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Oxskull Duncarino
Tickle My Null-Sac
362
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Posted - 2014.01.21 22:51:00 -
[1] - Quote
I do run commando but, I'm not sure if my name should be added since I don't run it all the time since I've enough SP to have enough suits to suit different maps and situations. It'd be tied with my mini assault after my sentinel for the amount I use it. I've gotten back to digging the AR and shotgun combo again. So much fun. Roll on 1.8 and I can get my Gal commando fully outfitted. |
Oxskull Duncarino
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Posted - 2014.01.21 23:25:00 -
[2] - Quote
Aero Yassavi wrote:Oxskull Duncarino wrote:I do run commando but, I'm not sure if my name should be added since I don't run it all the time since I've enough SP to have enough suits to suit different maps and situations. It'd be tied with my mini assault after my sentinel for the amount I use it. I've gotten back to digging the AR and shotgun combo again. So much fun. Roll on 1.8 and I can get my Gal commando fully outfitted. Basically I'm leaving the registry up to the players. Even if you run other suits, if you think of yourself as a Commando before all else then your name will be added. Well, seeing as I'll use whatever the most viable weapon/suit I have at my disposal to do the job that's needed, yep, I'd call myself a Commando Sorry, I'm just messing with ya Aero. I'm mainly a lover of the HMG heavy with a crush on the Commando |
Oxskull Duncarino
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Posted - 2014.01.21 23:43:00 -
[3] - Quote
Aero Yassavi wrote:Oxskull Duncarino wrote:Aero Yassavi wrote:Oxskull Duncarino wrote:I do run commando but, I'm not sure if my name should be added since I don't run it all the time since I've enough SP to have enough suits to suit different maps and situations. It'd be tied with my mini assault after my sentinel for the amount I use it. I've gotten back to digging the AR and shotgun combo again. So much fun. Roll on 1.8 and I can get my Gal commando fully outfitted. Basically I'm leaving the registry up to the players. Even if you run other suits, if you think of yourself as a Commando before all else then your name will be added. Well, seeing as I'll use whatever the most viable weapon/suit I have at my disposal to do the job that's needed, yep, I'd call myself a Commando Sorry, I'm just messing with ya Aero. I'm mainly a lover of the HMG heavy with a crush on the Commando So you're more of a Sentinel, you'd say? Honestly I want to strengthen the relationships between Commandos and Sentinels. We are all heavies and could work lovely together. Yep, for buildings ,sentinel is my preference with support, but I switch to my commando with a scanner if support is limited. It's a squad pairing I'd like to see. Intel with multiple weapon options supporting a heavy would be excellent. |
Oxskull Duncarino
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367
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Posted - 2014.01.22 00:17:00 -
[4] - Quote
J0LLY R0G3R wrote:So a black eagle scout had his way with some sentinel somewhere and 9months later commandos happened? It's a pity the speed gene didn't make the jump. All the ugly with non of the grace lol. |
Oxskull Duncarino
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Posted - 2014.01.30 00:16:00 -
[5] - Quote
True Adamance wrote:Vermaak Doe wrote:Aero Yassavi wrote:Vermaak Doe wrote:I feel that Ar/shotgun is a much better combo than Ar/PC, I just might go gallente commando unless both caldari and gallente get a bonus to all hybrids like they should. Then I'll fork over the extra so ti max my shield skills. Why should they both get bonuses towards all hyrbrids? That gives them twice the bonus versatility as the Amarr and Minmatar Commandos. I think they should mainly for lore reasons and because of eve, it works fine in eve so I can't imagine it being imbalanced on dust. Hmmm but in EVE you are talking two vastly different weapon types. As you know the Rail tech cannot be use close up as it tracks to slowly.....and as you know blaster tech at more that 8km is impossible to hit due to **** poor range. In Dust the utilities of these two tech types are less defined and no disparities really exist between them but a slight 40m effective range..... a bonus to both is rather unbalancing. I've had fun with the AR/shotgun combo but with the present suit design and scanners it's not really viable. But, come 1.8 that'll be a different story. Scanners will have strategy attached to their use. Commandos will better hp layout, more slots, and more cpu/pg. We'll be able to properly spec our suits.
The plasma cannon can be very viable as a backup. It's got very potent splash on top of what it's direct damage can do. Like any possible combo though, it's all down to our personal play style. I'm having fun at the moment with a regular paired with a burst AR. Now I've gotten into the combat rifle I'll start messing with combos introducing them. Fun times ahead.
