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Thor Odinson42
Molon Labe. Public Disorder.
2524
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Posted - 2014.01.20 00:05:00 -
[1] - Quote
JL3Eleven wrote:I believe increasing the player count from 16v16 to 32v32 would increase participation and help other corps become more competitve by drawing from their size.
I think you are on to something, but I think it's more about the 24 and 48 hr until battle crap. That's the key to it and it enables these small groups of elite players to control so much.
I think districts should be attackable daily with a 8-12 hour "window" that you can set that locks the district for your corps normal downtime.
Give a 30 min to 1 hr timer for battles to commence.
This makes it impossible for small groups to control huge chunks of land.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2524
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Posted - 2014.01.20 00:47:00 -
[2] - Quote
TechMechMeds wrote:Thor Odinson42 wrote:JL3Eleven wrote:I believe increasing the player count from 16v16 to 32v32 would increase participation and help other corps become more competitve by drawing from their size. I think you are on to something, but I think it's more about the 24 and 48 hr until battle crap. That's the key to it and it enables these small groups of elite players to control so much. I think districts should be attackable daily with a 8-12 hour "window" that you can set that locks the district for your corps normal downtime. Give a 30 min to 1 hr timer for battles to commence. This makes it impossible for small groups to control huge chunks of land. In some old patch notes it stated that the maps are unlocked for 24v24 but its not actually implemented yet.
Well I don't want to play in Dust matches with MORE people on this hardware. It's not going to happen in my opinion until the move to the PS4 (hopefully).
PC was a great challenge and it was a lot of fun. We've had some great times in PC, but they are few and far between.
It was all going good until the LOI/Eon war. Many of our players started losing interest in PC as more and more corps started using ringers. To me this started the downfall of PC.
When you spent a ton of ISK and hard earned fights to go into a battle hoping to flip a district. Then you get to the war barge and see there's one dude from the corp you've attacked. You can come up with any bullshit you want to come up with, but THAT is what led to many people throwing their hands up about PC. That or going to one of the corps that would always be filling in for the corps you thought you were playing.
When you factor in the lag and the cost it just isn't worth it to many people. Truth be told PC should have been pulled from Dust months ago. I think many corps lock districts just in case PC 2.0 is more playable and don't want to be caught with their pants down at that time with two or three corps made up of a hundred or so players with a combined worth of hundreds and hundreds of billions of ISK.
The corps and players that ***** the most about being bored created this. But really that's not fair, it's the mechanics that led to this.
Non alliance ringers should have to pay a fee for their clones to be transported to a battle. And perhaps there should even be a delay as their clones are processed into the system.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2530
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Posted - 2014.01.20 04:13:00 -
[3] - Quote
TechMechMeds wrote:But limiting the amount of matches players can do would screw smaller corps and favour mega corps.
If I'm not getting this then please enlighten me.
Limiting the amount of matches per day isn't a good idea, it would be a bad attempt at polishing a turd.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2540
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Posted - 2014.01.21 19:52:00 -
[4] - Quote
TechMechMeds wrote:Ydubbs81 RND wrote:Bear D'Grassi wrote:Why, as mercs, are we holding real estate anyway? Get rid of the ability to "own" a district.
But, we need an income and not just pubs. Get EVE corps involved, expand PC out of MH and have it affect PI infrastructure denying EVE corp's income. Our ISK then comes from them paying us to do what we do. Hold their districts on planets or attack other districts to enable them to install PI infrastructure.
This of course requires a major reworking of both items, PC and PI. But I believe that PC needs to change dramatically anyway, it needs to be something other than an upscale skirmish match. Make it something entirely unique and worthy of being the pinnacle form of combat in the game. Give it even more room for strategic and tactical play than it has at present.
A nice idea perhaps, doubtfull it could be implemented within the next CPM term or two though. However if we don't ask we don't get. This is how I thought dust was going to be. And it will get more eve corps involved since it will affect them. Yes, I thought you was going to spout some kind of crap about how this is a bad idea like a lot of vets do.
My first Eve character went into PI because I was sure that the districts we held would be tied to PI somehow.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2540
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Posted - 2014.01.21 20:13:00 -
[5] - Quote
TechMechMeds wrote:Iv even said how we could!d gain standings with eve corps, these could be multipliers for interest on the contracts payout and higher standings would determine what equipment level you can use from their corp hangar, they'd obviously have to manufacture items and it'd be optional and fighting against a corp that you have good standings for wouldn't ruin said standings. We are mercs.
I also stated how if you wanted to play empire you could apply to join an eve corp you have Max standings with, you'd give up merc status and become a soldier, you'd then benefit from x corps pi but be unable to accept contracts as you'd no longer be a merc. We could then begin to take sovereignty involvement of dust mercs seriously.
We could then open up more systems without a worry.
Anyway that's what I have in mind but people much prefer the stagnant bullsht we have now it seems.
It wouldn't be popular, but things would get interesting if they switched moon goo to planet goo and had us fighting over control of that.
Change PI to moons.
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2542
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Posted - 2014.01.21 20:36:00 -
[6] - Quote
I like your ideas and I think there will be something down the road to tie the two games in.
There are a lot of us that have started fighting each other in space over PC districts. I think that is great, it's actually starting to matter. But it's the flow of PC and the battles with the BS timers that needs to stop.
I think the clone sales thing was a fill gap measure to get us some higher level game mode. But it's sat here unattended and it's one of the biggest game breaking things in Dust. It's absolute bullshit that 30 or 40 guys or even a 100 can control more ISK generation than all the other dudes rolling pubs all day combined.
I think they need to address the mechanics of the attacks so that they happen more often and much faster. One or two A teams couldn't control 40 districts in that scenario. A district might change hands 2 or 3 times in a single day if the mechanics are done right.
Cubs and I are the only ones that seem to agree that passive ISK is the problem. It give incentive to doing nothing and/or locking districts. The 24 and 48 hour queues make it possible for these small elite groups to hold too much land.
If at 4:00 PM Eastern time today AE had 23 attacks on their districts that began within an hour of the attacks they couldn't hold half of them even with help. Even if you lost districts it wouldn't matter because you could take them back the next day.
Or AE decides they are only going to hold 5 districts, but they are able to successfully defend them to the point of huge payouts. AND they wouldn't have to worry about all the logistical bullshit of managing a ton of attacks at once.
ML Director
Eve Toon - Raylan Scott
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