Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] 30 40 50 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fire of Prometheus
Alpha Response Command
3310
|
Posted - 2014.01.29 03:14:00 -
[571] - Quote
True Adamance wrote:Fire of Prometheus wrote:Ghost Kaisar wrote:LOL I love making fits for every class. I find that it helps you realize the weaknessess of each class when you have to build it yourself.
Glaring commando weakness. Regen. Dear god the Regen. If I break your shields, it will take 21s to fully regen them.
I can rip through 325 armor in half a second. Goal is simple, hit them hard enough with my scout to break shields, and then then fall back and let my eHP recharge (faster than you), and continue to hit and rep until you die.
My regen will win in the long run. Little tip....,make sure he doesn't have a logi with him.....p 18 reds didn't realize that and kept coming at me 1 by 1 or such....you gotta come in 5 or 6 if you want to over run a commando Jk. Seriously though, check for a logi....commando + logi = god mode on roids Or just one tank.... yeah that will **** you up. Tanks will mess anybody up. Period.
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2418
|
Posted - 2014.01.29 03:15:00 -
[572] - Quote
Fire of Prometheus wrote:I just remembered that my fist will take a nerf WHY CCP!?!?!?!?!?! WHY?!?!?!?!?!
Cause 250 base melee was absolutely insane?
I just realized that I can flux you and melee kill you in two hits
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Fire of Prometheus
Alpha Response Command
3312
|
Posted - 2014.01.29 03:20:00 -
[573] - Quote
Ghost Kaisar wrote:Fire of Prometheus wrote:I just remembered that my fist will take a nerf WHY CCP!?!?!?!?!?! WHY?!?!?!?!?! Cause 250 base melee was absolutely insane? I just realized that I can flux you and melee kill you in two hits Indeed, but beware the commandos second weapon....many a clone has met their doom closing the gap on my rr, and then realizing I pulled a shotgun or AR on them
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
|
Ghost Kaisar
Titans of Phoenix Legacy Rising
2421
|
Posted - 2014.01.29 03:29:00 -
[574] - Quote
Fire of Prometheus wrote:Ghost Kaisar wrote:Fire of Prometheus wrote:I just remembered that my fist will take a nerf WHY CCP!?!?!?!?!?! WHY?!?!?!?!?! Cause 250 base melee was absolutely insane? I just realized that I can flux you and melee kill you in two hits Indeed, but beware the commandos second weapon....many a clone has met their doom closing the gap on my rr, and then realizing I pulled a shotgun or AR on them
I see one hell of a fight going down in 1.8
See you on the battlefield
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
|
Scar Scrilla
Cobra Kommando
93
|
Posted - 2014.01.29 04:44:00 -
[575] - Quote
I HateMyFace wrote:Holy hookers batman! Where there any OB's? Vehicles involved? And what's that bpo rail rifle Scrilla?
I have to admit like so many others: Even the standard RR is kinda OP in my opinion. On the other hand, everybody is free to use it so....
BPO rail rifle? .don't think there is one...
Nevertheless, i did it with a suit worth 30K, which his kinda economic imho.
Commandoes for Life :)
P.S.: I hardly ever use tanks cuz I suck at driving them a lot. I rather like to destroy them ;)
"Si tacuisses, philosophus mansisses"
Scar Scrilla - Proud Commando User & Cobra Kommander
|
Scar Scrilla
Cobra Kommando
94
|
Posted - 2014.01.29 07:37:00 -
[576] - Quote
Fire of Prometheus wrote:True Adamance wrote:Fire of Prometheus wrote:Nah I believe him, it's totally possible, he did die 8 times, Im Betting it was a dom or skirmish And he was holding down the point for about half the match
I'm going to say he had 1 OB, hacked like a Sasquatch, and had the defend order on or near him. Then that's less his achievement, while still amazing, and more the achievements of his squad as a whole. He had defend order and hacked a few things. (50pts x 1.2(defend order bonus) ) x 45 kills + ((25 x 1.2) x 8 (kill assists)) = 2940 points. Therefore he had to have hacked some stuff, or re supplied some people or something
Never forget: U can also put some Uplinks into your Commando's equipment slot. As we all know, placed correctly , these net a lot of WP :)
"Si tacuisses, philosophus mansisses"
Scar Scrilla - Proud Commando User & Cobra Kommander
|
Fire of Prometheus
Alpha Response Command
3324
|
Posted - 2014.01.29 12:08:00 -
[577] - Quote
ding ding ding, we have a winner!!!
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6110
|
Posted - 2014.01.29 18:20:00 -
[578] - Quote
101 million ISK Jackpot . . . someone is going to be a happy winner.
ARC Commander
CPM Info and Q&A - Status: Open
|
True Adamance
Kameira Lodge Amarr Empire
6345
|
Posted - 2014.01.29 21:58:00 -
[579] - Quote
This cannot reach page 3 of General! Such is a sin against the Commando!