As for gal and cal getting their damage bonus to apply to all hybrids, I'm a massive no for that idea. It'd be massively unbalanced against min and Amarr. The specialisation that CCP have is better in my view. Lore or precedence should never be used as an excuse to cause imbalance. |
Oxskull Duncarino
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Posted - 2014.01.30 01:02:00 -
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Vermaak Doe wrote:I'm sorry but I just don't see how exactly it makes them imbalanced. Yes it would give them more versatility for short and longer range but it's basically the same as how it would currently be except a different weapon would be used instead of just a variant. Using two of the same weapon, but different variants, I'm don't get how you're not seeing an imbalance on allowing two suits to apply their bonus to a wide range of weapons while the other two suits can only apply their bonus to a small selection of weapons. Which part of this isn't clear to you? |
Oxskull Duncarino
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Posted - 2014.01.30 01:04:00 -
[7] - Quote
Oxskull Duncarino wrote:Vermaak Doe wrote:I'm sorry but I just don't see how exactly it makes them imbalanced. Yes it would give them more versatility for short and longer range but it's basically the same as how it would currently be except a different weapon would be used instead of just a variant. Using two of the same weapon, but different variants, I'm don't get how you're not seeing an imbalance on allowing two suits to apply their bonus to a wide range of weapons while the other two suits can only apply their bonus to a small selection of weapons. Which part of this isn't clear to you?
And how is it ballanced to allow two races to apply bonuses to BOTH shield and armour weapons while the other two are stuck with one or the other. |
Oxskull Duncarino
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377
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Posted - 2014.01.30 01:18:00 -
[8] - Quote
Vermaak Doe wrote:Oxskull Duncarino wrote:Oxskull Duncarino wrote:Vermaak Doe wrote:I'm sorry but I just don't see how exactly it makes them imbalanced. Yes it would give them more versatility for short and longer range but it's basically the same as how it would currently be except a different weapon would be used instead of just a variant. Using two of the same weapon, but different variants, I'm don't get how you're not seeing an imbalance on allowing two suits to apply their bonus to a wide range of weapons while the other two suits can only apply their bonus to a small selection of weapons. Which part of this isn't clear to you? And how is it ballanced to allow two races to apply bonuses to BOTH shield and armour weapons while the other two are stuck with one or the other. Two suits having a larger but shared range of weapon doesn't exactly make a suit op in practice.and I believe that the ability to use anti shield and anti armor weapons is balanced by, the fact that both have less of a bonus against armor and shield. Right, it's obvious you're not going to listen to reason, so off with ya and your skewed vowe of balance. |
Oxskull Duncarino
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Posted - 2014.01.30 01:23:00 -
[9] - Quote
Ironyimation Inception wrote:I use a standard commando with two SMGs, I'm doing it right! :D Tomorrow I'm seeing what two assault combat rifles on my commando will be like , the big daddy of your suit. And much as your post has me laughing, with the rapid reload skill bonus, two SMGs would be nasty for anyone you'd meet in range |
Oxskull Duncarino
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378
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Posted - 2014.01.30 01:50:00 -
[10] - Quote
Vermaak Doe wrote: It's easy to try to discredit someone when you provide no hard facts, especially considering that the only difference is a slight (depending on commando skill level) damage bonus.
Lol, if you can't see the hard facts I've already presented, then you really need to remove you head from the hole you have it in. How about you answer them, and keep in mind that in 1.8 TTK is being increased and more than likely weapon proficiency will only affect its particular bonus. For example the combat rifle proficiency will only increase its armour damage. On top of this you think 10% extra damage at level 5 is slight? Yep, off with ya. |
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Oxskull Duncarino
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Posted - 2014.01.30 02:25:00 -
[11] - Quote
Haha, I'm happy to leave it be as all he's here for IS argument. It brings to mind someone's signature on here about arguing with idiots. |
Oxskull Duncarino
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Posted - 2014.01.30 02:30:00 -
[12] - Quote
Fire of Prometheus wrote:Aero Yassavi wrote:Fire of Prometheus wrote:Ok. Break it up.
