C are in molden heath
Corp A has a district online. Corp B attack district, Corp C can also attack District of corp A but its battle on that district is put on hold after the battle with Corp B. lets say 2 day between attacks.
Only 1 corp can have 1 battle que.
This way no corp can have a perma lock on districts.
Suggestions would be better placed in a thread that's created to stop district locking instead of a thread trying to get more corps into pc.
weRideNDie2getha since 2010
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Marad''er
Ancient Exiles. Renegade Alliance
417
|
Posted - 2014.01.19 10:14:00 -
[92] - Quote
Ydubbs81 RND wrote:Marad''er wrote:How bout make attacks a que system?
Example:
Corps A, B, and C are in molden heath
Corp A has a district online. Corp B attack district, Corp C can also attack District of corp A but its battle on that district is put on hold after the battle with Corp B. lets say 2 day between attacks.
Only 1 corp can have 1 battle que.
This way no corp can have a perma lock on districts. Suggestions would be better placed in a thread that's created to stop district locking instead of a thread trying to get more corps into pc. Sowwy
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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Arirana
Ancient Exiles. Renegade Alliance
347
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Posted - 2014.01.19 11:01:00 -
[93] - Quote
Ydubbs81 RND wrote:
I appreciate your optimism, but I just don't see that big of an idea happening. All you're doing is perpetuating the main issues in this game. Even if the big corps only merc, they will be the only ones playing this game. For the majority, that is all that happens now. AE will be hired to play Fatal Absolution again, and again, and again. You have to think of a better way to get everyone involved and competing.
Plus, we need a way more people learn how to compete so they can go off and actually play PC.
Honestly I think you're short minded to assume something like this couldn't happen. AE is at the point of attacking their own allies for good fights, and taking out their frustration on forum threads that go no where... who's to say we aren't willing to do something?
Right now its its a little impossible for this to happen considering if someone were to deviate from the rules and decide to lock their districts indefinitely, no one could enforce the rules on them.
Once district locking is fixed, I predict renegade will go for the full 100% for the f**k of it, then open up MH again with some sort of game plan involved until CCP implements better mechanics to make 1 alliance dominating completely near impossible/not worth it.
Ima make a thread to present my ideas on fixing district locking and my ideas on this very matter we are discussing after the fact. Productive train of thought ftw
I have an ego?! O.O
The scales have fallen from my eyes.
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m twiggz
Pradox One Proficiency V.
233
|
Posted - 2014.01.19 11:14:00 -
[94] - Quote
I condone this idea. PC should be fun and competitive, not a giant blue donut of ISK farming. |
Faquira Bleuetta
Fatal Absolution Covert Intervention
169
|
Posted - 2014.01.19 11:49:00 -
[95] - Quote
i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2298
|
Posted - 2014.01.19 12:46:00 -
[96] - Quote
Arirana wrote:Ydubbs81 RND wrote:
I appreciate your optimism, but I just don't see that big of an idea happening. All you're doing is perpetuating the main issues in this game. Even if the big corps only merc, they will be the only ones playing this game. For the majority, that is all that happens now. AE will be hired to play Fatal Absolution again, and again, and again. You have to think of a better way to get everyone involved and competing.
Plus, we need a way more people learn how to compete so they can go off and actually play PC.
Honestly I think you're short minded to assume something like this couldn't happen. AE is at the point of attacking their own allies for good fights, and taking out their frustration on forum threads that go no where... who's to say we aren't willing to do something? Right now its its a little impossible for this to happen considering if someone were to deviate from the rules and decide to lock their districts indefinitely, no one could enforce the rules on them. Once district locking is fixed, I predict renegade will go for the full 100% for the f**k of it, then open up MH again with some sort of game plan involved until CCP implements better mechanics to make 1 alliance dominating completely near impossible/not worth it. Ima make a thread to present my ideas on fixing district locking and my ideas on this very matter we are discussing after the fact. Productive train of thought ftw
Wait.....I didnt say that. You quoted the other guy
weRideNDie2getha since 2010
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Faquira Bleuetta
Fatal Absolution Covert Intervention
170
|
Posted - 2014.01.19 12:57:00 -
[97] - Quote
Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day.