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
T'orq
DUST University Ivy League
188
|
Posted - 2014.01.29 23:08:00 -
[580] - Quote
I Agree
Thanjac-
Proud Member of Commando 6
ARC Instructor
|
|
Llast 326
An Arkhos
1674
|
Posted - 2014.01.29 23:13:00 -
[581] - Quote
True Adamance wrote:This cannot reach page 3 of General! Such is a sin against the Commando! Will try to remember to continue to scout bump with questions about commandos periodically
KRRROOOOOOM
|
Vermaak Doe
SVER True Blood Public Disorder.
1253
|
Posted - 2014.01.29 23:14:00 -
[582] - Quote
I feel that Ar/shotgun is a much better combo than Ar/PC, I just might go gallente commando unless both caldari and gallente get a bonus to all hybrids like they should. Then I'll fork over the extra so ti max my shield skills.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
True Adamance
Kameira Lodge Amarr Empire
6350
|
Posted - 2014.01.29 23:24:00 -
[583] - Quote
Vermaak Doe wrote:I feel that Ar/shotgun is a much better combo than Ar/PC, I just might go gallente commando unless both caldari and gallente get a bonus to all hybrids like they should. Then I'll fork over the extra so ti max my shield skills. I'm not sure I would if I were a dirty Gallente Commando..... alas I am not so my opinion means little.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6115
|
Posted - 2014.01.29 23:25:00 -
[584] - Quote
Vermaak Doe wrote:I feel that Ar/shotgun is a much better combo than Ar/PC, I just might go gallente commando unless both caldari and gallente get a bonus to all hybrids like they should. Then I'll fork over the extra so ti max my shield skills. Why should they both get bonuses towards all hyrbrids? That gives them twice the bonus versatility as the Amarr and Minmatar Commandos.
ARC Commander
CPM Info and Q&A - Status: Open
|
Vermaak Doe
SVER True Blood Public Disorder.
1253
|
Posted - 2014.01.29 23:38:00 -
[585] - Quote
Aero Yassavi wrote:Vermaak Doe wrote:I feel that Ar/shotgun is a much better combo than Ar/PC, I just might go gallente commando unless both caldari and gallente get a bonus to all hybrids like they should. Then I'll fork over the extra so ti max my shield skills. Why should they both get bonuses towards all hyrbrids? That gives them twice the bonus versatility as the Amarr and Minmatar Commandos. I think they should mainly for lore reasons and because of eve, it works fine in eve so I can't imagine it being imbalanced on dust.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
True Adamance
Kameira Lodge Amarr Empire
6350
|
Posted - 2014.01.29 23:42:00 -
[586] - Quote
Vermaak Doe wrote:Aero Yassavi wrote:Vermaak Doe wrote:I feel that Ar/shotgun is a much better combo than Ar/PC, I just might go gallente commando unless both caldari and gallente get a bonus to all hybrids like they should. Then I'll fork over the extra so ti max my shield skills. Why should they both get bonuses towards all hyrbrids? That gives them twice the bonus versatility as the Amarr and Minmatar Commandos. I think they should mainly for lore reasons and because of eve, it works fine in eve so I can't imagine it being imbalanced on dust.
Hmmm but in EVE you are talking two vastly different weapon types.
As you know the Rail tech cannot be use close up as it tracks to slowly.....and as you know blaster tech at more that 8km is impossible to hit due to **** poor range.
In Dust the utilities of these two tech types are less defined and no disparities really exist between them but a slight 40m effective range..... a bonus to both is rather unbalancing.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Oxskull Duncarino
Tickle My Null-Sac
375
|
Posted - 2014.01.30 00:16:00 -
[587] - Quote
True Adamance wrote:Vermaak Doe wrote:Aero Yassavi wrote:Vermaak Doe wrote:I feel that Ar/shotgun is a much better combo than Ar/PC, I just might go gallente commando unless both caldari and gallente get a bonus to all hybrids like they should. Then I'll fork over the extra so ti max my shield skills. Why should they both get bonuses towards all hyrbrids? That gives them twice the bonus versatility as the Amarr and Minmatar Commandos. I think they should mainly for lore reasons and because of eve, it works fine in eve so I can't imagine it being imbalanced on dust. Hmmm but in EVE you are talking two vastly different weapon types. As you know the Rail tech cannot be use close up as it tracks to slowly.....and as you know blaster tech at more that 8km is impossible to hit due to **** poor range. In Dust the utilities of these two tech types are less defined and no disparities really exist between them but a slight 40m effective range..... a bonus to both is rather unbalancing. I've had fun with the AR/shotgun combo but with the present suit design and scanners it's not really viable. But, come 1.8 that'll be a different story. Scanners will have strategy attached to their use. Commandos will better hp layout, more slots, and more cpu/pg. We'll be able to properly spec our suits.