End of argument. Well, i sort of had some big arguments over in the Scout Registry about the Amarr Scout bonus so I can't really speak here. It is on topic of the Commando at least. Fair enough, i just don't want this thread to create rifts in the already small commando community Ah, debate is healthy, and much as it infuriates me when someone doesn't see my view, it's good to have both views out there. |
Oxskull Duncarino
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Posted - 2014.01.30 02:32:00 -
[13] - Quote
Aero Yassavi wrote:Oxskull Duncarino wrote:Haha, I'm happy to leave it be as all he's here for IS argument. It brings to mind someone's signature on here about arguing with idiots. Now now, no matter what someone's opinion is the Commandos of Badassery to whom this thread belongs do not look kindly upon name calling I'm not actually calling him an idiot |
Oxskull Duncarino
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Posted - 2014.01.30 02:37:00 -
[14] - Quote
On topic, the potential full 10% damage increase could be excellent if the changes CCP are making to damage mods are of the sledge hammer nurf style we've seen in the past. |
Oxskull Duncarino
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Posted - 2014.01.30 02:51:00 -
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Vermaak Doe wrote:I'm not here for an argument, just to suggest a form of asymmetric balance, but I guess not everyone double checks in case they misinterpreted something. But back to the original topic I brought up, I tried the plasma cannon out but even the swarm launcher outperfotms it AV wise and basically every other gun beats it at anti infantry work. To me it worjs better on lighter frames because they have the mobility to negate damage better. Fair enough, I don't see just allowing 50% of the suits to apply their bonus to a wide range of weapons in both optimal ranges and damage types being balanced as it just causes an immediate FOTM balance issue, but you do see it as balanced, and everyone to their own view so we'll leave it at that.
Yeh, as AV I don't have success with the plasma cannon, but I do like the AP potential of it. Definitely better on a lighter suit, but, if the player already has good skills from using it they might make it shine on the commando suit aswell when paired with something else. It won't be me though. I've had good moments with it on the suit but I've had more success using a mass driver instead. |
Oxskull Duncarino
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Posted - 2014.01.30 02:52:00 -
[16] - Quote
True Adamance wrote:Oxskull Duncarino wrote:On topic, the potential full 10% damage increase could be excellent if the changes CCP are making to damage mods are of the sledge hammer nurf style we've seen in the past. Damage mods need to leave this game entirely. I'm with you on that, or at the least limit them to one per suit. |
Oxskull Duncarino
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Posted - 2014.01.30 02:56:00 -
[17] - Quote
Aero Yassavi wrote:Oxskull Duncarino wrote:True Adamance wrote:Oxskull Duncarino wrote:On topic, the potential full 10% damage increase could be excellent if the changes CCP are making to damage mods are of the sledge hammer nurf style we've seen in the past. Damage mods need to leave this game entirely. I'm with you on that, or at the least limit them to one per suit. I believe the mCRU is limited to one per vehicle (not sure why you'd want two though) so the code should be there to do with with damage mods on dropsuits. Yeh, and the same for fuel injectors and afterburners. |
Oxskull Duncarino
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Posted - 2014.01.30 02:59:00 -
[18] - Quote
I can but unless there's an unknown beneficial bug to doing so, it'll be a fitting with a short lifespan on my fittings list. |
Oxskull Duncarino
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Posted - 2014.01.30 03:04:00 -
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I'll hit ya up when I'm on. I might have a go at that prize of the wee pile of shiny iskies while I'm at it |
Oxskull Duncarino
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Posted - 2014.01.30 03:14:00 -
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Vermaak Doe wrote:Oxskull Duncarino wrote:Vermaak Doe wrote:I'm not here for an argument, just to suggest a form of asymmetric balance, but I guess not everyone double checks in case they misinterpreted something. But back to the original topic I brought up, I tried the plasma cannon out but even the swarm launcher outperfotms it AV wise and basically every other gun beats it at anti infantry work. To me it worjs better on lighter frames because they have the mobility to negate damage better. Fair enough, I don't see just allowing 50% of the suits to apply their bonus to a wide range of weapons in both optimal ranges and damage types being balanced as it just causes an immediate FOTM balance issue, but you do see it as balanced, and everyone to their own view so we'll leave it at that. Yeh, as AV I don't have success with the plasma cannon, but I do like the AP potential of it. Definitely better on a lighter suit, but, if the player already has good skills from using it they might make it shine on the commando suit aswell when paired with something else. It won't be me though. I've had good moments with it on the suit but I've had more success using a mass driver instead. I've been curious of how well the mass driver works but I've never had pure excess sp,to actually try out a weapon I was average at best with. Just get the basic and have a taste of it. Setting up in an elevated spot is a must as is running nanohives for equipment. The nanohive requirement gets me as I run a scanner on all my other commandos but it has to be done. I mainly use the fitting to bombard groups, try to take out equipment, and a few kills. Most kills with the suit come from my AR but the mass driver can give a nice few assists. |