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LionTurtle91
KILL-EM-QUICK RISE of LEGION
26
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Posted - 2014.01.19 16:50:00 -
[98] - Quote
Faquira Bleuetta wrote:Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day.
I remember mentioning that awhile ago, or maybe being stationed on a planet and it takes time to transfer to another depending on the distance.
=ƒæë=ƒæî
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Confligration
Death Firm. Canis Eliminatus Operatives
16
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Posted - 2014.01.19 18:14:00 -
[99] - Quote
TechMechMeds wrote:Confligration wrote:One simple way to help fix PC is by limiting the amount of districts a corp can have at any given time. And furthermore how many of those districts may be locked at any given time. Abandon the thread mate quick lol
Yeah, anything constructive that would put a limit on "Super Corps" is just treated as trash. Nothing will change. It's the same as life, those who have everything fear anything constructive that could limit their power or influence and money.
"Cry 'havoc!' Kings; back to the stained field..."
"Vehicles Guy"
Victor Squad Leader
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2222
|
Posted - 2014.01.19 18:14:00 -
[100] - Quote
Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day.
With all due respect, shtting on 90% of corps just to spite nine spams isn't really a good idea mate.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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demens grimwulff
Ancient Exiles. Renegade Alliance
127
|
Posted - 2014.01.19 19:52:00 -
[101] - Quote
Confligration wrote:TechMechMeds wrote:Confligration wrote:One simple way to help fix PC is by limiting the amount of districts a corp can have at any given time. And furthermore how many of those districts may be locked at any given time. Abandon the thread mate quick lol Yeah, anything constructive that would put a limit on "Super Corps" is just treated as trash. Nothing will change. It's the same as life, those who have everything fear anything constructive that could limit their power or influence and money.
You said this to someone who isn't in a "super corp"... gg... |
Morathi III
Policeman of the Federation
96
|
Posted - 2014.01.19 21:04:00 -
[102] - Quote
Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day. ... Good idea actually, the best i haved seen so far |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2303
|
Posted - 2014.01.19 21:35:00 -
[103] - Quote
LionTurtle91 wrote:Faquira Bleuetta wrote:Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day. I remember mentioning that awhile ago, or maybe being stationed on a planet and it takes time to transfer to another depending on the distance.
I dont see how this will get more people to play pc, but i like this idea.
It's one thing that I do like about eve.....that it takes real time to get to places instead of a teleportation sort of thing. Although, guys will just sign on earlier to get there.
weRideNDie2getha since 2010
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Morathi III
Policeman of the Federation
98
|
Posted - 2014.01.19 21:47:00 -
[104] - Quote
Ydubbs81 RND wrote:LionTurtle91 wrote:Faquira Bleuetta wrote:Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day. I remember mentioning that awhile ago, or maybe being stationed on a planet and it takes time to transfer to another depending on the distance. I dont see how this will get more people to play pc, but i like this idea. It's one thing that I do like about eve.....that it takes real time to get to places instead of a teleportation sort of thing. Although, guys will just sign on earlier to get there. Lots of ppl dont or stopped to play because they were stomped in pc, by making this possible th+¬ number will have an impact untill now number was useless and you will be able to use +á lot of strategy to where you deploy your big dog, but that also mean corp will need +á lot of member and give place to less skilled or player with SP lack +á chance to fight other in their Same situation and enjoy it. |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2225
|
Posted - 2014.01.19 22:18:00 -
[105] - Quote
Ydubbs81 RND wrote:LionTurtle91 wrote:Faquira Bleuetta wrote:Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day. I remember mentioning that awhile ago, or maybe being stationed on a planet and it takes time to transfer to another depending on the distance. I dont see how this will get more people to play pc, but i like this idea. It's one thing that I do like about eve.....that it takes real time to get to places instead of a teleportation sort of thing. Although, guys will just sign on earlier to get there.
So to get more people into pc, limiting the amount of matches people can play will help?
Mind fking blown hahahaha.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2225
|
Posted - 2014.01.19 22:19:00 -
[106] - Quote
I understand how you think that could be good but no, seriously get real lol.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
Thor Odinson42
Molon Labe. Public Disorder.
2524
|
Posted - 2014.01.20 00:05:00 -
[107] - Quote
JL3Eleven wrote:I believe increasing the player count from 16v16 to 32v32 would increase participation and help other corps become more competitve by drawing from their size.