The plasma cannon can be very viable as a backup. It's got very potent splash on top of what it's direct damage can do. Like any possible combo though, it's all down to our personal play style. I'm having fun at the moment with a regular paired with a burst AR. Now I've gotten into the combat rifle I'll start messing with combos introducing them. Fun times ahead.
As for gal and cal getting their damage bonus to apply to all hybrids, I'm a massive no for that idea. It'd be massively unbalanced against min and Amarr. The specialisation that CCP have is better in my view. Lore or precedence should never be used as an excuse to cause imbalance. |
Vermaak Doe
SVER True Blood Public Disorder.
1256
|
Posted - 2014.01.30 00:59:00 -
[588] - Quote
I'm sorry but I just don't see how exactly it makes them imbalanced. Yes it would give them more versatility for short and longer range but it's basically the same as how it would currently be except a different weapon would be used instead of just a variant. Using two of the same weapon, but different variants,
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
Oxskull Duncarino
Tickle My Null-Sac
377
|
Posted - 2014.01.30 01:02:00 -
[589] - Quote
Vermaak Doe wrote:I'm sorry but I just don't see how exactly it makes them imbalanced. Yes it would give them more versatility for short and longer range but it's basically the same as how it would currently be except a different weapon would be used instead of just a variant. Using two of the same weapon, but different variants, I'm don't get how you're not seeing an imbalance on allowing two suits to apply their bonus to a wide range of weapons while the other two suits can only apply their bonus to a small selection of weapons. Which part of this isn't clear to you? |
Oxskull Duncarino
Tickle My Null-Sac
377
|
Posted - 2014.01.30 01:04:00 -
[590] - Quote
Oxskull Duncarino wrote:Vermaak Doe wrote:I'm sorry but I just don't see how exactly it makes them imbalanced. Yes it would give them more versatility for short and longer range but it's basically the same as how it would currently be except a different weapon would be used instead of just a variant. Using two of the same weapon, but different variants, I'm don't get how you're not seeing an imbalance on allowing two suits to apply their bonus to a wide range of weapons while the other two suits can only apply their bonus to a small selection of weapons. Which part of this isn't clear to you?
And how is it ballanced to allow two races to apply bonuses to BOTH shield and armour weapons while the other two are stuck with one or the other. |
|
Vermaak Doe
SVER True Blood Public Disorder.
1256
|
Posted - 2014.01.30 01:12:00 -
[591] - Quote
Oxskull Duncarino wrote:Oxskull Duncarino wrote:Vermaak Doe wrote:I'm sorry but I just don't see how exactly it makes them imbalanced. Yes it would give them more versatility for short and longer range but it's basically the same as how it would currently be except a different weapon would be used instead of just a variant. Using two of the same weapon, but different variants, I'm don't get how you're not seeing an imbalance on allowing two suits to apply their bonus to a wide range of weapons while the other two suits can only apply their bonus to a small selection of weapons. Which part of this isn't clear to you? And how is it ballanced to allow two races to apply bonuses to BOTH shield and armour weapons while the other two are stuck with one or the other. Two suits having a larger but shared range of weapon doesn't exactly make a suit op in practice.and I believe that the ability to use anti shield and anti armor weapons is balanced by, the fact that both have less of a bonus against armor and shield.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
Ironyimation Inception
Ancient Erectiles
78
|
Posted - 2014.01.30 01:14:00 -
[592] - Quote
I use a standard commando with two SMGs, I'm doing it right! :D
Ancient Erectiles, CEO
Closed Beta Veteran
|
Fire of Prometheus
Alpha Response Command
3330
|
Posted - 2014.01.30 01:17:00 -
[593] - Quote
Ironyimation Inception wrote:I use a standard commando with two SMGs, I'm doing it right! :D Lol you sir are a champ!!!!
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
|
Oxskull Duncarino
Tickle My Null-Sac
377
|
Posted - 2014.01.30 01:18:00 -
[594] - Quote
Vermaak Doe wrote:Oxskull Duncarino wrote:Oxskull Duncarino wrote:Vermaak Doe wrote:I'm sorry but I just don't see how exactly it makes them imbalanced. Yes it would give them more versatility for short and longer range but it's basically the same as how it would currently be except a different weapon would be used instead of just a variant. Using two of the same weapon, but different variants, I'm don't get how you're not seeing an imbalance on allowing two suits to apply their bonus to a wide range of weapons while the other two suits can only apply their bonus to a small selection of weapons. Which part of this isn't clear to you? And how is it ballanced to allow two races to apply bonuses to BOTH shield and armour weapons while the other two are stuck with one or the other. Two suits having a larger but shared range of weapon doesn't exactly make a suit op in practice.and I believe that the ability to use anti shield and anti armor weapons is balanced by, the fact that both have less of a bonus against armor and shield. Right, it's obvious you're not going to listen to reason, so off with ya and your skewed vowe of balance. |
Ironyimation Inception
Ancient Erectiles
79
|
Posted - 2014.01.30 01:22:00 -
[595] - Quote
Fire of Prometheus wrote:Ironyimation Inception wrote:I use a standard commando with two SMGs, I'm doing it right! :D Lol you sir are a champ!!!! But in all seriousness I use the commando when I want a challenge, I die less with a scout that can be 2HK and runs at 10 meters a second than I can do with a heavy that has two light weapons. GG commando people.