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Oxskull Duncarino
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387
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Posted - 2014.01.30 03:34:00 -
[21] - Quote
Vermaak Doe wrote:Oxskull Duncarino wrote:Vermaak Doe wrote:Oxskull Duncarino wrote:Vermaak Doe wrote:I'm not here for an argument, just to suggest a form of asymmetric balance, but I guess not everyone double checks in case they misinterpreted something. But back to the original topic I brought up, I tried the plasma cannon out but even the swarm launcher outperfotms it AV wise and basically every other gun beats it at anti infantry work. To me it worjs better on lighter frames because they have the mobility to negate damage better. Fair enough, I don't see just allowing 50% of the suits to apply their bonus to a wide range of weapons in both optimal ranges and damage types being balanced as it just causes an immediate FOTM balance issue, but you do see it as balanced, and everyone to their own view so we'll leave it at that. Yeh, as AV I don't have success with the plasma cannon, but I do like the AP potential of it. Definitely better on a lighter suit, but, if the player already has good skills from using it they might make it shine on the commando suit aswell when paired with something else. It won't be me though. I've had good moments with it on the suit but I've had more success using a mass driver instead. I've been curious of how well the mass driver works but I've never had pure excess sp,to actually try out a weapon I was average at best with. Just get the basic and have a taste of it. Setting up in an elevated spot is a must as is running nanohives for equipment. The nanohive requirement gets me as I run a scanner on all my other commandos but it has to be done. I mainly use the fitting to bombard groups, try to take out equipment, and a few kills. Most kills with the suit come from my AR but the mass driver can give a nice few assists. I guess I'll test it on my commando alt and if it works passably, said character will gain a direction to funnel sp into. I definitely find it passable, but very situational. It's one of those suit fittings that although rarely used, it's never deleted. I've pulled it out a few times just to mess with people's heads from long range with no expectation of a kill, just an excuse to use something different. It won't be a primary fitting anyway, as like the plasma cannon, it's more ideal as an individual weapon on a lighter suit. Lol, although, being a mobile morter is fun, especially when ya use your AR to blast the enemy that decided they've had enough of getting shell shocked and come for ya. |
Oxskull Duncarino
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Posted - 2014.01.30 20:13:00 -
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Lol, I'm on for filling a spot on any such future laser squads. It'll take me a while to find my laser under all the cobwebs in the corner of my quarters though |
Oxskull Duncarino
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Posted - 2014.01.30 20:22:00 -
[23] - Quote
Aero Yassavi wrote:Oxskull Duncarino wrote:Lol, I'm on for filling a spot on any such future laser squads. It'll take me a while to find my laser under all the cobwebs in the corner of my quarters though I've been using the laser actively since Chromsome, through every buff and nerf it's taken. It's honestly has never been a bad weapon in my opinion. Harder to use sure, but always a great killing machine if dedicated enough. Ah yeh, I was messing. Ar and laser used to be my main commando fit, and I still run it on and off, but since the rail rifle was introduced I've been running either a burst AR or rail instead of the laser alot. Since the laser has an optimal less than the rail and the user is very easy to spot, yeh, I've had to many silent rages about it. But, a few commandos with lasers, lol, that's something I want to try. |
Oxskull Duncarino
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Posted - 2014.02.12 13:54:00 -
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Ivan Avogadro wrote:When choosing a commando race/weapon combo how do we know for certain whether a weapon is hybrid rail, hybrid blaster, laser, or projectile? Are those values listed somewhere and I just canGÇÖt find them? I took my best guess for the available light weapons, since I canGÇÖt find these base damage types definitively listed anywhere:
- Caldari, bonus to hybrid rail = rail rifle, sniper rifle
- Gallente, bonus to hybrid blaster = plasma cannon, shtogun
- Minmatar, bonus to projectile and explosive = assault rifle, combat rifle, mass driver, swarm launcher
- Amarr, bonus to laser = scrambler rifle, laser rifle
Is this an accurate breakdown of the CommandoGÇÖs preferred weapons? The Plasma rifle(assault rifle) is Gallente. The swarm launcher is Caldari and although it is an explosive weapon, I haven't seen CCP answer that it will fall under the Minimatar commando bonus. |
Oxskull Duncarino
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Posted - 2014.02.12 14:26:00 -
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Ivan Avogadro wrote:ok, so the Gallente gets a pretty good combo of AR/Shotgun to engage at different ranges, and double up on the bonus. Minmatar gets to use CR/MD for a unique and equally good combo that doubles the bonus.