I think you are on to something, but I think it's more about the 24 and 48 hr until battle crap. That's the key to it and it enables these small groups of elite players to control so much.
I think districts should be attackable daily with a 8-12 hour "window" that you can set that locks the district for your corps normal downtime.
Give a 30 min to 1 hr timer for battles to commence.
This makes it impossible for small groups to control huge chunks of land.
ML Director
Eve Toon - Raylan Scott
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DJINN Kujo
Ancient Exiles. Renegade Alliance
844
|
Posted - 2014.01.20 00:16:00 -
[108] - Quote
We find giving districts up to corps that just lock their districts is pointless. So why give up land for a corp to be scared out of their minds enough to lock it and not even experience PC?
It's a good idea, we've given up probably over 50 districts by now, most for free. Then the corps that take them, turn around and lock it, so no point. So we simply quit giving up land.
Ancient Exiles, CEO
Your failure to plan ahead does not constitute an emergency on my end.
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2228
|
Posted - 2014.01.20 00:19:00 -
[109] - Quote
Thor Odinson42 wrote:JL3Eleven wrote:I believe increasing the player count from 16v16 to 32v32 would increase participation and help other corps become more competitve by drawing from their size. I think you are on to something, but I think it's more about the 24 and 48 hr until battle crap. That's the key to it and it enables these small groups of elite players to control so much. I think districts should be attackable daily with a 8-12 hour "window" that you can set that locks the district for your corps normal downtime. Give a 30 min to 1 hr timer for battles to commence. This makes it impossible for small groups to control huge chunks of land.
In some old patch notes it stated that the maps are unlocked for 24v24 but its not actually implemented yet.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2228
|
Posted - 2014.01.20 00:20:00 -
[110] - Quote
DJINN Kujo wrote:We find giving districts up to corps that just lock their districts is pointless. So why give up land for a corp to be scared out of their minds enough to lock it and not even experience PC?
It's a good idea, we've given up probably over 50 districts by now, most for free. Then the corps that take them, turn around and lock it, so no point. So we simply quit giving up land.
Can't blame you.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
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Thor Odinson42
Molon Labe. Public Disorder.
2524
|
Posted - 2014.01.20 00:47:00 -
[111] - Quote
TechMechMeds wrote:Thor Odinson42 wrote:JL3Eleven wrote:I believe increasing the player count from 16v16 to 32v32 would increase participation and help other corps become more competitve by drawing from their size. I think you are on to something, but I think it's more about the 24 and 48 hr until battle crap. That's the key to it and it enables these small groups of elite players to control so much. I think districts should be attackable daily with a 8-12 hour "window" that you can set that locks the district for your corps normal downtime. Give a 30 min to 1 hr timer for battles to commence. This makes it impossible for small groups to control huge chunks of land. In some old patch notes it stated that the maps are unlocked for 24v24 but its not actually implemented yet.
Well I don't want to play in Dust matches with MORE people on this hardware. It's not going to happen in my opinion until the move to the PS4 (hopefully).
PC was a great challenge and it was a lot of fun. We've had some great times in PC, but they are few and far between.
It was all going good until the LOI/Eon war. Many of our players started losing interest in PC as more and more corps started using ringers. To me this started the downfall of PC.
When you spent a ton of ISK and hard earned fights to go into a battle hoping to flip a district. Then you get to the war barge and see there's one dude from the corp you've attacked. You can come up with any bullshit you want to come up with, but THAT is what led to many people throwing their hands up about PC. That or going to one of the corps that would always be filling in for the corps you thought you were playing.
When you factor in the lag and the cost it just isn't worth it to many people. Truth be told PC should have been pulled from Dust months ago. I think many corps lock districts just in case PC 2.0 is more playable and don't want to be caught with their pants down at that time with two or three corps made up of a hundred or so players with a combined worth of hundreds and hundreds of billions of ISK.
The corps and players that ***** the most about being bored created this. But really that's not fair, it's the mechanics that led to this.
Non alliance ringers should have to pay a fee for their clones to be transported to a battle. And perhaps there should even be a delay as their clones are processed into the system.