Ancient Erectiles, CEO
Closed Beta Veteran
|
Oxskull Duncarino
Tickle My Null-Sac
378
|
Posted - 2014.01.30 01:23:00 -
[596] - Quote
Ironyimation Inception wrote:I use a standard commando with two SMGs, I'm doing it right! :D Tomorrow I'm seeing what two assault combat rifles on my commando will be like , the big daddy of your suit. And much as your post has me laughing, with the rapid reload skill bonus, two SMGs would be nasty for anyone you'd meet in range |
Vermaak Doe
SVER True Blood Public Disorder.
1256
|
Posted - 2014.01.30 01:26:00 -
[597] - Quote
True Adamance wrote:Vermaak Doe wrote:Aero Yassavi wrote:Vermaak Doe wrote:I feel that Ar/shotgun is a much better combo than Ar/PC, I just might go gallente commando unless both caldari and gallente get a bonus to all hybrids like they should. Then I'll fork over the extra so ti max my shield skills. Why should they both get bonuses towards all hyrbrids? That gives them twice the bonus versatility as the Amarr and Minmatar Commandos. I think they should mainly for lore reasons and because of eve, it works fine in eve so I can't imagine it being imbalanced on dust. Hmmm but in EVE you are talking two vastly different weapon types. As you know the Rail tech cannot be use close up as it tracks to slowly.....and as you know blaster tech at more that 8km is impossible to hit due to **** poor range. In Dust the utilities of these two tech types are less defined and no disparities really exist between them but a slight 40m effective range..... a bonus to both is rather unbalancing. If range id the only issue with that set up, what's going to happen once the laser rifle is fixed to be useful again and gets paired with an assault scrambler pistol, or when/if a longer range projectile weapon is added, which seems pretty likely since there are two frontline energy rifles, two frontline hybrid rifles, yet only one projectile rifle period.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
Vermaak Doe
SVER True Blood Public Disorder.
1257
|
Posted - 2014.01.30 01:34:00 -
[598] - Quote
Oxskull Duncarino wrote:Vermaak Doe wrote:Oxskull Duncarino wrote:Oxskull Duncarino wrote:Vermaak Doe wrote:I'm sorry but I just don't see how exactly it makes them imbalanced. Yes it would give them more versatility for short and longer range but it's basically the same as how it would currently be except a different weapon would be used instead of just a variant. Using two of the same weapon, but different variants, I'm don't get how you're not seeing an imbalance on allowing two suits to apply their bonus to a wide range of weapons while the other two suits can only apply their bonus to a small selection of weapons. Which part of this isn't clear to you? And how is it ballanced to allow two races to apply bonuses to BOTH shield and armour weapons while the other two are stuck with one or the other. Two suits having a larger but shared range of weapon doesn't exactly make a suit op in practice.and I believe that the ability to use anti shield and anti armor weapons is balanced by, the fact that both have less of a bonus against armor and shield. Right, it's obvious you're not going to listen to reason, so off with ya and your skewed view of balance. It's easy to try to discredit someone when you provide no hard facts, especially considering that the only difference is a slight (depending on commando skill level) damage bonus.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
True Adamance
Kameira Lodge Amarr Empire
6362
|
Posted - 2014.01.30 01:37:00 -
[599] - Quote
No need to be honest. I appreciate lore in game, but lore should not over look the perceptions of game balance.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
|
Oxskull Duncarino
Tickle My Null-Sac
378
|
Posted - 2014.01.30 01:50:00 -
[600] - Quote
Vermaak Doe wrote: It's easy to try to discredit someone when you provide no hard facts, especially considering that the only difference is a slight (depending on commando skill level) damage bonus.
Lol, if you can't see the hard facts I've already presented, then you really need to remove you head from the hole you have it in. How about you answer them, and keep in mind that in 1.8 TTK is being increased and more than likely weapon proficiency will only affect its particular bonus. For example the combat rifle proficiency will only increase its armour damage. On top of this you think 10% extra damage at level 5 is slight? Yep, off with ya. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] 30 40 50 :: one page |
First page | Previous page | Next page | Last page |