On the other hand, Caldari would have to go Sniper/RR which makes for a fairly redundant long range fighter. Similarly Amarr would have to go Laser/ScR, which while unique, isn't really offering any diversity in the gun game. Neither of those are as good IMHO. That about the long and short of it? Yeh, the Gallente seems to be the nicest for me anyway. The thing is though that we'll have to wait and see what tweaks are made to the light weapons in 1.8. If the balance on the rifle side is done right, I'll be well happy with the Gallente, what with a shotgun and Plasma Cannon backing up the Plasma rifle range, but the Minmatar will be a close 2nd.
As it is at the moment I'm running an assault combat rifle with a basic combat rifle on my commando, and it is a nasty combo for the enemy With the 1.8 Mass Driver buff, the suits speed, the Minmatar Commando is going to be a very tasty option if the combat rifle is tweaked right.
Much as the Caldari seem to be fixed in long range they too can do the assault Rail Rifle with a basic and it should be great. I haven't tried it myself but in theory it sounds good to me. And much as people look down on snipers, I think the sniper rifle is a very nice addition.
Amarr at present the same option of pairing the assault variant with the basic for accurate long range fire that has the option of a very powerful charged shot, and the assault for close range. Imagine popping around the corner sending a charged shot into a target and immediately switching to you assault to tear the rest of the target apart before switching back to the basic, which will be cooled down, to tear into someone else. And the Amarr are getting another bonus in 1.8 with the laser getting buffed so they'll have the good old golden finger of death back in it's near full glory.
All in all I see all racial commando suits as being excellent options. Roll on with 1.8 so we can dig in |
Oxskull Duncarino
The Twisted Leprechaun
501
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Posted - 2014.03.24 21:36:00 -
[26] - Quote
I'm counting down the hours to swapping my Amarr for my Gal commando |
Oxskull Duncarino
The Twisted Leprechaun
503
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Posted - 2014.03.24 23:15:00 -
[27] - Quote
Fire of Prometheus wrote:How does it feel to look like a bad@$$? Lol, it was funny to hear "wow, nice reload speed". |
Oxskull Duncarino
The Twisted Leprechaun
505
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Posted - 2014.03.25 16:56:00 -
[28] - Quote
Yeh, Kasote Denzara, plenty of people have been running commando since day one, so I don't know why you think everyone is only jumping on the bandwagon now. It hasn't been a massive group due to the suit not being an optimal fitting, but a good few DO run it, and have run it since day one. Props to the folks here for having this thread being fairly active and prominent for a long time, promoting the fun of the commando |
Oxskull Duncarino
Escrow Removal and Acquisition Dirt Nap Squad.
514
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Posted - 2014.04.05 22:54:00 -
[29] - Quote
I got to say I'm feckin delighted with the Gal commando, and can't recommend it enough to people looking at getting into hanging free I've it to proto, but just run the advanced and the Ge38 is a dream on it, with the basic plasma cannon and ELM 7 laser being brilliant secondaries. Even though the laser is only getting a damage buff from proficiency and the complex damage mod I've on, it is melting clones, and the plasma cannon with the suit reload as well as level 4 reload is some of the best fun I've had in a long time.
Lol, the funniest thing though is that I've a speed tanked cloaked commando, with shotgun as primary and AR as secondary, which is fun, but it sits on my suit list directly above my scout setups, giving me some comical moments before the penny drops, of wondering why my scout has such big hands and is moving a bit slower than normal It actually works fairly good once I know I'm using it and don't try to speed like a scout around the place.
"Science has not yet taught us if madness is or is not the sublimity of the intelligence." -- Edgar Allan Poe
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Oxskull Duncarino
Heaven's Lost Property Dirt Nap Squad.