ML Director
Eve Toon - Raylan Scott
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m twiggz
Pradox One Proficiency V.
235
|
Posted - 2014.01.20 00:54:00 -
[112] - Quote
Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day. This isn't a bad idea. Corps would have to choose which battles to have their A team in and would cut down on these A team players ringing for indie v. indie corp battles. Too many times when I was in a small indie corp attacking or defending against other indie corps did "elite" players show up to ring for the other side. That's what I believe really keeps indie corps from coming into PC. They're afraid if they get a district big bad PC corps will steam roll them out of their district and all the ISK they spent on clone packs to get it.
When I was in a small indie corp we managed to flip 2 districts, after many many clone packs and attempts. One was taken from us by STB the other by Molden Heath Police Department, both corps are no where near indie level. We stood no chance. The real problem I see with PC is all the strong corps/players blue with each other to farm ISK and then complain they "have no good battles". Sure it's a war game where "politics" are involved but don't sit there and complain there's no good battles out there when all your "elite" corps blue with each other for no other reason or benefit than to farm ISK from your districts. You're just as bad as district lockers in the long run.
Giant blue donuts ruin PC just as much as district locking. If you beg to differ please feel free to voice your constructive opinion. Or you can QQ more about district locking while it continues just to spite your blue donut. |
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2231
|
Posted - 2014.01.20 01:02:00 -
[113] - Quote
But limiting the amount of matches players can do would screw smaller corps and favour mega corps.
If I'm not getting this then please enlighten me.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
Thor Odinson42
Molon Labe. Public Disorder.
2530
|
Posted - 2014.01.20 04:13:00 -
[114] - Quote
TechMechMeds wrote:But limiting the amount of matches players can do would screw smaller corps and favour mega corps.
If I'm not getting this then please enlighten me.
Limiting the amount of matches per day isn't a good idea, it would be a bad attempt at polishing a turd.
ML Director
Eve Toon - Raylan Scott
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TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2233
|
Posted - 2014.01.20 04:27:00 -
[115] - Quote
Thor Odinson42 wrote:TechMechMeds wrote:But limiting the amount of matches players can do would screw smaller corps and favour mega corps.
If I'm not getting this then please enlighten me. Limiting the amount of matches per day isn't a good idea, it would be a bad attempt at polishing a turd.
Banging, thought so
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
TechMechMeds
Swamp Tempo Canis Eliminatus Operatives
2233
|
Posted - 2014.01.20 04:32:00 -
[116] - Quote
Thor Odinson42 wrote:TechMechMeds wrote:Thor Odinson42 wrote:JL3Eleven wrote:I believe increasing the player count from 16v16 to 32v32 would increase participation and help other corps become more competitve by drawing from their size. I think you are on to something, but I think it's more about the 24 and 48 hr until battle crap. That's the key to it and it enables these small groups of elite players to control so much. I think districts should be attackable daily with a 8-12 hour "window" that you can set that locks the district for your corps normal downtime. Give a 30 min to 1 hr timer for battles to commence. This makes it impossible for small groups to control huge chunks of land. In some old patch notes it stated that the maps are unlocked for 24v24 but its not actually implemented yet. Well I don't want to play in Dust matches with MORE people on this hardware. It's not going to happen in my opinion until the move to the PS4 (hopefully). PC was a great challenge and it was a lot of fun. We've had some great times in PC, but they are few and far between. It was all going good until the LOI/Eon war. Many of our players started losing interest in PC as more and more corps started using ringers. To me this started the downfall of PC. When you spent a ton of ISK and hard earned fights to go into a battle hoping to flip a district. Then you get to the war barge and see there's one dude from the corp you've attacked. You can come up with any bullshit you want to come up with, but THAT is what led to many people throwing their hands up about PC. That or going to one of the corps that would always be filling in for the corps you thought you were playing. When you factor in the lag and the cost it just isn't worth it to many people. Truth be told PC should have been pulled from Dust months ago. I think many corps lock districts just in case PC 2.0 is more playable and don't want to be caught with their pants down at that time with two or three corps made up of a hundred or so players with a combined worth of hundreds and hundreds of billions of ISK. The corps and players that ***** the most about being bored created this. But really that's not fair, it's the mechanics that led to this. Non alliance ringers should have to pay a fee for their clones to be transported to a battle. And perhaps there should even be a delay as their clones are processed into the system.
Yeah agreed.
Level 2 forum warrior.
Swamp iz on dat welevant flex fam
I sold my family to the Amarr for isk, its a valid tactic
|
Ydubbs81 RND
Ahrendee Mercenaries EoN.
2304
|
Posted - 2014.01.20 07:46:00 -
[117] - Quote
DJINN Kujo wrote:We find giving districts up to corps that just lock their districts is pointless. So why give up land for a corp to be scared out of their minds enough to lock it and not even experience PC?
It's a good idea, we've given up probably over 50 districts by now, most for free. Then the corps that take them, turn around and lock it, so no point. So we simply quit giving up land.
That's the point of all of this though, Kujo. AE will take districts from a corp and give it to even weaker corps, right? But then those weaker corps will lose their districts to corps that can't compete with AE. Then what happens?...AE takes the districts back from those corps again and the cycle is repeated.
Only solution is to remove the threat of the big boys from the equation. The corps that all other corps can't compete against should just merc out. I'm 100% sure that corps will stop locking their districts if that threat is removed. And I'm sure more corps would participate in pc because they won't be scared of the big boys. They would be able to compete with all of the other corps on their level in pc.
weRideNDie2getha since 2010
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m twiggz
Pradox One Proficiency V.
242
|
Posted - 2014.01.20 08:06:00 -
[118] - Quote
Ydubbs81 RND wrote:DJINN Kujo wrote:We find giving districts up to corps that just lock their districts is pointless. So why give up land for a corp to be scared out of their minds enough to lock it and not even experience PC?
It's a good idea, we've given up probably over 50 districts by now, most for free. Then the corps that take them, turn around and lock it, so no point. So we simply quit giving up land. That's the point of all of this though, Kujo. AE will take districts from a corp and give it to even weaker corps, right? But then those weaker corps will lose their districts to corps that can't compete with AE. Then what happens?...AE takes the districts back from those corps again and the cycle is repeated. Only solution is to remove the threat of the big boys from the equation. The corps that all other corps can't compete against should just merc out. I'm 100% sure that corps will stop locking their districts if that threat is removed. And I'm sure more corps would participate in pc because they won't be scared of the big boys. They would be able to compete with all of the other corps on their level in pc. I completely agree with this. it seems at this point RA wants to control the entirety of MH though. Which is fine and viable, if thats what they want to do. But don't come here saying thats not what you want when thats all you've been doing. I've seen AE give away districts to smaller corps then NS take them right back. Its quite pathetic. RA is in a position to change the way PC is and has been. If you don't want to do it no one will force you to, but you should seriously consider Ydubbs and Arirana's ideas. Do what EoN and PD didn't, use your current standings for something other than ISK farming. |
Faquira Bleuetta
Fatal Absolution Covert Intervention
175
|
Posted - 2014.01.20 09:09:00 -
[119] - Quote
LionTurtle91 wrote:Faquira Bleuetta wrote:Faquira Bleuetta wrote:i know the ******* way to balance pc , it clear that 16 vs 16 is extreme hard mode to high number count corp wit 95% useless low ,high sp player VS a small corp elite wit 100 % useful pro player shitload of sp , i have the solution to this problem since the ps3 hardware is weakshit 128 vs 128 is out of question, 1 merc should be only able to fight 2 pc per 24 hour wat do it mean is tha if during the 24 hour 18 of 61 nyain san districts get attacked they will need 144 or more depending to defend it if merc have not participating pc or play only 1 during the day. I remember mentioning that awhile ago, or maybe being stationed on a planet and it takes time to transfer to another depending on the distance. it can work too its more complex and spying will be essential more. |
Faquira Bleuetta
Fatal Absolution Covert Intervention
175
|
Posted - 2014.01.20 09:37:00 -
[120] - Quote
Thor Odinson42 wrote:TechMechMeds wrote:But limiting the amount of matches players can do would screw smaller corps and favour mega corps.
If I'm not getting this then please enlighten me. Limiting the amount of matches per day isn't a good idea, it would be a bad attempt at polishing a turd. awww damm a catgirl just die there no wonder that i never seen one yet |
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