518
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Posted - 2014.04.16 11:52:00 -
[30] - Quote
Fire of Prometheus wrote:Oxskull Duncarino wrote:I got to say I'm feckin delighted with the Gal commando, and can't recommend it enough to people looking at getting into hanging free I've it to proto, but just run the advanced and the Ge38 is a dream on it, with the basic plasma cannon and ELM 7 laser being brilliant secondaries. Even though the laser is only getting a damage buff from proficiency and the complex damage mod I've on, it is melting clones, and the plasma cannon with the suit reload as well as level 4 reload is some of the best fun I've had in a long time. Lol, the funniest thing though is that I've a speed tanked cloaked commando, with shotgun as primary and AR as secondary, which is fun, but it sits on my suit list directly above my scout setups, giving me some comical moments before the penny drops, of wondering why my scout has such big hands and is moving a bit slower than normal It actually works fairly good once I know I'm using it and don't try to speed like a scout around the place. Think we may have just found our 4th and final proto commando.... \o/ yaaaay I believe from reading here and seeing a few others ingame that there has been a massive rise in numbers that hold the proto commando tag now, with more to come soon.
I've my proto, but as I said before I prefer to just run advanced as it has all the benefits without the cost I've 9 different fits but my 2 most common are the Gek38 AR with the Elm7 laser, followed by the Gek38 with EXO5 massdriver setup. Both these fits give me so much fun. Aside from my cloaked commando, all my fittings run a complex armour plate, armour reper, damage mod, and good quality nanohives, usually k2s.
The thing is I think I've found another great addition to the mix. The usual modules, equipment and Ge38 for my main, but with a Tac sniper rifle. I just realised the other day that since 1.8 hit, for the first time since I started playing Dust, I've had no sniper fit. I used to love the tac sniper rifle for counter sniping as I could get the double tap headshot with ease using it, but the small mag meant that the reloads sometimes allowed targets to get away. Using it on my commando though the reload feels so fast that I'll be sticking a few more points into sniper rifles to make it even better and faster. Things will be even better when CCP gives us the Gal sniper rifle so I can get my 10% damage bonus to apply to it too
"Science has not yet taught us if madness is or is not the sublimity of the intelligence." -- Edgar Allan Poe
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Oxskull Duncarino
Heaven's Lost Property Dirt Nap Squad.
518
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Posted - 2014.04.16 13:01:00 -
[31] - Quote
Fire of Prometheus wrote:Ya the tactical sniper goes well with a rail rifle.
I've also noticed the increase in proto commandos, especially in those proto stomping corps ^.^ Yeh, I've had the pleasure of colanderising a nice few proto commandos with my HMG I don't actually think I've even run my proto once. Lol, perfect mint condition, still in original packaging, Gal proto commando, available for the discerning collector at a great price.
"Science has not yet taught us if madness is or is not the sublimity of the intelligence." -- Edgar Allan Poe
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Oxskull Duncarino
Heaven's Lost Property Dirt Nap Squad.
519
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Posted - 2014.04.28 20:27:00 -
[32] - Quote
Rindou Haze wrote:Hey guys, I hope you don't mind me dropping by with a question or two. I'm about 2 weeks into the game, and for the past week I've decided to stick with commando. I went Gallente, since that's what I thought looked like a good idea for my squad at the time, despite seeing some hate on the forums.
Anyway, the main thing I'm curious about right now is if it's common for commandos to choose weapons from other races, despite not getting a bonus? Or would this be an oddity?
I'm mainly asking this because I've been carrying around and testing multiple assault rifles, and instead of waiting to spec into a Plasma Cannon (which I also see gets a lot of hate around here), I figured Mass Drivers would suit what I'd like to do at this current time in terms of a sub-weapon. I've been running commandos since we originally got the Amarr option, but went L5 Gal commando as soon as we were given the option I've the Gek38 as my main weapon on all my advanced commandos, but my secondary weapons come from all four races, with laser rifle and massdriver probably getting the most use. They don't get the 10% damage increase from the suit skill, but it's worth it for what they can do.
I've all the light weapons with reload L4 aside from railrifle, scrambler rifle, and combat rifle, as I find the reload speed being combined with two light weapons to be what makes the commando shine. Definitely try the plasma cannon, as it is fun to mess about with, but don't expect alot out of it without alot of SP, practise, and loads of luck
"Science has not yet taught us if madness is or is not the sublimity of the intelligence." -- Edgar Allan Poe
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Oxskull Duncarino
Heaven's Lost Property Dirt Nap Squad.
544
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Posted - 2014.05.02 19:42:00 -
[33] - Quote
Fire of Prometheus wrote:Well commandos, what say you our plan of action?
Do we all jump ship? Do we start swarming pubs goofing around?
Or do we go silent for awhile and then launch a revolution? Proto commandos with all officer weapons
"Science has not yet taught us if madness is or is not the sublimity of the intelligence." -- Edgar Allan Poe
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